In that case clicking over an empty square will behave like it was a right-click,
and will create a piece in that square.
Clicking over an occupied square will select or grab the piece,
-as usual for left-clocks.
+as usual for left-clicks.
</p>
<h3><a name="tag-A12">Your favorite starting positions</a></h3>
<p>
A new option <b>-positionDir</b> can force the file-selector dialog that pops up in response to Load Position
to start browsing in the specified directory, rather than in the current directory.
-This can be useful whan you have a fvorite set of positions from which you often start games,
+This can be useful when you have a favorite set of positions from which you often start games,
e.g. for several material-odds positions.
</p>
In addition there is a new 'fall-back' rule for missing piece images in a user-defined <b>-pieceImageDirectory</b>:
XBoard will first try to find an image called White/BlackTile.svg before using the piece image from the default theme.
</p><p>
-Together, this can be used for on-the-fly reation of Shogi themes.
+Together, this can be used for on-the-fly creation of Shogi themes.
One just provides an image of a blank tile of average size as the Tile.svg image,
and no image for all pieces that are intended to use this.
-(For pieces like Pawn and King that need different tile size, you an still include dediated images.)
-The -insrciptions argument then indicates what kanji should be written on which piece.
+(For pieces like Pawn and King that need different tile size, you can still include dedicated images.)
+The -inscriptions argument then indicates what kanji should be written on which piece.
The kanji are written in red when the piece was defined as a promoted one,
and rendered upside-down for the side playing downward when pieces are flipped Shogi style.
</p>
Fix crashing of Xaw build in ICS-zippy mode when opponent kibitzes and chat window is open.
</li>
<li>
- Fix spurious undo at start of ICS game in zippy mode imediately after previous game was resigned.
+ Fix spurious undo at start of ICS game in zippy mode immediately after previous game was resigned.
</li>
<li>
Fix width of secondary board (for ICS background observe) in the GTK build.
Logout from ICS after engine failure in zippy mode.
</li>
<li>
- Prevent Fix bell character from being printed in ICS Console window.
+ Prevent bell character from being printed in ICS Console window.
</li>
<li><b>Variants</b></li>
<li>
The GUI book code can now handle up to 48 (unpromoted) piece types, and boards up to 256 squares.
</li>
<li>
- Allow promotion choice in variant ASEAN (to support this rule change).
+ Allow promotion choice in variant ASEAN (to support the corresponding rule change).
</li>
<li>
- Fix bare-king adjudication correction for Atomic, where a bare King is beats an exploded one.
+ Fix bare-king adjudication correction for Atomic, where a bare King beats an exploded one.
</li>
<li>
Fix pasting of moves immediately after starting from position file.