#define JAWS_MENU_ITEMS\r
#define JAWS_SILENCE\r
#define JAWS_REPLAY\r
+#define JAWS_ACCEL\r
+#define JAWS_COPYRIGHT\r
#define JAWS_DELETE(X) X\r
#define SAYMACHINEMOVE()\r
#define SAY(X)\r
!(editTagsDialog && IsDialogMessage(editTagsDialog, &msg)) &&\r
!(gameListDialog && IsDialogMessage(gameListDialog, &msg)) &&\r
!(errorDialog && IsDialogMessage(errorDialog, &msg)) &&\r
- !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) &&\r
+ !(!frozen && TranslateAccelerator(hwndMain, hAccelMain, &msg)) && JAWS_ACCEL\r
!(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoICS, &msg)) &&\r
!(!hwndConsole && TranslateAccelerator(hwndMain, hAccelNoAlt, &msg))) {\r
TranslateMessage(&msg); /* Translates virtual key codes */\r
MyPlaySound(MySound *ms)\r
{\r
BOOLEAN ok = FALSE;\r
- if(appData.debugMode) fprintf(debugFP, "make sound %s %x %d\n", ms->name, ms, ms->name[0]);\r
+\r
switch (ms->name[0]) {\r
case NULLCHAR:\r
if(appData.debugMode) fprintf(debugFP, "silence\n");\r
/* Center the dialog over the application window */\r
CenterWindow (hDlg, GetWindow (hDlg, GW_OWNER));\r
SetDlgItemText(hDlg, ABOUTBOX_Version, programVersion);\r
+ JAWS_COPYRIGHT\r
return (TRUE);\r
\r
case WM_COMMAND: /* message: received a command */\r