if(--board[dragInfo.from.y][dragInfo.from.x-1] == 0 )\r
board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;\r
} else \r
- board[dragInfo.from.y][dragInfo.from.x] = EmptySquare;\r
+ board[dragInfo.from.y][dragInfo.from.x] = gatingPiece;\r
}\r
\r
/* Figure out which squares need updating by comparing the \r