Make unsupported variant on loading 1st engine non-fatal
authorH.G.Muller <hgm@hgm-xboard.(none)>
Fri, 26 Sep 2014 17:47:08 +0000 (19:47 +0200)
committerH.G.Muller <hgm@hgm-xboard.(none)>
Sun, 28 Sep 2014 20:14:28 +0000 (22:14 +0200)
commit5a64b254d74da5a9bba1c40c51f8c32df3b1b002
tree4ff2c024f4c36ffec8a6efc96260208d762fecc5
parent5bee433e9f42c5194734b2671dbbcfcf9068eab8
Make unsupported variant on loading 1st engine non-fatal

Like in the startup code, when the loaded engine does not play the
currently selected variant, we now figure out what the engine does play,
and switch to that. The error message still pops up, but not non-fatal.
backend.c