result == WhitePromotionQueen || result == BlackPromotionQueen)) {\r
if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier)\r
currentMoveString[4] = PieceToChar(BlackFerz);\r
+ else if(gameInfo.variant == VariantGreat)\r
+ currentMoveString[4] = PieceToChar(BlackMan);\r
else\r
currentMoveString[4] = PieceToChar(BlackQueen);\r
currentMoveString[5] = NULLCHAR;\r
\r
if (gameInfo.variant == VariantXiangqi && /* [HGM] In Xiangqi rank stays same */\r
currentMoveString[0] != currentMoveString[2] ) {\r
- if (yytext[2+skip] == ONE) return (int) ImpossibleMove;\r
currentMoveString[1] = yytext[2+skip];\r
} else \r
if (WhiteOnMove(yyboardindex)) {\r
(result == WhitePromotionQueen || result == BlackPromotionQueen ||\r
result == WhitePromotionKnight || result == BlackPromotionKnight)) {\r
currentMoveString[4] = PieceToChar(BlackQueen);\r
+ // [HGM] shatranj: take care of variants without Queen\r
+ if(gameInfo.variant == VariantShatranj || gameInfo.variant == VariantCourier)\r
+ currentMoveString[4] = PieceToChar(BlackFerz);\r
+ if(gameInfo.variant == VariantGreat)\r
+ currentMoveString[4] = PieceToChar(BlackMan);\r
currentMoveString[5] = NULLCHAR;\r
}\r
\r