updated ChangeLog, DIFFSTAT and SHORTLOG
authorArun Persaud <arun@nubati.net>
Sat, 18 Oct 2014 04:23:47 +0000 (21:23 -0700)
committerArun Persaud <arun@nubati.net>
Sat, 18 Oct 2014 04:23:47 +0000 (21:23 -0700)
ChangeLog
DIFFSTAT
SHORTLOG

index 5301dd3..6a99f9c 100644 (file)
--- a/ChangeLog
+++ b/ChangeLog
@@ -3,6 +3,69 @@ ChangeLog for XBoard/WinBoard
 
 (latest entries created by git log --no-merges --pretty="%ai %an <%ae>:%n%s%n%n%b" vlast.. )
 
+2014-10-17 21:17:56 -0700 Arun Persaud <arun@nubati.net>:
+updated NEWS
+
+
+2014-10-17 21:17:28 -0700 Arun Persaud <arun@nubati.net>:
+forget a few __APPLE__ ifdefs; changed to OSXAPP
+
+
+2014-10-17 00:01:44 -0700 Arun Persaud <arun@nubati.net>:
+fix typo and prefix
+
+AC_PREFIX_DEFAULT was always set, even if AS_IF didn't get called? Some kind of caching?
+Using just prefix=... seems to work though
+
+2014-10-16 23:34:22 -0700 Arun Persaud <arun@nubati.net>:
+USE OSXAPP instead of APPLE and fix withval->enableval in AC_ARG_ENABLE
+
+
+2014-10-16 21:44:33 +0200 H.G.Muller <hgm@hgm-xboard.(none)>:
+Fix loading of engine-defined PGN games
+
+Somehow there could be disagreement over what the official opening
+position of an engine-defined variant was during loading of the game.
+It then refused Betza-defined castling, which tests the corner pieces
+based on this initial position. We now assume the FEN tag, which such
+a PGN game will always contain, holds the official opening position,
+so that castling will always be assumed possible (if there is a corner
+piece).
+
+2014-10-16 20:29:27 +0200 H.G.Muller <hgm@hgm-xboard.(none)>:
+Preserve parent variant for PGN of engine-defined game
+
+Rather than decoding an unknown variant name, (which will result in
+'normal'), we keep the currently set (parent) variant when an
+engine-defined variant is currently set that matches the name in
+the PGN variant tag of the loaded game.
+
+2014-10-16 17:54:13 +0200 H.G.Muller <hgm@hgm-xboard.(none)>:
+Fix some uninitialized variable bugs
+
+The writing of Seirawan castling rights in FEN was still dependent on a
+now unused variable, and encountering a VariantMen tag in a PGN file
+could have created the misconception the memory was full.
+
+2014-10-16 17:41:01 +0200 H.G.Muller <hgm@hgm-xboard.(none)>:
+Update Game List after tag selection changed
+
+When the Game List Options dialog changes the tags to be displayed in
+the Game List lines, we now automatically redo the entire Game List.
+
+2014-10-16 16:38:00 +0200 H.G.Muller <hgm@hgm-xboard.(none)>:
+Always accept piece commands in variant great
+
+Great Shatranj belongs to the variants XBoard does not know the rules of,
+and should thus always accept engine piece commands.
+
+2014-10-15 21:28:36 -0700 Arun Persaud <arun@nubati.net>:
+make all tests for strings in configure use the same scheme
+
+
+2014-10-15 21:23:26 -0700 Arun Persaud <arun@nubati.net>:
+updated Changelog, DIFFSTAT, and SHORTLOG
+
 2014-10-15 21:06:36 -0700 Arun Persaud <arun@nubati.net>:
 fix osxapp enable option in configure.ac
 
index 489faef..0d69863 100644 (file)
--- a/DIFFSTAT
+++ b/DIFFSTAT
@@ -4,11 +4,14 @@
 
  .gitignore                                         |   20 +
  ABOUT-NLS                                          | 1282 --------
+ ChangeLog                                          | 1560 ++++++++++
+ DIFFSTAT                                           |  435 +++
  Makefile.am                                        |  176 +-
- NEWS                                               |   82 +
+ NEWS                                               |   89 +
+ SHORTLOG                                           |  354 +++
  args.h                                             |  107 +-
  autogen.sh                                         |    3 +-
- backend.c                                          | 1299 +++++++--
+ backend.c                                          | 1306 +++++++--
  backend.h                                          |   26 +-
  board.c                                            |   15 +-
  book.c                                             |   12 +
@@ -25,7 +28,7 @@
  conf/xiangqi                                       |   30 +
  conf/xq                                            |   36 +
  config.rpath                                       |  672 -----
- configure.ac                                       |  168 +-
+ configure.ac                                       |  170 +-
  dialogs.c                                          |  710 ++++-
  dialogs.h                                          |   17 +-
  draw.c                                             |  136 +-
  evalgraph.h                                        |    3 +-
  frontend.h                                         |    7 +-
  gamelist.c                                         |   10 +-
- gtk/xboard.c                                       |  299 +-
+ gtk/xboard.c                                       |  307 +-
  gtk/xboard.h                                       |   39 +-
  gtk/xengineoutput.c                                |   21 +-
- gtk/xoptions.c                                     |  159 +-
+ gtk/xoptions.c                                     |  167 +-
  m4/gettext.m4                                      |  383 ---
  m4/iconv.m4                                        |  214 --
  m4/lib-ld.m4                                       |  110 -
  .../zh_TW.lproj/GtkosxApplication.strings          |  Bin 0 -> 944 bytes
  osxapp/pango.modules                               |    5 +
  parser.c                                           |   29 +-
- pgntags.c                                          |    8 +-
+ pgntags.c                                          |    8 +
  pixmaps/ANALYZING_14.xpm                           |   23 -
  pixmaps/BLACK_14.xpm                               |   23 -
  pixmaps/CLEAR_14.xpm                               |   23 -
  winboard/wedittags.c                               |   53 +-
  winboard/wengineoutput.c                           |    3 +-
  winboard/wevalgraph.c                              |   11 +-
- winboard/wgamelist.c                               |   25 +-
- winboard/winboard.c                                |  155 +-
+ winboard/wgamelist.c                               |   38 +-
+ winboard/winboard.c                                |  159 +-
+ winboard/winboard.h                                |    9 +
  winboard/winboard.rc                               |   97 +-
  winboard/woptions.c                                |   66 +-
  winboard/wsettings.c                               |   15 +-
  xboard2.h                                          |    2 +-
  zic2xpm.c                                          |  597 ----
  zic2xpm.man                                        |   73 -
- 264 files changed, 28180 insertions(+), 19410 deletions(-)
+ 268 files changed, 30568 insertions(+), 19429 deletions(-)
  delete mode 100644 ABOUT-NLS
  create mode 100644 conf/chu
  create mode 100644 conf/ics
index 363efe4..824b4ac 100644 (file)
--- a/SHORTLOG
+++ b/SHORTLOG
@@ -2,7 +2,7 @@
 
 (git log --pretty=short --no-merges --cherry-pick --left-only v4.8.x...v4.7.3^ |git shortlog --no-merges)
 
-Arun Persaud (35):
+Arun Persaud (41):
       Updated German translation
       Updated Ukrainian translations
       Added Dutch translation
@@ -38,6 +38,12 @@ Arun Persaud (35):
       only enable osxapp build target on apple systems, clean up configure.ac a tiny bit
       remove experimental from gtk build option
       fix osxapp enable option in configure.ac
+      updated Changelog, DIFFSTAT, and SHORTLOG
+      make all tests for strings in configure use the same scheme
+      USE OSXAPP instead of APPLE and fix withval->enableval in AC_ARG_ENABLE
+      fix typo and prefix
+      forget a few __APPLE__ ifdefs; changed to OSXAPP
+      updated NEWS
 
 H.G. Muller (166):
       Implement variant ASEAN
@@ -207,7 +213,7 @@ H.G. Muller (166):
       Allow pseudo-engines to adjust the clocks
       Fix writing of Chu-Shogi FENs
 
-H.G.Muller (133):
+H.G.Muller (138):
       Fix crash on opening Tags window Xaw
       Make EditPosition pallette work in Asian variants
       Let EditPosition double-click on piece promote it
@@ -341,6 +347,11 @@ H.G.Muller (133):
       Update Game List when setting new Game List Tags
       Implement displaying of variant tag in Game List
       Don't switch to engine-defined variant on game loading
+      Always accept piece commands in variant great
+      Update Game List after tag selection changed
+      Fix some uninitialized variable bugs
+      Preserve parent variant for PGN of engine-defined game
+      Fix loading of engine-defined PGN games
 
 Joshua Pettus (1):
       Add build script to configure for a XBoard.app for OS X