The kludge to put black on move through a2a3 only works when there is
a (normally moving) Pawn on a2. Otherwise the 'black' command has to be
used. But this did take the engine out of force mode. So now we send
another 'force' command after this 'black'.
* deprecated "black" command.
*/
if (!WhiteOnMove(moveNum)) // [HGM] but better a deprecated command than an illegal move...
- SendToProgram(boards[0][1][BOARD_LEFT] == WhitePawn ? "a2a3\n" : "black\n", cps);
+ SendToProgram(boards[0][1][BOARD_LEFT] == WhitePawn && !pieceDesc[WhitePawn] ? "a2a3\n" : "black\nforce\n", cps);
if(!cps->extendedEdit) left = BOARD_LEFT, right = BOARD_RGHT; // only board proper