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-<html>
-<header>
-<title>Superchess</title>
-<link rel=StyleSheet href="./moves.css" type="text/css">
-<script type="text/javascript" src="spartan.js"></script>
-</header>
-<body>
-<h1>Superchess</h1>
-<table cellpadding="20"><tr><td>
-<img src="Super.png">
-<p><i>Captured and substituted pieces will be displayed beside the board for promotion choice</i></p>
-</td><td>
-<h3>Initial setup</h3>
-<p>The setup is not fixed, but created by randomly picking substitutes for four pieces of the FIDE array from a predetermined set.
-This substitution starts from the FIDE array:</p>
-<p>
-e1, e8: King
-<br>
-d1, d8: Queen
-<br>
-a1, a8, h1, h8: Rook
-<br>
-c1, c8, f1, f8: Bishop
-<br>
-b1, b8, g1, g8: Knight
-<br>
-a2-h2, a7-h7: Pawns
-</p>
-<h3>Substitutes set I (Dutch Open Championship)</h3>
-<p>
-1 Amazon
-<br>
-1 Empress
-<br>
-1 Princess
-<br>
-1 Veteran
-</p>
-</td></tr></table>
+<!--#include virtual="/server/html5-header.html" -->
+  <title>Superchess</title>
+  <link rel="StyleSheet" href="./moves.css" type="text/css">
+  <script type="text/javascript" src="spartan.js">
+</script>
+<!--#include virtual="/server/banner.html" -->
+<!--#set var="article_name" value="/server/standards/boilerplate" -->
+<!--#include virtual="/server/gnun/initial-translations-list.html" -->
 
-<h3>Moves at a Glance</h3>
+  <h1>Superchess</h1>
 
-<p>Click on a piece below to see its moves</p>
+  <table cellpadding="20">
+    <tr>
+      <td>
+        <img src="Super.png">
 
-<table class="board"><tr><td class="h" id="0x9">
+        <p><i>Captured and substituted pieces will be displayed
+        beside the board for promotion choice</i></p>
+      </td>
 
-     </td><td class="n" id="1x9" onmouseDown="down_click(1,-9)" onmouseUp="up_click()">
-<img src="sym/BlackRook.png">
-     </td><td class="n" id="2x9">
+      <td>
+        <h3>Initial setup</h3>
 
-     </td><td class="n" id="3x9">
+        <p>The setup is not fixed, but created by randomly picking
+        substitutes for four pieces of the FIDE array from a
+        predetermined set. This substitution starts from the FIDE
+        array:</p>
 
-     </td><td class="n" id="4x9">
+        <p>e1, e8: King<br>
+        d1, d8: Queen<br>
+        a1, a8, h1, h8: Rook<br>
+        c1, c8, f1, f8: Bishop<br>
+        b1, b8, g1, g8: Knight<br>
+        a2-h2, a7-h7: Pawns</p>
 
-     </td><td class="n" id="5x9" onmouseDown="down_click(5,9)" onmouseUp="up_click()">
-<img src="sym/BlackKing.png">
-     </td><td class="n" id="6x9">
+        <h3>Substitutes set I (Dutch Open Championship)</h3>
 
-     </td><td class="n" id="7x9">
+        <p>1 Amazon<br>
+        1 Empress<br>
+        1 Princess<br>
+        1 Veteran</p>
+      </td>
+    </tr>
+  </table>
 
-     </td><td class="n" id="8x9" onmouseDown="down_click(8,9)" onmouseUp="up_click()">
-<img src="sym/BlackRook.png">
-     </td><td class="h" id="9x9">
+  <h3>Moves at a Glance</h3>
 
-     </td><td class="h">
-<img src="sym/yellow.png">
-     </td><td class="w" rowspan="2" valign="top">
-<p>Sliding capture or non-capture,<br>can be blocked on any square along the ray</p>
-</td></tr><tr><td class="h" id="0x8">
+  <p>Click on a piece below to see its moves</p>
 
-     </td><td class="n" id="1x8">
+  <table class="board">
+    <tr>
+      <td class="h" id="sq0x9"></td>
 
-     </td><td class="n" id="2x8">
+      <td class="n" id="sq1x9" onmousedown="down_click(1,-9)"
+      onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
 
-     </td><td class="n" id="3x8">
+      <td class="n" id="sq2x9"></td>
 
-     </td><td class="n" id="4x8">
+      <td class="n" id="sq3x9"></td>
 
-     </td><td class="n" id="5x8">
+      <td class="n" id="sq4x9"></td>
 
-     </td><td class="n" id="6x8">
+      <td class="n" id="sq5x9" onmousedown="down_click(5,9)"
+      onmouseup="up_click()"><img src="sym/BlackKing.png"></td>
 
-     </td><td class="n" id="7x8">
+      <td class="n" id="sq6x9"></td>
 
-     </td><td class="n" id="8x8">
+      <td class="n" id="sq7x9"></td>
 
-     </td><td class="h" id="9x8">
+      <td class="n" id="sq8x9" onmousedown="down_click(8,9)"
+      onmouseup="up_click()"><img src="sym/BlackRook.png"></td>
 
-</td></tr><tr><td class="h" id="0x7">
+      <td class="h" id="sq9x9"></td>
 
-     </td><td class="n" id="1x7">
+      <td class="h"><img src="sym/yellow.png"></td>
 
-     </td><td class="n" id="2x7">
+      <td class="w" rowspan="2" valign="top">
+        <p>Sliding capture or non-capture,<br>
+        can be blocked on any square along the ray</p>
+      </td>
+    </tr>
 
-     </td><td class="n" id="3x7">
+    <tr>
+      <td class="h" id="sq0x8"></td>
 
-     </td><td class="n" id="4x7">
+      <td class="n" id="sq1x8"></td>
 
-     </td><td class="n" id="5x7">
+      <td class="n" id="sq2x8"></td>
 
-     </td><td class="n" id="6x7">
+      <td class="n" id="sq3x8"></td>
 
-     </td><td class="n" id="7x7">
+      <td class="n" id="sq4x8"></td>
 
-     </td><td class="n" id="8x7">
+      <td class="n" id="sq5x8"></td>
 
-     </td><td class="h" id="9x7">
+      <td class="n" id="sq6x8"></td>
 
-     </td><td class="h">
-<img src="sym/orange.png">
-     </td><td class="w">
-Unblockable leap (capture or non-capture)
-</td></tr><tr><td class="h" id="0x6">
+      <td class="n" id="sq7x8"></td>
 
-     </td><td class="n" id="1x6">
+      <td class="n" id="sq8x8"></td>
 
-     </td><td class="n" id="2x6">
+      <td class="h" id="sq9x8"></td>
+    </tr>
 
-     </td><td class="n" id="3x6">
+    <tr>
+      <td class="h" id="sq0x7"></td>
 
-     </td><td class="n" id="4x6">
+      <td class="n" id="sq1x7"></td>
 
-     </td><td class="n" id="5x6" onmouseDown="down_click(-5,6)" onmouseUp="up_click()">
-<img src="sym/WhiteArchbishop.png">
-     </td><td class="n" id="6x6">
+      <td class="n" id="sq2x7"></td>
 
-     </td><td class="n" id="7x6">
+      <td class="n" id="sq3x7"></td>
 
-     </td><td class="n" id="8x6">
+      <td class="n" id="sq4x7"></td>
 
-     </td><td class="h" id="9x6">
+      <td class="n" id="sq5x7"></td>
 
-     </td><td class="h">
-<img src="sym/green.png">
-     </td><td class="w">
-Non-capture only
-</td></tr><tr><td class="h" id="0x5">
+      <td class="n" id="sq6x7"></td>
 
-     </td><td class="n" id="1x5">
+      <td class="n" id="sq7x7"></td>
 
-     </td><td class="n" id="2x5">
+      <td class="n" id="sq8x7"></td>
 
-     </td><td class="n" id="3x5">
+      <td class="h" id="sq9x7"></td>
 
-     </td><td class="n" id="4x5">
+      <td class="h"><img src="sym/orange.png"></td>
 
-     </td><td class="n" id="5x5">
+      <td class="w">Unblockable leap (capture or non-capture)</td>
+    </tr>
 
-     </td><td class="n" id="6x5">
+    <tr>
+      <td class="h" id="sq0x6"></td>
 
-     </td><td class="n" id="7x5">
+      <td class="n" id="sq1x6"></td>
 
-     </td><td class="n" id="8x5">
+      <td class="n" id="sq2x6"></td>
 
-     </td><td class="h" id="9x5">
+      <td class="n" id="sq3x6"></td>
 
-     </td><td class="h">
-<img src="sym/red.png">
-     </td><td class="w">
-Capture only
-</td></tr><tr><td class="h" id="0x4">
+      <td class="n" id="sq4x6"></td>
 
-     </td><td class="n" id="1x4">
+      <td class="n" id="sq5x6" onmousedown="down_click(-5,6)"
+      onmouseup="up_click()"><img src=
+      "sym/WhiteArchbishop.png"></td>
 
-     </td><td class="n" id="2x4">
+      <td class="n" id="sq6x6"></td>
 
-     </td><td class="n" id="3x4" onmouseDown="down_click(3,-4)" onmouseUp="up_click()">
-<img src="sym/WhiteChancellor.png">
-     </td><td class="n" id="4x4" onmouseDown="down_click(4,-4)" onmouseUp="up_click()">
-<img src="sym/WhiteLance.png">
-     </td><td class="n" id="5x4" onmouseDown="down_click(-5,-4)" onmouseUp="up_click()">
-<img src="sym/WhiteMarshall.png">
-     </td><td class="n" id="6x4">
+      <td class="n" id="sq7x6"></td>
 
-     </td><td class="n" id="7x4">
+      <td class="n" id="sq8x6"></td>
 
-     </td><td class="n" id="8x4">
+      <td class="h" id="sq9x6"></td>
 
-     </td><td class="h" id="9x4">
+      <td class="h"><img src="sym/green.png"></td>
 
-</td></tr><tr><td class="h" id="0x3">
+      <td class="w">Non-capture only</td>
+    </tr>
 
-     </td><td class="n" id="1x3" onmouseDown="down_click(1,3)" onmouseUp="up_click()">
-<img src="sym/BlackPawn.png">
-     </td><td class="n" id="2x3" onmouseDown="down_click(2,3)" onmouseUp="up_click()">
-<img src="sym/WhitePawn.png">
-     </td><td class="n" id="3x3" onmouseDown="down_click(3,3)" onmouseUp="up_click()">
-<img src="sym/WhiteRook.png">
-     </td><td class="n" id="4x3" onmouseDown="down_click(4,3)" onmouseUp="up_click()">
-<img src="sym/WhiteKnight.png">
-     </td><td class="n" id="5x3" onmouseDown="down_click(5,3)" onmouseUp="up_click()">
-<img src="sym/WhiteQueen.png">
-     </td><td class="n" id="6x3" onmouseDown="down_click(6,3)" onmouseUp="up_click()">
-<img src="sym/WhiteBishop.png">
-     </td><td class="n" id="7x3" onmouseDown="down_click(7,3)" onmouseUp="up_click()">
-<img src="sym/WhiteKing.png">
-     </td><td class="n" id="8x3">
+    <tr>
+      <td class="h" id="sq0x5"></td>
 
-     </td><td class="h" id="9x3">
+      <td class="n" id="sq1x5"></td>
 
-</td></tr><tr><td class="h" id="0x2">
+      <td class="n" id="sq2x5"></td>
 
-     </td><td class="n" id="1x2">
+      <td class="n" id="sq3x5"></td>
 
-     </td><td class="n" id="2x2">
+      <td class="n" id="sq4x5"></td>
 
-     </td><td class="n" id="3x2">
+      <td class="n" id="sq5x5"></td>
 
-     </td><td class="n" id="4x2">
+      <td class="n" id="sq6x5"></td>
 
-     </td><td class="n" id="5x2">
+      <td class="n" id="sq7x5"></td>
 
-     </td><td class="n" id="6x2">
+      <td class="n" id="sq8x5"></td>
 
-     </td><td class="n" id="7x2">
+      <td class="h" id="sq9x5"></td>
 
-     </td><td class="n" id="8x2">
+      <td class="h"><img src="sym/red.png"></td>
 
-     </td><td class="h" id="9x2">
+      <td class="w">Capture only</td>
+    </tr>
 
-</td></tr><tr><td class="h" id="0x1">
+    <tr>
+      <td class="h" id="sq0x4"></td>
 
-     </td><td class="n" id="1x1">
+      <td class="n" id="sq1x4"></td>
 
-     </td><td class="n" id="2x1" onmouseDown="down_click(-2,1)" onmouseUp="up_click()">
-<img src="sym/WhitePawn.png">
-     </td><td class="n" id="3x1">
+      <td class="n" id="sq2x4"></td>
 
-     </td><td class="n" id="4x1">
+      <td class="n" id="sq3x4" onmousedown="down_click(3,-4)"
+      onmouseup="up_click()"><img src=
+      "sym/WhiteChancellor.png"></td>
 
-     </td><td class="n" id="5x1">
+      <td class="n" id="sq4x4" onmousedown="down_click(4,-4)"
+      onmouseup="up_click()"><img src="sym/WhiteLance.png"></td>
 
-     </td><td class="n" id="6x1">
+      <td class="n" id="sq5x4" onmousedown="down_click(-5,-4)"
+      onmouseup="up_click()"><img src="sym/WhiteMarshall.png"></td>
 
-     </td><td class="n" id="7x1">
+      <td class="n" id="sq6x4"></td>
 
-     </td><td class="n" id="8x1">
+      <td class="n" id="sq7x4"></td>
 
-     </td><td class="h" id="9x1">
+      <td class="n" id="sq8x4"></td>
 
-</td></tr><tr><td class="h" id="0x0">
-     </td><td class="n" id="1x0">
+      <td class="h" id="sq9x4"></td>
+    </tr>
 
-     </td><td class="n" id="2x0">
+    <tr>
+      <td class="h" id="sq0x3"></td>
 
-     </td><td class="n" id="3x0">
-
-     </td><td class="n" id="4x0">
-
-     </td><td class="n" id="5x0">
-
-     </td><td class="n" id="6x0">
-
-     </td><td class="n" id="7x0">
-
-     </td><td class="n" id="8x0">
-
-     </td><td class="h" id="9x0">
-
-</td></tr></table>
-
-<p id="piece" height="20">:<br>:<br>:<br>:</p>
-
-<table cellpadding="5" border="1"><tr><td>
-Piece
-     </td><td>
-ID
-     </td><td>
-value
-     </td><td>
-Moves (<a href="Betza.html">Betza notation</a>)
-     </td><td>
-Remarks
-</td></tr><tr><td>
-King
-     </td><td>
-K
-     </td><td>
--
-     </td><td>
-K
-     </td><td>
-Can castle with Rook, moving 2 steps towards it
-</td></tr><tr><td>
-Queen
-     </td><td>
-Q
-     </td><td>
-9.5
-     </td><td>
-RB or Q
-     </td><td>
-
-</td></tr><tr><td>
-Rook
-     </td><td>
-R
-     </td><td>
-5
-     </td><td>
-R
-     </td><td>
-
-</td></tr><tr><td>
-Bishop
-     </td><td>
-B
-     </td><td>
-3.25
-     </td><td>
-B
-     </td><td>
-Color-bound
-</td></tr><tr><td>
-Knight
-     </td><td>
-N
-     </td><td>
-3.25
-     </td><td>
-N
-     </td><td>
-
-</td></tr><tr><td>
-Pawn
-     </td><td>
-P
-     </td><td>
-1
-     </td><td>
-mfWcfF
-     </td><td>
-Promotes to any other piece that was captured or substituted
-</td></tr><tr><td>
-Amazon
-     </td><td>
-A
-     </td><td>
-12.25
-     </td><td>
-QN
-     </td><td>
-
-</td></tr><tr><td>
-Empress
-     </td><td>
-E
-     </td><td>
-9
-     </td><td>
-RN
-     </td><td>
-
-</td></tr><tr><td>
-Princess
-     </td><td>
-S
-     </td><td>
-8.75
-     </td><td>
-BN
-     </td><td>
-
-</td></tr><tr><td>
-Veteran
-     </td><td>
-V
-     </td><td>
-7.5
-     </td><td>
-KN
-     </td><td>
-
-</td></tr></table>
-<h3>Pawn peculiarities</h3>
-<ul>
-<li>Pawns capture differently from how they move (straight move, diagonal capture).</li>
-<li>Pawns can move two squares straight ahead from their initial position, provided they are not blocked.</li>
-<li>On the move immediately after such a double push, they can be captured en passant by another Pawn,
-as if they had only moved 1 square ahead.</li>
-<li>Pawns promote to a piece chosen from the set of captured or substituted pieces when they reach last rank.
-The chosen piece is then removed from this set.</li>
-</ul>
-<h3>Castling</h3>
-<p>
-A King that has not moved before can move two squares in the direction of a Rook that has not moved before,
-in which case that Rook is moved to the square the King skipped over.
-This is only allowed if all squares between King and Rook are empty,
-when the King is not in check on the square it came from,
-and would not be in check on any of the squares it skipped over.
-</p>
-<h3>General rules</h3>
-<ul>
-<li>It is not allowed to expose your King to check.</li>
-<li>The game is won by checkmating the opponent's King.</li>
-<li>Stalemate (no legal moves, but not in check) is a draw.</li>
-</ul>
-<h3>XBoard interface issues</h3>
-<p>
-When a Pawn can be promoted, XBoard first advances it as a Pawn to the promotion square.
-Then it waits for you to complete the move entry by clicking on the piece in the holdings beside the board that you want to promote to.
-You can use the New Shuffle dialog to control the randomization of the initial position.
-</p>
-<h3>Differences with FIDE</h3>
-<p>
-The start position contains four unorthodox pieces.
-Promotion only to pieces that were captured before (or substituted).
-</p>
-<h3>Strategy issues</h3>
-<p>
-It is not possible to force checkmate on a bare King with just a single Bishop or Knight (in addition to your own King).
-Two Knights cannot do that either.
-</p>
-<p>
-Bishops are confined to squares of a single color.
-Having Bishops on both colors compensates this weakness, and is worth an extra 0.5 on top of their added value.
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
-<p>
-</p>
+      <td class="n" id="sq1x3" onmousedown="down_click(1,3)"
+      onmouseup="up_click()"><img src="sym/BlackPawn.png"></td>
+
+      <td class="n" id="sq2x3" onmousedown="down_click(2,3)"
+      onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
+
+      <td class="n" id="sq3x3" onmousedown="down_click(3,3)"
+      onmouseup="up_click()"><img src="sym/WhiteRook.png"></td>
+
+      <td class="n" id="sq4x3" onmousedown="down_click(4,3)"
+      onmouseup="up_click()"><img src="sym/WhiteKnight.png"></td>
+
+      <td class="n" id="sq5x3" onmousedown="down_click(5,3)"
+      onmouseup="up_click()"><img src="sym/WhiteQueen.png"></td>
+
+      <td class="n" id="sq6x3" onmousedown="down_click(6,3)"
+      onmouseup="up_click()"><img src="sym/WhiteBishop.png"></td>
+
+      <td class="n" id="sq7x3" onmousedown="down_click(7,3)"
+      onmouseup="up_click()"><img src="sym/WhiteKing.png"></td>
+
+      <td class="n" id="sq8x3"></td>
+
+      <td class="h" id="sq9x3"></td>
+    </tr>
+
+    <tr>
+      <td class="h" id="sq0x2"></td>
+
+      <td class="n" id="sq1x2"></td>
+
+      <td class="n" id="sq2x2"></td>
+
+      <td class="n" id="sq3x2"></td>
+
+      <td class="n" id="sq4x2"></td>
+
+      <td class="n" id="sq5x2"></td>
+
+      <td class="n" id="sq6x2"></td>
+
+      <td class="n" id="sq7x2"></td>
+
+      <td class="n" id="sq8x2"></td>
+
+      <td class="h" id="sq9x2"></td>
+    </tr>
+
+    <tr>
+      <td class="h" id="sq0x1"></td>
+
+      <td class="n" id="sq1x1"></td>
+
+      <td class="n" id="sq2x1" onmousedown="down_click(-2,1)"
+      onmouseup="up_click()"><img src="sym/WhitePawn.png"></td>
+
+      <td class="n" id="sq3x1"></td>
+
+      <td class="n" id="sq4x1"></td>
+
+      <td class="n" id="sq5x1"></td>
+
+      <td class="n" id="sq6x1"></td>
+
+      <td class="n" id="sq7x1"></td>
+
+      <td class="n" id="sq8x1"></td>
+
+      <td class="h" id="sq9x1"></td>
+    </tr>
+
+    <tr>
+      <td class="h" id="sq0x0"></td>
+
+      <td class="n" id="sq1x0"></td>
+
+      <td class="n" id="sq2x0"></td>
+
+      <td class="n" id="sq3x0"></td>
+
+      <td class="n" id="sq4x0"></td>
+
+      <td class="n" id="sq5x0"></td>
+
+      <td class="n" id="sq6x0"></td>
+
+      <td class="n" id="sq7x0"></td>
+
+      <td class="n" id="sq8x0"></td>
+
+      <td class="h" id="sq9x0"></td>
+    </tr>
+  </table>
+
+  <p id="piece" height="20">:<br>
+  :<br>
+  :<br>
+  :</p>
+
+  <table cellpadding="5" border="1">
+    <tr>
+      <td>Piece</td>
+
+      <td>ID</td>
+
+      <td>value</td>
+
+      <td>Moves (<a href="Betza.html">Betza notation</a>)</td>
+
+      <td>Remarks</td>
+    </tr>
+
+    <tr>
+      <td>King</td>
+
+      <td>K</td>
+
+      <td>-</td>
+
+      <td>K</td>
+
+      <td>Can castle with Rook, moving 2 steps towards it</td>
+    </tr>
+
+    <tr>
+      <td>Queen</td>
+
+      <td>Q</td>
+
+      <td>9.5</td>
+
+      <td>RB or Q</td>
+
+      <td></td>
+    </tr>
+
+    <tr>
+      <td>Rook</td>
+
+      <td>R</td>
+
+      <td>5</td>
+
+      <td>R</td>
+
+      <td></td>
+    </tr>
+
+    <tr>
+      <td>Bishop</td>
+
+      <td>B</td>
+
+      <td>3.25</td>
+
+      <td>B</td>
+
+      <td>Color-bound</td>
+    </tr>
+
+    <tr>
+      <td>Knight</td>
+
+      <td>N</td>
+
+      <td>3.25</td>
+
+      <td>N</td>
+
+      <td></td>
+    </tr>
+
+    <tr>
+      <td>Pawn</td>
+
+      <td>P</td>
+
+      <td>1</td>
+
+      <td>mfWcfF</td>
+
+      <td>Promotes to any other piece that was captured or
+      substituted</td>
+    </tr>
+
+    <tr>
+      <td>Amazon</td>
+
+      <td>A</td>
+
+      <td>12.25</td>
+
+      <td>QN</td>
+
+      <td></td>
+    </tr>
+
+    <tr>
+      <td>Empress</td>
+
+      <td>E</td>
+
+      <td>9</td>
+
+      <td>RN</td>
+
+      <td></td>
+    </tr>
+
+    <tr>
+      <td>Princess</td>
+
+      <td>S</td>
+
+      <td>8.75</td>
+
+      <td>BN</td>
+
+      <td></td>
+    </tr>
+
+    <tr>
+      <td>Veteran</td>
+
+      <td>V</td>
+
+      <td>7.5</td>
+
+      <td>KN</td>
+
+      <td></td>
+    </tr>
+  </table>
+
+  <h3>Pawn peculiarities</h3>
+
+  <ul>
+    <li>Pawns capture differently from how they move (straight
+    move, diagonal capture).</li>
+
+    <li>Pawns can move two squares straight ahead from their
+    initial position, provided they are not blocked.</li>
+
+    <li>On the move immediately after such a double push, they can
+    be captured en passant by another Pawn, as if they had only
+    moved 1 square ahead.</li>
+
+    <li>Pawns promote to a piece chosen from the set of captured or
+    substituted pieces when they reach last rank. The chosen piece
+    is then removed from this set.</li>
+  </ul>
+
+  <h3>Castling</h3>
+
+  <p>A King that has not moved before can move two squares in the
+  direction of a Rook that has not moved before, in which case that
+  Rook is moved to the square the King skipped over. This is only
+  allowed if all squares between King and Rook are empty, when the
+  King is not in check on the square it came from, and would not be
+  in check on any of the squares it skipped over.</p>
+
+  <h3>General rules</h3>
+
+  <ul>
+    <li>It is not allowed to expose your King to check.</li>
+
+    <li>The game is won by checkmating the opponent's King.</li>
+
+    <li>Stalemate (no legal moves, but not in check) is a
+    draw.</li>
+  </ul>
+
+  <h3>XBoard interface issues</h3>
+
+  <p>When a Pawn can be promoted, XBoard first advances it as a
+  Pawn to the promotion square. Then it waits for you to complete
+  the move entry by clicking on the piece in the holdings beside
+  the board that you want to promote to. You can use the New
+  Shuffle dialog to control the randomization of the initial
+  position.</p>
+
+  <h3>Differences with FIDE</h3>
+
+  <p>The start position contains four unorthodox pieces. Promotion
+  only to pieces that were captured before (or substituted).</p>
+
+  <h3>Strategy issues</h3>
+
+  <p>It is not possible to force checkmate on a bare King with just
+  a single Bishop or Knight (in addition to your own King). Two
+  Knights cannot do that either.</p>
+
+  <p>Bishops are confined to squares of a single color. Having
+  Bishops on both colors compensates this weakness, and is worth an
+  extra 0.5 on top of their added value.</p>
+</div><!-- for id="content", starts in the include above -->
+<!--#include virtual="/server/footer.html" -->
 </body>
 </html>