-<html>
-<header>
-<title>FRC</title>
-</header>
-<body>
-<h1>Fischer Random Chess (Chess960)</h1>
-<table cellpadding="20"><tr><td>
-<img src="FRC.png">
-</td><td>
-<h3>Initial setup</h3>
-<p>
-There is no fixed setup;
-the back-rank pieces are randomly shuffled with certain restrictions.
-Black's setup is the mirror image of white's, though.
-Both sides have:
-</p><p>
-1 King
-<br>
-1 Queen
-<br>
-2 Rooks
-<br>
-2 Bishops
-<br>
-2 Knights
-<br>
-a2-j2, a7-j7: Pawns
-</p><p>
-The Bishops must start on different colors.
-The King must start between the Rooks.
-</p>
-</td></tr></table>
-<table cellpadding="5" border="1"><tr><td>
-Piece
- </td><td>
-ID
- </td><td>
-value
- </td><td>
-Moves (<a href="Betza.html">Betza notation</a>)
- </td><td>
-Remarks
-</td></tr><tr><td>
-King
- </td><td>
-K
- </td><td>
--
- </td><td>
-K
- </td><td>
-Can castle with Rook, moving 3 steps towards it
-</td></tr><tr><td>
-Queen
- </td><td>
-Q
- </td><td>
-9.5
- </td><td>
-RB or Q
- </td><td>
-
-</td></tr><tr><td>
-Rook
- </td><td>
-R
- </td><td>
-5
- </td><td>
-R
- </td><td>
-
-</td></tr><tr><td>
-Bishop
- </td><td>
-B
- </td><td>
-3.5
- </td><td>
-B
- </td><td>
-Color-bound
-</td></tr><tr><td>
-Knight
- </td><td>
-N
- </td><td>
-3
- </td><td>
-N
- </td><td>
-
-</td></tr><tr><td>
-Pawn
- </td><td>
-P
- </td><td>
-1
- </td><td>
-mfWcfF
- </td><td>
-Promotes to Q, R, B, or N on reaching last rank
-</td></tr></table>
-<h3>Pawn peculiarities</h3>
-<ul>
-<li>Pawns capture differently from how they move (straight move, diagonal capture).</li>
-<li>Pawns can move two squares ahead from their initial position, provided they are not blocked.</li>
-<li>On the move immediately after such a double push, they can be captured en passant by another Pawn,
-as if they had only moved 1 square ahead.</li>
-<li>Pawns promote to another (non-royal) piece of choice when they reach last rank.</li>
-</ul>
-<h3>Castling</h3>
-<p>
-A King that has not moved before can move to the c1/c8 or g1/g8 in the direction of a Rook that has not moved before,
-in which case that Rook is moved to the square on the other side next to the King.
-This is only allowed if all squares traveled through by King and Rook are empty (after their removal),
-when the King is not in check on the square it came from,
-and would not be in check on any of the squares it skipped over.
-</p>
-<h3>General rules</h3>
-<ul>
-<li>It is not allowed to expose your King to check.</li>
-<li>The game is won by checkmating the opponent's King.</li>
-<li>Stalemate (no legal moves, but not in check) is a draw.</li>
-</ul>
-<h3>XBoard interface issues</h3>
-<p>
-You can use the New Shuffle dialog to control the randomization of the initial position.
-</p>
-<h3>Differences with FIDE</h3>
-<p>
-The start position is not fixed, but randomly picked.
-Castling is generalized to allow it with non-standard placement of King and Rooks.
-</p>
-<h3>Strategy issues</h3>
-<p>
-It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King).
-Two Knights cannot do that either.
-</p>
-<p>
-Bishops are confined to squares of a single color.
-Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value.
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
+<!--#include virtual="/server/html5-header.html" -->
+ <title>FRC</title>
+
+<!--#include virtual="/server/banner.html" -->
+<!--#set var="article_name" value="/server/standards/boilerplate" -->
+<!--#include virtual="/server/gnun/initial-translations-list.html" -->
+
+ <h1>Fischer Random Chess (Chess960)</h1>
+
+ <table cellpadding="20">
+ <tr>
+ <td><img src="FRC.png"></td>
+
+ <td>
+ <h3>Initial setup</h3>
+
+ <p>There is no fixed setup; the back-rank pieces are
+ randomly shuffled with certain restrictions. Black's setup
+ is the mirror image of white's, though. Both sides
+ have:</p>
+
+ <p>1 King<br>
+ 1 Queen<br>
+ 2 Rooks<br>
+ 2 Bishops<br>
+ 2 Knights<br>
+ a2-j2, a7-j7: Pawns</p>
+
+ <p>The Bishops must start on different colors. The King
+ must start between the Rooks.</p>
+ </td>
+ </tr>
+ </table>
+
+ <table cellpadding="5" border="1">
+ <tr>
+ <td>Piece</td>
+
+ <td>ID</td>
+
+ <td>value</td>
+
+ <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
+
+ <td>Remarks</td>
+ </tr>
+
+ <tr>
+ <td>King</td>
+
+ <td>K</td>
+
+ <td>-</td>
+
+ <td>K</td>
+
+ <td>Can castle with Rook, moving 3 steps towards it</td>
+ </tr>
+
+ <tr>
+ <td>Queen</td>
+
+ <td>Q</td>
+
+ <td>9.5</td>
+
+ <td>RB or Q</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Rook</td>
+
+ <td>R</td>
+
+ <td>5</td>
+
+ <td>R</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Bishop</td>
+
+ <td>B</td>
+
+ <td>3.5</td>
+
+ <td>B</td>
+
+ <td>Color-bound</td>
+ </tr>
+
+ <tr>
+ <td>Knight</td>
+
+ <td>N</td>
+
+ <td>3</td>
+
+ <td>N</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Pawn</td>
+
+ <td>P</td>
+
+ <td>1</td>
+
+ <td>mfWcfF</td>
+
+ <td>Promotes to Q, R, B, or N on reaching last rank</td>
+ </tr>
+ </table>
+
+ <h3>Pawn peculiarities</h3>
+
+ <ul>
+ <li>Pawns capture differently from how they move (straight
+ move, diagonal capture).</li>
+
+ <li>Pawns can move two squares ahead from their initial
+ position, provided they are not blocked.</li>
+
+ <li>On the move immediately after such a double push, they can
+ be captured en passant by another Pawn, as if they had only
+ moved 1 square ahead.</li>
+
+ <li>Pawns promote to another (non-royal) piece of choice when
+ they reach last rank.</li>
+ </ul>
+
+ <h3>Castling</h3>
+
+ <p>A King that has not moved before can move to the c1/c8 or
+ g1/g8 in the direction of a Rook that has not moved before, in
+ which case that Rook is moved to the square on the other side
+ next to the King. This is only allowed if all squares traveled
+ through by King and Rook are empty (after their removal), when
+ the King is not in check on the square it came from, and would
+ not be in check on any of the squares it skipped over.</p>
+
+ <h3>General rules</h3>
+
+ <ul>
+ <li>It is not allowed to expose your King to check.</li>
+
+ <li>The game is won by checkmating the opponent's King.</li>
+
+ <li>Stalemate (no legal moves, but not in check) is a
+ draw.</li>
+ </ul>
+
+ <h3>XBoard interface issues</h3>
+
+ <p>You can use the New Shuffle dialog to control the
+ randomization of the initial position.</p>
+
+ <h3>Differences with FIDE</h3>
+
+ <p>The start position is not fixed, but randomly picked. Castling
+ is generalized to allow it with non-standard placement of King
+ and Rooks.</p>
+
+ <h3>Strategy issues</h3>
+
+ <p>It is not possible to force checkmate on a bare King with just
+ a single Bishop or Knight (in addition to your own King). Two
+ Knights cannot do that either.</p>
+
+ <p>Bishops are confined to squares of a single color. Having
+ Bishops on both colors compensates this weakness, and is worth an
+ extra 0.5 on top of their added value.</p>
+ </div><!-- for id="content", starts in the include above -->
+<!--#include virtual="/server/footer.html" -->
</body>
</html>