typedef void MenuProc P((void));
-typedef int (*FileProc) P((FILE *f, int n, char *title));
typedef struct {
char *string;
extern Menu menuBar[];
-void MarkMenuItem P((char *menuRef, int state));
void ErrorPopUp P((char *title, char *text, int modal));
void AppendEnginesToMenu P((char *list));
void LoadGameProc P((void));