void CreateGCs P((int redo));
void CreateAnyPieces P((void));
int GenericReadout P((int selected));
+void GenericUpdate P((int selected));
Widget shells[10];
Widget marked[10];
Boolean shellUp[10];
Substitute(strdup(engineName), False);
}
+void
+CloneTourney ()
+{
+ FILE *f;
+ char *name;
+ GetWidgetText(currentOption, &name);
+ if(name && name[0] && (f = fopen(name, "r")) ) {
+ char *saveSaveFile;
+ saveSaveFile = appData.saveGameFile; appData.saveGameFile = NULL; // this is a persistent option, protect from change
+ ParseArgsFromFile(f);
+ engineName = appData.participants; GenericUpdate(-1);
+ FREE(appData.saveGameFile); appData.saveGameFile = saveSaveFile;
+ } else DisplayError(_("First you must specify an existing tourney file to clone"), 0);
+}
+
Option matchOptions[] = {
{ 0, 0, 0, NULL, (void*) &tfName, ".trn", NULL, FileName, N_("Tournament file:") },
{ 0, 0, 0, NULL, (void*) &appData.roundSync, "", NULL, CheckBox, N_("Sync after round (for concurrent playing of a single") },
{ 0, 0, 0, NULL, (void*) &appData.defNoBook, "", NULL, CheckBox, N_("Disable own engine books by default") },
{ 0, 0, 0, NULL, (void*) &ReplaceParticipant, NULL, NULL, Button, N_("Replace Engine") },
{ 0, 1, 0, NULL, (void*) &UpgradeParticipant, NULL, NULL, Button, N_("Upgrade Engine") },
+{ 0, 1, 0, NULL, (void*) &CloneTourney, NULL, NULL, Button, N_("Clone Tourney") },
{ 0, 1, 0, NULL, (void*) &MatchOK, "", NULL, EndMark , "" }
};