-/*\r
- * Engine output (PV)\r
- *\r
- * Author: Alessandro Scotti (Dec 2005)\r
- *\r
- * ------------------------------------------------------------------------\r
- * This program is free software; you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation; either version 2 of the License, or\r
- * (at your option) any later version.\r
- *\r
- * This program is distributed in the hope that it will be useful,\r
- * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\r
- * GNU General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program; if not, write to the Free Software\r
- * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.\r
- * ------------------------------------------------------------------------\r
- */\r
-#include "config.h"\r
-\r
-#include <windows.h> /* required for all Windows applications */\r
-#include <richedit.h>\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include <malloc.h>\r
-#include <commdlg.h>\r
-#include <dlgs.h>\r
-\r
-#include "common.h"\r
-#include "winboard.h"\r
-#include "frontend.h"\r
-#include "backend.h"\r
-\r
-#include "wsnap.h"\r
-\r
-VOID EngineOutputPopUp();\r
-VOID EngineOutputPopDown();\r
-BOOL EngineOutputIsUp();\r
-\r
-#define SHOW_PONDERING\r
-\r
-/* Imports from backend.c */\r
-char * SavePart(char *str);\r
-\r
-/* Imports from winboard.c */\r
-extern HWND engineOutputDialog;\r
-extern BOOLEAN engineOutputDialogUp;\r
-\r
-extern HINSTANCE hInst;\r
-extern HWND hwndMain;\r
-\r
-extern WindowPlacement wpEngineOutput;\r
-\r
-/* Module variables */\r
-#define H_MARGIN 2\r
-#define V_MARGIN 2\r
-#define LABEL_V_DISTANCE 1 /* Distance between label and memo */\r
-#define SPLITTER_SIZE 4 /* Distance between first memo and second label */\r
-\r
-#define ICON_SIZE 14\r
-\r
-#define STATE_UNKNOWN -1\r
-#define STATE_THINKING 0\r
-#define STATE_IDLE 1\r
-#define STATE_PONDERING 2\r
-#define STATE_ANALYZING 3\r
-\r
-static int windowMode = 1;\r
-\r
-static BOOL needInit = TRUE;\r
-\r
-static HICON hiColorBlack = NULL;\r
-static HICON hiColorWhite = NULL;\r
-static HICON hiColorUnknown = NULL;\r
-static HICON hiClear = NULL;\r
-static HICON hiPondering = NULL;\r
-static HICON hiThinking = NULL;\r
-static HICON hiAnalyzing = NULL;\r
-\r
-static int lastDepth[2] = { -1, -1 };\r
-static int lastForwardMostMove[2] = { -1, -1 };\r
-static int engineState[2] = { -1, -1 };\r
-\r
-typedef struct {\r
- HWND hColorIcon;\r
- HWND hLabel;\r
- HWND hStateIcon;\r
- HWND hStateData;\r
- HWND hLabelNPS;\r
- HWND hMemo;\r
- char * name;\r
- int which;\r
- int depth;\r
- unsigned long nodes;\r
- int score;\r
- int time;\r
- char * pv;\r
- char * hint;\r
- int an_move_index;\r
- int an_move_count;\r
-} EngineOutputData;\r
-\r
-static HICON LoadIconEx( int id )\r
-{\r
- return LoadImage( hInst, MAKEINTRESOURCE(id), IMAGE_ICON, ICON_SIZE, ICON_SIZE, 0 );\r
-}\r
-\r
-static VOID InitializeEngineOutput()\r
-{\r
- if( needInit ) {\r
- hiColorBlack = LoadIconEx( IDI_BLACK_14 );\r
- hiColorWhite = LoadIconEx( IDI_WHITE_14 );\r
- hiColorUnknown = LoadIconEx( IDI_UNKNOWN_14 );\r
- hiClear = LoadIconEx( IDI_TRANS_14 );\r
- hiPondering = LoadIconEx( IDI_PONDER_14 );\r
- hiThinking = LoadIconEx( IDI_CLOCK_14 );\r
- hiAnalyzing = LoadIconEx( IDI_ANALYZE2_14 );\r
- needInit = FALSE;\r
- }\r
-}\r
-\r
-static VOID SetControlPos( HWND hDlg, int id, int x, int y, int width, int height )\r
-{\r
- HWND hControl = GetDlgItem( hDlg, id );\r
-\r
- SetWindowPos( hControl, HWND_TOP, x, y, width, height, SWP_NOZORDER );\r
-}\r
-\r
-#define HIDDEN_X 20000\r
-#define HIDDEN_Y 20000\r
-\r
-static VOID HideControl( HWND hDlg, int id )\r
-{\r
- HWND hControl = GetDlgItem( hDlg, id );\r
- RECT rc;\r
-\r
- GetWindowRect( hControl, &rc );\r
-\r
- /* \r
- Avoid hiding an already hidden control, because that causes many\r
- unnecessary WM_ERASEBKGND messages!\r
- */\r
- if( rc.left != HIDDEN_X || rc.top != HIDDEN_Y ) {\r
- SetControlPos( hDlg, id, 20000, 20000, 100, 100 );\r
- }\r
-}\r
-\r
-static int GetControlWidth( HWND hDlg, int id )\r
-{\r
- RECT rc;\r
-\r
- GetWindowRect( GetDlgItem( hDlg, id ), &rc );\r
-\r
- return rc.right - rc.left;\r
-}\r
-\r
-static int GetControlHeight( HWND hDlg, int id )\r
-{\r
- RECT rc;\r
-\r
- GetWindowRect( GetDlgItem( hDlg, id ), &rc );\r
-\r
- return rc.bottom - rc.top;\r
-}\r
-\r
-static int GetHeaderHeight()\r
-{\r
- int result = GetControlHeight( engineOutputDialog, IDC_EngineLabel1 );\r
-\r
- if( result < ICON_SIZE ) result = ICON_SIZE;\r
-\r
- return result;\r
-}\r
-\r
-#define ENGINE_COLOR_WHITE 'w'\r
-#define ENGINE_COLOR_BLACK 'b'\r
-#define ENGINE_COLOR_UNKNOWN ' '\r
-\r
-char GetEngineColor( int which )\r
-{\r
- char result = ENGINE_COLOR_UNKNOWN;\r
-\r
- if( which == 0 || which == 1 ) {\r
- ChessProgramState * cps;\r
-\r
- switch (gameMode) {\r
- case MachinePlaysBlack:\r
- case IcsPlayingBlack:\r
- result = ENGINE_COLOR_BLACK;\r
- break;\r
- case MachinePlaysWhite:\r
- case IcsPlayingWhite:\r
- result = ENGINE_COLOR_WHITE;\r
- break;\r
- case AnalyzeMode:\r
- case AnalyzeFile:\r
- result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;\r
- break;\r
- case TwoMachinesPlay:\r
- cps = (which == 0) ? &first : &second;\r
- result = cps->twoMachinesColor[0];\r
- result = result == 'w' ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;\r
- break;\r
- }\r
- }\r
-\r
- return result;\r
-}\r
-\r
-char GetActiveEngineColor()\r
-{\r
- char result = ENGINE_COLOR_UNKNOWN;\r
-\r
- if( gameMode == TwoMachinesPlay ) {\r
- result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;\r
- }\r
-\r
- return result;\r
-}\r
-\r
-static int IsEnginePondering( int which )\r
-{\r
- int result = FALSE;\r
-\r
- switch (gameMode) {\r
- case MachinePlaysBlack:\r
- case IcsPlayingBlack:\r
- if( WhiteOnMove(forwardMostMove) ) result = TRUE;\r
- break;\r
- case MachinePlaysWhite:\r
- case IcsPlayingWhite:\r
- if( ! WhiteOnMove(forwardMostMove) ) result = TRUE;\r
- break;\r
- case TwoMachinesPlay:\r
- if( GetActiveEngineColor() != ENGINE_COLOR_UNKNOWN ) {\r
- if( GetEngineColor( which ) != GetActiveEngineColor() ) result = TRUE;\r
- }\r
- break;\r
- }\r
-\r
- return result;\r
-}\r
-\r
-static VOID PositionControlSet( HWND hDlg, int x, int y, int clientWidth, int memoHeight, int idColor, int idEngineLabel, int idNPS, int idMemo, int idStateIcon, int idStateData )\r
-{\r
- int label_x = x + ICON_SIZE + H_MARGIN;\r
- int label_h = GetControlHeight( hDlg, IDC_EngineLabel1 );\r
- int label_y = y + ICON_SIZE - label_h;\r
- int nps_w = GetControlWidth( hDlg, IDC_Engine1_NPS );\r
- int nps_x = clientWidth - H_MARGIN - nps_w;\r
- int state_data_w = GetControlWidth( hDlg, IDC_StateData1 );\r
- int state_data_x = nps_x - H_MARGIN - state_data_w;\r
- int state_icon_x = state_data_x - ICON_SIZE - 2;\r
- int max_w = clientWidth - 2*H_MARGIN;\r
- int memo_y = y + ICON_SIZE + LABEL_V_DISTANCE;\r
-\r
- SetControlPos( hDlg, idColor, x, y, ICON_SIZE, ICON_SIZE );\r
- SetControlPos( hDlg, idEngineLabel, label_x, label_y, state_icon_x - label_x, label_h );\r
- SetControlPos( hDlg, idStateIcon, state_icon_x, y, ICON_SIZE, ICON_SIZE );\r
- SetControlPos( hDlg, idStateData, state_data_x, label_y, state_data_w, label_h );\r
- SetControlPos( hDlg, idNPS, nps_x, label_y, nps_w, label_h );\r
- SetControlPos( hDlg, idMemo, x, memo_y, max_w, memoHeight );\r
-}\r
-\r
-static VOID ResizeWindowControls( HWND hDlg, int mode )\r
-{\r
- RECT rc;\r
- int headerHeight = GetHeaderHeight();\r
- int labelHeight = GetControlHeight( hDlg, IDC_EngineLabel1 );\r
- int labelOffset = H_MARGIN + ICON_SIZE + H_MARGIN;\r
- int labelDeltaY = ICON_SIZE - labelHeight;\r
- int clientWidth;\r
- int clientHeight;\r
- int maxControlWidth;\r
- int npsWidth;\r
-\r
- /* Initialize variables */\r
- GetClientRect( hDlg, &rc );\r
-\r
- clientWidth = rc.right - rc.left;\r
- clientHeight = rc.bottom - rc.top;\r
-\r
- maxControlWidth = clientWidth - 2*H_MARGIN;\r
-\r
- npsWidth = GetControlWidth( hDlg, IDC_Engine1_NPS );\r
-\r
- /* Resize controls */\r
- if( mode == 0 ) {\r
- /* One engine */\r
- PositionControlSet( hDlg, H_MARGIN, V_MARGIN, \r
- clientWidth, \r
- clientHeight - V_MARGIN - LABEL_V_DISTANCE - headerHeight- V_MARGIN,\r
- IDC_Color1, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineMemo1, IDC_StateIcon1, IDC_StateData1 );\r
-\r
- /* Hide controls for the second engine */\r
- HideControl( hDlg, IDC_Color2 );\r
- HideControl( hDlg, IDC_EngineLabel2 );\r
- HideControl( hDlg, IDC_StateIcon2 );\r
- HideControl( hDlg, IDC_StateData2 );\r
- HideControl( hDlg, IDC_Engine2_NPS );\r
- HideControl( hDlg, IDC_EngineMemo2 );\r
- SendDlgItemMessage( hDlg, IDC_EngineMemo2, WM_SETTEXT, 0, (LPARAM) "" );\r
- /* TODO: we should also hide/disable them!!! what about tab stops?!?! */\r
- }\r
- else {\r
- /* Two engines */\r
- int memo_h = (clientHeight - headerHeight*2 - V_MARGIN*2 - LABEL_V_DISTANCE*2 - SPLITTER_SIZE) / 2;\r
- int header1_y = V_MARGIN;\r
- int header2_y = V_MARGIN + headerHeight + LABEL_V_DISTANCE + memo_h + SPLITTER_SIZE;\r
-\r
- PositionControlSet( hDlg, H_MARGIN, header1_y, clientWidth, memo_h,\r
- IDC_Color1, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineMemo1, IDC_StateIcon1, IDC_StateData1 );\r
-\r
- PositionControlSet( hDlg, H_MARGIN, header2_y, clientWidth, memo_h,\r
- IDC_Color2, IDC_EngineLabel2, IDC_Engine2_NPS, IDC_EngineMemo2, IDC_StateIcon2, IDC_StateData2 );\r
- }\r
-\r
- InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo1), NULL, FALSE );\r
- InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo2), NULL, FALSE );\r
-}\r
-\r
-static VOID SetDisplayMode( int mode )\r
-{\r
- if( windowMode != mode ) {\r
- windowMode = mode;\r
-\r
- ResizeWindowControls( engineOutputDialog, mode );\r
- }\r
-}\r
-\r
-static VOID VerifyDisplayMode()\r
-{\r
- int mode;\r
-\r
- /* Get proper mode for current game */\r
- switch( gameMode ) {\r
- case AnalyzeMode:\r
- case AnalyzeFile:\r
- case MachinePlaysWhite:\r
- case MachinePlaysBlack:\r
- case IcsPlayingWhite:\r
- case IcsPlayingBlack:\r
- mode = 0;\r
- break;\r
- case TwoMachinesPlay:\r
- mode = 1;\r
- break;\r
- default:\r
- /* Do not change */\r
- return;\r
- }\r
-\r
- SetDisplayMode( mode );\r
-}\r
-\r
-static VOID InsertIntoMemo( HWND hMemo, char * text )\r
-{\r
- SendMessage( hMemo, EM_SETSEL, 0, 0 );\r
-\r
- SendMessage( hMemo, EM_REPLACESEL, (WPARAM) FALSE, (LPARAM) text );\r
-}\r
-\r
-static VOID SetIcon( HWND hControl, HICON hIcon )\r
-{\r
- if( hIcon != NULL ) {\r
- SendMessage( hControl, STM_SETICON, (WPARAM) hIcon, 0 );\r
- }\r
-}\r
-\r
-static VOID SetEngineColorIcon( HWND hControl, int which )\r
-{\r
- char color = GetEngineColor(which);\r
- HICON hicon = NULL;\r
-\r
- if( color == ENGINE_COLOR_BLACK )\r
- hicon = hiColorBlack;\r
- else if( color == ENGINE_COLOR_WHITE )\r
- hicon = hiColorWhite;\r
- else\r
- hicon = hiColorUnknown;\r
-\r
- SetIcon( hControl, hicon );\r
-}\r
-\r
-static SetEngineState( int which, int state, char * state_data )\r
-{\r
- int x_which = 1 - which;\r
- HWND hStateIcon = GetDlgItem( engineOutputDialog, which == 0 ? IDC_StateIcon1 : IDC_StateIcon2 );\r
- HWND hStateData = GetDlgItem( engineOutputDialog, which == 0 ? IDC_StateData1 : IDC_StateData2 );\r
-\r
- if( engineState[ which ] != state ) {\r
- engineState[ which ] = state;\r
-\r
- switch( state ) {\r
- case STATE_THINKING:\r
- SetIcon( hStateIcon, hiThinking );\r
- if( engineState[ x_which ] == STATE_THINKING ) {\r
- SetEngineState( x_which, STATE_IDLE, "" );\r
- }\r
- break;\r
- case STATE_PONDERING:\r
- SetIcon( hStateIcon, hiPondering );\r
- break;\r
- case STATE_ANALYZING:\r
- SetIcon( hStateIcon, hiAnalyzing );\r
- break;\r
- default:\r
- SetIcon( hStateIcon, hiClear );\r
- break;\r
- }\r
- }\r
-\r
- if( state_data != 0 ) {\r
- SetWindowText( hStateData, state_data );\r
- }\r
-}\r
-\r
-#define MAX_NAME_LENGTH 32\r
-\r
-static VOID UpdateControls( EngineOutputData * ed )\r
-{\r
- BOOL isPondering = FALSE;\r
-\r
- char s_label[MAX_NAME_LENGTH + 32];\r
- \r
- char * name = ed->name;\r
-\r
- /* Label */\r
- if( name == 0 || *name == '\0' ) {\r
- name = "?";\r
- }\r
-\r
- strncpy( s_label, name, MAX_NAME_LENGTH );\r
- s_label[ MAX_NAME_LENGTH-1 ] = '\0';\r
-\r
-#ifdef SHOW_PONDERING\r
- if( IsEnginePondering( ed->which ) ) {\r
- char buf[8];\r
-\r
- buf[0] = '\0';\r
-\r
- if( ed->hint != 0 && *ed->hint != '\0' ) {\r
- strncpy( buf, ed->hint, sizeof(buf) );\r
- buf[sizeof(buf)-1] = '\0';\r
- }\r
- else if( ed->pv != 0 && *ed->pv != '\0' ) {\r
- char * sep = strchr( ed->pv, ' ' );\r
- int buflen = sizeof(buf);\r
-\r
- if( sep != NULL ) {\r
- buflen = sep - ed->pv + 1;\r
- if( buflen > sizeof(buf) ) buflen = sizeof(buf);\r
- }\r
-\r
- strncpy( buf, ed->pv, buflen );\r
- buf[ buflen-1 ] = '\0';\r
- }\r
-\r
- SetEngineState( ed->which, STATE_PONDERING, buf );\r
- }\r
- else if( gameMode == TwoMachinesPlay ) {\r
- SetEngineState( ed->which, STATE_THINKING, "" );\r
- }\r
- else if( gameMode == AnalyzeMode || gameMode == AnalyzeFile ) {\r
- char buf[64];\r
- int time_secs = ed->time / 100;\r
- int time_mins = time_secs / 60;\r
-\r
- buf[0] = '\0';\r
-\r
- if( ed->an_move_index != 0 && ed->an_move_count != 0 && *ed->hint != '\0' ) {\r
- char mov[16];\r
-\r
- strncpy( mov, ed->hint, sizeof(mov) );\r
- mov[ sizeof(mov)-1 ] = '\0';\r
-\r
- sprintf( buf, "%d/%d: %s [%02d:%02d:%02d]", ed->an_move_index, ed->an_move_count, mov, time_mins / 60, time_mins % 60, time_secs % 60 );\r
- }\r
-\r
- SetEngineState( ed->which, STATE_ANALYZING, buf );\r
- }\r
- else {\r
- SetEngineState( ed->which, STATE_IDLE, "" );\r
- }\r
-#endif\r
-\r
- SetWindowText( ed->hLabel, s_label );\r
-\r
- s_label[0] = '\0';\r
-\r
- if( ed->time > 0 && ed->nodes > 0 ) {\r
- unsigned long nps_100 = ed->nodes / ed->time;\r
-\r
- if( nps_100 < 100000 ) {\r
- sprintf( s_label, "NPS: %lu", nps_100 * 100 );\r
- }\r
- else {\r
- sprintf( s_label, "NPS: %.1fk", nps_100 / 10.0 );\r
- }\r
- }\r
-\r
- SetWindowText( ed->hLabelNPS, s_label );\r
-\r
- /* Memo */\r
- if( ed->pv != 0 && *ed->pv != '\0' ) {\r
- char s_nodes[24];\r
- char s_score[16];\r
- char s_time[24];\r
- char buf[256];\r
- int buflen;\r
- int time_secs = ed->time / 100;\r
- int time_cent = ed->time % 100;\r
-\r
- /* Nodes */\r
- if( ed->nodes < 1000000 ) {\r
- sprintf( s_nodes, "%lu", ed->nodes );\r
- }\r
- else {\r
- sprintf( s_nodes, "%.1fM", ed->nodes / 1000000.0 );\r
- }\r
-\r
- /* Score */\r
- if( ed->score > 0 ) {\r
- sprintf( s_score, "+%.2f", ed->score / 100.0 );\r
- }\r
- else {\r
- sprintf( s_score, "%.2f", ed->score / 100.0 );\r
- }\r
-\r
- /* Time */\r
- sprintf( s_time, "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent );\r
-\r
- /* Put all together... */\r
- sprintf( buf, "%3d\t%s\t%s\t%s\t", ed->depth, s_score, s_nodes, s_time );\r
-\r
- /* Add PV */\r
- buflen = strlen(buf);\r
-\r
- strncpy( buf + buflen, ed->pv, sizeof(buf) - buflen );\r
-\r
- buf[ sizeof(buf) - 3 ] = '\0';\r
-\r
- strcat( buf + buflen, "\r\n" );\r
-\r
- /* Update memo */\r
- InsertIntoMemo( ed->hMemo, buf );\r
- }\r
-\r
- /* Colors */\r
- SetEngineColorIcon( ed->hColorIcon, ed->which );\r
-}\r
-\r
-LRESULT CALLBACK EngineOutputProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )\r
-{\r
- static SnapData sd;\r
-\r
- switch (message) {\r
- case WM_INITDIALOG:\r
- if( engineOutputDialog == NULL ) {\r
- engineOutputDialog = hDlg;\r
-\r
- RestoreWindowPlacement( hDlg, &wpEngineOutput ); /* Restore window placement */\r
-\r
- ResizeWindowControls( hDlg, windowMode );\r
-\r
- SetEngineState( 0, STATE_IDLE, "" );\r
- SetEngineState( 1, STATE_IDLE, "" );\r
- }\r
-\r
- return FALSE;\r
-\r
- case WM_COMMAND:\r
- switch (LOWORD(wParam)) {\r
- case IDOK:\r
- EndDialog(hDlg, TRUE);\r
- return TRUE;\r
-\r
- case IDCANCEL:\r
- EndDialog(hDlg, FALSE);\r
- return TRUE;\r
-\r
- default:\r
- break;\r
- }\r
-\r
- break;\r
-\r
- case WM_GETMINMAXINFO:\r
- {\r
- MINMAXINFO * mmi = (MINMAXINFO *) lParam;\r
- \r
- mmi->ptMinTrackSize.x = 100;\r
- mmi->ptMinTrackSize.y = 160;\r
- }\r
- break;\r
-\r
- case WM_CLOSE:\r
- EngineOutputPopDown();\r
- break;\r
-\r
- case WM_SIZE:\r
- ResizeWindowControls( hDlg, windowMode );\r
- break;\r
-\r
- case WM_ENTERSIZEMOVE:\r
- return OnEnterSizeMove( &sd, hDlg, wParam, lParam );\r
-\r
- case WM_SIZING:\r
- return OnSizing( &sd, hDlg, wParam, lParam );\r
-\r
- case WM_MOVING:\r
- return OnMoving( &sd, hDlg, wParam, lParam );\r
-\r
- case WM_EXITSIZEMOVE:\r
- return OnExitSizeMove( &sd, hDlg, wParam, lParam );\r
- }\r
-\r
- return FALSE;\r
-}\r
-\r
-VOID EngineOutputPopUp()\r
-{\r
- FARPROC lpProc;\r
-\r
- if( needInit ) {\r
- InitializeEngineOutput();\r
- }\r
- \r
- CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_CHECKED);\r
-\r
- if( engineOutputDialog ) {\r
- SendMessage( engineOutputDialog, WM_INITDIALOG, 0, 0 );\r
-\r
- if( ! engineOutputDialogUp ) {\r
- ShowWindow(engineOutputDialog, SW_SHOW);\r
- }\r
- }\r
- else {\r
- lpProc = MakeProcInstance( (FARPROC) EngineOutputProc, hInst );\r
-\r
- /* Note to self: dialog must have the WS_VISIBLE style set, otherwise it's not shown! */\r
- CreateDialog( hInst, MAKEINTRESOURCE(DLG_EngineOutput), hwndMain, (DLGPROC)lpProc );\r
-\r
- FreeProcInstance(lpProc);\r
- }\r
-\r
- engineOutputDialogUp = TRUE;\r
- ShowThinkingEvent(); // [HGM] thinking: might need to prompt engine for thinking output
-}\r
-\r
-VOID EngineOutputPopDown()\r
-{\r
- CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_UNCHECKED);\r
-\r
- if( engineOutputDialog ) {\r
- ShowWindow(engineOutputDialog, SW_HIDE);\r
- }\r
-\r
- engineOutputDialogUp = FALSE;\r
- ShowThinkingEvent(); // [HGM] thinking: might need to shut off thinking output
-}\r
-\r
-BOOL EngineOutputIsUp()\r
-{\r
- return engineOutputDialogUp;\r
-}\r
-\r
-VOID EngineOutputUpdate( FrontEndProgramStats * stats )\r
-{\r
- EngineOutputData ed;\r
- BOOL clearMemo = FALSE;\r
- int which;\r
- int depth;\r
-\r
- if( stats == 0 ) {\r
- SetEngineState( 0, STATE_IDLE, "" );\r
- SetEngineState( 1, STATE_IDLE, "" );\r
- return;\r
- }\r
-\r
- which = stats->which;\r
- depth = stats->depth;\r
-\r
- if( which < 0 || which > 1 || depth < 0 || stats->time < 0 || stats->pv == 0 ) {\r
- return;\r
- }\r
-\r
- if( engineOutputDialog == NULL ) {\r
- return;\r
- }\r
-\r
- VerifyDisplayMode();\r
-\r
- ed.which = which;\r
- ed.depth = depth;\r
- ed.nodes = stats->nodes;\r
- ed.score = stats->score;\r
- ed.time = stats->time;\r
- ed.pv = stats->pv;\r
- ed.hint = stats->hint;\r
- ed.an_move_index = stats->an_move_index;\r
- ed.an_move_count = stats->an_move_count;\r
-\r
- /* Get target control */\r
- if( which == 0 ) {\r
- ed.hColorIcon = GetDlgItem( engineOutputDialog, IDC_Color1 );\r
- ed.hLabel = GetDlgItem( engineOutputDialog, IDC_EngineLabel1 );\r
- ed.hStateIcon = GetDlgItem( engineOutputDialog, IDC_StateIcon1 );\r
- ed.hStateData = GetDlgItem( engineOutputDialog, IDC_StateData1 );\r
- ed.hLabelNPS = GetDlgItem( engineOutputDialog, IDC_Engine1_NPS );\r
- ed.hMemo = GetDlgItem( engineOutputDialog, IDC_EngineMemo1 );\r
- ed.name = first.tidy;\r
- }\r
- else {\r
- ed.hColorIcon = GetDlgItem( engineOutputDialog, IDC_Color2 );\r
- ed.hLabel = GetDlgItem( engineOutputDialog, IDC_EngineLabel2 );\r
- ed.hStateIcon = GetDlgItem( engineOutputDialog, IDC_StateIcon2 );\r
- ed.hStateData = GetDlgItem( engineOutputDialog, IDC_StateData2 );\r
- ed.hLabelNPS = GetDlgItem( engineOutputDialog, IDC_Engine2_NPS );\r
- ed.hMemo = GetDlgItem( engineOutputDialog, IDC_EngineMemo2 );\r
- ed.name = second.tidy;\r
- }\r
-\r
- /* Clear memo if needed */\r
- if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1) ) {\r
- clearMemo = TRUE;\r
- }\r
-\r
- if( lastForwardMostMove[which] != forwardMostMove ) {\r
- clearMemo = TRUE;\r
- }\r
-\r
- if( clearMemo ) {\r
- SendMessage( ed.hMemo, WM_SETTEXT, 0, (LPARAM) "" );\r
- }\r
-\r
- /* Update */\r
- lastDepth[which] = depth;\r
- lastForwardMostMove[which] = forwardMostMove;\r
-\r
- if( ed.pv != 0 && ed.pv[0] == ' ' ) {\r
- if( strncmp( ed.pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */\r
- ed.pv = "";\r
- }\r
- }\r
-\r
- UpdateControls( &ed );\r
-}\r
+/*
+ * Engine output (PV)
+ *
+ * Author: Alessandro Scotti (Dec 2005)
+ *
+ * ------------------------------------------------------------------------
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+ * ------------------------------------------------------------------------
+ */
+#include "config.h"
+
+#include <windows.h> /* required for all Windows applications */
+#include <richedit.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <malloc.h>
+#include <commdlg.h>
+#include <dlgs.h>
+
+#include "common.h"
+#include "winboard.h"
+#include "frontend.h"
+#include "backend.h"
+
+#include "wsnap.h"
+
+// [HGM] define numbers to indicate icons, for referring to them in platform-independent way
+#define nColorBlack 1
+#define nColorWhite 2
+#define nColorUnknown 3
+#define nClear 4
+#define nPondering 5
+#define nThinking 6
+#define nAnalyzing 7
+
+HICON icons[8]; // [HGM] this front-end array translates back-end icon indicator to handle
+
+// [HGM] same for output fields (note that there are two of each type, one per color)
+#define nColorIcon 1
+#define nStateIcon 2
+#define nLabel 3
+#define nStateData 4
+#define nLabelNPS 5
+#define nMemo 6
+
+HWND outputField[2][7]; // [HGM] front-end array to translate output field to window handle
+
+void EngineOutputPopUp();
+void EngineOutputPopDown();
+int EngineOutputIsUp();
+
+#define SHOW_PONDERING
+
+/* Imports from backend.c */
+char * SavePart(char *str);
+extern int opponentKibitzes;
+
+/* Imports from winboard.c */
+extern HWND engineOutputDialog;
+extern int engineOutputDialogUp;
+
+extern HINSTANCE hInst;
+extern HWND hwndMain;
+
+extern WindowPlacement wpEngineOutput;
+
+/* Module variables */
+#define H_MARGIN 2
+#define V_MARGIN 2
+#define LABEL_V_DISTANCE 1 /* Distance between label and memo */
+#define SPLITTER_SIZE 4 /* Distance between first memo and second label */
+
+#define ICON_SIZE 14
+
+#define STATE_UNKNOWN -1
+#define STATE_THINKING 0
+#define STATE_IDLE 1
+#define STATE_PONDERING 2
+#define STATE_ANALYZING 3
+
+static int windowMode = 1;
+
+static int needInit = TRUE;
+
+static int lastDepth[2] = { -1, -1 };
+static int lastForwardMostMove[2] = { -1, -1 };
+static int engineState[2] = { -1, -1 };
+
+typedef struct {
+// HWND hColorIcon; // [HGM] the output-control handles are no loger passed,
+// HWND hLabel; // to give better front-end / back-end separation
+// HWND hStateIcon; // the front-end routines now get them from a (front-end)
+// HWND hStateData; // table, indexed by output-field indicators.
+// HWND hLabelNPS;
+// HWND hMemo;
+ char * name;
+ int which;
+ int depth;
+ unsigned long nodes;
+ int score;
+ int time;
+ char * pv;
+ char * hint;
+ int an_move_index;
+ int an_move_count;
+} EngineOutputData;
+
+static VerifyDisplayMode();
+static void UpdateControls( EngineOutputData * ed );
+static SetEngineState( int which, int state, char * state_data );
+
+// front end
+static HICON LoadIconEx( int id )
+{
+ return LoadImage( hInst, MAKEINTRESOURCE(id), IMAGE_ICON, ICON_SIZE, ICON_SIZE, 0 );
+}
+
+// [HGM] the platform-dependent way of indicating where output should go is now all
+// concentrated here, where a table of platform-dependent handles are initialized.
+// This cleanses most other routines of front-end stuff, so they can go into the back end.
+static void InitializeEngineOutput()
+{
+ // if( needInit ) { // needInit was already tested before call
+ // [HGM] made this into a table, rather than separate global variables
+ icons[nColorBlack] = LoadIconEx( IDI_BLACK_14 );
+ icons[nColorWhite] = LoadIconEx( IDI_WHITE_14 );
+ icons[nColorUnknown] = LoadIconEx( IDI_UNKNOWN_14 );
+ icons[nClear] = LoadIconEx( IDI_TRANS_14 );
+ icons[nPondering] = LoadIconEx( IDI_PONDER_14 );
+ icons[nThinking] = LoadIconEx( IDI_CLOCK_14 );
+ icons[nAnalyzing] = LoadIconEx( IDI_ANALYZE2_14 );
+
+ // [HGM] also make a table of handles to output controls
+ // Note that engineOutputDialog must be defined first!
+ outputField[0][nColorIcon] = GetDlgItem( engineOutputDialog, IDC_Color1 );
+ outputField[0][nLabel] = GetDlgItem( engineOutputDialog, IDC_EngineLabel1 );
+ outputField[0][nStateIcon] = GetDlgItem( engineOutputDialog, IDC_StateIcon1 );
+ outputField[0][nStateData] = GetDlgItem( engineOutputDialog, IDC_StateData1 );
+ outputField[0][nLabelNPS] = GetDlgItem( engineOutputDialog, IDC_Engine1_NPS );
+ outputField[0][nMemo] = GetDlgItem( engineOutputDialog, IDC_EngineMemo1 );
+
+ outputField[1][nColorIcon] = GetDlgItem( engineOutputDialog, IDC_Color2 );
+ outputField[1][nLabel] = GetDlgItem( engineOutputDialog, IDC_EngineLabel2 );
+ outputField[1][nStateIcon] = GetDlgItem( engineOutputDialog, IDC_StateIcon2 );
+ outputField[1][nStateData] = GetDlgItem( engineOutputDialog, IDC_StateData2 );
+ outputField[1][nLabelNPS] = GetDlgItem( engineOutputDialog, IDC_Engine2_NPS );
+ outputField[1][nMemo] = GetDlgItem( engineOutputDialog, IDC_EngineMemo2 );
+// needInit = FALSE;
+// }
+}
+
+// front end
+static void SetControlPos( HWND hDlg, int id, int x, int y, int width, int height )
+{
+ HWND hControl = GetDlgItem( hDlg, id );
+
+ SetWindowPos( hControl, HWND_TOP, x, y, width, height, SWP_NOZORDER );
+}
+
+#define HIDDEN_X 20000
+#define HIDDEN_Y 20000
+
+// front end
+static void HideControl( HWND hDlg, int id )
+{
+ HWND hControl = GetDlgItem( hDlg, id );
+ RECT rc;
+
+ GetWindowRect( hControl, &rc );
+
+ /*
+ Avoid hiding an already hidden control, because that causes many
+ unnecessary WM_ERASEBKGND messages!
+ */
+ if( rc.left != HIDDEN_X || rc.top != HIDDEN_Y ) {
+ SetControlPos( hDlg, id, 20000, 20000, 100, 100 );
+ }
+}
+
+// front end, although we might make GetWindowRect front end instead
+static int GetControlWidth( HWND hDlg, int id )
+{
+ RECT rc;
+
+ GetWindowRect( GetDlgItem( hDlg, id ), &rc );
+
+ return rc.right - rc.left;
+}
+
+// front end?
+static int GetControlHeight( HWND hDlg, int id )
+{
+ RECT rc;
+
+ GetWindowRect( GetDlgItem( hDlg, id ), &rc );
+
+ return rc.bottom - rc.top;
+}
+
+static int GetHeaderHeight()
+{
+ int result = GetControlHeight( engineOutputDialog, IDC_EngineLabel1 );
+
+ if( result < ICON_SIZE ) result = ICON_SIZE;
+
+ return result;
+}
+
+// The size calculations should be backend? If setControlPos is a platform-dependent way of doing things,
+// a platform-independent wrapper for it should be supplied.
+static void PositionControlSet( HWND hDlg, int x, int y, int clientWidth, int memoHeight, int idColor, int idEngineLabel, int idNPS, int idMemo, int idStateIcon, int idStateData )
+{
+ int label_x = x + ICON_SIZE + H_MARGIN;
+ int label_h = GetControlHeight( hDlg, IDC_EngineLabel1 );
+ int label_y = y + ICON_SIZE - label_h;
+ int nps_w = GetControlWidth( hDlg, IDC_Engine1_NPS );
+ int nps_x = clientWidth - H_MARGIN - nps_w;
+ int state_data_w = GetControlWidth( hDlg, IDC_StateData1 );
+ int state_data_x = nps_x - H_MARGIN - state_data_w;
+ int state_icon_x = state_data_x - ICON_SIZE - 2;
+ int max_w = clientWidth - 2*H_MARGIN;
+ int memo_y = y + ICON_SIZE + LABEL_V_DISTANCE;
+
+ SetControlPos( hDlg, idColor, x, y, ICON_SIZE, ICON_SIZE );
+ SetControlPos( hDlg, idEngineLabel, label_x, label_y, state_icon_x - label_x, label_h );
+ SetControlPos( hDlg, idStateIcon, state_icon_x, y, ICON_SIZE, ICON_SIZE );
+ SetControlPos( hDlg, idStateData, state_data_x, label_y, state_data_w, label_h );
+ SetControlPos( hDlg, idNPS, nps_x, label_y, nps_w, label_h );
+ SetControlPos( hDlg, idMemo, x, memo_y, max_w, memoHeight );
+}
+
+// Also here some of the size calculations should go to the back end, and their actual application to a front-end routine
+static void ResizeWindowControls( HWND hDlg, int mode )
+{
+ RECT rc;
+ int headerHeight = GetHeaderHeight();
+ int labelHeight = GetControlHeight( hDlg, IDC_EngineLabel1 );
+ int labelOffset = H_MARGIN + ICON_SIZE + H_MARGIN;
+ int labelDeltaY = ICON_SIZE - labelHeight;
+ int clientWidth;
+ int clientHeight;
+ int maxControlWidth;
+ int npsWidth;
+
+ /* Initialize variables */
+ GetClientRect( hDlg, &rc );
+
+ clientWidth = rc.right - rc.left;
+ clientHeight = rc.bottom - rc.top;
+
+ maxControlWidth = clientWidth - 2*H_MARGIN;
+
+ npsWidth = GetControlWidth( hDlg, IDC_Engine1_NPS );
+
+ /* Resize controls */
+ if( mode == 0 ) {
+ /* One engine */
+ PositionControlSet( hDlg, H_MARGIN, V_MARGIN,
+ clientWidth,
+ clientHeight - V_MARGIN - LABEL_V_DISTANCE - headerHeight- V_MARGIN,
+ IDC_Color1, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineMemo1, IDC_StateIcon1, IDC_StateData1 );
+
+ /* Hide controls for the second engine */
+ HideControl( hDlg, IDC_Color2 );
+ HideControl( hDlg, IDC_EngineLabel2 );
+ HideControl( hDlg, IDC_StateIcon2 );
+ HideControl( hDlg, IDC_StateData2 );
+ HideControl( hDlg, IDC_Engine2_NPS );
+ HideControl( hDlg, IDC_EngineMemo2 );
+ SendDlgItemMessage( hDlg, IDC_EngineMemo2, WM_SETTEXT, 0, (LPARAM) "" );
+ /* TODO: we should also hide/disable them!!! what about tab stops?!?! */
+ }
+ else {
+ /* Two engines */
+ int memo_h = (clientHeight - headerHeight*2 - V_MARGIN*2 - LABEL_V_DISTANCE*2 - SPLITTER_SIZE) / 2;
+ int header1_y = V_MARGIN;
+ int header2_y = V_MARGIN + headerHeight + LABEL_V_DISTANCE + memo_h + SPLITTER_SIZE;
+
+ PositionControlSet( hDlg, H_MARGIN, header1_y, clientWidth, memo_h,
+ IDC_Color1, IDC_EngineLabel1, IDC_Engine1_NPS, IDC_EngineMemo1, IDC_StateIcon1, IDC_StateData1 );
+
+ PositionControlSet( hDlg, H_MARGIN, header2_y, clientWidth, memo_h,
+ IDC_Color2, IDC_EngineLabel2, IDC_Engine2_NPS, IDC_EngineMemo2, IDC_StateIcon2, IDC_StateData2 );
+ }
+
+ InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo1), NULL, FALSE );
+ InvalidateRect( GetDlgItem(hDlg,IDC_EngineMemo2), NULL, FALSE );
+}
+
+// front end. Actual printing of PV lines into the output field
+static void InsertIntoMemo( int which, char * text )
+{
+ SendMessage( outputField[which][nMemo], EM_SETSEL, 0, 0 );
+
+ SendMessage( outputField[which][nMemo], EM_REPLACESEL, (WPARAM) FALSE, (LPARAM) text );
+}
+
+// front end. Associates an icon with an output field ("control" in Windows jargon).
+// [HGM] let it find out the output field from the 'which' number by itself
+static void SetIcon( int which, int field, int nIcon )
+{
+
+ if( nIcon != 0 ) {
+ SendMessage( outputField[which][field], STM_SETICON, (WPARAM) icons[nIcon], 0 );
+ }
+}
+
+// front end wrapper for SetWindowText, taking control number in stead of handle
+void DoSetWindowText(int which, int field, char *s_label)
+{
+ SetWindowText( outputField[which][field], s_label );
+}
+
+// This seems pure front end
+LRESULT CALLBACK EngineOutputProc( HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam )
+{
+ static SnapData sd;
+
+ switch (message) {
+ case WM_INITDIALOG:
+ if( engineOutputDialog == NULL ) {
+ engineOutputDialog = hDlg;
+
+ RestoreWindowPlacement( hDlg, &wpEngineOutput ); /* Restore window placement */
+
+ ResizeWindowControls( hDlg, windowMode );
+
+ SetEngineState( 0, STATE_IDLE, "" );
+ SetEngineState( 1, STATE_IDLE, "" );
+ }
+
+ return FALSE;
+
+ case WM_COMMAND:
+ switch (LOWORD(wParam)) {
+ case IDOK:
+ EndDialog(hDlg, TRUE);
+ return TRUE;
+
+ case IDCANCEL:
+ EndDialog(hDlg, FALSE);
+ return TRUE;
+
+ default:
+ break;
+ }
+
+ break;
+
+ case WM_GETMINMAXINFO:
+ {
+ MINMAXINFO * mmi = (MINMAXINFO *) lParam;
+
+ mmi->ptMinTrackSize.x = 100;
+ mmi->ptMinTrackSize.y = 160;
+ }
+ break;
+
+ case WM_CLOSE:
+ EngineOutputPopDown();
+ break;
+
+ case WM_SIZE:
+ ResizeWindowControls( hDlg, windowMode );
+ break;
+
+ case WM_ENTERSIZEMOVE:
+ return OnEnterSizeMove( &sd, hDlg, wParam, lParam );
+
+ case WM_SIZING:
+ return OnSizing( &sd, hDlg, wParam, lParam );
+
+ case WM_MOVING:
+ return OnMoving( &sd, hDlg, wParam, lParam );
+
+ case WM_EXITSIZEMOVE:
+ return OnExitSizeMove( &sd, hDlg, wParam, lParam );
+ }
+
+ return FALSE;
+}
+
+// front end
+void EngineOutputPopUp()
+{
+ FARPROC lpProc;
+
+ CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_CHECKED);
+
+ if( engineOutputDialog ) {
+ SendMessage( engineOutputDialog, WM_INITDIALOG, 0, 0 );
+
+ if( ! engineOutputDialogUp ) {
+ ShowWindow(engineOutputDialog, SW_SHOW);
+ }
+ }
+ else {
+ lpProc = MakeProcInstance( (FARPROC) EngineOutputProc, hInst );
+
+ /* Note to self: dialog must have the WS_VISIBLE style set, otherwise it's not shown! */
+ CreateDialog( hInst, MAKEINTRESOURCE(DLG_EngineOutput), hwndMain, (DLGPROC)lpProc );
+
+ FreeProcInstance(lpProc);
+ }
+
+ // [HGM] displaced to after creation of dialog, to allow initialization of output fields
+ if( needInit ) {
+ InitializeEngineOutput();
+ needInit = FALSE;
+ }
+
+ engineOutputDialogUp = TRUE;
+}
+
+// front end
+void EngineOutputPopDown()
+{
+ CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_UNCHECKED);
+
+ if( engineOutputDialog ) {
+ ShowWindow(engineOutputDialog, SW_HIDE);
+ }
+
+ engineOutputDialogUp = FALSE;
+}
+
+// front end. [HGM] Takes handle of output control from table, so only number is passed
+void DoClearMemo(int which)
+{
+ SendMessage( outputField[which][nMemo], WM_SETTEXT, 0, (LPARAM) "" );
+}
+
+//------------------------ pure back-end routines -------------------------------
+
+
+// back end, due to front-end wrapper for SetWindowText, and new SetIcon arguments
+static SetEngineState( int which, int state, char * state_data )
+{
+ int x_which = 1 - which;
+
+ if( engineState[ which ] != state ) {
+ engineState[ which ] = state;
+
+ switch( state ) {
+ case STATE_THINKING:
+ SetIcon( which, nStateIcon, nThinking );
+ if( engineState[ x_which ] == STATE_THINKING ) {
+ SetEngineState( x_which, STATE_IDLE, "" );
+ }
+ break;
+ case STATE_PONDERING:
+ SetIcon( which, nStateIcon, nPondering );
+ break;
+ case STATE_ANALYZING:
+ SetIcon( which, nStateIcon, nAnalyzing );
+ break;
+ default:
+ SetIcon( which, nStateIcon, nClear );
+ break;
+ }
+ }
+
+ if( state_data != 0 ) {
+ DoSetWindowText( which, nStateData, state_data );
+ }
+}
+
+// back end, now the front-end wrapper ClearMemo is used, and ed no longer contains handles.
+void EngineOutputUpdate( FrontEndProgramStats * stats )
+{
+ EngineOutputData ed;
+ int clearMemo = FALSE;
+ int which;
+ int depth;
+
+ if( stats == 0 ) {
+ SetEngineState( 0, STATE_IDLE, "" );
+ SetEngineState( 1, STATE_IDLE, "" );
+ return;
+ }
+
+ if(gameMode == IcsObserving) return; // [HGM] kibitz: shut up engine if we are observing an ICS game
+
+ which = stats->which;
+ depth = stats->depth;
+
+ if( which < 0 || which > 1 || depth < 0 || stats->time < 0 || stats->pv == 0 ) {
+ return;
+ }
+
+ if( engineOutputDialog == NULL ) {
+ return;
+ }
+
+ VerifyDisplayMode();
+
+ ed.which = which;
+ ed.depth = depth;
+ ed.nodes = stats->nodes;
+ ed.score = stats->score;
+ ed.time = stats->time;
+ ed.pv = stats->pv;
+ ed.hint = stats->hint;
+ ed.an_move_index = stats->an_move_index;
+ ed.an_move_count = stats->an_move_count;
+
+ /* Get target control. [HGM] this is moved to front end, which get them from a table */
+ if( which == 0 ) {
+ ed.name = first.tidy;
+ }
+ else {
+ ed.name = second.tidy;
+ }
+
+ /* Clear memo if needed */
+ if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1) ) {
+ clearMemo = TRUE;
+ }
+
+ if( lastForwardMostMove[which] != forwardMostMove ) {
+ clearMemo = TRUE;
+ }
+
+ if( clearMemo ) DoClearMemo(which);
+
+ /* Update */
+ lastDepth[which] = depth;
+ lastForwardMostMove[which] = forwardMostMove;
+
+ if( ed.pv != 0 && ed.pv[0] == ' ' ) {
+ if( strncmp( ed.pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */
+ ed.pv = "";
+ }
+ }
+
+ UpdateControls( &ed );
+}
+
+#define ENGINE_COLOR_WHITE 'w'
+#define ENGINE_COLOR_BLACK 'b'
+#define ENGINE_COLOR_UNKNOWN ' '
+
+// pure back end
+char GetEngineColor( int which )
+{
+ char result = ENGINE_COLOR_UNKNOWN;
+
+ if( which == 0 || which == 1 ) {
+ ChessProgramState * cps;
+
+ switch (gameMode) {
+ case MachinePlaysBlack:
+ case IcsPlayingBlack:
+ result = ENGINE_COLOR_BLACK;
+ break;
+ case MachinePlaysWhite:
+ case IcsPlayingWhite:
+ result = ENGINE_COLOR_WHITE;
+ break;
+ case AnalyzeMode:
+ case AnalyzeFile:
+ result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
+ break;
+ case TwoMachinesPlay:
+ cps = (which == 0) ? &first : &second;
+ result = cps->twoMachinesColor[0];
+ result = result == 'w' ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
+ break;
+ }
+ }
+
+ return result;
+}
+
+// pure back end
+char GetActiveEngineColor()
+{
+ char result = ENGINE_COLOR_UNKNOWN;
+
+ if( gameMode == TwoMachinesPlay ) {
+ result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK;
+ }
+
+ return result;
+}
+
+// pure back end
+static int IsEnginePondering( int which )
+{
+ int result = FALSE;
+
+ switch (gameMode) {
+ case MachinePlaysBlack:
+ case IcsPlayingBlack:
+ if( WhiteOnMove(forwardMostMove) ) result = TRUE;
+ break;
+ case MachinePlaysWhite:
+ case IcsPlayingWhite:
+ if( ! WhiteOnMove(forwardMostMove) ) result = TRUE;
+ break;
+ case TwoMachinesPlay:
+ if( GetActiveEngineColor() != ENGINE_COLOR_UNKNOWN ) {
+ if( GetEngineColor( which ) != GetActiveEngineColor() ) result = TRUE;
+ }
+ break;
+ }
+
+ return result;
+}
+
+// back end
+static void SetDisplayMode( int mode )
+{
+ if( windowMode != mode ) {
+ windowMode = mode;
+
+ ResizeWindowControls( engineOutputDialog, mode );
+ }
+}
+
+// pure back end
+static VerifyDisplayMode()
+{
+ int mode;
+
+ /* Get proper mode for current game */
+ switch( gameMode ) {
+ case AnalyzeMode:
+ case AnalyzeFile:
+ case MachinePlaysWhite:
+ case MachinePlaysBlack:
+ mode = 0;
+ break;
+ case IcsPlayingWhite:
+ case IcsPlayingBlack:
+ mode = appData.zippyPlay && opponentKibitzes; // [HGM] kibitz
+ break;
+ case TwoMachinesPlay:
+ mode = 1;
+ break;
+ default:
+ /* Do not change */
+ return;
+ }
+
+ SetDisplayMode( mode );
+}
+
+// back end. Determine what icon to se in the color-icon field, and print it
+static void SetEngineColorIcon( int which )
+{
+ char color = GetEngineColor(which);
+ int nicon = 0;
+
+ if( color == ENGINE_COLOR_BLACK )
+ nicon = nColorBlack;
+ else if( color == ENGINE_COLOR_WHITE )
+ nicon = nColorWhite;
+ else
+ nicon = nColorUnknown;
+
+ SetIcon( which, nColorIcon, nicon );
+}
+
+#define MAX_NAME_LENGTH 32
+
+// pure back end, now SetWindowText is called via wrapper DoSetWindowText
+static void UpdateControls( EngineOutputData * ed )
+{
+ int isPondering = FALSE;
+
+ char s_label[MAX_NAME_LENGTH + 32];
+
+ char * name = ed->name;
+
+ /* Label */
+ if( name == 0 || *name == '\0' ) {
+ name = "?";
+ }
+
+ strncpy( s_label, name, MAX_NAME_LENGTH );
+ s_label[ MAX_NAME_LENGTH-1 ] = '\0';
+
+#ifdef SHOW_PONDERING
+ if( IsEnginePondering( ed->which ) ) {
+ char buf[8];
+
+ buf[0] = '\0';
+
+ if( ed->hint != 0 && *ed->hint != '\0' ) {
+ strncpy( buf, ed->hint, sizeof(buf) );
+ buf[sizeof(buf)-1] = '\0';
+ }
+ else if( ed->pv != 0 && *ed->pv != '\0' ) {
+ char * sep = strchr( ed->pv, ' ' );
+ int buflen = sizeof(buf);
+
+ if( sep != NULL ) {
+ buflen = sep - ed->pv + 1;
+ if( buflen > sizeof(buf) ) buflen = sizeof(buf);
+ }
+
+ strncpy( buf, ed->pv, buflen );
+ buf[ buflen-1 ] = '\0';
+ }
+
+ SetEngineState( ed->which, STATE_PONDERING, buf );
+ }
+ else if( gameMode == TwoMachinesPlay ) {
+ SetEngineState( ed->which, STATE_THINKING, "" );
+ }
+ else if( gameMode == AnalyzeMode || gameMode == AnalyzeFile ) {
+ char buf[64];
+ int time_secs = ed->time / 100;
+ int time_mins = time_secs / 60;
+
+ buf[0] = '\0';
+
+ if( ed->an_move_index != 0 && ed->an_move_count != 0 && *ed->hint != '\0' ) {
+ char mov[16];
+
+ strncpy( mov, ed->hint, sizeof(mov) );
+ mov[ sizeof(mov)-1 ] = '\0';
+
+ sprintf( buf, "%d/%d: %s [%02d:%02d:%02d]", ed->an_move_index, ed->an_move_count, mov, time_mins / 60, time_mins % 60, time_secs % 60 );
+ }
+
+ SetEngineState( ed->which, STATE_ANALYZING, buf );
+ }
+ else {
+ SetEngineState( ed->which, STATE_IDLE, "" );
+ }
+#endif
+
+ DoSetWindowText( ed->which, nLabel, s_label );
+
+ s_label[0] = '\0';
+
+ if( ed->time > 0 && ed->nodes > 0 ) {
+ unsigned long nps_100 = ed->nodes / ed->time;
+
+ if( nps_100 < 100000 ) {
+ sprintf( s_label, "NPS: %lu", nps_100 * 100 );
+ }
+ else {
+ sprintf( s_label, "NPS: %.1fk", nps_100 / 10.0 );
+ }
+ }
+
+ DoSetWindowText( ed->which, nLabelNPS, s_label );
+
+ /* Memo */
+ if( ed->pv != 0 && *ed->pv != '\0' ) {
+ char s_nodes[24];
+ char s_score[16];
+ char s_time[24];
+ char buf[256];
+ int buflen;
+ int time_secs = ed->time / 100;
+ int time_cent = ed->time % 100;
+
+ /* Nodes */
+ if( ed->nodes < 1000000 ) {
+ sprintf( s_nodes, "%lu", ed->nodes );
+ }
+ else {
+ sprintf( s_nodes, "%.1fM", ed->nodes / 1000000.0 );
+ }
+
+ /* Score */
+ if( ed->score > 0 ) {
+ sprintf( s_score, "+%.2f", ed->score / 100.0 );
+ }
+ else {
+ sprintf( s_score, "%.2f", ed->score / 100.0 );
+ }
+
+ /* Time */
+ sprintf( s_time, "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent );
+
+ /* Put all together... */
+ sprintf( buf, "%3d\t%s\t%s\t%s\t", ed->depth, s_score, s_nodes, s_time );
+
+ /* Add PV */
+ buflen = strlen(buf);
+
+ strncpy( buf + buflen, ed->pv, sizeof(buf) - buflen );
+
+ buf[ sizeof(buf) - 3 ] = '\0';
+
+ strcat( buf + buflen, "\r\n" );
+
+ /* Update memo */
+ InsertIntoMemo( ed->which, buf );
+ }
+
+ /* Colors */
+ SetEngineColorIcon( ed->which );
+}
+
+// back end
+int EngineOutputIsUp()
+{
+ return engineOutputDialogUp;
+}
+
+// [HGM] kibitz: write kibitz line; split window for it if necessary
+void OutputKibitz(int window, char *text)
+{
+ if(!EngineOutputIsUp()) return;
+ if(!opponentKibitzes) { // on first kibitz of game, clear memos
+ DoClearMemo(1);
+ if(gameMode == IcsObserving) DoClearMemo(0);
+ }
+ opponentKibitzes = TRUE; // this causes split window DisplayMode in ICS modes.
+ VerifyDisplayMode();
+ if(gameMode == IcsObserving) {
+ DoSetWindowText(0, nLabel, gameInfo.white);
+ SetIcon( 0, nColorIcon, nColorWhite);
+ SetIcon( 0, nStateIcon, nClear);
+ }
+ DoSetWindowText(1, nLabel, gameMode == IcsPlayingBlack ? gameInfo.white : gameInfo.black); // opponent name
+ SetIcon( 1, nColorIcon, gameMode == IcsPlayingBlack ? nColorWhite : nColorBlack);
+ SetIcon( 1, nStateIcon, nClear);
+ InsertIntoMemo(window-1, text);
+}
+