From 3b7462ef71c6d6c841bd2f19cafb5679b9841a44 Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Mon, 18 Feb 2013 11:17:16 +0100 Subject: [PATCH] Allow display of 50-move counter in zippy mode No chance it could be considered cheating there. --- engineoutput.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/engineoutput.c b/engineoutput.c index 319557e..42eccc0 100644 --- a/engineoutput.c +++ b/engineoutput.c @@ -113,7 +113,7 @@ MakeEngineOutputTitle () if( count == backwardMostMove ) count -= initialRulePlies; count = currentMove - count; if(!rule) rule = 100; - if(count >= rule - 40 && (!appData.icsActive || gameMode == IcsObserving)) { + if(count >= rule - 40 && (!appData.icsActive || gameMode == IcsObserving || appData.zippyPlay)) { snprintf(buf, MSG_SIZ, ngettext("%s (%d reversible ply)", "%s (%d reversible plies)", count), title, count); safeStrCpy(title, buf, MSG_SIZ); } -- 1.7.0.4