+++ /dev/null
-/*\r
- * wgamelist.c -- Game list window for WinBoard\r
- *\r
- * Copyright 1995, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free\r
- * Software Foundation, Inc.\r
- *\r
- * Enhancements Copyright 2005 Alessandro Scotti\r
- *\r
- * ------------------------------------------------------------------------\r
- *\r
- * GNU XBoard is free software: you can redistribute it and/or modify\r
- * it under the terms of the GNU General Public License as published by\r
- * the Free Software Foundation, either version 3 of the License, or (at\r
- * your option) any later version.\r
- *\r
- * GNU XBoard is distributed in the hope that it will be useful, but\r
- * WITHOUT ANY WARRANTY; without even the implied warranty of\r
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU\r
- * General Public License for more details.\r
- *\r
- * You should have received a copy of the GNU General Public License\r
- * along with this program. If not, see http://www.gnu.org/licenses/. *\r
- *\r
- *------------------------------------------------------------------------\r
- ** See the file ChangeLog for a revision history. */\r
-\r
-#include "config.h"\r
-\r
-#include <windows.h> /* required for all Windows applications */\r
-#include <stdio.h>\r
-#include <stdlib.h>\r
-#include <malloc.h>\r
-#include <fcntl.h>\r
-#include <math.h>\r
-#include <commdlg.h>\r
-#include <dlgs.h>\r
-\r
-#include "common.h"\r
-#include "frontend.h"\r
-#include "backend.h"\r
-#include "winboard.h"\r
-\r
-#include "wsnap.h"\r
-\r
-#define _(s) T_(s)\r
-\r
-/* Module globals */\r
-static BOOLEAN gameListUp = FALSE;\r
-static FILE* gameFile;\r
-static char* gameFileName = NULL;\r
-\r
-/* [AS] Setup the game list according to the specified filter */\r
-int GameListToListBox( HWND hDlg, BOOL boReset, char * pszFilter, struct GameListStats * stats, BOOL byPos, BOOL narrow )\r
-{\r
- ListGame * lg = (ListGame *) gameList.head;\r
- int nItem;\r
- char buf[MSG_SIZ];\r
- BOOL hasFilter = FALSE;\r
- int count = 0;\r
- struct GameListStats dummy;\r
-\r
- if(!hDlg) hDlg = gameListDialog; // [HGM] to allow calling from Game List Options dialog\r
- if(!hDlg) return 0;\r
-\r
- /* Initialize stats (use a dummy variable if caller not interested in them) */\r
- if( stats == NULL ) {\r
- stats = &dummy;\r
- }\r
-\r
- stats->white_wins = 0;\r
- stats->black_wins = 0;\r
- stats->drawn = 0;\r
- stats->unfinished = 0;\r
-\r
- if( boReset ) {\r
- SendDlgItemMessage(hDlg, OPT_GameListText, LB_RESETCONTENT, 0, 0);\r
- }\r
-\r
- if( pszFilter != NULL ) {\r
- if( strlen( pszFilter ) > 0 ) {\r
- hasFilter = TRUE;\r
- }\r
- }\r
-\r
- if(byPos) InitSearch();\r
-\r
- for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){\r
- char * st = NULL;\r
- BOOL skip = FALSE;\r
- int pos = -1;\r
-\r
- if(nItem % 2000 == 0) {\r
- snprintf(buf, MSG_SIZ, _("Scanning through games (%d)"), nItem);\r
- SetWindowText(hwndMain, buf); DoEvents();\r
- }\r
-\r
- if(!narrow || lg->position >= 0) {\r
- if( hasFilter ) {\r
- st = GameListLine(lg->number, &lg->gameInfo);\r
- if( !SearchPattern( st, pszFilter) ) skip = TRUE;\r
- }\r
-\r
- if( !skip && byPos) {\r
- if( (pos = GameContainsPosition(gameFile, lg)) < 0) skip = TRUE;\r
- }\r
-\r
- if( ! skip ) {\r
- if(!st) st = GameListLine(lg->number, &lg->gameInfo);\r
- SendDlgItemMessage(hDlg, OPT_GameListText, LB_ADDSTRING, 0, (LPARAM) st);\r
- count++;\r
-\r
- /* Update stats */\r
- if( lg->gameInfo.result == WhiteWins )\r
- stats->white_wins++;\r
- else if( lg->gameInfo.result == BlackWins )\r
- stats->black_wins++;\r
- else if( lg->gameInfo.result == GameIsDrawn )\r
- stats->drawn++;\r
- else\r
- stats->unfinished++;\r
- if(!byPos) pos = 0;\r
- }\r
- }\r
-\r
- lg->position = pos;\r
-\r
- if(st) free(st);\r
- lg = (ListGame *) lg->node.succ;\r
- }\r
-\r
- SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, 0, 0);\r
- SetWindowText(hwndMain, "WinBoard");\r
-\r
- return count;\r
-}\r
-\r
-/* [AS] Show number of visible (filtered) games and total on window caption */\r
-static int GameListUpdateTitle( HWND hDlg, char * pszTitle, int item_count, int item_total, struct GameListStats * stats )\r
-{\r
- char buf[256];\r
-\r
- snprintf( buf, sizeof(buf)/sizeof(buf[0]),_("%s - %d/%d games"), pszTitle, item_count, item_total );\r
-\r
- if( stats != 0 ) {\r
- sprintf( buf+strlen(buf), " (%d-%d-%d)", stats->white_wins, stats->black_wins, stats->drawn );\r
- }\r
-\r
- SetWindowText( hDlg, buf );\r
-\r
- return 0;\r
-}\r
-\r
-#define MAX_FILTER_LENGTH 128\r
-\r
-LRESULT CALLBACK\r
-GameListDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)\r
-{\r
- static char szDlgTitle[64];\r
- static HANDLE hwndText;\r
- int nItem;\r
- RECT rect;\r
- static int sizeX, sizeY;\r
- int newSizeX, newSizeY;\r
- MINMAXINFO *mmi;\r
- static BOOL filterHasFocus = FALSE;\r
- int count;\r
- struct GameListStats stats;\r
- static SnapData sd;\r
-\r
- switch (message) {\r
- case WM_INITDIALOG:\r
- Translate(hDlg, DLG_GameList);\r
- GetWindowText( hDlg, szDlgTitle, sizeof(szDlgTitle) );\r
- szDlgTitle[ sizeof(szDlgTitle)-1 ] = '\0';\r
-\r
- if (gameListDialog) {\r
- SendDlgItemMessage(hDlg, OPT_GameListText, LB_RESETCONTENT, 0, 0);\r
- }\r
-\r
- /* Initialize the dialog items */\r
- hwndText = GetDlgItem(hDlg, OPT_TagsText);\r
-\r
- /* Set font */\r
- SendDlgItemMessage( hDlg, OPT_GameListText, WM_SETFONT, (WPARAM)font[boardSize][GAMELIST_FONT]->hf, MAKELPARAM(TRUE, 0 ));\r
-\r
- count = GameListToListBox( hDlg, gameListDialog ? TRUE : FALSE, NULL, &stats, FALSE, FALSE );\r
-\r
- SendDlgItemMessage( hDlg, IDC_GameListFilter, WM_SETTEXT, 0, (LPARAM) "" );\r
- SendDlgItemMessage( hDlg, IDC_GameListFilter, EM_SETLIMITTEXT, MAX_FILTER_LENGTH, 0 );\r
-\r
- filterHasFocus = FALSE;\r
-\r
- /* Size and position the dialog */\r
- if (!gameListDialog) {\r
- gameListDialog = hDlg;\r
- GetClientRect(hDlg, &rect);\r
- sizeX = rect.right;\r
- sizeY = rect.bottom;\r
- if (wpGameList.x != CW_USEDEFAULT && wpGameList.y != CW_USEDEFAULT &&\r
- wpGameList.width != CW_USEDEFAULT && wpGameList.height != CW_USEDEFAULT) {\r
- WINDOWPLACEMENT wp;\r
- EnsureOnScreen(&wpGameList.x, &wpGameList.y, 0, 0);\r
- wp.length = sizeof(WINDOWPLACEMENT);\r
- wp.flags = 0;\r
- wp.showCmd = SW_SHOW;\r
- wp.ptMaxPosition.x = wp.ptMaxPosition.y = 0;\r
- wp.rcNormalPosition.left = wpGameList.x;\r
- wp.rcNormalPosition.right = wpGameList.x + wpGameList.width;\r
- wp.rcNormalPosition.top = wpGameList.y;\r
- wp.rcNormalPosition.bottom = wpGameList.y + wpGameList.height;\r
- SetWindowPlacement(hDlg, &wp);\r
-\r
- GetClientRect(hDlg, &rect);\r
- newSizeX = rect.right;\r
- newSizeY = rect.bottom;\r
- ResizeEditPlusButtons(hDlg, hwndText, sizeX, sizeY,\r
- newSizeX, newSizeY);\r
- sizeX = newSizeX;\r
- sizeY = newSizeY;\r
- } else\r
- GetActualPlacement( gameListDialog, &wpGameList );\r
-\r
- }\r
- GameListUpdateTitle( hDlg, _("Game List"), count, ((ListGame *) gameList.tailPred)->number, &stats ); // [HGM] always update title\r
- GameListHighlight(lastLoadGameNumber);\r
- return FALSE;\r
-\r
- case WM_SIZE:\r
- newSizeX = LOWORD(lParam);\r
- newSizeY = HIWORD(lParam);\r
- ResizeEditPlusButtons(hDlg, GetDlgItem(hDlg, OPT_GameListText),\r
- sizeX, sizeY, newSizeX, newSizeY);\r
- sizeX = newSizeX;\r
- sizeY = newSizeY;\r
- break;\r
-\r
- case WM_ENTERSIZEMOVE:\r
- return OnEnterSizeMove( &sd, hDlg, wParam, lParam );\r
-\r
- case WM_SIZING:\r
- return OnSizing( &sd, hDlg, wParam, lParam );\r
-\r
- case WM_MOVING:\r
- return OnMoving( &sd, hDlg, wParam, lParam );\r
-\r
- case WM_EXITSIZEMOVE:\r
- return OnExitSizeMove( &sd, hDlg, wParam, lParam );\r
-\r
- case WM_GETMINMAXINFO:\r
- /* Prevent resizing window too small */\r
- mmi = (MINMAXINFO *) lParam;\r
- mmi->ptMinTrackSize.x = 100;\r
- mmi->ptMinTrackSize.y = 100;\r
- break;\r
-\r
- case WM_COMMAND:\r
- /*\r
- [AS]\r
- If <Enter> is pressed while editing the filter, it's better to apply\r
- the filter rather than selecting the current game.\r
- */\r
- if( LOWORD(wParam) == IDC_GameListFilter ) {\r
- switch( HIWORD(wParam) ) {\r
- case EN_SETFOCUS:\r
- filterHasFocus = TRUE;\r
- break;\r
- case EN_KILLFOCUS:\r
- filterHasFocus = FALSE;\r
- break;\r
- }\r
- }\r
-\r
- if( filterHasFocus && (LOWORD(wParam) == IDOK) ) {\r
- wParam = IDC_GameListDoFilter;\r
- }\r
- /* [AS] End command replacement */\r
-\r
- switch (LOWORD(wParam)) {\r
- case OPT_GameListLoad:\r
- LoadOptionsPopup(hDlg);\r
- return TRUE;\r
- case IDOK:\r
- nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);\r
- if (nItem < 0) {\r
- /* is this possible? */\r
- DisplayError(_("No game selected"), 0);\r
- return TRUE;\r
- }\r
- break; /* load the game*/\r
-\r
- case OPT_GameListNext:\r
- nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);\r
- nItem++;\r
- if (nItem >= ((ListGame *) gameList.tailPred)->number) {\r
- /* [AS] Removed error message */\r
- /* DisplayError(_("Can't go forward any further"), 0); */\r
- return TRUE;\r
- }\r
- SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, nItem, 0);\r
- break; /* load the game*/\r
-\r
- case OPT_GameListPrev:\r
-#if 0\r
- nItem = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);\r
- nItem--;\r
- if (nItem < 0) {\r
- /* [AS] Removed error message, added return */\r
- /* DisplayError(_("Can't back up any further"), 0); */\r
- return TRUE;\r
- }\r
- SendDlgItemMessage(hDlg, OPT_GameListText, LB_SETCURSEL, nItem, 0);\r
- break; /* load the game*/\r
-#endif\r
- /* [AS] */\r
- case OPT_GameListFind:\r
- case IDC_GameListDoFilter:\r
- {\r
- char filter[MAX_FILTER_LENGTH+1];\r
-\r
- if( GetDlgItemText( hDlg, IDC_GameListFilter, filter, sizeof(filter) ) >= 0 ) {\r
- filter[ sizeof(filter)-1 ] = '\0';\r
- count = GameListToListBox( hDlg, TRUE, filter, &stats, LOWORD(wParam)!=IDC_GameListDoFilter, LOWORD(wParam)==OPT_GameListNarrow );\r
- GameListUpdateTitle( hDlg, _("Game List"), count, ((ListGame *) gameList.tailPred)->number, &stats );\r
- }\r
- }\r
- return FALSE;\r
- break;\r
-\r
- case IDCANCEL:\r
- case OPT_GameListClose:\r
- GameListPopDown();\r
- return TRUE;\r
-\r
- case OPT_GameListText:\r
- switch (HIWORD(wParam)) {\r
- case LBN_DBLCLK:\r
- nItem = SendMessage((HWND) lParam, LB_GETCURSEL, 0, 0);\r
- break; /* load the game*/\r
-\r
- default:\r
- return FALSE;\r
- }\r
- break;\r
-\r
- default:\r
- return FALSE;\r
- }\r
-\r
- /* Load the game */\r
- {\r
- /* [AS] Get index from the item itself, because filtering makes original order unuseable. */\r
- int index = SendDlgItemMessage(hDlg, OPT_GameListText, LB_GETCURSEL, 0, 0);\r
- char * text;\r
- LRESULT res;\r
-\r
- if( index < 0 ) {\r
- return TRUE;\r
- }\r
-\r
- res = SendDlgItemMessage( hDlg, OPT_GameListText, LB_GETTEXTLEN, index, 0 );\r
-\r
- if( res == LB_ERR ) {\r
- return TRUE;\r
- }\r
-\r
- text = (char *) malloc( res+1 );\r
-\r
- res = SendDlgItemMessage( hDlg, OPT_GameListText, LB_GETTEXT, index, (LPARAM)text );\r
-\r
- index = atoi( text );\r
-\r
- nItem = index - 1;\r
-\r
- free( text );\r
- /* [AS] End: nItem has been "patched" now! */\r
-\r
- if (cmailMsgLoaded) {\r
- CmailLoadGame(gameFile, nItem + 1, gameFileName, TRUE);\r
- }\r
- else {\r
- LoadGame(gameFile, nItem + 1, gameFileName, TRUE);\r
- SetFocus(hwndMain); // [HGM] automatic focus switch\r
- }\r
- }\r
-\r
- return TRUE;\r
-\r
- default:\r
- break;\r
- }\r
- return FALSE;\r
-}\r
-\r
-\r
-VOID GameListPopUp(FILE *fp, char *filename)\r
-{\r
- FARPROC lpProc;\r
-\r
- gameFile = fp;\r
- if (gameFileName != filename) {\r
- if (gameFileName) free(gameFileName);\r
- gameFileName = StrSave(filename);\r
- }\r
- CheckMenuItem(GetMenu(hwndMain), IDM_ShowGameList, MF_CHECKED);\r
- EnableMenuItem(GetMenu(hwndMain), IDM_SaveSelected, MF_ENABLED);\r
- if (gameListDialog) {\r
- SendMessage(gameListDialog, WM_INITDIALOG, 0, 0);\r
- if (!gameListUp) ShowWindow(gameListDialog, SW_SHOW);\r
- else SetFocus(gameListDialog);\r
- } else {\r
- lpProc = MakeProcInstance((FARPROC)GameListDialog, hInst);\r
- CreateDialog(hInst, MAKEINTRESOURCE(DLG_GameList),\r
- hwndMain, (DLGPROC)lpProc);\r
- FreeProcInstance(lpProc);\r
- }\r
- gameListUp = TRUE;\r
-}\r
-\r
-FILE *GameFile()\r
-{\r
- return gameFile;\r
-}\r
-\r
-VOID GameListPopDown(void)\r
-{\r
- CheckMenuItem(GetMenu(hwndMain), IDM_ShowGameList, MF_UNCHECKED);\r
- EnableMenuItem(GetMenu(hwndMain), IDM_SaveSelected, MF_GRAYED);\r
- if (gameListDialog) ShowWindow(gameListDialog, SW_HIDE);\r
- gameListUp = FALSE;\r
-}\r
-\r
-\r
-VOID GameListHighlight(int index)\r
-{\r
- char buf[MSG_SIZ];\r
- int i, j, k, n, res = 0;\r
- if (gameListDialog == NULL) return;\r
- for(i=64; ; i+=i) {\r
- res = SendDlgItemMessage( gameListDialog, OPT_GameListText, LB_GETTEXT, i, (LPARAM)buf );\r
- if(res == LB_ERR || index < atoi( buf )) break;\r
- }\r
- j = i/2;\r
- while(i-j > 1) {\r
- n = (i + j) >> 1;\r
- res = SendDlgItemMessage( gameListDialog, OPT_GameListText, LB_GETTEXT, n, (LPARAM)buf );\r
- if(res == LB_ERR || index < (k = atoi( buf ))) i = n; else {\r
- j = n;\r
- if(index == k) break;\r
- }\r
- }\r
- SendDlgItemMessage(gameListDialog, OPT_GameListText, LB_SETCURSEL, j, 0);\r
-}\r
-\r
-\r
-VOID GameListDestroy()\r
-{\r
- GameListPopDown();\r
- if (gameFileName) {\r
- free(gameFileName);\r
- gameFileName = NULL;\r
- }\r
-}\r
-\r
-VOID ShowGameListProc()\r
-{\r
- if (gameListUp) {\r
- if(gameListDialog) SetFocus(gameListDialog);\r
-// GameListPopDown();\r
- } else {\r
- if (gameFileName) {\r
- GameListPopUp(gameFile, gameFileName);\r
- } else {\r
- DisplayError(_("No game list"), 0);\r
- }\r
- }\r
-}\r
-\r
-HGLOBAL ExportGameListAsText()\r
-{\r
- HGLOBAL result = NULL;\r
- LPVOID lpMem = NULL;\r
- ListGame * lg = (ListGame *) gameList.head;\r
- int nItem;\r
- DWORD dwLen = 0;\r
-\r
- if( ! gameFileName || ((ListGame *) gameList.tailPred)->number <= 0 ) {\r
- DisplayError(_(_("Game list not loaded or empty")), 0);\r
- return NULL;\r
- }\r
-\r
- /* Get list size */\r
- for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){\r
- char * st = GameListLineFull(lg->number, &lg->gameInfo);\r
-\r
- dwLen += strlen(st) + 2; /* Add extra characters for "\r\n" */\r
-\r
- free(st);\r
- lg = (ListGame *) lg->node.succ;\r
- }\r
-\r
- /* Allocate memory for the list */\r
- result = GlobalAlloc(GHND, dwLen+1 );\r
-\r
- if( result != NULL ) {\r
- lpMem = GlobalLock(result);\r
- }\r
-\r
- /* Copy the list into the global memory block */\r
- if( lpMem != NULL ) {\r
- char * dst = (char *) lpMem;\r
- size_t len;\r
-\r
- lg = (ListGame *) gameList.head;\r
-\r
- for (nItem = 0; nItem < ((ListGame *) gameList.tailPred)->number; nItem++){\r
- char * st = GameListLineFull(lg->number, &lg->gameInfo);\r
-\r
- len = sprintf( dst, "%s\r\n", st );\r
- dst += len;\r
-\r
- free(st);\r
- lg = (ListGame *) lg->node.succ;\r
- }\r
-\r
- GlobalUnlock( result );\r
- }\r
-\r
- return result;\r
-}\r