This can also be done through the menu (very clumsy!) or with the arrow keys on the keyboard (probably preferable).
</p>
</td><td valign ="top">
-<img src="4.5.0/Spartan.png">
+<img src="../whats_new/4.5.0/Spartan.png">
</td></tr></table>
<p>
The principal element of the main window is the chess board.
in which case it starts with a white Pawn.
</p>
<table cellpadding="20"><tr><td valign="top">
-<img src="4.5.0/seekgraph.png">
+<img src="../whats_new/4.5.0/seekgraph.png">
</td><td valign ="top">
<p>
The clocks are mainly meant as output fields, but in some situations they also accept mouse clicks.
When you keep the Shift key pressed during the click, you can adjust the clocks by adding (right-click) or subtracting (left-click) a minute.
In situations where this could be meaningful, clicking the clock of the side that does not have the move will transfer the turn to him.
(Such turn passing is obviously illegal in chess, so you cannot do that while playing a game,
-but in analysis or for setting up a position, it ican be useful and is allowed.)
+but in analysis or for setting up a position, it can be useful and is allowed.)
When setting up a position, clicking the clock of the side that already has the move
will clear the board.
</p>
<p>
The Comment window displays comments and variations from the PGN file belonging to the current move,
and will automatically update when you step through the game.
-Left clicks in the Comment window are reserved for the normal editing functions (selecting, drag-drop edition).
+Left clicks in the Comment window are reserved for the normal editing functions (selecting, drag-drop editing).
The right button can be used to click on a PGN variation
(a sequence of alternative moves enclosed in parentheses) on the current move.
In this case XBoard will 'upgrade' this variation to become the main line of the curent game
<h3><a name="tag-A5">Engine output</h3>
<p>
As its name suggests, the engine-output window is only useful when an engine is involved.
-(This an be can engine you connect to through an Internet Chess Server, however.)
-Engines print how they think the game would continue if poth sides play the moves the engine considers best,
+(This can be an engine you connect to through an Internet Chess Server, however.)
+Engines print how they think the game would continue if both sides play the moves the engine considers best,
the so called 'Principal Variation',
at ever increasing search depth.
These PV lines are diplayed in the engine-output window, preceded by the search depth at which they were found,
and the score assigned to them, (plus the less interesting time and number of positions searched).
</p>
<table cellpadding="20"><tr><td valign="top">
-<img src="4.4.0/EngOutXB.png">
+<img src="../whats_new/4.4.0/EngOutXB.png">
</td><td valign ="top">
<p>
Left clicks in the Engine Output window are reserved for the normal editing functions,
<li>Scores in Move List (<a href="#tags-B1">General Options</a>) enables inclusion of engine score/depth</li>
</ul>
</td><td valign ="top">
-<img src="4.6.0/History.png">
+<img src="../whats_new/4.6.0/History.png">
</td></tr></table>
<h3><a name="tag-A6">Evaluation graph</h3>
<table cellpadding="20"><tr><td valign="top">
-<img src="4.6.0/Zoom.png">
+<img src="../whats_new/4.6.0/Zoom.png">
</td><td valign ="top">
<p>
The evaluation graph displays how the engine score evolved over the game,
<table cellpadding="20"><tr><td valign="top">
<p>
-<img src="4.5.2/GenOpt.png">
+<img src="../whats_new/4.5.2/GenOpt.png">
</p><p>
<img src="PromoPopup.png">
</p>
A command-line options -alwaysPromoteToQueen can force this anyway, in stead of the popup.
</p>
</td><td>
-<img src="4.6.0/Detour.png">
+<img src="../whats_new/4.6.0/Detour.png">
</td></tr></table>
</td></tr></table>
<table cellpadding="20"><tr><td valign="top">
-<img src="4.5.2/SaveOpt.png">
+<img src="../whats_new/4.5.2/SaveOpt.png">
</td><td valign ="top">
<h3><a name="tags-B2">Save Options</h3>
<p>
Two options allow you to flip the black score of non-compliant engines.
</p>
</td><td valign ="top">
-<img src="4.5.2/AdjuOpt.png">
+<img src="../whats_new/4.5.2/AdjuOpt.png">
</td></tr></table>
<table cellpadding="20"><tr><td valign="top">
-<img src="4.5.2/ComOpt.png">
+<img src="../whats_new/4.5.2/ComOpt.png">
</td><td valign ="top">
<h3><a name="tags-B4">Common engine options</h3>
<p>
(this is only usful for engines that do not play normal chess).
</p>
</td><td valign ="top">
-<img src="4.6.0/LoadEng.png">
+<img src="../whats_new/4.6.0/LoadEng.png">
</td></tr></table>
<table cellpadding="20"><tr><td valign="top">
-<img src="4.5.2/BoardOpt.png">
+<img src="../whats_new/4.5.2/BoardOpt.png">
</td><td valign ="top">
<h3><a name="tags-B6">Board options</h3>
<p>
</p>
<h3><a name="tags-B8">ICS Text Menu</h3>
<table cellpadding="10"><tr><td valign="top">
-<img src="4.5.2/TextMenu.png">
+<img src="../whats_new/4.5.2/TextMenu.png">
</td><td valign ="top">
<p>
There is one dialog that is special, because the user can decide what is in it!
</p>
</td></tr></table>
</td><td valign ="top">
-<img src="4.5.2/SoundOpt.png">
+<img src="../whats_new/4.5.2/SoundOpt.png">
</td></tr></table>
but can be very disruptive if you observe more games at the same time.
</p>
</td><td valign ="top">
-<img src="4.5.2/ICSOpt.png">
+<img src="../whats_new/4.5.2/ICSOpt.png">
</td></tr></table>
<p>
The option Auto-Comment causes all text messages you receive from your opponent during game play
</p>
<table cellpadding="20"><tr><td valign="top">
-<img src="4.5.0/glopt.png">
+<img src="../whats_new/4.5.0/glopt.png">
</td><td valign ="top">
<h3><a name="tags-B11">Game-list options</h3>
<p>
</td></tr></table>
</td><td valign ="top">
-<img src="4.6.0/Tourney.png">
+<img src="../whats_new/4.6.0/Tourney.png">
</td></tr></table>