#define DLG_IcsOptions 454\r
#define DLG_BoardOptions 455\r
#define DLG_Fonts 456\r
+#define DLG_NewGameFRC 457
#define DLG_Promotion 500\r
#define PB_Queen 502\r
#define PB_Rook 503\r
#define DLG_ConsoleRich 1022\r
#define IDC_EDIT1 1023\r
#define OPT_DarkSquareColor 1023\r
+#define IDC_GameListFilter 1023
+#define IDC_NFG_Edit 1023
#define OPT_ConsoleText 1024\r
#define OPT_LightSquareColor 1024\r
#define OPT_CommandInput 1025\r
#define IDM_UserAdjudication_White 1302
#define IDM_UserAdjudication_Black 1303
#define IDM_UserAdjudication_Draw 1304
+#define IDM_NewGameFRC 1305
#define PB_King 1307\r
#define OPT_Bold 1312\r
#define OPT_Italic 1313\r
#define OPT_ShowButtonBar 1422\r
#define OPT_SaveExtPGN 1423
#define OPT_HideThinkFromHuman 1424
+#define IDC_GameListDoFilter 1425
+#define IDC_NFG_Random 1426
+#define IDC_NFG_Label 1427
#define IDC_STATIC -1\r
\r
// Next default values for new objects\r
#ifdef APSTUDIO_INVOKED\r
#ifndef APSTUDIO_READONLY_SYMBOLS\r
#define _APS_NO_MFC 1\r
-#define _APS_NEXT_RESOURCE_VALUE 457\r
-#define _APS_NEXT_COMMAND_VALUE 1305
-#define _APS_NEXT_CONTROL_VALUE 1425
+#define _APS_NEXT_RESOURCE_VALUE 458
+#define _APS_NEXT_COMMAND_VALUE 1306
+#define _APS_NEXT_CONTROL_VALUE 1428
#define _APS_NEXT_SYMED_VALUE 1404\r
#endif\r
#endif\r