electronic mail correspondence chess, or your own collection of saved
games.
- This manual documents version 4.7.0 of XBoard.
+ This manual documents version 4.8.0 of XBoard.
1 Major modes
*************
human-readable format that is specific to XBoard. Both formats can
be read back by the `Load Position' command.
+Save Selected Games
+ Will cause all games selected for display in the current Game List
+ to be appended to a file of the user's choice.
+
Save Games as Book
- Creates an opening book from the currently loaded game file. The
- book will be saved on the file specified in the `Common Engine'
+ Creates an opening book from the currently loaded game file,
+ incorporating only the games currently selected in the Game List.
+ The book will be saved on the file specified in the `Common Engine'
options dialog. The value of `Book Depth' specified in that same
dialog will be used to determine how many moves of each game will
be added to the internal book buffer. This command can take a
long time to process, and the size of the buffer is currently
limited. At the end the buffer will be saved as a Polyglot book,
- but the buffer will ot be cleared, so that you can continue adding
- games from other game files.
+ but the buffer will not be cleared, so that you can continue
+ adding games from other game files.
Mail Move
Reload CMail Message
3.7 Options Menu
================
-General Options
- The following items to set option values appear in the dialog
- summoned by the general Options menu item.
+3.7.1 General Options
+---------------------
+The following items to set option values appear in the dialog summoned
+by the general Options menu item.
Absolute Analysis Scores
Controls if scores on the Engine Output window during analysis
will be printed from the white or the side-to-move point-of-view.
which the score interval (-1,1) should be blown up on the vertical
axis of the Evaluation Graph.
-Time Control
- Pops up a sub-menu where you can set the time-control parameters
- interactively. Allows you to select classical or incremental time
- controls, set the moves per session, session duration, and time
- increment. Also allows specification of time-odds factors for one
- or both engines. If an engine is given a time-odds factor N, all
- time quota it gets, be it at the beginning of a session or through
- the time increment or fixed time per move, will be divided by N.
- The shifted `Alt+T' key is a keyboard equivalent.
-
-Common Engine
- Pops up a sub-menu where you can set some engine parameters common
- to most engines, such as hash-table size, tablebase cache size,
- maximum number of processors that SMP engines can use, and where
- to find the Polyglot adapter needed to run UCI engines under
- XBoard. The feature that allows setting of these parameters on
- engines is new since XBoard 4.3.15, so not many XBoard/WinBoard
- engines respond to it yet, but UCI engines should.
-
- It is also possible to specify a GUI opening book here, i.e. an
- opening book that XBoard consults for any position a playing
- engine gets in. It then forces the engine to play the book move,
- rather than to think up its own, if that position is found in the
- book. The book can switched on and off independently for either
- engine. The way book moves are chosen can be influenced through
- the settings of book depth and variety. After both sides have
- played more moves than the specified depth, the book will no
- longer be consulted. When the variety is set to 50, moves will be
- played with the probability specified in the book. When set to 0,
- only the move(s) with the highest probability will be played.
- When set to 100, all listed moves will be played with equal
- pobability. Other settings interpolate between that. The shifted
- `Alt+U' key is a keyboard equivalent.
-
-Adjudications
- Pops up a sub-menu where you can enable or disable various
- adjudications that XBoard can perform in engine-engine games. The
- shifted `Alt+J' key is a keyboard equivalent. You can instruct
- XBoard to detect and terminate the game on checkmate or stalemate,
- even if the engines would not do so, to verify engine result
- claims (forfeiting engines that make false claims), rather than
- naively following the engine, to declare draw on positions which
- can never be won for lack of mating material, (e.g. KBK), or which
- are impossible to win unless the opponent seeks its own demise
- (e.g. KBKN). For these adjudications to work, `Test Legality'
- should be switched on. It is also possible to instruct XBoard to
- enforce a 50-move or 3-fold-repeat rule and automatically declare
- draw (after a user-adjustable number of moves or repeats) even if
- the engines are prepared to go on. It is also possible to have
- XBoard declare draw on games that seem to drag on forever, or
- adjudicate a loss if both engines agree (for 3 consecutive moves)
- that one of them is behind more than a user-adjustable score
- threshold. For the latter adjudication to work, XBoard should be
- able to properly understand the engine's scores. To facilitate the
- latter, you can inform xboard here if the engines report scores
- from the viewpoint of white, or from that of their own color.
-
-ICS Options
- The following options occur in a dialog summoned by the ICS
- Options menu item.
-
+3.7.2 Time Control
+------------------
+
+Pops up a sub-menu where you can set the time-control parameters
+interactively. Allows you to select classical or incremental time
+controls, set the moves per session, session duration, and time
+increment. Also allows specification of time-odds factors for one or
+both engines. If an engine is given a time-odds factor N, all time
+quota it gets, be it at the beginning of a session or through the time
+increment or fixed time per move, will be divided by N. The shifted
+`Alt+T' key is a keyboard equivalent.
+
+3.7.3 Common Engine
+-------------------
+
+Pops up a sub-menu where you can set some engine parameters common to
+most engines, such as hash-table size, tablebase cache size, maximum
+number of processors that SMP engines can use, and where to find the
+Polyglot adapter needed to run UCI engines under XBoard. The feature
+that allows setting of these parameters on engines is new since XBoard
+4.3.15, so not many XBoard/WinBoard engines respond to it yet, but UCI
+engines should.
+
+ It is also possible to specify a GUI opening book here, i.e. an
+opening book that XBoard consults for any position a playing engine
+gets in. It then forces the engine to play the book move, rather than
+to think up its own, if that position is found in the book. The book
+can switched on and off independently for either engine. The way book
+moves are chosen can be influenced through the settings of book depth
+and variety. After both sides have played more moves than the
+specified depth, the book will no longer be consulted. When the
+variety is set to 50, moves will be played with the probability
+specified in the book. When set to 0, only the move(s) with the
+highest probability will be played. When set to 100, all listed moves
+will be played with equal pobability. Other settings interpolate
+between that. The shifted `Alt+U' key is a keyboard equivalent.
+
+3.7.4 Adjudications
+-------------------
+
+Pops up a sub-menu where you can enable or disable various adjudications
+that XBoard can perform in engine-engine games. The shifted `Alt+J'
+key is a keyboard equivalent. You can instruct XBoard to detect and
+terminate the game on checkmate or stalemate, even if the engines would
+not do so, to verify engine result claims (forfeiting engines that make
+false claims), rather than naively following the engine, to declare
+draw on positions which can never be won for lack of mating material,
+(e.g. KBK), or which are impossible to win unless the opponent seeks
+its own demise (e.g. KBKN). For these adjudications to work, `Test
+Legality' should be switched on. It is also possible to instruct
+XBoard to enforce a 50-move or 3-fold-repeat rule and automatically
+declare draw (after a user-adjustable number of moves or repeats) even
+if the engines are prepared to go on. It is also possible to have
+XBoard declare draw on games that seem to drag on forever, or
+adjudicate a loss if both engines agree (for 3 consecutive moves) that
+one of them is behind more than a user-adjustable score threshold. For
+the latter adjudication to work, XBoard should be able to properly
+understand the engine's scores. To facilitate the latter, you can
+inform xboard here if the engines report scores from the viewpoint of
+white, or from that of their own color.
+
+3.7.5 ICS Options
+-----------------
+
+The following options occur in a dialog summoned by the ICS Options
+menu item.
Auto Kibitz
Setting this option when playing with or aginst a chess program on
an ICS will cause the last line of thinking output of the engine
console. The colors can be individually selected for each type,
through the accompanying text edits.
-Match Options
- Summons a dialog where you can set options important for playing
- automatic matches between two chess programs (e.g. by using the
- `Machine Match' menu item in the `Mode' menu).
+3.7.6 Match Options
+-------------------
+Summons a dialog where you can set options important for playing
+automatic matches between two chess programs (e.g. by using the
+`Machine Match' menu item in the `Mode' menu).
Tournament file
To run a tournament, XBoard needs a file to record its progress,
so it can resume the tourney when it is interrupted. When you
(possibly after changing the proposed name of the tourney file for
the new tourney) by pressing 'OK'.
-Load Game Options
- Summons a dialog where you can set the `autoDisplayComment' and
- `autoDisplayTags' options, (which control popups when viewing
- loaded games), and specify the rate at which loaded games are
- auto-played, in seconds per move (which can be a fractional
- number, like 1.6). You can also set search criteria for
- determining which games will be displayed in the Game List for a
- multi-game file, and thus be eligible for loading:
+3.7.7 Load Game Options
+-----------------------
+Summons a dialog where you can set the `autoDisplayComment' and
+`autoDisplayTags' options, (which control popups when viewing loaded
+games), and specify the rate at which loaded games are auto-played, in
+seconds per move (which can be a fractional number, like 1.6). You can
+also set search criteria for determining which games will be displayed
+in the Game List for a multi-game file, and thus be eligible for
+loading:
Elo of strongest player
Elo of weakest player
year
match. The left-right flipping is only useful after all castling
rights have expired (or in Xiangqi).
-Save Game Options
- Summons a dialog where you can specify the files on which XBoard
- should automatically save any played or entered games, (the
- `saveGameFile' option), or the final position of such games (the
- `savePositionfile' option). You can also select 'auto-save'
- without a file name, in which case XBoard will prompt the user for
- a file name after each game. In ICS mode you can limit the
- auto-saving to your own games (i.e. suppress saving of observed
- games). You can also set the default value for the PGN Event tag
- that will be used for each new game you start. Various options
- for the format of the game can be specified as well, such as
- whether scores and depths of engine games should be saved as
- comments, and if a tag with info about the score with which the
- engine came out of book should be included. For Chess, always set
- the format to PGN, rather than "old save stye"!
-
-Game List
- Pops up a dialog where you can select the PGN tags that should
- appear on the lines in the game list, and their order.
-
-Sound Options
- Summons a dialog where you can specify the sounds that should
- accompany various events that can occur XBoard. Most events are
- only relevant to ICS play, but the move sound is an important
- exception. For each event listed in the dialog, you can select a
- standard sound from a menu. You can also select a user-supplied
- sound file, by typing its name into the designated text-edit field
- first, and then selecting "Above WAV File" from the menu for the
- event. A dummy event has been provided for trying out the sounds
- with the "play" button next to it. The directory with standard
- sounds, and the external program for playing the sounds can be
- specified too, but normally you would not touch these once XBoard
- is properly installed. When a move sound other than 'None' is
- selected, XBoard alerts you by playing that sound after each of
- your opponent's moves (or after every move if you are observing a
- game on the Internet Chess Server). The sound is not played after
- moves you make or moves read from a saved game file.
-
-Save Settings Now
- Selecting this menu item causes the current XBoard settings to be
- written to the settings file, so they will also apply in future
- sessions. Note that some settings are 'volatile', and are not
- saved, because XBoard considers it too unlikely that you want
- those to apply next time. In particular this applies to the Chess
- program names, and all options giving information on those Chess
- programs (such as their directory, if they have their own opening
- book, if they are UCI or native XBoard), or the variant you are
- playing. Such options would still be understood when they appear
- in the settings file in case they were put there with the aid of a
- text editor, but they would disappear from the file as soon as you
- save the settings.
-
- Note that XBoard no longer pays attention to options values
- specified in the .Xresources file. (Specifying key bindings there
- will still work, though.) To alter the default of volatile
- options, you can use the following method: Rename your ~/.xboardrc
- settings file (to ~/.yboardrc, say), and create a new file
- ~/.xboardrc, which only contains the options
-
- -settingsFile ~/.yboardrc
- -saveSettingsFile ~/.yboardrc
-
- This will cause your settings to be saved on ~/.yboardrc in the
- future, so that ~/.xboardrc is no longer overwritten. You can
- then safely specify volatile options in ~/.xboardrc, either before
- or after the settingsFile options. Note that when you specify
- persistent options after the settingsFile options in ~/.xboardrc,
- you will essentially turn them into volatile options with the
- specified value as default, because that value will overrule the
- value loaded from the settings file (being read later).
-
-Save Settings on Exit
- Setting this option has no immediate effect, but causes the
- settings to be saved when you quit XBoard. What happens then is
- otherwise identical to what happens when you use select "Save
- Settings Now", see there.
+3.7.8 Save Game Options
+-----------------------
+
+Summons a dialog where you can specify the files on which XBoard should
+automatically save any played or entered games, (the `saveGameFile'
+option), or the final position of such games (the `savePositionfile'
+option). You can also select 'auto-save' without a file name, in which
+case XBoard will prompt the user for a file name after each game. In
+ICS mode you can limit the auto-saving to your own games (i.e. suppress
+saving of observed games). You can also set the default value for the
+PGN Event tag that will be used for each new game you start. Various
+options for the format of the game can be specified as well, such as
+whether scores and depths of engine games should be saved as comments,
+and if a tag with info about the score with which the engine came out
+of book should be included. For Chess, always set the format to PGN,
+rather than "old save stye"!
+
+3.7.9 Game List
+---------------
+
+Pops up a dialog where you can select the PGN tags that should appear
+on the lines in the game list, and their order.
+
+3.7.10 Sound Options
+--------------------
+
+Summons a dialog where you can specify the sounds that should accompany
+various events that can occur XBoard. Most events are only relevant to
+ICS play, but the move sound is an important exception. For each event
+listed in the dialog, you can select a standard sound from a menu. You
+can also select a user-supplied sound file, by typing its name into the
+designated text-edit field first, and then selecting "Above WAV File"
+from the menu for the event. A dummy event has been provided for
+trying out the sounds with the "play" button next to it. The directory
+with standard sounds, and the external program for playing the sounds
+can be specified too, but normally you would not touch these once
+XBoard is properly installed. When a move sound other than 'None' is
+selected, XBoard alerts you by playing that sound after each of your
+opponent's moves (or after every move if you are observing a game on
+the Internet Chess Server). The sound is not played after moves you
+make or moves read from a saved game file.
+
+3.7.11 Save Settings Now
+------------------------
+
+Selecting this menu item causes the current XBoard settings to be
+written to the settings file, so they will also apply in future
+sessions. Note that some settings are 'volatile', and are not saved,
+because XBoard considers it too unlikely that you want those to apply
+next time. In particular this applies to the Chess program names, and
+all options giving information on those Chess programs (such as their
+directory, if they have their own opening book, if they are UCI or
+native XBoard), or the variant you are playing. Such options would
+still be understood when they appear in the settings file in case they
+were put there with the aid of a text editor, but they would disappear
+from the file as soon as you save the settings.
+
+ Note that XBoard no longer pays attention to options values specified
+in the .Xresources file. (Specifying key bindings there will still
+work, though.) To alter the default of volatile options, you can use
+the following method: Rename your ~/.xboardrc settings file (to
+~/.yboardrc, say), and create a new file ~/.xboardrc, which only
+contains the options
+
+ -settingsFile ~/.yboardrc
+ -saveSettingsFile ~/.yboardrc
+
+This will cause your settings to be saved on ~/.yboardrc in the future,
+so that ~/.xboardrc is no longer overwritten. You can then safely
+specify volatile options in ~/.xboardrc, either before or after the
+settingsFile options. Note that when you specify persistent options
+after the settingsFile options in ~/.xboardrc, you will essentially
+turn them into volatile options with the specified value as default,
+because that value will overrule the value loaded from the settings
+file (being read later).
+
+3.7.12 Save Settings on Exit
+----------------------------
+
+Setting this option has no immediate effect, but causes the settings to
+be saved when you quit XBoard. What happens then is otherwise identical
+to what happens when you use select "Save Settings Now", see there.
3.8 Help Menu
=============
position was loaded from a pipe. Currently no keystroke is
assigned to this ReloadPositionProc.
- You can add or remove shortcut keys using the X resources
-`form.translations'. Here is an example of what would go in your
-`.Xresources' file:
-
- XBoard*form.translations: \
- Shift<Key>?: AboutGameProc() \n\
- <Key>y: AcceptProc() \n\
- <Key>n: DeclineProc() \n\
- <Key>i: NothingProc()
- Binding a key to `NothingProc' makes it do nothing, thus removing it
-as a shortcut key. The XBoard commands that can be bound to keys are:
-
- AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
- AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,
- AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,
- AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,
- BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,
- DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
- EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
- FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
- HintProc, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
- InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
- LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
- LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
- ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,
- PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,
- PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,
- PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,
- ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,
- ResignProc, RetractMoveProc, RevertProc, SaveGameProc,
- SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,
- StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,
- ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.
+ In the Xaw build of XBoard you can add or remove shortcut keys using
+the X resources `paneA.translations'. Here is an example of what could
+go into your `.Xdefaults' file:
+
+ XBoard*paneA.translations: \
+ Shift<Key>?: MenuItem(Help.About) \n\
+ Ctrl<Key>y: MenuItem(Action.Accept) \n\
+ Ctrl<Key>n: MenuItem(Action.Decline) \n\
+ Ctrl<Key>i: MenuItem(Nothing)
+ So the key should always be bound to the action 'MenuItem', with the
+(hierarchical) name of the menu item as argument. There are a few
+actions available for which no menu item exists: Binding a key to
+`Nothing' makes it do nothing, thus removing it as a shortcut key.
+Other such functions that can be bound to keys are:
+
+ AboutGame, DebugProc (switches the -debug option on or off),
+ LoadNextGame, LoadPrevGame, ReloadGame, ReloadPosition.
4 Options
*********
discarded. Changes in the list will only become visible the next
session, provided you saved the settings. Default: 6.
+-autoInstall list
+ When the list is set to a non-empty string, XBoard will scan the
+ operating system's plugin directory for engines supporting UCI and
+ XBoard protocol at startup. When it finds an engine that was
+ installed after it last saved its settings, a line to launch that
+ engine (as per specs in the plugin file) is appended to the
+ -firstChessProgramNames list of installed engines. In the future
+ it will be possible to use the list to limit this automatic adding
+ of engines to a certain types of variants.
+
-oneClickMove true/false
When set, this option allows you to enter moves by only clicking
the to- or from-square, when only a single legal move to or from
-clockFont font
The font used for the clocks. If the option value is a pattern
that does not specify the font size, XBoard tries to choose an
- appropriate font for the board size being used. Default:
- -*-helvetica-bold-r-normal-*-*-*-*-*-*-*-*.
+ appropriate font for the board size being used. Default Xaw:
+ -*-helvetica-bold-r-normal-*-*-*-*-*-*-*-*. Default GTK: Sans
+ Bold %d.
-coordFont font
The font used for rank and file coordinate labels if `showCoords'
is true. If the option value is a pattern that does not specify
the font size, XBoard tries to choose an appropriate font for the
- board size being used. Default:
- -*-helvetica-bold-r-normal-*-*-*-*-*-*-*-*.
+ board size being used. Default Xaw:
+ -*-helvetica-bold-r-normal-*-*-*-*-*-*-*-*. Default GTK: Sans
+ Bold %d.
-messageFont font
- The font used for popup dialogs, menus, comments, etc. If the
- option value is a pattern that does not specify the font size,
- XBoard tries to choose an appropriate font for the board size
- being used. Default: -*-helvetica-medium-r-normal-*-*-*-*-*-*-*-*.
+ The font used for popup dialogs, menus, etc. If the option value
+ is a pattern that does not specify the font size, XBoard tries to
+ choose an appropriate font for the board size being used. Default
+ Xaw: -*-helvetica-medium-r-normal-*-*-*-*-*-*-*-*. Default GTK:
+ Sans Bold %d. The font used in the Edit Tags dialog. If the
+ option value contains %d, XBoard will replace it by an appropriate
+ font for the board size being used. (Only used in GTK build.)
+ Default: Sans Normal %d. The font used in the Edit Comment dialog.
+ If the option value contains %d, XBoard will replace it by an
+ appropriate font for the board size being used. (Only used in GTK
+ build.) Default: Sans Normal %d. The font used to display ICS
+ output in the ICS Chat window. As ICS output often contains
+ tables aligned by spaces, a mono-space font is recommended here.
+ If the option value contains %d, XBoard will replace it by an
+ appropriate font for the board size being used. (Only used in GTK
+ build.) Default: Monospace Normal %d. The font used in Move
+ History and Engine Output windows. As these windows display
+ mainly moves, one could use a figurine font here. If the option
+ value contains %d, XBoard will replace it by an appropriate font
+ for the board size being used. (Only used in GTK build.)
+ Default: Sans Normal %d. The font used in the listbox of the Game
+ List window. If the option value contains %d, XBoard will replace
+ it by an appropriate font for the board size being used. (Only
+ used in GTK build.) Default: Sans Bold %d.
-fontSizeTolerance tol
In the font selection algorithm, a nonscalable font will be
squares, and if they should be used rather than using simple
colors. The algorithm for cutting squares out of a given bitmap
is such that the picture is perfectly reproduced when a bitmap the
- size of the complete board is given. Default: false and ""
+ size of the complete board is given. If the filename ends in
+ "-NxM.png", with integer N and M, it is assumed to contain a
+ bitmap of a complete board of N files and M ranks, and XBoard will
+ scale it to exactly match the current square size. If N=M=0 it
+ scales the entire bitmap to the size of the board, irrespective of
+ the number of files and ranks of the latter. Without any -NxM
+ suffix textures are only blown up by an integer factor when they
+ are smaller than the square size, or, when the name starts with
+ "xq", too small to cover the complete Xiangqi board. Default:
+ false and ""
-drag/-xdrag or -animateDragging true/false
Sets the Animate Dragging menu option. *Note Options Menu::.
point-of-view, rather than the side-to-move point-of-view.
Default: False.
+-memoHeaders true|false
+ When true, column headers will be displayed in the Engine Output
+ window for the depth, score, time and nodes data. Right-clicking
+ on these headers will hide or show the corresponding data. (Not
+ intended for dynamic use, as already printed data of the current
+ search will not be affected!) Defaul: False.
+
4.7 Adjudication Options
========================
knightmate King moves as Knight, and vice versa
super Superchess (shuffle variant with 4 exo-pieces)
makruk Thai Chess (shatranj-like, P promotes on 6th rank)
+ asean ASEAN Chess (a modernized version of Makruk)
spartan Spartan Chess (black has unorthodox pieces)
fairy A catchall variant in which all piece types
known to XBoard can participate (8x8)
-delayBeforeQuit number
-delayAfterQuit number
- These options specify how long XBoard has to wait before sending a
- termination signal to rogue engine processes, that do not want to
- react to the 'quit' command. The second one determines the pause
- after killing the engine, to make sure it dies.
+ These options order pauses before and after sending the "quit"
+ command to an engine that must be terminated. The pause between
+ quit and the previous command is specified in milliseconds. The
+ pause after quit is used to schedule a kill signal to be sent to
+ the engine process after the number of specified seconds plus one.
+ This signal is a different one as the terminiation signal
+ described in the protocol specs which engines can suppress or
+ ignore, and which is sent directly after the "quit" command.
+ Setting `delayAfterQuit' to -1 will suppress sending of the kill
+ signal. Default: 0
-searchMode n
The integer n encodes the mode for the `find position' function.
where <crafty's directory> is the directory in which you installed
Crafty and placed its book and other support files.
-12.5 zic2xpm
-============
-
-The "zic2xpm" program is used to import chess sets from the ZIICS(*)
-program into XBoard. "zic2xpm" is part of the XBoard distribution.
-ZIICS is available from:
-
- ftp://ftp.freechess.org/pub/chess/DOS/ziics131.exe
-
- To import ZIICS pieces, do this:
-1. Unzip ziics131.exe into a directory:
- unzip -L ziics131.exe -d ~/ziics
-
-2. Use zic2xpm to convert a set of pieces to XBoard format.
- For example, let's say you want to use the FRITZ4 set. These files
- are named "fritz4.*" in the ZIICS distribution.
-
- mkdir ~/fritz4
- cd ~/fritz4
- zic2xpm ~/ziics/fritz4.*
-
-3. Give XBoard the "-pixmap" option when starting up, e.g.:
- xboard -pixmap ~/fritz4
-
- (*) ZIICS is a separate copyrighted work of Andy McFarland. The
-"ZIICS pieces" are copyrighted works of their respective creators.
-Files produced by "zic2xpm" are for PERSONAL USE ONLY and may NOT be
-redistributed without explicit permission from the original creator(s)
-of the pieces.
-
Copyright
*********
performance of this software.
Enhancements copyright (C) 1992-2003, 2004, 2005, 2006, 2007, 2008,
-2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc.
+2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc.
Published by the Free Software Foundation
59 Temple Place - Suite 330
Index
*****
--animateSpeed, option: See 4.6. (line 2798)
--autoDisplayComment, option: See 4.6. (line 2803)
--autoDisplayTags, option: See 4.6. (line 2803)
--pasteSelection, option: See 4.6. (line 2809)
-.icsrc: See 4.4. (line 2176)
-<, Button: See 3.2. (line 409)
-<<, Button: See 3.2. (line 442)
->, Button: See 3.2. (line 429)
->>, Button: See 3.2. (line 461)
-abort, ICS command: See 5. (line 3212)
-Abort, Menu Item: See 3.5. (line 749)
-About XBoard, Menu Item: See 3.8. (line 1519)
-Absolute Analysis Scores, Menu Item: See 3.7. (line 877)
-absoluteAnalysisScores, option: See 4.6. (line 2847)
-accept, ICS command: See 5. (line 3199)
-Accept, Menu Item: See 3.5. (line 721)
-Action, Menu: See 3.5. (line 720)
-adapterCommand, option: See 4.2. (line 1877)
-adjourn, ICS command: See 5. (line 3212)
-Adjourn, Menu Item: See 3.5. (line 744)
-Adjudicate Draw, Menu Item: See 3.5. (line 777)
-Adjudicate to Black, Menu Item: See 3.5. (line 777)
-Adjudicate to White, Menu Item: See 3.5. (line 777)
-adjudicateDrawMoves, option: See 4.7. (line 2868)
-adjudicateLossThreshold, option: See 4.7. (line 2860)
-Adjudications, Menu Item: See 3.7. (line 1107)
-afterGame, option: See 4.3. (line 2060)
-afterTourney, option: See 4.3. (line 2060)
-alarm, option: See 4.4. (line 2262)
-Almost Always Queen, Menu Item: See 3.7. (line 881)
-Also match left-right flipped position, Menu Item:See 3.7. (line 1418)
-Also match reversed colors, Menu Item: See 3.7. (line 1418)
-alwaysPromoteToQueen, option: See 4.6. (line 2557)
-Analysis Mode, Menu Item: See 3.4. (line 577)
-Analyze Game, Menu Item: See 3.4. (line 625)
-Animate Dragging, Menu Item: See 3.7. (line 895)
-Animate Moving, Menu Item: See 3.7. (line 902)
-animate, option: See 4.6. (line 2794)
-animateDragging, option: See 4.6. (line 2790)
-animateMoving, option: See 4.6. (line 2794)
-Animation Speed, Menu Item: See 3.7. (line 1064)
-Annotate, Menu Item: See 3.2. (line 385)
-appendPV, option: See 4.6. (line 2841)
-at sign, option: See 4.5. (line 2469)
-Authors: See 10. (line 3422)
-Auto Comment, Menu Item: See 3.7. (line 1143)
-Auto Flag, Menu Item: See 3.7. (line 911)
-Auto Flip View, Menu Item: See 3.7. (line 921)
-Auto Kibitz, Menu Item: See 3.7. (line 1134)
-Auto Observe, Menu Item: See 3.7. (line 1151)
-Auto Raise Board, Menu Item: See 3.7. (line 1164)
-Auto Save, Menu Item: See 3.7. (line 1169)
-Auto-Refresh Seek Graph, Menu Item: See 3.7. (line 1211)
-autobs, option: See 4.4. (line 2203)
-autoCallFlag, option: See 4.4. (line 2199)
-autocomm, option: See 4.4. (line 2195)
-autoComment, option: See 4.4. (line 2195)
-autoCopyPV, option: See 4.6. (line 2814)
-autoflag, option: See 4.4. (line 2199)
-autoflip, option: See 4.6. (line 2617)
-autoFlipView, option: See 4.6. (line 2617)
-autoKibitz, option: See 4.4. (line 2207)
-autoLogo, option: See 4.6. (line 2521)
-autoObserve, option: See 4.4. (line 2203)
-autoraise, option: See 4.6. (line 2613)
-autoRaiseBoard, option: See 4.6. (line 2613)
-autoRefresh, option: See 4.4. (line 2224)
-autosave, option: See 4.5. (line 2410)
-autoSaveGames, option: See 4.5. (line 2410)
-Back to Start, Menu Item: See 3.2. (line 442)
-Background Observe, Menu Item: See 3.7. (line 1176)
-backgroundObserve, option: See 4.4. (line 2230)
-Backward, Menu Item: See 3.2. (line 409)
+-animateSpeed, option: See 4.6. (line 2842)
+-autoDisplayComment, option: See 4.6. (line 2847)
+-autoDisplayTags, option: See 4.6. (line 2847)
+-pasteSelection, option: See 4.6. (line 2853)
+.icsrc: See 4.4. (line 2179)
+<, Button: See 3.2. (line 414)
+<<, Button: See 3.2. (line 447)
+>, Button: See 3.2. (line 434)
+>>, Button: See 3.2. (line 466)
+abort, ICS command: See 5. (line 3270)
+Abort, Menu Item: See 3.5. (line 754)
+About XBoard, Menu Item: See 3.8. (line 1538)
+Absolute Analysis Scores, Menu Item: See 3.7.1. (line 883)
+absoluteAnalysisScores, option: See 4.6. (line 2891)
+accept, ICS command: See 5. (line 3257)
+Accept, Menu Item: See 3.5. (line 726)
+Action, Menu: See 3.5. (line 725)
+adapterCommand, option: See 4.2. (line 1880)
+adjourn, ICS command: See 5. (line 3270)
+Adjourn, Menu Item: See 3.5. (line 749)
+Adjudicate Draw, Menu Item: See 3.5. (line 782)
+Adjudicate to Black, Menu Item: See 3.5. (line 782)
+Adjudicate to White, Menu Item: See 3.5. (line 782)
+adjudicateDrawMoves, option: See 4.7. (line 2919)
+adjudicateLossThreshold, option: See 4.7. (line 2911)
+Adjudications, Menu Item: See 3.7.4. (line 1118)
+afterGame, option: See 4.3. (line 2063)
+afterTourney, option: See 4.3. (line 2063)
+alarm, option: See 4.4. (line 2265)
+Almost Always Queen, Menu Item: See 3.7.1. (line 887)
+Also match left-right flipped position, Menu Item:See 3.7.7. (line 1431)
+Also match reversed colors, Menu Item: See 3.7.7. (line 1431)
+alwaysPromoteToQueen, option: See 4.6. (line 2570)
+Analysis Mode, Menu Item: See 3.4. (line 582)
+Analyze Game, Menu Item: See 3.4. (line 630)
+Animate Dragging, Menu Item: See 3.7.1. (line 901)
+Animate Moving, Menu Item: See 3.7.1. (line 908)
+animate, option: See 4.6. (line 2838)
+animateDragging, option: See 4.6. (line 2834)
+animateMoving, option: See 4.6. (line 2838)
+Animation Speed, Menu Item: See 3.7.1. (line 1070)
+Annotate, Menu Item: See 3.2. (line 390)
+appendPV, option: See 4.6. (line 2885)
+at sign, option: See 4.5. (line 2472)
+Authors: See 10. (line 3480)
+Auto Comment, Menu Item: See 3.7.5. (line 1154)
+Auto Flag, Menu Item: See 3.7.1. (line 917)
+Auto Flip View, Menu Item: See 3.7.1. (line 927)
+Auto Kibitz, Menu Item: See 3.7.5. (line 1145)
+Auto Observe, Menu Item: See 3.7.5. (line 1162)
+Auto Raise Board, Menu Item: See 3.7.5. (line 1175)
+Auto Save, Menu Item: See 3.7.5. (line 1180)
+Auto-Refresh Seek Graph, Menu Item: See 3.7.5. (line 1222)
+autobs, option: See 4.4. (line 2206)
+autoCallFlag, option: See 4.4. (line 2202)
+autocomm, option: See 4.4. (line 2198)
+autoComment, option: See 4.4. (line 2198)
+autoCopyPV, option: See 4.6. (line 2858)
+autoflag, option: See 4.4. (line 2202)
+autoflip, option: See 4.6. (line 2630)
+autoFlipView, option: See 4.6. (line 2630)
+autoInstall, option: See 4.6. (line 2540)
+autoKibitz, option: See 4.4. (line 2210)
+autoLogo, option: See 4.6. (line 2524)
+autoObserve, option: See 4.4. (line 2206)
+autoraise, option: See 4.6. (line 2626)
+autoRaiseBoard, option: See 4.6. (line 2626)
+autoRefresh, option: See 4.4. (line 2227)
+autosave, option: See 4.5. (line 2413)
+autoSaveGames, option: See 4.5. (line 2413)
+Back to Start, Menu Item: See 3.2. (line 447)
+Background Observe, Menu Item: See 3.7.5. (line 1187)
+backgroundObserve, option: See 4.4. (line 2233)
+Backward, Menu Item: See 3.2. (line 414)
Basic operation: See 2. (line 57)
-bell, option: See 4.6. (line 2544)
-blackPieceColor, option: See 4.6. (line 2747)
-blind, option: See 4.6. (line 2682)
-Blindfold, Menu Item: See 3.7. (line 934)
-blindfold, option: See 4.6. (line 2682)
-board size: See 4.6. (line 2569)
-Board, Menu Item: See 3.3. (line 550)
-boardHeight, option: See 4.8. (line 3016)
-boardSize, option: See 4.6. (line 2569)
-boardWidth, option: See 4.8. (line 3021)
-Book, Menu Item: See 3.6. (line 839)
-bookDepth, option: See 4.2. (line 1921)
-bookVariation, option: See 4.2. (line 1925)
-Bug reports: See 9. (line 3404)
-Bugs <1>: See 9. (line 3404)
-Bugs: See 8. (line 3349)
-buttons, option: See 4.6. (line 2639)
-Call Flag, Menu Item: See 3.5. (line 733)
-checkMates, option: See 4.7. (line 2873)
-Chess engine options: See 4.1. (line 1602)
-CHESSDIR: See 7. (line 3340)
-clock, option: See 4.1. (line 1619)
-clockFont, option: See 4.6. (line 2703)
-clockMode, option: See 4.1. (line 1619)
-CloneTourney, Menu Item: See 3.7. (line 1369)
-cmail: See 11. (line 3474)
-colorChallenge, option: See 4.4. (line 2305)
-colorChannel, option: See 4.4. (line 2305)
-colorChannel1, option: See 4.4. (line 2305)
-colorCShout, option: See 4.4. (line 2305)
-Colorize Messages, Menu Item: See 3.7. (line 1246)
-colorize, option: See 4.4. (line 2289)
-colorizeMessages, option: See 4.4. (line 2289)
-colorKibitz, option: See 4.4. (line 2305)
-colorNickNames, option: See 4.8. (line 3076)
-colorNormal, option: See 4.4. (line 2305)
-colorRequest, option: See 4.4. (line 2305)
-Colors <1>: See 4.6. (line 2747)
-Colors: See 4.4. (line 2289)
-colorSeek, option: See 4.4. (line 2305)
-colorShout, option: See 4.4. (line 2305)
-colorSShout, option: See 4.4. (line 2305)
-colorTell, option: See 4.4. (line 2305)
-Comments, Menu Item: See 3.3. (line 526)
-Common Engine, Menu Item: See 3.7. (line 1083)
-Contributors: See 10. (line 3422)
-coordFont, option: See 4.6. (line 2709)
-coords, option: See 4.6. (line 2609)
-Copy Game List, Menu Item: See 3.2. (line 285)
-Copy Game, Menu Item: See 3.2. (line 266)
-Copy Position, Menu Item: See 3.2. (line 275)
-cy, option: See 4.3. (line 2022)
-darkBackTextureFile, option: See 4.6. (line 2783)
-darkSquareColor, option: See 4.6. (line 2747)
-dateThreshold, option: See 4.8. (line 3137)
-debug, option: See 4.8. (line 3083)
-debugFile, option: See 4.8. (line 3086)
-debugMode, option: See 4.8. (line 3083)
-decline, ICS command: See 5. (line 3199)
-Decline, Menu Item: See 3.5. (line 727)
-Default number of Games, Menu Item: See 3.7. (line 1311)
-defaultCacheSizeEGTB, option: See 4.2. (line 1956)
-defaultFrcPosition, option: See 4.8. (line 3036)
-defaultHashSize, option: See 4.2. (line 1950)
-defaultMatchGames, option: See 4.3. (line 1995)
-defaultPathEGTB, option: See 4.2. (line 1962)
-defaultTourneyName, option: See 4.3. (line 2039)
-delayAfterQuit, option: See 4.8. (line 3121)
-delayBeforeQuit, option: See 4.8. (line 3121)
-Disable own engine bools be default, Menu Item:See 3.7. (line 1346)
-discourageOwnBooks, option: See 4.2. (line 1915)
-disguisePromotedPieces, option: See 4.4. (line 2253)
-display, option: See 4.6. (line 2499)
-drag, option: See 4.6. (line 2790)
-draw, ICS command: See 5. (line 3212)
-Draw, Menu Item: See 3.5. (line 739)
-Drop Menu, Menu Item: See 3.7. (line 940)
-dropMenu, option: See 4.6. (line 2820)
-Dual Board, Menu Item: See 3.7. (line 1183)
-dualBoard, option: See 4.4. (line 2244)
-Edit Book, Menu Item: See 3.2. (line 374)
-Edit Comment, Menu Item: See 3.2. (line 367)
-Edit Game, Menu Item: See 3.2. (line 300)
-Edit Menu: See 3.2. (line 265)
-Edit Position, Menu Item: See 3.2. (line 316)
-Edit Tags, Menu Item: See 3.2. (line 343)
-egtFormats, option: See 4.2. (line 1966)
-Elo of strongest player, Menu Item: See 3.7. (line 1388)
-Elo of weakest player, Menu Item: See 3.7. (line 1388)
-eloThresholdAny, option: See 4.8. (line 3132)
-eloThresholdBoth, option: See 4.8. (line 3132)
-Enable Variation Trees, Menu Item: See 3.7. (line 946)
-Engine #1 Settings, Menu Item: See 3.6. (line 817)
-Engine #2 Settings, Menu Item: See 3.6. (line 817)
-Engine Menu: See 3.6. (line 785)
-Engine Settings: See 4.2. (line 1859)
-Engine Settings, Menu Item: See 3.6. (line 817)
-engineDebugOutput, option: See 4.8. (line 3093)
-Environment variables: See 7. (line 3340)
-evalThreshold, option: See 4.6. (line 2649)
-evalZoom, option: See 4.6. (line 2645)
-examine, ICS command: See 5. (line 3235)
-Exit, Menu Item: See 3.1. (line 260)
-exit, option: See 4.6. (line 2549)
-fb, option: See 4.1. (line 1737)
-fcp, option: See 4.1. (line 1719)
-fd, option: See 4.1. (line 1752)
-fe, option: See 4.1. (line 1726)
-fh, option: See 4.1. (line 1744)
+bell, option: See 4.6. (line 2557)
+blackPieceColor, option: See 4.6. (line 2782)
+blind, option: See 4.6. (line 2695)
+Blindfold, Menu Item: See 3.7.1. (line 940)
+blindfold, option: See 4.6. (line 2695)
+board size: See 4.6. (line 2582)
+Board, Menu Item: See 3.3. (line 555)
+boardHeight, option: See 4.8. (line 3068)
+boardSize, option: See 4.6. (line 2582)
+boardWidth, option: See 4.8. (line 3073)
+Book, Menu Item: See 3.6. (line 844)
+bookDepth, option: See 4.2. (line 1924)
+bookVariation, option: See 4.2. (line 1928)
+Bug reports: See 9. (line 3462)
+Bugs <1>: See 9. (line 3462)
+Bugs: See 8. (line 3407)
+buttons, option: See 4.6. (line 2652)
+Call Flag, Menu Item: See 3.5. (line 738)
+checkMates, option: See 4.7. (line 2924)
+Chess engine options: See 4.1. (line 1605)
+CHESSDIR: See 7. (line 3398)
+clock, option: See 4.1. (line 1622)
+clockFont, option: See 4.6. (line 2716)
+clockMode, option: See 4.1. (line 1622)
+CloneTourney, Menu Item: See 3.7.6. (line 1381)
+cmail: See 11. (line 3532)
+colorChallenge, option: See 4.4. (line 2308)
+colorChannel, option: See 4.4. (line 2308)
+colorChannel1, option: See 4.4. (line 2308)
+colorCShout, option: See 4.4. (line 2308)
+Colorize Messages, Menu Item: See 3.7.5. (line 1257)
+colorize, option: See 4.4. (line 2292)
+colorizeMessages, option: See 4.4. (line 2292)
+colorKibitz, option: See 4.4. (line 2308)
+colorNickNames, option: See 4.8. (line 3128)
+colorNormal, option: See 4.4. (line 2308)
+colorRequest, option: See 4.4. (line 2308)
+Colors <1>: See 4.6. (line 2782)
+Colors: See 4.4. (line 2292)
+colorSeek, option: See 4.4. (line 2308)
+colorShout, option: See 4.4. (line 2308)
+colorSShout, option: See 4.4. (line 2308)
+colorTell, option: See 4.4. (line 2308)
+commentFont, option: See 4.6. (line 2738)
+Comments, Menu Item: See 3.3. (line 531)
+Common Engine, Menu Item: See 3.7.3. (line 1093)
+Contributors: See 10. (line 3480)
+coordFont, option: See 4.6. (line 2723)
+coords, option: See 4.6. (line 2622)
+Copy Game List, Menu Item: See 3.2. (line 290)
+Copy Game, Menu Item: See 3.2. (line 271)
+Copy Position, Menu Item: See 3.2. (line 280)
+cy, option: See 4.3. (line 2025)
+darkBackTextureFile, option: See 4.6. (line 2818)
+darkSquareColor, option: See 4.6. (line 2782)
+dateThreshold, option: See 4.8. (line 3195)
+debug, option: See 4.8. (line 3135)
+debugFile, option: See 4.8. (line 3138)
+debugMode, option: See 4.8. (line 3135)
+decline, ICS command: See 5. (line 3257)
+Decline, Menu Item: See 3.5. (line 732)
+Default number of Games, Menu Item: See 3.7.6. (line 1323)
+defaultCacheSizeEGTB, option: See 4.2. (line 1959)
+defaultFrcPosition, option: See 4.8. (line 3088)
+defaultHashSize, option: See 4.2. (line 1953)
+defaultMatchGames, option: See 4.3. (line 1998)
+defaultPathEGTB, option: See 4.2. (line 1965)
+defaultTourneyName, option: See 4.3. (line 2042)
+delayAfterQuit, option: See 4.8. (line 3173)
+delayBeforeQuit, option: See 4.8. (line 3173)
+Disable own engine bools be default, Menu Item:See 3.7.6. (line 1358)
+discourageOwnBooks, option: See 4.2. (line 1918)
+disguisePromotedPieces, option: See 4.4. (line 2256)
+display, option: See 4.6. (line 2502)
+drag, option: See 4.6. (line 2834)
+draw, ICS command: See 5. (line 3270)
+Draw, Menu Item: See 3.5. (line 744)
+Drop Menu, Menu Item: See 3.7.1. (line 946)
+dropMenu, option: See 4.6. (line 2864)
+Dual Board, Menu Item: See 3.7.5. (line 1194)
+dualBoard, option: See 4.4. (line 2247)
+Edit Book, Menu Item: See 3.2. (line 379)
+Edit Comment, Menu Item: See 3.2. (line 372)
+Edit Game, Menu Item: See 3.2. (line 305)
+Edit Menu: See 3.2. (line 270)
+Edit Position, Menu Item: See 3.2. (line 321)
+Edit Tags, Menu Item: See 3.2. (line 348)
+egtFormats, option: See 4.2. (line 1969)
+Elo of strongest player, Menu Item: See 3.7.7. (line 1401)
+Elo of weakest player, Menu Item: See 3.7.7. (line 1401)
+eloThresholdAny, option: See 4.8. (line 3190)
+eloThresholdBoth, option: See 4.8. (line 3190)
+Enable Variation Trees, Menu Item: See 3.7.1. (line 952)
+Engine #1 Settings, Menu Item: See 3.6. (line 822)
+Engine #2 Settings, Menu Item: See 3.6. (line 822)
+Engine Menu: See 3.6. (line 790)
+Engine Settings: See 4.2. (line 1862)
+Engine Settings, Menu Item: See 3.6. (line 822)
+engineDebugOutput, option: See 4.8. (line 3145)
+Environment variables: See 7. (line 3398)
+evalThreshold, option: See 4.6. (line 2662)
+evalZoom, option: See 4.6. (line 2658)
+examine, ICS command: See 5. (line 3293)
+Exit, Menu Item: See 3.1. (line 265)
+exit, option: See 4.6. (line 2562)
+fb, option: See 4.1. (line 1740)
+fcp, option: See 4.1. (line 1722)
+fd, option: See 4.1. (line 1755)
+fe, option: See 4.1. (line 1729)
+fh, option: See 4.1. (line 1747)
File Menu: See 3.1. (line 129)
-File with Start Positions, Menu Item: See 3.7. (line 1330)
-find position, Menu Item: See 3.7. (line 1393)
-finger, ICS command: See 5. (line 3222)
-First Black Move, Menu Item: See 3.7. (line 1221)
-First White Move, Menu Item: See 3.7. (line 1221)
-firstChessProgram, option: See 4.1. (line 1719)
-firstComputerString, option: See 4.1. (line 1787)
-firstDirectory, option: See 4.1. (line 1752)
-firstEngine, option: See 4.1. (line 1726)
-firstHasOwnBookUCI, option: See 4.2. (line 1909)
-firstHost, option: See 4.1. (line 1744)
-firstInitString, option: See 4.1. (line 1761)
-firstIsUCI, option: See 4.2. (line 1861)
-firstLogo, option: See 4.6. (line 2515)
-firstNeedsNoncompliantFEN, option: See 4.1. (line 1837)
-firstNPS, option: See 4.1. (line 1642)
-firstOptions, option: See 4.1. (line 1826)
-firstPgnName, option: See 4.2. (line 1944)
-firstPlaysBlack, option: See 4.1. (line 1737)
-firstProtocolVersion, option: See 4.1. (line 1804)
-firstScoreAbs, option: See 4.1. (line 1812)
-firstTimeOdds, option: See 4.1. (line 1660)
-firstXBook, option: See 4.2. (line 1909)
-Flash Moves, Menu Item: See 3.7. (line 1059)
-Flash Rate, Menu Item: See 3.7. (line 1059)
-flash, option: See 4.6. (line 2665)
-flashCount, option: See 4.6. (line 2665)
-flashRate, option: See 4.6. (line 2665)
-Flip View, Menu Item: See 3.3. (line 476)
-flip, option: See 4.6. (line 2621)
-flipView, option: See 4.6. (line 2621)
-fn, option: See 4.2. (line 1944)
-fNoOwnBookUCI, option: See 4.2. (line 1909)
-Font, clock: See 4.6. (line 2703)
-Font, coordinates: See 4.6. (line 2709)
-Font, message: See 4.6. (line 2716)
-fontSizeTolerance, option: See 4.6. (line 2722)
-Forward to End, Menu Item: See 3.2. (line 461)
-Forward, Menu Item: See 3.2. (line 429)
-fSAN, option: See 4.6. (line 2691)
-fUCCI, option: See 4.2. (line 1871)
-fUCI, option: See 4.2. (line 1861)
-fUSI, option: See 4.2. (line 1871)
-Game File with Opening Lines, Menu Item: See 3.7. (line 1330)
-Game List Tags, Menu Item <1>: See 3.7. (line 1441)
-Game List Tags, Menu Item: See 3.3. (line 559)
-Game Number, Menu Item: See 3.7. (line 1330)
-gameListTags, option: See 4.5. (line 2460)
-games, ICS command: See 5. (line 3188)
-gateway, option: See 4.4. (line 2126)
-General Options, Menu Item: See 3.7. (line 873)
-geometry, option: See 4.6. (line 2499)
-Get Move List, Menu Item: See 3.7. (line 1188)
-getMoveList, option: See 4.4. (line 2258)
-Help Menu: See 3.8. (line 1504)
-help, ICS command: See 5. (line 3173)
-Hide Thinking, Menu Item: See 3.7. (line 953)
-highlight Arrow, option: See 4.6. (line 2678)
-Highlight Last Move, Menu Item: See 3.7. (line 963)
-Highlight with Arrow, Menu Item: See 3.7. (line 969)
-highlight, option: See 4.6. (line 2674)
-highlightLastMove, option: See 4.6. (line 2674)
-highlightMoveWithArrow, option: See 4.6. (line 2678)
-highlightSquareColor, option: See 4.6. (line 2747)
-Hint, Menu Item: See 3.6. (line 836)
-holdingsSize, option: See 4.8. (line 3028)
-iconic, option: See 4.6. (line 2499)
-ICS: See 5. (line 3144)
-ICS Alarm Time, Menu Item: See 3.7. (line 1236)
-ICS Alarm, Menu Item: See 3.7. (line 1236)
-ICS Client, Menu Item: See 3.4. (line 664)
-ICS Input Box, Menu Item: See 3.3. (line 531)
-ICS options: See 4.4. (line 2081)
-ICS Options, Menu Item: See 3.7. (line 1130)
-ICS, addresses: See 5. (line 3144)
-ics, option: See 4.4. (line 2082)
-icsAlarm, option: See 4.4. (line 2262)
-icsAlarmTime, option: See 4.4. (line 2266)
-icscomm, option: See 4.4. (line 2134)
-icshelper, option: See 4.4. (line 2100)
-icshost, option: See 4.4. (line 2087)
-icsinput, option: See 4.4. (line 2191)
-icslogon, option: See 4.4. (line 2176)
-icsport, option: See 4.4. (line 2096)
-inc, option: See 4.1. (line 1612)
-Info XBoard, Menu Item: See 3.8. (line 1505)
-init, option: See 4.5. (line 2469)
-initalMode, option: See 4.8. (line 2949)
-initString, option: See 4.1. (line 1761)
-Internet Chess Server: See 5. (line 3144)
-internetChessServerCommPort, option: See 4.4. (line 2134)
-internetChessServerHelper, option: See 4.4. (line 2100)
-internetChessServerHost, option: See 4.4. (line 2087)
-internetChessServerInputBox, option: See 4.4. (line 2191)
-internetChessServerLogonScript, option: See 4.4. (line 2176)
-internetChessServerMode, option: See 4.4. (line 2082)
-internetChessServerPort, option: See 4.4. (line 2096)
+File with Start Positions, Menu Item: See 3.7.6. (line 1342)
+find position, Menu Item: See 3.7.7. (line 1406)
+finger, ICS command: See 5. (line 3280)
+First Black Move, Menu Item: See 3.7.5. (line 1232)
+First White Move, Menu Item: See 3.7.5. (line 1232)
+firstChessProgram, option: See 4.1. (line 1722)
+firstComputerString, option: See 4.1. (line 1790)
+firstDirectory, option: See 4.1. (line 1755)
+firstEngine, option: See 4.1. (line 1729)
+firstHasOwnBookUCI, option: See 4.2. (line 1912)
+firstHost, option: See 4.1. (line 1747)
+firstInitString, option: See 4.1. (line 1764)
+firstIsUCI, option: See 4.2. (line 1864)
+firstLogo, option: See 4.6. (line 2518)
+firstNeedsNoncompliantFEN, option: See 4.1. (line 1840)
+firstNPS, option: See 4.1. (line 1645)
+firstOptions, option: See 4.1. (line 1829)
+firstPgnName, option: See 4.2. (line 1947)
+firstPlaysBlack, option: See 4.1. (line 1740)
+firstProtocolVersion, option: See 4.1. (line 1807)
+firstScoreAbs, option: See 4.1. (line 1815)
+firstTimeOdds, option: See 4.1. (line 1663)
+firstXBook, option: See 4.2. (line 1912)
+Flash Moves, Menu Item: See 3.7.1. (line 1065)
+Flash Rate, Menu Item: See 3.7.1. (line 1065)
+flash, option: See 4.6. (line 2678)
+flashCount, option: See 4.6. (line 2678)
+flashRate, option: See 4.6. (line 2678)
+Flip View, Menu Item: See 3.3. (line 481)
+flip, option: See 4.6. (line 2634)
+flipView, option: See 4.6. (line 2634)
+fn, option: See 4.2. (line 1947)
+fNoOwnBookUCI, option: See 4.2. (line 1912)
+Font, clock: See 4.6. (line 2716)
+Font, comment: See 4.6. (line 2738)
+Font, coordinates: See 4.6. (line 2723)
+Font, gameList: See 4.6. (line 2751)
+Font, ics: See 4.6. (line 2741)
+Font, message: See 4.6. (line 2731)
+Font, moveHistory: See 4.6. (line 2746)
+Font, tags: See 4.6. (line 2735)
+fontSizeTolerance, option: See 4.6. (line 2757)
+Forward to End, Menu Item: See 3.2. (line 466)
+Forward, Menu Item: See 3.2. (line 434)
+fSAN, option: See 4.6. (line 2704)
+fUCCI, option: See 4.2. (line 1874)
+fUCI, option: See 4.2. (line 1864)
+fUSI, option: See 4.2. (line 1874)
+Game File with Opening Lines, Menu Item: See 3.7.6. (line 1342)
+Game List Tags, Menu Item <1>: See 3.7.9. (line 1457)
+Game List Tags, Menu Item: See 3.3. (line 564)
+Game Number, Menu Item: See 3.7.6. (line 1342)
+gameListFont, option: See 4.6. (line 2751)
+gameListTags, option: See 4.5. (line 2463)
+games, ICS command: See 5. (line 3246)
+gateway, option: See 4.4. (line 2129)
+General Options, Menu Item: See 3.7.1. (line 880)
+geometry, option: See 4.6. (line 2502)
+Get Move List, Menu Item: See 3.7.5. (line 1199)
+getMoveList, option: See 4.4. (line 2261)
+Help Menu: See 3.8. (line 1523)
+help, ICS command: See 5. (line 3231)
+Hide Thinking, Menu Item: See 3.7.1. (line 959)
+highlight Arrow, option: See 4.6. (line 2691)
+Highlight Last Move, Menu Item: See 3.7.1. (line 969)
+Highlight with Arrow, Menu Item: See 3.7.1. (line 975)
+highlight, option: See 4.6. (line 2687)
+highlightLastMove, option: See 4.6. (line 2687)
+highlightMoveWithArrow, option: See 4.6. (line 2691)
+highlightSquareColor, option: See 4.6. (line 2782)
+Hint, Menu Item: See 3.6. (line 841)
+holdingsSize, option: See 4.8. (line 3080)
+iconic, option: See 4.6. (line 2502)
+ICS: See 5. (line 3202)
+ICS Alarm Time, Menu Item: See 3.7.5. (line 1247)
+ICS Alarm, Menu Item: See 3.7.5. (line 1247)
+ICS Client, Menu Item: See 3.4. (line 669)
+ICS Input Box, Menu Item: See 3.3. (line 536)
+ICS options: See 4.4. (line 2084)
+ICS Options, Menu Item: See 3.7.5. (line 1142)
+ICS, addresses: See 5. (line 3202)
+ics, option: See 4.4. (line 2085)
+icsAlarm, option: See 4.4. (line 2265)
+icsAlarmTime, option: See 4.4. (line 2269)
+icscomm, option: See 4.4. (line 2137)
+icsFont, option: See 4.6. (line 2741)
+icshelper, option: See 4.4. (line 2103)
+icshost, option: See 4.4. (line 2090)
+icsinput, option: See 4.4. (line 2194)
+icslogon, option: See 4.4. (line 2179)
+icsport, option: See 4.4. (line 2099)
+inc, option: See 4.1. (line 1615)
+Info XBoard, Menu Item: See 3.8. (line 1524)
+init, option: See 4.5. (line 2472)
+initalMode, option: See 4.8. (line 3000)
+initString, option: See 4.1. (line 1764)
+Internet Chess Server: See 5. (line 3202)
+internetChessServerCommPort, option: See 4.4. (line 2137)
+internetChessServerHelper, option: See 4.4. (line 2103)
+internetChessServerHost, option: See 4.4. (line 2090)
+internetChessServerInputBox, option: See 4.4. (line 2194)
+internetChessServerLogonScript, option: See 4.4. (line 2179)
+internetChessServerMode, option: See 4.4. (line 2085)
+internetChessServerPort, option: See 4.4. (line 2099)
introduction:
See ``Introduction''. (line 9)
-Keys: See 3.9. (line 1524)
-legal, option: See 4.6. (line 2565)
-lgf, option: See 4.5. (line 2373)
-lgi, option: See 4.5. (line 2373)
-lightSquareColor, option: See 4.6. (line 2747)
-Limitations: See 8. (line 3349)
-liteBackTextureFile, option: See 4.6. (line 2783)
-Load and Save options: See 4.5. (line 2371)
-Load Engine, Menu Item: See 3.6. (line 786)
-Load Game Options, Menu Item: See 3.7. (line 1377)
+Keys: See 3.9. (line 1543)
+legal, option: See 4.6. (line 2578)
+lgf, option: See 4.5. (line 2376)
+lgi, option: See 4.5. (line 2376)
+lightSquareColor, option: See 4.6. (line 2782)
+Limitations: See 8. (line 3407)
+liteBackTextureFile, option: See 4.6. (line 2818)
+Load and Save options: See 4.5. (line 2374)
+Load Engine, Menu Item: See 3.6. (line 791)
+Load Game Options, Menu Item: See 3.7.7. (line 1391)
Load Game, Menu Item: See 3.1. (line 173)
-Load Next Game, Menu Item: See 3.9. (line 1528)
+Load Next Game, Menu Item: See 3.9. (line 1547)
Load Next Position, Menu Item: See 3.1. (line 215)
Load Position, Menu Item: See 3.1. (line 206)
-Load Previous Game, Menu Item: See 3.9. (line 1532)
+Load Previous Game, Menu Item: See 3.9. (line 1551)
Load Previous Position, Menu Item: See 3.1. (line 219)
-loadGameFile, option: See 4.5. (line 2373)
-loadGameIndex, option: See 4.5. (line 2373)
-loadPositionFile, option: See 4.5. (line 2418)
-loadPositionIndex, option: See 4.5. (line 2418)
-logoDir, option: See 4.6. (line 2521)
-logoSize, option: See 4.6. (line 2508)
-lowTimeWarning, option: See 4.4. (line 2270)
-lowTimeWarningColor, option: See 4.6. (line 2747)
-lpf, option: See 4.5. (line 2418)
-lpi, option: See 4.5. (line 2418)
-Machine Black, Menu Item: See 3.4. (line 569)
-Machine match, Menu Item: See 3.4. (line 688)
-Machine White, Menu Item: See 3.4. (line 565)
-Mail Move, Menu Item: See 3.1. (line 257)
+loadGameFile, option: See 4.5. (line 2376)
+loadGameIndex, option: See 4.5. (line 2376)
+loadPositionFile, option: See 4.5. (line 2421)
+loadPositionIndex, option: See 4.5. (line 2421)
+logoDir, option: See 4.6. (line 2524)
+logoSize, option: See 4.6. (line 2511)
+lowTimeWarning, option: See 4.4. (line 2273)
+lowTimeWarningColor, option: See 4.6. (line 2782)
+lpf, option: See 4.5. (line 2421)
+lpi, option: See 4.5. (line 2421)
+Machine Black, Menu Item: See 3.4. (line 574)
+Machine match, Menu Item: See 3.4. (line 693)
+Machine White, Menu Item: See 3.4. (line 570)
+Mail Move, Menu Item: See 3.1. (line 262)
Major modes: See 1. (line 19)
-Man XBoard, Menu Item: See 3.8. (line 1512)
-Match Options, Menu Item: See 3.7. (line 1252)
-matchGames, option: See 4.1. (line 1697)
-matchMode, option: See 4.1. (line 1709)
-matchPause, option: See 4.3. (line 2000)
-materialDraws, option: See 4.7. (line 2885)
-mcBookMode, option: See 4.2. (line 1929)
-Menu, Action: See 3.5. (line 720)
-Menu, Edit: See 3.2. (line 265)
-Menu, Engine: See 3.6. (line 785)
+Man XBoard, Menu Item: See 3.8. (line 1531)
+Match Options, Menu Item: See 3.7.6. (line 1265)
+matchGames, option: See 4.1. (line 1700)
+matchMode, option: See 4.1. (line 1712)
+matchPause, option: See 4.3. (line 2003)
+materialDraws, option: See 4.7. (line 2936)
+mcBookMode, option: See 4.2. (line 1932)
+memoHeaders, option: See 4.6. (line 2901)
+Menu, Action: See 3.5. (line 725)
+Menu, Edit: See 3.2. (line 270)
+Menu, Engine: See 3.6. (line 790)
Menu, File: See 3.1. (line 129)
-Menu, Help: See 3.8. (line 1504)
-Menu, Mode: See 3.4. (line 564)
-Menu, Options: See 3.7. (line 872)
-Menu, View: See 3.3. (line 475)
+Menu, Help: See 3.8. (line 1523)
+Menu, Mode: See 3.4. (line 569)
+Menu, Options: See 3.7. (line 877)
+Menu, View: See 3.3. (line 480)
Menus: See 3. (line 126)
-messageFont, option: See 4.6. (line 2716)
-mg, option: See 4.1. (line 1697)
-mm, option: See 4.1. (line 1709)
-Mode Menu: See 3.4. (line 564)
-mode, option: See 4.8. (line 2949)
-mono, option: See 4.6. (line 2653)
-monoMode, option: See 4.6. (line 2653)
-Move Now, Menu Item: See 3.6. (line 849)
-Move Sound, Menu Item: See 3.7. (line 974)
-moves, option: See 4.4. (line 2258)
-movesound, option: See 4.6. (line 2544)
-movesPerSession, option: See 4.1. (line 1608)
-mps, option: See 4.1. (line 1608)
-msLoginDelay, option: See 4.4. (line 2185)
-nameOfDebugFile, option: See 4.8. (line 3086)
-narrow, Menu Item: See 3.7. (line 1393)
-ncp, option: See 4.8. (line 2920)
+messageFont, option: See 4.6. (line 2731)
+mg, option: See 4.1. (line 1700)
+mm, option: See 4.1. (line 1712)
+Mode Menu: See 3.4. (line 569)
+mode, option: See 4.8. (line 3000)
+mono, option: See 4.6. (line 2666)
+monoMode, option: See 4.6. (line 2666)
+Move Now, Menu Item: See 3.6. (line 854)
+Move Sound, Menu Item: See 3.7.1. (line 980)
+moveHistoryFont, option: See 4.6. (line 2746)
+moves, option: See 4.4. (line 2261)
+movesound, option: See 4.6. (line 2557)
+movesPerSession, option: See 4.1. (line 1611)
+mps, option: See 4.1. (line 1611)
+msLoginDelay, option: See 4.4. (line 2188)
+nameOfDebugFile, option: See 4.8. (line 3138)
+narrow, Menu Item: See 3.7.7. (line 1406)
+ncp, option: See 4.8. (line 2971)
New Game, Menu Item: See 3.1. (line 130)
New Shuffle Game, Menu Item: See 3.1. (line 139)
New variant, Menu Item: See 3.1. (line 154)
-niceEngines, option: See 4.1. (line 1818)
-noChessProgram, option: See 4.8. (line 2920)
-noGUI, option: See 4.6. (line 2502)
-null move: See 3.4. (line 577)
-number of consecutive positions, Menu Item: See 3.7. (line 1411)
-Number of tourney cycles, Menu Item: See 3.7. (line 1311)
-observe, ICS command: See 5. (line 3231)
-oldmoves, ICS command: See 5. (line 3235)
-oldsave, option: See 4.5. (line 2456)
-oldSaveStyle, option: See 4.5. (line 2456)
-One-Click Moving, Menu Item: See 3.7. (line 983)
-oneClickMove, option: See 4.6. (line 2537)
-onlyOwnGames, option: See 4.5. (line 2414)
-Open Chat Window, Menu Item: See 3.3. (line 538)
-Options: See 4. (line 1583)
-Options Menu: See 3.7. (line 872)
-Options, adjudication: See 4.7. (line 2859)
-options, Chess engine: See 4.1. (line 1602)
-Options, ICS: See 4.4. (line 2081)
-Options, Load and Save: See 4.5. (line 2371)
-Options, miscellaneous: See 4.8. (line 2919)
-Options, Tournament: See 4.3. (line 1994)
-Options, User interface: See 4.6. (line 2495)
-Other programs: See 12. (line 3672)
-overrideLineGap, option: See 4.6. (line 2602)
-pairingEngine, option: See 4.3. (line 2047)
-participants, option: See 4.3. (line 2026)
-Paste Game, Menu Item: See 3.2. (line 291)
-Paste Position, Menu Item: See 3.2. (line 295)
-Pause, Menu Item: See 3.4. (line 694)
-Periodic Updates, Menu Item: See 3.7. (line 995)
-periodic, option: See 4.6. (line 2686)
-periodicUpdates, option: See 4.6. (line 2686)
-pgnEventHeader, option: See 4.5. (line 2443)
-pgnExtendedInfo, option: See 4.5. (line 2438)
-pgnNumberTag, option: See 4.5. (line 2447)
-pid, option: See 4.6. (line 2731)
-pieceImageDirectory, option: See 4.6. (line 2731)
-pieceMenu, option: See 4.6. (line 2826)
-pieceNickNames, option: See 4.8. (line 3067)
-pieceToCharTable, option: See 4.8. (line 3041)
-Play Move(s) of Clicked PV, Menu Item: See 3.7. (line 1001)
-polyglotBook, option: See 4.2. (line 1900)
-polyglotDir, option: See 4.2. (line 1893)
-Ponder Next Move, Menu Item: See 3.7. (line 1009)
-ponder, option: See 4.1. (line 1688)
-ponderNextMove, option: See 4.1. (line 1688)
-Popup Exit Message, Menu Item: See 3.7. (line 1015)
-Popup Move Errors, Menu Item: See 3.7. (line 1021)
-popup, option: See 4.6. (line 2553)
-popupExitMessage, option: See 4.6. (line 2549)
-popupMoveErrors, option: See 4.6. (line 2553)
-Position Number, Menu Item: See 3.7. (line 1330)
-pre, option: See 4.4. (line 2274)
-preblack, option: See 4.4. (line 2280)
-Premove Black, Menu Item: See 3.7. (line 1221)
-Premove White, Menu Item: See 3.7. (line 1221)
-Premove, Menu Item: See 3.7. (line 1221)
-premove, option: See 4.4. (line 2274)
-premoveBlack, option: See 4.4. (line 2280)
-premoveBlackText, option: See 4.4. (line 2280)
-premoveHighlightColor, option: See 4.6. (line 2747)
-premoveWhite, option: See 4.4. (line 2280)
-premoveWhiteText, option: See 4.4. (line 2280)
-prewhite, option: See 4.4. (line 2280)
-Problems: See 9. (line 3404)
-queen, option: See 4.6. (line 2557)
-Quiet Play, Menu Item: See 3.7. (line 1200)
-quiet, option: See 4.4. (line 2285)
-quietPlay, option: See 4.4. (line 2285)
-recentEngineList, option: See 4.6. (line 2527)
-recentEngines, option: See 4.6. (line 2527)
-Recently Used Engines, In Menu: See 3.6. (line 861)
-Reload CMail Message, Menu Item: See 3.1. (line 257)
-Reload Same Game, Menu Item: See 3.9. (line 1537)
-Reload Same Position, Menu Item: See 3.9. (line 1542)
-remoteShell, option: See 4.8. (line 3107)
-remoteUser, option: See 4.8. (line 3112)
-Replace Engine, Menu Item: See 3.7. (line 1354)
-Reporting bugs: See 9. (line 3404)
-Reporting problems: See 9. (line 3404)
-Resign, Menu Item: See 3.5. (line 755)
-resource name, option: See 4.6. (line 2499)
-results, option: See 4.3. (line 2033)
-Retract Move, Menu Item: See 3.6. (line 853)
-reuse, option: See 4.1. (line 1795)
-reuse2, option: See 4.1. (line 1795)
-reuseFirst, option: See 4.1. (line 1795)
-reuseSecond, option: See 4.1. (line 1795)
-Revert, Menu Item: See 3.2. (line 385)
-Rewind Index after, Menu Item: See 3.7. (line 1330)
-ringBellAfterMoves, option: See 4.6. (line 2544)
-rsh, option: See 4.8. (line 3107)
-ruleMoves, option: See 4.7. (line 2903)
-ruser, option: See 4.8. (line 3112)
-sameColorGames, option: See 4.1. (line 1713)
-Save Game Options, Menu Item: See 3.7. (line 1425)
+niceEngines, option: See 4.1. (line 1821)
+noChessProgram, option: See 4.8. (line 2971)
+noGUI, option: See 4.6. (line 2505)
+null move: See 3.4. (line 582)
+number of consecutive positions, Menu Item: See 3.7.7. (line 1424)
+Number of tourney cycles, Menu Item: See 3.7.6. (line 1323)
+observe, ICS command: See 5. (line 3289)
+oldmoves, ICS command: See 5. (line 3293)
+oldsave, option: See 4.5. (line 2459)
+oldSaveStyle, option: See 4.5. (line 2459)
+One-Click Moving, Menu Item: See 3.7.1. (line 989)
+oneClickMove, option: See 4.6. (line 2550)
+onlyOwnGames, option: See 4.5. (line 2417)
+Open Chat Window, Menu Item: See 3.3. (line 543)
+Options: See 4. (line 1586)
+Options Menu: See 3.7. (line 877)
+Options, adjudication: See 4.7. (line 2910)
+options, Chess engine: See 4.1. (line 1605)
+Options, ICS: See 4.4. (line 2084)
+Options, Load and Save: See 4.5. (line 2374)
+Options, miscellaneous: See 4.8. (line 2970)
+Options, Tournament: See 4.3. (line 1997)
+Options, User interface: See 4.6. (line 2498)
+Other programs: See 12. (line 3730)
+overrideLineGap, option: See 4.6. (line 2615)
+pairingEngine, option: See 4.3. (line 2050)
+participants, option: See 4.3. (line 2029)
+Paste Game, Menu Item: See 3.2. (line 296)
+Paste Position, Menu Item: See 3.2. (line 300)
+Pause, Menu Item: See 3.4. (line 699)
+Periodic Updates, Menu Item: See 3.7.1. (line 1001)
+periodic, option: See 4.6. (line 2699)
+periodicUpdates, option: See 4.6. (line 2699)
+pgnEventHeader, option: See 4.5. (line 2446)
+pgnExtendedInfo, option: See 4.5. (line 2441)
+pgnNumberTag, option: See 4.5. (line 2450)
+pid, option: See 4.6. (line 2766)
+pieceImageDirectory, option: See 4.6. (line 2766)
+pieceMenu, option: See 4.6. (line 2870)
+pieceNickNames, option: See 4.8. (line 3119)
+pieceToCharTable, option: See 4.8. (line 3093)
+Play Move(s) of Clicked PV, Menu Item: See 3.7.1. (line 1007)
+polyglotBook, option: See 4.2. (line 1903)
+polyglotDir, option: See 4.2. (line 1896)
+Ponder Next Move, Menu Item: See 3.7.1. (line 1015)
+ponder, option: See 4.1. (line 1691)
+ponderNextMove, option: See 4.1. (line 1691)
+Popup Exit Message, Menu Item: See 3.7.1. (line 1021)
+Popup Move Errors, Menu Item: See 3.7.1. (line 1027)
+popup, option: See 4.6. (line 2566)
+popupExitMessage, option: See 4.6. (line 2562)
+popupMoveErrors, option: See 4.6. (line 2566)
+Position Number, Menu Item: See 3.7.6. (line 1342)
+pre, option: See 4.4. (line 2277)
+preblack, option: See 4.4. (line 2283)
+Premove Black, Menu Item: See 3.7.5. (line 1232)
+Premove White, Menu Item: See 3.7.5. (line 1232)
+Premove, Menu Item: See 3.7.5. (line 1232)
+premove, option: See 4.4. (line 2277)
+premoveBlack, option: See 4.4. (line 2283)
+premoveBlackText, option: See 4.4. (line 2283)
+premoveHighlightColor, option: See 4.6. (line 2782)
+premoveWhite, option: See 4.4. (line 2283)
+premoveWhiteText, option: See 4.4. (line 2283)
+prewhite, option: See 4.4. (line 2283)
+Problems: See 9. (line 3462)
+queen, option: See 4.6. (line 2570)
+Quiet Play, Menu Item: See 3.7.5. (line 1211)
+quiet, option: See 4.4. (line 2288)
+quietPlay, option: See 4.4. (line 2288)
+recentEngineList, option: See 4.6. (line 2530)
+recentEngines, option: See 4.6. (line 2530)
+Recently Used Engines, In Menu: See 3.6. (line 866)
+Reload CMail Message, Menu Item: See 3.1. (line 262)
+Reload Same Game, Menu Item: See 3.9. (line 1556)
+Reload Same Position, Menu Item: See 3.9. (line 1561)
+remoteShell, option: See 4.8. (line 3159)
+remoteUser, option: See 4.8. (line 3164)
+Replace Engine, Menu Item: See 3.7.6. (line 1366)
+Reporting bugs: See 9. (line 3462)
+Reporting problems: See 9. (line 3462)
+Resign, Menu Item: See 3.5. (line 760)
+resource name, option: See 4.6. (line 2502)
+results, option: See 4.3. (line 2036)
+Retract Move, Menu Item: See 3.6. (line 858)
+reuse, option: See 4.1. (line 1798)
+reuse2, option: See 4.1. (line 1798)
+reuseFirst, option: See 4.1. (line 1798)
+reuseSecond, option: See 4.1. (line 1798)
+Revert, Menu Item: See 3.2. (line 390)
+Rewind Index after, Menu Item: See 3.7.6. (line 1342)
+ringBellAfterMoves, option: See 4.6. (line 2557)
+rsh, option: See 4.8. (line 3159)
+ruleMoves, option: See 4.7. (line 2954)
+ruser, option: See 4.8. (line 3164)
+sameColorGames, option: See 4.1. (line 1716)
+Save Game Options, Menu Item: See 3.7.8. (line 1440)
Save Game, Menu Item: See 3.1. (line 224)
-Save Games as Book, Menu Item: See 3.1. (line 245)
+Save Games as Book, Menu Item: See 3.1. (line 249)
Save Position, Menu Item: See 3.1. (line 236)
-Save Settings Now, Menu Item: See 3.7. (line 1463)
-Save Settings on Exit, Menu Item: See 3.7. (line 1496)
-Save Tourney Games, Menu Item: See 3.7. (line 1322)
-saveGameFile, option: See 4.5. (line 2405)
-saveOutOfBookInfo, option: See 4.5. (line 2451)
-savePositionFile, option: See 4.5. (line 2433)
-saveSettingsFile, option: See 4.5. (line 2469)
-saveSettingsOnExit, option: See 4.5. (line 2489)
-Scores in Move List, Menu Item: See 3.7. (line 1030)
-scoreWhite, option: See 4.6. (line 2852)
-scp, option: See 4.1. (line 1722)
-sd, option: See 4.1. (line 1633)
-se, option: See 4.1. (line 1734)
-Search mode, Menu Item: See 3.7. (line 1393)
-searchDepth, option: See 4.1. (line 1633)
-searchMode, option: See 4.8. (line 3127)
-searchTime, option: See 4.1. (line 1626)
-secondChessProgram, option: See 4.1. (line 1722)
-secondComputerString, option: See 4.1. (line 1787)
-secondDirectory, option: See 4.1. (line 1752)
-secondEngine, option: See 4.1. (line 1734)
-secondHasOwnBookUCI, option: See 4.2. (line 1909)
-secondHost, option: See 4.1. (line 1744)
-secondInitString, option: See 4.1. (line 1761)
-secondIsUCI, option: See 4.2. (line 1861)
-secondLogo, option: See 4.6. (line 2515)
-secondNeedsNoncompliantFEN, option: See 4.1. (line 1837)
-secondNPS, option: See 4.1. (line 1642)
-secondOptions, option: See 4.1. (line 1826)
-secondPgnName, option: See 4.2. (line 1944)
-secondProtocolVersion, option: See 4.1. (line 1804)
-secondScoreAbs, option: See 4.1. (line 1812)
-secondTimeOdds, option: See 4.1. (line 1660)
-secondXBook, option: See 4.2. (line 1909)
-seedBase, option: See 4.3. (line 2073)
-Seek Graph, Menu Item: See 3.7. (line 1206)
-seekGraph, option: See 4.4. (line 2215)
-Select Engine, Menu Item: See 3.7. (line 1286)
-set, ICS command: See 5. (line 3228)
-Settings, Engine: See 4.2. (line 1859)
-SettingsFile, option: See 4.5. (line 2469)
-sg, option: See 4.4. (line 2215)
-sgf, option: See 4.5. (line 2405)
-sh, option: See 4.1. (line 1744)
-Shortcut keys: See 3.9. (line 1524)
-Show Coords, Menu Item: See 3.7. (line 1034)
-Show Engine Output, Menu Item: See 3.3. (line 481)
-Show Evaluation Graph, Menu Item: See 3.3. (line 511)
-Show Game List, Menu Item: See 3.3. (line 517)
-Show Last Move, Shortcut Key: See 3.9. (line 1525)
-Show Move History, Menu Item: See 3.3. (line 505)
-Show Target Squares, Menu Item: See 3.7. (line 1038)
-showButtonBar, option: See 4.6. (line 2639)
-showCoords, option: See 4.6. (line 2609)
-showEvalInMoveHistory, option: See 4.6. (line 2698)
-showTargetSquares, option: See 4.6. (line 2658)
-showThinking, option: See 4.1. (line 1678)
-shuffleOpenings, option: See 4.1. (line 1851)
-size, option: See 4.6. (line 2569)
-sn, option: See 4.2. (line 1944)
-sNoOwnBookUCI, option: See 4.2. (line 1909)
-Sound Options, Menu Item: See 3.7. (line 1445)
-soundChallenge, option: See 4.4. (line 2340)
-soundChannel, option: See 4.4. (line 2340)
-soundChannel1, option: See 4.4. (line 2340)
-soundCShout, option: See 4.4. (line 2340)
-soundDirectory, option: See 4.4. (line 2327)
-soundIcsAlarm, option: See 4.4. (line 2349)
-soundIcsDraw, option: See 4.4. (line 2360)
-soundIcsLoss, option: See 4.4. (line 2356)
-soundIcsUnfinished, option: See 4.4. (line 2364)
-soundIcsWin, option: See 4.4. (line 2352)
-soundKibitz, option: See 4.4. (line 2340)
-soundMove, option: See 4.4. (line 2346)
-soundProgram, option: See 4.4. (line 2318)
-soundRequest, option: See 4.4. (line 2340)
-Sounds: See 4.4. (line 2318)
-soundSeek, option: See 4.4. (line 2340)
-soundShout, option: See 4.4. (line 2340)
-soundSShout, option: See 4.4. (line 2340)
-soundTell, option: See 4.4. (line 2340)
-spf, option: See 4.5. (line 2433)
-sSAN, option: See 4.6. (line 2691)
-st, option: See 4.1. (line 1626)
-Stop Examining, Menu Item: See 3.5. (line 764)
-Stop Observing, Menu Item: See 3.5. (line 759)
-sUCCI, option: See 4.2. (line 1871)
-sUCI, option: See 4.2. (line 1861)
-sUSI, option: See 4.2. (line 1871)
-sweepPromotion, option: See 4.6. (line 2561)
-Sync after cycle, Menu Item: See 3.7. (line 1277)
-Sync after round, Menu Item: See 3.7. (line 1277)
-syncAfterCycle, option: See 4.3. (line 2068)
-syncAfterRound, option: See 4.3. (line 2068)
-Tags, Menu Item: See 3.3. (line 521)
-tc, option: See 4.1. (line 1603)
-td, option: See 4.5. (line 2399)
-telnet, option: See 4.4. (line 2108)
-telnetProgram, option: See 4.4. (line 2117)
-Test Legality, Menu Item: See 3.7. (line 1045)
-testClaims, option: See 4.7. (line 2879)
-testLegality, option: See 4.6. (line 2565)
-tf, option: See 4.3. (line 2008)
-thinking, option: See 4.1. (line 1678)
-Time Control, Menu Item: See 3.7. (line 1073)
-timeControl, option: See 4.1. (line 1603)
-timeDelay, option: See 4.5. (line 2399)
-timeIncrement, option: See 4.1. (line 1612)
-timeOddsMode, option: See 4.1. (line 1666)
-title, option: See 4.6. (line 2631)
-titleInWindow, option: See 4.6. (line 2631)
-Tournament file, Menu item: See 3.7. (line 1257)
-Tournament Options: See 4.3. (line 1994)
-Tourney participants, Menu Item: See 3.7. (line 1286)
-Tourney type, Menu Item: See 3.7. (line 1297)
-tourneyCycles, option: See 4.3. (line 2022)
-tourneyFile, option: See 4.3. (line 2008)
-tourneyOptions, option: See 4.8. (line 2940)
-tourneyType, option: See 4.3. (line 2016)
-Training, Menu Item: See 3.4. (line 654)
-trivialDraws, option: See 4.7. (line 2892)
-trueColors, option: See 4.6. (line 2776)
-Truncate Game, Menu Item: See 3.2. (line 404)
-tt, option: See 4.3. (line 2016)
-Two Machines, Menu Item: See 3.4. (line 573)
-Upgrade Engine, Menu Item: See 3.7. (line 1354)
-Upload to Examine, Menu Item: See 3.5. (line 769)
-useBoardTexture, option: See 4.6. (line 2783)
-usePolyglotBook, option: See 4.2. (line 1897)
-User interface options: See 4.6. (line 2495)
-userName, option: See 4.8. (line 3116)
-useTelnet, option: See 4.4. (line 2108)
-uxiAdapter, option: See 4.2. (line 1887)
-variant, option: See 4.8. (line 2957)
-variations, option: See 4.6. (line 2835)
-vars, ICS command: See 5. (line 3225)
-View Menu: See 3.3. (line 475)
-viewer, option: See 4.8. (line 2926)
-viewerOptions, option: See 4.8. (line 2926)
-whitePieceColor, option: See 4.6. (line 2747)
-who, ICS command: See 5. (line 3181)
-xflash, option: See 4.6. (line 2665)
-year, Menu Item: See 3.7. (line 1388)
-Zoom factor in Evaluation Graph, Menu Item: See 3.7. (line 1068)
+Save Selected Games: See 3.1. (line 245)
+Save Settings Now, Menu Item: See 3.7.11. (line 1482)
+Save Settings on Exit, Menu Item: See 3.7.12. (line 1516)
+Save Tourney Games, Menu Item: See 3.7.6. (line 1334)
+saveGameFile, option: See 4.5. (line 2408)
+saveOutOfBookInfo, option: See 4.5. (line 2454)
+savePositionFile, option: See 4.5. (line 2436)
+saveSettingsFile, option: See 4.5. (line 2472)
+saveSettingsOnExit, option: See 4.5. (line 2492)
+Scores in Move List, Menu Item: See 3.7.1. (line 1036)
+scoreWhite, option: See 4.6. (line 2896)
+scp, option: See 4.1. (line 1725)
+sd, option: See 4.1. (line 1636)
+se, option: See 4.1. (line 1737)
+Search mode, Menu Item: See 3.7.7. (line 1406)
+searchDepth, option: See 4.1. (line 1636)
+searchMode, option: See 4.8. (line 3185)
+searchTime, option: See 4.1. (line 1629)
+secondChessProgram, option: See 4.1. (line 1725)
+secondComputerString, option: See 4.1. (line 1790)
+secondDirectory, option: See 4.1. (line 1755)
+secondEngine, option: See 4.1. (line 1737)
+secondHasOwnBookUCI, option: See 4.2. (line 1912)
+secondHost, option: See 4.1. (line 1747)
+secondInitString, option: See 4.1. (line 1764)
+secondIsUCI, option: See 4.2. (line 1864)
+secondLogo, option: See 4.6. (line 2518)
+secondNeedsNoncompliantFEN, option: See 4.1. (line 1840)
+secondNPS, option: See 4.1. (line 1645)
+secondOptions, option: See 4.1. (line 1829)
+secondPgnName, option: See 4.2. (line 1947)
+secondProtocolVersion, option: See 4.1. (line 1807)
+secondScoreAbs, option: See 4.1. (line 1815)
+secondTimeOdds, option: See 4.1. (line 1663)
+secondXBook, option: See 4.2. (line 1912)
+seedBase, option: See 4.3. (line 2076)
+Seek Graph, Menu Item: See 3.7.5. (line 1217)
+seekGraph, option: See 4.4. (line 2218)
+Select Engine, Menu Item: See 3.7.6. (line 1298)
+set, ICS command: See 5. (line 3286)
+Settings, Engine: See 4.2. (line 1862)
+SettingsFile, option: See 4.5. (line 2472)
+sg, option: See 4.4. (line 2218)
+sgf, option: See 4.5. (line 2408)
+sh, option: See 4.1. (line 1747)
+Shortcut keys: See 3.9. (line 1543)
+Show Coords, Menu Item: See 3.7.1. (line 1040)
+Show Engine Output, Menu Item: See 3.3. (line 486)
+Show Evaluation Graph, Menu Item: See 3.3. (line 516)
+Show Game List, Menu Item: See 3.3. (line 522)
+Show Last Move, Shortcut Key: See 3.9. (line 1544)
+Show Move History, Menu Item: See 3.3. (line 510)
+Show Target Squares, Menu Item: See 3.7.1. (line 1044)
+showButtonBar, option: See 4.6. (line 2652)
+showCoords, option: See 4.6. (line 2622)
+showEvalInMoveHistory, option: See 4.6. (line 2711)
+showTargetSquares, option: See 4.6. (line 2671)
+showThinking, option: See 4.1. (line 1681)
+shuffleOpenings, option: See 4.1. (line 1854)
+size, option: See 4.6. (line 2582)
+sn, option: See 4.2. (line 1947)
+sNoOwnBookUCI, option: See 4.2. (line 1912)
+Sound Options, Menu Item: See 3.7.10. (line 1463)
+soundChallenge, option: See 4.4. (line 2343)
+soundChannel, option: See 4.4. (line 2343)
+soundChannel1, option: See 4.4. (line 2343)
+soundCShout, option: See 4.4. (line 2343)
+soundDirectory, option: See 4.4. (line 2330)
+soundIcsAlarm, option: See 4.4. (line 2352)
+soundIcsDraw, option: See 4.4. (line 2363)
+soundIcsLoss, option: See 4.4. (line 2359)
+soundIcsUnfinished, option: See 4.4. (line 2367)
+soundIcsWin, option: See 4.4. (line 2355)
+soundKibitz, option: See 4.4. (line 2343)
+soundMove, option: See 4.4. (line 2349)
+soundProgram, option: See 4.4. (line 2321)
+soundRequest, option: See 4.4. (line 2343)
+Sounds: See 4.4. (line 2321)
+soundSeek, option: See 4.4. (line 2343)
+soundShout, option: See 4.4. (line 2343)
+soundSShout, option: See 4.4. (line 2343)
+soundTell, option: See 4.4. (line 2343)
+spf, option: See 4.5. (line 2436)
+sSAN, option: See 4.6. (line 2704)
+st, option: See 4.1. (line 1629)
+Stop Examining, Menu Item: See 3.5. (line 769)
+Stop Observing, Menu Item: See 3.5. (line 764)
+sUCCI, option: See 4.2. (line 1874)
+sUCI, option: See 4.2. (line 1864)
+sUSI, option: See 4.2. (line 1874)
+sweepPromotion, option: See 4.6. (line 2574)
+Sync after cycle, Menu Item: See 3.7.6. (line 1289)
+Sync after round, Menu Item: See 3.7.6. (line 1289)
+syncAfterCycle, option: See 4.3. (line 2071)
+syncAfterRound, option: See 4.3. (line 2071)
+Tags, Menu Item: See 3.3. (line 526)
+tagsFont, option: See 4.6. (line 2735)
+tc, option: See 4.1. (line 1606)
+td, option: See 4.5. (line 2402)
+telnet, option: See 4.4. (line 2111)
+telnetProgram, option: See 4.4. (line 2120)
+Test Legality, Menu Item: See 3.7.1. (line 1051)
+testClaims, option: See 4.7. (line 2930)
+testLegality, option: See 4.6. (line 2578)
+tf, option: See 4.3. (line 2011)
+thinking, option: See 4.1. (line 1681)
+Time Control, Menu Item: See 3.7.2. (line 1081)
+timeControl, option: See 4.1. (line 1606)
+timeDelay, option: See 4.5. (line 2402)
+timeIncrement, option: See 4.1. (line 1615)
+timeOddsMode, option: See 4.1. (line 1669)
+title, option: See 4.6. (line 2644)
+titleInWindow, option: See 4.6. (line 2644)
+Tournament file, Menu item: See 3.7.6. (line 1269)
+Tournament Options: See 4.3. (line 1997)
+Tourney participants, Menu Item: See 3.7.6. (line 1298)
+Tourney type, Menu Item: See 3.7.6. (line 1309)
+tourneyCycles, option: See 4.3. (line 2025)
+tourneyFile, option: See 4.3. (line 2011)
+tourneyOptions, option: See 4.8. (line 2991)
+tourneyType, option: See 4.3. (line 2019)
+Training, Menu Item: See 3.4. (line 659)
+trivialDraws, option: See 4.7. (line 2943)
+trueColors, option: See 4.6. (line 2811)
+Truncate Game, Menu Item: See 3.2. (line 409)
+tt, option: See 4.3. (line 2019)
+Two Machines, Menu Item: See 3.4. (line 578)
+Upgrade Engine, Menu Item: See 3.7.6. (line 1366)
+Upload to Examine, Menu Item: See 3.5. (line 774)
+useBoardTexture, option: See 4.6. (line 2818)
+usePolyglotBook, option: See 4.2. (line 1900)
+User interface options: See 4.6. (line 2498)
+userName, option: See 4.8. (line 3168)
+useTelnet, option: See 4.4. (line 2111)
+uxiAdapter, option: See 4.2. (line 1890)
+variant, option: See 4.8. (line 3008)
+variations, option: See 4.6. (line 2879)
+vars, ICS command: See 5. (line 3283)
+View Menu: See 3.3. (line 480)
+viewer, option: See 4.8. (line 2977)
+viewerOptions, option: See 4.8. (line 2977)
+whitePieceColor, option: See 4.6. (line 2782)
+who, ICS command: See 5. (line 3239)
+xflash, option: See 4.6. (line 2678)
+year, Menu Item: See 3.7.7. (line 1401)
+Zoom factor in Evaluation Graph, Menu Item: See 3.7.1. (line 1074)
Table of Contents
*****************
3.5 Action Menu
3.6 Engine Menu
3.7 Options Menu
+ 3.7.1 General Options
+ 3.7.2 Time Control
+ 3.7.3 Common Engine
+ 3.7.4 Adjudications
+ 3.7.5 ICS Options
+ 3.7.6 Match Options
+ 3.7.7 Load Game Options
+ 3.7.8 Save Game Options
+ 3.7.9 Game List
+ 3.7.10 Sound Options
+ 3.7.11 Save Settings Now
+ 3.7.12 Save Settings on Exit
3.8 Help Menu
3.9 Other Shortcut Keys
4 Options
12.2 Fairy-Max
12.3 HoiChess
12.4 Crafty
- 12.5 zic2xpm
Copyright
GNU GENERAL PUBLIC LICENSE
Index