X-Git-Url: http://winboard.nl/cgi-bin?p=xboard.git;a=blobdiff_plain;f=common.h;h=c52cd9f189e0a3b5635e225dc8d7c18b67ca3419;hp=18c3b387f3b43509434325cea1a01d0ac9ac2d4c;hb=0fe341b64ac865097b5182ec7740fe18802efbd2;hpb=91e0735ab1cbc57465e0252bc95b90bc2ab13caa diff --git a/common.h b/common.h index 18c3b38..bbaa034 100644 --- a/common.h +++ b/common.h @@ -2,10 +2,11 @@ * common.h -- Common definitions for X and Windows NT versions of XBoard * * Copyright 1991 by Digital Equipment Corporation, Maynard, - * Massachusetts. + * Massachusetts. * * Enhancements Copyright 1992-2001, 2002, 2003, 2004, 2005, 2006, - * 2007, 2008, 2009 Free Software Foundation, Inc. + * 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 Free + * Software Foundation, Inc. * * Enhancements Copyright 2005 Alessandro Scotti * @@ -51,8 +52,8 @@ *------------------------------------------------------------------------ ** See the file ChangeLog for a revision history. */ -#ifndef _COMMON -#define _COMMON +#ifndef XB_COMMON +#define XB_COMMON /* Begin compatibility grunge */ @@ -81,7 +82,14 @@ int pclose(FILE *); #endif #else +#ifdef X11 #include +#else +typedef char Boolean; +typedef char *String; +#define True 1 +#define False 0 +#endif #endif #endif @@ -105,11 +113,51 @@ int pclose(FILE *); /* End compatibility grunge */ +/* unsigned int 64 for engine nodes work and display */ +#ifdef WIN32 + /* I don't know the name for this type of other compiler + * If it not work, just modify here + * This is for MS Visual Studio + */ + #ifdef _MSC_VER + #define u64 unsigned __int64 + #define s64 signed __int64 + #define u64Display "%I64u" + #define s64Display "%I64d" + #define u64Const(c) (c ## UI64) + #define s64Const(c) (c ## I64) + #else + /* place holder + * or dummy types for other compiler + * [HGM] seems that -mno-cygwin comple needs %I64? + */ + #define u64 unsigned long long + #define s64 signed long long + #ifdef USE_I64 + #define u64Display "%I64u" + #define s64Display "%I64d" + #else + #define u64Display "%llu" + #define s64Display "%lld" + #endif + #define u64Const(c) (c ## ULL) + #define s64Const(c) (c ## LL) + #endif +#else + /* GNU gcc */ + #define u64 unsigned long long + #define s64 signed long long + #define u64Display "%llu" + #define s64Display "%lld" + #define u64Const(c) (c ## ull) + #define s64Const(c) (c ## ll) +#endif + #define PROTOVER 2 /* engine protocol version */ // [HGM] license: Messages that engines must print to satisfy their license requirements for patented variants #define GOTHIC "Gothic Chess (see www.GothicChess.com) is licensed under U.S. Patent #6,481,716 by Ed Trice" -#define NOFALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke" +#define FALCON "Falcon Chess (see www.chessvariants.com) is licensed under U.S. Patent #5,690,334 by George W. Duke" /* [HGM] Some notes about board sizes: In games that allow piece drops, the holdings are considered part of the @@ -125,17 +173,24 @@ int pclose(FILE *); outside world in ASCII. In a similar way, the different rank numbering systems (starting at rank 0 or 1) are implemented by redefining '1'. */ -#define BOARD_RANKS 11 /* [HGM] for in declarations */ +#define BOARD_RANKS 17 /* [HGM] for in declarations */ #define BOARD_FILES 16 /* [HGM] for in declarations */ #define BOARD_HEIGHT (gameInfo.boardHeight) /* [HGM] made user adjustable */ -#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth) +#define BOARD_WIDTH (gameInfo.boardWidth + 2*gameInfo.holdingsWidth) #define BOARD_LEFT (gameInfo.holdingsWidth) /* [HGM] play-board edges */ #define BOARD_RGHT (gameInfo.boardWidth + gameInfo.holdingsWidth) #define CASTLING (BOARD_RANKS-1) /* [HGM] hide in upper rank */ +#define VIRGIN (BOARD_RANKS-2) /* [HGM] pieces not moved */ +#define TOUCHED_W CASTLING][(BOARD_FILES-6) /* [HGM] in upper rank */ +#define TOUCHED_B CASTLING][(BOARD_FILES-5) /* [HGM] in upper rank */ +#define EP_RANK CASTLING][(BOARD_FILES-4) /* [HGM] in upper rank */ +#define EP_FILE CASTLING][(BOARD_FILES-3) /* [HGM] in upper rank */ #define EP_STATUS CASTLING][(BOARD_FILES-2) /* [HGM] in upper rank */ #define HOLDINGS_SET CASTLING][(BOARD_FILES-1) /* [HGM] in upper-right corner*/ -#define ONE ('1'-(BOARD_HEIGHT>9)) /* [HGM] foremost board rank */ +#define ONE ('1'-(BOARD_HEIGHT==10)-appData.rankOffset) /* [HGM] foremost board rank */ #define AAA ('a'-BOARD_LEFT) /* [HGM] leftmost board file */ +#define VIRGIN_W 1 /* [HGM] flags in Board[VIRGIN][X] */ +#define VIRGIN_B 2 #define DROP_RANK -3 #define MAX_MOVES 1000 #define MSG_SIZ 512 @@ -154,7 +209,7 @@ int pclose(FILE *); #define FIRST_HOST "localhost" #define SECOND_HOST "localhost" #define TELNET_PROGRAM "telnet" -#define DEF_BITMAP_DIR "/usr/share/games/xboard/bitmaps.xchess" /* AP: shouldn't be hardcoded directory, but better than nothing at the moment */ +#define DEF_BITMAP_DIR BITMAPDIR #define MATCH_MODE "False" #define INIT_STRING "new\nrandom\n" #define WHITE_STRING "white\ngo\n" @@ -168,9 +223,33 @@ int pclose(FILE *); #define JAIL_SQUARE_COLOR "#808080" #define HIGHLIGHT_SQUARE_COLOR "#FFFF00" #define PREMOVE_HIGHLIGHT_COLOR "#FF0000" +#define LOWTIMEWARNING_COLOR "#FF0000" #define BELLCHAR '\007' #define NULLCHAR '\000' #define FEATURE_TIMEOUT 10000 /*ms*/ +#define MATE_SCORE 100000 + +#define CLOCK_FONT 0 +#define MESSAGE_FONT 1 +#define COORD_FONT 2 +#define CONSOLE_FONT 3 +#define COMMENT_FONT 4 +#define EDITTAGS_FONT 5 +#define MOVEHISTORY_FONT 6 +#define GAMELIST_FONT 7 +#define NUM_FONTS 8 + +/* Default to no flashing (the "usual" XBoard behavior) */ +#define FLASH_COUNT 0 /* Number of times to flash */ +#define FLASH_RATE 5 /* Flashes per second */ + +/* Default delay per character (in msec) while sending login script */ +#define MS_LOGIN_DELAY 0 + +/* [AS] Support for background textures */ +#define BACK_TEXTURE_MODE_DISABLED 0 +#define BACK_TEXTURE_MODE_PLAIN 1 +#define BACK_TEXTURE_MODE_FULL_RANDOM 2 /* Zippy defaults */ #define ZIPPY_TALK FALSE @@ -192,6 +271,14 @@ int pclose(FILE *); #define ZIPPY_MAX_GAMES 0 #define ZIPPY_REPLAY_TIMEOUT 120 +typedef VOIDSTAR ProcRef; +#define NoProc ((ProcRef) 0) +typedef VOIDSTAR InputSourceRef; + +typedef void (*DelayedEventCallback) P((void)); + +typedef enum { Press, Release } ClickType; + typedef enum { BeginningOfGame, MachinePlaysWhite, MachinePlaysBlack, AnalyzeMode, AnalyzeFile, TwoMachinesPlay, @@ -204,15 +291,31 @@ typedef enum { /* [HGM] the order here is crucial for Crazyhouse & Shogi: */ /* only the first N pieces can go into the holdings, and */ /* promotions in those variants shift P-W to U-S */ - WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, - WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan, + WhitePawn, WhiteKnight, WhiteBishop, WhiteRook, WhiteQueen, + WhiteFerz, WhiteAlfil, WhiteAngel, WhiteMarshall, WhiteWazir, WhiteMan, WhiteCannon, WhiteNightrider, WhiteCardinal, WhiteDragon, WhiteGrasshopper, - WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteKing, + WhiteSilver, WhiteFalcon, WhiteLance, WhiteCobra, WhiteUnicorn, WhiteLion, + WhiteSword, WhiteZebra, WhiteCamel, WhiteTower, WhiteWolf, + WhiteHat, WhiteDuck, WhiteAmazon, WhiteFlying, WhiteGnu, WhiteCub, + WhiteShield, WhiteHorse, WhiteWizard, WhiteCopper, WhiteIron, + WhiteViking, WhiteFlag, WhiteAxe, WhiteDolphin, WhiteCat, WhiteClaw, + WhiteWheel, WhiteButterfly, WhitePBishop, WhitePRook, WhiteHCrown, + WhiteShierd, WhiteMonarch, WhiteMother, WhiteNothing, WhiteDrunk, WhiteWheer, + WhiteTokin, WhitePKnight, WhitePCardinal, WhitePDragon, WhitePLance, + WhitePSilver, WhiteDagger, WhitePSword, WhitePDagger, WhiteCrown, WhiteKing, BlackPawn, BlackKnight, BlackBishop, BlackRook, BlackQueen, - BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan, + BlackFerz, BlackAlfil, BlackAngel, BlackMarshall, BlackWazir, BlackMan, BlackCannon, BlackNightrider, BlackCardinal, BlackDragon, BlackGrasshopper, - BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackKing, - EmptySquare, + BlackSilver, BlackFalcon, BlackLance, BlackCobra, BlackUnicorn, BlackLion, + BlackSword, BlackZebra, BlackCamel, BlackTower, BlackWolf, + BlackHat, BlackDuck, BlackAmazon, BlackFlying, BlackGnu, BlackCub, + BlackShield, BlackHorse, BlackWizard, BlackCopper, BlackIron, + BlackViking, BlackFlag, BlackAxe, BlackDolphin, BlackCat, BlackClaw, + BlackWheel, BlackButterfly, BlackPBishop, BlackPRook, BlackHCrown, + BlackShierd, BlackMonarch, BlackMother, BlackNothing, BlackDrunk, BlackWheer, + BlackTokin, BlackPKnight, BlackPCardinal, BlackPDragon, BlackPLance, + BlackPSilver, BlackDagger, BlackPSword, BlackPDagger, BlackCrown, BlackKing, + EmptySquare, DarkSquare, NoRights, // [HGM] gamestate: for castling rights hidden in board[CASTLING] ClearBoard, WhitePlay, BlackPlay, PromotePiece, DemotePiece /*for use on EditPosition menus*/ } ChessSquare; @@ -220,31 +323,33 @@ typedef enum { /* [HGM] some macros that can be used as prefixes to convert piece types */ #define WHITE_TO_BLACK (int)BlackPawn - (int)WhitePawn + (int) #define BLACK_TO_WHITE (int)WhitePawn - (int)BlackPawn + (int) -#define PROMOTED (int)WhiteDragon - (int)WhiteRook + (int) -#define DEMOTED (int)WhiteRook - (int)WhiteDragon + (int) +#define PROMO (int)WhiteDragon - (int)WhiteRook + (int) +#define PROMOTED(X) (promoPartner[X]) +#define DEMOTED(X) (promoPartner[X]) #define SHOGI (int)EmptySquare + (int) +#define CHUPROMOTED(X) (promoPartner[X]) +#define CHUDEMOTED(X) (promoPartner[X]) +#define IS_SHOGI(V) ((V) == VariantShogi || (V) == VariantChu) +#define IS_LION(V) ((V) == WhiteLion || (V) == BlackLion) typedef ChessSquare Board[BOARD_RANKS][BOARD_FILES]; typedef enum { - WhiteKingSideCastle = 1, WhiteQueenSideCastle, + EndOfFile = 0, + WhiteKingSideCastle, WhiteQueenSideCastle, WhiteKingSideCastleWild, WhiteQueenSideCastleWild, - WhiteHSideCastleFR, WhiteASideCastleFR, + WhiteHSideCastleFR, WhiteASideCastleFR, BlackKingSideCastle, BlackQueenSideCastle, BlackKingSideCastleWild, BlackQueenSideCastleWild, - BlackHSideCastleFR, BlackASideCastleFR, - WhitePromotionKnight, WhitePromotionBishop, - WhitePromotionRook, WhitePromotionQueen, WhitePromotionKing, - WhitePromotionChancellor, WhitePromotionArchbishop, WhitePromotionCentaur, - BlackPromotionKnight, BlackPromotionBishop, - BlackPromotionRook, BlackPromotionQueen, BlackPromotionKing, - BlackPromotionChancellor, BlackPromotionArchbishop, BlackPromotionCentaur, + BlackHSideCastleFR, BlackASideCastleFR, + WhitePromotion, WhiteNonPromotion, + BlackPromotion, BlackNonPromotion, WhiteCapturesEnPassant, BlackCapturesEnPassant, - WhiteDrop, BlackDrop, + WhiteDrop, BlackDrop, FirstLeg, NormalMove, AmbiguousMove, IllegalMove, ImpossibleMove, WhiteWins, BlackWins, GameIsDrawn, GameUnfinished, - GNUChessGame, XBoardGame, MoveNumberOne, + GNUChessGame, XBoardGame, MoveNumberOne, Open, Close, Nothing, Comment, PositionDiagram, ElapsedTime, PGNTag, NAG } ChessMove; @@ -255,7 +360,7 @@ typedef enum { } ColorClass; typedef enum { - SoundMove, SoundBell, SoundAlarm, SoundIcsWin, SoundIcsLoss, + SoundMove, SoundBell, SoundRoar, SoundAlarm, SoundIcsWin, SoundIcsLoss, SoundIcsDraw, SoundIcsUnfinished, NSoundClasses } SoundClass; @@ -285,12 +390,12 @@ typedef enum { Variant35, /* Temporary name for possible future ICC wild 35 */ Variant36, /* Temporary name for possible future ICC wild 36 */ VariantShogi, /* [HGM] added variants */ - VariantXiangqi, + VariantChu, VariantCourier, VariantGothic, VariantCapablanca, VariantKnightmate, - VariantFairy, + VariantFairy, VariantCylinder, VariantFalcon, VariantCapaRandom, @@ -299,6 +404,14 @@ typedef enum { VariantSuper, VariantGreat, VariantTwilight, + VariantMakruk, + VariantSChess, + VariantGrand, + VariantSpartan, + VariantXiangqi, + VariantASEAN, + VariantLion, + VariantChuChess, VariantUnknown /* Catchall for other unknown variants */ } VariantClass; @@ -327,7 +440,7 @@ typedef enum { "wild35", \ "wild36", \ "shogi", \ - "xiangqi", \ + "chu", \ "courier", \ "gothic", \ "capablanca", \ @@ -341,10 +454,21 @@ typedef enum { "super",\ "great",\ "twilight",\ + "makruk",\ + "seirawan",\ + "grand",\ + "spartan",\ + "xiangqi", \ + "asean",\ + "lion",\ + "elven",\ "unknown" \ } +#define ENGINES 2 + typedef struct { + char *language; #if !defined(_amigados) char *whitePieceColor; char *blackPieceColor; @@ -353,6 +477,8 @@ typedef struct { char *jailSquareColor; char *highlightSquareColor; char *premoveHighlightColor; + char *dialogColor; + char *buttonColor; #else int whitePieceColor; int blackPieceColor; @@ -363,25 +489,27 @@ typedef struct { int premoveHighlightColor; #endif int movesPerSession; - int timeIncrement; - char *initString; - char *secondInitString; - char *firstComputerString; - char *secondComputerString; - char *firstChessProgram; - char *secondChessProgram; - char *firstDirectory; - char *secondDirectory; + float timeIncrement; + char *engInitString[ENGINES]; + char *computerString[ENGINES]; + char *chessProgram[ENGINES]; + char *directory[ENGINES]; + char *pgnName[ENGINES]; Boolean firstPlaysBlack; Boolean noChessProgram; - char *firstHost; - char *secondHost; - char *bitmapDirectory; + char *positionDir; + char *host[ENGINES]; + char *themeNames; + char *pieceDirectory; + char *border; + char *soundDirectory; char *remoteShell; char *remoteUser; float timeDelay; char *timeControl; + Boolean trueColors; Boolean icsActive; + Boolean autoBox; char *icsHost; char *icsPort; char *icsCommPort; /* if set, use serial port instead of tcp host/port */ @@ -389,21 +517,29 @@ typedef struct { char *icsHelper; Boolean icsInputBox; Boolean useTelnet; + Boolean seekGraph; + Boolean autoRefresh; char *telnetProgram; char *gateway; char *loadGameFile; int loadGameIndex; /* game # within file */ char *saveGameFile; + char *autoInstall; Boolean autoSaveGames; + Boolean onlyOwn; /* [HGM] suppress auto-saving of observed games */ char *loadPositionFile; int loadPositionIndex; /* position # within file */ char *savePositionFile; + Boolean fischerCastling;/* [HGM] fischer: allow Fischr castling in any variant */ Boolean matchMode; int matchGames; + Boolean epd; Boolean monoMode; Boolean debugMode; Boolean clockMode; char *boardSize; + char *logoDir; + int logoSize; Boolean Iconic; char *searchTime; int searchDepth; @@ -411,39 +547,44 @@ typedef struct { char *clockFont; char *messageFont; /* WinBoard only */ char *coordFont; - char *font; /* xboard only: all other fonts */ - char *tagsFont; /* WinBoard only */ - char *commentFont; /* WinBoard only */ - char *icsFont; /* WinBoard only */ + char *font; /* xboard only */ + char *tagsFont; + char *commentFont; + char *historyFont; + char *gameListFont; + char *icsFont; + int analysisBell; Boolean ringBellAfterMoves; Boolean autoCallFlag; Boolean flipView; Boolean autoFlipView; char *cmailGameName; /* xboard only */ + Boolean headers; Boolean alwaysPromoteToQueen; Boolean oldSaveStyle; + Boolean oneClick; Boolean quietPlay; Boolean showThinking; Boolean ponderNextMove; Boolean periodicUpdates; Boolean autoObserve; + Boolean autoCreateLogon; Boolean autoComment; Boolean getMoveList; Boolean testLegality; - int borderXoffset; /* xboard only */ - int borderYoffset; /* xboard only */ + Boolean topLevel; /* xboard, top-level auxiliary windows */ Boolean titleInWindow; /* xboard only */ Boolean localLineEditing; /* WinBoard only */ Boolean zippyTalk; Boolean zippyPlay; + int jewelled; int flashCount; /* Number of times to flash (xboard only) */ int flashRate; /* Flashes per second (xboard only) */ - char *pixmapDirectory; /* Path to XPM/XIM files to use (xboard only) */ int msLoginDelay; /* Delay per character (in msec) while sending ICS logon script (xboard only) */ Boolean colorize; /* If True, use the following colors to color text */ /* Strings for colors, as "fg, bg, bold" (strings used in xboard only) */ - char *colorShout; + char *colorShout; // [HGM] IMPORTANT: order must conform to ColorClass definition char *colorSShout; char *colorChannel1; char *colorChannel; @@ -454,7 +595,7 @@ typedef struct { char *colorSeek; char *colorNormal; char *soundProgram; /* sound-playing program */ - char *soundShout; + char *soundShout; // [HGM] IMPORTANT: order must be as in ColorClass char *soundSShout; char *soundChannel1; char *soundChannel; @@ -463,14 +604,16 @@ typedef struct { char *soundChallenge; char *soundRequest; char *soundSeek; - char *soundMove; + char *soundMove; // [HGM] IMPORTANT: order must be as in SoundClass + char *soundBell; + char *soundRoar; + char *soundIcsAlarm; char *soundIcsWin; char *soundIcsLoss; char *soundIcsDraw; char *soundIcsUnfinished; - char *soundIcsAlarm; - Boolean reuseFirst; - Boolean reuseSecond; + Boolean disguise; /* [HGM] Promoted Pawns look like pieces in bughouse */ + Boolean reuse[ENGINES]; Boolean animateDragging; /* If True, animate mouse dragging of pieces */ Boolean animate; /* If True, animate non-mouse moves */ int animSpeed; /* Delay in milliseconds between animation frames */ @@ -480,33 +623,39 @@ typedef struct { Boolean highlightLastMove; Boolean highlightDragging; Boolean blindfold; /* if true, no pieces are drawn */ - Boolean premove; /* true if premove feature enabled */ - Boolean premoveWhite; /* true if premoving White first move */ - char *premoveWhiteText; /* text of White premove 1 */ - Boolean premoveBlack; /* true if premoving Black first move */ - char *premoveBlackText; /* text of Black premove 1 */ - Boolean icsAlarm; /* true if sounding alarm at a certain time */ + Boolean premove; /* true if premove feature enabled */ + Boolean premoveWhite; /* true if premoving White first move */ + char *premoveWhiteText; /* text of White premove 1 */ + Boolean premoveBlack; /* true if premoving Black first move */ + char *premoveBlackText; /* text of Black premove 1 */ + Boolean icsAlarm; /* true if sounding alarm at a certain time */ int icsAlarmTime; /* time to sound alarm, in milliseconds */ Boolean autoRaiseBoard; int fontSizeTolerance; /* xboard only */ char *initialMode; char *variant; - int firstProtocolVersion; - int secondProtocolVersion; + char *chatBoxes; + int protocolVersion[ENGINES]; Boolean showButtonBar; - Boolean icsEngineAnalyze; + Boolean icsEngineAnalyze; + Boolean variations; /* [HGM] enable variation-tree walking */ + Boolean autoExtend; /* [HGM] enable playing move(s) of right-clicked PV in analysis mode */ /* [AS] New properties (down to the "ZIPPY" part) */ - Boolean firstScoreIsAbsolute; /* If true, engine score is always from white side */ - Boolean secondScoreIsAbsolute; /* If true, engine score is always from white side */ + Boolean scoreIsAbsolute[ENGINES]; /* If true, engine score is always from white side */ Boolean saveExtendedInfoInPGN; /* If true, saved PGN games contain extended info */ Boolean hideThinkingFromHuman; /* If true, program thinking is generated but not displayed in human/computer matches */ + Boolean cumulativeTimePGN; /* If true, times saved in PGN extended info is time left on clock */ + Boolean useBitmaps; + Boolean useFont; + Boolean useBorder; char * liteBackTextureFile; /* Name of texture bitmap for lite squares */ char * darkBackTextureFile; /* Name of texture bitmap for dark squares */ int liteBackTextureMode; int darkBackTextureMode; char * renderPiecesWithFont; /* Name of font for rendering chess pieces */ char * fontToPieceTable; /* Map to translate font character to chess pieces */ + char * inscriptions; /* text (kanji) to write on top of a piece */ int fontBackColorWhite; int fontForeColorWhite; int fontBackColorBlack; @@ -525,28 +674,42 @@ typedef struct { int evalHistColorWhite; int evalHistColorBlack; Boolean highlightMoveWithArrow; + Boolean tourney; + char * tourneyOptions; int highlightArrowColor; Boolean useStickyWindows; + Boolean bgObserve; /* [HGM] bughouse */ + Boolean dualBoard; /* [HGM] dual */ + Boolean viewer; + char * viewerOptions; int adjudicateDrawMoves; Boolean autoDisplayComment; Boolean autoDisplayTags; - Boolean firstIsUCI; - Boolean secondIsUCI; - Boolean firstHasOwnBookUCI; - Boolean secondHasOwnBookUCI; + Boolean pseudo[ENGINES]; /* [HGM] pseudo-engines */ + Boolean isUCI[ENGINES]; + Boolean hasOwnBookUCI[ENGINES]; + char * adapterCommand; + char * ucciAdapter; char * polyglotDir; Boolean usePolyglotBook; + Boolean defNoBook; char * polyglotBook; + int bookDepth; + int bookStrength; int defaultHashSize; int defaultCacheSizeEGTB; char * defaultPathEGTB; + int defaultMatchGames; /* [HGM] Board size */ int NrFiles; int NrRanks; + int rankOffset; int holdingsSize; int matchPause; char * pieceToCharTable; + char * pieceNickNames; + char * colorNickNames; Boolean allWhite; Boolean upsideDown; Boolean alphaRank; @@ -577,43 +740,89 @@ typedef struct { int zippyShortGame; /* [HGM] aborter */ #endif Boolean lowTimeWarning; /* [HGM] low time */ + Boolean quitNext; char *lowTimeWarningColor; + char *serverFileName; char *serverMovesName; + char *finger; Boolean suppressLoadMoves; int serverPause; - int firstTimeOdds; - int secondTimeOdds; + int timeOdds[ENGINES]; + int drawDepth[ENGINES]; int timeOddsMode; - int firstAccumulateTC; - int secondAccumulateTC; - int firstNPS; - int secondNPS; + int accumulateTC[ENGINES]; + int NPS[ENGINES]; Boolean autoKibitz; int engineComments; + int eloThreshold1; /* [HGM] select */ + int eloThreshold2; + int dateThreshold; + int searchMode; + int stretch; + int minPieces; + int maxPieces; + Boolean ignoreColors; + Boolean findMirror; char *userName; int rewindIndex; /* [HGM] autoinc */ int sameColorGames; /* [HGM] alternate */ int smpCores; /* [HGM] SMP */ char *egtFormats; int niceEngines; /* [HGM] nice */ - char *firstLogo; /* [HGM] logo */ - char *secondLogo; + char *logo[ENGINES];/* [HGM] logo */ + char *pairingEngine;/* [HGM] pairing */ Boolean autoLogo; + Boolean fixedSize; Boolean noGUI; /* [HGM] fast: suppress all display updates */ - char *firstOptions; /* [HGM] options */ - char *secondOptions; - char *fenOverride1; - char *fenOverride2; + char *engOptions[ENGINES]; /* [HGM] options */ + char *fenOverride[ENGINES]; + char *features[ENGINES]; + char *featureDefaults; + char *sysOpen; Boolean keepAlive; /* [HGM] alive */ Boolean forceIllegal;/*[HGM] illegal */ Boolean noJoin; /* [HGM] join */ char *wrapContSeq; /* continuation sequence when xboard wraps text */ Boolean useInternalWrap; /* use internal wrapping -- noJoin usurps this if set */ Boolean pasteSelection; /* paste X selection instead of clipboard */ + int nrVariations; /* [HGM] multivar */ + int zoom; /* [HGM] evalGraph */ + int evalThreshold; /* [HGM] evalGraph */ + Boolean dropMenu; /* [HGM] pv */ + Boolean markers; /* [HGM] markers */ + Boolean autoCopyPV; + Boolean pieceMenu; + Boolean sweepSelect; + Boolean monoMouse; + Boolean whitePOV; + Boolean scoreWhite; + Boolean pvSAN[ENGINES]; + + int recentEngines; + char *recentEngineList; + char *message; + char *suppress; + char *fen; + char *men; + char *tourneyFile; + char *defName; + char *processes; + char *results; + char *participants; + char *afterGame; + char *afterTourney; + int tourneyType; + int tourneyCycles; + int seedBase; + Boolean roundSync; + Boolean cycleSync; + Boolean numberTag; } AppData, *AppDataPtr; -/* [AS] PGN tags (for showing in the game list) */ +/* PGN tags (for showing in the game list) */ +#define LPUSERGLT_SIZE 64 + #define GLT_EVENT 'e' #define GLT_SITE 's' #define GLT_DATE 'd' @@ -652,6 +861,7 @@ typedef struct { int whiteRating; /* -1 if unknown */ int blackRating; /* -1 if unknown */ VariantClass variant; + char *variantName; char *outOfBook; /* [AS] Move and score when engine went out of book */ int boardWidth; /* [HGM] adjustable board size */ int boardHeight; @@ -668,11 +878,72 @@ typedef struct { int time; /* Milliseconds */ } ChessProgramStats_Move; -// [HGM] chat -#define MAX_CHAT 3 +/* [AS] Layout management */ +typedef struct { + Boolean visible; + int x; + int y; + int width; + int height; +} WindowPlacement; + +extern WindowPlacement wpEngineOutput; +extern WindowPlacement wpEvalGraph; +extern WindowPlacement wpMoveHistory; +extern WindowPlacement wpGameList; +extern WindowPlacement wpTags; +extern WindowPlacement wpTextMenu; + +#define MAXENGINES 2000 + +// [HGM] chat +#define MAX_CHAT 5 extern int chatCount; extern char chatPartner[MAX_CHAT][MSG_SIZ]; +// Some prototypes of routines so general they should be available everywhere +/* If status == 0, we are exiting with a benign message, not an error */ +void DisplayFatalError P((String message, int error, int status)); +void DisplayError P((String message, int error)); + +// [HGM] generally useful macros; there are way too many memory leaks... +#define FREE(x) if(x) free(x) +#define ASSIGN(x, y) if(x) free(x); x = strdup(y) + +// [HGM] for now we use the kludge to redefine all the unstructured options by their array counterpart +// in due time we would have to make the actual substitutions all through the source + +#define firstInitString engInitString[0] +#define secondInitString engInitString[1] +#define firstComputerString computerString[0] +#define secondComputerString computerString[1] +#define firstChessProgram chessProgram[0] +#define secondChessProgram chessProgram[1] +#define firstDirectory directory[0] +#define secondDirectory directory[1] +#define firstProtocolVersion protocolVersion[0] +#define secondProtocolVersion protocolVersion[1] +#define firstScoreIsAbsolute scoreIsAbsolute[0] +#define secondScoreIsAbsolute scoreIsAbsolute[1] +#define firstHasOwnBookUCI hasOwnBookUCI[0] +#define secondHasOwnBookUCI hasOwnBookUCI[1] +#define firstTimeOdds timeOdds[0] +#define secondTimeOdds timeOdds[1] +#define firstAccumulateTC accumulateTC[0] +#define secondAccumulateTC accumulateTC[1] +#define firstHost host[0] +#define secondHost host[1] +#define reuseFirst reuse[0] +#define reuseSecond reuse[1] +#define firstIsUCI isUCI[0] +#define secondIsUCI isUCI[1] +#define firstNPS NPS[0] +#define secondNPS NPS[1] +#define firstLogo logo[0] +#define secondLogo logo[1] +#define fenOverride1 fenOverride[0] +#define fenOverride2 fenOverride[1] +#define firstOptions engOptions[0] +#define secondOptions engOptions[1] #endif -