Fix running of clock during hash allocation engine
authorH.G. Muller <h.g.muller@hccnet.nl>
Fri, 15 Apr 2011 13:41:38 +0000 (15:41 +0200)
committerH.G. Muller <h.g.muller@hccnet.nl>
Fri, 15 Apr 2011 13:41:38 +0000 (15:41 +0200)
commited04267ec5d67a18b331eb6558729512b790b33d
tree40e7e02ef9ed6d3f7a6e1c41d2371c7e18f55673
parent524b52bfa9ac818d630027d530c1660b97ca04f3
Fix running of clock during hash allocation engine

In TwoMachinesEvent we now wait for the second engine to acknowledge the
'ping' after 'new', to make sure it is done allocating hash in reaction
to the preceding 'memory' command, before the clock for the game is
started.
backend.c