started a bit on the GameList window
authorArun Persaud <arun@nubati.net>
Mon, 18 Jan 2010 19:45:11 +0000 (11:45 -0800)
committerArun Persaud <arun@nubati.net>
Mon, 18 Jan 2010 19:45:11 +0000 (11:45 -0800)
gtk-interface.xml
interface.h
xboard.c
xgamelist.c

index d5ef22a..3b2f986 100644 (file)
       <column type="gchararray"/>
     </columns>
   </object>
+  <object class="GtkListStore" id="GameListStore">
+    <columns>
+      <!-- column-name filename -->
+      <column type="gchararray"/>
+      <!-- column-name string -->
+      <column type="gchararray"/>
+      <!-- column-name gpointer1 -->
+      <column type="gpointer"/>
+    </columns>
+  </object>
   <object class="GtkDialog" id="MoveHistory">
     <property name="border_width">5</property>
     <property name="type_hint">normal</property>
       <action-widget response="0">button2</action-widget>
     </action-widgets>
   </object>
+  <object class="GtkDialog" id="GameList">
+    <property name="border_width">5</property>
+    <property name="type_hint">normal</property>
+    <property name="has_separator">False</property>
+    <child internal-child="vbox">
+      <object class="GtkVBox" id="dialog-vbox5">
+        <property name="visible">True</property>
+        <property name="orientation">vertical</property>
+        <property name="spacing">2</property>
+        <child>
+          <object class="GtkScrolledWindow" id="scrolledwindow1">
+            <property name="visible">True</property>
+            <property name="can_focus">True</property>
+            <property name="hscrollbar_policy">automatic</property>
+            <property name="vscrollbar_policy">automatic</property>
+            <child>
+              <object class="GtkTreeView" id="GameListView">
+                <property name="visible">True</property>
+                <property name="can_focus">True</property>
+                <property name="events">GDK_BUTTON_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_STRUCTURE_MASK</property>
+                <property name="model">GameListStore</property>
+                <property name="headers_clickable">False</property>
+                <property name="enable_search">False</property>
+                <property name="search_column">0</property>
+                <child>
+                  <object class="GtkTreeViewColumn" id="Game">
+                    <property name="title">Game</property>
+                    <child>
+                      <object class="GtkCellRendererText" id="GameNumberRenderer"/>
+                      <attributes>
+                        <attribute name="text">1</attribute>
+                      </attributes>
+                    </child>
+                  </object>
+                </child>
+              </object>
+            </child>
+          </object>
+          <packing>
+            <property name="position">1</property>
+          </packing>
+        </child>
+        <child internal-child="action_area">
+          <object class="GtkHButtonBox" id="dialog-action_area5">
+            <property name="visible">True</property>
+            <property name="layout_style">end</property>
+            <child>
+              <object class="GtkButton" id="LoadButton">
+                <property name="label" translatable="yes">Load</property>
+                <property name="visible">True</property>
+                <property name="can_focus">True</property>
+                <property name="receives_default">True</property>
+              </object>
+              <packing>
+                <property name="expand">False</property>
+                <property name="fill">False</property>
+                <property name="position">0</property>
+              </packing>
+            </child>
+            <child>
+              <object class="GtkButton" id="PrevButton">
+                <property name="label" translatable="yes">Prev</property>
+                <property name="visible">True</property>
+                <property name="can_focus">True</property>
+                <property name="receives_default">True</property>
+              </object>
+              <packing>
+                <property name="expand">False</property>
+                <property name="fill">False</property>
+                <property name="position">1</property>
+              </packing>
+            </child>
+            <child>
+              <object class="GtkButton" id="NextButton">
+                <property name="label" translatable="yes">Next</property>
+                <property name="visible">True</property>
+                <property name="can_focus">True</property>
+                <property name="receives_default">True</property>
+              </object>
+              <packing>
+                <property name="expand">False</property>
+                <property name="fill">False</property>
+                <property name="position">2</property>
+              </packing>
+            </child>
+            <child>
+              <object class="GtkButton" id="CloseButton">
+                <property name="label" translatable="yes">gtk-close</property>
+                <property name="visible">True</property>
+                <property name="can_focus">True</property>
+                <property name="receives_default">True</property>
+                <property name="use_stock">True</property>
+              </object>
+              <packing>
+                <property name="expand">False</property>
+                <property name="fill">False</property>
+                <property name="position">3</property>
+              </packing>
+            </child>
+          </object>
+          <packing>
+            <property name="expand">False</property>
+            <property name="pack_type">end</property>
+            <property name="position">0</property>
+          </packing>
+        </child>
+      </object>
+    </child>
+    <action-widgets>
+      <action-widget response="0">LoadButton</action-widget>
+      <action-widget response="0">PrevButton</action-widget>
+      <action-widget response="0">NextButton</action-widget>
+      <action-widget response="0">CloseButton</action-widget>
+    </action-widgets>
+  </object>
 </interface>
index 38db60d..3ee8d15 100644 (file)
@@ -4,6 +4,7 @@ GtkBuilder              *builder=NULL;
 GtkWidget               *GUI_Window=NULL;
 GtkWidget               *GUI_Aspect=NULL;
 GtkWidget               *GUI_History=NULL;
+GtkWidget               *GUI_GameList=NULL;
 GtkWidget               *GUI_Board=NULL;
 GtkWidget               *GUI_Whiteclock=NULL;
 GtkWidget               *GUI_Blackclock=NULL;
@@ -15,6 +16,7 @@ GtkWidget               *GUI_EditTags=NULL;
 GtkWidget               *GUI_EditTagsTextArea=NULL;
 
 GtkListStore            *LIST_MoveHistory=NULL;
+GtkListStore            *LIST_GameList=NULL;
 
 gint                     boardWidth;
 gint                     boardHeight;
index 6750a6f..a25dcdf 100644 (file)
--- a/xboard.c
+++ b/xboard.c
@@ -1453,6 +1453,9 @@ main(argc, argv)
     GUI_History = GTK_WIDGET (gtk_builder_get_object (builder, "MoveHistory"));
     if(!GUI_History) printf("Error: gtk_builder didn't work!\n");
 
+    GUI_GameList = GTK_WIDGET (gtk_builder_get_object (builder, "GameList"));
+    if(!GUI_GameList) printf("Error: gtk_builder didn't work!\n");
+
     GUI_Menubar  = GTK_WIDGET (gtk_builder_get_object (builder, "MenuBar"));
     if(!GUI_Menubar) printf("Error: gtk_builder didn't work!\n");
     GUI_Timer  = GTK_WIDGET (gtk_builder_get_object (builder, "Timer"));
@@ -1471,6 +1474,9 @@ main(argc, argv)
     LIST_MoveHistory = GTK_LIST_STORE (gtk_builder_get_object (builder, "MoveHistoryStore"));
     if(!LIST_MoveHistory) printf("Error: gtk_builder didn't work!\n");
 
+    LIST_GameList = GTK_LIST_STORE (gtk_builder_get_object (builder, "GameListStore"));
+    if(!LIST_GameList) printf("Error: gtk_builder didn't work!\n");
+
     /* EditTags window */
     GUI_EditTags = GTK_WIDGET (gtk_builder_get_object (builder, "EditTags"));
     if(!GUI_EditTags) printf("Error: gtk_builder didn't work!\n");
@@ -3899,8 +3905,11 @@ int LoadGamePopUp(f, gameNumber, title)
        else if (!ListEmpty(&gameList) 
                 && ((ListGame *) gameList.tailPred)->number > 1) 
          {
-           // TODO convert to GTK
-           //      GameListPopUp(f, title);
+           /* we need an answer which game to load, so let's make it modal for a while*/
+           gtk_window_set_modal(GTK_WINDOW(GUI_GameList) , TRUE);  
+           GameListPopUp(f, title);
+           gtk_window_set_modal(GTK_WINDOW(GUI_GameList) , FALSE);  
+
            return TRUE;
          };
 
index 40294af..51827b6 100644 (file)
@@ -22,6 +22,7 @@
 
 #include "config.h"
 
+#include <gtk/gtk.h>
 #include <stdio.h>
 #include <ctype.h>
 #include <errno.h>
@@ -90,6 +91,9 @@ extern char *getenv();
 # define N_(s)  s
 #endif
 
+extern GtkWidget               *GUI_GameList;
+extern GtkListStore            *LIST_GameList;
+
 
 extern Widget formWidget, boardWidget, menuBarWidget, gameListShell;
 extern int squareSize;
@@ -121,153 +125,7 @@ GameListCreate(name, callback, client_data)
      XtCallbackProc callback;
      XtPointer client_data;
 {
-    Arg args[16];
-    Widget shell, form, viewport, listwidg, layout;
-    Widget b_load, b_loadprev, b_loadnext, b_close;
-    Dimension fw_width;
-    int j;
-    GameListClosure *glc = (GameListClosure *) client_data;
-
-    j = 0;
-    XtSetArg(args[j], XtNwidth, &fw_width);  j++;
-    XtGetValues(formWidget, args, j);
-
-    j = 0;
-    XtSetArg(args[j], XtNresizable, True);  j++;
-    XtSetArg(args[j], XtNallowShellResize, True);  j++;
-#if TOPLEVEL
-//    shell = gameListShell =
-//      XtCreatePopupShell(name, topLevelShellWidgetClass,
-//                      shellWidget, args, j);
-#else
-//    shell = gameListShell =
-//      XtCreatePopupShell(name, transientShellWidgetClass,
-//                      shellWidget, args, j);
-#endif
-    layout =
-      XtCreateManagedWidget(layoutName, formWidgetClass, shell,
-                           layoutArgs, XtNumber(layoutArgs));
-    j = 0;
-    XtSetArg(args[j], XtNborderWidth, 0); j++;
-    form =
-      XtCreateManagedWidget("form", formWidgetClass, layout, args, j);
-
-    j = 0;
-    XtSetArg(args[j], XtNtop, XtChainTop);  j++;
-    XtSetArg(args[j], XtNbottom, XtChainBottom);  j++;
-    XtSetArg(args[j], XtNleft, XtChainLeft);  j++;
-    XtSetArg(args[j], XtNright, XtChainRight);  j++;
-    XtSetArg(args[j], XtNresizable, False);  j++;
-    XtSetArg(args[j], XtNwidth, fw_width);  j++;
-    XtSetArg(args[j], XtNallowVert, True); j++;
-    viewport =
-      XtCreateManagedWidget("viewport", viewportWidgetClass, form, args, j);
-
-    j = 0;
-    XtSetArg(args[j], XtNlist, glc->strings);  j++;
-    XtSetArg(args[j], XtNdefaultColumns, 1);  j++;
-    XtSetArg(args[j], XtNforceColumns, True);  j++;
-    XtSetArg(args[j], XtNverticalList, True);  j++;
-    listwidg = 
-      XtCreateManagedWidget("list", listWidgetClass, viewport, args, j);
-    XawListHighlight(listwidg, 0);
-    XtAugmentTranslations(listwidg,
-                         XtParseTranslationTable(gameListTranslations));
-
-    j = 0;
-    XtSetArg(args[j], XtNfromVert, viewport);  j++;
-    XtSetArg(args[j], XtNtop, XtChainBottom); j++;
-    XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
-    XtSetArg(args[j], XtNleft, XtChainLeft); j++;
-    XtSetArg(args[j], XtNright, XtChainLeft); j++;
-    b_load =
-      XtCreateManagedWidget(_("load"), commandWidgetClass, form, args, j);
-    XtAddCallback(b_load, XtNcallback, callback, client_data);
-
-    j = 0;
-    XtSetArg(args[j], XtNfromVert, viewport);  j++;
-    XtSetArg(args[j], XtNfromHoriz, b_load);  j++;
-    XtSetArg(args[j], XtNtop, XtChainBottom); j++;
-    XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
-    XtSetArg(args[j], XtNleft, XtChainLeft); j++;
-    XtSetArg(args[j], XtNright, XtChainLeft); j++;
-    b_loadprev =
-      XtCreateManagedWidget(_("prev"), commandWidgetClass, form, args, j);
-    XtAddCallback(b_loadprev, XtNcallback, callback, client_data);
-
-    j = 0;
-    XtSetArg(args[j], XtNfromVert, viewport);  j++;
-    XtSetArg(args[j], XtNfromHoriz, b_loadprev);  j++;
-    XtSetArg(args[j], XtNtop, XtChainBottom); j++;
-    XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
-    XtSetArg(args[j], XtNleft, XtChainLeft); j++;
-    XtSetArg(args[j], XtNright, XtChainLeft); j++;
-    b_loadnext =
-      XtCreateManagedWidget(_("next"), commandWidgetClass, form, args, j);
-    XtAddCallback(b_loadnext, XtNcallback, callback, client_data);
-
-    j = 0;
-    XtSetArg(args[j], XtNfromVert, viewport);  j++;
-    XtSetArg(args[j], XtNfromHoriz, b_loadnext);  j++;
-    XtSetArg(args[j], XtNtop, XtChainBottom); j++;
-    XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
-    XtSetArg(args[j], XtNleft, XtChainLeft); j++;
-    XtSetArg(args[j], XtNright, XtChainLeft); j++;
-    b_close =
-      XtCreateManagedWidget(_("close"), commandWidgetClass, form, args, j);
-    XtAddCallback(b_close, XtNcallback, callback, client_data);
-
-    if(wpGameList.width > 0) {
-       glc->x = wpGameList.x;
-       glc->y = wpGameList.y;
-       glc->w = wpGameList.width;
-       glc->h = wpGameList.height;
-    }
-
-    if (glc->x == -1) {
-       Position y1;
-       Dimension h1;
-       int xx, yy;
-       Window junk;
-
-       j = 0;
-       XtSetArg(args[j], XtNheight, &h1); j++;
-       XtSetArg(args[j], XtNy, &y1); j++;
-       XtGetValues(boardWidget, args, j);
-       glc->w = fw_width * 3/4;
-       glc->h = squareSize * 3;
-
-       //      XSync(xDisplay, False);
-#ifdef NOTDEF
-       /* This code seems to tickle an X bug if it is executed too soon
-          after xboard starts up.  The coordinates get transformed as if
-          the main window was positioned at (0, 0).
-       */
-//     XtTranslateCoords(shellWidget, (fw_width - glc->w) / 2,
-//                       y1 + (h1 - glc->h + appData.borderYoffset) / 2,
-//                       &glc->x, &glc->y);
-#else /*!NOTDEF*/
-//        XTranslateCoordinates(xDisplay, XtWindow(shellWidget),
-//                           RootWindowOfScreen(XtScreen(shellWidget)),
-//                           (fw_width - glc->w) / 2,
-//                           y1 + (h1 - glc->h + appData.borderYoffset) / 2,
-//                           &xx, &yy, &junk);
-       glc->x = xx;
-       glc->y = yy;
-#endif /*!NOTDEF*/
-       if (glc->y < 0) glc->y = 0; /*avoid positioning top offscreen*/
-    }
-    j = 0;
-    XtSetArg(args[j], XtNheight, glc->h);  j++;
-    XtSetArg(args[j], XtNwidth, glc->w);  j++;
-    XtSetArg(args[j], XtNx, glc->x - appData.borderXoffset);  j++;
-    XtSetArg(args[j], XtNy, glc->y - appData.borderYoffset);  j++;
-    XtSetValues(shell, args, j);
-
-    XtRealizeWidget(shell);
-    //    CatchDeleteWindow(shell, "GameListPopDown");
-
-    return shell;
+  return;
 }
 
 void
@@ -328,75 +186,48 @@ GameListPopUp(fp, filename)
      FILE *fp;
      char *filename;
 {
-    Arg args[16];
-    int j, nstrings;
-    Widget listwidg;
-    ListGame *lg;
-    char **st;
-
-    if (glc == NULL) {
-       glc = (GameListClosure *) calloc(1, sizeof(GameListClosure));
-       glc->x = glc->y = -1;
-    }
-
-    if (glc->strings != NULL) {
-       st = glc->strings;
-       while (*st) {
-           free(*st++);
-       }
-       free(glc->strings);
+  GtkTreeIter iter;
+  int  i=0,nstrings;
+  ListGame *lg;
+  
+  /* first clear everything, do we need this? */
+  gtk_list_store_clear(LIST_GameList);
+
+  /* fill list with information */
+  lg = (ListGame *) gameList.head;
+  nstrings = ((ListGame *) gameList.tailPred)->number;
+  while (nstrings--) 
+    {
+      gtk_list_store_append (LIST_GameList, &iter);
+      gtk_list_store_set (LIST_GameList, &iter,
+                         0, StrSave(filename),
+                         1, GameListLine(lg->number, &lg->gameInfo),
+                         2, fp,
+                         -1);
+      lg = (ListGame *) lg->node.succ;
     }
 
-    nstrings = ((ListGame *) gameList.tailPred)->number;
-    glc->strings = (char **) malloc((nstrings + 1) * sizeof(char *));
-    st = glc->strings;
-    lg = (ListGame *) gameList.head;
-    while (nstrings--) {
-       *st++ = GameListLine(lg->number, &lg->gameInfo);
-       lg = (ListGame *) lg->node.succ;
-     }
-    *st = NULL;
-
-    glc->fp = fp;
 
-    if (glc->filename != NULL) free(glc->filename);
-    glc->filename = StrSave(filename);
+  /* show widget */
+  gtk_widget_show (GUI_GameList);
 
-    if (glc->shell == NULL) {
-       glc->shell = GameListCreate(filename, GameListCallback, glc); 
-    } else {
-       listwidg = XtNameToWidget(glc->shell, "*form.viewport.list");
-       XawListChange(listwidg, glc->strings, 0, 0, True);
-       XawListHighlight(listwidg, 0);
-       j = 0;
-       XtSetArg(args[j], XtNiconName, (XtArgVal) filename);  j++;
-       XtSetArg(args[j], XtNtitle, (XtArgVal) filename);  j++;
-       XtSetValues(glc->shell, args, j);
-    }
+//    XtPopup(glc->shell, XtGrabNone);
+//    glc->up = True;
+//    j = 0;
+//    XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
+//    XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
+//             args, j);
 
-    XtPopup(glc->shell, XtGrabNone);
-    glc->up = True;
-    j = 0;
-    XtSetArg(args[j], XtNleftBitmap, xMarkPixmap); j++;
-    XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
-               args, j);
+  return;
 }
 
 void
 GameListDestroy()
 {
-    if (glc == NULL) return;
-    GameListPopDown();
-    if (glc->strings != NULL) {
-       char **st;
-       st = glc->strings;
-       while (*st) {
-           free(*st++);
-       }
-       free(glc->strings);
-    }
-    free(glc);
-    glc = NULL;
+  GameListPopDown();
+
+  gtk_list_store_clear(LIST_GameList);
+  return;
 }
 
 void
@@ -451,27 +282,10 @@ LoadSelectedProc(w, event, prms, nprms)
 void
 GameListPopDown()
 {
-    Arg args[16];
-    int j;
+  /* hides the history window */
 
-    if (glc == NULL) return;
-    j = 0;
-    XtSetArg(args[j], XtNx, &glc->x); j++;
-    XtSetArg(args[j], XtNy, &glc->y); j++;
-    XtSetArg(args[j], XtNheight, &glc->h); j++;
-    XtSetArg(args[j], XtNwidth, &glc->w); j++;
-    XtGetValues(glc->shell, args, j);
-    wpGameList.x = glc->x - 4;
-    wpGameList.y = glc->y - 23;
-    wpGameList.width = glc->w;
-    wpGameList.height = glc->h;
-    XtPopdown(glc->shell);
-//    XtSetKeyboardFocus(shellWidget, formWidget);
-    glc->up = False;
-    j = 0;
-    XtSetArg(args[j], XtNleftBitmap, None); j++;
-    XtSetValues(XtNameToWidget(menuBarWidget, "menuMode.Show Game List"),
-               args, j);
+  gtk_widget_hide (GUI_GameList);
+  return;
 }
 
 void
@@ -487,5 +301,7 @@ GameListHighlight(index)
 Boolean
 GameListIsUp()
 {
-    return glc && glc->up;
+  /* return status of history window */
+  
+  return gtk_widget_get_visible (GUI_GameList);
 }