X-Git-Url: http://winboard.nl/cgi-bin?p=xboard.git;a=blobdiff_plain;f=xboard.c;h=64ac34f1ba90a73f059de0b357a0947b7a1f16fe;hp=ee2ba94c300612fd779b85ae84222b4e27e669ab;hb=c2221f8b8d4d4850075ea5c770acb51a23154b68;hpb=2f87a1e662ed6f7d958d11fa78eff9aa1708a390 diff --git a/xboard.c b/xboard.c index ee2ba94..64ac34f 100644 --- a/xboard.c +++ b/xboard.c @@ -5135,10 +5135,40 @@ void HandleUserMove(w, event, prms, nprms) { int x, y; Boolean saveAnimate; - static int second = 0; + static int second = 0, promotionChoice = 0; + ChessMove moveType; if (w != boardWidget || errorExitStatus != -1) return; + x = EventToSquare(event->xbutton.x, BOARD_WIDTH); + y = EventToSquare(event->xbutton.y, BOARD_HEIGHT); + if (!flipView && y >= 0) { + y = BOARD_HEIGHT - 1 - y; + } + if (flipView && x >= 0) { + x = BOARD_WIDTH - 1 - x; + } + + if(promotionChoice) { // we are waiting for a click to indicate promotion piece + if(event->type == ButtonRelease) return; // ignore upclick of click-click destination + promotionChoice = FALSE; // only one chance: if click not OK it is interpreted as cancel + if(appData.debugMode) fprintf(debugFP, "promotion click, x=%d, y=%d\n", x, y); + if(gameInfo.holdingsWidth && + (WhiteOnMove(currentMove) + ? x == BOARD_WIDTH-1 && y < gameInfo.holdingsSize && y > 0 + : x == 0 && y >= BOARD_HEIGHT - gameInfo.holdingsSize && y < BOARD_HEIGHT-1) ) { + // click in right holdings, for determining promotion piece + ChessSquare p = boards[currentMove][y][x]; + if(appData.debugMode) fprintf(debugFP, "square contains %d\n", (int)p); + if(p != EmptySquare) { + FinishMove(NormalMove, fromX, fromY, toX, toY, ToLower(PieceToChar(p))); + fromX = fromY = -1; + return; + } + } + DrawPosition(FALSE, boards[currentMove]); + return; + } if (event->type == ButtonPress) ErrorPopDown(); if (promotionUp) { @@ -5153,15 +5183,6 @@ void HandleUserMove(w, event, prms, nprms) } } - x = EventToSquare(event->xbutton.x, BOARD_WIDTH); - y = EventToSquare(event->xbutton.y, BOARD_HEIGHT); - if (!flipView && y >= 0) { - y = BOARD_HEIGHT - 1 - y; - } - if (flipView && x >= 0) { - x = BOARD_WIDTH - 1 - x; - } - /* [HGM] holdings: next 5 lines: ignore all clicks between board and holdings */ if(event->type == ButtonPress && ( x == BOARD_LEFT-1 || x == BOARD_RGHT @@ -5171,7 +5192,7 @@ void HandleUserMove(w, event, prms, nprms) if (fromX == -1) { if (event->type == ButtonPress) { - /* First square */ + /* First square, prepare to drag */ if (OKToStartUserMove(x, y)) { fromX = x; fromY = y; @@ -5186,39 +5207,8 @@ void HandleUserMove(w, event, prms, nprms) } /* fromX != -1 */ - if (event->type == ButtonPress && gameMode != EditPosition && - x >= 0 && y >= 0) { - ChessSquare fromP; - ChessSquare toP; - int frc; - - /* Check if clicking again on the same color piece */ - fromP = boards[currentMove][fromY][fromX]; - toP = boards[currentMove][y][x]; - frc = gameInfo.variant == VariantFischeRandom || gameInfo.variant == VariantCapaRandom; - if ((WhitePawn <= fromP && fromP <= WhiteKing && // [HGM] this test should go, as UserMoveTest now does it. - WhitePawn <= toP && toP <= WhiteKing && - !(fromP == WhiteKing && toP == WhiteRook && frc)) || - (BlackPawn <= fromP && fromP <= BlackKing && - BlackPawn <= toP && toP <= BlackKing && - !(fromP == BlackKing && toP == BlackRook && frc))) { - /* Clicked again on same color piece -- changed his mind */ - second = (x == fromX && y == fromY); - if (appData.highlightDragging) { - SetHighlights(x, y, -1, -1); - } else { - ClearHighlights(); - } - if (OKToStartUserMove(x, y)) { - fromX = x; - fromY = y; - DragPieceBegin(event->xbutton.x, event->xbutton.y); - } - return; - } - } - if (event->type == ButtonRelease && x == fromX && y == fromY) { + /* Click on single square in stead of drag-drop */ DragPieceEnd(event->xbutton.x, event->xbutton.y); if (appData.animateDragging) { /* Undo animation damage if any */ @@ -5238,7 +5228,34 @@ void HandleUserMove(w, event, prms, nprms) return; } - /* Completed move */ + moveType = UserMoveTest(fromX, fromY, x, y, NULLCHAR, event->type == ButtonRelease); + + if (moveType == Comment) { // kludge for indicating capture-own on Press + /* Clicked again on same color piece -- changed his mind */ + /* note that re-clicking same square always hits same color piece */ + second = (x == fromX && y == fromY); + if (appData.highlightDragging) { + SetHighlights(x, y, -1, -1); + } else { + ClearHighlights(); + } + if (OKToStartUserMove(x, y)) { + fromX = x; + fromY = y; + DragPieceBegin(event->xbutton.x, event->xbutton.y); + } + return; + } + + if(moveType == AmbiguousMove) { // kludge to indicate edit-position move + fromX = fromY = -1; + ClearHighlights(); + DragPieceEnd(event->xbutton.x, event->xbutton.y); + DrawPosition(FALSE, boards[currentMove]); + return; + } + + /* Complete move; (x,y) is now different from (fromX, fromY) on both Press and Release */ toX = x; toY = y; saveAnimate = appData.animate; @@ -5260,22 +5277,38 @@ void HandleUserMove(w, event, prms, nprms) /* Don't animate move and drag both */ appData.animate = FALSE; } - if (IsPromotion(fromX, fromY, toX, toY)) { - if (appData.alwaysPromoteToQueen) { - UserMoveEvent(fromX, fromY, toX, toY, 'q'); + if (moveType == WhitePromotionKnight || moveType == BlackPromotionKnight || + (moveType == WhitePromotionQueen || moveType == BlackPromotionQueen) && + appData.alwaysPromoteToQueen) { // promotion, but no choice + FinishMove(moveType, fromX, fromY, toX, toY, 'q'); + } else + if (moveType == WhitePromotionQueen || moveType == BlackPromotionQueen ) { + SetHighlights(fromX, fromY, toX, toY); + if(gameInfo.variant == VariantSuper || gameInfo.variant == VariantGreat) { + // [HGM] super: promotion to captured piece selected from holdings + ChessSquare p = boards[currentMove][fromY][fromX], q = boards[currentMove][toY][toX]; + promotionChoice = TRUE; + // kludge follows to temporarily execute move on display, without promoting yet + boards[currentMove][fromY][fromX] = EmptySquare; // move Pawn to 8th rank + boards[currentMove][toY][toX] = p; + DrawPosition(FALSE, boards[currentMove]); + boards[currentMove][fromY][fromX] = p; // take back, but display stays + boards[currentMove][toY][toX] = q; + DisplayMessage("Click in holdings to choose piece", ""); + return; + } + PromotionPopUp(); + goto skipClearingFrom; // the skipped stuff is done asynchronously by PromotionCallback + } else + if(moveType != ImpossibleMove) { // valid move, but no promotion + FinishMove(moveType, fromX, fromY, toX, toY, NULLCHAR); + } else { // invalid move; could have set premove + ClearHighlights(); + } if (!appData.highlightLastMove || gotPremove) ClearHighlights(); if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY); fromX = fromY = -1; - } else { - SetHighlights(fromX, fromY, toX, toY); - PromotionPopUp(); - } - } else { - UserMoveEvent(fromX, fromY, toX, toY, NULLCHAR); - if (!appData.highlightLastMove || gotPremove) ClearHighlights(); - if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY); - fromX = fromY = -1; - } +skipClearingFrom: appData.animate = saveAnimate; if (appData.animate || appData.animateDragging) { /* Undo animation damage if needed */ @@ -6060,7 +6093,7 @@ void PromotionCallback(w, client_data, call_data) promoChar = ToLower(name[0]); } - UserMoveEvent(fromX, fromY, toX, toY, promoChar); + FinishMove(NormalMove, fromX, fromY, toX, toY, promoChar); if (!appData.highlightLastMove || gotPremove) ClearHighlights(); if (gotPremove) SetPremoveHighlights(fromX, fromY, toX, toY);