X-Git-Url: http://winboard.nl/cgi-bin?p=xboard.git;a=blobdiff_plain;f=winboard%2Fwengineo.c;h=bb51525be768546576c01c4a871349dfdc1f36da;hp=936fcd86fd9b6f7ce8fafde90061558ad52946e2;hb=18fe8fec4c8638dccb0c59c781a9ad900ddb3043;hpb=8c94141e6c30dc94777dee5824cfbf027a18f940 diff --git a/winboard/wengineo.c b/winboard/wengineo.c index 936fcd8..bb51525 100644 --- a/winboard/wengineo.c +++ b/winboard/wengineo.c @@ -1,5 +1,5 @@ /* - * Engine output (PV) + * wengineoutput.c - split-off front-end of Engine output (PV) by HGM * * Author: Alessandro Scotti (Dec 2005) * @@ -39,73 +39,13 @@ #include "winboard.h" #include "wsnap.h" - -// [HGM] define numbers to indicate icons, for referring to them in platform-independent way -#define nColorBlack 1 -#define nColorWhite 2 -#define nColorUnknown 3 -#define nClear 4 -#define nPondering 5 -#define nThinking 6 -#define nAnalyzing 7 - -HICON icons[8]; // [HGM] this front-end array translates back-end icon indicator to handle - -// [HGM] same for output fields (note that there are two of each type, one per color) -#define nColorIcon 1 -#define nStateIcon 2 -#define nLabel 3 -#define nStateData 4 -#define nLabelNPS 5 -#define nMemo 6 - -HWND outputField[2][7]; // [HGM] front-end array to translate output field to window handle - -#define SHOW_PONDERING +#include "engineoutput.h" /* Module variables */ -#define H_MARGIN 2 -#define V_MARGIN 2 -#define LABEL_V_DISTANCE 1 /* Distance between label and memo */ -#define SPLITTER_SIZE 4 /* Distance between first memo and second label */ - -#define ICON_SIZE 14 - -#define STATE_UNKNOWN -1 -#define STATE_THINKING 0 -#define STATE_IDLE 1 -#define STATE_PONDERING 2 -#define STATE_ANALYZING 3 - -static int windowMode = 1; -static int needInit = TRUE; -static int lastDepth[2] = { -1, -1 }; -static int lastForwardMostMove[2] = { -1, -1 }; -static int engineState[2] = { -1, -1 }; +int windowMode = 1; static BOOLEAN engineOutputDialogUp = FALSE; - -typedef struct { -// HWND hColorIcon; // [HGM] the output-control handles are no loger passed, -// HWND hLabel; // to give better front-end / back-end separation -// HWND hStateIcon; // the front-end routines now get them from a (front-end) -// HWND hStateData; // table, indexed by output-field indicators. -// HWND hLabelNPS; -// HWND hMemo; - char * name; - int which; - int depth; - u64 nodes; - int score; - int time; - char * pv; - char * hint; - int an_move_index; - int an_move_count; -} EngineOutputData; - -static void VerifyDisplayMode(); -static void UpdateControls( EngineOutputData * ed ); -static void SetEngineState( int which, int state, char * state_data ); +HICON icons[8]; // [HGM] this front-end array translates back-end icon indicator to handle +HWND outputField[2][7]; // [HGM] front-end array to translate output field to window handle // front end static HICON LoadIconEx( int id ) @@ -118,7 +58,6 @@ static HICON LoadIconEx( int id ) // This cleanses most other routines of front-end stuff, so they can go into the back end. static void InitializeEngineOutput() { - // if( needInit ) { // needInit was already tested before call // [HGM] made this into a table, rather than separate global variables icons[nColorBlack] = LoadIconEx( IDI_BLACK_14 ); icons[nColorWhite] = LoadIconEx( IDI_WHITE_14 ); @@ -143,8 +82,6 @@ static void InitializeEngineOutput() outputField[1][nStateData] = GetDlgItem( engineOutputDialog, IDC_StateData2 ); outputField[1][nLabelNPS] = GetDlgItem( engineOutputDialog, IDC_Engine2_NPS ); outputField[1][nMemo] = GetDlgItem( engineOutputDialog, IDC_EngineMemo2 ); -// needInit = FALSE; -// } } // front end @@ -228,8 +165,9 @@ static void PositionControlSet( HWND hDlg, int x, int y, int clientWidth, int me } // Also here some of the size calculations should go to the back end, and their actual application to a front-end routine -static void ResizeWindowControls( HWND hDlg, int mode ) +void ResizeWindowControls( int mode ) { + HWND hDlg = engineOutputDialog; // [HGM] used to be parameter, but routine is called from back-end RECT rc; int headerHeight = GetHeaderHeight(); // int labelHeight = GetControlHeight( hDlg, IDC_EngineLabel1 ); @@ -286,7 +224,7 @@ static void ResizeWindowControls( HWND hDlg, int mode ) } // front end. Actual printing of PV lines into the output field -static void InsertIntoMemo( int which, char * text, int where ) +void InsertIntoMemo( int which, char * text, int where ) { SendMessage( outputField[which][nMemo], EM_SETSEL, where, where ); // [HGM] multivar: choose insertion point @@ -295,7 +233,7 @@ static void InsertIntoMemo( int which, char * text, int where ) // front end. Associates an icon with an output field ("control" in Windows jargon). // [HGM] let it find out the output field from the 'which' number by itself -static void SetIcon( int which, int field, int nIcon ) +void SetIcon( int which, int field, int nIcon ) { if( nIcon != 0 ) { @@ -321,7 +259,7 @@ LRESULT CALLBACK EngineOutputProc( HWND hDlg, UINT message, WPARAM wParam, LPARA RestoreWindowPlacement( hDlg, &wpEngineOutput ); /* Restore window placement */ - ResizeWindowControls( hDlg, windowMode ); + ResizeWindowControls( windowMode ); /* Set font */ SendDlgItemMessage( engineOutputDialog, IDC_EngineMemo1, WM_SETFONT, (WPARAM)font[boardSize][MOVEHISTORY_FONT]->hf, MAKELPARAM(TRUE, 0 )); @@ -363,7 +301,7 @@ LRESULT CALLBACK EngineOutputProc( HWND hDlg, UINT message, WPARAM wParam, LPARA break; case WM_SIZE: - ResizeWindowControls( hDlg, windowMode ); + ResizeWindowControls( windowMode ); break; case WM_ENTERSIZEMOVE: @@ -386,6 +324,7 @@ LRESULT CALLBACK EngineOutputProc( HWND hDlg, UINT message, WPARAM wParam, LPARA void EngineOutputPopUp() { FARPROC lpProc; + static int needInit = TRUE; CheckMenuItem(GetMenu(hwndMain), IDM_ShowEngineOutput, MF_CHECKED); @@ -432,438 +371,14 @@ void DoClearMemo(int which) SendMessage( outputField[which][nMemo], WM_SETTEXT, 0, (LPARAM) "" ); } -//------------------------ pure back-end routines ------------------------------- - -#define MAX_VAR 400 -static int scores[MAX_VAR], textEnd[MAX_VAR], curDepth[2], nrVariations[2]; - -// back end, due to front-end wrapper for SetWindowText, and new SetIcon arguments -static void SetEngineState( int which, int state, char * state_data ) -{ - int x_which = 1 - which; - - if( engineState[ which ] != state ) { - engineState[ which ] = state; - - switch( state ) { - case STATE_THINKING: - SetIcon( which, nStateIcon, nThinking ); - if( engineState[ x_which ] == STATE_THINKING ) { - SetEngineState( x_which, STATE_IDLE, "" ); - } - break; - case STATE_PONDERING: - SetIcon( which, nStateIcon, nPondering ); - break; - case STATE_ANALYZING: - SetIcon( which, nStateIcon, nAnalyzing ); - break; - default: - SetIcon( which, nStateIcon, nClear ); - break; - } - } - - if( state_data != 0 ) { - DoSetWindowText( which, nStateData, state_data ); - } -} - -// back end, now the front-end wrapper ClearMemo is used, and ed no longer contains handles. -void EngineOutputUpdate( FrontEndProgramStats * stats ) -{ - EngineOutputData ed; - int clearMemo = FALSE; - int which; - int depth; - - if( stats == 0 ) { - SetEngineState( 0, STATE_IDLE, "" ); - SetEngineState( 1, STATE_IDLE, "" ); - return; - } - - if(gameMode == IcsObserving && !appData.icsEngineAnalyze) - return; // [HGM] kibitz: shut up engine if we are observing an ICS game - - which = stats->which; - depth = stats->depth; - - if( which < 0 || which > 1 || depth < 0 || stats->time < 0 || stats->pv == 0 ) { - return; - } - - if( engineOutputDialog == NULL ) { - return; - } - - VerifyDisplayMode(); - - ed.which = which; - ed.depth = depth; - ed.nodes = stats->nodes; - ed.score = stats->score; - ed.time = stats->time; - ed.pv = stats->pv; - ed.hint = stats->hint; - ed.an_move_index = stats->an_move_index; - ed.an_move_count = stats->an_move_count; - - /* Get target control. [HGM] this is moved to front end, which get them from a table */ - if( which == 0 ) { - ed.name = first.tidy; - } - else { - ed.name = second.tidy; - } - - /* Clear memo if needed */ - if( lastDepth[which] > depth || (lastDepth[which] == depth && depth <= 1) ) { - clearMemo = TRUE; - } - - if( lastForwardMostMove[which] != forwardMostMove ) { - clearMemo = TRUE; - } - - if( clearMemo ) { DoClearMemo(which); nrVariations[which] = 0; } - - /* Update */ - lastDepth[which] = depth == 1 && ed.nodes == 0 ? 0 : depth; // [HGM] info-line kudge - lastForwardMostMove[which] = forwardMostMove; - - if( ed.pv != 0 && ed.pv[0] == ' ' ) { - if( strncmp( ed.pv, " no PV", 6 ) == 0 ) { /* Hack on hack! :-O */ - ed.pv = ""; - } - } - - UpdateControls( &ed ); -} - -#define ENGINE_COLOR_WHITE 'w' -#define ENGINE_COLOR_BLACK 'b' -#define ENGINE_COLOR_UNKNOWN ' ' - -// pure back end -char GetEngineColor( int which ) -{ - char result = ENGINE_COLOR_UNKNOWN; - - if( which == 0 || which == 1 ) { - ChessProgramState * cps; - - switch (gameMode) { - case MachinePlaysBlack: - case IcsPlayingBlack: - result = ENGINE_COLOR_BLACK; - break; - case MachinePlaysWhite: - case IcsPlayingWhite: - result = ENGINE_COLOR_WHITE; - break; - case AnalyzeMode: - case AnalyzeFile: - result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK; - break; - case TwoMachinesPlay: - cps = (which == 0) ? &first : &second; - result = cps->twoMachinesColor[0]; - result = result == 'w' ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK; - break; - default: ; // does not happen, but suppresses pedantic warnings - } - } - - return result; -} - -// pure back end -char GetActiveEngineColor() -{ - char result = ENGINE_COLOR_UNKNOWN; - - if( gameMode == TwoMachinesPlay ) { - result = WhiteOnMove(forwardMostMove) ? ENGINE_COLOR_WHITE : ENGINE_COLOR_BLACK; - } - - return result; -} - -// pure back end -static int IsEnginePondering( int which ) -{ - int result = FALSE; - - switch (gameMode) { - case MachinePlaysBlack: - case IcsPlayingBlack: - if( WhiteOnMove(forwardMostMove) ) result = TRUE; - break; - case MachinePlaysWhite: - case IcsPlayingWhite: - if( ! WhiteOnMove(forwardMostMove) ) result = TRUE; - break; - case TwoMachinesPlay: - if( GetActiveEngineColor() != ENGINE_COLOR_UNKNOWN ) { - if( GetEngineColor( which ) != GetActiveEngineColor() ) result = TRUE; - } - break; - default: ; // does not happen, but suppresses pedantic warnings - } - - return result; -} - -// back end -static void SetDisplayMode( int mode ) -{ - if( windowMode != mode ) { - windowMode = mode; - - ResizeWindowControls( engineOutputDialog, mode ); - } -} - -// pure back end -static void VerifyDisplayMode() -{ - int mode; - - /* Get proper mode for current game */ - switch( gameMode ) { - case IcsObserving: // [HGM] ICS analyze - if(!appData.icsEngineAnalyze) return; - case AnalyzeMode: - case AnalyzeFile: - case MachinePlaysWhite: - case MachinePlaysBlack: - mode = 0; - break; - case IcsPlayingWhite: - case IcsPlayingBlack: - mode = appData.zippyPlay && opponentKibitzes; // [HGM] kibitz - break; - case TwoMachinesPlay: - mode = 1; - break; - default: - /* Do not change */ - return; - } - - SetDisplayMode( mode ); -} - -// back end. Determine what icon to se in the color-icon field, and print it -static void SetEngineColorIcon( int which ) -{ - char color = GetEngineColor(which); - int nicon = 0; - - if( color == ENGINE_COLOR_BLACK ) - nicon = nColorBlack; - else if( color == ENGINE_COLOR_WHITE ) - nicon = nColorWhite; - else - nicon = nColorUnknown; - - SetIcon( which, nColorIcon, nicon ); -} - -#define MAX_NAME_LENGTH 32 - -// [HGM] multivar: sort Thinking Output within one depth on score - -static int InsertionPoint( int len, EngineOutputData * ed ) -{ - int i, offs = 0, newScore = ed->score, n = ed->which; - - if(ed->nodes == 0 && ed->score == 0 && ed->time == 0) - newScore = 1e6; // info lines inserted on top - if(ed->depth != curDepth[n]) { // depth has changed - curDepth[n] = ed->depth; - nrVariations[n] = 0; // throw away everything we had - } - // loop through all lines. Note even / odd used for different panes - for(i=nrVariations[n]-2; i>=0; i-=2) { - // put new item behind those we haven't looked at - offs = textEnd[i+n]; - textEnd[i+n+2] = offs + len; - scores[i+n+2] = newScore; - if(newScore < scores[i+n]) break; - // if it had higher score as previous, move previous in stead - scores[i+n+2] = scores[i+n]; - textEnd[i+n+2] = textEnd[i+n] + len; - } - if(i<0) { - offs = 0; - textEnd[n] = offs + len; - scores[n] = newScore; - } - nrVariations[n] += 2; - return offs; -} - -// pure back end, now SetWindowText is called via wrapper DoSetWindowText -static void UpdateControls( EngineOutputData * ed ) -{ -// int isPondering = FALSE; - - char s_label[MAX_NAME_LENGTH + 32]; - - char * name = ed->name; - - /* Label */ - if( name == 0 || *name == '\0' ) { - name = "?"; - } - - strncpy( s_label, name, MAX_NAME_LENGTH ); - s_label[ MAX_NAME_LENGTH-1 ] = '\0'; - -#ifdef SHOW_PONDERING - if( IsEnginePondering( ed->which ) ) { - char buf[8]; - - buf[0] = '\0'; - - if( ed->hint != 0 && *ed->hint != '\0' ) { - strncpy( buf, ed->hint, sizeof(buf) ); - buf[sizeof(buf)-1] = '\0'; - } - else if( ed->pv != 0 && *ed->pv != '\0' ) { - char * sep = strchr( ed->pv, ' ' ); - int buflen = sizeof(buf); - - if( sep != NULL ) { - buflen = sep - ed->pv + 1; - if( buflen > sizeof(buf) ) buflen = sizeof(buf); - } - - strncpy( buf, ed->pv, buflen ); - buf[ buflen-1 ] = '\0'; - } - - SetEngineState( ed->which, STATE_PONDERING, buf ); - } - else if( gameMode == TwoMachinesPlay ) { - SetEngineState( ed->which, STATE_THINKING, "" ); - } - else if( gameMode == AnalyzeMode || gameMode == AnalyzeFile - || (gameMode == IcsObserving && appData.icsEngineAnalyze)) { // [HGM] ICS-analyze - char buf[64]; - int time_secs = ed->time / 100; - int time_mins = time_secs / 60; - - buf[0] = '\0'; - - if( ed->an_move_index != 0 && ed->an_move_count != 0 && *ed->hint != '\0' ) { - char mov[16]; - - strncpy( mov, ed->hint, sizeof(mov) ); - mov[ sizeof(mov)-1 ] = '\0'; - - sprintf( buf, "%d/%d: %s [%02d:%02d:%02d]", ed->an_move_index, ed->an_move_count, mov, time_mins / 60, time_mins % 60, time_secs % 60 ); - } - - SetEngineState( ed->which, STATE_ANALYZING, buf ); - } - else { - SetEngineState( ed->which, STATE_IDLE, "" ); - } -#endif - - DoSetWindowText( ed->which, nLabel, s_label ); - - s_label[0] = '\0'; - - if( ed->time > 0 && ed->nodes > 0 ) { - unsigned long nps_100 = ed->nodes / ed->time; - - if( nps_100 < 100000 ) { - sprintf( s_label, "NPS: %lu", nps_100 * 100 ); - } - else { - sprintf( s_label, "NPS: %.1fk", nps_100 / 10.0 ); - } - } - - DoSetWindowText( ed->which, nLabelNPS, s_label ); - - /* Memo */ - if( ed->pv != 0 && *ed->pv != '\0' ) { - char s_nodes[24]; - char s_score[16]; - char s_time[24]; - char buf[256]; - int buflen; - int time_secs = ed->time / 100; - int time_cent = ed->time % 100; - - /* Nodes */ - if( ed->nodes < 1000000 ) { - sprintf( s_nodes, u64Display, ed->nodes ); - } - else { - sprintf( s_nodes, "%.1fM", u64ToDouble(ed->nodes) / 1000000.0 ); - } - - /* Score */ - if( ed->score > 0 ) { - sprintf( s_score, "+%.2f", ed->score / 100.0 ); - } - else { - sprintf( s_score, "%.2f", ed->score / 100.0 ); - } - - /* Time */ - sprintf( s_time, "%d:%02d.%02d", time_secs / 60, time_secs % 60, time_cent ); - - /* Put all together... */ - if(ed->nodes == 0 && ed->score == 0 && ed->time == 0) sprintf( buf, "%3d\t", ed->depth ); else - sprintf( buf, "%3d\t%s\t%s\t%s\t", ed->depth, s_score, s_nodes, s_time ); - - /* Add PV */ - buflen = strlen(buf); - - strncpy( buf + buflen, ed->pv, sizeof(buf) - buflen ); - - buf[ sizeof(buf) - 3 ] = '\0'; - - strcat( buf + buflen, "\r\n" ); - - /* Update memo */ - InsertIntoMemo( ed->which, buf, InsertionPoint(strlen(buf), ed) ); - } - - /* Colors */ - SetEngineColorIcon( ed->which ); -} - -// back end +// front end (because only other front-end wants to know) int EngineOutputIsUp() { return engineOutputDialogUp; } -// [HGM] kibitz: write kibitz line; split window for it if necessary -void OutputKibitz(int window, char *text) +// front end, to give back-end access to engineOutputDialog +int EngineOutputDialogExists() { - if(!EngineOutputIsUp()) return; - if(!opponentKibitzes) { // on first kibitz of game, clear memos - DoClearMemo(1); - if(gameMode == IcsObserving) DoClearMemo(0); - } - opponentKibitzes = TRUE; // this causes split window DisplayMode in ICS modes. - VerifyDisplayMode(); - if(gameMode == IcsObserving) { - DoSetWindowText(0, nLabel, gameInfo.white); - SetIcon( 0, nColorIcon, nColorWhite); - SetIcon( 0, nStateIcon, nClear); - } - DoSetWindowText(1, nLabel, gameMode == IcsPlayingBlack ? gameInfo.white : gameInfo.black); // opponent name - SetIcon( 1, nColorIcon, gameMode == IcsPlayingBlack ? nColorWhite : nColorBlack); - SetIcon( 1, nStateIcon, nClear); - InsertIntoMemo(window-1, text, 0); // [HGM] multivar: always at top + return engineOutputDialog != NULL; }