-<html>
-<header>
-<title>Falcon Chess</title>
-</header>
-<body>
-<h1>Falcon Chess</h1>
-<table cellpadding="20"><tr><td>
-<img src="Falcon.png">
-</td><td>
-<h3>Initial setup</h3>
-<p>
-f1, f8: King
-<br>
-e1, e8: Queen
-<br>
-d1, d8, g1, g8: Falcon
-<br>
-a1, a8, j1, j8: Rook
-<br>
-b1, b8, i1, i8: Bishop
-<br>
-c1, c8, h1, h8: Knight
-<br>
-a2-j2, a7-j7: Pawns
-</p>
-</td></tr></table>
-<table cellpadding="5" border="1"><tr><td>
-Piece
- </td><td>
-ID
- </td><td>
-value
- </td><td>
-Moves (<a href="Betza.html">Betza notation</a>)
- </td><td>
-Remarks
-</td></tr><tr><td>
-King
- </td><td>
-K
- </td><td>
--
- </td><td>
-K
- </td><td>
-Can castle with Rook, moving 3 or 4 steps to b- or i-file
-</td></tr><tr><td>
-Queen
- </td><td>
-Q
- </td><td>
-9.5
- </td><td>
-RB or Q
- </td><td>
-
-</td></tr><tr><td>
-Falcon
- </td><td>
-F
- </td><td>
-~5
- </td><td>
-nLnJ
- </td><td>
-Can reach its 16 destination through 3 paths each
-</td></tr><tr><td>
-Rook
- </td><td>
-R
- </td><td>
-5
- </td><td>
-R
- </td><td>
-
-</td></tr><tr><td>
-Bishop
- </td><td>
-B
- </td><td>
-3.5
- </td><td>
-B
- </td><td>
-Color-bound
-</td></tr><tr><td>
-Knight
- </td><td>
-N
- </td><td>
-3
- </td><td>
-N
- </td><td>
-
-</td></tr><tr><td>
-Pawn
- </td><td>
-P
- </td><td>
-1
- </td><td>
-mfWcfF
- </td><td>
-Promotes to Q, F, R, B, or N on reaching last rank
-</td></tr></table>
-<h3>Pawn peculiarities</h3>
-<ul>
-<li>Pawns capture differently from how they move (straight move, diagonal capture).</li>
-<li>Pawns can move two squares ahead from their initial position, provided they are not blocked.</li>
-<li>On the move immediately after such a double push, they can be captured en passant by another Pawn,
-as if they had only moved 1 square ahead.</li>
-<li>Pawns promote to another (non-royal) piece of choice when they reach last rank.</li>
-</ul>
-<h3>Castling</h3>
-<p>
-A King that has not moved before can move <b>three</b> steps in the direction of a Rook that has not moved before,
-in which case that Rook is moved to the square next to the King on the other side.
-This is only allowed if all squares between King and Rook are empty,
-when the King is not in check on the square it came from,
-and would not be in check on any of the squares it skipped over.
-</p>
-<h3>The Falcon piece</h3>
-<p>
-The Falcon is a so-called multi-path piece.
-It complements the moves of all orthodox pieces, in the sense that it can reaches all squares reachable by King could reach in 3 moves
-that cannot be reached by R, B or N in a single move.
-A King would always need three steps to reach the Falcon destinations,
-(one diagonal and two straight, or two diagonal and one straight),
-but it can always do so in three ways, depending on the order of the straight and diagonal steps.
-The Falcon must follow the path a King could have followed,
-and if all the three paths are blocked, the Falcon cannot move to that destination.
-</p>
-<h3>General rules</h3>
-<ul>
-<li>It is not allowed to expose your King to check.</li>
-<li>The game is won by checkmating the opponent's King.</li>
-<li>Stalemate (no legal moves, but not in check) is a draw.</li>
-</ul>
-<h3>Differences with FIDE</h3>
-<p>
-The Falcon pieces are extra, and the board is expanded to accomodate them.
-To handle the larger board width, the King moves 3 squares on castling.
-</p>
-<h3>Strategy issues</h3>
-<p>
-It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King). King + Falcon can force mate on a bare King.
-</p>
-<p>
-Bishops are confined to squares of a single color.
-Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value.
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
+<!--#include virtual="/server/html5-header.html" -->
+ <title>Falcon Chess</title>
+<!--#include virtual="/server/banner.html" -->
+<!--#set var="article_name" value="/server/standards/boilerplate" -->
+<!--#include virtual="/server/gnun/initial-translations-list.html" -->
+ <h1>Falcon Chess</h1>
+
+ <table cellpadding="20">
+ <tr>
+ <td><img src="Falcon.png"></td>
+
+ <td>
+ <h3>Initial setup</h3>
+
+ <p>f1, f8: King<br>
+ e1, e8: Queen<br>
+ d1, d8, g1, g8: Falcon<br>
+ a1, a8, j1, j8: Rook<br>
+ b1, b8, i1, i8: Bishop<br>
+ c1, c8, h1, h8: Knight<br>
+ a2-j2, a7-j7: Pawns</p>
+ </td>
+ </tr>
+ </table>
+
+ <table cellpadding="5" border="1">
+ <tr>
+ <td>Piece</td>
+
+ <td>ID</td>
+
+ <td>value</td>
+
+ <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
+
+ <td>Remarks</td>
+ </tr>
+
+ <tr>
+ <td>King</td>
+
+ <td>K</td>
+
+ <td>-</td>
+
+ <td>K</td>
+
+ <td>Can castle with Rook, moving 3 or 4 steps to b- or
+ i-file</td>
+ </tr>
+
+ <tr>
+ <td>Queen</td>
+
+ <td>Q</td>
+
+ <td>9.5</td>
+
+ <td>RB or Q</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Falcon</td>
+
+ <td>F</td>
+
+ <td>~5</td>
+
+ <td>nLnJ</td>
+
+ <td>Can reach its 16 destination through 3 paths each</td>
+ </tr>
+
+ <tr>
+ <td>Rook</td>
+
+ <td>R</td>
+
+ <td>5</td>
+
+ <td>R</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Bishop</td>
+
+ <td>B</td>
+
+ <td>3.5</td>
+
+ <td>B</td>
+
+ <td>Color-bound</td>
+ </tr>
+
+ <tr>
+ <td>Knight</td>
+
+ <td>N</td>
+
+ <td>3</td>
+
+ <td>N</td>
+
+ <td></td>
+ </tr>
+
+ <tr>
+ <td>Pawn</td>
+
+ <td>P</td>
+
+ <td>1</td>
+
+ <td>mfWcfF</td>
+
+ <td>Promotes to Q, F, R, B, or N on reaching last rank</td>
+ </tr>
+ </table>
+
+ <h3>Pawn peculiarities</h3>
+
+ <ul>
+ <li>Pawns capture differently from how they move (straight
+ move, diagonal capture).</li>
+
+ <li>Pawns can move two squares ahead from their initial
+ position, provided they are not blocked.</li>
+
+ <li>On the move immediately after such a double push, they can
+ be captured en passant by another Pawn, as if they had only
+ moved 1 square ahead.</li>
+
+ <li>Pawns promote to another (non-royal) piece of choice when
+ they reach last rank.</li>
+ </ul>
+
+ <h3>Castling</h3>
+
+ <p>A King that has not moved before can move <b>three</b> steps
+ in the direction of a Rook that has not moved before, in which
+ case that Rook is moved to the square next to the King on the
+ other side. This is only allowed if all squares between King and
+ Rook are empty, when the King is not in check on the square it
+ came from, and would not be in check on any of the squares it
+ skipped over.</p>
+
+ <h3>The Falcon piece</h3>
+
+ <p>The Falcon is a so-called multi-path piece. It complements the
+ moves of all orthodox pieces, in the sense that it can reaches
+ all squares reachable by King could reach in 3 moves that cannot
+ be reached by R, B or N in a single move. A King would always
+ need three steps to reach the Falcon destinations, (one diagonal
+ and two straight, or two diagonal and one straight), but it can
+ always do so in three ways, depending on the order of the
+ straight and diagonal steps. The Falcon must follow the path a
+ King could have followed, and if all the three paths are blocked,
+ the Falcon cannot move to that destination.</p>
+
+ <h3>General rules</h3>
+
+ <ul>
+ <li>It is not allowed to expose your King to check.</li>
+
+ <li>The game is won by checkmating the opponent's King.</li>
+
+ <li>Stalemate (no legal moves, but not in check) is a
+ draw.</li>
+ </ul>
+
+ <h3>Differences with FIDE</h3>
+
+ <p>The Falcon pieces are extra, and the board is expanded to
+ accomodate them. To handle the larger board width, the King moves
+ 3 squares on castling.</p>
+
+ <h3>Strategy issues</h3>
+
+ <p>It is not possible to force checkmate on a bare King with just
+ a single Bishop or Knight (in addition to your own King). King +
+ Falcon can force mate on a bare King.</p>
+
+ <p>Bishops are confined to squares of a single color. Having
+ Bishops on both colors compensates this weakness, and is worth an
+ extra 0.5 on top of their added value.</p>
+ </div><!-- for id="content", starts in the include above -->
+<!--#include virtual="/server/footer.html" -->
</body>
</html>