<column type="gchararray"/>
</columns>
</object>
+ <object class="GtkListStore" id="GameListStore">
+ <columns>
+ <!-- column-name filename -->
+ <column type="gchararray"/>
+ <!-- column-name string -->
+ <column type="gchararray"/>
+ <!-- column-name gpointer1 -->
+ <column type="gpointer"/>
+ </columns>
+ </object>
<object class="GtkDialog" id="MoveHistory">
<property name="border_width">5</property>
<property name="type_hint">normal</property>
<action-widget response="0">button2</action-widget>
</action-widgets>
</object>
+ <object class="GtkDialog" id="GameList">
+ <property name="border_width">5</property>
+ <property name="type_hint">normal</property>
+ <property name="has_separator">False</property>
+ <child internal-child="vbox">
+ <object class="GtkVBox" id="dialog-vbox5">
+ <property name="visible">True</property>
+ <property name="orientation">vertical</property>
+ <property name="spacing">2</property>
+ <child>
+ <object class="GtkScrolledWindow" id="scrolledwindow1">
+ <property name="visible">True</property>
+ <property name="can_focus">True</property>
+ <property name="hscrollbar_policy">automatic</property>
+ <property name="vscrollbar_policy">automatic</property>
+ <child>
+ <object class="GtkTreeView" id="GameListView">
+ <property name="visible">True</property>
+ <property name="can_focus">True</property>
+ <property name="events">GDK_BUTTON_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_STRUCTURE_MASK</property>
+ <property name="model">GameListStore</property>
+ <property name="headers_clickable">False</property>
+ <property name="enable_search">False</property>
+ <property name="search_column">0</property>
+ <child>
+ <object class="GtkTreeViewColumn" id="Game">
+ <property name="title">Game</property>
+ <child>
+ <object class="GtkCellRendererText" id="GameNumberRenderer"/>
+ <attributes>
+ <attribute name="text">1</attribute>
+ </attributes>
+ </child>
+ </object>
+ </child>
+ </object>
+ </child>
+ </object>
+ <packing>
+ <property name="position">1</property>
+ </packing>
+ </child>
+ <child internal-child="action_area">
+ <object class="GtkHButtonBox" id="dialog-action_area5">
+ <property name="visible">True</property>
+ <property name="layout_style">end</property>
+ <child>
+ <object class="GtkButton" id="LoadButton">
+ <property name="label" translatable="yes">Load</property>
+ <property name="visible">True</property>
+ <property name="can_focus">True</property>
+ <property name="receives_default">True</property>
+ </object>
+ <packing>
+ <property name="expand">False</property>
+ <property name="fill">False</property>
+ <property name="position">0</property>
+ </packing>
+ </child>
+ <child>
+ <object class="GtkButton" id="PrevButton">
+ <property name="label" translatable="yes">Prev</property>
+ <property name="visible">True</property>
+ <property name="can_focus">True</property>
+ <property name="receives_default">True</property>
+ </object>
+ <packing>
+ <property name="expand">False</property>
+ <property name="fill">False</property>
+ <property name="position">1</property>
+ </packing>
+ </child>
+ <child>
+ <object class="GtkButton" id="NextButton">
+ <property name="label" translatable="yes">Next</property>
+ <property name="visible">True</property>
+ <property name="can_focus">True</property>
+ <property name="receives_default">True</property>
+ </object>
+ <packing>
+ <property name="expand">False</property>
+ <property name="fill">False</property>
+ <property name="position">2</property>
+ </packing>
+ </child>
+ <child>
+ <object class="GtkButton" id="CloseButton">
+ <property name="label" translatable="yes">gtk-close</property>
+ <property name="visible">True</property>
+ <property name="can_focus">True</property>
+ <property name="receives_default">True</property>
+ <property name="use_stock">True</property>
+ </object>
+ <packing>
+ <property name="expand">False</property>
+ <property name="fill">False</property>
+ <property name="position">3</property>
+ </packing>
+ </child>
+ </object>
+ <packing>
+ <property name="expand">False</property>
+ <property name="pack_type">end</property>
+ <property name="position">0</property>
+ </packing>
+ </child>
+ </object>
+ </child>
+ <action-widgets>
+ <action-widget response="0">LoadButton</action-widget>
+ <action-widget response="0">PrevButton</action-widget>
+ <action-widget response="0">NextButton</action-widget>
+ <action-widget response="0">CloseButton</action-widget>
+ </action-widgets>
+ </object>
</interface>
#include "config.h"
+#include <gtk/gtk.h>
#include <stdio.h>
#include <ctype.h>
#include <errno.h>
# define N_(s) s
#endif
+extern GtkWidget *GUI_GameList;
+extern GtkListStore *LIST_GameList;
+
extern Widget formWidget, boardWidget, menuBarWidget, gameListShell;
extern int squareSize;
XtCallbackProc callback;
XtPointer client_data;
{
- Arg args[16];
- Widget shell, form, viewport, listwidg, layout;
- Widget b_load, b_loadprev, b_loadnext, b_close;
- Dimension fw_width;
- int j;
- GameListClosure *glc = (GameListClosure *) client_data;
-
- j = 0;
- XtSetArg(args[j], XtNwidth, &fw_width); j++;
- XtGetValues(formWidget, args, j);
-
- j = 0;
- XtSetArg(args[j], XtNresizable, True); j++;
- XtSetArg(args[j], XtNallowShellResize, True); j++;
-#if TOPLEVEL
-// shell = gameListShell =
-// XtCreatePopupShell(name, topLevelShellWidgetClass,
-// shellWidget, args, j);
-#else
-// shell = gameListShell =
-// XtCreatePopupShell(name, transientShellWidgetClass,
-// shellWidget, args, j);
-#endif
- layout =
- XtCreateManagedWidget(layoutName, formWidgetClass, shell,
- layoutArgs, XtNumber(layoutArgs));
- j = 0;
- XtSetArg(args[j], XtNborderWidth, 0); j++;
- form =
- XtCreateManagedWidget("form", formWidgetClass, layout, args, j);
-
- j = 0;
- XtSetArg(args[j], XtNtop, XtChainTop); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainRight); j++;
- XtSetArg(args[j], XtNresizable, False); j++;
- XtSetArg(args[j], XtNwidth, fw_width); j++;
- XtSetArg(args[j], XtNallowVert, True); j++;
- viewport =
- XtCreateManagedWidget("viewport", viewportWidgetClass, form, args, j);
-
- j = 0;
- XtSetArg(args[j], XtNlist, glc->strings); j++;
- XtSetArg(args[j], XtNdefaultColumns, 1); j++;
- XtSetArg(args[j], XtNforceColumns, True); j++;
- XtSetArg(args[j], XtNverticalList, True); j++;
- listwidg =
- XtCreateManagedWidget("list", listWidgetClass, viewport, args, j);
- XawListHighlight(listwidg, 0);
- XtAugmentTranslations(listwidg,
- XtParseTranslationTable(gameListTranslations));
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_load =
- XtCreateManagedWidget(_("load"), commandWidgetClass, form, args, j);
- XtAddCallback(b_load, XtNcallback, callback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_load); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_loadprev =
- XtCreateManagedWidget(_("prev"), commandWidgetClass, form, args, j);
- XtAddCallback(b_loadprev, XtNcallback, callback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_loadprev); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_loadnext =
- XtCreateManagedWidget(_("next"), commandWidgetClass, form, args, j);
- XtAddCallback(b_loadnext, XtNcallback, callback, client_data);
-
- j = 0;
- XtSetArg(args[j], XtNfromVert, viewport); j++;
- XtSetArg(args[j], XtNfromHoriz, b_loadnext); j++;
- XtSetArg(args[j], XtNtop, XtChainBottom); j++;
- XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
- XtSetArg(args[j], XtNleft, XtChainLeft); j++;
- XtSetArg(args[j], XtNright, XtChainLeft); j++;
- b_close =
- XtCreateManagedWidget(_("close"), commandWidgetClass, form, args, j);
- XtAddCallback(b_close, XtNcallback, callback, client_data);
-
- if(wpGameList.width > 0) {
- glc->x = wpGameList.x;
- glc->y = wpGameList.y;
- glc->w = wpGameList.width;
- glc->h = wpGameList.height;
- }
-
- if (glc->x == -1) {
- Position y1;
- Dimension h1;
- int xx, yy;
- Window junk;
-
- j = 0;
- XtSetArg(args[j], XtNheight, &h1); j++;
- XtSetArg(args[j], XtNy, &y1); j++;
- XtGetValues(boardWidget, args, j);
- glc->w = fw_width * 3/4;
- glc->h = squareSize * 3;
-
- // XSync(xDisplay, False);
-#ifdef NOTDEF
- /* This code seems to tickle an X bug if it is executed too soon
- after xboard starts up. The coordinates get transformed as if
- the main window was positioned at (0, 0).
- */
-// XtTranslateCoords(shellWidget, (fw_width - glc->w) / 2,
-// y1 + (h1 - glc->h + appData.borderYoffset) / 2,
-// &glc->x, &glc->y);
-#else /*!NOTDEF*/
-// XTranslateCoordinates(xDisplay, XtWindow(shellWidget),
-// RootWindowOfScreen(XtScreen(shellWidget)),
-// (fw_width - glc->w) / 2,
-// y1 + (h1 - glc->h + appData.borderYoffset) / 2,
-// &xx, &yy, &junk);
- glc->x = xx;
- glc->y = yy;
-#endif /*!NOTDEF*/
- if (glc->y < 0) glc->y = 0; /*avoid positioning top offscreen*/
- }
- j = 0;
- XtSetArg(args[j], XtNheight, glc->h); j++;
- XtSetArg(args[j], XtNwidth, glc->w); j++;
- XtSetArg(args[j], XtNx, glc->x - appData.borderXoffset); j++;
- XtSetArg(args[j], XtNy, glc->y - appData.borderYoffset); j++;
- XtSetValues(shell, args, j);
-
- XtRealizeWidget(shell);
- // CatchDeleteWindow(shell, "GameListPopDown");
-
- return shell;
+ return;
}
void
FILE *fp;
char *filename;
{
- Arg args[16];
- int j, nstrings;
- Widget listwidg;
- ListGame *lg;
- char **st;
-
- if (glc == NULL) {
- glc = (GameListClosure *) calloc(1, sizeof(GameListClosure));
- glc->x = glc->y = -1;
- }
-
- if (glc->strings != NULL) {
- st = glc->strings;
- while (*st) {
- free(*st++);
- }
- free(glc->strings);
+ GtkTreeIter iter;
+ int i=0,nstrings;
+ ListGame *lg;
+
+ /* first clear everything, do we need this? */
+ gtk_list_store_clear(LIST_GameList);
+
+ /* fill list with information */
+ lg = (ListGame *) gameList.head;
+ nstrings = ((ListGame *) gameList.tailPred)->number;
+ while (nstrings--)
+ {
+ gtk_list_store_append (LIST_GameList, &iter);
+ gtk_list_store_set (LIST_GameList, &iter,
+ 0, StrSave(filename),
+ 1, GameListLine(lg->number, &lg->gameInfo),
+ 2, fp,
+ -1);
+ lg = (ListGame *) lg->node.succ;
}
- nstrings = ((ListGame *) gameList.tailPred)->number;
- glc->strings = (char **) malloc((nstrings + 1) * sizeof(char *));
- st = glc->strings;
- lg = (ListGame *) gameList.head;
- while (nstrings--) {
- *st++ = GameListLine(lg->number, &lg->gameInfo);
- lg = (ListGame *) lg->node.succ;
- }
- *st = NULL;
-
- glc->fp = fp;
- if (glc->filename != NULL) free(glc->filename);
- glc->filename = StrSave(filename);
+ /* show widget */
+ gtk_widget_show (GUI_GameList);
- if (glc->shell == NULL) {
- glc->shell = GameListCreate(filename, GameListCallback, glc);
- } else {
- listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
- XawListChange(listwidg, glc->strings, 0, 0, True);
- XawListHighlight(listwidg, 0);
- j = 0;
- XtSetArg(args[j], XtNiconName, (XtArgVal) filename); j++;
- XtSetArg(args[j], XtNtitle, (XtArgVal) filename); j++;
- XtSetValues(glc->shell, args, j);
- }
+// XtPopup(glc->shell, XtGrabNone);
+// glc->up = True;
+// j = 0;
+// XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
+// XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+// args, j);
- XtPopup(glc->shell, XtGrabNone);
- glc->up = True;
- j = 0;
- XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
- args, j);
+ return;
}
void
GameListDestroy()
{
- if (glc == NULL) return;
- GameListPopDown();
- if (glc->strings != NULL) {
- char **st;
- st = glc->strings;
- while (*st) {
- free(*st++);
- }
- free(glc->strings);
- }
- free(glc);
- glc = NULL;
+ GameListPopDown();
+
+ gtk_list_store_clear(LIST_GameList);
+ return;
}
void
void
GameListPopDown()
{
- Arg args[16];
- int j;
+ /* hides the history window */
- if (glc == NULL) return;
- j = 0;
- XtSetArg(args[j], XtNx, &glc->x); j++;
- XtSetArg(args[j], XtNy, &glc->y); j++;
- XtSetArg(args[j], XtNheight, &glc->h); j++;
- XtSetArg(args[j], XtNwidth, &glc->w); j++;
- XtGetValues(glc->shell, args, j);
- wpGameList.x = glc->x - 4;
- wpGameList.y = glc->y - 23;
- wpGameList.width = glc->w;
- wpGameList.height = glc->h;
- XtPopdown(glc->shell);
-// XtSetKeyboardFocus(shellWidget, formWidget);
- glc->up = False;
- j = 0;
- XtSetArg(args[j], XtNleftBitmap, None); j++;
- XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
- args, j);
+ gtk_widget_hide (GUI_GameList);
+ return;
}
void
Boolean
GameListIsUp()
{
- return glc && glc->up;
+ /* return status of history window */
+
+ return gtk_widget_get_visible (GUI_GameList);
}