Game-List options dialog for XBoard
authorH.G. Muller <h.g.muller@hccnet.nl>
Fri, 29 Jan 2010 20:47:47 +0000 (21:47 +0100)
committerH.G. Muller <h.g.muller@hccnet.nl>
Sat, 30 Jan 2010 09:03:51 +0000 (10:03 +0100)
A dialog similar to that of WinBoard was cloned from the game-list
window. The XBoard front-end is in a separate file xgamelistopt.c,
which in fact implements most of the low-level front-end as back-end.

Makefile.am
gamelistopt.c
xboard.c
xgamelistopt.c [new file with mode: 0644]

index 3abd176..3c4595e 100644 (file)
@@ -12,6 +12,7 @@ xboard_SOURCES = backend.c backend.h backendz.h \
                 common.h \
                 frontend.h \
                 gamelist.c \
+                gamelistopt.c \
                 gettext.h  \
                 lists.c lists.h \
                 moves.c moves.h \
@@ -24,6 +25,7 @@ xboard_SOURCES = backend.c backend.h backendz.h \
                 xengineoutput.c \
                 evalgraph.c evalgraph.h xevalgraph.c \
                 xgamelist.c xgamelist.h\
+                xgamelistopt.c \
                 xhistory.c  xhistory.h \
                 xoptions.c \
                 $(ZPY)
index 8cc3662..3a29b8b 100644 (file)
@@ -97,7 +97,7 @@ GLT_TagsToList( char * tags )
         pc++;
     }
 
-    GLT_AddToList( "\t --- Hidden tags ---" );
+    GLT_AddToList( "     --- Hidden tags ---     " );
 
     pc = GLT_ALL_TAGS;
 
index 59800f9..cc04327 100644 (file)
--- a/xboard.c
+++ b/xboard.c
@@ -444,6 +444,8 @@ void TimeControlProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms))
 void NewVariantProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
 void FirstSettingsProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
 void SecondSettingsProc P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
+void GameListOptionsPopUp P((Widget w, XEvent *event, String *prms, Cardinal *nprms));
+void GameListOptionsPopDown P(());
 void ShufflePopDown P(());
 void EnginePopDown P(());
 void UciPopDown P(());
@@ -664,6 +666,7 @@ MenuItem optionsMenu[] = {
     {N_("Engine #1 Settings ..."), FirstSettingsProc},
     {N_("Engine #2 Settings ..."), SecondSettingsProc},
     {N_("Time Control ..."), TimeControlProc},
+    {N_("Game List ..."), GameListOptionsPopUp},
     {"----", NothingProc},
     {N_("Always Queen"), AlwaysQueenProc},
     {N_("Animate Dragging"), AnimateDraggingProc},
@@ -952,6 +955,7 @@ XtActionsRec boardActions[] = {
     { "FileNamePopDown", (XtActionProc) FileNamePopDown },
     { "AskQuestionPopDown", (XtActionProc) AskQuestionPopDown },
     { "GameListPopDown", (XtActionProc) GameListPopDown },
+    { "GameListOptionsPopDown", (XtActionProc) GameListOptionsPopDown },
     { "PromotionPopDown", (XtActionProc) PromotionPopDown },
     { "HistoryPopDown", (XtActionProc) HistoryPopDown },
     { "EngineOutputPopDown", (XtActionProc) EngineOutputPopDown },
diff --git a/xgamelistopt.c b/xgamelistopt.c
new file mode 100644 (file)
index 0000000..43ee0e8
--- /dev/null
@@ -0,0 +1,320 @@
+/*
+ * xgamelistopt.c -- Game list options dialog, part of X front end for XBoard
+ *
+ * Copyright 1995,2009 Free Software Foundation, Inc.
+ * ------------------------------------------------------------------------
+ *
+ * GNU XBoard is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or (at
+ * your option) any later version.
+ *
+ * GNU XBoard is distributed in the hope that it will be useful, but
+ * WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://www.gnu.org/licenses/.  *
+ *
+ *------------------------------------------------------------------------
+ ** See the file ChangeLog for a revision history.  */
+
+#include "config.h"
+
+#include <stdio.h>
+#include <ctype.h>
+#include <errno.h>
+#include <sys/types.h>
+
+#if STDC_HEADERS
+# include <stdlib.h>
+# include <string.h>
+#else /* not STDC_HEADERS */
+extern char *getenv();
+# if HAVE_STRING_H
+#  include <string.h>
+# else /* not HAVE_STRING_H */
+#  include <strings.h>
+# endif /* not HAVE_STRING_H */
+#endif /* not STDC_HEADERS */
+
+#if HAVE_UNISTD_H
+# include <unistd.h>
+#endif
+
+#include <X11/Intrinsic.h>
+#include <X11/StringDefs.h>
+#include <X11/Shell.h>
+#include <X11/cursorfont.h>
+#if USE_XAW3D
+#include <X11/Xaw3d/Dialog.h>
+#include <X11/Xaw3d/Form.h>
+#include <X11/Xaw3d/List.h>
+#include <X11/Xaw3d/Label.h>
+#include <X11/Xaw3d/SimpleMenu.h>
+#include <X11/Xaw3d/SmeBSB.h>
+#include <X11/Xaw3d/SmeLine.h>
+#include <X11/Xaw3d/Box.h>
+#include <X11/Xaw3d/MenuButton.h>
+#include <X11/Xaw3d/Text.h>
+#include <X11/Xaw3d/AsciiText.h>
+#include <X11/Xaw3d/Viewport.h>
+#else
+#include <X11/Xaw/Dialog.h>
+#include <X11/Xaw/Form.h>
+#include <X11/Xaw/List.h>
+#include <X11/Xaw/Label.h>
+#include <X11/Xaw/SimpleMenu.h>
+#include <X11/Xaw/SmeBSB.h>
+#include <X11/Xaw/SmeLine.h>
+#include <X11/Xaw/Box.h>
+#include <X11/Xaw/MenuButton.h>
+#include <X11/Xaw/Text.h>
+#include <X11/Xaw/AsciiText.h>
+#include <X11/Xaw/Viewport.h>
+#endif
+
+#include "common.h"
+#include "frontend.h"
+#include "backend.h"
+#include "xboard.h"
+#include "xgamelist.h"
+#include "gettext.h"
+
+#ifdef ENABLE_NLS
+# define  _(s) gettext (s)
+# define N_(s) gettext_noop (s)
+#else
+# define  _(s) (s)
+# define N_(s)  s
+#endif
+
+
+extern Widget formWidget, shellWidget, boardWidget, menuBarWidget;
+extern Display *xDisplay;
+extern int squareSize;
+extern Pixmap xMarkPixmap;
+extern char *layoutName;
+extern char lpUserGLT[];
+
+char gameListOptTranslations[] =
+  "<Btn1Up>(2): LoadSelectedProc() \n \
+   <Key>Return: LoadSelectedProc() \n";
+
+static Arg layoutArgs[] = {
+    { XtNborderWidth, 0 },
+    { XtNdefaultDistance, 0 }
+};
+
+Widget gameListOptShell, listwidg;
+
+char *strings[20];
+int stringPtr;
+
+void GLT_ClearList()
+{
+    strings[0] = NULL;
+    stringPtr = 0;
+}
+
+void GLT_AddToList(char *name)
+{
+    strings[stringPtr++] = name;
+    strings[stringPtr] = NULL;
+}
+
+void GLT_GetFromList(int index, char *name)
+{
+    strcpy(name, strings[index]);
+}
+
+void GLT_DeSelectList()
+{
+    XawListChange(listwidg, strings, 0, 0, True);
+    XawListHighlight(listwidg, 0);
+}
+
+void
+GameListOptionsPopDown()
+{
+    Arg args[16];
+    int j;
+
+    if (gameListOptShell == NULL) return;
+    XtPopdown(gameListOptShell);
+    XtDestroyWidget(gameListOptShell);
+    gameListOptShell = 0;
+    XtSetKeyboardFocus(shellWidget, formWidget);
+}
+
+void
+GameListOptionsCallback(w, client_data, call_data)
+     Widget w;
+     XtPointer client_data, call_data;
+{
+    String name;
+    Arg args[16];
+    int j;
+    Widget listwidg;
+    XawListReturnStruct *rs;
+    int index;
+    char *p;
+
+    j = 0;
+    XtSetArg(args[j], XtNlabel, &name);  j++;
+    XtGetValues(w, args, j);
+
+    if (strcmp(name, _("OK")) == 0) {
+       GLT_ParseList();
+       appData.gameListTags = strdup(lpUserGLT);
+       GameListOptionsPopDown();
+       return;
+    } else
+    if (strcmp(name, _("cancel")) == 0) {
+       GameListOptionsPopDown();
+       return;
+    }
+    listwidg = XtNameToWidget(gameListOptShell, "*form.list");
+    rs = XawListShowCurrent(listwidg);
+    index = rs->list_index;
+    if (index < 0) {
+       DisplayError(_("No tag selected"), 0);
+       return;
+    }
+    p = strings[index];
+    if (strcmp(name, _("down")) == 0) {
+        if(index >= strlen(GLT_ALL_TAGS)) return;
+       strings[index] = strings[index+1];
+       strings[++index] = p;
+    } else
+    if (strcmp(name, _("up")) == 0) {
+        if(index == 0) return;
+       strings[index] = strings[index-1];
+       strings[--index] = p;
+    } else
+    if (strcmp(name, _("factory")) == 0) {
+       strcpy(lpUserGLT, GLT_DEFAULT_TAGS);
+       GLT_TagsToList(lpUserGLT);
+       index = 0;
+    }
+    XawListHighlight(listwidg, index);
+}
+
+Widget
+GameListOptionsCreate()
+{
+    Arg args[16];
+    Widget shell, form, viewport, layout;
+    Widget b_load, b_loadprev, b_loadnext, b_close, b_cancel;
+    Dimension fw_width;
+    XtPointer client_data = NULL;
+    int j;
+
+    j = 0;
+    XtSetArg(args[j], XtNwidth, &fw_width);  j++;
+    XtGetValues(formWidget, args, j);
+
+    j = 0;
+    XtSetArg(args[j], XtNresizable, True);  j++;
+    XtSetArg(args[j], XtNallowShellResize, True);  j++;
+    shell = gameListOptShell =
+      XtCreatePopupShell("Game-list options", transientShellWidgetClass,
+                        shellWidget, args, j);
+    layout =
+      XtCreateManagedWidget(layoutName, formWidgetClass, shell,
+                           layoutArgs, XtNumber(layoutArgs));
+    j = 0;
+    XtSetArg(args[j], XtNborderWidth, 0); j++;
+    form =
+      XtCreateManagedWidget("form", formWidgetClass, layout, args, j);
+
+    j = 0;
+//    XtSetArg(args[j], XtNlist, glc->strings);  j++;
+    XtSetArg(args[j], XtNdefaultColumns, 1);  j++;
+    XtSetArg(args[j], XtNforceColumns, True);  j++;
+    XtSetArg(args[j], XtNverticalList, True);  j++;
+    listwidg = viewport =
+      XtCreateManagedWidget("list", listWidgetClass, form, args, j);
+    XawListHighlight(listwidg, 0);
+    XtAugmentTranslations(listwidg,
+                         XtParseTranslationTable(gameListOptTranslations));
+
+    j = 0;
+    XtSetArg(args[j], XtNfromVert, viewport);  j++;
+    XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+    XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+    XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+    XtSetArg(args[j], XtNright, XtChainLeft); j++;
+    b_load =
+      XtCreateManagedWidget(_("factory"), commandWidgetClass, form, args, j);
+    XtAddCallback(b_load, XtNcallback, GameListOptionsCallback, client_data);
+
+    j = 0;
+    XtSetArg(args[j], XtNfromVert, viewport);  j++;
+    XtSetArg(args[j], XtNfromHoriz, b_load);  j++;
+    XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+    XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+    XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+    XtSetArg(args[j], XtNright, XtChainLeft); j++;
+    b_loadprev =
+      XtCreateManagedWidget(_("up"), commandWidgetClass, form, args, j);
+    XtAddCallback(b_loadprev, XtNcallback, GameListOptionsCallback, client_data);
+
+    j = 0;
+    XtSetArg(args[j], XtNfromVert, viewport);  j++;
+    XtSetArg(args[j], XtNfromHoriz, b_loadprev);  j++;
+    XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+    XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+    XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+    XtSetArg(args[j], XtNright, XtChainLeft); j++;
+    b_loadnext =
+      XtCreateManagedWidget(_("down"), commandWidgetClass, form, args, j);
+    XtAddCallback(b_loadnext, XtNcallback, GameListOptionsCallback, client_data);
+
+    j = 0;
+    XtSetArg(args[j], XtNfromVert, viewport);  j++;
+    XtSetArg(args[j], XtNfromHoriz, b_loadnext);  j++;
+    XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+    XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+    XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+    XtSetArg(args[j], XtNright, XtChainLeft); j++;
+    b_cancel =
+      XtCreateManagedWidget(_("cancel"), commandWidgetClass, form, args, j);
+    XtAddCallback(b_cancel, XtNcallback, GameListOptionsCallback, client_data);
+
+    j = 0;
+    XtSetArg(args[j], XtNfromVert, viewport);  j++;
+    XtSetArg(args[j], XtNfromHoriz, b_cancel);  j++;
+    XtSetArg(args[j], XtNtop, XtChainBottom); j++;
+    XtSetArg(args[j], XtNbottom, XtChainBottom); j++;
+    XtSetArg(args[j], XtNleft, XtChainLeft); j++;
+    XtSetArg(args[j], XtNright, XtChainLeft); j++;
+    b_close =
+      XtCreateManagedWidget(_("OK"), commandWidgetClass, form, args, j);
+    XtAddCallback(b_close, XtNcallback, GameListOptionsCallback, client_data);
+
+    strcpy(lpUserGLT, appData.gameListTags);
+    GLT_TagsToList(lpUserGLT);
+
+    XtRealizeWidget(shell);
+    CatchDeleteWindow(shell, "GameListOptionsPopDown");
+
+    return shell;
+}
+
+void
+GameListOptionsPopUp(Widget w, XEvent *event, String *prms, Cardinal *nprms)
+{
+    Arg args[16];
+    int j, nstrings;
+    Widget listwidg;
+
+    if (gameListOptShell == NULL) {
+       gameListOptShell = GameListOptionsCreate(); 
+    }
+
+    XtPopup(gameListOptShell, XtGrabNone);
+}
+
+