Allow engine to define its own variant names
[xboard.git] / winboard / woptions.c
index 41f090f..b997fd4 100644 (file)
@@ -874,6 +874,12 @@ VariantWhichRadio(HWND hDlg)
        if(IsDlgButtonChecked(hDlg, j) &&\r
           (appData.noChessProgram || strstr(first.variants, VariantName(i-1)))) return (VariantClass) i-1;\r
   }\r
+  for(i=0; i<9; i++) { // check for engine-defined variants\r
+    if(IsDlgButtonChecked(hDlg, OPT_EngineVariant+i) ) {\r
+       GetDlgItemText(hDlg, OPT_EngineVariant+i, engineVariant, MSG_SIZ); // remember name, so we can resolve it later\r
+       return VariantUnknown;\r
+    }\r
+  }\r
   return gameInfo.variant; // If no button checked, keep old\r
 }\r
 \r
@@ -886,6 +892,13 @@ VariantShowRadio(HWND hDlg)
        if(j == -1) continue; // no menu button\r
        EnableWindow(GetDlgItem(hDlg, j), appData.noChessProgram || strstr(first.variants, VariantName(i-1)));\r
   }\r
+  for(i=0; i<9; i++) { // initialize engine-defined variants\r
+    char *v = EngineDefinedVariant(&first, i); // get name of #i\r
+    if(v) { // there is such a variant\r
+       EnableWindow(GetDlgItem(hDlg, OPT_EngineVariant+i), TRUE);     // and enable the button\r
+       SetDlgItemText(hDlg, OPT_EngineVariant+i, v);                  // put its name on button\r
+    } else EnableWindow(GetDlgItem(hDlg, OPT_EngineVariant+i), FALSE); // no such variant; disable button\r
+  }\r
 }\r
 \r
 LRESULT CALLBACK\r
@@ -1403,6 +1416,7 @@ IcsOptionsDialog(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
       UpdateSampleText(hDlg, OPT_SampleSeek, &mca[ColorSeek]);\r
       break;\r
 \r
+\r
     case OPT_ChooseNormalColor:\r
       ColorizeTextPopup(hDlg, ColorNormal);\r
       UpdateSampleText(hDlg, OPT_SampleNormal, &mca[ColorNormal]);\r