From: H.G. Muller Date: Fri, 27 Dec 2013 19:29:26 +0000 (+0100) Subject: Fix WB New Variant dialog X-Git-Url: http://winboard.nl/cgi-bin?p=xboard.git;a=commitdiff_plain;h=165dd54f68ac49be0b50c3d2e1c5c054decdc5ac Fix WB New Variant dialog After selecting an engine-defined variant, all radio buttons would refer to the already selected variant, and thus all appear active, but do nothing. --- diff --git a/winboard/woptions.c b/winboard/woptions.c index d3dba20..a4d3ff2 100644 --- a/winboard/woptions.c +++ b/winboard/woptions.c @@ -871,12 +871,12 @@ VariantClass VariantWhichRadio(HWND hDlg) { int i=0, j; + *engineVariant = NULLCHAR; while((j = radioButton[i++]) != -2) { if(j == -1) continue; // no menu button if(IsDlgButtonChecked(hDlg, j) && (appData.noChessProgram || strstr(first.variants, VariantName(i-1)))) return (VariantClass) i-1; } - *engineVariant = NULLCHAR; for(i=0; i<9; i++) { // check for engine-defined variants if(IsDlgButtonChecked(hDlg, OPT_EngineVariant+i) ) { GetDlgItemText(hDlg, OPT_EngineVariant+i, engineVariant, MSG_SIZ); // remember name, so we can resolve it later @@ -889,12 +889,15 @@ VariantWhichRadio(HWND hDlg) void VariantShowRadio(HWND hDlg) { + char c = *engineVariant; int i=0, j; CheckDlgButton(hDlg, radioButton[gameInfo.variant], TRUE); + *engineVariant = NULLCHAR; // [HGM] kludge to prevent VariantName will always return engineVariant while((j = radioButton[i++]) != -2) { if(j == -1) continue; // no menu button EnableWindow(GetDlgItem(hDlg, j), appData.noChessProgram || strstr(first.variants, VariantName(i-1))); } + *engineVariant = c; for(i=0; i<9; i++) { // initialize engine-defined variants char *v = EngineDefinedVariant(&first, i); // get name of #i if(v) { // there is such a variant