Fix castling rule assignment in shuffle games
authorH.G. Muller <h.g.muller@hccnet.nl>
Wed, 6 Jan 2010 23:25:57 +0000 (00:25 +0100)
committerH.G. Muller <h.g.muller@hccnet.nl>
Wed, 6 Jan 2010 23:25:57 +0000 (00:25 +0100)
The conversion to in-board storage for rights copied directly to boards[0] in steadof
initialPosition, and was then overwritten when the latter was copied with uninitialized
rights to boards[0]. This affected FRC and CRC, where rights are non-standard.

backend.c

index bffcdaf..d062185 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -4518,12 +4518,12 @@ void SetUpShuffle(Board board, int number)
            // Last King gets castling rights
            while(piecesLeft[(int)WhiteUnicorn]) {
                i = put(board, WhiteUnicorn, 0, piecesLeft[(int)WhiteRook]/2, ANY);
-               initialRights[2]  = initialRights[5]  = boards[0][CASTLING][2] = boards[0][CASTLING][5] = i;
+               initialRights[2]  = initialRights[5]  = board[CASTLING][2] = board[CASTLING][5] = i;
            }
 
            while(piecesLeft[(int)WhiteKing]) {
                i = put(board, WhiteKing, 0, piecesLeft[(int)WhiteRook]/2, ANY);
-               initialRights[2]  = initialRights[5]  = boards[0][CASTLING][2] = boards[0][CASTLING][5] = i;
+               initialRights[2]  = initialRights[5]  = board[CASTLING][2] = board[CASTLING][5] = i;
            }
 
 
@@ -4538,9 +4538,9 @@ void SetUpShuffle(Board board, int number)
                if(PosFlags(0) & F_FRC_TYPE_CASTLING) { // first and last Rook get FRC castling rights
                        if(first) {
                                first=0;
-                               initialRights[1]  = initialRights[4]  = boards[0][CASTLING][1] = boards[0][CASTLING][4] = i;
+                               initialRights[1]  = initialRights[4]  = board[CASTLING][1] = board[CASTLING][4] = i;
                        }
-                       initialRights[0]  = initialRights[3]  = boards[0][CASTLING][0] = boards[0][CASTLING][3] = i;
+                       initialRights[0]  = initialRights[3]  = board[CASTLING][0] = board[CASTLING][3] = i;
                }
        }
        for(i=BOARD_LEFT; i<BOARD_RGHT; i++) { // copy black from white