From 389de88f62b272a898c63fc25b59b8fdfcd24ebe Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Wed, 1 Dec 2010 18:57:57 +0100 Subject: [PATCH] Also exempt variant seirawan from eval-scale doubling It is not really a drop game, so a scale from -7 to 7 in the eval graph is good enough (like variants great and super). --- evalgraph.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/evalgraph.c b/evalgraph.c index b5c18d0..501d2fb 100644 --- a/evalgraph.c +++ b/evalgraph.c @@ -330,7 +330,7 @@ int GetMoveIndexFromPoint( int x, int y ) void PaintEvalGraph( void ) { VariantClass v = gameInfo.variant; - range = (gameInfo.holdingsWidth && v != VariantSuper && v != VariantGreat) ? 2 : 1; // [HGM] double range in drop games + range = (gameInfo.holdingsWidth && v != VariantSuper && v != VariantGreat && v != VariantSChess) ? 2 : 1; // [HGM] double range in drop games /* Draw */ DrawRectangle(0, 0, nWidthPB, nHeightPB, 2, FILLED); DrawAxis(); -- 1.7.0.4