X-Git-Url: http://winboard.nl/cgi-bin?p=xboard.git;a=blobdiff_plain;f=manual%2Fxboard.txt;fp=manual%2Fxboard.txt;h=088f436af5be1c6d729be3c2beffac65d07f800a;hp=fb74550196aeec83d52403fda138c211b8bd0614;hb=fd28437a186b98540c9890a40ab96b98667e5649;hpb=0b1478ab4c5685dd1e8b4a2602dc4c7898450d63 diff --git a/manual/xboard.txt b/manual/xboard.txt index fb74550..088f436 100644 --- a/manual/xboard.txt +++ b/manual/xboard.txt @@ -11,7 +11,7 @@ chess engines (such as GNU Chess), the Internet Chess Servers, electronic mail correspondence chess, or your own collection of saved games. - This manual documents version 4.7.0 of XBoard. + This manual documents version 4.8.0 of XBoard. 1 Major modes ************* @@ -241,16 +241,21 @@ Save Position human-readable format that is specific to XBoard. Both formats can be read back by the `Load Position' command. +Save Selected Games + Will cause all games selected for display in the current Game List + to be appended to a file of the user's choice. + Save Games as Book - Creates an opening book from the currently loaded game file. The - book will be saved on the file specified in the `Common Engine' + Creates an opening book from the currently loaded game file, + incorporating only the games currently selected in the Game List. + The book will be saved on the file specified in the `Common Engine' options dialog. The value of `Book Depth' specified in that same dialog will be used to determine how many moves of each game will be added to the internal book buffer. This command can take a long time to process, and the size of the buffer is currently limited. At the end the buffer will be saved as a Polyglot book, - but the buffer will ot be cleared, so that you can continue adding - games from other game files. + but the buffer will not be cleared, so that you can continue + adding games from other game files. Mail Move Reload CMail Message @@ -869,10 +874,11 @@ Recently Used Engines 3.7 Options Menu ================ -General Options - The following items to set option values appear in the dialog - summoned by the general Options menu item. +3.7.1 General Options +--------------------- +The following items to set option values appear in the dialog summoned +by the general Options menu item. Absolute Analysis Scores Controls if scores on the Engine Output window during analysis will be printed from the white or the side-to-move point-of-view. @@ -1069,67 +1075,72 @@ Zoom factor in Evaluation Graph which the score interval (-1,1) should be blown up on the vertical axis of the Evaluation Graph. -Time Control - Pops up a sub-menu where you can set the time-control parameters - interactively. Allows you to select classical or incremental time - controls, set the moves per session, session duration, and time - increment. Also allows specification of time-odds factors for one - or both engines. If an engine is given a time-odds factor N, all - time quota it gets, be it at the beginning of a session or through - the time increment or fixed time per move, will be divided by N. - The shifted `Alt+T' key is a keyboard equivalent. - -Common Engine - Pops up a sub-menu where you can set some engine parameters common - to most engines, such as hash-table size, tablebase cache size, - maximum number of processors that SMP engines can use, and where - to find the Polyglot adapter needed to run UCI engines under - XBoard. The feature that allows setting of these parameters on - engines is new since XBoard 4.3.15, so not many XBoard/WinBoard - engines respond to it yet, but UCI engines should. - - It is also possible to specify a GUI opening book here, i.e. an - opening book that XBoard consults for any position a playing - engine gets in. It then forces the engine to play the book move, - rather than to think up its own, if that position is found in the - book. The book can switched on and off independently for either - engine. The way book moves are chosen can be influenced through - the settings of book depth and variety. After both sides have - played more moves than the specified depth, the book will no - longer be consulted. When the variety is set to 50, moves will be - played with the probability specified in the book. When set to 0, - only the move(s) with the highest probability will be played. - When set to 100, all listed moves will be played with equal - pobability. Other settings interpolate between that. The shifted - `Alt+U' key is a keyboard equivalent. - -Adjudications - Pops up a sub-menu where you can enable or disable various - adjudications that XBoard can perform in engine-engine games. The - shifted `Alt+J' key is a keyboard equivalent. You can instruct - XBoard to detect and terminate the game on checkmate or stalemate, - even if the engines would not do so, to verify engine result - claims (forfeiting engines that make false claims), rather than - naively following the engine, to declare draw on positions which - can never be won for lack of mating material, (e.g. KBK), or which - are impossible to win unless the opponent seeks its own demise - (e.g. KBKN). For these adjudications to work, `Test Legality' - should be switched on. It is also possible to instruct XBoard to - enforce a 50-move or 3-fold-repeat rule and automatically declare - draw (after a user-adjustable number of moves or repeats) even if - the engines are prepared to go on. It is also possible to have - XBoard declare draw on games that seem to drag on forever, or - adjudicate a loss if both engines agree (for 3 consecutive moves) - that one of them is behind more than a user-adjustable score - threshold. For the latter adjudication to work, XBoard should be - able to properly understand the engine's scores. To facilitate the - latter, you can inform xboard here if the engines report scores - from the viewpoint of white, or from that of their own color. - -ICS Options - The following options occur in a dialog summoned by the ICS - Options menu item. - +3.7.2 Time Control +------------------ + +Pops up a sub-menu where you can set the time-control parameters +interactively. Allows you to select classical or incremental time +controls, set the moves per session, session duration, and time +increment. Also allows specification of time-odds factors for one or +both engines. If an engine is given a time-odds factor N, all time +quota it gets, be it at the beginning of a session or through the time +increment or fixed time per move, will be divided by N. The shifted +`Alt+T' key is a keyboard equivalent. + +3.7.3 Common Engine +------------------- + +Pops up a sub-menu where you can set some engine parameters common to +most engines, such as hash-table size, tablebase cache size, maximum +number of processors that SMP engines can use, and where to find the +Polyglot adapter needed to run UCI engines under XBoard. The feature +that allows setting of these parameters on engines is new since XBoard +4.3.15, so not many XBoard/WinBoard engines respond to it yet, but UCI +engines should. + + It is also possible to specify a GUI opening book here, i.e. an +opening book that XBoard consults for any position a playing engine +gets in. It then forces the engine to play the book move, rather than +to think up its own, if that position is found in the book. The book +can switched on and off independently for either engine. The way book +moves are chosen can be influenced through the settings of book depth +and variety. After both sides have played more moves than the +specified depth, the book will no longer be consulted. When the +variety is set to 50, moves will be played with the probability +specified in the book. When set to 0, only the move(s) with the +highest probability will be played. When set to 100, all listed moves +will be played with equal pobability. Other settings interpolate +between that. The shifted `Alt+U' key is a keyboard equivalent. + +3.7.4 Adjudications +------------------- + +Pops up a sub-menu where you can enable or disable various adjudications +that XBoard can perform in engine-engine games. The shifted `Alt+J' +key is a keyboard equivalent. You can instruct XBoard to detect and +terminate the game on checkmate or stalemate, even if the engines would +not do so, to verify engine result claims (forfeiting engines that make +false claims), rather than naively following the engine, to declare +draw on positions which can never be won for lack of mating material, +(e.g. KBK), or which are impossible to win unless the opponent seeks +its own demise (e.g. KBKN). For these adjudications to work, `Test +Legality' should be switched on. It is also possible to instruct +XBoard to enforce a 50-move or 3-fold-repeat rule and automatically +declare draw (after a user-adjustable number of moves or repeats) even +if the engines are prepared to go on. It is also possible to have +XBoard declare draw on games that seem to drag on forever, or +adjudicate a loss if both engines agree (for 3 consecutive moves) that +one of them is behind more than a user-adjustable score threshold. For +the latter adjudication to work, XBoard should be able to properly +understand the engine's scores. To facilitate the latter, you can +inform xboard here if the engines report scores from the viewpoint of +white, or from that of their own color. + +3.7.5 ICS Options +----------------- + +The following options occur in a dialog summoned by the ICS Options +menu item. Auto Kibitz Setting this option when playing with or aginst a chess program on an ICS will cause the last line of thinking output of the engine @@ -1248,11 +1259,12 @@ Colorize Messages console. The colors can be individually selected for each type, through the accompanying text edits. -Match Options - Summons a dialog where you can set options important for playing - automatic matches between two chess programs (e.g. by using the - `Machine Match' menu item in the `Mode' menu). +3.7.6 Match Options +------------------- +Summons a dialog where you can set options important for playing +automatic matches between two chess programs (e.g. by using the +`Machine Match' menu item in the `Mode' menu). Tournament file To run a tournament, XBoard needs a file to record its progress, so it can resume the tourney when it is interrupted. When you @@ -1373,15 +1385,16 @@ Clone Tourney (possibly after changing the proposed name of the tourney file for the new tourney) by pressing 'OK'. -Load Game Options - Summons a dialog where you can set the `autoDisplayComment' and - `autoDisplayTags' options, (which control popups when viewing - loaded games), and specify the rate at which loaded games are - auto-played, in seconds per move (which can be a fractional - number, like 1.6). You can also set search criteria for - determining which games will be displayed in the Game List for a - multi-game file, and thus be eligible for loading: +3.7.7 Load Game Options +----------------------- +Summons a dialog where you can set the `autoDisplayComment' and +`autoDisplayTags' options, (which control popups when viewing loaded +games), and specify the rate at which loaded games are auto-played, in +seconds per move (which can be a fractional number, like 1.6). You can +also set search criteria for determining which games will be displayed +in the Game List for a multi-game file, and thus be eligible for +loading: Elo of strongest player Elo of weakest player year @@ -1421,82 +1434,88 @@ Also match left-right flipped position match. The left-right flipping is only useful after all castling rights have expired (or in Xiangqi). -Save Game Options - Summons a dialog where you can specify the files on which XBoard - should automatically save any played or entered games, (the - `saveGameFile' option), or the final position of such games (the - `savePositionfile' option). You can also select 'auto-save' - without a file name, in which case XBoard will prompt the user for - a file name after each game. In ICS mode you can limit the - auto-saving to your own games (i.e. suppress saving of observed - games). You can also set the default value for the PGN Event tag - that will be used for each new game you start. Various options - for the format of the game can be specified as well, such as - whether scores and depths of engine games should be saved as - comments, and if a tag with info about the score with which the - engine came out of book should be included. For Chess, always set - the format to PGN, rather than "old save stye"! - -Game List - Pops up a dialog where you can select the PGN tags that should - appear on the lines in the game list, and their order. - -Sound Options - Summons a dialog where you can specify the sounds that should - accompany various events that can occur XBoard. Most events are - only relevant to ICS play, but the move sound is an important - exception. For each event listed in the dialog, you can select a - standard sound from a menu. You can also select a user-supplied - sound file, by typing its name into the designated text-edit field - first, and then selecting "Above WAV File" from the menu for the - event. A dummy event has been provided for trying out the sounds - with the "play" button next to it. The directory with standard - sounds, and the external program for playing the sounds can be - specified too, but normally you would not touch these once XBoard - is properly installed. When a move sound other than 'None' is - selected, XBoard alerts you by playing that sound after each of - your opponent's moves (or after every move if you are observing a - game on the Internet Chess Server). The sound is not played after - moves you make or moves read from a saved game file. - -Save Settings Now - Selecting this menu item causes the current XBoard settings to be - written to the settings file, so they will also apply in future - sessions. Note that some settings are 'volatile', and are not - saved, because XBoard considers it too unlikely that you want - those to apply next time. In particular this applies to the Chess - program names, and all options giving information on those Chess - programs (such as their directory, if they have their own opening - book, if they are UCI or native XBoard), or the variant you are - playing. Such options would still be understood when they appear - in the settings file in case they were put there with the aid of a - text editor, but they would disappear from the file as soon as you - save the settings. - - Note that XBoard no longer pays attention to options values - specified in the .Xresources file. (Specifying key bindings there - will still work, though.) To alter the default of volatile - options, you can use the following method: Rename your ~/.xboardrc - settings file (to ~/.yboardrc, say), and create a new file - ~/.xboardrc, which only contains the options - - -settingsFile ~/.yboardrc - -saveSettingsFile ~/.yboardrc - - This will cause your settings to be saved on ~/.yboardrc in the - future, so that ~/.xboardrc is no longer overwritten. You can - then safely specify volatile options in ~/.xboardrc, either before - or after the settingsFile options. Note that when you specify - persistent options after the settingsFile options in ~/.xboardrc, - you will essentially turn them into volatile options with the - specified value as default, because that value will overrule the - value loaded from the settings file (being read later). - -Save Settings on Exit - Setting this option has no immediate effect, but causes the - settings to be saved when you quit XBoard. What happens then is - otherwise identical to what happens when you use select "Save - Settings Now", see there. +3.7.8 Save Game Options +----------------------- + +Summons a dialog where you can specify the files on which XBoard should +automatically save any played or entered games, (the `saveGameFile' +option), or the final position of such games (the `savePositionfile' +option). You can also select 'auto-save' without a file name, in which +case XBoard will prompt the user for a file name after each game. In +ICS mode you can limit the auto-saving to your own games (i.e. suppress +saving of observed games). You can also set the default value for the +PGN Event tag that will be used for each new game you start. Various +options for the format of the game can be specified as well, such as +whether scores and depths of engine games should be saved as comments, +and if a tag with info about the score with which the engine came out +of book should be included. For Chess, always set the format to PGN, +rather than "old save stye"! + +3.7.9 Game List +--------------- + +Pops up a dialog where you can select the PGN tags that should appear +on the lines in the game list, and their order. + +3.7.10 Sound Options +-------------------- + +Summons a dialog where you can specify the sounds that should accompany +various events that can occur XBoard. Most events are only relevant to +ICS play, but the move sound is an important exception. For each event +listed in the dialog, you can select a standard sound from a menu. You +can also select a user-supplied sound file, by typing its name into the +designated text-edit field first, and then selecting "Above WAV File" +from the menu for the event. A dummy event has been provided for +trying out the sounds with the "play" button next to it. The directory +with standard sounds, and the external program for playing the sounds +can be specified too, but normally you would not touch these once +XBoard is properly installed. When a move sound other than 'None' is +selected, XBoard alerts you by playing that sound after each of your +opponent's moves (or after every move if you are observing a game on +the Internet Chess Server). The sound is not played after moves you +make or moves read from a saved game file. + +3.7.11 Save Settings Now +------------------------ + +Selecting this menu item causes the current XBoard settings to be +written to the settings file, so they will also apply in future +sessions. Note that some settings are 'volatile', and are not saved, +because XBoard considers it too unlikely that you want those to apply +next time. In particular this applies to the Chess program names, and +all options giving information on those Chess programs (such as their +directory, if they have their own opening book, if they are UCI or +native XBoard), or the variant you are playing. Such options would +still be understood when they appear in the settings file in case they +were put there with the aid of a text editor, but they would disappear +from the file as soon as you save the settings. + + Note that XBoard no longer pays attention to options values specified +in the .Xresources file. (Specifying key bindings there will still +work, though.) To alter the default of volatile options, you can use +the following method: Rename your ~/.xboardrc settings file (to +~/.yboardrc, say), and create a new file ~/.xboardrc, which only +contains the options + + -settingsFile ~/.yboardrc + -saveSettingsFile ~/.yboardrc + +This will cause your settings to be saved on ~/.yboardrc in the future, +so that ~/.xboardrc is no longer overwritten. You can then safely +specify volatile options in ~/.xboardrc, either before or after the +settingsFile options. Note that when you specify persistent options +after the settingsFile options in ~/.xboardrc, you will essentially +turn them into volatile options with the specified value as default, +because that value will overrule the value loaded from the settings +file (being read later). + +3.7.12 Save Settings on Exit +---------------------------- + +Setting this option has no immediate effect, but causes the settings to +be saved when you quit XBoard. What happens then is otherwise identical +to what happens when you use select "Save Settings Now", see there. 3.8 Help Menu ============= @@ -1543,39 +1562,23 @@ Reload Same Position position was loaded from a pipe. Currently no keystroke is assigned to this ReloadPositionProc. - You can add or remove shortcut keys using the X resources -`form.translations'. Here is an example of what would go in your -`.Xresources' file: - - XBoard*form.translations: \ - Shift?: AboutGameProc() \n\ - y: AcceptProc() \n\ - n: DeclineProc() \n\ - i: NothingProc() - Binding a key to `NothingProc' makes it do nothing, thus removing it -as a shortcut key. The XBoard commands that can be bound to keys are: - - AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc, - AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc, - AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc, - AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc, - BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc, - DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc, - EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc, - FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc, - HintProc, IcsAlarmProc, IcsClientProc, IcsInputBoxProc, - InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc, - LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc, - LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc, - ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc, - PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc, - PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc, - PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc, - ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc, - ResignProc, RetractMoveProc, RevertProc, SaveGameProc, - SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc, - StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc, - ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc. + In the Xaw build of XBoard you can add or remove shortcut keys using +the X resources `paneA.translations'. Here is an example of what could +go into your `.Xdefaults' file: + + XBoard*paneA.translations: \ + Shift?: MenuItem(Help.About) \n\ + Ctrly: MenuItem(Action.Accept) \n\ + Ctrln: MenuItem(Action.Decline) \n\ + Ctrli: MenuItem(Nothing) + So the key should always be bound to the action 'MenuItem', with the +(hierarchical) name of the menu item as argument. There are a few +actions available for which no menu item exists: Binding a key to +`Nothing' makes it do nothing, thus removing it as a shortcut key. +Other such functions that can be bound to keys are: + + AboutGame, DebugProc (switches the -debug option on or off), + LoadNextGame, LoadPrevGame, ReloadGame, ReloadPosition. 4 Options ********* @@ -2533,6 +2536,16 @@ lowTimeWarning true/false discarded. Changes in the list will only become visible the next session, provided you saved the settings. Default: 6. +-autoInstall list + When the list is set to a non-empty string, XBoard will scan the + operating system's plugin directory for engines supporting UCI and + XBoard protocol at startup. When it finds an engine that was + installed after it last saved its settings, a line to launch that + engine (as per specs in the plugin file) is appended to the + -firstChessProgramNames list of installed engines. In the future + it will be possible to use the list to limit this automatic adding + of engines to a certain types of variants. + -oneClickMove true/false When set, this option allows you to enter moves by only clicking the to- or from-square, when only a single legal move to or from @@ -2702,21 +2715,43 @@ lowTimeWarning true/false -clockFont font The font used for the clocks. If the option value is a pattern that does not specify the font size, XBoard tries to choose an - appropriate font for the board size being used. Default: - -*-helvetica-bold-r-normal-*-*-*-*-*-*-*-*. + appropriate font for the board size being used. Default Xaw: + -*-helvetica-bold-r-normal-*-*-*-*-*-*-*-*. Default GTK: Sans + Bold %d. -coordFont font The font used for rank and file coordinate labels if `showCoords' is true. If the option value is a pattern that does not specify the font size, XBoard tries to choose an appropriate font for the - board size being used. Default: - -*-helvetica-bold-r-normal-*-*-*-*-*-*-*-*. + board size being used. Default Xaw: + -*-helvetica-bold-r-normal-*-*-*-*-*-*-*-*. Default GTK: Sans + Bold %d. -messageFont font - The font used for popup dialogs, menus, comments, etc. If the - option value is a pattern that does not specify the font size, - XBoard tries to choose an appropriate font for the board size - being used. Default: -*-helvetica-medium-r-normal-*-*-*-*-*-*-*-*. + The font used for popup dialogs, menus, etc. If the option value + is a pattern that does not specify the font size, XBoard tries to + choose an appropriate font for the board size being used. Default + Xaw: -*-helvetica-medium-r-normal-*-*-*-*-*-*-*-*. Default GTK: + Sans Bold %d. The font used in the Edit Tags dialog. If the + option value contains %d, XBoard will replace it by an appropriate + font for the board size being used. (Only used in GTK build.) + Default: Sans Normal %d. The font used in the Edit Comment dialog. + If the option value contains %d, XBoard will replace it by an + appropriate font for the board size being used. (Only used in GTK + build.) Default: Sans Normal %d. The font used to display ICS + output in the ICS Chat window. As ICS output often contains + tables aligned by spaces, a mono-space font is recommended here. + If the option value contains %d, XBoard will replace it by an + appropriate font for the board size being used. (Only used in GTK + build.) Default: Monospace Normal %d. The font used in Move + History and Engine Output windows. As these windows display + mainly moves, one could use a figurine font here. If the option + value contains %d, XBoard will replace it by an appropriate font + for the board size being used. (Only used in GTK build.) + Default: Sans Normal %d. The font used in the listbox of the Game + List window. If the option value contains %d, XBoard will replace + it by an appropriate font for the board size being used. (Only + used in GTK build.) Default: Sans Bold %d. -fontSizeTolerance tol In the font selection algorithm, a nonscalable font will be @@ -2784,7 +2819,16 @@ lowTimeWarning true/false squares, and if they should be used rather than using simple colors. The algorithm for cutting squares out of a given bitmap is such that the picture is perfectly reproduced when a bitmap the - size of the complete board is given. Default: false and "" + size of the complete board is given. If the filename ends in + "-NxM.png", with integer N and M, it is assumed to contain a + bitmap of a complete board of N files and M ranks, and XBoard will + scale it to exactly match the current square size. If N=M=0 it + scales the entire bitmap to the size of the board, irrespective of + the number of files and ranks of the latter. Without any -NxM + suffix textures are only blown up by an integer factor when they + are smaller than the square size, or, when the name starts with + "xq", too small to cover the complete Xiangqi board. Default: + false and "" -drag/-xdrag or -animateDragging true/false Sets the Animate Dragging menu option. *Note Options Menu::. @@ -2853,6 +2897,13 @@ lowTimeWarning true/false point-of-view, rather than the side-to-move point-of-view. Default: False. +-memoHeaders true|false + When true, column headers will be displayed in the Engine Output + window for the depth, score, time and nodes data. Right-clicking + on these headers will hide or show the corresponding data. (Not + intended for dynamic use, as already printed data of the current + search will not be affected!) Defaul: False. + 4.7 Adjudication Options ======================== @@ -2987,6 +3038,7 @@ lowTimeWarning true/false knightmate King moves as Knight, and vice versa super Superchess (shuffle variant with 4 exo-pieces) makruk Thai Chess (shatranj-like, P promotes on 6th rank) + asean ASEAN Chess (a modernized version of Makruk) spartan Spartan Chess (black has unorthodox pieces) fairy A catchall variant in which all piece types known to XBoard can participate (8x8) @@ -3118,10 +3170,16 @@ lowTimeWarning true/false -delayBeforeQuit number -delayAfterQuit number - These options specify how long XBoard has to wait before sending a - termination signal to rogue engine processes, that do not want to - react to the 'quit' command. The second one determines the pause - after killing the engine, to make sure it dies. + These options order pauses before and after sending the "quit" + command to an engine that must be terminated. The pause between + quit and the previous command is specified in milliseconds. The + pause after quit is used to schedule a kill signal to be sent to + the engine process after the number of specified seconds plus one. + This signal is a different one as the terminiation signal + described in the protocol specs which engines can suppress or + ignore, and which is sent directly after the "quit" command. + Setting `delayAfterQuit' to -1 will suppress sending of the kill + signal. Default: 0 -searchMode n The integer n encodes the mode for the `find position' function. @@ -3723,36 +3781,6 @@ author's FTP site: ftp://ftp.cis.uab.edu/hyatt/. where is the directory in which you installed Crafty and placed its book and other support files. -12.5 zic2xpm -============ - -The "zic2xpm" program is used to import chess sets from the ZIICS(*) -program into XBoard. "zic2xpm" is part of the XBoard distribution. -ZIICS is available from: - - ftp://ftp.freechess.org/pub/chess/DOS/ziics131.exe - - To import ZIICS pieces, do this: -1. Unzip ziics131.exe into a directory: - unzip -L ziics131.exe -d ~/ziics - -2. Use zic2xpm to convert a set of pieces to XBoard format. - For example, let's say you want to use the FRITZ4 set. These files - are named "fritz4.*" in the ZIICS distribution. - - mkdir ~/fritz4 - cd ~/fritz4 - zic2xpm ~/ziics/fritz4.* - -3. Give XBoard the "-pixmap" option when starting up, e.g.: - xboard -pixmap ~/fritz4 - - (*) ZIICS is a separate copyrighted work of Andy McFarland. The -"ZIICS pieces" are copyrighted works of their respective creators. -Files produced by "zic2xpm" are for PERSONAL USE ONLY and may NOT be -redistributed without explicit permission from the original creator(s) -of the pieces. - Copyright ********* @@ -3778,7 +3806,7 @@ other tortious action, arising out of or in connection with the use or performance of this software. Enhancements copyright (C) 1992-2003, 2004, 2005, 2006, 2007, 2008, -2009, 2010, 2011, 2012, 2013 Free Software Foundation, Inc. +2009, 2010, 2011, 2012, 2013, 2014 Free Software Foundation, Inc. Published by the Free Software Foundation 59 Temple Place - Suite 330 @@ -4524,600 +4552,613 @@ please read `http://www.gnu.org/philosophy/why-not-lgpl.html'. Index ***** --animateSpeed, option: See 4.6. (line 2798) --autoDisplayComment, option: See 4.6. (line 2803) --autoDisplayTags, option: See 4.6. (line 2803) --pasteSelection, option: See 4.6. (line 2809) -.icsrc: See 4.4. (line 2176) -<, Button: See 3.2. (line 409) -<<, Button: See 3.2. (line 442) ->, Button: See 3.2. (line 429) ->>, Button: See 3.2. (line 461) -abort, ICS command: See 5. (line 3212) -Abort, Menu Item: See 3.5. (line 749) -About XBoard, Menu Item: See 3.8. (line 1519) -Absolute Analysis Scores, Menu Item: See 3.7. (line 877) -absoluteAnalysisScores, option: See 4.6. (line 2847) -accept, ICS command: See 5. (line 3199) -Accept, Menu Item: See 3.5. (line 721) -Action, Menu: See 3.5. (line 720) -adapterCommand, option: See 4.2. (line 1877) -adjourn, ICS command: See 5. (line 3212) -Adjourn, Menu Item: See 3.5. (line 744) -Adjudicate Draw, Menu Item: See 3.5. (line 777) -Adjudicate to Black, Menu Item: See 3.5. (line 777) -Adjudicate to White, Menu Item: See 3.5. (line 777) -adjudicateDrawMoves, option: See 4.7. (line 2868) -adjudicateLossThreshold, option: See 4.7. (line 2860) -Adjudications, Menu Item: See 3.7. (line 1107) -afterGame, option: See 4.3. (line 2060) -afterTourney, option: See 4.3. (line 2060) -alarm, option: See 4.4. (line 2262) -Almost Always Queen, Menu Item: See 3.7. (line 881) -Also match left-right flipped position, Menu Item:See 3.7. (line 1418) -Also match reversed colors, Menu Item: See 3.7. (line 1418) -alwaysPromoteToQueen, option: See 4.6. (line 2557) -Analysis Mode, Menu Item: See 3.4. (line 577) -Analyze Game, Menu Item: See 3.4. (line 625) -Animate Dragging, Menu Item: See 3.7. (line 895) -Animate Moving, Menu Item: See 3.7. (line 902) -animate, option: See 4.6. (line 2794) -animateDragging, option: See 4.6. (line 2790) -animateMoving, option: See 4.6. (line 2794) -Animation Speed, Menu Item: See 3.7. (line 1064) -Annotate, Menu Item: See 3.2. (line 385) -appendPV, option: See 4.6. (line 2841) -at sign, option: See 4.5. (line 2469) -Authors: See 10. (line 3422) -Auto Comment, Menu Item: See 3.7. (line 1143) -Auto Flag, Menu Item: See 3.7. (line 911) -Auto Flip View, Menu Item: See 3.7. (line 921) -Auto Kibitz, Menu Item: See 3.7. (line 1134) -Auto Observe, Menu Item: See 3.7. (line 1151) -Auto Raise Board, Menu Item: See 3.7. (line 1164) -Auto Save, Menu Item: See 3.7. (line 1169) -Auto-Refresh Seek Graph, Menu Item: See 3.7. (line 1211) -autobs, option: See 4.4. (line 2203) -autoCallFlag, option: See 4.4. (line 2199) -autocomm, option: See 4.4. (line 2195) -autoComment, option: See 4.4. (line 2195) -autoCopyPV, option: See 4.6. (line 2814) -autoflag, option: See 4.4. (line 2199) -autoflip, option: See 4.6. (line 2617) -autoFlipView, option: See 4.6. (line 2617) -autoKibitz, option: See 4.4. (line 2207) -autoLogo, option: See 4.6. (line 2521) -autoObserve, option: See 4.4. (line 2203) -autoraise, option: See 4.6. (line 2613) -autoRaiseBoard, option: See 4.6. (line 2613) -autoRefresh, option: See 4.4. (line 2224) -autosave, option: See 4.5. (line 2410) -autoSaveGames, option: See 4.5. (line 2410) -Back to Start, Menu Item: See 3.2. (line 442) -Background Observe, Menu Item: See 3.7. (line 1176) -backgroundObserve, option: See 4.4. (line 2230) -Backward, Menu Item: See 3.2. (line 409) +-animateSpeed, option: See 4.6. (line 2842) +-autoDisplayComment, option: See 4.6. (line 2847) +-autoDisplayTags, option: See 4.6. (line 2847) +-pasteSelection, option: See 4.6. (line 2853) +.icsrc: See 4.4. (line 2179) +<, Button: See 3.2. (line 414) +<<, Button: See 3.2. (line 447) +>, Button: See 3.2. (line 434) +>>, Button: See 3.2. (line 466) +abort, ICS command: See 5. (line 3270) +Abort, Menu Item: See 3.5. (line 754) +About XBoard, Menu Item: See 3.8. (line 1538) +Absolute Analysis Scores, Menu Item: See 3.7.1. (line 883) +absoluteAnalysisScores, option: See 4.6. (line 2891) +accept, ICS command: See 5. (line 3257) +Accept, Menu Item: See 3.5. (line 726) +Action, Menu: See 3.5. (line 725) +adapterCommand, option: See 4.2. (line 1880) +adjourn, ICS command: See 5. (line 3270) +Adjourn, Menu Item: See 3.5. (line 749) +Adjudicate Draw, Menu Item: See 3.5. (line 782) +Adjudicate to Black, Menu Item: See 3.5. (line 782) +Adjudicate to White, Menu Item: See 3.5. (line 782) +adjudicateDrawMoves, option: See 4.7. (line 2919) +adjudicateLossThreshold, option: See 4.7. (line 2911) +Adjudications, Menu Item: See 3.7.4. (line 1118) +afterGame, option: See 4.3. (line 2063) +afterTourney, option: See 4.3. (line 2063) +alarm, option: See 4.4. (line 2265) +Almost Always Queen, Menu Item: See 3.7.1. (line 887) +Also match left-right flipped position, Menu Item:See 3.7.7. (line 1431) +Also match reversed colors, Menu Item: See 3.7.7. (line 1431) +alwaysPromoteToQueen, option: See 4.6. (line 2570) +Analysis Mode, Menu Item: See 3.4. (line 582) +Analyze Game, Menu Item: See 3.4. (line 630) +Animate Dragging, Menu Item: See 3.7.1. (line 901) +Animate Moving, Menu Item: See 3.7.1. (line 908) +animate, option: See 4.6. (line 2838) +animateDragging, option: See 4.6. (line 2834) +animateMoving, option: See 4.6. (line 2838) +Animation Speed, Menu Item: See 3.7.1. (line 1070) +Annotate, Menu Item: See 3.2. (line 390) +appendPV, option: See 4.6. (line 2885) +at sign, option: See 4.5. (line 2472) +Authors: See 10. (line 3480) +Auto Comment, Menu Item: See 3.7.5. (line 1154) +Auto Flag, Menu Item: See 3.7.1. (line 917) +Auto Flip View, Menu Item: See 3.7.1. (line 927) +Auto Kibitz, Menu Item: See 3.7.5. (line 1145) +Auto Observe, Menu Item: See 3.7.5. (line 1162) +Auto Raise Board, Menu Item: See 3.7.5. (line 1175) +Auto Save, Menu Item: See 3.7.5. (line 1180) +Auto-Refresh Seek Graph, Menu Item: See 3.7.5. (line 1222) +autobs, option: See 4.4. (line 2206) +autoCallFlag, option: See 4.4. (line 2202) +autocomm, option: See 4.4. (line 2198) +autoComment, option: See 4.4. (line 2198) +autoCopyPV, option: See 4.6. (line 2858) +autoflag, option: See 4.4. (line 2202) +autoflip, option: See 4.6. (line 2630) +autoFlipView, option: See 4.6. (line 2630) +autoInstall, option: See 4.6. (line 2540) +autoKibitz, option: See 4.4. (line 2210) +autoLogo, option: See 4.6. (line 2524) +autoObserve, option: See 4.4. (line 2206) +autoraise, option: See 4.6. (line 2626) +autoRaiseBoard, option: See 4.6. (line 2626) +autoRefresh, option: See 4.4. (line 2227) +autosave, option: See 4.5. (line 2413) +autoSaveGames, option: See 4.5. (line 2413) +Back to Start, Menu Item: See 3.2. (line 447) +Background Observe, Menu Item: See 3.7.5. (line 1187) +backgroundObserve, option: See 4.4. (line 2233) +Backward, Menu Item: See 3.2. (line 414) Basic operation: See 2. (line 57) -bell, option: See 4.6. (line 2544) -blackPieceColor, option: See 4.6. (line 2747) -blind, option: See 4.6. (line 2682) -Blindfold, Menu Item: See 3.7. (line 934) -blindfold, option: See 4.6. (line 2682) -board size: See 4.6. (line 2569) -Board, Menu Item: See 3.3. (line 550) -boardHeight, option: See 4.8. (line 3016) -boardSize, option: See 4.6. (line 2569) -boardWidth, option: See 4.8. (line 3021) -Book, Menu Item: See 3.6. (line 839) -bookDepth, option: See 4.2. (line 1921) -bookVariation, option: See 4.2. (line 1925) -Bug reports: See 9. (line 3404) -Bugs <1>: See 9. (line 3404) -Bugs: See 8. (line 3349) -buttons, option: See 4.6. (line 2639) -Call Flag, Menu Item: See 3.5. (line 733) -checkMates, option: See 4.7. (line 2873) -Chess engine options: See 4.1. (line 1602) -CHESSDIR: See 7. (line 3340) -clock, option: See 4.1. (line 1619) -clockFont, option: See 4.6. (line 2703) -clockMode, option: See 4.1. (line 1619) -CloneTourney, Menu Item: See 3.7. (line 1369) -cmail: See 11. (line 3474) -colorChallenge, option: See 4.4. (line 2305) -colorChannel, option: See 4.4. (line 2305) -colorChannel1, option: See 4.4. (line 2305) -colorCShout, option: See 4.4. (line 2305) -Colorize Messages, Menu Item: See 3.7. (line 1246) -colorize, option: See 4.4. (line 2289) -colorizeMessages, option: See 4.4. (line 2289) -colorKibitz, option: See 4.4. (line 2305) -colorNickNames, option: See 4.8. (line 3076) -colorNormal, option: See 4.4. (line 2305) -colorRequest, option: See 4.4. (line 2305) -Colors <1>: See 4.6. (line 2747) -Colors: See 4.4. (line 2289) -colorSeek, option: See 4.4. (line 2305) -colorShout, option: See 4.4. (line 2305) -colorSShout, option: See 4.4. (line 2305) -colorTell, option: See 4.4. (line 2305) -Comments, Menu Item: See 3.3. (line 526) -Common Engine, Menu Item: See 3.7. (line 1083) -Contributors: See 10. (line 3422) -coordFont, option: See 4.6. (line 2709) -coords, option: See 4.6. (line 2609) -Copy Game List, Menu Item: See 3.2. (line 285) -Copy Game, Menu Item: See 3.2. (line 266) -Copy Position, Menu Item: See 3.2. (line 275) -cy, option: See 4.3. (line 2022) -darkBackTextureFile, option: See 4.6. (line 2783) -darkSquareColor, option: See 4.6. (line 2747) -dateThreshold, option: See 4.8. (line 3137) -debug, option: See 4.8. (line 3083) -debugFile, option: See 4.8. (line 3086) -debugMode, option: See 4.8. (line 3083) -decline, ICS command: See 5. (line 3199) -Decline, Menu Item: See 3.5. (line 727) -Default number of Games, Menu Item: See 3.7. (line 1311) -defaultCacheSizeEGTB, option: See 4.2. (line 1956) -defaultFrcPosition, option: See 4.8. (line 3036) -defaultHashSize, option: See 4.2. (line 1950) -defaultMatchGames, option: See 4.3. (line 1995) -defaultPathEGTB, option: See 4.2. (line 1962) -defaultTourneyName, option: See 4.3. (line 2039) -delayAfterQuit, option: See 4.8. (line 3121) -delayBeforeQuit, option: See 4.8. (line 3121) -Disable own engine bools be default, Menu Item:See 3.7. (line 1346) -discourageOwnBooks, option: See 4.2. (line 1915) -disguisePromotedPieces, option: See 4.4. (line 2253) -display, option: See 4.6. (line 2499) -drag, option: See 4.6. (line 2790) -draw, ICS command: See 5. (line 3212) -Draw, Menu Item: See 3.5. (line 739) -Drop Menu, Menu Item: See 3.7. (line 940) -dropMenu, option: See 4.6. (line 2820) -Dual Board, Menu Item: See 3.7. (line 1183) -dualBoard, option: See 4.4. (line 2244) -Edit Book, Menu Item: See 3.2. (line 374) -Edit Comment, Menu Item: See 3.2. (line 367) -Edit Game, Menu Item: See 3.2. (line 300) -Edit Menu: See 3.2. (line 265) -Edit Position, Menu Item: See 3.2. (line 316) -Edit Tags, Menu Item: See 3.2. (line 343) -egtFormats, option: See 4.2. (line 1966) -Elo of strongest player, Menu Item: See 3.7. (line 1388) -Elo of weakest player, Menu Item: See 3.7. (line 1388) -eloThresholdAny, option: See 4.8. (line 3132) -eloThresholdBoth, option: See 4.8. (line 3132) -Enable Variation Trees, Menu Item: See 3.7. (line 946) -Engine #1 Settings, Menu Item: See 3.6. (line 817) -Engine #2 Settings, Menu Item: See 3.6. (line 817) -Engine Menu: See 3.6. (line 785) -Engine Settings: See 4.2. (line 1859) -Engine Settings, Menu Item: See 3.6. (line 817) -engineDebugOutput, option: See 4.8. (line 3093) -Environment variables: See 7. (line 3340) -evalThreshold, option: See 4.6. (line 2649) -evalZoom, option: See 4.6. (line 2645) -examine, ICS command: See 5. (line 3235) -Exit, Menu Item: See 3.1. (line 260) -exit, option: See 4.6. (line 2549) -fb, option: See 4.1. (line 1737) -fcp, option: See 4.1. (line 1719) -fd, option: See 4.1. (line 1752) -fe, option: See 4.1. (line 1726) -fh, option: See 4.1. (line 1744) +bell, option: See 4.6. (line 2557) +blackPieceColor, option: See 4.6. (line 2782) +blind, option: See 4.6. (line 2695) +Blindfold, Menu Item: See 3.7.1. (line 940) +blindfold, option: See 4.6. (line 2695) +board size: See 4.6. (line 2582) +Board, Menu Item: See 3.3. (line 555) +boardHeight, option: See 4.8. (line 3068) +boardSize, option: See 4.6. (line 2582) +boardWidth, option: See 4.8. (line 3073) +Book, Menu Item: See 3.6. (line 844) +bookDepth, option: See 4.2. (line 1924) +bookVariation, option: See 4.2. (line 1928) +Bug reports: See 9. (line 3462) +Bugs <1>: See 9. (line 3462) +Bugs: See 8. (line 3407) +buttons, option: See 4.6. (line 2652) +Call Flag, Menu Item: See 3.5. (line 738) +checkMates, option: See 4.7. (line 2924) +Chess engine options: See 4.1. (line 1605) +CHESSDIR: See 7. (line 3398) +clock, option: See 4.1. (line 1622) +clockFont, option: See 4.6. (line 2716) +clockMode, option: See 4.1. (line 1622) +CloneTourney, Menu Item: See 3.7.6. (line 1381) +cmail: See 11. (line 3532) +colorChallenge, option: See 4.4. (line 2308) +colorChannel, option: See 4.4. (line 2308) +colorChannel1, option: See 4.4. (line 2308) +colorCShout, option: See 4.4. (line 2308) +Colorize Messages, Menu Item: See 3.7.5. (line 1257) +colorize, option: See 4.4. (line 2292) +colorizeMessages, option: See 4.4. (line 2292) +colorKibitz, option: See 4.4. (line 2308) +colorNickNames, option: See 4.8. (line 3128) +colorNormal, option: See 4.4. (line 2308) +colorRequest, option: See 4.4. (line 2308) +Colors <1>: See 4.6. (line 2782) +Colors: See 4.4. (line 2292) +colorSeek, option: See 4.4. (line 2308) +colorShout, option: See 4.4. (line 2308) +colorSShout, option: See 4.4. (line 2308) +colorTell, option: See 4.4. (line 2308) +commentFont, option: See 4.6. (line 2738) +Comments, Menu Item: See 3.3. (line 531) +Common Engine, Menu Item: See 3.7.3. (line 1093) +Contributors: See 10. (line 3480) +coordFont, option: See 4.6. (line 2723) +coords, option: See 4.6. (line 2622) +Copy Game List, Menu Item: See 3.2. (line 290) +Copy Game, Menu Item: See 3.2. (line 271) +Copy Position, Menu Item: See 3.2. (line 280) +cy, option: See 4.3. (line 2025) +darkBackTextureFile, option: See 4.6. (line 2818) +darkSquareColor, option: See 4.6. (line 2782) +dateThreshold, option: See 4.8. (line 3195) +debug, option: See 4.8. (line 3135) +debugFile, option: See 4.8. (line 3138) +debugMode, option: See 4.8. (line 3135) +decline, ICS command: See 5. (line 3257) +Decline, Menu Item: See 3.5. (line 732) +Default number of Games, Menu Item: See 3.7.6. (line 1323) +defaultCacheSizeEGTB, option: See 4.2. (line 1959) +defaultFrcPosition, option: See 4.8. (line 3088) +defaultHashSize, option: See 4.2. (line 1953) +defaultMatchGames, option: See 4.3. (line 1998) +defaultPathEGTB, option: See 4.2. (line 1965) +defaultTourneyName, option: See 4.3. (line 2042) +delayAfterQuit, option: See 4.8. (line 3173) +delayBeforeQuit, option: See 4.8. (line 3173) +Disable own engine bools be default, Menu Item:See 3.7.6. (line 1358) +discourageOwnBooks, option: See 4.2. (line 1918) +disguisePromotedPieces, option: See 4.4. (line 2256) +display, option: See 4.6. (line 2502) +drag, option: See 4.6. (line 2834) +draw, ICS command: See 5. (line 3270) +Draw, Menu Item: See 3.5. (line 744) +Drop Menu, Menu Item: See 3.7.1. (line 946) +dropMenu, option: See 4.6. (line 2864) +Dual Board, Menu Item: See 3.7.5. (line 1194) +dualBoard, option: See 4.4. (line 2247) +Edit Book, Menu Item: See 3.2. (line 379) +Edit Comment, Menu Item: See 3.2. (line 372) +Edit Game, Menu Item: See 3.2. (line 305) +Edit Menu: See 3.2. (line 270) +Edit Position, Menu Item: See 3.2. (line 321) +Edit Tags, Menu Item: See 3.2. (line 348) +egtFormats, option: See 4.2. (line 1969) +Elo of strongest player, Menu Item: See 3.7.7. (line 1401) +Elo of weakest player, Menu Item: See 3.7.7. (line 1401) +eloThresholdAny, option: See 4.8. (line 3190) +eloThresholdBoth, option: See 4.8. (line 3190) +Enable Variation Trees, Menu Item: See 3.7.1. (line 952) +Engine #1 Settings, Menu Item: See 3.6. (line 822) +Engine #2 Settings, Menu Item: See 3.6. (line 822) +Engine Menu: See 3.6. (line 790) +Engine Settings: See 4.2. (line 1862) +Engine Settings, Menu Item: See 3.6. (line 822) +engineDebugOutput, option: See 4.8. (line 3145) +Environment variables: See 7. (line 3398) +evalThreshold, option: See 4.6. (line 2662) +evalZoom, option: See 4.6. (line 2658) +examine, ICS command: See 5. (line 3293) +Exit, Menu Item: See 3.1. (line 265) +exit, option: See 4.6. (line 2562) +fb, option: See 4.1. (line 1740) +fcp, option: See 4.1. (line 1722) +fd, option: See 4.1. (line 1755) +fe, option: See 4.1. (line 1729) +fh, option: See 4.1. (line 1747) File Menu: See 3.1. (line 129) -File with Start Positions, Menu Item: See 3.7. (line 1330) -find position, Menu Item: See 3.7. (line 1393) -finger, ICS command: See 5. (line 3222) -First Black Move, Menu Item: See 3.7. (line 1221) -First White Move, Menu Item: See 3.7. (line 1221) -firstChessProgram, option: See 4.1. (line 1719) -firstComputerString, option: See 4.1. (line 1787) -firstDirectory, option: See 4.1. (line 1752) -firstEngine, option: See 4.1. (line 1726) -firstHasOwnBookUCI, option: See 4.2. (line 1909) -firstHost, option: See 4.1. (line 1744) -firstInitString, option: See 4.1. (line 1761) -firstIsUCI, option: See 4.2. (line 1861) -firstLogo, option: See 4.6. (line 2515) -firstNeedsNoncompliantFEN, option: See 4.1. (line 1837) -firstNPS, option: See 4.1. (line 1642) -firstOptions, option: See 4.1. (line 1826) -firstPgnName, option: See 4.2. (line 1944) -firstPlaysBlack, option: See 4.1. (line 1737) -firstProtocolVersion, option: See 4.1. (line 1804) -firstScoreAbs, option: See 4.1. (line 1812) -firstTimeOdds, option: See 4.1. (line 1660) -firstXBook, option: See 4.2. (line 1909) -Flash Moves, Menu Item: See 3.7. (line 1059) -Flash Rate, Menu Item: See 3.7. (line 1059) -flash, option: See 4.6. (line 2665) -flashCount, option: See 4.6. (line 2665) -flashRate, option: See 4.6. (line 2665) -Flip View, Menu Item: See 3.3. (line 476) -flip, option: See 4.6. (line 2621) -flipView, option: See 4.6. (line 2621) -fn, option: See 4.2. (line 1944) -fNoOwnBookUCI, option: See 4.2. (line 1909) -Font, clock: See 4.6. (line 2703) -Font, coordinates: See 4.6. (line 2709) -Font, message: See 4.6. (line 2716) -fontSizeTolerance, option: See 4.6. (line 2722) -Forward to End, Menu Item: See 3.2. (line 461) -Forward, Menu Item: See 3.2. (line 429) -fSAN, option: See 4.6. (line 2691) -fUCCI, option: See 4.2. (line 1871) -fUCI, option: See 4.2. (line 1861) -fUSI, option: See 4.2. (line 1871) -Game File with Opening Lines, Menu Item: See 3.7. (line 1330) -Game List Tags, Menu Item <1>: See 3.7. (line 1441) -Game List Tags, Menu Item: See 3.3. (line 559) -Game Number, Menu Item: See 3.7. (line 1330) -gameListTags, option: See 4.5. (line 2460) -games, ICS command: See 5. (line 3188) -gateway, option: See 4.4. (line 2126) -General Options, Menu Item: See 3.7. (line 873) -geometry, option: See 4.6. (line 2499) -Get Move List, Menu Item: See 3.7. (line 1188) -getMoveList, option: See 4.4. (line 2258) -Help Menu: See 3.8. (line 1504) -help, ICS command: See 5. (line 3173) -Hide Thinking, Menu Item: See 3.7. (line 953) -highlight Arrow, option: See 4.6. (line 2678) -Highlight Last Move, Menu Item: See 3.7. (line 963) -Highlight with Arrow, Menu Item: See 3.7. (line 969) -highlight, option: See 4.6. (line 2674) -highlightLastMove, option: See 4.6. (line 2674) -highlightMoveWithArrow, option: See 4.6. (line 2678) -highlightSquareColor, option: See 4.6. (line 2747) -Hint, Menu Item: See 3.6. (line 836) -holdingsSize, option: See 4.8. (line 3028) -iconic, option: See 4.6. (line 2499) -ICS: See 5. (line 3144) -ICS Alarm Time, Menu Item: See 3.7. (line 1236) -ICS Alarm, Menu Item: See 3.7. (line 1236) -ICS Client, Menu Item: See 3.4. (line 664) -ICS Input Box, Menu Item: See 3.3. (line 531) -ICS options: See 4.4. (line 2081) -ICS Options, Menu Item: See 3.7. (line 1130) -ICS, addresses: See 5. (line 3144) -ics, option: See 4.4. (line 2082) -icsAlarm, option: See 4.4. (line 2262) -icsAlarmTime, option: See 4.4. (line 2266) -icscomm, option: See 4.4. (line 2134) -icshelper, option: See 4.4. (line 2100) -icshost, option: See 4.4. (line 2087) -icsinput, option: See 4.4. (line 2191) -icslogon, option: See 4.4. (line 2176) -icsport, option: See 4.4. (line 2096) -inc, option: See 4.1. (line 1612) -Info XBoard, Menu Item: See 3.8. (line 1505) -init, option: See 4.5. (line 2469) -initalMode, option: See 4.8. (line 2949) -initString, option: See 4.1. (line 1761) -Internet Chess Server: See 5. (line 3144) -internetChessServerCommPort, option: See 4.4. (line 2134) -internetChessServerHelper, option: See 4.4. (line 2100) -internetChessServerHost, option: See 4.4. (line 2087) -internetChessServerInputBox, option: See 4.4. (line 2191) -internetChessServerLogonScript, option: See 4.4. (line 2176) -internetChessServerMode, option: See 4.4. (line 2082) -internetChessServerPort, option: See 4.4. (line 2096) +File with Start Positions, Menu Item: See 3.7.6. (line 1342) +find position, Menu Item: See 3.7.7. (line 1406) +finger, ICS command: See 5. (line 3280) +First Black Move, Menu Item: See 3.7.5. (line 1232) +First White Move, Menu Item: See 3.7.5. (line 1232) +firstChessProgram, option: See 4.1. (line 1722) +firstComputerString, option: See 4.1. (line 1790) +firstDirectory, option: See 4.1. (line 1755) +firstEngine, option: See 4.1. (line 1729) +firstHasOwnBookUCI, option: See 4.2. (line 1912) +firstHost, option: See 4.1. (line 1747) +firstInitString, option: See 4.1. (line 1764) +firstIsUCI, option: See 4.2. (line 1864) +firstLogo, option: See 4.6. (line 2518) +firstNeedsNoncompliantFEN, option: See 4.1. (line 1840) +firstNPS, option: See 4.1. (line 1645) +firstOptions, option: See 4.1. (line 1829) +firstPgnName, option: See 4.2. (line 1947) +firstPlaysBlack, option: See 4.1. (line 1740) +firstProtocolVersion, option: See 4.1. (line 1807) +firstScoreAbs, option: See 4.1. (line 1815) +firstTimeOdds, option: See 4.1. (line 1663) +firstXBook, option: See 4.2. (line 1912) +Flash Moves, Menu Item: See 3.7.1. (line 1065) +Flash Rate, Menu Item: See 3.7.1. (line 1065) +flash, option: See 4.6. (line 2678) +flashCount, option: See 4.6. (line 2678) +flashRate, option: See 4.6. (line 2678) +Flip View, Menu Item: See 3.3. (line 481) +flip, option: See 4.6. (line 2634) +flipView, option: See 4.6. (line 2634) +fn, option: See 4.2. (line 1947) +fNoOwnBookUCI, option: See 4.2. (line 1912) +Font, clock: See 4.6. (line 2716) +Font, comment: See 4.6. (line 2738) +Font, coordinates: See 4.6. (line 2723) +Font, gameList: See 4.6. (line 2751) +Font, ics: See 4.6. (line 2741) +Font, message: See 4.6. (line 2731) +Font, moveHistory: See 4.6. (line 2746) +Font, tags: See 4.6. (line 2735) +fontSizeTolerance, option: See 4.6. (line 2757) +Forward to End, Menu Item: See 3.2. (line 466) +Forward, Menu Item: See 3.2. (line 434) +fSAN, option: See 4.6. (line 2704) +fUCCI, option: See 4.2. (line 1874) +fUCI, option: See 4.2. (line 1864) +fUSI, option: See 4.2. (line 1874) +Game File with Opening Lines, Menu Item: See 3.7.6. (line 1342) +Game List Tags, Menu Item <1>: See 3.7.9. (line 1457) +Game List Tags, Menu Item: See 3.3. (line 564) +Game Number, Menu Item: See 3.7.6. (line 1342) +gameListFont, option: See 4.6. (line 2751) +gameListTags, option: See 4.5. (line 2463) +games, ICS command: See 5. (line 3246) +gateway, option: See 4.4. (line 2129) +General Options, Menu Item: See 3.7.1. (line 880) +geometry, option: See 4.6. (line 2502) +Get Move List, Menu Item: See 3.7.5. (line 1199) +getMoveList, option: See 4.4. (line 2261) +Help Menu: See 3.8. (line 1523) +help, ICS command: See 5. (line 3231) +Hide Thinking, Menu Item: See 3.7.1. (line 959) +highlight Arrow, option: See 4.6. (line 2691) +Highlight Last Move, Menu Item: See 3.7.1. (line 969) +Highlight with Arrow, Menu Item: See 3.7.1. (line 975) +highlight, option: See 4.6. (line 2687) +highlightLastMove, option: See 4.6. (line 2687) +highlightMoveWithArrow, option: See 4.6. (line 2691) +highlightSquareColor, option: See 4.6. (line 2782) +Hint, Menu Item: See 3.6. (line 841) +holdingsSize, option: See 4.8. (line 3080) +iconic, option: See 4.6. (line 2502) +ICS: See 5. (line 3202) +ICS Alarm Time, Menu Item: See 3.7.5. (line 1247) +ICS Alarm, Menu Item: See 3.7.5. (line 1247) +ICS Client, Menu Item: See 3.4. (line 669) +ICS Input Box, Menu Item: See 3.3. (line 536) +ICS options: See 4.4. (line 2084) +ICS Options, Menu Item: See 3.7.5. (line 1142) +ICS, addresses: See 5. (line 3202) +ics, option: See 4.4. (line 2085) +icsAlarm, option: See 4.4. (line 2265) +icsAlarmTime, option: See 4.4. (line 2269) +icscomm, option: See 4.4. (line 2137) +icsFont, option: See 4.6. (line 2741) +icshelper, option: See 4.4. (line 2103) +icshost, option: See 4.4. (line 2090) +icsinput, option: See 4.4. (line 2194) +icslogon, option: See 4.4. (line 2179) +icsport, option: See 4.4. (line 2099) +inc, option: See 4.1. (line 1615) +Info XBoard, Menu Item: See 3.8. (line 1524) +init, option: See 4.5. (line 2472) +initalMode, option: See 4.8. (line 3000) +initString, option: See 4.1. (line 1764) +Internet Chess Server: See 5. (line 3202) +internetChessServerCommPort, option: See 4.4. (line 2137) +internetChessServerHelper, option: See 4.4. (line 2103) +internetChessServerHost, option: See 4.4. (line 2090) +internetChessServerInputBox, option: See 4.4. (line 2194) +internetChessServerLogonScript, option: See 4.4. (line 2179) +internetChessServerMode, option: See 4.4. (line 2085) +internetChessServerPort, option: See 4.4. (line 2099) introduction: See ``Introduction''. (line 9) -Keys: See 3.9. (line 1524) -legal, option: See 4.6. (line 2565) -lgf, option: See 4.5. (line 2373) -lgi, option: See 4.5. (line 2373) -lightSquareColor, option: See 4.6. (line 2747) -Limitations: See 8. (line 3349) -liteBackTextureFile, option: See 4.6. (line 2783) -Load and Save options: See 4.5. (line 2371) -Load Engine, Menu Item: See 3.6. (line 786) -Load Game Options, Menu Item: See 3.7. (line 1377) +Keys: See 3.9. (line 1543) +legal, option: See 4.6. (line 2578) +lgf, option: See 4.5. (line 2376) +lgi, option: See 4.5. (line 2376) +lightSquareColor, option: See 4.6. (line 2782) +Limitations: See 8. (line 3407) +liteBackTextureFile, option: See 4.6. (line 2818) +Load and Save options: See 4.5. (line 2374) +Load Engine, Menu Item: See 3.6. (line 791) +Load Game Options, Menu Item: See 3.7.7. (line 1391) Load Game, Menu Item: See 3.1. (line 173) -Load Next Game, Menu Item: See 3.9. (line 1528) +Load Next Game, Menu Item: See 3.9. (line 1547) Load Next Position, Menu Item: See 3.1. (line 215) Load Position, Menu Item: See 3.1. (line 206) -Load Previous Game, Menu Item: See 3.9. (line 1532) +Load Previous Game, Menu Item: See 3.9. (line 1551) Load Previous Position, Menu Item: See 3.1. (line 219) -loadGameFile, option: See 4.5. (line 2373) -loadGameIndex, option: See 4.5. (line 2373) -loadPositionFile, option: See 4.5. (line 2418) -loadPositionIndex, option: See 4.5. (line 2418) -logoDir, option: See 4.6. (line 2521) -logoSize, option: See 4.6. (line 2508) -lowTimeWarning, option: See 4.4. (line 2270) -lowTimeWarningColor, option: See 4.6. (line 2747) -lpf, option: See 4.5. (line 2418) -lpi, option: See 4.5. (line 2418) -Machine Black, Menu Item: See 3.4. (line 569) -Machine match, Menu Item: See 3.4. (line 688) -Machine White, Menu Item: See 3.4. (line 565) -Mail Move, Menu Item: See 3.1. (line 257) +loadGameFile, option: See 4.5. (line 2376) +loadGameIndex, option: See 4.5. (line 2376) +loadPositionFile, option: See 4.5. (line 2421) +loadPositionIndex, option: See 4.5. (line 2421) +logoDir, option: See 4.6. (line 2524) +logoSize, option: See 4.6. (line 2511) +lowTimeWarning, option: See 4.4. (line 2273) +lowTimeWarningColor, option: See 4.6. (line 2782) +lpf, option: See 4.5. (line 2421) +lpi, option: See 4.5. (line 2421) +Machine Black, Menu Item: See 3.4. (line 574) +Machine match, Menu Item: See 3.4. (line 693) +Machine White, Menu Item: See 3.4. (line 570) +Mail Move, Menu Item: See 3.1. (line 262) Major modes: See 1. (line 19) -Man XBoard, Menu Item: See 3.8. (line 1512) -Match Options, Menu Item: See 3.7. (line 1252) -matchGames, option: See 4.1. (line 1697) -matchMode, option: See 4.1. (line 1709) -matchPause, option: See 4.3. (line 2000) -materialDraws, option: See 4.7. (line 2885) -mcBookMode, option: See 4.2. (line 1929) -Menu, Action: See 3.5. (line 720) -Menu, Edit: See 3.2. (line 265) -Menu, Engine: See 3.6. (line 785) +Man XBoard, Menu Item: See 3.8. (line 1531) +Match Options, Menu Item: See 3.7.6. (line 1265) +matchGames, option: See 4.1. (line 1700) +matchMode, option: See 4.1. (line 1712) +matchPause, option: See 4.3. (line 2003) +materialDraws, option: See 4.7. (line 2936) +mcBookMode, option: See 4.2. (line 1932) +memoHeaders, option: See 4.6. (line 2901) +Menu, Action: See 3.5. (line 725) +Menu, Edit: See 3.2. (line 270) +Menu, Engine: See 3.6. (line 790) Menu, File: See 3.1. (line 129) -Menu, Help: See 3.8. (line 1504) -Menu, Mode: See 3.4. (line 564) -Menu, Options: See 3.7. (line 872) -Menu, View: See 3.3. (line 475) +Menu, Help: See 3.8. (line 1523) +Menu, Mode: See 3.4. (line 569) +Menu, Options: See 3.7. (line 877) +Menu, View: See 3.3. (line 480) Menus: See 3. (line 126) -messageFont, option: See 4.6. (line 2716) -mg, option: See 4.1. (line 1697) -mm, option: See 4.1. (line 1709) -Mode Menu: See 3.4. (line 564) -mode, option: See 4.8. (line 2949) -mono, option: See 4.6. (line 2653) -monoMode, option: See 4.6. (line 2653) -Move Now, Menu Item: See 3.6. (line 849) -Move Sound, Menu Item: See 3.7. (line 974) -moves, option: See 4.4. (line 2258) -movesound, option: See 4.6. (line 2544) -movesPerSession, option: See 4.1. (line 1608) -mps, option: See 4.1. (line 1608) -msLoginDelay, option: See 4.4. (line 2185) -nameOfDebugFile, option: See 4.8. (line 3086) -narrow, Menu Item: See 3.7. (line 1393) -ncp, option: See 4.8. (line 2920) +messageFont, option: See 4.6. (line 2731) +mg, option: See 4.1. (line 1700) +mm, option: See 4.1. (line 1712) +Mode Menu: See 3.4. (line 569) +mode, option: See 4.8. (line 3000) +mono, option: See 4.6. (line 2666) +monoMode, option: See 4.6. (line 2666) +Move Now, Menu Item: See 3.6. (line 854) +Move Sound, Menu Item: See 3.7.1. (line 980) +moveHistoryFont, option: See 4.6. (line 2746) +moves, option: See 4.4. (line 2261) +movesound, option: See 4.6. (line 2557) +movesPerSession, option: See 4.1. (line 1611) +mps, option: See 4.1. (line 1611) +msLoginDelay, option: See 4.4. (line 2188) +nameOfDebugFile, option: See 4.8. (line 3138) +narrow, Menu Item: See 3.7.7. (line 1406) +ncp, option: See 4.8. (line 2971) New Game, Menu Item: See 3.1. (line 130) New Shuffle Game, Menu Item: See 3.1. (line 139) New variant, Menu Item: See 3.1. (line 154) -niceEngines, option: See 4.1. (line 1818) -noChessProgram, option: See 4.8. (line 2920) -noGUI, option: See 4.6. (line 2502) -null move: See 3.4. (line 577) -number of consecutive positions, Menu Item: See 3.7. (line 1411) -Number of tourney cycles, Menu Item: See 3.7. (line 1311) -observe, ICS command: See 5. (line 3231) -oldmoves, ICS command: See 5. (line 3235) -oldsave, option: See 4.5. (line 2456) -oldSaveStyle, option: See 4.5. (line 2456) -One-Click Moving, Menu Item: See 3.7. (line 983) -oneClickMove, option: See 4.6. (line 2537) -onlyOwnGames, option: See 4.5. (line 2414) -Open Chat Window, Menu Item: See 3.3. (line 538) -Options: See 4. (line 1583) -Options Menu: See 3.7. (line 872) -Options, adjudication: See 4.7. (line 2859) -options, Chess engine: See 4.1. (line 1602) -Options, ICS: See 4.4. (line 2081) -Options, Load and Save: See 4.5. (line 2371) -Options, miscellaneous: See 4.8. (line 2919) -Options, Tournament: See 4.3. (line 1994) -Options, User interface: See 4.6. (line 2495) -Other programs: See 12. (line 3672) -overrideLineGap, option: See 4.6. (line 2602) -pairingEngine, option: See 4.3. (line 2047) -participants, option: See 4.3. (line 2026) -Paste Game, Menu Item: See 3.2. (line 291) -Paste Position, Menu Item: See 3.2. (line 295) -Pause, Menu Item: See 3.4. (line 694) -Periodic Updates, Menu Item: See 3.7. (line 995) -periodic, option: See 4.6. (line 2686) -periodicUpdates, option: See 4.6. (line 2686) -pgnEventHeader, option: See 4.5. (line 2443) -pgnExtendedInfo, option: See 4.5. (line 2438) -pgnNumberTag, option: See 4.5. (line 2447) -pid, option: See 4.6. (line 2731) -pieceImageDirectory, option: See 4.6. (line 2731) -pieceMenu, option: See 4.6. (line 2826) -pieceNickNames, option: See 4.8. (line 3067) -pieceToCharTable, option: See 4.8. (line 3041) -Play Move(s) of Clicked PV, Menu Item: See 3.7. (line 1001) -polyglotBook, option: See 4.2. (line 1900) -polyglotDir, option: See 4.2. (line 1893) -Ponder Next Move, Menu Item: See 3.7. (line 1009) -ponder, option: See 4.1. (line 1688) -ponderNextMove, option: See 4.1. (line 1688) -Popup Exit Message, Menu Item: See 3.7. (line 1015) -Popup Move Errors, Menu Item: See 3.7. (line 1021) -popup, option: See 4.6. (line 2553) -popupExitMessage, option: See 4.6. (line 2549) -popupMoveErrors, option: See 4.6. (line 2553) -Position Number, Menu Item: See 3.7. (line 1330) -pre, option: See 4.4. (line 2274) -preblack, option: See 4.4. (line 2280) -Premove Black, Menu Item: See 3.7. (line 1221) -Premove White, Menu Item: See 3.7. (line 1221) -Premove, Menu Item: See 3.7. (line 1221) -premove, option: See 4.4. (line 2274) -premoveBlack, option: See 4.4. (line 2280) -premoveBlackText, option: See 4.4. (line 2280) -premoveHighlightColor, option: See 4.6. (line 2747) -premoveWhite, option: See 4.4. (line 2280) -premoveWhiteText, option: See 4.4. (line 2280) -prewhite, option: See 4.4. (line 2280) -Problems: See 9. (line 3404) -queen, option: See 4.6. (line 2557) -Quiet Play, Menu Item: See 3.7. (line 1200) -quiet, option: See 4.4. (line 2285) -quietPlay, option: See 4.4. (line 2285) -recentEngineList, option: See 4.6. (line 2527) -recentEngines, option: See 4.6. (line 2527) -Recently Used Engines, In Menu: See 3.6. (line 861) -Reload CMail Message, Menu Item: See 3.1. (line 257) -Reload Same Game, Menu Item: See 3.9. (line 1537) -Reload Same Position, Menu Item: See 3.9. (line 1542) -remoteShell, option: See 4.8. (line 3107) -remoteUser, option: See 4.8. (line 3112) -Replace Engine, Menu Item: See 3.7. (line 1354) -Reporting bugs: See 9. (line 3404) -Reporting problems: See 9. (line 3404) -Resign, Menu Item: See 3.5. (line 755) -resource name, option: See 4.6. (line 2499) -results, option: See 4.3. (line 2033) -Retract Move, Menu Item: See 3.6. (line 853) -reuse, option: See 4.1. (line 1795) -reuse2, option: See 4.1. (line 1795) -reuseFirst, option: See 4.1. (line 1795) -reuseSecond, option: See 4.1. (line 1795) -Revert, Menu Item: See 3.2. (line 385) -Rewind Index after, Menu Item: See 3.7. (line 1330) -ringBellAfterMoves, option: See 4.6. (line 2544) -rsh, option: See 4.8. (line 3107) -ruleMoves, option: See 4.7. (line 2903) -ruser, option: See 4.8. (line 3112) -sameColorGames, option: See 4.1. (line 1713) -Save Game Options, Menu Item: See 3.7. (line 1425) +niceEngines, option: See 4.1. (line 1821) +noChessProgram, option: See 4.8. (line 2971) +noGUI, option: See 4.6. (line 2505) +null move: See 3.4. (line 582) +number of consecutive positions, Menu Item: See 3.7.7. (line 1424) +Number of tourney cycles, Menu Item: See 3.7.6. (line 1323) +observe, ICS command: See 5. (line 3289) +oldmoves, ICS command: See 5. (line 3293) +oldsave, option: See 4.5. (line 2459) +oldSaveStyle, option: See 4.5. (line 2459) +One-Click Moving, Menu Item: See 3.7.1. (line 989) +oneClickMove, option: See 4.6. (line 2550) +onlyOwnGames, option: See 4.5. (line 2417) +Open Chat Window, Menu Item: See 3.3. (line 543) +Options: See 4. (line 1586) +Options Menu: See 3.7. (line 877) +Options, adjudication: See 4.7. (line 2910) +options, Chess engine: See 4.1. (line 1605) +Options, ICS: See 4.4. (line 2084) +Options, Load and Save: See 4.5. (line 2374) +Options, miscellaneous: See 4.8. (line 2970) +Options, Tournament: See 4.3. (line 1997) +Options, User interface: See 4.6. (line 2498) +Other programs: See 12. (line 3730) +overrideLineGap, option: See 4.6. (line 2615) +pairingEngine, option: See 4.3. (line 2050) +participants, option: See 4.3. (line 2029) +Paste Game, Menu Item: See 3.2. (line 296) +Paste Position, Menu Item: See 3.2. (line 300) +Pause, Menu Item: See 3.4. (line 699) +Periodic Updates, Menu Item: See 3.7.1. (line 1001) +periodic, option: See 4.6. (line 2699) +periodicUpdates, option: See 4.6. (line 2699) +pgnEventHeader, option: See 4.5. (line 2446) +pgnExtendedInfo, option: See 4.5. (line 2441) +pgnNumberTag, option: See 4.5. (line 2450) +pid, option: See 4.6. (line 2766) +pieceImageDirectory, option: See 4.6. (line 2766) +pieceMenu, option: See 4.6. (line 2870) +pieceNickNames, option: See 4.8. (line 3119) +pieceToCharTable, option: See 4.8. (line 3093) +Play Move(s) of Clicked PV, Menu Item: See 3.7.1. (line 1007) +polyglotBook, option: See 4.2. (line 1903) +polyglotDir, option: See 4.2. (line 1896) +Ponder Next Move, Menu Item: See 3.7.1. (line 1015) +ponder, option: See 4.1. (line 1691) +ponderNextMove, option: See 4.1. (line 1691) +Popup Exit Message, Menu Item: See 3.7.1. (line 1021) +Popup Move Errors, Menu Item: See 3.7.1. (line 1027) +popup, option: See 4.6. (line 2566) +popupExitMessage, option: See 4.6. (line 2562) +popupMoveErrors, option: See 4.6. (line 2566) +Position Number, Menu Item: See 3.7.6. (line 1342) +pre, option: See 4.4. (line 2277) +preblack, option: See 4.4. (line 2283) +Premove Black, Menu Item: See 3.7.5. (line 1232) +Premove White, Menu Item: See 3.7.5. (line 1232) +Premove, Menu Item: See 3.7.5. (line 1232) +premove, option: See 4.4. (line 2277) +premoveBlack, option: See 4.4. (line 2283) +premoveBlackText, option: See 4.4. (line 2283) +premoveHighlightColor, option: See 4.6. (line 2782) +premoveWhite, option: See 4.4. (line 2283) +premoveWhiteText, option: See 4.4. (line 2283) +prewhite, option: See 4.4. (line 2283) +Problems: See 9. (line 3462) +queen, option: See 4.6. (line 2570) +Quiet Play, Menu Item: See 3.7.5. (line 1211) +quiet, option: See 4.4. (line 2288) +quietPlay, option: See 4.4. (line 2288) +recentEngineList, option: See 4.6. (line 2530) +recentEngines, option: See 4.6. (line 2530) +Recently Used Engines, In Menu: See 3.6. (line 866) +Reload CMail Message, Menu Item: See 3.1. (line 262) +Reload Same Game, Menu Item: See 3.9. (line 1556) +Reload Same Position, Menu Item: See 3.9. (line 1561) +remoteShell, option: See 4.8. (line 3159) +remoteUser, option: See 4.8. (line 3164) +Replace Engine, Menu Item: See 3.7.6. (line 1366) +Reporting bugs: See 9. (line 3462) +Reporting problems: See 9. (line 3462) +Resign, Menu Item: See 3.5. (line 760) +resource name, option: See 4.6. (line 2502) +results, option: See 4.3. (line 2036) +Retract Move, Menu Item: See 3.6. (line 858) +reuse, option: See 4.1. (line 1798) +reuse2, option: See 4.1. (line 1798) +reuseFirst, option: See 4.1. (line 1798) +reuseSecond, option: See 4.1. (line 1798) +Revert, Menu Item: See 3.2. (line 390) +Rewind Index after, Menu Item: See 3.7.6. (line 1342) +ringBellAfterMoves, option: See 4.6. (line 2557) +rsh, option: See 4.8. (line 3159) +ruleMoves, option: See 4.7. (line 2954) +ruser, option: See 4.8. (line 3164) +sameColorGames, option: See 4.1. (line 1716) +Save Game Options, Menu Item: See 3.7.8. (line 1440) Save Game, Menu Item: See 3.1. (line 224) -Save Games as Book, Menu Item: See 3.1. (line 245) +Save Games as Book, Menu Item: See 3.1. (line 249) Save Position, Menu Item: See 3.1. (line 236) -Save Settings Now, Menu Item: See 3.7. (line 1463) -Save Settings on Exit, Menu Item: See 3.7. (line 1496) -Save Tourney Games, Menu Item: See 3.7. (line 1322) -saveGameFile, option: See 4.5. (line 2405) -saveOutOfBookInfo, option: See 4.5. (line 2451) -savePositionFile, option: See 4.5. (line 2433) -saveSettingsFile, option: See 4.5. (line 2469) -saveSettingsOnExit, option: See 4.5. (line 2489) -Scores in Move List, Menu Item: See 3.7. (line 1030) -scoreWhite, option: See 4.6. (line 2852) -scp, option: See 4.1. (line 1722) -sd, option: See 4.1. (line 1633) -se, option: See 4.1. (line 1734) -Search mode, Menu Item: See 3.7. (line 1393) -searchDepth, option: See 4.1. (line 1633) -searchMode, option: See 4.8. (line 3127) -searchTime, option: See 4.1. (line 1626) -secondChessProgram, option: See 4.1. (line 1722) -secondComputerString, option: See 4.1. (line 1787) -secondDirectory, option: See 4.1. (line 1752) -secondEngine, option: See 4.1. (line 1734) -secondHasOwnBookUCI, option: See 4.2. (line 1909) -secondHost, option: See 4.1. (line 1744) -secondInitString, option: See 4.1. (line 1761) -secondIsUCI, option: See 4.2. (line 1861) -secondLogo, option: See 4.6. (line 2515) -secondNeedsNoncompliantFEN, option: See 4.1. (line 1837) -secondNPS, option: See 4.1. (line 1642) -secondOptions, option: See 4.1. (line 1826) -secondPgnName, option: See 4.2. (line 1944) -secondProtocolVersion, option: See 4.1. (line 1804) -secondScoreAbs, option: See 4.1. (line 1812) -secondTimeOdds, option: See 4.1. (line 1660) -secondXBook, option: See 4.2. (line 1909) -seedBase, option: See 4.3. (line 2073) -Seek Graph, Menu Item: See 3.7. (line 1206) -seekGraph, option: See 4.4. (line 2215) -Select Engine, Menu Item: See 3.7. (line 1286) -set, ICS command: See 5. (line 3228) -Settings, Engine: See 4.2. (line 1859) -SettingsFile, option: See 4.5. (line 2469) -sg, option: See 4.4. (line 2215) -sgf, option: See 4.5. (line 2405) -sh, option: See 4.1. (line 1744) -Shortcut keys: See 3.9. (line 1524) -Show Coords, Menu Item: See 3.7. (line 1034) -Show Engine Output, Menu Item: See 3.3. (line 481) -Show Evaluation Graph, Menu Item: See 3.3. (line 511) -Show Game List, Menu Item: See 3.3. (line 517) -Show Last Move, Shortcut Key: See 3.9. (line 1525) -Show Move History, Menu Item: See 3.3. (line 505) -Show Target Squares, Menu Item: See 3.7. (line 1038) -showButtonBar, option: See 4.6. (line 2639) -showCoords, option: See 4.6. (line 2609) -showEvalInMoveHistory, option: See 4.6. (line 2698) -showTargetSquares, option: See 4.6. (line 2658) -showThinking, option: See 4.1. (line 1678) -shuffleOpenings, option: See 4.1. (line 1851) -size, option: See 4.6. (line 2569) -sn, option: See 4.2. (line 1944) -sNoOwnBookUCI, option: See 4.2. (line 1909) -Sound Options, Menu Item: See 3.7. (line 1445) -soundChallenge, option: See 4.4. (line 2340) -soundChannel, option: See 4.4. (line 2340) -soundChannel1, option: See 4.4. (line 2340) -soundCShout, option: See 4.4. (line 2340) -soundDirectory, option: See 4.4. (line 2327) -soundIcsAlarm, option: See 4.4. (line 2349) -soundIcsDraw, option: See 4.4. (line 2360) -soundIcsLoss, option: See 4.4. (line 2356) -soundIcsUnfinished, option: See 4.4. (line 2364) -soundIcsWin, option: See 4.4. (line 2352) -soundKibitz, option: See 4.4. (line 2340) -soundMove, option: See 4.4. (line 2346) -soundProgram, option: See 4.4. (line 2318) -soundRequest, option: See 4.4. (line 2340) -Sounds: See 4.4. (line 2318) -soundSeek, option: See 4.4. (line 2340) -soundShout, option: See 4.4. (line 2340) -soundSShout, option: See 4.4. (line 2340) -soundTell, option: See 4.4. (line 2340) -spf, option: See 4.5. (line 2433) -sSAN, option: See 4.6. (line 2691) -st, option: See 4.1. (line 1626) -Stop Examining, Menu Item: See 3.5. (line 764) -Stop Observing, Menu Item: See 3.5. (line 759) -sUCCI, option: See 4.2. (line 1871) -sUCI, option: See 4.2. (line 1861) -sUSI, option: See 4.2. (line 1871) -sweepPromotion, option: See 4.6. (line 2561) -Sync after cycle, Menu Item: See 3.7. (line 1277) -Sync after round, Menu Item: See 3.7. (line 1277) -syncAfterCycle, option: See 4.3. (line 2068) -syncAfterRound, option: See 4.3. (line 2068) -Tags, Menu Item: See 3.3. (line 521) -tc, option: See 4.1. (line 1603) -td, option: See 4.5. (line 2399) -telnet, option: See 4.4. (line 2108) -telnetProgram, option: See 4.4. (line 2117) -Test Legality, Menu Item: See 3.7. (line 1045) -testClaims, option: See 4.7. (line 2879) -testLegality, option: See 4.6. (line 2565) -tf, option: See 4.3. (line 2008) -thinking, option: See 4.1. (line 1678) -Time Control, Menu Item: See 3.7. (line 1073) -timeControl, option: See 4.1. (line 1603) -timeDelay, option: See 4.5. (line 2399) -timeIncrement, option: See 4.1. (line 1612) -timeOddsMode, option: See 4.1. (line 1666) -title, option: See 4.6. (line 2631) -titleInWindow, option: See 4.6. (line 2631) -Tournament file, Menu item: See 3.7. (line 1257) -Tournament Options: See 4.3. (line 1994) -Tourney participants, Menu Item: See 3.7. (line 1286) -Tourney type, Menu Item: See 3.7. (line 1297) -tourneyCycles, option: See 4.3. (line 2022) -tourneyFile, option: See 4.3. (line 2008) -tourneyOptions, option: See 4.8. (line 2940) -tourneyType, option: See 4.3. (line 2016) -Training, Menu Item: See 3.4. (line 654) -trivialDraws, option: See 4.7. (line 2892) -trueColors, option: See 4.6. (line 2776) -Truncate Game, Menu Item: See 3.2. (line 404) -tt, option: See 4.3. (line 2016) -Two Machines, Menu Item: See 3.4. (line 573) -Upgrade Engine, Menu Item: See 3.7. (line 1354) -Upload to Examine, Menu Item: See 3.5. (line 769) -useBoardTexture, option: See 4.6. (line 2783) -usePolyglotBook, option: See 4.2. (line 1897) -User interface options: See 4.6. (line 2495) -userName, option: See 4.8. (line 3116) -useTelnet, option: See 4.4. (line 2108) -uxiAdapter, option: See 4.2. (line 1887) -variant, option: See 4.8. (line 2957) -variations, option: See 4.6. (line 2835) -vars, ICS command: See 5. (line 3225) -View Menu: See 3.3. (line 475) -viewer, option: See 4.8. (line 2926) -viewerOptions, option: See 4.8. (line 2926) -whitePieceColor, option: See 4.6. (line 2747) -who, ICS command: See 5. (line 3181) -xflash, option: See 4.6. (line 2665) -year, Menu Item: See 3.7. (line 1388) -Zoom factor in Evaluation Graph, Menu Item: See 3.7. (line 1068) +Save Selected Games: See 3.1. (line 245) +Save Settings Now, Menu Item: See 3.7.11. (line 1482) +Save Settings on Exit, Menu Item: See 3.7.12. (line 1516) +Save Tourney Games, Menu Item: See 3.7.6. (line 1334) +saveGameFile, option: See 4.5. (line 2408) +saveOutOfBookInfo, option: See 4.5. (line 2454) +savePositionFile, option: See 4.5. (line 2436) +saveSettingsFile, option: See 4.5. (line 2472) +saveSettingsOnExit, option: See 4.5. (line 2492) +Scores in Move List, Menu Item: See 3.7.1. (line 1036) +scoreWhite, option: See 4.6. (line 2896) +scp, option: See 4.1. (line 1725) +sd, option: See 4.1. (line 1636) +se, option: See 4.1. (line 1737) +Search mode, Menu Item: See 3.7.7. (line 1406) +searchDepth, option: See 4.1. (line 1636) +searchMode, option: See 4.8. (line 3185) +searchTime, option: See 4.1. (line 1629) +secondChessProgram, option: See 4.1. (line 1725) +secondComputerString, option: See 4.1. (line 1790) +secondDirectory, option: See 4.1. (line 1755) +secondEngine, option: See 4.1. (line 1737) +secondHasOwnBookUCI, option: See 4.2. (line 1912) +secondHost, option: See 4.1. (line 1747) +secondInitString, option: See 4.1. (line 1764) +secondIsUCI, option: See 4.2. (line 1864) +secondLogo, option: See 4.6. (line 2518) +secondNeedsNoncompliantFEN, option: See 4.1. (line 1840) +secondNPS, option: See 4.1. (line 1645) +secondOptions, option: See 4.1. (line 1829) +secondPgnName, option: See 4.2. (line 1947) +secondProtocolVersion, option: See 4.1. (line 1807) +secondScoreAbs, option: See 4.1. (line 1815) +secondTimeOdds, option: See 4.1. (line 1663) +secondXBook, option: See 4.2. (line 1912) +seedBase, option: See 4.3. (line 2076) +Seek Graph, Menu Item: See 3.7.5. (line 1217) +seekGraph, option: See 4.4. (line 2218) +Select Engine, Menu Item: See 3.7.6. (line 1298) +set, ICS command: See 5. (line 3286) +Settings, Engine: See 4.2. (line 1862) +SettingsFile, option: See 4.5. (line 2472) +sg, option: See 4.4. (line 2218) +sgf, option: See 4.5. (line 2408) +sh, option: See 4.1. (line 1747) +Shortcut keys: See 3.9. (line 1543) +Show Coords, Menu Item: See 3.7.1. (line 1040) +Show Engine Output, Menu Item: See 3.3. (line 486) +Show Evaluation Graph, Menu Item: See 3.3. (line 516) +Show Game List, Menu Item: See 3.3. (line 522) +Show Last Move, Shortcut Key: See 3.9. (line 1544) +Show Move History, Menu Item: See 3.3. (line 510) +Show Target Squares, Menu Item: See 3.7.1. (line 1044) +showButtonBar, option: See 4.6. (line 2652) +showCoords, option: See 4.6. (line 2622) +showEvalInMoveHistory, option: See 4.6. (line 2711) +showTargetSquares, option: See 4.6. (line 2671) +showThinking, option: See 4.1. (line 1681) +shuffleOpenings, option: See 4.1. (line 1854) +size, option: See 4.6. (line 2582) +sn, option: See 4.2. (line 1947) +sNoOwnBookUCI, option: See 4.2. (line 1912) +Sound Options, Menu Item: See 3.7.10. (line 1463) +soundChallenge, option: See 4.4. (line 2343) +soundChannel, option: See 4.4. (line 2343) +soundChannel1, option: See 4.4. (line 2343) +soundCShout, option: See 4.4. (line 2343) +soundDirectory, option: See 4.4. (line 2330) +soundIcsAlarm, option: See 4.4. (line 2352) +soundIcsDraw, option: See 4.4. (line 2363) +soundIcsLoss, option: See 4.4. (line 2359) +soundIcsUnfinished, option: See 4.4. (line 2367) +soundIcsWin, option: See 4.4. (line 2355) +soundKibitz, option: See 4.4. (line 2343) +soundMove, option: See 4.4. (line 2349) +soundProgram, option: See 4.4. (line 2321) +soundRequest, option: See 4.4. (line 2343) +Sounds: See 4.4. (line 2321) +soundSeek, option: See 4.4. (line 2343) +soundShout, option: See 4.4. (line 2343) +soundSShout, option: See 4.4. (line 2343) +soundTell, option: See 4.4. (line 2343) +spf, option: See 4.5. (line 2436) +sSAN, option: See 4.6. (line 2704) +st, option: See 4.1. (line 1629) +Stop Examining, Menu Item: See 3.5. (line 769) +Stop Observing, Menu Item: See 3.5. (line 764) +sUCCI, option: See 4.2. (line 1874) +sUCI, option: See 4.2. (line 1864) +sUSI, option: See 4.2. (line 1874) +sweepPromotion, option: See 4.6. (line 2574) +Sync after cycle, Menu Item: See 3.7.6. (line 1289) +Sync after round, Menu Item: See 3.7.6. (line 1289) +syncAfterCycle, option: See 4.3. (line 2071) +syncAfterRound, option: See 4.3. (line 2071) +Tags, Menu Item: See 3.3. (line 526) +tagsFont, option: See 4.6. (line 2735) +tc, option: See 4.1. (line 1606) +td, option: See 4.5. (line 2402) +telnet, option: See 4.4. (line 2111) +telnetProgram, option: See 4.4. (line 2120) +Test Legality, Menu Item: See 3.7.1. (line 1051) +testClaims, option: See 4.7. (line 2930) +testLegality, option: See 4.6. (line 2578) +tf, option: See 4.3. (line 2011) +thinking, option: See 4.1. (line 1681) +Time Control, Menu Item: See 3.7.2. (line 1081) +timeControl, option: See 4.1. (line 1606) +timeDelay, option: See 4.5. (line 2402) +timeIncrement, option: See 4.1. (line 1615) +timeOddsMode, option: See 4.1. (line 1669) +title, option: See 4.6. (line 2644) +titleInWindow, option: See 4.6. (line 2644) +Tournament file, Menu item: See 3.7.6. (line 1269) +Tournament Options: See 4.3. (line 1997) +Tourney participants, Menu Item: See 3.7.6. (line 1298) +Tourney type, Menu Item: See 3.7.6. (line 1309) +tourneyCycles, option: See 4.3. (line 2025) +tourneyFile, option: See 4.3. (line 2011) +tourneyOptions, option: See 4.8. (line 2991) +tourneyType, option: See 4.3. (line 2019) +Training, Menu Item: See 3.4. (line 659) +trivialDraws, option: See 4.7. (line 2943) +trueColors, option: See 4.6. (line 2811) +Truncate Game, Menu Item: See 3.2. (line 409) +tt, option: See 4.3. (line 2019) +Two Machines, Menu Item: See 3.4. (line 578) +Upgrade Engine, Menu Item: See 3.7.6. (line 1366) +Upload to Examine, Menu Item: See 3.5. (line 774) +useBoardTexture, option: See 4.6. (line 2818) +usePolyglotBook, option: See 4.2. (line 1900) +User interface options: See 4.6. (line 2498) +userName, option: See 4.8. (line 3168) +useTelnet, option: See 4.4. (line 2111) +uxiAdapter, option: See 4.2. (line 1890) +variant, option: See 4.8. (line 3008) +variations, option: See 4.6. (line 2879) +vars, ICS command: See 5. (line 3283) +View Menu: See 3.3. (line 480) +viewer, option: See 4.8. (line 2977) +viewerOptions, option: See 4.8. (line 2977) +whitePieceColor, option: See 4.6. (line 2782) +who, ICS command: See 5. (line 3239) +xflash, option: See 4.6. (line 2678) +year, Menu Item: See 3.7.7. (line 1401) +Zoom factor in Evaluation Graph, Menu Item: See 3.7.1. (line 1074) Table of Contents ***************** @@ -5132,6 +5173,18 @@ Introduction 3.5 Action Menu 3.6 Engine Menu 3.7 Options Menu + 3.7.1 General Options + 3.7.2 Time Control + 3.7.3 Common Engine + 3.7.4 Adjudications + 3.7.5 ICS Options + 3.7.6 Match Options + 3.7.7 Load Game Options + 3.7.8 Save Game Options + 3.7.9 Game List + 3.7.10 Sound Options + 3.7.11 Save Settings Now + 3.7.12 Save Settings on Exit 3.8 Help Menu 3.9 Other Shortcut Keys 4 Options @@ -5161,7 +5214,6 @@ Introduction 12.2 Fairy-Max 12.3 HoiChess 12.4 Crafty - 12.5 zic2xpm Copyright GNU GENERAL PUBLIC LICENSE Index