+++ /dev/null
-/*\r
- * wclipbrd.c -- Clipboard routines for WinBoard\r
- *\r
- * Copyright 2000, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free\r
- * Software Foundation, Inc.\r
- *\r
- * Enhancements Copyright 2005 Alessandro Scotti\r
- *\r
- * ------------------------------------------------------------------------\r
- *\r
- * GNU XBoard is free software: you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation, either version 3 of the License, or (at\r
- * your option) any later version.\r
- *\r
- * GNU XBoard is distributed in the hope that it will be useful, but\r
- * WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
- * General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program. If not, see http://www.gnu.org/licenses/. *\r
- *\r
- *------------------------------------------------------------------------\r
- ** See the file ChangeLog for a revision history. */\r
-\r
-#include "config.h"\r
-\r
-#include <windows.h> /* required for all Windows applications */\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include <malloc.h>\r
-#include <sys/stat.h>\r
-\r
-#include "common.h"\r
-#include "frontend.h"\r
-#include "backend.h"\r
-#include "winboard.h"\r
-#include "wclipbrd.h"\r
-\r
-#define _(s) T_(s)\r
-#define N_(s) s\r
-\r
-/* Imports from winboard.c */\r
-extern HWND hwndMain;\r
-\r
-/* File globals */\r
-static char *copyTemp;\r
-static char *pasteTemp;\r
-\r
-VOID \r
-CopyFENToClipboard()\r
-{\r
- char *fen = NULL;\r
-\r
- if(gameMode == EditPosition) EditPositionDone(TRUE); // [HGM] mak sure castling rights are set consistently\r
- fen = PositionToFEN(currentMove, NULL, 1);\r
- if (!fen) {\r
- DisplayError(_("Unable to convert position to FEN."), 0);\r
- return;\r
- }\r
- if (!CopyTextToClipboard(fen))\r
- DisplayError(_("Unable to copy FEN to clipboard."), 0);\r
- free(fen);\r
-}\r
-\r
-/* [AS] */\r
-HGLOBAL ExportGameListAsText();\r
-\r
-VOID CopyGameListToClipboard()\r
-{\r
- HGLOBAL hMem = ExportGameListAsText();\r
- \r
- if( hMem != NULL ) {\r
- /* Assign memory block to clipboard */\r
- BOOL ok = OpenClipboard( hwndMain );\r
-\r
- if( ok ) {\r
- ok = EmptyClipboard();\r
-\r
- if( ok ) {\r
- if( hMem != SetClipboardData( CF_TEXT, hMem ) ) {\r
- ok = FALSE;\r
- }\r
- }\r
-\r
- CloseClipboard();\r
-\r
- if( ! ok ) {\r
- GlobalFree( hMem );\r
- }\r
- }\r
-\r
- if( ! ok ) {\r
- DisplayError( "Cannot copy list to clipboard.", 0 );\r
- }\r
- }\r
-}\r
-\r
-VOID\r
-CopyGameToClipboard()\r
-{\r
- /* A rather cheesy hack here. Write the game to a file, then read from the\r
- * file into the clipboard.\r
- */\r
- char *buf = NULL;\r
- FILE *f;\r
- unsigned long size;\r
- size_t len;\r
- struct stat st;\r
-\r
- if (!copyTemp) {\r
- copyTemp = tempnam(NULL, "wbcp");\r
- }\r
- if (!copyTemp) {\r
- DisplayError(_("Cannot create temporary file name."),0);\r
- return;\r
- }\r
- f = fopen(copyTemp, "w");\r
- if (!f) {\r
- DisplayError(_("Cannot open temporary file."), 0);\r
- return;\r
- }\r
- if (!SaveGame(f,0,"")) { /* call into backend */\r
- DisplayError(_("Cannot write to temporary file."), 0);\r
- goto copy_game_to_clipboard_cleanup;\r
- }\r
- f = fopen(copyTemp, "rb");\r
- if (!f) {\r
- DisplayError(_("Cannot reopen temporary file."), 0);\r
- goto copy_game_to_clipboard_cleanup;\r
- }\r
- if (fstat(fileno(f), &st) < 0) {\r
- DisplayError(_(_("Cannot determine size of file.")), 0);\r
- goto copy_game_to_clipboard_cleanup;\r
- }\r
- size = st.st_size;\r
- if (size == -1) {\r
- DisplayError(_(_("Cannot determine size of file.")), 0);\r
- goto copy_game_to_clipboard_cleanup;\r
- }\r
- rewind(f);\r
- buf = (char*)malloc(size+1);\r
- if (!buf) {\r
- DisplayError(_("Cannot allocate clipboard buffer."), 0);\r
- goto copy_game_to_clipboard_cleanup;\r
- }\r
- len = fread(buf, sizeof(char), size, f);\r
- if (len == -1) {\r
- DisplayError(_("Cannot read from temporary file."), 0);\r
- goto copy_game_to_clipboard_cleanup;\r
- }\r
- if ((unsigned long)size != (unsigned long)len) { /* sigh */ \r
- DisplayError(_("Error reading from temporary file."), 0);\r
- goto copy_game_to_clipboard_cleanup;\r
- }\r
- buf[size] = 0;\r
- if (!CopyTextToClipboard(buf)) {\r
- DisplayError(_("Cannot copy text to clipboard"), 0);\r
- }\r
-\r
-copy_game_to_clipboard_cleanup:\r
- if (buf) free(buf);\r
- if (f) fclose(f);\r
-}\r
-\r
-\r
-int \r
-CopyTextToClipboard(char *text)\r
-{\r
- /* some (most?) of the error checking may be overkill, \r
- * but hey, this is Windows \r
- */\r
- HGLOBAL hGlobalMem;\r
- LPVOID lpGlobalMem;\r
- BOOL locked;\r
- UINT lockCount;\r
- DWORD err;\r
-\r
- hGlobalMem = GlobalAlloc(GHND, (DWORD)lstrlen(text)+1);\r
- if (hGlobalMem == NULL) {\r
- DisplayError(_("Unable to allocate memory for clipboard."), 0);\r
- return FALSE;\r
- }\r
- lpGlobalMem = GlobalLock(hGlobalMem);\r
- if (lpGlobalMem == NULL) {\r
- DisplayError(_(_("Unable to lock clipboard memory.")), 0);\r
- GlobalFree(hGlobalMem);\r
- return FALSE;\r
- }\r
- safeStrCpy(lpGlobalMem, text, 1<<20);\r
- if (appData.debugMode) {\r
- lockCount = GlobalFlags(hGlobalMem) & GMEM_LOCKCOUNT;\r
- fprintf(debugFP, "CopyTextToClipboard(): lock count %d\n", lockCount);\r
- }\r
- SetLastError(NO_ERROR);\r
- locked = GlobalUnlock(hGlobalMem);\r
- err = GetLastError();\r
- if (appData.debugMode) {\r
- lockCount = GlobalFlags(hGlobalMem) & GMEM_LOCKCOUNT;\r
- fprintf(debugFP, "CopyTextToClipboard(): lock count %d\n", lockCount);\r
- }\r
- if (!locked) {\r
- locked = !((err == NO_ERROR) || (err == ERROR_NOT_LOCKED));\r
- if (appData.debugMode) {\r
- fprintf(debugFP, \r
- "CopyTextToClipboard(): err %d locked %d\n", (int)err, locked);\r
- }\r
- }\r
- if (locked) {\r
- DisplayError(_("Cannot unlock clipboard memory."), 0);\r
- GlobalFree(hGlobalMem);\r
- return FALSE;\r
- }\r
- if (!OpenClipboard(hwndMain)) {\r
- DisplayError(_("Cannot open clipboard."), 0);\r
- GlobalFree(hGlobalMem);\r
- return FALSE;\r
- }\r
- if (!EmptyClipboard()) {\r
- DisplayError(_("Cannot empty clipboard."), 0);\r
- return FALSE;\r
- }\r
- if (hGlobalMem != SetClipboardData(CF_TEXT, hGlobalMem)) {\r
- DisplayError(_("Cannot copy text to clipboard."), 0);\r
- CloseClipboard();\r
- GlobalFree(hGlobalMem);\r
- return FALSE;\r
- }\r
- if (!CloseClipboard())\r
- DisplayError(_("Cannot close clipboard."), 0);\r
- \r
- return TRUE;\r
-}\r
-\r
-/* [AS] Reworked paste functions so they can work with strings too */\r
-\r
-VOID PasteFENFromString( char * fen )\r
-{\r
- if (appData.debugMode) {\r
- fprintf(debugFP, "PasteFenFromString(): fen '%s'\n", fen);\r
- }\r
- EditPositionPasteFEN(fen); /* call into backend */\r
- free(fen);\r
-}\r
-\r
-\r
-VOID\r
-PasteFENFromClipboard()\r
-{\r
- char *fen = NULL;\r
- if (!PasteTextFromClipboard(&fen)) {\r
- DisplayError(_("Unable to paste FEN from clipboard."), 0);\r
- return;\r
- }\r
- PasteFENFromString( fen );\r
-}\r
-\r
-VOID PasteGameFromString( char * buf )\r
-{\r
- FILE *f;\r
- size_t len;\r
- int flip = appData.flipView;\r
- if (!pasteTemp) {\r
- pasteTemp = tempnam(NULL, "wbpt");\r
- }\r
- f = fopen(pasteTemp, "w");\r
- if (!f) {\r
- DisplayError(_("Unable to create temporary file."), 0);\r
- free(buf); /* [AS] */\r
- return;\r
- }\r
- len = fwrite(buf, sizeof(char), strlen(buf), f);\r
- fclose(f);\r
- if (len != strlen(buf)) {\r
- DisplayError(_("Error writing to temporary file."), 0);\r
- free(buf); /* [AS] */\r
- return;\r
- }\r
- if(!appData.autoFlipView) appData.flipView = flipView;\r
- LoadGameFromFile(pasteTemp, 0, "Clipboard", TRUE);\r
- appData.flipView = flip;\r
- free( buf ); /* [AS] */\r
-}\r
-\r
-\r
-VOID\r
-PasteGameFromClipboard()\r
-{\r
- /* Write the clipboard to a temp file, then let LoadGameFromFile()\r
- * do all the work. */\r
- char *buf;\r
- if (!PasteTextFromClipboard(&buf)) {\r
- return;\r
- }\r
- PasteGameFromString( buf );\r
-}\r
-\r
-/* [AS] Try to detect whether the clipboard contains FEN or PGN data */\r
-VOID PasteGameOrFENFromClipboard()\r
-{\r
- char *buf;\r
-// char *tmp;\r
- Board dummyBoard; int dummy; // [HGM] paste any\r
-\r
- if (!PasteTextFromClipboard(&buf)) {\r
-\r
- return;\r
- }\r
-\r
- // [HGM] paste any: make still smarter, to allow pasting of games without tags, recognize FEN in stead\r
- if(!ParseFEN(dummyBoard, &dummy, buf, 0) ) {\r
- PasteGameFromString( buf );\r
- }\r
- else {\r
- PasteFENFromString( buf );\r
- }\r
-}\r
-\r
-int \r
-PasteTextFromClipboard(char **text)\r
-{\r
- /* some (most?) of the error checking may be overkill, \r
- * but hey, this is Windows \r
- */\r
- HANDLE hClipMem;\r
- LPVOID lpClipMem;\r
- BOOL locked = FALSE;\r
- DWORD err;\r
- UINT lockCount;\r
-\r
- if (!OpenClipboard(hwndMain)) {\r
- DisplayError(_("Unable to open clipboard."), 0);\r
- return FALSE;\r
- }\r
- hClipMem = GetClipboardData(CF_TEXT);\r
- if (hClipMem == NULL) {\r
- CloseClipboard();\r
- DisplayError(_("No text in clipboard."), 0);\r
- return FALSE;\r
- }\r
- lpClipMem = GlobalLock(hClipMem);\r
- if (lpClipMem == NULL) {\r
- CloseClipboard();\r
- DisplayError(_(_("Unable to lock clipboard memory.")), 0);\r
- return FALSE;\r
- }\r
- *text = (char *) malloc(GlobalSize(hClipMem)+1);\r
- if (!*text) {\r
- DisplayError(_("Unable to allocate memory for text string."), 0);\r
- CloseClipboard();\r
- return FALSE;\r
- }\r
- safeStrCpy(*text, lpClipMem, 1<<20 );\r
- if (appData.debugMode) {\r
- lockCount = GlobalFlags(hClipMem) & GMEM_LOCKCOUNT;\r
- fprintf(debugFP, "PasteTextFromClipboard(): lock count %d\n", lockCount);\r
- }\r
- SetLastError(NO_ERROR);\r
- /*suggested by Wilkin Ng*/\r
- lockCount = GlobalFlags(hClipMem) & GMEM_LOCKCOUNT;\r
- if (lockCount) {\r
- locked = GlobalUnlock(hClipMem);\r
- }\r
- err = GetLastError();\r
- if (appData.debugMode) {\r
- lockCount = GlobalFlags(hClipMem) & GMEM_LOCKCOUNT;\r
- fprintf(debugFP, "PasteTextFromClipboard(): lock count %d\n", lockCount);\r
- }\r
- if (!locked) {\r
- locked = !((err == NO_ERROR) || (err == ERROR_NOT_LOCKED));\r
- if (appData.debugMode) {\r
- fprintf(debugFP, \r
- "PasteTextFromClipboard(): err %d locked %d\n", (int)err, locked);\r
- }\r
- }\r
- if (locked) \r
- DisplayError(_("Unable to unlock clipboard memory."), 0);\r
- \r
- if (!CloseClipboard())\r
- DisplayError(_("Unable to close clipboard."), 0);\r
- \r
- return TRUE;\r
-}\r
-\r
-VOID\r
-DeleteClipboardTempFiles()\r
-{\r
- if (copyTemp) remove(copyTemp);\r
- if (pasteTemp) remove(pasteTemp);\r
-}\r