<a href="#tag-A13">Allow terminal-less ICS play</a>
</li><li>
<a href="#tag-A14">Sound warnings in analysis mode</a>
+</li><li>
+<a href="#tag-A15">Changing fonts through the GUI</a>
</li></ul>
</td><td>
This opens the possibility for easy packaging and distribution of board themes.
</p>
+<img src="Fonts.png" style="float:left; margin:20px">
+
+<h3><a name="tag-A15">A dialog to alter XBoard's font settings interactively</a></h3>
+<p>
+In the GTK build fonts have names that can be handled by mortals, like "Sans Bold 10"
+for a 10-point bold sans-serif font.
+It has thus become sensible to set them through a dialog.
+(In WinBoard this has of course been long since possible.)
+XBoard's new Fonts dialog allows you to type the name of a pango font in a text edit,
+or operate four buttons:
+to increase or decrease the point size,
+or to toggle the 'bold' or 'italic' font attributes.
+Operating the buttons changes the font name in the preceding text edit accordingly,
+and actually displays that name in the font it represents,
+so the user has a preview of what he is doing.
+</p><p>
+Each window type has its own font control,
+so that the user can use a monospace font in windows where columnar output is expected
+(such as the ICS Chat/Console,
+use a figurine font where mostly moves are displayed (Engine Output or Move History), etc.
+</p>
+
<h3><a name="tag-A14">Making a sound during analysis</a></h3>
<p>
The move sound can now also be played when a new PV arrives in Analyze mode