Display *xDisplay;
Window xBoardWindow;
Pixel lightSquareColor, darkSquareColor, whitePieceColor, blackPieceColor,
- highlightSquareColor, premoveHighlightColor;
+ highlightSquareColor, premoveHighlightColor, dialogColor, buttonColor;
Pixel lowTimeWarningColor;
GC lightSquareGC, darkSquareGC, lineGC, wdPieceGC, wlPieceGC,
bdPieceGC, blPieceGC, wbPieceGC, bwPieceGC, coordGC, highlineGC,
forceMono |= MakeOneColor(appData.blackPieceColor, &blackPieceColor);
forceMono |= MakeOneColor(appData.highlightSquareColor, &highlightSquareColor);
forceMono |= MakeOneColor(appData.premoveHighlightColor, &premoveHighlightColor);
+ if(appData.dialogColor[0]) MakeOneColor(appData.dialogColor, &dialogColor);
+ if(appData.buttonColor[0]) MakeOneColor(appData.buttonColor, &buttonColor);
return forceMono;
}