X-Git-Url: http://winboard.nl/cgi-bin?p=xboard.git;a=blobdiff_plain;f=backend.c;h=0c12671053242c27c3da450913f2f8add05038cc;hp=58905cb578b91d3e478afaa026fd66e2ed54aea8;hb=d0955e6b0d0f5a00a65ed05a14fd8fa73121ab3c;hpb=7693c7936daeb938298191577545323f382ef3a4 diff --git a/backend.c b/backend.c index 58905cb..0c12671 100644 --- a/backend.c +++ b/backend.c @@ -5,7 +5,8 @@ * Massachusetts. * * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006, - * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015 Free Software Foundation, Inc. + * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free + * Software Foundation, Inc. * * Enhancements Copyright 2005 Alessandro Scotti * @@ -192,7 +193,6 @@ void GameEnds P((ChessMove result, char *resultDetails, int whosays)); void EditPositionDone P((Boolean fakeRights)); void PrintOpponents P((FILE *fp)); void PrintPosition P((FILE *fp, int move)); -void StartChessProgram P((ChessProgramState *cps)); void SendToProgram P((char *message, ChessProgramState *cps)); void SendMoveToProgram P((int moveNum, ChessProgramState *cps)); void ReceiveFromProgram P((InputSourceRef isr, VOIDSTAR closure, @@ -261,6 +261,7 @@ void ics_update_width P((int new_width)); extern char installDir[MSG_SIZ]; VariantClass startVariant; /* [HGM] nicks: initial variant */ Boolean abortMatch; +int deadRanks; extern int tinyLayout, smallLayout; ChessProgramStats programStats; @@ -296,7 +297,7 @@ int promoDefaultAltered; int keepInfo = 0; /* [HGM] to protect PGN tags in auto-step game analysis */ static int initPing = -1; int border; /* [HGM] width of board rim, needed to size seek graph */ -char bestMove[MSG_SIZ]; +char bestMove[MSG_SIZ], avoidMove[MSG_SIZ]; int solvingTime, totalTime; /* States for ics_getting_history */ @@ -387,7 +388,7 @@ u64ToDouble (u64 value) by this function. */ int -PosFlags (index) +PosFlags (int index) { int flags = F_ALL_CASTLE_OK; if ((index % 2) == 0) flags |= F_WHITE_ON_MOVE; @@ -516,7 +517,7 @@ AppData appData; Board boards[MAX_MOVES]; /* [HGM] Following 7 needed for accurate legality tests: */ signed char castlingRank[BOARD_FILES]; // and corresponding ranks -signed char initialRights[BOARD_FILES]; +unsigned char initialRights[BOARD_FILES]; int nrCastlingRights; // For TwoKings, or to implement castling-unknown status int initialRulePlies, FENrulePlies; FILE *serverMoves = NULL; // next two for broadcasting (/serverMoves option) @@ -564,8 +565,8 @@ ChessSquare KnightmateArray[2][BOARD_FILES] = { ChessSquare SpartanArray[2][BOARD_FILES] = { { WhiteRook, WhiteKnight, WhiteBishop, WhiteQueen, WhiteKing, WhiteBishop, WhiteKnight, WhiteRook }, - { BlackAlfil, BlackMarshall, BlackKing, BlackDragon, - BlackDragon, BlackKing, BlackAngel, BlackAlfil } + { BlackAlfil, BlackDragon, BlackKing, BlackTower, + BlackTower, BlackKing, BlackAngel, BlackAlfil } }; ChessSquare fairyArray[2][BOARD_FILES] = { /* [HGM] Queen side differs from King side */ @@ -691,18 +692,18 @@ ChessSquare CourierArray[2][BOARD_FILES] = { BlackFerz, BlackWazir, BlackBishop, BlackAlfil, BlackKnight, BlackRook } }; ChessSquare ChuArray[6][BOARD_FILES] = { - { WhiteLance, WhiteUnicorn, WhiteMan, WhiteFerz, WhiteWazir, WhiteKing, - WhiteAlfil, WhiteWazir, WhiteFerz, WhiteMan, WhiteUnicorn, WhiteLance }, - { BlackLance, BlackUnicorn, BlackMan, BlackFerz, BlackWazir, BlackAlfil, - BlackKing, BlackWazir, BlackFerz, BlackMan, BlackUnicorn, BlackLance }, - { WhiteCannon, EmptySquare, WhiteBishop, EmptySquare, WhiteNightrider, WhiteMarshall, - WhiteAngel, WhiteNightrider, EmptySquare, WhiteBishop, EmptySquare, WhiteCannon }, - { BlackCannon, EmptySquare, BlackBishop, EmptySquare, BlackNightrider, BlackAngel, - BlackMarshall, BlackNightrider, EmptySquare, BlackBishop, EmptySquare, BlackCannon }, - { WhiteFalcon, WhiteSilver, WhiteRook, WhiteCardinal, WhiteDragon, WhiteLion, - WhiteQueen, WhiteDragon, WhiteCardinal, WhiteRook, WhiteSilver, WhiteFalcon }, - { BlackFalcon, BlackSilver, BlackRook, BlackCardinal, BlackDragon, BlackQueen, - BlackLion, BlackDragon, BlackCardinal, BlackRook, BlackSilver, BlackFalcon } + { WhiteLance, WhiteCat, WhiteCopper, WhiteFerz, WhiteWazir, WhiteKing, + WhiteAlfil, WhiteWazir, WhiteFerz, WhiteCopper, WhiteCat, WhiteLance }, + { BlackLance, BlackCat, BlackCopper, BlackFerz, BlackWazir, BlackAlfil, + BlackKing, BlackWazir, BlackFerz, BlackCopper, BlackCat, BlackLance }, + { WhiteAxe, EmptySquare, WhiteBishop, EmptySquare, WhiteClaw, WhiteMarshall, + WhiteAngel, WhiteClaw, EmptySquare, WhiteBishop, EmptySquare, WhiteAxe }, + { BlackAxe, EmptySquare, BlackBishop, EmptySquare, BlackClaw, BlackAngel, + BlackMarshall, BlackClaw, EmptySquare, BlackBishop, EmptySquare, BlackAxe }, + { WhiteDagger, WhiteSword, WhiteRook, WhiteCardinal, WhiteDragon, WhiteLion, + WhiteQueen, WhiteDragon, WhiteCardinal, WhiteRook, WhiteSword, WhiteDagger }, + { BlackDagger, BlackSword, BlackRook, BlackCardinal, BlackDragon, BlackQueen, + BlackLion, BlackDragon, BlackCardinal, BlackRook, BlackSword, BlackDagger } }; #else // !(BOARD_FILES>=12) #define CourierArray CapablancaArray @@ -996,6 +997,7 @@ Load (ChessProgramState *cps, int i) SwapEngines(i); ReplaceEngine(cps, i); FloatToFront(&appData.recentEngineList, engineLine); + if(gameMode == BeginningOfGame) Reset(TRUE, TRUE); return; } p = engineName; @@ -1585,7 +1587,7 @@ MatchEvent (int mode) } matchMode = mode; matchGame = roundNr = 1; - first.matchWins = second.matchWins = 0; // [HGM] match: needed in later matches + first.matchWins = second.matchWins = totalTime = 0; // [HGM] match: needed in later matches NextMatchGame(); } @@ -1743,6 +1745,11 @@ InitBackEnd3 P((void)) CopyBoard(filePosition, boards[0]); CopyBoard(initialPosition, boards[0]); } + } else if(*appData.fen != NULLCHAR) { + if(ParseFEN(filePosition, &blackPlaysFirst, appData.fen, TRUE) && !blackPlaysFirst) { + startedFromPositionFile = TRUE; + Reset(TRUE, TRUE); + } } if (initialMode == AnalyzeMode) { if (appData.noChessProgram) { @@ -1982,7 +1989,7 @@ read_from_player (InputSourceRef isr, VOIDSTAR closure, char *message, int count DisplayFatalError(_("Error reading from keyboard"), error, 1); } else if (gotEof++ > 0) { RemoveInputSource(isr); - DisplayFatalError(_("Got end of file from keyboard"), 0, 0); + DisplayFatalError(_("Got end of file from keyboard"), 0, 666); // [HGM] 666 is kludge to alert front end } } @@ -3389,7 +3396,8 @@ read_from_ics (InputSourceRef isr, VOIDSTAR closure, char *data, int count, int #if ZIPPY if (loggedOn == TRUE) if (ZippyControl(buf, &backup) || ZippyConverse(buf, &backup) || - (appData.zippyPlay && ZippyMatch(buf, &backup))); + (appData.zippyPlay && ZippyMatch(buf, &backup))) + ; #endif } // [DM] 'else { ' deleted if ( @@ -4163,6 +4171,7 @@ read_from_ics (InputSourceRef isr, VOIDSTAR closure, char *data, int count, int fprintf(debugFP, "Sending premove:\n"); SendToICS(str); } else if (gotPremove) { + int oldFMM = forwardMostMove; gotPremove = 0; ClearPremoveHighlights(); if (appData.debugMode) @@ -4170,6 +4179,13 @@ read_from_ics (InputSourceRef isr, VOIDSTAR closure, char *data, int count, int UserMoveEvent(premoveFromX, premoveFromY, premoveToX, premoveToY, premovePromoChar); + if(forwardMostMove == oldFMM) { // premove was rejected, highlight last opponent move + if(moveList[oldFMM-1][1] != '@') + SetHighlights(moveList[oldFMM-1][0]-AAA, moveList[oldFMM-1][1]-ONE, + moveList[oldFMM-1][2]-AAA, moveList[oldFMM-1][3]-ONE); + else // (drop) + SetHighlights(-1, -1, moveList[oldFMM-1][2]-AAA, moveList[oldFMM-1][3]-ONE); + } } } @@ -5146,16 +5162,26 @@ SendMoveToProgram (int moveNum, ChessProgramState *cps) } else if(moveList[moveNum][4] == ';') { // [HGM] lion: move is double-step over intermediate square char *m = moveList[moveNum]; + static char c[2]; + *c = m[7]; if(*c == '\n') *c = NULLCHAR; // promoChar if((boards[moveNum][m[6]-ONE][m[5]-AAA] < BlackPawn) == (boards[moveNum][m[1]-ONE][m[0]-AAA] < BlackPawn)) // move is kludge to indicate castling snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d\n", m[0], m[1] - '0', // convert to two moves m[2], m[3] - '0', m[5], m[6] - '0', m[2] + (m[0] > m[5] ? 1 : -1), m[3] - '0'); - else - snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d\n", m[0], m[1] - '0', // convert to two moves + else if(*c && m[8]) { // kill square followed by 2 characters: 2nd kill square rather than promo suffix + *c = m[9]; if(*c == '\n') *c = NULLCHAR; + snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d,%c%d%c%d%s\n", m[0], m[1] - '0', // convert to three moves + m[7], m[8] - '0', + m[7], m[8] - '0', + m[5], m[6] - '0', m[5], m[6] - '0', + m[2], m[3] - '0', c); + } else + snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d%s\n", m[0], m[1] - '0', // convert to two moves m[5], m[6] - '0', - m[2], m[3] - '0'); + m[5], m[6] - '0', + m[2], m[3] - '0', c); SendToProgram(buf, cps); } else if(BOARD_HEIGHT > 10) { // [HGM] big: convert ranks to double-digit where needed @@ -5354,11 +5380,15 @@ CoordsToComputerAlgebraic (int rf, int ff, int rt, int ft, char promoChar, char AAA + ff, ONE + rf, AAA + ft, ONE + rt); if(killX >= 0 && killY >= 0) { sprintf(move+4, ";%c%c\n", AAA + killX, ONE + killY); - if(kill2X >= 0 && kill2Y >= 0) sprintf(move+7, "%c%c\n", AAA + killX, ONE + killY); + if(kill2X >= 0 && kill2Y >= 0) sprintf(move+7, "%c%c\n", AAA + kill2X, ONE + kill2Y); } } else { sprintf(move, "%c%c%c%c%c\n", AAA + ff, ONE + rf, AAA + ft, ONE + rt, promoChar); + if(killX >= 0 && killY >= 0) { + sprintf(move+4, ";%c%c\n", AAA + killX, ONE + killY); + if(kill2X >= 0 && kill2Y >= 0) sprintf(move+7, "%c%c%c\n", AAA + kill2X, ONE + kill2Y, promoChar); + } } } } @@ -5381,10 +5411,22 @@ int dragging; static ClickType lastClickType; int +PieceInString (char *s, ChessSquare piece) +{ + char *p, ID = ToUpper(PieceToChar(piece)), suffix = PieceSuffix(piece); + while((p = strchr(s, ID))) { + if(!suffix || p[1] == suffix) return TRUE; + s = p; + } + return FALSE; +} + +int Partner (ChessSquare *p) { // change piece into promotion partner if one shogi-promotes to the other ChessSquare partner = promoPartner[*p]; if(PieceToChar(*p) != '+' && PieceToChar(partner) != '+') return 0; + if(PieceToChar(*p) == '+') partner = boards[currentMove][fromY][fromX]; *p = partner; return 1; } @@ -5409,7 +5451,7 @@ Sweep (int step) if(!step) step = -1; } while(PieceToChar(promoSweep) == '.' || PieceToChar(promoSweep) == '~' || !toggleFlag && PieceToChar(promoSweep) == '+' || // skip promoted versions of other - promoRestrict[0] ? !strchr(promoRestrict, ToUpper(PieceToChar(promoSweep))) : // if choice set available, use it + promoRestrict[0] ? !PieceInString(promoRestrict, promoSweep) : // if choice set available, use it promoSweep == pawn || appData.testLegality && (promoSweep == king || gameInfo.variant != VariantChuChess && (promoSweep == WhiteLion || promoSweep == BlackLion))); @@ -5545,6 +5587,7 @@ ParseOneMove (char *move, int moveNum, ChessMove *moveType, int *fromX, int *fro *toX = currentMoveString[2] - AAA; *toY = currentMoveString[3] - ONE; *promoChar = currentMoveString[4]; + if(*promoChar == ';') *promoChar = currentMoveString[7 + 2*(currentMoveString[8] != 0)]; if (*fromX < BOARD_LEFT || *fromX >= BOARD_RGHT || *fromY < 0 || *fromY >= BOARD_HEIGHT || *toX < BOARD_LEFT || *toX >= BOARD_RGHT || *toY < 0 || *toY >= BOARD_HEIGHT) { if (appData.debugMode) { @@ -5992,7 +6035,7 @@ ptclen (const char *s, char *escapes) { int n = 0; if(!*escapes) return strlen(s); - while(*s) n += (*s != '/' && *s != '-' && *s != '^' && *s != '*' && !strchr(escapes, *s)), s++; + while(*s) n += (*s != '/' && *s != '-' && *s != '^' && *s != '*' && !strchr(escapes, *s)) - 2*(*s == '='), s++; return n; } @@ -6001,30 +6044,33 @@ SetCharTableEsc (unsigned char *table, const char * map, char * escapes) /* [HGM] moved here from winboard.c because of its general usefulness */ /* Basically a safe strcpy that uses the last character as King */ { - int result = FALSE; int NrPieces, offs; + int result = FALSE; int NrPieces; unsigned char partner[EmptySquare]; if( map != NULL && (NrPieces=ptclen(map, escapes)) <= (int) EmptySquare && NrPieces >= 12 && !(NrPieces&1)) { - int i, j = 0; /* [HGM] Accept even length from 12 to 88 */ + int i, ii, offs, j = 0; /* [HGM] Accept even length from 12 to 88 */ for( i=0; i<(int) EmptySquare; i++ ) table[i] = '.'; for( i=offs=0; i= 0 && toY >= 0) { if(!appData.pieceMenu && toX == fromX && toY == fromY && boards[0][rf][ff] != EmptySquare) { - ChessSquare q, p = boards[0][rf][ff]; - if(p >= BlackPawn) p = BLACK_TO_WHITE p; - if(CHUPROMOTED(p) < BlackPawn) p = q = CHUPROMOTED(boards[0][rf][ff]); - else p = CHUDEMOTED (q = boards[0][rf][ff]); - if(PieceToChar(q) == '+') gatingPiece = p; - } + ChessSquare p = boards[0][rf][ff]; + if(PieceToChar(p) == '+') gatingPiece = CHUDEMOTED(p); else + if(PieceToChar(CHUPROMOTED(p)) =='+') gatingPiece = CHUPROMOTED(p); else + if(p == WhiteKing || p == BlackKing || p == WhiteRook || p == BlackRook || p == WhitePawn || p == BlackPawn) { + int n = rightsBoard[toY][toX] ^= 1; // toggle virginity of K or R + DisplayMessage("", n ? _("rights granted") : _("rights revoked")); + gatingPiece = p; + } + } else rightsBoard[toY][toX] = 0; // revoke rights on moving boards[0][toY][toX] = boards[0][fromY][fromX]; if(fromX == BOARD_LEFT-2) { // handle 'moves' out of holdings if(boards[0][fromY][0] != EmptySquare) { @@ -7072,6 +7135,7 @@ UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar) } } else boards[0][fromY][fromX] = gatingPiece; + ClearHighlights(); DrawPosition(FALSE, boards[currentMove]); return; } @@ -7114,13 +7178,15 @@ UserMoveEvent(int fromX, int fromY, int toX, int toY, int promoChar) if(ExcludeOneMove(fromY, fromX, toY, toX, promoChar, '*')) // toggle ClearPremoveHighlights(); // was included else ClearHighlights(), SetPremoveHighlights(ff, rf, ft, rt); // exclusion indicated by premove highlights + DrawPosition(FALSE, NULL); return; } if(addToBookFlag) { // adding moves to book char buf[MSG_SIZ], move[MSG_SIZ]; CoordsToAlgebraic(boards[currentMove], PosFlags(currentMove), fromY, fromX, toY, toX, promoChar, move); - if(killX >= 0) snprintf(move, MSG_SIZ, "%c%dx%c%d-%c%d", fromX + AAA, fromY + ONE - '0', killX + AAA, killY + ONE - '0', toX + AAA, toY + ONE - '0'); + if(killX >= 0) snprintf(move, MSG_SIZ, "%c%dx%c%d-%c%d%c", fromX + AAA, fromY + ONE - '0', + killX + AAA, killY + ONE - '0', toX + AAA, toY + ONE - '0', promoChar); snprintf(buf, MSG_SIZ, " 0.0%% 1 %s\n", move); AddBookMove(buf); addToBookFlag = FALSE; @@ -7332,7 +7398,7 @@ MarkByFEN(char *fen) int r, f; if(!appData.markers || !appData.highlightDragging) return; for(r=0; r= BOARD_HEIGHT-1-zone || piece == BlackLance && y <= zone || @@ -7476,11 +7543,13 @@ LeftClick (ClickType clickType, int xPix, int yPix) { int x, y; Boolean saveAnimate; - static int second = 0, promotionChoice = 0, clearFlag = 0, sweepSelecting = 0; + static int second = 0, promotionChoice = 0, clearFlag = 0, sweepSelecting = 0, flashing = 0, saveFlash; char promoChoice = NULLCHAR; ChessSquare piece; static TimeMark lastClickTime, prevClickTime; + if(flashing) return; + x = EventToSquare(xPix, BOARD_WIDTH); y = EventToSquare(yPix, BOARD_HEIGHT); if (!flipView && y >= 0) { @@ -7571,7 +7640,7 @@ LeftClick (ClickType clickType, int xPix, int yPix) if(gameMode == AnalyzeMode && (pausing || controlKey) && first.excludeMoves) { // use pause state to exclude moves doubleClick = TRUE; gatingPiece = boards[currentMove][y][x]; } - fromX = x; fromY = y; toX = toY = killX = killY = -1; + fromX = x; fromY = y; toX = toY = killX = killY = kill2X = kill2Y = -1; if(!appData.oneClick || !OnlyMove(&x, &y, FALSE) || // even if only move, we treat as normal when this would trigger a promotion popup, to allow sweep selection appData.sweepSelect && CanPromote(boards[currentMove][fromY][fromX], fromY) && originalY != y) { @@ -7623,13 +7692,13 @@ LeftClick (ClickType clickType, int xPix, int yPix) !(fromP == BlackKing && toP == BlackRook && frc)))) { /* Clicked again on same color piece -- changed his mind */ second = (x == fromX && y == fromY); - killX = killY = -1; + killX = killY = kill2X = kill2Y = -1; if(second && gameMode == AnalyzeMode && SubtractTimeMarks(&lastClickTime, &prevClickTime) < 200) { second = FALSE; // first double-click rather than scond click doubleClick = first.excludeMoves; // used by UserMoveEvent to recognize exclude moves } promoDefaultAltered = FALSE; - MarkTargetSquares(1); + if(!second) MarkTargetSquares(1); if(!(second && appData.oneClick && OnlyMove(&x, &y, TRUE))) { if (appData.highlightDragging) { SetHighlights(x, y, -1, -1); @@ -7686,10 +7755,11 @@ LeftClick (ClickType clickType, int xPix, int yPix) second = 0; fromX = fromY = -1; gatingPiece = EmptySquare; - MarkTargetSquares(1); ClearHighlights(); gotPremove = 0; ClearPremoveHighlights(); + MarkTargetSquares(-1); + DrawPosition(FALSE, NULL); // make user highlights are drawn (and deferred marker clearing) } else { /* First upclick in same square; start click-click mode */ SetHighlights(x, y, -1, -1); @@ -7729,7 +7799,7 @@ LeftClick (ClickType clickType, int xPix, int yPix) return; } if(x == killX && y == killY) { // second click on this square, which was selected as first-leg target - killX = killY = -1; // this informs us no second leg is coming, so treat as to-click without intermediate + killX = kill2X; killY = kill2Y; kill2X = kill2Y = -1; // this informs us no second leg is coming, so treat as to-click without intermediate } else if(marker[y][x] == 5) return; // [HGM] lion: to-click on cyan square; defer action to release if(legal[y][x] == 2 || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, FALSE)) { @@ -7738,6 +7808,7 @@ LeftClick (ClickType clickType, int xPix, int yPix) if(gameInfo.variant != VariantChuChess && PieceToChar(CHUPROMOTED(piece)) == '+') promoSweep = CHUPROMOTED(piece); selectFlag = 0; lastX = xPix; lastY = yPix; ReportClick("put", x, y); // extra put to prompt engine for 'choice' command + saveFlash = appData.flashCount; appData.flashCount = 0; Sweep(0); // Pawn that is going to promote: preview promotion piece sweepSelecting = 1; DisplayMessage("", _("Pull pawn backwards to under-promote")); @@ -7751,14 +7822,16 @@ LeftClick (ClickType clickType, int xPix, int yPix) } else { ClearHighlights(); } + MarkTargetSquares(1); } else if(sweepSelecting) { // this must be the up-click corresponding to the down-click that started the sweep sweepSelecting = 0; appData.animate = FALSE; // do not animate, a selected piece already on to-square - *promoRestrict = 0; + *promoRestrict = 0; appData.flashCount = saveFlash; if (appData.animate || appData.highlightLastMove) { SetHighlights(fromX, fromY, toX, toY); } else { ClearHighlights(); } + MarkTargetSquares(1); } else { #if 0 // [HGM] this must be done after the move is made, as with arrow it could lead to a board redraw with piece still on from square @@ -7769,6 +7842,8 @@ LeftClick (ClickType clickType, int xPix, int yPix) ClearHighlights(); } #endif + if(PieceToChar(CHUPROMOTED(boards[currentMove][fromY][fromX])) == '+') + defaultPromoChoice = CHUPROMOTED(boards[currentMove][fromY][fromX]); if(gameInfo.variant == VariantChuChess && piece != WhitePawn && piece != BlackPawn) defaultPromoChoice = piece; if(marker[y][x] == 5) { // [HGM] lion: this was the release of a to-click or drag on a cyan square dragging *= 2; // flag button-less dragging if we are dragging @@ -7776,7 +7851,7 @@ LeftClick (ClickType clickType, int xPix, int yPix) if(x == killX && y == killY) killX = kill2X, killY = kill2Y, kill2X = kill2Y = -1; // cancel last kill else { kill2X = killX; kill2Y = killY; - killX = x; killY = y; //remeber this square as intermediate + killX = x; killY = y; // remember this square as intermediate ReportClick("put", x, y); // and inform engine ReportClick("lift", x, y); MarkTargetSquares(0); @@ -7786,6 +7861,7 @@ LeftClick (ClickType clickType, int xPix, int yPix) DragPieceEnd(xPix, yPix); dragging = 0; /* Don't animate move and drag both */ appData.animate = FALSE; + MarkTargetSquares(-1); // -1 defers displaying marker change to prevent piece reappearing on from-square! } // moves into holding are invalid for now (except in EditPosition, adapting to-square) @@ -7822,7 +7898,10 @@ LeftClick (ClickType clickType, int xPix, int yPix) if(gatingPiece != EmptySquare && gameInfo.variant == VariantSChess) promoChoice = ToLower(PieceToChar(gatingPiece)); - if(legal[toY][toX] == 2) promoChoice = ToLower(PieceToChar(defaultPromoChoice)); // highlight-induced promotion + if(legal[toY][toX] == 2) { // highlight-induced promotion + if(piece == defaultPromoChoice) promoChoice = NULLCHAR; // deferral + else promoChoice = ToLower(PieceToChar(defaultPromoChoice)); + } if (legal[toY][toX] == 2 && !appData.sweepSelect || HasPromotionChoice(fromX, fromY, toX, toY, &promoChoice, appData.sweepSelect)) { SetHighlights(fromX, fromY, toX, toY); @@ -7840,22 +7919,24 @@ LeftClick (ClickType clickType, int xPix, int yPix) DisplayMessage("Click in holdings to choose piece", ""); return; } + DrawPosition(FALSE, NULL); // shows piece on from-square during promo popup PromotionPopUp(promoChoice); } else { int oldMove = currentMove; + flashing = 1; // prevent recursive calling (by release of to-click) while flashing piece UserMoveEvent(fromX, fromY, toX, toY, promoChoice); if (!appData.highlightLastMove || gotPremove) ClearHighlights(); - if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY); + if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY), DrawPosition(FALSE, NULL); if(saveAnimate && !appData.animate && currentMove != oldMove && // drag-move was performed Explode(boards[currentMove-1], fromX, fromY, toX, toY)) DrawPosition(TRUE, boards[currentMove]); - MarkTargetSquares(1); fromX = fromY = -1; + flashing = 0; } appData.animate = saveAnimate; if (appData.animate || appData.animateDragging) { /* Undo animation damage if needed */ - DrawPosition(FALSE, NULL); +// DrawPosition(FALSE, NULL); } } @@ -7951,6 +8032,23 @@ RightClick (ClickType action, int x, int y, int *fromX, int *fromY) } void +Wheel (int dir, int x, int y) +{ + if(gameMode == EditPosition) { + int xSqr = EventToSquare(x, BOARD_WIDTH); + int ySqr = EventToSquare(y, BOARD_HEIGHT); + if(ySqr < 0 || xSqr < BOARD_LEFT || xSqr >= BOARD_RGHT) return; + if(flipView) xSqr = BOARD_WIDTH - 1 - xSqr; else ySqr = BOARD_HEIGHT - 1 - ySqr; + do { + boards[currentMove][ySqr][xSqr] += dir; + if((int) boards[currentMove][ySqr][xSqr] < WhitePawn) boards[currentMove][ySqr][xSqr] = BlackKing; + if((int) boards[currentMove][ySqr][xSqr] > BlackKing) boards[currentMove][ySqr][xSqr] = WhitePawn; + } while(PieceToChar(boards[currentMove][ySqr][xSqr]) == '.'); + DrawPosition(FALSE, boards[currentMove]); + } else if(dir > 0) ForwardEvent(); else BackwardEvent(); +} + +void SendProgramStatsToFrontend (ChessProgramState * cps, ChessProgramStats * cpstats) { // char * hint = lastHint; @@ -7974,6 +8072,9 @@ SendProgramStatsToFrontend (ChessProgramState * cps, ChessProgramStats * cpstats if(stats.pv && stats.pv[0]) safeStrCpy(lastPV[stats.which], stats.pv, sizeof(lastPV[stats.which])/sizeof(lastPV[stats.which][0])); // [HGM] pv: remember last PV of each + if( gameMode == AnalyzeMode && stats.pv && stats.pv[0] + && appData.analysisBell && stats.time >= 100*appData.analysisBell ) RingBell(); + SetProgramStats( &stats ); } @@ -8615,14 +8716,14 @@ static char stashedInputMove[MSG_SIZ], abortEngineThink; void HandleMachineMove (char *message, ChessProgramState *cps) { - static char firstLeg[20]; + static char firstLeg[20], legs; char machineMove[MSG_SIZ], buf1[MSG_SIZ*10], buf2[MSG_SIZ]; char realname[MSG_SIZ]; int fromX, fromY, toX, toY; ChessMove moveType; char promoChar, roar; char *p, *pv=buf1; - int machineWhite, oldError; + int oldError; char *bookHit; if(cps == &pairing && sscanf(message, "%d-%d", &savedWhitePlayer, &savedBlackPlayer) == 2) { @@ -8714,6 +8815,8 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h } else { + int machineWhite = FALSE; + switch (gameMode) { case BeginningOfGame: /* Extra move from before last reset; ignore */ @@ -8766,11 +8869,14 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h // [HGM] lion: (some very limited) support for Alien protocol killX = killY = kill2X = kill2Y = -1; if(machineMove[strlen(machineMove)-1] == ',') { // move ends in coma: non-final leg of composite move + if(legs++) return; // middle leg contains only redundant info, ignore (but count it) safeStrCpy(firstLeg, machineMove, 20); // just remember it for processing when second leg arrives return; } if(p = strchr(machineMove, ',')) { // we got both legs in one (happens on book move) + char *q = strchr(p+1, ','); // second comma? safeStrCpy(firstLeg, machineMove, 20); // kludge: fake we received the first leg earlier, and clip it off + if(q) legs = 2, p = q; else legs = 1; // with 3-leg move we clipof first two legs! safeStrCpy(machineMove, firstLeg + (p - machineMove) + 1, 20); } if(firstLeg[0]) { // there was a previous leg; @@ -8780,10 +8886,11 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h while(isdigit(*q)) q++; // find start of to-square safeStrCpy(machineMove, firstLeg, 20); while(isdigit(*p)) p++; // to-square of first leg (which is now copied to machineMove) - if(*p == *buf) // if first-leg to not equal to second-leg from first leg says unmodified (assume it ia King move of castling) + if(legs == 2) sscanf(p, "%c%d", &f, &kill2Y), kill2X = f - AAA, kill2Y -= ONE - '0'; // in 3-leg move 2nd kill is to-sqr of 1st leg + else if(*p == *buf) // if first-leg to not equal to second-leg from first leg says unmodified (assume it is King move of castling) safeStrCpy(p, q, 20); // glue to-square of second leg to from-square of first, to process over-all move sscanf(buf, "%c%d", &f, &killY); killX = f - AAA; killY -= ONE - '0'; // pass intermediate square to MakeMove in global - firstLeg[0] = NULLCHAR; + firstLeg[0] = NULLCHAR; legs = 0; } if (!ParseOneMove(machineMove, forwardMostMove, &moveType, @@ -8795,7 +8902,7 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to invalid move: %s (%c%c%c%c via %c%c, %c%c) res=%d", machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, killX+AAA, killY+ONE, kill2X+AAA, kill2Y+ONE, moveType); if (gameMode == TwoMachinesPlay) { - GameEnds(machineWhite ? BlackWins : WhiteWins, + GameEnds(cps->twoMachinesColor[0] == 'w' ? BlackWins : WhiteWins, buf1, GE_XBOARD); } return; @@ -8813,7 +8920,7 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h if(moveType == IllegalMove) { snprintf(buf1, MSG_SIZ*10, "Xboard: Forfeit due to illegal move: %s (%c%c%c%c)%c", machineMove, fromX+AAA, fromY+ONE, toX+AAA, toY+ONE, 0); - GameEnds(machineWhite ? BlackWins : WhiteWins, + GameEnds(cps->twoMachinesColor[0] == 'w' ? BlackWins : WhiteWins, buf1, GE_XBOARD); return; } else if(!appData.fischerCastling) @@ -8860,11 +8967,11 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h } if(appData.epd) { if(solvingTime >= 0) { - snprintf(buf1, MSG_SIZ, "%d. %4.2fs\n", matchGame, solvingTime/100.); - totalTime += solvingTime; first.matchWins++; + snprintf(buf1, MSG_SIZ, "%d. %4.2fs: %s ", matchGame, solvingTime/100., parseList[backwardMostMove]); + totalTime += solvingTime; first.matchWins++; solvingTime = -1; } else { - snprintf(buf1, MSG_SIZ, "%d. wrong (%s)\n", matchGame, parseList[backwardMostMove]); - second.matchWins++; + snprintf(buf1, MSG_SIZ, "%d. %s?%s ", matchGame, parseList[backwardMostMove], solvingTime == -2 ? " ???" : ""); + if(solvingTime == -2) second.matchWins++; } OutputKibitz(2, buf1); GameEnds(GameUnfinished, NULL, GE_XBOARD); @@ -9027,6 +9134,7 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h while(message[s] && message[s++] != ' '); if(BOARD_HEIGHT != h || BOARD_WIDTH != w + 4*(hand != 0) || gameInfo.holdingsSize != hand || dummy == 4 && gameInfo.variant != StringToVariant(varName) ) { // engine wants to change board format or variant + if(hand <= h) deadRanks = 0; else deadRanks = hand - h, h = hand; // adapt board to over-sized holdings appData.NrFiles = w; appData.NrRanks = h; appData.holdingsSize = hand; if(dummy == 4) gameInfo.variant = StringToVariant(varName); // parent variant InitPosition(1); // calls InitDrawingSizes to let new parameters take effect @@ -9043,10 +9151,10 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h } if(sscanf(message, "piece %s %s", buf2, buf1) == 2) { ChessSquare piece = WhitePawn; - char *p=message+6, *q, *s = SUFFIXES, ID = *p; - if(*p == '+') piece = CHUPROMOTED(WhitePawn), ID = *++p; + char *p=message+6, *q, *s = SUFFIXES, ID = *p, promoted = 0; + if(*p == '+') promoted++, ID = *++p; if(q = strchr(s, p[1])) ID += 64*(q - s + 1), p++; - piece += CharToPiece(ID & 255) - WhitePawn; + piece = CharToPiece(ID & 255); if(promoted) piece = CHUPROMOTED(piece); if(cps != &first || appData.testLegality && *engineVariant == NULLCHAR /* always accept definition of */ && piece != WhiteFalcon && piece != BlackFalcon /* wild-card pieces. */ && piece != WhiteCobra && piece != BlackCobra @@ -9063,7 +9171,7 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h return; } if(sscanf(message, "choice %s", promoRestrict) == 1 && promoSweep != EmptySquare) { - promoSweep = PieceToChar(forwardMostMove&1 ? ToLower(*promoRestrict) : ToUpper(*promoRestrict)); + promoSweep = CharToPiece(currentMove&1 ? ToLower(*promoRestrict) : ToUpper(*promoRestrict)); Sweep(0); return; } @@ -9178,7 +9286,7 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h if(initPing == cps->lastPong) { if(gameInfo.variant == VariantUnknown) { DisplayError(_("Engine did not send setup for non-standard variant"), 0); - *engineVariant = NULLCHAR; appData.variant = VariantNormal; // back to normal as error recovery? + *engineVariant = NULLCHAR; ASSIGN(appData.variant, "normal"); // back to normal as error recovery? GameEnds(GameUnfinished, NULL, GE_XBOARD); } initPing = -1; @@ -9603,6 +9711,7 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h if (!ignore) { ChessProgramStats tempStats = programStats; // [HGM] info: filter out info lines + int solved = 0; buf1[0] = NULLCHAR; if (sscanf(message, "%d%c %d %d " u64Display " %[^\n]\n", &plylev, &plyext, &curscore, &time, &nodes, buf1) >= 5) { @@ -9631,10 +9740,33 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h if(*bestMove) { // rememer time best EPD move was first found int ff1, tf1, fr1, tr1, ff2, tf2, fr2, tr2; char pp1, pp2; - ChessMove mt; - int ok = ParseOneMove(bestMove, forwardMostMove, &mt, &ff1, &fr1, &tf1, &tr1, &pp1); - ok &= ParseOneMove(pv, forwardMostMove, &mt, &ff2, &fr2, &tf2, &tr2, &pp2); - solvingTime = (ok && ff1==ff2 && fr1==fr2 && tf1==tf2 && tr1==tr2 && pp1==pp2 ? time : -1); + ChessMove mt; char *p = bestMove; + int ok = ParseOneMove(pv, forwardMostMove, &mt, &ff2, &fr2, &tf2, &tr2, &pp2); + solved = 0; + while(ok && *p && ParseOneMove(p, forwardMostMove, &mt, &ff1, &fr1, &tf1, &tr1, &pp1)) { + if(ff1==ff2 && fr1==fr2 && tf1==tf2 && tr1==tr2 && pp1==pp2) { + solvingTime = (solvingTime < 0 ? time : solvingTime); + solved = 1; + break; + } + while(*p && *p != ' ') p++; + while(*p == ' ') p++; + } + if(!solved) solvingTime = -1; + } + if(*avoidMove && !solved) { + int ff1, tf1, fr1, tr1, ff2, tf2, fr2, tr2; char pp1, pp2; + ChessMove mt; char *p = avoidMove, solved = 1; + int ok = ParseOneMove(pv, forwardMostMove, &mt, &ff2, &fr2, &tf2, &tr2, &pp2); + while(ok && *p && ParseOneMove(p, forwardMostMove, &mt, &ff1, &fr1, &tf1, &tr1, &pp1)) { + if(ff1==ff2 && fr1==fr2 && tf1==tf2 && tr1==tr2 && pp1==pp2) { + solved = 0; solvingTime = -2; + break; + } + while(*p && *p != ' ') p++; + while(*p == ' ') p++; + } + if(solved && !*bestMove) solvingTime = (solvingTime < 0 ? time : solvingTime); } if(serverMoves && (time > 100 || time == 0 && plylev > 7)) { @@ -9707,6 +9839,7 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h [AS] Protect the thinkOutput buffer from overflow... this is only useful if buf1 hasn't overflowed first! */ + if((gameMode == AnalyzeMode && appData.whitePOV || appData.scoreWhite) && !WhiteOnMove(forwardMostMove)) curscore *= -1; if(curscore >= MATE_SCORE) snprintf(score_buf, MSG_SIZ, "#%d", curscore - MATE_SCORE); else if(curscore <= -MATE_SCORE) @@ -10151,7 +10284,7 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) if(toY == BOARD_HEIGHT-1) board[VIRGIN][toX] &= ~VIRGIN_B; } - if (fromX == toX && fromY == toY) return; + if (fromX == toX && fromY == toY && killX < 0) return; piece = board[fromY][fromX]; /* [HGM] remember, for Shogi promotion */ king = piece < (int) BlackPawn ? WhiteKing : BlackKing; /* [HGM] Knightmate simplify testing for castling */ @@ -10199,7 +10332,8 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) } else if (board[fromY][fromX] == king && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */ && toY == fromY && toX > fromX+1) { - for(rookX=fromX+1; board[toY][rookX] == EmptySquare && rookX < BOARD_RGHT-1; rookX++); // castle with nearest piece + for(rookX=fromX+1; board[toY][rookX] == EmptySquare && rookX < BOARD_RGHT-1; rookX++) + ; // castle with nearest piece board[fromY][toX-1] = board[fromY][rookX]; board[fromY][rookX] = EmptySquare; board[fromY][fromX] = EmptySquare; @@ -10207,7 +10341,8 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) } else if (board[fromY][fromX] == king && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */ && toY == fromY && toX < fromX-1) { - for(rookX=fromX-1; board[toY][rookX] == EmptySquare && rookX > 0; rookX--); // castle with nearest piece + for(rookX=fromX-1; board[toY][rookX] == EmptySquare && rookX > 0; rookX--) + ; // castle with nearest piece board[fromY][toX+1] = board[fromY][rookX]; board[fromY][rookX] = EmptySquare; board[fromY][fromX] = EmptySquare; @@ -10250,7 +10385,8 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) } else if (board[fromY][fromX] == king && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */ && toY == fromY && toX > fromX+1) { - for(rookX=toX+1; board[toY][rookX] == EmptySquare && rookX < BOARD_RGHT - 1; rookX++); + for(rookX=toX+1; board[toY][rookX] == EmptySquare && rookX < BOARD_RGHT - 1; rookX++) + ; board[fromY][toX-1] = board[fromY][rookX]; board[fromY][rookX] = EmptySquare; board[fromY][fromX] = EmptySquare; @@ -10258,7 +10394,8 @@ ApplyMove (int fromX, int fromY, int toX, int toY, int promoChar, Board board) } else if (board[fromY][fromX] == king && fromX != BOARD_LEFT && fromX != BOARD_RGHT-1 // [HGM] cylinder */ && toY == fromY && toX < fromX-1) { - for(rookX=toX-1; board[toY][rookX] == EmptySquare && rookX > 0; rookX--); + for(rookX=toX-1; board[toY][rookX] == EmptySquare && rookX > 0; rookX--) + ; board[fromY][toX+1] = board[fromY][rookX]; board[fromY][rookX] = EmptySquare; board[fromY][fromX] = EmptySquare; @@ -10431,13 +10568,17 @@ MakeMove (int fromX, int fromY, int toX, int toY, int promoChar) ChessSquare p = boards[forwardMostMove][toY][toX]; // forwardMostMove++; // [HGM] bare: moved downstream + if(kill2X >= 0) x = kill2X, y = kill2Y; else if(killX >= 0 && killY >= 0) x = killX, y = killY; // [HGM] lion: make SAN move to intermediate square, if there is one (void) CoordsToAlgebraic(boards[forwardMostMove], PosFlags(forwardMostMove), - fromY, fromX, y, x, promoChar, + fromY, fromX, y, x, (killX < 0)*promoChar, s); + if(kill2X >= 0 && kill2Y >= 0) + sprintf(s + strlen(s), "x%c%d", killX + AAA, killY + ONE - '0'); // 2nd leg of 3-leg move is always capture if(killX >= 0 && killY >= 0) - sprintf(s + strlen(s), "%c%c%d", p == EmptySquare || toX == fromX && toY == fromY ? '-' : 'x', toX + AAA, toY + ONE - '0'); + sprintf(s + strlen(s), "%c%c%d%c", p == EmptySquare || toX == fromX && toY == fromY || toX== kill2X && toY == kill2Y ? '-' : 'x', + toX + AAA, toY + ONE - '0', promoChar); if(serverMoves != NULL) { /* [HGM] write moves on file for broadcasting (should be separate routine, really) */ int timeLeft; static int lastLoadFlag=0; int king, piece; @@ -10551,7 +10692,7 @@ ShowMove (int fromX, int fromY, int toX, int toY) currentMove = forwardMostMove; } - killX = killY = -1; // [HGM] lion: used up + killX = killY = kill2X = kill2Y = -1; // [HGM] lion: used up if (instant) return; @@ -10696,6 +10837,7 @@ InitChessProgram (ChessProgramState *cps, int setup) b = SupportedVariant(cps->variants, gameInfo.variant, gameInfo.boardWidth, gameInfo.boardHeight, gameInfo.holdingsSize, cps->protocolVersion, cps->tidy); + if (b == NULL) { VariantClass v; char c, *q = cps->variants, *p = strchr(q, ','); @@ -10948,8 +11090,10 @@ Substitute (char *participants, int expunge) p++; q++; } if(*p) { // difference - while(*p && *p++ != '\n'); - while(*q && *q++ != '\n'); + while(*p && *p++ != '\n') + ; + while(*q && *q++ != '\n') + ; changed = nPlayers; changes = 1 + (strcmp(p, q) != 0); } @@ -11331,6 +11475,11 @@ NextMatchGame () res = LoadGameOrPosition(matchGame); // setup game appData.noChessProgram = FALSE; // LoadGameOrPosition might call Reset too! if(!res) return; // abort when bad game/pos file + if(appData.epd) {// in EPD mode we make sure first engine is to move + firstWhite = !(forwardMostMove & 1); + first.twoMachinesColor = firstWhite ? "white\n" : "black\n"; // perform actual color assignement + second.twoMachinesColor = firstWhite ? "black\n" : "white\n"; + } TwoMachinesEvent(); } @@ -11394,7 +11543,7 @@ GameEnds (ChessMove result, char *resultDetails, int whosays) result, resultDetails ? resultDetails : "(null)", whosays); } - fromX = fromY = killX = killY = -1; // [HGM] abort any move the user is entering. // [HGM] lion + fromX = fromY = killX = killY = kill2X = kill2Y = -1; // [HGM] abort any move the user is entering. // [HGM] lion if(pausing) PauseEvent(); // can happen when we abort a paused game (New Game or Quit) @@ -11738,6 +11887,16 @@ GameEnds (ChessMove result, char *resultDetails, int whosays) return; } else { gameMode = nextGameMode; + if(appData.epd) { + snprintf(buf, MSG_SIZ, "-------------------------------------- "); + OutputKibitz(2, buf); + snprintf(buf, MSG_SIZ, _("Average solving time %4.2f sec (total time %4.2f sec) "), totalTime/(100.*first.matchWins), totalTime/100.); + OutputKibitz(2, buf); + snprintf(buf, MSG_SIZ, _("%d avoid-moves played "), second.matchWins); + if(second.matchWins) OutputKibitz(2, buf); + snprintf(buf, MSG_SIZ, _("Solved %d out of %d (%3.1f%%) "), first.matchWins, nextGame-1, first.matchWins*100./(nextGame-1)); + OutputKibitz(2, buf); + } snprintf(buf, MSG_SIZ, _("Match %s vs. %s: final score %d-%d-%d"), first.tidy, second.tidy, first.matchWins, second.matchWins, @@ -11861,6 +12020,7 @@ Reset (int redraw, int init) redraw, init, gameMode); } pieceDefs = FALSE; // [HGM] gen: reset engine-defined piece moves + deadRanks = 0; // assume entire board is used for(i=0; i= 0 ? "+" : "", pvInfoList[i].score / 100.0, @@ -14883,6 +15051,7 @@ TwoMachinesEvent P((void)) ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); return; } + if(!appData.epd) { if(WaitForEngine(&second, TwoMachinesEventIfReady)) return; // (if needed:) started up second engine, so wait for features if(!SupportedVariant(second.variants, gameInfo.variant, gameInfo.boardWidth, @@ -14901,6 +15070,7 @@ TwoMachinesEvent P((void)) ScheduleDelayedEvent(TwoMachinesEventIfReady, 10); return; } + } GetTimeMark(&now); // [HGM] matchpause: implement match pause after engine load if(appData.matchPause>10000 || appData.matchPause<10) appData.matchPause = 10000; /* [HGM] make pause adjustable */ @@ -14912,6 +15082,7 @@ TwoMachinesEvent P((void)) // we are now committed to starting the game stalling = 0; DisplayMessage("", ""); + if(!appData.epd) { if (startedFromSetupPosition) { SendBoard(&second, backwardMostMove); if (appData.debugMode) { @@ -14921,6 +15092,7 @@ TwoMachinesEvent P((void)) for (i = backwardMostMove; i < forwardMostMove; i++) { SendMoveToProgram(i, &second); } + } gameMode = TwoMachinesPlay; pausing = startingEngine = FALSE; @@ -14939,11 +15111,13 @@ TwoMachinesEvent P((void)) snprintf(buf, MSG_SIZ, "name %s\n", second.tidy); SendToProgram(buf, &first); } + if(!appData.epd) { SendToProgram(second.computerString, &second); if (second.sendName) { snprintf(buf, MSG_SIZ, "name %s\n", first.tidy); SendToProgram(buf, &second); } + } ResetClocks(); if (!first.sendTime || !second.sendTime) { @@ -15138,10 +15312,10 @@ EditGameEvent () SetGameInfo(); } - void EditPositionEvent () { + int i; if (gameMode == EditPosition) { EditGameEvent(); return; @@ -15153,8 +15327,11 @@ EditPositionEvent () gameMode = EditPosition; ModeHighlight(); SetGameInfo(); + CopyBoard(rightsBoard, nullBoard); if (currentMove > 0) CopyBoard(boards[0], boards[currentMove]); + for(i=0; i>1; - if(boards[0][0][BOARD_WIDTH>>1] == king) { - boards[0][CASTLING][1] = boards[0][0][BOARD_LEFT] == WhiteRook ? BOARD_LEFT : NoRights; - boards[0][CASTLING][0] = boards[0][0][BOARD_RGHT-1] == WhiteRook ? BOARD_RGHT-1 : NoRights; - } else boards[0][CASTLING][2] = NoRights; - if(boards[0][BOARD_HEIGHT-1][BOARD_WIDTH>>1] == WHITE_TO_BLACK king) { - boards[0][CASTLING][4] = boards[0][BOARD_HEIGHT-1][BOARD_LEFT] == BlackRook ? BOARD_LEFT : NoRights; - boards[0][CASTLING][3] = boards[0][BOARD_HEIGHT-1][BOARD_RGHT-1] == BlackRook ? BOARD_RGHT-1 : NoRights; - } else boards[0][CASTLING][5] = NoRights; - if(gameInfo.variant == VariantSChess) { - int i; - for(i=BOARD_LEFT; i=0; r--) for(f=BOARD_RGHT-1; f>=BOARD_LEFT; f--) { // first pass: Kings & e.p. + if(rightsBoard[r][f]) { + ChessSquare p = boards[0][r][f]; + if(p == (blackPlaysFirst ? WhitePawn : BlackPawn)) boards[0][EP_STATUS] = f; + else if(p == king) boards[0][CASTLING][2] = f; + else if(p == WHITE_TO_BLACK king) boards[0][CASTLING][5] = f; + else rightsBoard[r][f] = 2; // mark for second pass + } + } + for(r=BOARD_HEIGHT-1; r>=0; r--) for(f=BOARD_RGHT-1; f>=BOARD_LEFT; f--) { // second pass: Rooks + if(rightsBoard[r][f] == 2) { + ChessSquare p = boards[0][r][f]; + if(p == WhiteRook) boards[0][CASTLING][(f < boards[0][CASTLING][2])] = f; else + if(p == BlackRook) boards[0][CASTLING][(f < boards[0][CASTLING][5])+3] = f; } } } @@ -15302,12 +15480,13 @@ EditPositionMenuEvent (ChessSquare selection, int x, int y) ChessSquare piece = boards[0][y][x]; static Board erasedBoard, currentBoard, menuBoard, nullBoard; static int lastVariant; + int baseRank = BOARD_HEIGHT-1, hasRights = 0; if (gameMode != EditPosition && gameMode != IcsExamining) return; switch (selection) { case ClearBoard: - fromX = fromY = killX = killY = -1; // [HGM] abort any move entry in progress + fromX = fromY = killX = killY = kill2X = kill2Y = -1; // [HGM] abort any move entry in progress MarkTargetSquares(1); CopyBoard(currentBoard, boards[0]); CopyBoard(menuBoard, initialPosition); @@ -15334,14 +15513,16 @@ EditPositionMenuEvent (ChessSquare selection, int x, int y) } } } + CopyBoard(rightsBoard, nullBoard); if(gameMode != IcsExamining) { // [HGM] editpos: cycle trough boards - int r; + int r, i; for(r = 0; r < BOARD_HEIGHT; r++) { for(x = BOARD_LEFT; x < BOARD_RGHT; x++) { // create 'menu board' by removing duplicates ChessSquare p = menuBoard[r][x]; for(y = x + 1; y < BOARD_RGHT; y++) if(menuBoard[r][y] == p) menuBoard[r][y] = EmptySquare; } } + menuBoard[CASTLING][0] = menuBoard[CASTLING][3] = NoRights; // h-side Rook was deleted DisplayMessage("Clicking clock again restores position", ""); if(gameInfo.variant != lastVariant) lastVariant = gameInfo.variant, CopyBoard(erasedBoard, boards[0]); if(!nonEmpty) { // asked to clear an empty board @@ -15356,6 +15537,8 @@ EditPositionMenuEvent (ChessSquare selection, int x, int y) } else CopyBoard(erasedBoard, currentBoard); + for(i=0; i>1 || appData.fischerCastling)) hasRights = 1; + goto defaultlabel; + case WhiteKing: + baseRank = 0; case BlackKing: if(gameInfo.variant == VariantXiangqi) selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteWazir); if(gameInfo.variant == VariantKnightmate) selection = (ChessSquare)((int)selection - (int)WhiteKing + (int)WhiteUnicorn); + if(y == baseRank && (x == BOARD_WIDTH>>1 || appData.fischerCastling)) hasRights = 1; default: defaultlabel: if (gameMode == IcsExamining) { @@ -15432,6 +15624,7 @@ EditPositionMenuEvent (ChessSquare selection, int x, int y) PieceToChar(selection), AAA + x, ONE + y); SendToICS(buf); } else { + rightsBoard[y][x] = hasRights; if(x < BOARD_LEFT || x >= BOARD_RGHT) { int n; if(x == BOARD_LEFT-2 && selection >= BlackPawn) { @@ -15760,7 +15953,7 @@ ForwardInner (int target) seekGraphUp = FALSE; MarkTargetSquares(1); - fromX = fromY = killX = killY = -1; // [HGM] abort any move entry in progress + fromX = fromY = killX = killY = kill2X = kill2Y = -1; // [HGM] abort any move entry in progress if (gameMode == PlayFromGameFile && !pausing) PauseEvent(); @@ -15781,19 +15974,15 @@ ForwardInner (int target) SetHighlights(-1, -1, toX, toY); } } else { - int viaX = moveList[target - 1][5] - AAA; - int viaY = moveList[target - 1][6] - ONE; fromX = moveList[target - 1][0] - AAA; fromY = moveList[target - 1][1] - ONE; if (target == currentMove + 1) { if(moveList[target - 1][4] == ';') { // multi-leg - ChessSquare piece = boards[currentMove][viaY][viaX]; - AnimateMove(boards[currentMove], fromX, fromY, viaX, viaY); - boards[currentMove][viaY][viaX] = boards[currentMove][fromY][fromX]; - AnimateMove(boards[currentMove], viaX, viaY, toX, toY); - boards[currentMove][viaY][viaX] = piece; - } else + killX = moveList[target - 1][5] - AAA; + killY = moveList[target - 1][6] - ONE; + } AnimateMove(boards[currentMove], fromX, fromY, toX, toY); + killX = killY = -1; } if (appData.highlightLastMove) { SetHighlights(fromX, fromY, toX, toY); @@ -15879,7 +16068,7 @@ BackwardInner (int target) if (gameMode == EditPosition) return; seekGraphUp = FALSE; MarkTargetSquares(1); - fromX = fromY = killX = killY = -1; // [HGM] abort any move entry in progress + fromX = fromY = killX = killY = kill2X = kill2Y = -1; // [HGM] abort any move entry in progress if (currentMove <= backwardMostMove) { ClearHighlights(); DrawPosition(full_redraw, boards[currentMove]); @@ -16255,7 +16444,7 @@ PrintPosition (FILE *fp, int move) for (i = BOARD_HEIGHT - 1; i >= 0; i--) { for (j = BOARD_LEFT; j < BOARD_RGHT; j++) { char c = PieceToChar(boards[move][i][j]); - fputc(c == 'x' ? '.' : c, fp); + fputc(c == '?' ? '.' : c, fp); fputc(j == BOARD_RGHT - 1 ? '\n' : ' ', fp); } } @@ -16635,7 +16824,11 @@ GetInfoFromComment (int index, char * text) pvInfoList[index-1].score = score; pvInfoList[index-1].time = 10*time; // centi-sec if(*sep == '}') *sep = 0; else *--sep = '{'; - if(p != text) { while(*p++ = *sep++); sep = text; } // squeeze out space between PV and comment, and return both + if(p != text) { + while(*p++ = *sep++) + ; + sep = text; + } // squeeze out space between PV and comment, and return both } return sep; } @@ -16972,6 +17165,7 @@ ParseOption (Option *opt, ChessProgramState *cps) char *p, *q, buf[MSG_SIZ]; int n, min = (-1)<<31, max = 1<<31, def; + opt->target = &opt->value; // OK for spin/slider and checkbox if(p = strstr(opt->name, " -spin ")) { if((n = sscanf(p, " -spin %d %d %d", &def, &min, &max)) < 3 ) return FALSE; if(max < min) max = min; // enforce consistency @@ -16994,14 +17188,17 @@ ParseOption (Option *opt, ChessProgramState *cps) } else if((p = strstr(opt->name, " -string "))) { opt->textValue = p+9; opt->type = TextBox; + opt->target = &opt->textValue; } else if((p = strstr(opt->name, " -file "))) { // for now -file is a synonym for -string, to already provide compatibility with future polyglots - opt->textValue = p+7; + opt->target = opt->textValue = p+7; opt->type = FileName; // FileName; + opt->target = &opt->textValue; } else if((p = strstr(opt->name, " -path "))) { // for now -file is a synonym for -string, to already provide compatibility with future polyglots - opt->textValue = p+7; + opt->target = opt->textValue = p+7; opt->type = PathName; // PathName; + opt->target = &opt->textValue; } else if(p = strstr(opt->name, " -check ")) { if(sscanf(p, " -check %d", &def) < 1) return FALSE; opt->value = (def != 0); @@ -17065,9 +17262,9 @@ FeatureDone (ChessProgramState *cps, int val) (cb == TwoMachinesEventIfReady)) { CancelDelayedEvent(); ScheduleDelayedEvent(cb, val ? 1 : 3600000); - } + } else if(!val && !cps->reload) ClearOptions(cps); // let 'spurious' done=0 clear engine's option list cps->initDone = val; - if(val) cps->reload = FALSE; + if(val) cps->reload = FALSE, RefreshSettingsDialog(cps, val); } /* Parse feature command from engine */ @@ -17619,11 +17816,13 @@ ResetClocks () #define FUDGE 25 /* 25ms = 1/40 sec; should be plenty even for 50 Hz clocks */ +static int timeSuffix; // [HGM] This should realy be a passed parameter, but it has to pass through too many levels for my laziness... + /* Decrement running clock by amount of time that has passed */ void DecrementClocks () { - long timeRemaining; + long tRemaining; long lastTickLength, fudge; TimeMark now; @@ -17640,28 +17839,32 @@ DecrementClocks () if (WhiteOnMove(forwardMostMove)) { if(whiteNPS >= 0) lastTickLength = 0; - timeRemaining = whiteTimeRemaining -= lastTickLength; - if(timeRemaining < 0 && !appData.icsActive) { + tRemaining = whiteTimeRemaining -= lastTickLength; + if( tRemaining < 0 && !appData.icsActive) { GetTimeQuota((forwardMostMove-whiteStartMove-1)/2, 0, whiteTC); // sets suddenDeath & nextSession; if(suddenDeath) { // [HGM] if we run out of a non-last incremental session, go to the next whiteStartMove = forwardMostMove; whiteTC = nextSession; - lastWhite= timeRemaining = whiteTimeRemaining += GetTimeQuota(-1, 0, whiteTC); + lastWhite= tRemaining = whiteTimeRemaining += GetTimeQuota(-1, 0, whiteTC); } } + if(forwardMostMove && appData.moveTime) timeSuffix = timeRemaining[0][forwardMostMove-1] - tRemaining; DisplayWhiteClock(whiteTimeRemaining - fudge, WhiteOnMove(currentMove < forwardMostMove ? currentMove : forwardMostMove)); + timeSuffix = 0; } else { if(blackNPS >= 0) lastTickLength = 0; - timeRemaining = blackTimeRemaining -= lastTickLength; - if(timeRemaining < 0 && !appData.icsActive) { // [HGM] if we run out of a non-last incremental session, go to the next + tRemaining = blackTimeRemaining -= lastTickLength; + if( tRemaining < 0 && !appData.icsActive) { // [HGM] if we run out of a non-last incremental session, go to the next GetTimeQuota((forwardMostMove-blackStartMove-1)/2, 0, blackTC); if(suddenDeath) { blackStartMove = forwardMostMove; - lastBlack = timeRemaining = blackTimeRemaining += GetTimeQuota(-1, 0, blackTC=nextSession); + lastBlack = tRemaining = blackTimeRemaining += GetTimeQuota(-1, 0, blackTC=nextSession); } } + if(forwardMostMove && appData.moveTime) timeSuffix = timeRemaining[1][forwardMostMove-1] - tRemaining; DisplayBlackClock(blackTimeRemaining - fudge, !WhiteOnMove(currentMove < forwardMostMove ? currentMove : forwardMostMove)); + timeSuffix = 0; } if (CheckFlags()) return; @@ -17676,7 +17879,7 @@ DecrementClocks () } tickStartTM = now; - intendedTickLength = NextTickLength(timeRemaining - fudge) + fudge; + intendedTickLength = NextTickLength( tRemaining - fudge) + fudge; StartClockTimer(intendedTickLength); /* if the time remaining has fallen below the alarm threshold, sound the @@ -17692,9 +17895,9 @@ DecrementClocks () ((gameMode == IcsPlayingBlack) && !WhiteOnMove(currentMove)) )) return; - if (alarmSounded && (timeRemaining > appData.icsAlarmTime)) { + if (alarmSounded && ( tRemaining > appData.icsAlarmTime)) { alarmSounded = FALSE; - } else if (!alarmSounded && (timeRemaining <= appData.icsAlarmTime)) { + } else if (!alarmSounded && ( tRemaining <= appData.icsAlarmTime)) { PlayAlarmSound(); alarmSounded = TRUE; } @@ -17835,7 +18038,7 @@ TimeString (long ms) { long second, minute, hour, day; char *sign = ""; - static char buf[32]; + static char buf[40], moveTime[8]; if (ms > 0 && ms <= 9900) { /* convert milliseconds to tenths, rounding up */ @@ -17862,13 +18065,16 @@ TimeString (long ms) minute = second / 60; second = second % 60; + if(timeSuffix) snprintf(moveTime, 8, " (%d)", timeSuffix/1000); // [HGM] kludge alert; fraction contains move time + else *moveTime = NULLCHAR; + if (day > 0) - snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld:%02ld ", - sign, day, hour, minute, second); + snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld:%02ld%s ", + sign, day, hour, minute, second, moveTime); else if (hour > 0) - snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld ", sign, hour, minute, second); + snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld%s ", sign, hour, minute, second, moveTime); else - snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%2ld:%02ld ", sign, minute, second); + snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%2ld:%02ld%s ", sign, minute, second, moveTime); return buf; } @@ -17993,7 +18199,7 @@ PositionToFEN (int move, char *overrideCastling, int moveCounts) p = buf; /* Piece placement data */ - for (i = BOARD_HEIGHT - 1; i >= 0; i--) { + for (i = BOARD_HEIGHT - 1 - deadRanks; i >= 0; i--) { if(MSG_SIZ - (p - buf) < BOARD_RGHT - BOARD_LEFT + 20) { *p = 0; return StrSave(buf); } emptycount = 0; for (j = BOARD_LEFT; j < BOARD_RGHT; j++) { @@ -18075,7 +18281,9 @@ PositionToFEN (int move, char *overrideCastling, int moveCounts) } if(q = overrideCastling) { // [HGM] FRC: override castling & e.p fields for non-compliant engines - while(*p++ = *q++); if(q != overrideCastling+1) p[-1] = ' '; else --p; + while(*p++ = *q++) + ; + if(q != overrideCastling+1) p[-1] = ' '; else --p; } else { if(haveRights) { int handW=0, handB=0; @@ -18207,8 +18415,10 @@ ParseFEN (Board board, int *blackPlaysFirst, char *fen, Boolean autoSize) p = fen; + for(i=1; i<=deadRanks; i++) for(j=BOARD_LEFT; j= 0; i--) { + for (i = BOARD_HEIGHT - 1 - deadRanks; i >= 0; i--) { j = 0; for (;;) { if (*p == '/' || *p == ' ' || *p == '[' ) {