{ 0, 0, 0, NULL, (void*) &tfName, ".trn", NULL, FileName, N_("Tournament file:") },
{ 0, 0, 0, NULL, (void*) &appData.roundSync, "", NULL, CheckBox, N_("Sync after round (for concurrent playing of a single") },
{ 0, 0, 0, NULL, (void*) &appData.cycleSync, "", NULL, CheckBox, N_("Sync after cycle tourney with multiple XBoards)") },
-{ 0xD, 150, 0, NULL, (void*) &engineName, "", NULL, TextBox, "Tourney participants:" },
+{ 0xD, 150, 0, NULL, (void*) &engineName, "", NULL, TextBox, N_("Tourney participants:") },
{ 0, 1, 0, NULL, (void*) &engineChoice, (char*) (engineMnemonic+1), (engineMnemonic+1), ComboBox, N_("Select Engine:") },
{ 0, 0, 10, NULL, (void*) &appData.tourneyType, "", NULL, Spin, N_("Tourney type (0 = round-robin, 1 = gauntlet):") },
{ 0, 1, 1000000000, NULL, (void*) &appData.tourneyCycles, "", NULL, Spin, N_("Number of tourney cycles (or Swiss rounds):") },
Option boardOptions[] = {
{ 0, 0, 70, NULL, (void*) &appData.whitePieceColor, "", NULL, TextBox, N_("White Piece Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFFCC", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
+{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
{ 0, 0, 70, NULL, (void*) &appData.blackPieceColor, "", NULL, TextBox, N_("Black Piece Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#202020", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
+{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
{ 0, 0, 70, NULL, (void*) &appData.lightSquareColor, "", NULL, TextBox, N_("Light Square Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#C8C365", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
+{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
{ 0, 0, 70, NULL, (void*) &appData.darkSquareColor, "", NULL, TextBox, N_("Dark Square Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#77A26D", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
+{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
{ 0, 0, 70, NULL, (void*) &appData.highlightSquareColor, "", NULL, TextBox, N_("Highlight Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FFFF00", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
+{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
{ 0, 0, 70, NULL, (void*) &appData.premoveHighlightColor, "", NULL, TextBox, N_("Premove Highlight Color:") },
{ 1000, 1, 0, NULL, (void*) &DefColor, NULL, (char**) "#FF0000", Button, " " },
-{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "R" },
-{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "G" },
-{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "B" },
-{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, "D" },
+{ 1, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("R") },
+{ 2, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("G") },
+{ 3, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("B") },
+{ 4, 1, 0, NULL, (void*) &AdjustColor, NULL, NULL, Button, N_("D") },
{ 0, 0, 0, NULL, (void*) &appData.upsideDown, "", NULL, CheckBox, N_("Flip Pieces Shogi Style (Colored buttons restore default)") },
//{ 0, 0, 0, NULL, (void*) &appData.allWhite, "", NULL, CheckBox, N_("Use Outline Pieces for Black") },
{ 0, 0, 0, NULL, (void*) &appData.monoMode, "", NULL, CheckBox, N_("Mono Mode") },
String *prms;
Cardinal *nprms;
{
- GenericPopUp(adjudicationOptions, "Adjudicate non-ICS Games", 0);
+ GenericPopUp(adjudicationOptions, _("Adjudicate non-ICS Games"), 0);
}
void UciMenuProc(w, event, prms, nprms)
Option commentOptions[] = {
{ 0xD, 200, 250, NULL, (void*) &commentText, "", NULL, TextBox, "" },
-{ 0, 0, 50, NULL, (void*) &ClearComment, NULL, NULL, Button, "clear" },
-{ 0, 1, 100, NULL, (void*) &SaveChanges, NULL, NULL, Button, "save changes" },
+{ 0, 0, 50, NULL, (void*) &ClearComment, NULL, NULL, Button, N_("clear") },
+{ 0, 1, 100, NULL, (void*) &SaveChanges, NULL, NULL, Button, N_("save changes") },
{ 0, 1, 0, NULL, (void*) &NewComCallback, "", NULL, EndMark , "" }
};
Option tagsOptions[] = {
{ 0, 0, 0, NULL, NULL, NULL, NULL, Label, "" },
{ 0xD, 200, 200, NULL, (void*) &tagsText, "", NULL, TextBox, "" },
-{ 0, 0, 100, NULL, (void*) &changeTags, NULL, NULL, Button, "save changes" },
+{ 0, 0, 100, NULL, (void*) &changeTags, NULL, NULL, Button, N_("save changes") },
{ 0, 1, 0, NULL, (void*) &NewTagsCallback, "", NULL, EndMark , "" }
};
}
Option shuffleOptions[] = {
-{ 0, 0, 50, NULL, (void*) &shuffleOpenings, NULL, NULL, CheckBox, "shuffle" },
-{ 0,-1,2000000000, NULL, (void*) &appData.defaultFrcPosition, "", NULL, Spin, N_("Start-position number:") },
-{ 0, 0, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, "randomize" },
-{ 0, 1, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, "pick fixed" },
-{ 0, 1, 0, NULL, (void*) &ShuffleOK, "", NULL, EndMark , "" }
+ { 0, 0, 50, NULL, (void*) &shuffleOpenings, NULL, NULL, CheckBox, N_("shuffle") },
+ { 0,-1,2000000000, NULL, (void*) &appData.defaultFrcPosition, "", NULL, Spin, N_("Start-position number:") },
+ { 0, 0, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, N_("randomize") },
+ { 0, 1, 0, NULL, (void*) &SetRandom, NULL, NULL, Button, N_("pick fixed") },
+ { 0, 1, 0, NULL, (void*) &ShuffleOK, "", NULL, EndMark , "" }
};
void SetRandom(int n)