X-Git-Url: http://winboard.nl/cgi-bin?p=xboard.git;a=blobdiff_plain;f=common.h;h=bbaa0345176960917938edd0c6754701372d5850;hp=c657ef79df51fdf62459b10c3764d9504cf5b51e;hb=0fe341b64ac865097b5182ec7740fe18802efbd2;hpb=2d0f4769e69d228d9593c574014c634706edea97 diff --git a/common.h b/common.h index c657ef7..bbaa034 100644 --- a/common.h +++ b/common.h @@ -2,10 +2,11 @@ * common.h -- Common definitions for X and Windows NT versions of XBoard * * Copyright 1991 by Digital Equipment Corporation, Maynard, - * Massachusetts. + * Massachusetts. * * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006, - * 2007, 2008, 2009, 2010, 2011, 2012 Free Software Foundation, Inc. + * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free + * Software Foundation, Inc. * * Enhancements Copyright 2005 Alessandro Scotti * @@ -51,8 +52,8 @@ *------------------------------------------------------------------------ ** See the file ChangeLog for a revision history. */ -#ifndef _COMMON -#define _COMMON +#ifndef XB_COMMON +#define XB_COMMON /* Begin compatibility grunge */ @@ -81,7 +82,14 @@ int pclose(FILE *); #endif #else +#ifdef X11 #include +#else +typedef char Boolean; +typedef char *String; +#define True 1 +#define False 0 +#endif #endif #endif @@ -105,6 +113,46 @@ int pclose(FILE *); /* End compatibility grunge */ +/* unsigned int 64 for engine nodes work and display */ +#ifdef WIN32 + /* I don't know the name for this type of other compiler + * If it not work, just modify here + * This is for MS Visual Studio + */ + #ifdef _MSC_VER + #define u64 unsigned __int64 + #define s64 signed __int64 + #define u64Display "%I64u" + #define s64Display "%I64d" + #define u64Const(c) (c ## UI64) + #define s64Const(c) (c ## I64) + #else + /* place holder + * or dummy types for other compiler + * [HGM] seems that -mno-cygwin comple needs %I64? + */ + #define u64 unsigned long long + #define s64 signed long long + #ifdef USE_I64 + #define u64Display "%I64u" + #define s64Display "%I64d" + #else + #define u64Display "%llu" + #define s64Display "%lld" + #endif + #define u64Const(c) (c ## ULL) + #define s64Const(c) (c ## LL) + #endif +#else + /* GNU gcc */ + #define u64 unsigned long long + #define s64 signed long long + #define u64Display "%llu" + #define s64Display "%lld" + #define u64Const(c) (c ## ull) + #define s64Const(c) (c ## ll) +#endif + #define PROTOVER 2 /* engine protocol version */ // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants @@ -125,17 +173,21 @@ int pclose(FILE *); outside world in ASCII. In a similar way, the different rank numbering systems (starting at rank 0 or 1) are implemented by redefining '1'. */ -#define BOARD_RANKS 11 /* [HGM] for in declarations */ +#define BOARD_RANKS 17 /* [HGM] for in declarations */ #define BOARD_FILES 16 /* [HGM] for in declarations */ #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */ -#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth) +#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth) #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */ #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth) #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */ #define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */ +#define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */ +#define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */ +#define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */ +#define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */ #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */ #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/ -#define ONE ('1'-(BOARD_HEIGHT>9)) /* [HGM] foremost board rank */ +#define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */ #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */ #define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */ #define VIRGIN_B 2 @@ -175,6 +227,7 @@ int pclose(FILE *); #define BELLCHAR '\007' #define NULLCHAR '\000' #define FEATURE_TIMEOUT 10000 /*ms*/ +#define MATE_SCORE 100000 #define CLOCK_FONT 0 #define MESSAGE_FONT 1 @@ -218,6 +271,14 @@ int pclose(FILE *); #define ZIPPY_MAX_GAMES 0 #define ZIPPY_REPLAY_TIMEOUT 120 +typedef VOIDSTAR ProcRef; +#define NoProc ((ProcRef) 0) +typedef VOIDSTAR InputSourceRef; + +typedef void (*DelayedEventCallback) P((void)); + +typedef enum { Press, Release } ClickType; + typedef enum { BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack, AnalyzeMode, AnalyzeFile, TwoMachinesPlay, @@ -230,15 +291,31 @@ typedef enum { /* [HGM] the order here is crucial for Crazyhouse & Shogi: */ /* only the first N pieces can go into the holdings, and */ /* promotions in those variants shift P-W to U-S */ - WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, - WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan, + WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, + WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan, WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper, - WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteKing, + WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion, + WhiteSword, WhiteZebra, WhiteCamel, WhiteTower, WhiteWolf, + WhiteHat, WhiteDuck, WhiteAmazon, WhiteFlying, WhiteGnu, WhiteCub, + WhiteShield, WhiteHorse, WhiteWizard, WhiteCopper, WhiteIron, + WhiteViking, WhiteFlag, WhiteAxe, WhiteDolphin, WhiteCat, WhiteClaw, + WhiteWheel, WhiteButterfly, WhitePBishop, WhitePRook, WhiteHCrown, + WhiteShierd, WhiteMonarch, WhiteMother, WhiteNothing, WhiteDrunk, WhiteWheer, + WhiteTokin, WhitePKnight, WhitePCardinal, WhitePDragon, WhitePLance, + WhitePSilver, WhiteDagger, WhitePSword, WhitePDagger, WhiteCrown, WhiteKing, BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen, - BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan, + BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan, BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper, - BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing, - EmptySquare, + BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion, + BlackSword, BlackZebra, BlackCamel, BlackTower, BlackWolf, + BlackHat, BlackDuck, BlackAmazon, BlackFlying, BlackGnu, BlackCub, + BlackShield, BlackHorse, BlackWizard, BlackCopper, BlackIron, + BlackViking, BlackFlag, BlackAxe, BlackDolphin, BlackCat, BlackClaw, + BlackWheel, BlackButterfly, BlackPBishop, BlackPRook, BlackHCrown, + BlackShierd, BlackMonarch, BlackMother, BlackNothing, BlackDrunk, BlackWheer, + BlackTokin, BlackPKnight, BlackPCardinal, BlackPDragon, BlackPLance, + BlackPSilver, BlackDagger, BlackPSword, BlackPDagger, BlackCrown, BlackKing, + EmptySquare, DarkSquare, NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING] ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/ } ChessSquare; @@ -246,9 +323,14 @@ typedef enum { /* [HGM] some macros that can be used as prefixes to convert piece types */ #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int) #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int) -#define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int) -#define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int) +#define PROMO (int)WhiteDragon - (int)WhiteRook + (int) +#define PROMOTED(X) (promoPartner[X]) +#define DEMOTED(X) (promoPartner[X]) #define SHOGI (int)EmptySquare + (int) +#define CHUPROMOTED(X) (promoPartner[X]) +#define CHUDEMOTED(X) (promoPartner[X]) +#define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu) +#define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion) typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES]; @@ -257,14 +339,14 @@ typedef enum { EndOfFile = 0, WhiteKingSideCastle, WhiteQueenSideCastle, WhiteKingSideCastleWild, WhiteQueenSideCastleWild, - WhiteHSideCastleFR, WhiteASideCastleFR, + WhiteHSideCastleFR, WhiteASideCastleFR, BlackKingSideCastle, BlackQueenSideCastle, BlackKingSideCastleWild, BlackQueenSideCastleWild, - BlackHSideCastleFR, BlackASideCastleFR, + BlackHSideCastleFR, BlackASideCastleFR, WhitePromotion, WhiteNonPromotion, BlackPromotion, BlackNonPromotion, WhiteCapturesEnPassant, BlackCapturesEnPassant, - WhiteDrop, BlackDrop, + WhiteDrop, BlackDrop, FirstLeg, NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove, WhiteWins, BlackWins, GameIsDrawn, GameUnfinished, GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing, @@ -278,7 +360,7 @@ typedef enum { } ColorClass; typedef enum { - SoundMove, SoundBell, SoundAlarm, SoundIcsWin, SoundIcsLoss, + SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss, SoundIcsDraw, SoundIcsUnfinished, NSoundClasses } SoundClass; @@ -308,12 +390,12 @@ typedef enum { Variant35, /* Temporary name for possible future ICC wild 35 */ Variant36, /* Temporary name for possible future ICC wild 36 */ VariantShogi, /* [HGM] added variants */ - VariantXiangqi, + VariantChu, VariantCourier, VariantGothic, VariantCapablanca, VariantKnightmate, - VariantFairy, + VariantFairy, VariantCylinder, VariantFalcon, VariantCapaRandom, @@ -326,6 +408,10 @@ typedef enum { VariantSChess, VariantGrand, VariantSpartan, + VariantXiangqi, + VariantASEAN, + VariantLion, + VariantChuChess, VariantUnknown /* Catchall for other unknown variants */ } VariantClass; @@ -354,7 +440,7 @@ typedef enum { "wild35", \ "wild36", \ "shogi", \ - "xiangqi", \ + "chu", \ "courier", \ "gothic", \ "capablanca", \ @@ -372,6 +458,10 @@ typedef enum { "seirawan",\ "grand",\ "spartan",\ + "xiangqi", \ + "asean",\ + "lion",\ + "elven",\ "unknown" \ } @@ -407,14 +497,19 @@ typedef struct { char *pgnName[ENGINES]; Boolean firstPlaysBlack; Boolean noChessProgram; + char *positionDir; char *host[ENGINES]; - char *bitmapDirectory; + char *themeNames; + char *pieceDirectory; + char *border; char *soundDirectory; char *remoteShell; char *remoteUser; float timeDelay; char *timeControl; + Boolean trueColors; Boolean icsActive; + Boolean autoBox; char *icsHost; char *icsPort; char *icsCommPort; /* if set, use serial port instead of tcp host/port */ @@ -429,12 +524,16 @@ typedef struct { char *loadGameFile; int loadGameIndex; /* game # within file */ char *saveGameFile; + char *autoInstall; Boolean autoSaveGames; + Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */ char *loadPositionFile; int loadPositionIndex; /* position # within file */ char *savePositionFile; + Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */ Boolean matchMode; int matchGames; + Boolean epd; Boolean monoMode; Boolean debugMode; Boolean clockMode; @@ -448,15 +547,19 @@ typedef struct { char *clockFont; char *messageFont; /* WinBoard only */ char *coordFont; - char *font; /* xboard only: all other fonts */ - char *tagsFont; /* WinBoard only */ - char *commentFont; /* WinBoard only */ - char *icsFont; /* WinBoard only */ + char *font; /* xboard only */ + char *tagsFont; + char *commentFont; + char *historyFont; + char *gameListFont; + char *icsFont; + int analysisBell; Boolean ringBellAfterMoves; Boolean autoCallFlag; Boolean flipView; Boolean autoFlipView; char *cmailGameName; /* xboard only */ + Boolean headers; Boolean alwaysPromoteToQueen; Boolean oldSaveStyle; Boolean oneClick; @@ -465,6 +568,7 @@ typedef struct { Boolean ponderNextMove; Boolean periodicUpdates; Boolean autoObserve; + Boolean autoCreateLogon; Boolean autoComment; Boolean getMoveList; Boolean testLegality; @@ -473,9 +577,9 @@ typedef struct { Boolean localLineEditing; /* WinBoard only */ Boolean zippyTalk; Boolean zippyPlay; + int jewelled; int flashCount; /* Number of times to flash (xboard only) */ int flashRate; /* Flashes per second (xboard only) */ - char *pixmapDirectory; /* Path to XPM/XIM files to use (xboard only) */ int msLoginDelay; /* Delay per character (in msec) while sending ICS logon script (xboard only) */ Boolean colorize; /* If True, use the following colors to color text */ @@ -502,6 +606,7 @@ typedef struct { char *soundSeek; char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass char *soundBell; + char *soundRoar; char *soundIcsAlarm; char *soundIcsWin; char *soundIcsLoss; @@ -518,12 +623,12 @@ typedef struct { Boolean highlightLastMove; Boolean highlightDragging; Boolean blindfold; /* if true, no pieces are drawn */ - Boolean premove; /* true if premove feature enabled */ - Boolean premoveWhite; /* true if premoving White first move */ - char *premoveWhiteText; /* text of White premove 1 */ - Boolean premoveBlack; /* true if premoving Black first move */ - char *premoveBlackText; /* text of Black premove 1 */ - Boolean icsAlarm; /* true if sounding alarm at a certain time */ + Boolean premove; /* true if premove feature enabled */ + Boolean premoveWhite; /* true if premoving White first move */ + char *premoveWhiteText; /* text of White premove 1 */ + Boolean premoveBlack; /* true if premoving Black first move */ + char *premoveBlackText; /* text of Black premove 1 */ + Boolean icsAlarm; /* true if sounding alarm at a certain time */ int icsAlarmTime; /* time to sound alarm, in milliseconds */ Boolean autoRaiseBoard; int fontSizeTolerance; /* xboard only */ @@ -532,21 +637,25 @@ typedef struct { char *chatBoxes; int protocolVersion[ENGINES]; Boolean showButtonBar; - Boolean icsEngineAnalyze; + Boolean icsEngineAnalyze; Boolean variations; /* [HGM] enable variation-tree walking */ + Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */ /* [AS] New properties (down to the "ZIPPY" part) */ Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */ Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */ Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */ + Boolean cumulativeTimePGN; /* If true, times saved in PGN extended info is time left on clock */ Boolean useBitmaps; Boolean useFont; + Boolean useBorder; char * liteBackTextureFile; /* Name of texture bitmap for lite squares */ char * darkBackTextureFile; /* Name of texture bitmap for dark squares */ int liteBackTextureMode; int darkBackTextureMode; char * renderPiecesWithFont; /* Name of font for rendering chess pieces */ char * fontToPieceTable; /* Map to translate font character to chess pieces */ + char * inscriptions; /* text (kanji) to write on top of a piece */ int fontBackColorWhite; int fontForeColorWhite; int fontBackColorBlack; @@ -565,6 +674,8 @@ typedef struct { int evalHistColorWhite; int evalHistColorBlack; Boolean highlightMoveWithArrow; + Boolean tourney; + char * tourneyOptions; int highlightArrowColor; Boolean useStickyWindows; Boolean bgObserve; /* [HGM] bughouse */ @@ -574,6 +685,7 @@ typedef struct { int adjudicateDrawMoves; Boolean autoDisplayComment; Boolean autoDisplayTags; + Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */ Boolean isUCI[ENGINES]; Boolean hasOwnBookUCI[ENGINES]; char * adapterCommand; @@ -592,6 +704,7 @@ typedef struct { /* [HGM] Board size */ int NrFiles; int NrRanks; + int rankOffset; int holdingsSize; int matchPause; char * pieceToCharTable; @@ -627,13 +740,16 @@ typedef struct { int zippyShortGame; /* [HGM] aborter */ #endif Boolean lowTimeWarning; /* [HGM] low time */ + Boolean quitNext; char *lowTimeWarningColor; char *serverFileName; char *serverMovesName; + char *finger; Boolean suppressLoadMoves; int serverPause; int timeOdds[ENGINES]; + int drawDepth[ENGINES]; int timeOddsMode; int accumulateTC[ENGINES]; int NPS[ENGINES]; @@ -644,6 +760,8 @@ typedef struct { int dateThreshold; int searchMode; int stretch; + int minPieces; + int maxPieces; Boolean ignoreColors; Boolean findMirror; char *userName; @@ -655,6 +773,7 @@ typedef struct { char *logo[ENGINES];/* [HGM] logo */ char *pairingEngine;/* [HGM] pairing */ Boolean autoLogo; + Boolean fixedSize; Boolean noGUI; /* [HGM] fast: suppress all display updates */ char *engOptions[ENGINES]; /* [HGM] options */ char *fenOverride[ENGINES]; @@ -675,12 +794,17 @@ typedef struct { Boolean autoCopyPV; Boolean pieceMenu; Boolean sweepSelect; + Boolean monoMouse; Boolean whitePOV; Boolean scoreWhite; Boolean pvSAN[ENGINES]; int recentEngines; char *recentEngineList; + char *message; + char *suppress; + char *fen; + char *men; char *tourneyFile; char *defName; char *processes; @@ -737,6 +861,7 @@ typedef struct { int whiteRating; /* -1 if unknown */ int blackRating; /* -1 if unknown */ VariantClass variant; + char *variantName; char *outOfBook; /* [AS] Move and score when engine went out of book */ int boardWidth; /* [HGM] adjustable board size */ int boardHeight; @@ -767,14 +892,20 @@ extern WindowPlacement wpEvalGraph; extern WindowPlacement wpMoveHistory; extern WindowPlacement wpGameList; extern WindowPlacement wpTags; +extern WindowPlacement wpTextMenu; #define MAXENGINES 2000 -// [HGM] chat +// [HGM] chat #define MAX_CHAT 5 extern int chatCount; extern char chatPartner[MAX_CHAT][MSG_SIZ]; +// Some prototypes of routines so general they should be available everywhere +/* If status == 0, we are exiting with a benign message, not an error */ +void DisplayFatalError P((String message, int error, int status)); +void DisplayError P((String message, int error)); + // [HGM] generally useful macros; there are way too many memory leaks... #define FREE(x) if(x) free(x) #define ASSIGN(x, y) if(x) free(x); x = strdup(y) @@ -816,4 +947,3 @@ extern char chatPartner[MAX_CHAT][MSG_SIZ]; #define secondOptions engOptions[1] #endif -