--- /dev/null
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+<title>Edit Menu - XBoard</title>
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+<div class="node">
+<a name="Edit-Menu"></a>
+<p>
+Next: <a rel="next" accesskey="n" href="View-Menu.html#View-Menu">View Menu</a>,
+Previous: <a rel="previous" accesskey="p" href="File-Menu.html#File-Menu">File Menu</a>,
+Up: <a rel="up" accesskey="u" href="Menus.html#Menus">Menus</a>
+<hr>
+</div>
+
+<h3 class="section">2.2 Edit Menu</h3>
+
+<p><a name="index-Menu_002c-Edit-18"></a><a name="index-Edit-Menu-19"></a>
+ <dl>
+<dt>Copy Game<dd><a name="index-Copy-Game_002c-Menu-Item-20"></a>Copies a record of the current game to an internal clipboard in PGN
+format and sets the X selection to the game text. The <kbd>Ctrl-C</kbd>
+key is a keyboard equivalent. The game can be
+pasted to another application (such as a text editor or another copy
+of XBoard) using that application's paste command. In many X
+applications, such as xterm and emacs, the middle mouse button can be
+used for pasting; in XBoard, you must use the Paste Game command.
+<br><dt>Copy Position<dd><a name="index-Copy-Position_002c-Menu-Item-21"></a>Copies the current position to an internal clipboard in FEN format and
+sets the X selection to the position text. The shifted <kbd>Ctrl-C</kbd> key
+is a keyboard equivalent. The position can be pasted
+to another application (such as a text editor or another copy of
+XBoard) using that application's paste command. In many X
+applications, such as xterm and emacs, the middle mouse button can be
+used for pasting; in XBoard, you must use the Paste Position command.
+<br><dt>Paste Game<dd><a name="index-Paste-Game_002c-Menu-Item-22"></a>Interprets the current X selection as a game record and loads it, as
+with Load Game. The <kbd>Ctrl-V</kbd> key is a keyboard equivalent.
+<br><dt>Paste Position<dd><a name="index-Paste-Position_002c-Menu-Item-23"></a>Interprets the current X selection as a FEN position and loads it, as
+with Load Position. The shifted <kbd>Ctrl-V</kbd> key is a keyboard equivalent.
+<br><dt>Edit Game<dd><a name="index-Edit-Game_002c-Menu-Item-24"></a>Allows you to make moves for both Black and White, and to change
+moves after backing up with the ‘<samp><span class="samp">Backward</span></samp>’ command. The clocks do
+not run. The <kbd>Ctrl-E</kbd> key is a keyboard equivalent.
+
+ <p>In chess engine mode, the chess engine continues to check moves for legality
+but does not participate in the game. You can bring the chess engine
+into the game by selecting ‘<samp><span class="samp">Machine White</span></samp>’, ‘<samp><span class="samp">Machine Black</span></samp>’,
+or ‘<samp><span class="samp">Two Machines</span></samp>’.
+
+ <p>In ICS mode, the moves are not sent to the ICS: ‘<samp><span class="samp">Edit Game</span></samp>’ takes
+XBoard out of ICS Client mode and lets you edit games locally.
+If you want to edit games on ICS in a way that other ICS users
+can see, use the ICS <kbd>examine</kbd> command or start an ICS match
+against yourself.
+<br><dt>Edit Position<dd><a name="index-Edit-Position_002c-Menu-Item-25"></a>Lets you set up an arbitrary board position.
+The shifted <kbd>Ctrl-E</kbd> key is a keyboard equivalent.
+Use mouse button 1 to drag pieces to new squares, or to delete a piece
+by dragging it off the board or dragging an empty square on top of it.
+To drop a new piece on a square, press mouse button 2 or 3 over the
+square. This brings up a menu of white pieces (button 2) or
+black pieces (button 3). Additional menu choices let you empty the
+square or clear the board. You can set the side to play next by
+clicking on the word White or Black at the top of the screen.
+Selecting ‘<samp><span class="samp">Edit Position</span></samp>’ causes XBoard to discard
+all remembered moves in the current game.
+
+ <p>In ICS mode, changes made to the position by ‘<samp><span class="samp">Edit Position</span></samp>’ are
+not sent to the ICS: ‘<samp><span class="samp">Edit Position</span></samp>’ takes XBoard out of
+‘<samp><span class="samp">ICS Client</span></samp>’ mode and lets you edit positions locally. If you want to
+edit positions on ICS in a way that other ICS users can see, use
+the ICS <kbd>examine</kbd> command, or start an ICS match against yourself.
+(See also the ICS Client topic above.)
+<br><dt>Edit Tags<dd><a name="index-Edit-Tags_002c-Menu-Item-26"></a>Lets you edit the PGN (portable game notation)
+tags for the current game. After editing, the tags must still conform to
+the PGN tag syntax:
+
+ <pre class="example"> <tag-section> ::= <tag-pair> <tag-section>
+ <empty>
+ <tag-pair> ::= [ <tag-name> <tag-value> ]
+ <tag-name> ::= <identifier>
+ <tag-value> ::= <string>
+</pre>
+ <p class="noindent">See the PGN Standard for full details. Here is an example:
+
+ <pre class="example"> [Event "Portoroz Interzonal"]
+ [Site "Portoroz, Yugoslavia"]
+ [Date "1958.08.16"]
+ [Round "8"]
+ [White "Robert J. Fischer"]
+ [Black "Bent Larsen"]
+ [Result "1-0"]
+</pre>
+ <p class="noindent">Any characters that do not match this syntax are silently ignored. Note that
+the PGN standard requires all games to have at least the seven tags shown
+above. Any that you omit will be filled in by XBoard
+with ‘<samp><span class="samp">?</span></samp>’ (unknown value), or ‘<samp><span class="samp">-</span></samp>’ (inapplicable value).
+<br><dt>Edit Comment<dd><a name="index-Edit-Comment_002c-Menu-Item-27"></a>Adds or modifies a comment on the current position. Comments are
+saved by ‘<samp><span class="samp">Save Game</span></samp>’ and are displayed by ‘<samp><span class="samp">Load Game</span></samp>’,
+‘<samp><span class="samp">Forward</span></samp>’, and ‘<samp><span class="samp">Backward</span></samp>’.
+<br><dt>Revert<dt>Annotate<dd><a name="index-Revert_002c-Menu-Item-28"></a><a name="index-Annotate_002c-Menu-Item-29"></a>If you are examining an ICS game and Pause mode is off,
+Revert issues the ICS command ‘<samp><span class="samp">revert</span></samp>’.
+In local mode, when you were editing or analyzing a game,
+and the <code>-variations</code> command-line option is switched on,
+you can start a new variation by holding the Shift key down while
+entering a move not at the end of the game.
+Variations can also become the currently displayed line by
+clicking a PGN variation displayed in the Comment window.
+This can be applied recursively,
+so that you can analyze variations on variations;
+each time you create a new variation by entering an alternative move
+with Shift pressed, or select a new one from the Comment window,
+the current variation will be shelved.
+‘<samp><span class="samp">Revert</span></samp>’ allows you to return to the most recently shelved variation.
+The difference between ‘<samp><span class="samp">Revert</span></samp>’ and ‘<samp><span class="samp">Annotate</span></samp>’
+is that with the latter,
+the variation you are now abandoning will be added as a comment
+(in PGN variation syntax, i.e. between parentheses)
+to the original move where you deviated, for later recalling.
+The <kbd>Home</kbd> key is a keyboard equivalent to ‘<samp><span class="samp">Revert</span></samp>’.
+<br><dt>Truncate Game<dd><a name="index-Truncate-Game_002c-Menu-Item-30"></a>Discards all remembered moves of the game beyond the current
+position. Puts XBoard into ‘<samp><span class="samp">Edit Game</span></samp>’ mode if it was not there
+already.
+The <kbd>End</kbd> key is a keyboard equivalent.
+<br><dt>Backward<dd><a name="index-Backward_002c-Menu-Item-31"></a><a name="index-g_t_003c_002c-Button-32"></a>Steps backward through a series of remembered moves.
+The ‘<samp><span class="samp">[<]</span></samp>’ button and the <kbd>Alt+LeftArrow</kbd> key are equivalents,
+as is turning the mouse wheel towards you.
+In addition, pressing the Control key steps back one move, and releasing
+it steps forward again.
+
+ <p>In most modes, ‘<samp><span class="samp">Backward</span></samp>’ only lets you look back at old positions;
+it does not retract moves. This is the case if you are playing against
+a chess engine, playing or observing a game on an ICS, or loading a game.
+If you select ‘<samp><span class="samp">Backward</span></samp>’ in any of these situations, you will not
+be allowed to make a different move. Use ‘<samp><span class="samp">Retract Move</span></samp>’ or
+‘<samp><span class="samp">Edit Game</span></samp>’ if you want to change past moves.
+
+ <p>If you are examining an ICS game, the behavior of ‘<samp><span class="samp">Backward</span></samp>’
+depends on whether XBoard is in Pause mode. If Pause mode is
+off, ‘<samp><span class="samp">Backward</span></samp>’ issues the ICS backward command, which backs up
+everyone's view of the game and allows you to make a different
+move. If Pause mode is on, ‘<samp><span class="samp">Backward</span></samp>’ only backs up your local
+view.
+<br><dt>Forward<dd><a name="index-Forward_002c-Menu-Item-33"></a><a name="index-g_t_003e_002c-Button-34"></a>Steps forward through a series of remembered moves (undoing the
+effect of ‘<samp><span class="samp">Backward</span></samp>’) or forward through a game file. The
+‘<samp><span class="samp">[>]</span></samp>’ button and the <kbd>Alt+RightArrow</kbd> key are equivalents,
+as is turning the mouse wheel away from you.
+
+ <p>If you are examining an ICS game, the behavior of Forward
+depends on whether XBoard is in Pause mode. If Pause mode is
+off, ‘<samp><span class="samp">Forward</span></samp>’ issues the ICS forward command, which moves
+everyone's view of the game forward along the current line. If
+Pause mode is on, ‘<samp><span class="samp">Forward</span></samp>’ only moves your local view forward,
+and it will not go past the position that the game was in when
+you paused.
+<br><dt>Back to Start<dd><a name="index-Back-to-Start_002c-Menu-Item-35"></a><a name="index-g_t_003c_003c_002c-Button-36"></a>Jumps backward to the first remembered position in the game.
+The ‘<samp><span class="samp">[<<]</span></samp>’ button and the <kbd>Alt+Home</kbd> key are equivalents.
+
+ <p>In most modes, Back to Start only lets you look back at old
+positions; it does not retract moves. This is the case if you
+are playing against a local chess engine, playing or observing a game on
+a chess server, or loading a game. If you select ‘<samp><span class="samp">Back to Start</span></samp>’ in any
+of these situations, you will not be allowed to make different
+moves. Use ‘<samp><span class="samp">Retract Move</span></samp>’ or ‘<samp><span class="samp">Edit Game</span></samp>’ if you want to change past
+moves; or use Reset to start a new game.
+
+ <p>If you are examining an ICS game, the behavior of ‘<samp><span class="samp">Back to
+Start</span></samp>’ depends on whether XBoard is in Pause mode. If Pause mode
+is off, ‘<samp><span class="samp">Back to Start</span></samp>’ issues the ICS ‘<samp><span class="samp">backward 999999</span></samp>’
+command, which backs up everyone's view of the game to the start and
+allows you to make different moves. If Pause mode is on, ‘<samp><span class="samp">Back
+to Start</span></samp>’ only backs up your local view.
+<br><dt>Forward to End<dd><a name="index-Forward-to-End_002c-Menu-Item-37"></a><a name="index-g_t_003e_003e_002c-Button-38"></a>Jumps forward to the last remembered position in the game. The
+‘<samp><span class="samp">[>>]</span></samp>’ button and the <kbd>Alt+End</kbd> key are equivalents.
+
+ <p>If you are examining an ICS game, the behavior of ‘<samp><span class="samp">Forward to
+End</span></samp>’ depends on whether XBoard is in Pause mode. If Pause mode
+is off, ‘<samp><span class="samp">Forward to End</span></samp>’ issues the ICS ‘<samp><span class="samp">forward 999999</span></samp>’
+command, which moves everyone's view of the game forward to the end of
+the current line. If Pause mode is on, ‘<samp><span class="samp">Forward to End</span></samp>’ only moves
+your local view forward, and it will not go past the position
+that the game was in when you paused.
+</dl>
+
+ </body></html>
+
--- /dev/null
+<html lang="en">
+<head>
+<title>Engine Menu - XBoard</title>
+<meta http-equiv="Content-Type" content="text/html">
+<meta name="description" content="XBoard">
+<meta name="generator" content="makeinfo 4.13">
+<link title="Top" rel="start" href="index.html#Top">
+<link rel="up" href="Menus.html#Menus" title="Menus">
+<link rel="prev" href="Action-Menu.html#Action-Menu" title="Action Menu">
+<link rel="next" href="Options-Menu.html#Options-Menu" title="Options Menu">
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+</head>
+<body>
+<div class="node">
+<a name="Engine-Menu"></a>
+<p>
+Next: <a rel="next" accesskey="n" href="Options-Menu.html#Options-Menu">Options Menu</a>,
+Previous: <a rel="previous" accesskey="p" href="Action-Menu.html#Action-Menu">Action Menu</a>,
+Up: <a rel="up" accesskey="u" href="Menus.html#Menus">Menus</a>
+<hr>
+</div>
+
+<h3 class="section">2.6 Engine Menu</h3>
+
+<p><a name="index-Engine-Menu-74"></a><a name="index-Menu_002c-Engine-75"></a>
+ <dl>
+<dt>Engine #N Settings<dd><a name="index-Engine-Settings_002c-Menu-Item-76"></a><a name="index-Engine-_00231-Settings_002c-Menu-Item-77"></a><a name="index-Engine-_00232-Settings_002c-Menu-Item-78"></a>Pop up a menu dialog to alter the settings specific to the applicable engine.
+(The second engine is only accessible once it has been used in Two-Machines mode.)
+For each parameter the engine allows to be set,
+a control element will appear in this dialog that can be used to alter the value.
+Depending on the type of parameter (text string, number, multiple choice,
+on/off switch, instantaneous signal) the appropriate control will appear,
+with a description next to it.
+XBoard has no idea what these values mean; it just passes them on to the engine.
+How this dialog looks is completely determined by the engine,
+and XBoard just passes it on to the user.
+Many engines do not have any parameters that can be set by the user,
+and in that case the dialog will be empty (except for the OK and cancel buttons).
+UCI engines usually have many parameters. (But these are only visible with
+a sufficiently modern version of the Polyglot adapter needed to run UCI engines,
+e.g. Polyglot 1.4.55b.) For native XBoard engines this is less common.
+<br><dt>Hint<dd><a name="index-Hint_002c-Menu-Item-79"></a>Displays a move hint from the chess engine.
+<br><dt>Book<dd><a name="index-Book_002c-Menu-Item-80"></a>Displays a list of possible moves from the chess engine's opening
+book. The exact format depends on what chess engine you are using.
+With GNU Chess 4, the first column gives moves, the second column
+gives one possible response for each move, and the third column shows
+the number of lines in the book that include the move from the first
+column. If you select this option and nothing happens, the chess
+engine is out of its book or does not support this feature.
+<br><dt>Move Now<dd><a name="index-Move-Now_002c-Menu-Item-81"></a>Forces the chess engine to move immediately. Chess engine mode only.
+The <kbd>Ctrl-M</kbd> key is a keyboard equivalent.
+<br><dt>Retract Move<dd><a name="index-Retract-Move_002c-Menu-Item-82"></a>Retracts your last move. In chess engine mode, you can do this only
+after the chess engine has replied to your move; if the chess engine is still
+thinking, use ‘<samp><span class="samp">Move Now</span></samp>’ first. In ICS mode, ‘<samp><span class="samp">Retract Move</span></samp>’
+issues the command ‘<samp><span class="samp">takeback 1</span></samp>’ or ‘<samp><span class="samp">takeback 2</span></samp>’
+depending on whether it is your opponent's move or yours.
+The <kbd>Ctrl-X</kbd> key is a keyboard equivalent.
+</dl>
+
+ </body></html>
+
+++ /dev/null
-<html lang="en">
-<head>
-<title>Step Menu - XBoard</title>
-<meta http-equiv="Content-Type" content="text/html">
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-<link rel="up" href="Menus.html#Menus" title="Menus">
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---></style>
-</head>
-<body>
-<div class="node">
-<a name="Step-Menu"></a>
-<p>
-Next: <a rel="next" accesskey="n" href="Options-Menu.html#Options-Menu">Options Menu</a>,
-Previous: <a rel="previous" accesskey="p" href="Action-Menu.html#Action-Menu">Action Menu</a>,
-Up: <a rel="up" accesskey="u" href="Menus.html#Menus">Menus</a>
-<hr>
-</div>
-
-<h3 class="section">2.4 Step Menu</h3>
-
-<p><a name="index-Step-Menu-58"></a><a name="index-Menu_002c-Step-59"></a>
- <dl>
-<dt>Backward<dd><a name="index-Backward_002c-Menu-Item-60"></a><a name="index-g_t_003c_002c-Button-61"></a>Steps backward through a series of remembered moves.
-The ‘<samp><span class="samp">[<]</span></samp>’ button and the <kbd>b</kbd> key are equivalents,
-as is turning the mouse wheel towards you.
-In addition, pressing the Control key steps back one move, and releasing
-it steps forward again.
-
- <p>In most modes, ‘<samp><span class="samp">Backward</span></samp>’ only lets you look back at old positions;
-it does not retract moves. This is the case if you are playing against
-a chess engine, playing or observing a game on an ICS, or loading a game.
-If you select ‘<samp><span class="samp">Backward</span></samp>’ in any of these situations, you will not
-be allowed to make a different move. Use ‘<samp><span class="samp">Retract Move</span></samp>’ or
-‘<samp><span class="samp">Edit Game</span></samp>’ if you want to change past moves.
-
- <p>If you are examining an ICS game, the behavior of ‘<samp><span class="samp">Backward</span></samp>’
-depends on whether XBoard is in Pause mode. If Pause mode is
-off, ‘<samp><span class="samp">Backward</span></samp>’ issues the ICS backward command, which backs up
-everyone's view of the game and allows you to make a different
-move. If Pause mode is on, ‘<samp><span class="samp">Backward</span></samp>’ only backs up your local
-view.
-<br><dt>Forward<dd><a name="index-Forward_002c-Menu-Item-62"></a><a name="index-g_t_003e_002c-Button-63"></a>Steps forward through a series of remembered moves (undoing the
-effect of ‘<samp><span class="samp">Backward</span></samp>’) or forward through a game file. The
-‘<samp><span class="samp">[>]</span></samp>’ button and the <kbd>f</kbd> key are equivalents,
-as is turning the mouse wheel away from you.
-
- <p>If you are examining an ICS game, the behavior of Forward
-depends on whether XBoard is in Pause mode. If Pause mode is
-off, ‘<samp><span class="samp">Forward</span></samp>’ issues the ICS forward command, which moves
-everyone's view of the game forward along the current line. If
-Pause mode is on, ‘<samp><span class="samp">Forward</span></samp>’ only moves your local view forward,
-and it will not go past the position that the game was in when
-you paused.
-<br><dt>Back to Start<dd><a name="index-Back-to-Start_002c-Menu-Item-64"></a><a name="index-g_t_003c_003c_002c-Button-65"></a>Jumps backward to the first remembered position in the game.
-The ‘<samp><span class="samp">[<<]</span></samp>’ button and the shifted <kbd>B</kbd> key are equivalents.
-
- <p>In most modes, Back to Start only lets you look back at old
-positions; it does not retract moves. This is the case if you
-are playing against a local chess engine, playing or observing a game on
-a chess server, or loading a game. If you select ‘<samp><span class="samp">Back to Start</span></samp>’ in any
-of these situations, you will not be allowed to make different
-moves. Use ‘<samp><span class="samp">Retract Move</span></samp>’ or ‘<samp><span class="samp">Edit Game</span></samp>’ if you want to change past
-moves; or use Reset to start a new game.
-
- <p>If you are examining an ICS game, the behavior of ‘<samp><span class="samp">Back to
-Start</span></samp>’ depends on whether XBoard is in Pause mode. If Pause mode
-is off, ‘<samp><span class="samp">Back to Start</span></samp>’ issues the ICS ‘<samp><span class="samp">backward 999999</span></samp>’
-command, which backs up everyone's view of the game to the start and
-allows you to make different moves. If Pause mode is on, ‘<samp><span class="samp">Back
-to Start</span></samp>’ only backs up your local view.
-<br><dt>Forward to End<dd><a name="index-Forward-to-End_002c-Menu-Item-66"></a><a name="index-g_t_003e_003e_002c-Button-67"></a>Jumps forward to the last remembered position in the game. The
-‘<samp><span class="samp">[>>]</span></samp>’ button and the shifted <kbd>F</kbd> key are equivalents.
-
- <p>If you are examining an ICS game, the behavior of ‘<samp><span class="samp">Forward to
-End</span></samp>’ depends on whether XBoard is in Pause mode. If Pause mode
-is off, ‘<samp><span class="samp">Forward to End</span></samp>’ issues the ICS ‘<samp><span class="samp">forward 999999</span></samp>’
-command, which moves everyone's view of the game forward to the end of
-the current line. If Pause mode is on, ‘<samp><span class="samp">Forward to End</span></samp>’ only moves
-your local view forward, and it will not go past the position
-that the game was in when you paused.
-<br><dt>Revert<dd><a name="index-Revert_002c-Menu-Item-68"></a>If you are examining an ICS game and Pause mode is off, issues
-the ICS command ‘<samp><span class="samp">revert</span></samp>’.
-<br><dt>Truncate Game<dd><a name="index-Truncate-Game_002c-Menu-Item-69"></a>Discards all remembered moves of the game beyond the current
-position. Puts XBoard into ‘<samp><span class="samp">Edit Game</span></samp>’ mode if it was not there
-already.
-<br><dt>Move Now<dd><a name="index-Move-Now_002c-Menu-Item-70"></a>Forces the chess engine to move immediately. Chess engine mode only.
-<br><dt>Retract Move<dd><a name="index-Retract-Move_002c-Menu-Item-71"></a>Retracts your last move. In chess engine mode, you can do this only
-after the chess engine has replied to your move; if the chess engine is still
-thinking, use ‘<samp><span class="samp">Move Now</span></samp>’ first. In ICS mode, ‘<samp><span class="samp">Retract Move</span></samp>’
-issues the command ‘<samp><span class="samp">takeback 1</span></samp>’ or ‘<samp><span class="samp">takeback 2</span></samp>’
-depending on whether it is your opponent's move or yours.
-</dl>
-
- </body></html>
-
--- /dev/null
+<html lang="en">
+<head>
+<title>View Menu - XBoard</title>
+<meta http-equiv="Content-Type" content="text/html">
+<meta name="description" content="XBoard">
+<meta name="generator" content="makeinfo 4.13">
+<link title="Top" rel="start" href="index.html#Top">
+<link rel="up" href="Menus.html#Menus" title="Menus">
+<link rel="prev" href="Edit-Menu.html#Edit-Menu" title="Edit Menu">
+<link rel="next" href="Mode-Menu.html#Mode-Menu" title="Mode Menu">
+<link href="http://www.gnu.org/software/texinfo/" rel="generator-home" title="Texinfo Homepage">
+<meta http-equiv="Content-Style-Type" content="text/css">
+<style type="text/css"><!--
+ pre.display { font-family:inherit }
+ pre.format { font-family:inherit }
+ pre.smalldisplay { font-family:inherit; font-size:smaller }
+ pre.smallformat { font-family:inherit; font-size:smaller }
+ pre.smallexample { font-size:smaller }
+ pre.smalllisp { font-size:smaller }
+ span.sc { font-variant:small-caps }
+ span.roman { font-family:serif; font-weight:normal; }
+ span.sansserif { font-family:sans-serif; font-weight:normal; }
+--></style>
+</head>
+<body>
+<div class="node">
+<a name="View-Menu"></a>
+<p>
+Next: <a rel="next" accesskey="n" href="Mode-Menu.html#Mode-Menu">Mode Menu</a>,
+Previous: <a rel="previous" accesskey="p" href="Edit-Menu.html#Edit-Menu">Edit Menu</a>,
+Up: <a rel="up" accesskey="u" href="Menus.html#Menus">Menus</a>
+<hr>
+</div>
+
+<h3 class="section">2.3 View Menu</h3>
+
+<p><a name="index-Menu_002c-View-39"></a><a name="index-View-Menu-40"></a>
+ <dl>
+<dt>Flip View<dd><a name="index-Flip-View_002c-Menu-Item-41"></a>Inverts your view of the chess board for the duration of the
+current game. Starting a new game returns the board to normal.
+The <kbd>F2</kbd> key is a keyboard equivalent.
+<br><dt>Show Engine Output<dd><a name="index-Show-Engine-Output_002c-Menu-Item-42"></a>Shows or hides a window in which the thinking output of any loaded engines
+is displayed. The shifted <kbd>Alt+O</kbd> key is a keyboard equivalent.
+XBoard will display lines of thinking output of the same depth ordered by score,
+(highest score on top), rather than in the order the engine produced them.
+Usually this amounts to the same, as a normal engine search will only find new PV
+(and emit it as thinking output)
+when it searches a move with a higher score than the previous variation.
+But when the engine is in multi-variation mode this needs not always be true,
+and it is more convenient for someone analyzing games to see the moves sorted by score.
+The order in which the engine found them is only of interest to the engine author,
+and can still be deduced from the time or node count printed with the line.
+<br><dt>Show Move History<dd><a name="index-Show-Move-History_002c-Menu-Item-43"></a>Shows or hides a list of moves of the current game.
+The shifted <kbd>Alt+H</kbd> key is a keyboard equivalent.
+This list allows you to move the display to any earlier position in the game
+by clicking on the corresponding move.
+<br><dt>Show Evaluation Graph<dd><a name="index-Show-Evaluation-Graph_002c-Menu-Item-44"></a>Shows or hides a window which displays a graph of how the engine score(s)
+evolved as a function of the move number.
+The shifted <kbd>Alt+E</kbd> key is a keyboard equivalent.
+Clicking on the graph will bring
+the corresponding position in the board display.
+<br><dt>Show Game List<dd><a name="index-Show-Game-List_002c-Menu-Item-45"></a>Shows or hides the list of games generated by the last ‘<samp><span class="samp">Load Game</span></samp>’
+command. The shifted <kbd>Alt+G</kbd> key is a keyboard equivalent.
+<br><dt>Tags<dd><a name="index-Tags_002c-Menu-Item-46"></a>Pops up a window which shows the PGN (portable game notation)
+tags for the current game.
+For now this is a duplicate of the ‘<samp><span class="samp">Edit Tags</span></samp>’ item in the ‘<samp><span class="samp">Edit</span></samp>’ menu.
+<br><dt>Comments<dd><a name="index-Comments_002c-Menu-Item-47"></a>Pops up a window which shows any comments to or variations on the current move.
+For now this is a duplicate of the ‘<samp><span class="samp">Edit Comment</span></samp>’ item in the ‘<samp><span class="samp">Edit</span></samp>’ menu.
+<br><dt>ICS Input Box<dd><a name="index-ICS-Input-Box_002c-Menu-Item-48"></a>If this option is set in ICS mode,
+XBoard
+creates an extra window that you can use for typing in ICS commands.
+The input box is especially useful if you want to type in something long or do
+some editing on your input, because output from ICS doesn't get mixed
+in with your typing as it would in the main terminal window.
+</dl>
+
+ </body></html>
+
--- /dev/null
+<!--#include virtual="/server/header.html" -->
+<title>XBoard - GNU Project - Free Software Foundation - NEWS</title>
+<!--#include virtual="/server/banner.html" -->
+<h2>What is new in WinBoard / XBoard 4.5.1?</h2>
+
+ <p> This version fixes some bugs found in 4.5.0. Here is a quick list of the changes: </p>
+
+ <ul>
+ <li> bugfixes:
+ <ul>
+ <li>Revert "Implement -reset option feature in WinBoard"</li>
+ <li>Fix deselection of greyed-out variant button (WB)</li>
+ <li>Put warning in HTML help</li>
+ <li>Fix unmarked translation</li>
+ <li>Fix Alfil bug</li>
+ <li>Fix variant janus size prefix</li>
+ <li>Fix Xiangqi King facing</li>
+ <li>Fix showing of user move after adjudication</li>
+ <li>Make language choice from menu persistent</li>
+ <li>Fix ICS channel 0</li>
+ </ul>
+ </li>
+ <li> fixed packaging issues:
+ <ul>
+ <li>add DIFFSTAT and SHORTLOG to tar-ball</li>
+ <li>added history.c to the tar-ball. Needed for Winboard</li>
+ </ul>
+ </li>
+ <li> fixed compiler warnings/errors:
+ <ul>
+ <li>added missing header file for sprintf</li>
+ <li>added missing #includes and missing prototypes to filebrowser</li>
+ <li>Fix MSVC compilability</li>
+ <li>Fix 64-bit Windows compilability</li>
+ <li>Fix MSVC snprintf problem</li>
+ </ul>
+ </li>
+ <li> fixed configure problems:
+ <ul>
+ <li>fixed configure script to correctly detect Xaw3d library</li>
+ <li>updated configure.ac to check for Xaw header files</li>
+ </ul>
+ </li>
+ </ul>
+
+<!--#include virtual="/server/footer.html" -->