From: H.G. Muller Date: Wed, 21 Oct 2009 02:06:43 +0000 (-0700) Subject: fix for bug #27715: 2 (minor) graphic issues X-Git-Tag: v4.4.1.20091022~12 X-Git-Url: http://winboard.nl/cgi-bin?p=xboard.git;a=commitdiff_plain;h=912ee1f95a49097bd2f3f0c00f25361aa0be2594 fix for bug #27715: 2 (minor) graphic issues I forced a total redraw when Reset is called from the ICS code in case a new game is encountered, in the hope it will make the reported (irreproducible) problem go away. As game switches are not frequent, I guess there is hardly any downside to this. --- diff --git a/backend.c b/backend.c index a23d95e..b2f684b 100755 --- a/backend.c +++ b/backend.c @@ -2011,10 +2011,8 @@ VariantSwitch(Board board, VariantClass newVariant) gameInfo.holdingsWidth = newHoldingsWidth; gameInfo.variant = newVariant; InitDrawingSizes(-2, 0); - InitPosition(FALSE); /* this sets up board[0], but also other stuff */ - } else { gameInfo.variant = newVariant; InitPosition(FALSE); } - - DrawPosition(TRUE, boards[currentMove]); + InitPosition(TRUE); /* this sets up board[0], but also other stuff */ + } else { gameInfo.variant = newVariant; InitPosition(TRUE); } } static int loggedOn = FALSE; @@ -2731,7 +2729,7 @@ read_from_ics(isr, closure, data, count, error) moves and soak them up so user can step through them and/or save them. */ - Reset(FALSE, TRUE); + Reset(TRUE, TRUE); gameMode = IcsObserving; ModeHighlight(); ics_gamenum = -1; @@ -3532,7 +3530,7 @@ ParseBoard12(string) /* Forget the old game and get the history (if any) of the new one */ if (gameMode != BeginningOfGame) { - Reset(FALSE, TRUE); + Reset(TRUE, TRUE); } newGame = TRUE; if (appData.autoRaiseBoard) BoardToTop(); @@ -6424,7 +6422,7 @@ if(appData.debugMode) fprintf(debugFP, "nodes = %d, %lld\n", (int) programStats. DisplayError(_("Bad FEN received from engine"), 0); return ; } else { - Reset(FALSE, FALSE); + Reset(TRUE, FALSE); CopyBoard(boards[0], initial_position); initialRulePlies = FENrulePlies; epStatus[0] = FENepStatus; @@ -7967,7 +7965,7 @@ TwoMachinesEventIfReady P((void)) void NextMatchGame P((void)) { - int index; /* [HGM] autoinc: step lod index during match */ + int index; /* [HGM] autoinc: step load index during match */ Reset(FALSE, TRUE); if (*appData.loadGameFile != NULLCHAR) { index = appData.loadGameIndex;