int an_move_count;
} EngineOutputData;
-static int VerifyDisplayMode();
+static void VerifyDisplayMode();
static void UpdateControls( EngineOutputData * ed );
-static SetEngineState( int which, int state, char * state_data );
+static void SetEngineState( int which, int state, char * state_data );
void ReadIcon(char *pixData[], int iconNr)
{
// back end, due to front-end wrapper for SetWindowText, and new SetIcon arguments
-static SetEngineState( int which, int state, char * state_data )
+static void SetEngineState( int which, int state, char * state_data )
{
int x_which = 1 - which;
if( clearMemo ) DoClearMemo(which);
/* Update */
- lastDepth[which] = depth;
+ lastDepth[which] = depth == 1 && ed.nodes == 0 ? 0 : depth; // [HGM] info-line kudge
lastForwardMostMove[which] = forwardMostMove;
if( ed.pv != 0 && ed.pv[0] == ' ' ) {
}
// pure back end
-int VerifyDisplayMode()
+void VerifyDisplayMode()
{
int mode;
sprintf( s_time, "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent );
/* Put all together... */
+ if(ed->nodes == 0 && ed->score == 0 && ed->time == 0) sprintf( buf, "%3d\t", ed->depth ); else
sprintf( buf, "%3d %s %s\t%s\t", ed->depth, s_score, s_nodes, s_time );
/* Add PV */