X-Git-Url: http://winboard.nl/cgi-bin?p=xboard.git;a=blobdiff_plain;f=manual%2Fhtml_node%2FEdit-Menu.html;fp=manual%2Fhtml_node%2FEdit-Menu.html;h=e143f88a8d1da77a1f6032ac89efc2219dc771fc;hp=f2baa9a8b2d2a41a3b7a6d26daf170ed0d7d0eb2;hb=fd28437a186b98540c9890a40ab96b98667e5649;hpb=0b1478ab4c5685dd1e8b4a2602dc4c7898450d63 diff --git a/manual/html_node/Edit-Menu.html b/manual/html_node/Edit-Menu.html index f2baa9a..e143f88 100644 --- a/manual/html_node/Edit-Menu.html +++ b/manual/html_node/Edit-Menu.html @@ -34,32 +34,32 @@ Up: Menus

3.2 Edit Menu

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+

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Copy Game
Copies a record of the current game to an internal clipboard in PGN +
Copy Game
Copies a record of the current game to an internal clipboard in PGN format and sets the X selection to the game text. The Ctrl-C key is a keyboard equivalent. The game can be pasted to another application (such as a text editor or another copy of XBoard) using that application's paste command. In many X applications, such as xterm and emacs, the middle mouse button can be used for pasting; in XBoard, you must use the Paste Game command. -
Copy Position
Copies the current position to an internal clipboard in FEN format and +
Copy Position
Copies the current position to an internal clipboard in FEN format and sets the X selection to the position text. The shifted Ctrl-C key is a keyboard equivalent. The position can be pasted to another application (such as a text editor or another copy of XBoard) using that application's paste command. In many X applications, such as xterm and emacs, the middle mouse button can be used for pasting; in XBoard, you must use the Paste Position command. -
Copy Game List
Copies the current game list to the clipboard, +
Copy Game List
Copies the current game list to the clipboard, and sets the X selection to this text. A format of comma-separated double-quoted strings is used, including all tags, so it can be easily imported into spread-sheet programs. -
Paste Game
Interprets the current X selection as a game record and loads it, as +
Paste Game
Interprets the current X selection as a game record and loads it, as with Load Game. The Ctrl-V key is a keyboard equivalent. -
Paste Position
Interprets the current X selection as a FEN position and loads it, as +
Paste Position
Interprets the current X selection as a FEN position and loads it, as with Load Position. The shifted Ctrl-V key is a keyboard equivalent. -
Edit Game
Allows you to make moves for both Black and White, and to change +
Edit Game
Allows you to make moves for both Black and White, and to change moves after backing up with the ‘Backward’ command. The clocks do not run. The Ctrl-E key is a keyboard equivalent. @@ -73,7 +73,7 @@ XBoard out of ICS Client mode and lets you edit games locally. If you want to edit games on ICS in a way that other ICS users can see, use the ICS examine command or start an ICS match against yourself. -
Edit Position
Lets you set up an arbitrary board position. +
Edit Position
Lets you set up an arbitrary board position. The shifted Ctrl-E key is a keyboard equivalent. Use mouse button 1 to drag pieces to new squares, or to delete a piece by dragging it off the board or dragging an empty square on top of it. @@ -102,7 +102,7 @@ not sent to the ICS: ‘Edit Position edit positions on ICS in a way that other ICS users can see, use the ICS examine command, or start an ICS match against yourself. (See also the ICS Client topic above.) -
Edit Tags
Lets you edit the PGN (portable game notation) +
Edit Tags
Lets you edit the PGN (portable game notation) tags for the current game. After editing, the tags must still conform to the PGN tag syntax: @@ -126,12 +126,12 @@ the PGN tag syntax: the PGN standard requires all games to have at least the seven tags shown above. Any that you omit will be filled in by XBoard with ‘?’ (unknown value), or ‘-’ (inapplicable value). -
Edit Comment
Adds or modifies a comment on the current position. Comments are +
Edit Comment
Adds or modifies a comment on the current position. Comments are saved by ‘Save Game’ and are displayed by ‘Load Game’, PGN variations will also be printed in this window, and can be promoted to main line by right-clicking them. ‘Forward’, and ‘Backward’. -
Edit Book
Pops up a window listing the moves available in the GUI book +
Edit Book
Pops up a window listing the moves available in the GUI book (specified in the ‘Common Engine Settings’ dialog) from the currently displayed position, together with their weights and (optionally in braces) learn info. @@ -139,7 +139,7 @@ You can then edit this list, and the new list will be stored back into the book when you press OK. Note that the listed percentages are neither used, nor updated when you change the weights; they are just there as an optical aid. -
Revert
Annotate
If you are examining an ICS game and Pause mode is off, +
Revert
Annotate
If you are examining an ICS game and Pause mode is off, Revert issues the ICS command ‘revert’. In local mode, when you were editing or analyzing a game, and the -variations command-line option is switched on, @@ -159,11 +159,11 @@ the variation you are now abandoning will be added as a comment (in PGN variation syntax, i.e. between parentheses) to the original move where you deviated, for later recalling. The Home key is a keyboard equivalent to ‘Revert’. -
Truncate Game
Discards all remembered moves of the game beyond the current +
Truncate Game
Discards all remembered moves of the game beyond the current position. Puts XBoard into ‘Edit Game’ mode if it was not there already. The End key is a keyboard equivalent. -
Backward
Steps backward through a series of remembered moves. +
Backward
Steps backward through a series of remembered moves. The ‘[<]’ button and the Alt+LeftArrow key are equivalents, as is turning the mouse wheel towards you. In addition, pressing the Control key steps back one move, and releasing @@ -182,7 +182,7 @@ off, ‘Backward’ issues the IC everyone's view of the game and allows you to make a different move. If Pause mode is on, ‘Backward’ only backs up your local view. -
Forward
Steps forward through a series of remembered moves (undoing the +
Forward
Steps forward through a series of remembered moves (undoing the effect of ‘Backward’) or forward through a game file. The ‘[>]’ button and the Alt+RightArrow key are equivalents, as is turning the mouse wheel away from you. @@ -194,7 +194,7 @@ everyone's view of the game forward along the current line. If Pause mode is on, ‘Forward’ only moves your local view forward, and it will not go past the position that the game was in when you paused. -
Back to Start
Jumps backward to the first remembered position in the game. +
Back to Start
Jumps backward to the first remembered position in the game. The ‘[<<]’ button and the Alt+Home key are equivalents.

In most modes, Back to Start only lets you look back at old @@ -211,7 +211,7 @@ is off, ‘Back to Start’ issue command, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, ‘Back to Start’ only backs up your local view. -

Forward to End
Jumps forward to the last remembered position in the game. The +
Forward to End
Jumps forward to the last remembered position in the game. The ‘[>>]’ button and the Alt+End key are equivalents.

If you are examining an ICS game, the behavior of ‘Forward to