<property name="use_underline">True</property>
<property name="draw_as_radio">True</property>
<property name="group">menuMode.Machine White</property>
+ <signal name="activate" handler="IcsClientProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Backward</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="BackwardProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Forward</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="ForwardProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Back to Start</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="ToStartProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Forward to End</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="ToEndProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Revert</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="RevertProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Truncate Game</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="TruncateGameProc"/>
</object>
</child>
<child>
<property name="visible">True</property>
<property name="label" translatable="yes">Retract Move</property>
<property name="use_underline">True</property>
+ <signal name="activate" handler="RetractMoveProc"/>
</object>
</child>
</object>
</packing>
</child>
<child>
- <object class="GtkButton" id="button1">
+ <object class="GtkButton" id="buttonbar.ToStart">
<property name="label" translatable="yes"><<</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
+ <signal name="activate" handler="ToStartProc"/>
</object>
<packing>
<property name="expand">False</property>
</packing>
</child>
<child>
- <object class="GtkButton" id="button2">
+ <object class="GtkButton" id="buttonbar.Backward">
<property name="label" translatable="yes"><</property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
+ <signal name="activate" handler="BackwardProc"/>
</object>
<packing>
<property name="expand">False</property>
</packing>
</child>
<child>
- <object class="GtkButton" id="button4">
+ <object class="GtkButton" id="buttonbar.Forward">
<property name="label" translatable="yes">></property>
<property name="visible">True</property>
<property name="can_focus">True</property>
</packing>
</child>
<child>
- <object class="GtkButton" id="button5">
+ <object class="GtkButton" id="buttonbar.ToEnd">
<property name="label" translatable="yes">>></property>
<property name="visible">True</property>
<property name="can_focus">True</property>
<property name="receives_default">True</property>
+ <signal name="activate" handler="ToEndProc"/>
</object>
<packing>
<property name="expand">False</property>
String *prms, Cardinal *nprms));
void AnalyzeFileProc P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
-void IcsClientProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
void EditGameProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
void EditPositionProc P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
void IcsInputBoxProc P((Widget w, XEvent *event,
String *prms, Cardinal *nprms));
void EnterKeyProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void BackwardProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void ForwardProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void ToStartProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void ToEndProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void RevertProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
-void TruncateGameProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
-void RetractMoveProc P((Widget w, XEvent *event, String *prms,
- Cardinal *nprms));
void AlwaysQueenProc P((Widget w, XEvent *event, String *prms,
Cardinal *nprms));
void AnimateDraggingProc P((Widget w, XEvent *event, String *prms,
// {N_("Two Machines"), TwoMachinesProc},
{N_("Analysis Mode"), AnalyzeModeProc},
{N_("Analyze File"), AnalyzeFileProc },
- {N_("ICS Client"), IcsClientProc},
+ // {N_("ICS Client"), IcsClientProc},
{N_("Edit Game"), EditGameProc},
{N_("Edit Position"), EditPositionProc},
{N_("Training"), TrainingProc},
{NULL, NULL}
};
-MenuItem stepMenu[] = {
- {N_("Backward"), BackwardProc},
- {N_("Forward"), ForwardProc},
- {N_("Back to Start"), ToStartProc},
- {N_("Forward to End"), ToEndProc},
- {N_("Revert"), RevertProc},
- {N_("Truncate Game"), TruncateGameProc},
- {"----", NothingProc},
- // {N_("Move Now"), MoveNowProc},
- {N_("Retract Move"), RetractMoveProc},
- {NULL, NULL}
-};
-
MenuItem optionsMenu[] = {
{N_("Flip View"), FlipViewProc},
{"----", NothingProc},
Menu menuBar[] = {
{N_("File"), fileMenu},
{N_("Mode"), modeMenu},
- {N_("Step"), stepMenu},
{N_("Options"), optionsMenu},
{N_("Help"), helpMenu},
{NULL, NULL}
#define PAUSE_BUTTON N_("P")
MenuItem buttonBar[] = {
- {"<<", ToStartProc},
- {"<", BackwardProc},
+ // {"<<", ToStartProc},
+ // {"<", BackwardProc},
// {PAUSE_BUTTON, PauseProc},
- {">", ForwardProc},
- {">>", ToEndProc},
+ // {">", ForwardProc},
+ // {">>", ToEndProc},
{NULL, NULL}
};
{ "AnalysisModeProc", AnalyzeModeProc },
{ "AnalyzeFileProc", AnalyzeFileProc },
// { "TwoMachinesProc", TwoMachinesProc },
- { "IcsClientProc", IcsClientProc },
+ // { "IcsClientProc", IcsClientProc },
{ "EditGameProc", EditGameProc },
{ "EditPositionProc", EditPositionProc },
{ "TrainingProc", EditPositionProc },
{ "EnterKeyProc", EnterKeyProc },
// { "StopObservingProc", StopObservingProc },
// { "StopExaminingProc", StopExaminingProc },
- { "BackwardProc", BackwardProc },
- { "ForwardProc", ForwardProc },
- { "ToStartProc", ToStartProc },
- { "ToEndProc", ToEndProc },
- { "RevertProc", RevertProc },
- { "TruncateGameProc", TruncateGameProc },
+ // { "BackwardProc", BackwardProc },
+ // { "ForwardProc", ForwardProc },
+ // { "ToStartProc", ToStartProc },
+ // { "ToEndProc", ToEndProc },
+ // { "RevertProc", RevertProc },
+ // { "TruncateGameProc", TruncateGameProc },
// { "MoveNowProc", MoveNowProc },
- { "RetractMoveProc", RetractMoveProc },
+ // { "RetractMoveProc", RetractMoveProc },
{ "AlwaysQueenProc", AlwaysQueenProc },
{ "AnimateDraggingProc", AnimateDraggingProc },
{ "AnimateMovingProc", AnimateMovingProc },
AnalysisPeriodicEvent(1);
}
-void IcsClientProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- IcsClientEvent();
-}
void EditGameProc(w, event, prms, nprms)
Widget w;
ICSInputSendText();
}
-
-void ForwardProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ForwardEvent();
-}
-
-
-void BackwardProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- BackwardEvent();
-}
-
-void ToStartProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ToStartEvent();
-}
-
-void ToEndProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- ToEndEvent();
-}
-
-void RevertProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- RevertEvent();
-}
-
-void TruncateGameProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- TruncateGameEvent();
-}
-void RetractMoveProc(w, event, prms, nprms)
- Widget w;
- XEvent *event;
- String *prms;
- Cardinal *nprms;
-{
- RetractMoveEvent();
-}
-
void AlwaysQueenProc(w, event, prms, nprms)
Widget w;
XEvent *event;