}
void
-EnableMenuItem (char *menuRef, int state)
+EnableNamedMenuItem (char *menuRef, int state)
{
MenuItem *item = MenuNameToItem(menuRef);
SetMenuEnables (Enables *enab)
{
while (enab->name != NULL) {
- EnableMenuItem(enab->name, enab->value);
+ EnableNamedMenuItem(enab->name, enab->value);
enab++;
}
}
MarkMenuItem("Mode.MachineMatch", matchMode && matchGame < appData.matchGames);
/* Maybe all the enables should be handled here, not just this one */
- EnableMenuItem("Mode.Training", gameMode == Training || gameMode == PlayFromGameFile);
+ EnableNamedMenuItem("Mode.Training", gameMode == Training || gameMode == PlayFromGameFile);
}