From 3f9d0b4c529fcff1334c0a70f7186fe0a55cabfd Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Sun, 27 Sep 2009 12:15:20 -0700 Subject: [PATCH] Updated the RTF docs for the chat windows, engine-settings dialog, /keepAlive option and new game-list tag --- winboard/winboard.rtf | 1002 +++++++++++++++++++++++++------------------------ 1 files changed, 513 insertions(+), 489 deletions(-) diff --git a/winboard/winboard.rtf b/winboard/winboard.rtf index f5bbdc8..1434c37 100644 --- a/winboard/winboard.rtf +++ b/winboard/winboard.rtf @@ -218,8 +218,8 @@ footer;}{\s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cg {\listoverride\listid470094698\listoverridecount0\ls3}{\listoverride\listid1099714113\listoverridecount0\ls4}{\listoverride\listid1358388700\listoverridecount0\ls5}{\listoverride\listid2044863907\listoverridecount0\ls6}{\listoverride\listid640160996 \listoverridecount0\ls7}{\listoverride\listid768165129\listoverridecount0\ls8}{\listoverride\listid903878531\listoverridecount0\ls9}{\listoverride\listid781152802\listoverridecount0\ls10}{\listoverride\listid1240552867\listoverridecount0\ls11} {\listoverride\listid640160996\listoverridecount0\ls12}{\listoverride\listid349260549\listoverridecount0\ls13}{\listoverride\listid1021513731\listoverridecount0\ls14}{\listoverride\listid1405952460\listoverridecount0\ls15}{\listoverride\listid1332292840 -\listoverridecount0\ls16}}{\*\revtbl {Unknown;}{Tim Mann;}}{\info{\title + $ # KWinBoard: Chessboard for Windows}{\author TRIO}{\operator hgm}{\creatim\yr2003\mo10\dy25\hr23\min40}{\revtim\yr2009\mo9\dy5\hr6\min5}{\printim\yr1997\mo4\dy22\hr23\min5}{\version44}{\edmins899} -{\nofpages78}{\nofwords17967}{\nofchars-32766}{\*\company DEC SRC}{\nofcharsws0}{\vern73}}\margl1417\margr1417\margt1417\margb1417 +\listoverridecount0\ls16}}{\*\revtbl {Unknown;}{Tim Mann;}}{\info{\title + $ # KWinBoard: Chessboard for Windows}{\author TRIO}{\operator hgm}{\creatim\yr2009\mo9\dy9\hr14\min34}{\revtim\yr2009\mo9\dy20\hr16\min15}{\printim\yr1997\mo4\dy22\hr23\min5}{\version4}{\edmins9} +{\nofpages70}{\nofwords18250}{\nofchars104026}{\*\company DEC SRC}{\nofcharsws127751}{\vern73}}\margl1417\margr1417\margt1417\margb1417 \widowctrl\endnotes\aendnotes\hyphhotz425\ftnnrlc\aftnnar\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\hyphcaps0\viewkind4\viewscale100 \fet1{\*\aftnsep \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\chftnsep \par }}\sectd \linex0\headery709\footery709\colsx709\sectdefaultcl {\*\pnseclvl1\pnucrm\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl2\pnucltr\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl3\pndec\pnstart1\pnindent720\pnhang{\pntxta .}}{\*\pnseclvl4 @@ -231,35 +231,36 @@ footer;}{\s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cg \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \par }\pard\plain \s2\li119\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1\cf11 An updated description with the release of version 4.4.0. \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\f1\cf11 \tab \tab \tab \ldblquote For the ultimate WinBoard Experience\rdblquote -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 New features since WinBoard 4.2.7 that are implemented in Allessandro Scotti\rquote s Winboard_x are highlighted in red. }{\f1\cf11 -New features in the WinBoard 4.3.xx series by H.G. Muller are highlighted in green}{\f1\cf2 , that in the unified 4.4 series in blue}{\f1\cf11 .}{\f1 -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Description}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Description}}}{\f1 Description -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\i\f1 WinBoard}{\f1 - is a graphical user interface for chess. It displays a chessboard on the screen, accepts moves made with the mouse, and loads and saves game files in standard chess notation. WinBoard serves as a front-end for many different services, including: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 New features since WinBoard 4.2.7 that are implemented in Allessandro Scotti\rquote s Winboard_x are highlighted in red. }{\f1\cf11 New +features in the WinBoard 4.3.xx series by H.G. Muller are highlighted in green}{\f1\cf2 , that in the unified 4.4 series in blue}{\f1\cf11 .}{\f1 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Des +cription}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Description}}}{\f1 Description +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\i\f1 WinBoard}{\f1 is a graphical user interface for chess. It displays a chessboard on the screen, accepts moves made with the mou +se, and loads and saves game files in standard chess notation. WinBoard serves as a front-end for many different services, including: \par {\pntext\pard\plain\f3\fs20\lang1033\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard\plain \fi-360\li480\sb80\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright \f5\fs20\cgrid {\b\i\f1 Chess engines}{\f1 that run on your PC. You can play a game against an engine, set up arbitrary positions, force variations, or watch a game between two engines. }{\i\f1\cf11 Fairy-Max}{\f1 is supplied with WinBoard }{\f1\cf11 4.3.14}{\f1 , and over 100 other free chess engines are available separately. Of these, Crafty is the most popular. See }{\f1\uldb Installing Chess Engines}{\v\f1 InstallingChessEngines}{\f1 for instructions on installing additional chess engines. \par {\pntext\pard\plain\f3\fs20\lang1033\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li480\sb80\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\i\f1 -Chess servers}{\b\f1 }{\f1 on the Internet. You can play against other Internet Chess Server (ICS) users, observe games they are playing, review games in the ICS libraries, chat, }{\f1\cf2 analyze observed games with a chess program}{\f1 -, and more. WinBoard can also be used to run an automated computer player on the ICS, but this feature is for advanced users only and is subject to some caveats; see the separate file zippy.README for information. +Chess servers}{\b\f1 }{\f1 on the Internet. You can play against other Internet Chess Server (ICS) users, observe games they are playing, review games in the ICS libraries, chat, }{\f1\cf2 analyze observed games with a chess program}{\f1 , and more. Wi +nBoard can also be used to run an automated computer player on the ICS, but this feature is for advanced users only and is subject to some caveats; see the separate file zippy.README for information. \par {\pntext\pard\plain\f3\fs20\lang1033\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li480\sb80\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\i\f1 The Web}{\f1 and your own saved games. You can use WinBoard as a helper application to view files in your Web browser or the Explorer. You can use it to keep track of email postal games, browse games off the net, or review games you have saved. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Getting Started}} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ GettingStarted}}}{\f1 Getting Started -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -WinBoard starts up in one of three major modes: chess engine mode, ICS client mode, or game viewer mode. You cannot change modes while WinBoard is running, but you can access all the game viewer features directly from the othe -r two modes. Also, you can start WinBoard several times to get multiple chessboard windows running in any combination of modes. -\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {You will usually run WinBoard by choosing an item from the Windows Start menu that runs it in the mode you want. If you just dou -ble-click on WinBoard.exe, you get a startup dialog asking which mode you want. If you choose chess engine mode, you can then select from the installed engines; if you choose ICS client mode, you can then select from a list of known chess servers. More ad -vanced users can }{\uldb customize}{\v icsNames}{ these lists or type in WinBoard }{\uldb command line options}{\v Options}{ directly. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard starts up in one of three major modes: chess +engine mode, ICS client mode, or game viewer mode. You cannot change modes while WinBoard is running, but you can access all the game viewer features directly from the other two modes. Also, you can start WinBoard several times to get multiple chessboard +windows running in any combination of modes. +\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { +You will usually run WinBoard by choosing an item from the Windows Start menu that runs it in the mode you want. If you just double-click on WinBoard.exe, you get a startup dialog asking which mode you want. If y +ou choose chess engine mode, you can then select from the installed engines; if you choose ICS client mode, you can then select from a list of known chess servers. More advanced users can }{\uldb customize}{\v icsNames}{ these lists or type in WinBoard }{ +\uldb command line options}{\v Options}{ directly. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 After starting WinBoard, you can make }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super K}{\f1 move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 move}}}{\f1 -moves in several different ways. To move by dragging, press the left mouse button while the cursor - is on one of your pieces, move the cursor to another square, and release the button. You can also move by clicking the left mouse button once (press and release) over one of your pieces, moving the cursor to another square, and clicking again. You drop n -e -w pieces on the board (when applicable) by selecting from a context menu. Press the right mouse button over a square to bring up the menu; no menu will come up in modes where dropping a new piece is not permitted. You can also make moves by typing them in - standard algebraic chess notation. Either a dialog box will pop up for you to type into, or in ICS mode, your typing will be redirected into the ICS interaction window. +moves in several different ways. To move by dragging, press the left mouse button while the cursor is on one of your pieces, move the cursor to another square, and release the button. You can also + move by clicking the left mouse button once (press and release) over one of your pieces, moving the cursor to another square, and clicking again. You drop new pieces on the board (when applicable) by selecting from a context menu. Press the right mouse b +u +tton over a square to bring up the menu; no menu will come up in modes where dropping a new piece is not permitted. You can also make moves by typing them in standard algebraic chess notation. Either a dialog box will pop up for you to type into, or in IC +S mode, your typing will be redirected into the ICS interaction window. \par When WinBoard}{\i\f1 }{\f1 is iconized, its }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icon}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icon}}}{\f1 icon is a white knight if it is White's turn to move, a black knight if it is Black's turn. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1 Additional Information @@ -288,38 +289,36 @@ K}{\f1 File Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\ \cs58\f1\super $}{\f1 File Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 File Menu \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 New Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 NewGame}}}{\f1\cf6 New Game (former }{\f1 Reset}{\f1\cf6 ) -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Resets WinBoard and the chess engine (if any) to the beginning of a new chess game. In Internet Chess Server mode, clears the current state of WinBoard, then resynchronizes with ICS by sending a }{\b\f1 refresh }{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Resets WinBoard and the chess engine (if any) to the beginning of + a new chess game. In Internet Chess Server mode, clears the current state of WinBoard, then resynchronizes with ICS by sending a }{\b\f1 refresh }{\f1 command. If you want to stop playing, observing, or examining a game on ICS, use an appropriate command from the }{\f1\uldb Action}{\v\f1 ActionMenu}{\f1 menu, not }{\f1\cf6 New Game}{\f1 . \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 New Shuffle Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 NewShuffleGame}}}{\f1\cf11 New Shuffle Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Brings you to a dialog box where you can enter the number of an opening setup for shuffle variants like - FRC, or ask for a random number. After pressing OK, a new game is set up, using this position. The chosen position will continue to be used on every subsequent \ldblquote New Game\rdblquote , }{\f1\cf11 -even if you are playing a variant that normally is not shuffled, until you select a new variant through the \ldblquote New Variant\'85\rdblquote menu.}{\f1\cf6 If you enter \ldblquote -1\rdblquote - for the position number, new random number is drawn before every game. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 The type of shuffling that is done in reaction to a given position number obeys restrictions that depend on the selected - variant. In variants that allow castling, Kings remain on the central files, Rooks in the corners. In games with FRC-style castlings, the King starts between the Rooks, but apart from that they could be anywhere. In games without castling, there are no r -estrictions on King and Rook placement. Pairs of color-bound pieces (such as Bishops) will be placed on oppositely colored squares. In ICS mode this feature has no effect, as the ICS determines the starting position. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 +Brings you to a dialog box where you can enter the number of an opening setup for shuffle variants like FRC, or ask for a random number. After pressing OK, a new game is set up, using this position. The c +hosen position will continue to be used on every subsequent \ldblquote New Game\rdblquote , }{\f1\cf11 even if you are playing a variant that normally is not shuffled, until you select a new variant through the \ldblquote New Variant\'85\rdblquote menu.} +{\f1\cf6 If you enter \ldblquote -1\rdblquote for the position number, new random number is drawn before every game. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 +The type of shuffling that is done in reaction to a given position number obeys restrictions that depend on the selected variant. In variants that allow castling, Kings remain on the central files, Rooks in the corners. I +n games with FRC-style castlings, the King starts between the Rooks, but apart from that they could be anywhere. In games without castling, there are no restrictions on King and Rook placement. Pairs of color-bound pieces (such as Bishops) will be placed +on oppositely colored squares. In ICS mode this feature has no effect, as the ICS determines the starting position. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 New Variant}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 NewVariant}}}{\f1\cf11 New Variant \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Select a new variant. There are controls to enter a board width, board height and holdings size, but normally you leave them at \lquote -1\rquote -, which means the default value for the selected variant will be used (e.g. 8x8 for normal Chess, 9x10 for xiangqi, 10x8 f -or capablanca, holdings for 5 pieces in crazyhouse). You can set a deviating value for each of the three parameters (e.g. to play a crazyhouse version of xiangqi or capablanca you would set the holdings to 6 or 7). If the board width deviates from the def -ault, the game will start with an empty board. +, which means the default value for the selected variant will be used (e.g. 8x8 for normal Chess, 9x10 for xiangqi, 10x8 for capablanca, holdings for 5 pieces in crazyhouse). You can set a deviating value for each of the three parameters (e.g. to pla +y a crazyhouse version of xiangqi or capablanca you would set the holdings to 6 or 7). If the board width deviates from the default, the game will start with an empty board. \par The variant will remain in force until you select a new one; i.e. subsequent \ldblquote New Game\rdblquote commands will start a new game of the same variant. In ICS mode this command has no effect, as the ICS determines which variant will be played. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Game} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadGame}}}{\f1 Load Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Plays a game from a record file. A popup dialog prompts you for the filename. If the file contains more than one game, a second popup dialog displays a list of games (with information drawn from th -eir PGN tags, if any), and you can select the one you want. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Plays a game from a record file. A popup dialog prompts you for the filename. If the file co +ntains more than one game, a second popup dialog displays a list of games (with information drawn from their PGN tags, if any), and you can select the one you want. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The game file parser will accept PGN (portable game notation), or in fact almost any file that contains moves in algebraic notation. Notation of the form }{\i\f1 P@f7}{ -\f1 is accepted for piece-drops in bughou -se games; this is a nonstandard extension to PGN. If the file includes a PGN position (FEN tag), or a WinBoard position diagram bracketed by "[--" and "--]" before the first move, the game starts from that position. Text enclosed in parentheses, square br -a -ckets, or curly braces is assumed to be commentary and is displayed in a pop-up window. Any other text in the file is ignored. PGN variations (enclosed in parentheses) are treated as comments; WinBoard is not able to walk variation trees. The nonstandard -PGN tag }{\f2 [Variant "varname"]}{\f1 functions similarly to the }{\f1\uldb variant}{\v\f1 variant }{\f1 command-line option, allowing games in certain chess variants to be loaded. There is also a heuristic to recognize chess variants from the }{\f2 -Event}{\f1 tag, by looking for the strings that the Internet Chess Servers put there when saving variant ("wild") games. +\f1 is accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN. If the file includes a PGN position (FEN tag), or a WinBoard position diagram bracketed by "[--" and +"--]" before the first move, the game starts from that position. Text enclosed in parentheses, square brackets, or curly braces is assumed to be commentary and is displayed in a pop-up window. Any other text in the file is ignored. PGN variations (enclose +d in parentheses) are treated as comments; WinBoard is not able to walk variation trees. The nonstandard PGN tag }{\f2 [Variant "varname"]}{\f1 functions similarly to the }{\f1\uldb variant}{\v\f1 variant }{\f1 +command-line option, allowing games in certain chess variants to be loaded. There is also a heuristic to recognize chess variants from the }{\f2 Event}{\f1 + tag, by looking for the strings that the Internet Chess Servers put there when saving variant ("wild") games. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Next Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadNextGame}}}{\f1 Load Next Game \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Loads the next game from the last game record file you loaded. @@ -332,8 +331,8 @@ Event}{\f1 tag, by looking for the strings that the Internet Chess Servers put \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Game} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SaveGame}}}{\f1 Save Game \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Appends a record of the current game to a file. A popup dialog prompts you for the filename. If the game did not begin with the standard starting position, the game file includes the starting position used. Ga -me files are saved in the PGN (portable game notation) format, unless the }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 option is True, in which case they are saved in an older format that is specific to WinBoard}{\i\f1 .}{\f1 +Appends a record of the current game to a file. A popup dialog prompts you for the filename. If the game did not begin with the standard starting position, the game file includes the starting position used. Game files are saved in the PGN (portable + game notation) format, unless the }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 option is True, in which case they are saved in an older format that is specific to WinBoard}{\i\f1 .}{\f1 Both formats are human-readable, and both can be read back by the Load Game command. Notation of the form }{\i\f1 P@f7}{\f1 is generated for piece-drops in bughouse games; this is a nonstandard extension to PGN. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copy Game To Clipboard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 CopyGameToClipboard}}}{\f1 Copy Game To Clipboard @@ -345,11 +344,11 @@ me files are saved in the PGN (portable game notation) format, unless the }{\f1\ Load Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadPosition}}}{\f1 Load Position \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets up a position from a position file. A popup dialog prompts you for the filename. Position files must be in FEN (Forsythe-Edwards notation), or in the format that the } {\f1\uldb Save Position}{\f1 command writes when }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 is turned on. }{\f1\cf11 -Note that many variants require an extension of the original FEN standard. WinBoard tries to be as universal as possible in understanding FENs when different standards ar -e raound, but has to make a choice when writing them. In FRC is uses Shredder-FEN (Haha castling notation) , but it understands KQkq as the outermost Rook, so it also reads X-FEN. In Crazyhouse / Bughouse it appends the holdings immediately behind the boa -r -d info between brackets [], but on input it also understands bFEN (which puts it behind a slash / as if it were an extra board rank). It uses a tilde ~ behind a piece to indicate it is really a promoted Pawn (like bFEN). In Shogi the holdings are printed -like in Crazyhouse, but promoted pieces are represented by a plus sign + before the letter of the original piece. Letters used for the pieces can be set with the /pieceToCharTable command-line option.}{\f1 +Note that many variants require an extension of the original FEN standard. WinBoard tries to be as universal as possible in underst +anding FENs when different standards are raound, but has to make a choice when writing them. In FRC is uses Shredder-FEN (Haha castling notation) , but it understands KQkq as the outermost Rook, so it also reads X-FEN. In Crazyhouse / Bughouse it appends +t +he holdings immediately behind the board info between brackets [], but on input it also understands bFEN (which puts it behind a slash / as if it were an extra board rank). It uses a tilde ~ behind a piece to indicate it is really a promoted Pawn (like bF +EN). In Shogi the holdings are printed like in Crazyhouse, but promoted pieces are represented by a plus sign + before the letter of the original piece. Letters used for the pieces can be set with the /pieceToCharTable command-line option.}{\f1 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Next Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadNextPosition}}}{\f1 Load Next Position \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Loads the next position from the last position file you loaded. @@ -391,79 +390,87 @@ like in Crazyhouse, but promoted pieces are represented by a plus sign + before \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Starts a game between two chess engines. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Machine Both}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 Machine Both}}}{\f1\cf11 Machine Both -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -A single chess engine plays itself. Mainly useful for pseudo-engines, that are in fact communication links to another machine, where you want to observe a game that is being played. (E.g. t -he gothic-chess.com server). This command is not implemented yet (version 4.3.14). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 A single chess engine plays itself. Ma +inly useful for pseudo-engines, that are in fact communication links to another machine, where you want to observe a game that is being played. (E.g. the gothic-chess.com server). This command is not implemented yet (version 4.3.14). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Analysis Mode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnalysisMode}}}{\f1 Analysis Mode -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In this mode, you can make moves for both sides on the board. After each move, the chess engine will think about possible rep -lies and display its analysis in a separate window. Crafty was the first engine to support this feature, but by now there are many others that support it as well. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 From WinBoard 4.4 on this function can also be invoked in \lquote zippy mode\rquote , i.e. when you are log -ged on to an ICS with an engine loaded. In that case it is not your own moves that the engine analyzes, but the moves that are played in a game on the ICS that you are observing. You must start observing before you start the analysis mode! See the file zi -p -py.README for how to connect to an ICS and a chess engine running on your local computer at the same time. (Basically this amounts to adding the /zp command-line option in addition to all options you would need for connecting to the ICS, as well as those -needed for running the chess engine.) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In th +is mode, you can make moves for both sides on the board. After each move, the chess engine will think about possible replies and display its analysis in a separate window. Crafty was the first engine to support this feature, but by now there are many othe +rs that support it as well. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 From WinBoard 4.4 on this function can also be invoked in \lquote zippy mode\rquote +, i.e. when you are logged on to an ICS with an engine loaded. In that case it is not your own moves that the engine analyzes, but the moves that are played in + a game on the ICS that you are observing. You must start observing before you start the analysis mode! See the file zippy.README for how to connect to an ICS and a chess engine running on your local computer at the same time. (Basically this amounts to a +dding the /zp command-line option in addition to all options you would need for connecting to the ICS, as well as those needed for running the chess engine.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Analyze File}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnalyzeFile}}}{\f1 Analyze File -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In this mode, you can load a game from a file, and the chess engine will analyz -e each move as in Analysis Mode. Crafty was the first engine to support this feature, but by now there are many others that support it as well. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In this mode, you can load a game from a file, and the chess engine will analyze ea +ch move as in Analysis Mode. Crafty was the first engine to support this feature, but by now there are many others that support it as well. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Client }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSClient}}}{\f1 ICS Client \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This is the normal mode when WinBoard is connected to a chess server. If you have moved into Edit Game or Edit Position mode, you can select this option to get out. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 When you run WinBoard in ICS mode, it starts up a console window in which you can type comm -ands and receive text responses from the chess server. You can use the standard Windows editing keys to edit your command line before pressing Enter. The console window keeps a history of the last few commands you typed. Press the up-arrow key to go back -to a previous command; press the down-arrow key to go forward again to a later command. Press the right mouse button in the output area for a }{\f1\uldb context menu}{\v\f1 ICSInteractionContextMenu}{\f1 of editing commands and ICS command shortcuts. - +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +When you run WinBoard in ICS mode, it starts up a console window in which you can type commands and receive text responses from the chess server. You can use the standard Windows editing keys t +o edit your command line before pressing Enter. The console window keeps a history of the last few commands you typed. Press the up-arrow key to go back to a previous command; press the down-arrow key to go forward again to a later command. Press the righ +t mouse button in the output area for a }{\f1\uldb context menu}{\v\f1 ICSInteractionContextMenu}{\f1 of editing commands and ICS command shortcuts. \par Some useful ICS commands include }{\b\f1 who}{\f1 to see who is logged on, }{\b\f1 games}{\f1 to see what games are being played, }{\b\f1 match}{\f1 to challenge another player to a game, }{\b\f1 observe}{\f1 to observe an ongoing game, }{\b\f1 examine}{\f1 or }{\b\f1 smoves}{\f1 to review a recently completed game, and of course }{\b\f1 help}{\f1 . \par Whenever you ask to observe an ongoing game, review a completed game, or resume an adjourned game, WinBoard retrieves and parses the list of past moves from the ICS, so you can review them with }{\f1\uldb Forward}{\v\f1 Forward}{\f1 and }{\f1\uldb Backward}{\v\f1 Backward}{\f1 or save them with }{\f1\uldb Save Game}{\v\f1 SaveGame}{\f1 . \par Some special ICS Client features are activated when you are in }{\b\f1 examine}{\f1 or }{\b\f1 bsetup }{\f1 mode on ICS. See the descriptions of the menu commands }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , }{\f1\uldb Backward}{\v\f1 Backward}{\f1 , }{ -\f1\uldb Pause}{\v\f1 Pause}{\f1 , and }{\f1\uldb Stop Examining}{\v\f1 StopExamining}{\f1 below. You can also issue the ICS position-editing comma -nds with the mouse. Move pieces by dragging with the left mouse button, or by left-clicking once on the starting square and once on the ending square. Press the right mouse button over a square for a context menu that lets you drop a new piece, empty the -s -quare, or clear the board. Click on the White or Black clock to set the side to play. You cannot set the side to play or drag pieces to arbitrary squares while examining on ICC, but you can do so in bsetup mode on FICS. You can also make moves by typing t -hem into the ICS window; you may have to do this occasionally if you are playing a chess variant whose rules WinBoard does not understand, such as Fischer Random. -\par If you are playing a bughouse game on the ICS, a list of the offboard pieces that each player -holds is shown in the window title bar. To drop an offboard piece, press the right mouse button over an empty square to bring up a context menu. To observe your partner's games, start a second copy of WinBoard, log in as a guest, and use the ICS }{\b\f1 -follow}{\f1 or }{\b\f1 pfollow}{\f1 command in the new window. +\f1\uldb Pause}{\v\f1 Pause}{\f1 , and }{\f1\uldb Stop Examining}{\v\f1 StopExamining}{\f1 below. You can also issue the ICS position-editing commands with the mouse. Move pieces by dragging with the left mouse button, or by left-clicking once on th +e starting square and once on the ending square. Press the right mouse button over a square for a context menu that lets you drop a new piece, empty the square, or clear the board. Click on the White or Black clock to set the side to play. You cannot set +t +he side to play or drag pieces to arbitrary squares while examining on ICC, but you can do so in bsetup mode on FICS. You can also make moves by typing them into the ICS window; you may have to do this occasionally if you are playing a chess variant whose + rules WinBoard does not understand, such as Fischer Random. +\par If you are playing a bughouse game on the ICS, a list of the offboard pieces that each player holds is shown in the window title bar. To drop an offboard piece, press the right mouse button over a +n empty square to bring up a context menu. To observe your partner's games, start a second copy of WinBoard, log in as a guest, and use the ICS }{\b\f1 follow}{\f1 or }{\b\f1 pfollow}{\f1 command in the new window. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Game} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditGame}}}{\f1 Edit Game \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Allows you to make moves for both Black and White, and to change moves after backing up with the }{\f1\uldb Backward}{\v\f1 Backward}{\f1 command. The clocks do not run, but you can adjust their reading by clicking on them. A left-click subtracts one minute, a right-click adds one minute. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -In chess engine mode, the chess engine continues to check moves for legality but does not participate in the game. You can bring the chess engine back into the game by selecting }{\f1\uldb Machine White}{\v\f1 MachineWhite}{\f1 , }{\f1\uldb Machine Black} -{\v\f1 MachineBlack}{\f1 , or }{\f1\uldb Two Machines}{\v\f1 TwoMachines}{\f1 . +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In chess engine mode, the chess engine conti +nues to check moves for legality but does not participate in the game. You can bring the chess engine back into the game by selecting }{\f1\uldb Machine White}{\v\f1 MachineWhite}{\f1 , }{\f1\uldb Machine Black}{\v\f1 MachineBlack}{\f1 , or }{\f1\uldb +Two Machines}{\v\f1 TwoMachines}{\f1 . \par In ICS mode, the moves are not sent to the ICS: Edit Game takes WinBoard out of ICS Client mode and lets you edit games locally. If you want to edit a game on ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 command or start an ICS match against yourself. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditPosition}}}{\f1 Edit Position -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you set up an arbitrary board position. Use the left mouse button to drag pieces to new squares, or to d -elete a piece by dragging it off the board or dragging an empty square on top of it. To drop a new piece on a square, press the right mouse button over the square. This brings up a menu of pieces. Additional menu choices let you empty the square or clear -the board. You can set the side to play next by clicking on the White or Black indicator at the top of the screen. }{\f1\cf11 The pop-up menu also contains options to \lquote promote\rquote or \lquote demote\rquote - the piece currently in the square. (In variants like Crazyhouse a piece has a d -ifferent representation when it is a promoted Pawn rater than an original piece.) This allows you to create some of the not-so-common pieces (e.g. a Unicorn is a promoted King, a Commoner is a demoted King).}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you +set up an arbitrary board position. Use the left mouse button to drag pieces to new squares, or to delete a piece by dragging it off the board or dragging an empty square on top of it. To drop a new piece on a square, press the right mouse button over the + square. This brings up a menu of pieces. Additional menu choices let you empty the square or clear the board. You can set the side to play next by clicking on the White or Black indicator at the top of the screen. }{\f1\cf11 +The pop-up menu also contains options to \lquote promote\rquote or \lquote demote\rquote + the piece currently in the square. (In variants like Crazyhouse a piece has a different representation when it is a promoted Pawn rater than an original piece.) This allows you to create some of the not-so-common pieces (e.g. a Unicorn + is a promoted King, a Commoner is a demoted King).}{\f1 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Selecting Edit Position causes WinBoard}{\i\f1 }{\f1 to discard all remembered moves in the current game. -\par In ICS mode, change made to the position by Edit Position are not sent to the ICS: Edit Position takes WinBoard out of ICS Client mode and lets you edit positions locally. If you want to edit positions o -n ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 command, or start an ICS match against yourself. (See also }{\f1\uldb ICS Client}{\v\f1 ICSClient}{\f1 above.) +\par In ICS mode, change made to the position by Edit Position are not sent to the ICS: Edit Position takes WinBoard + out of ICS Client mode and lets you edit positions locally. If you want to edit positions on ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 command, or start an ICS match against yourself. (See also }{\f1\uldb ICS Client}{ +\v\f1 ICSClient}{\f1 above.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Show Engine Output}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Engine Output}}}{\f1\cf6 Show Engine Output -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the thinking output of the engine(s), as controlled by \ldblquote Show Thinking\rdblquote . +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the thinking output of the engine(s), as controlled by \ldblquote Show Thinking\rdblquote . }{\cf11 +In ICS mode kibitzed info of an opponent engine can appear here as well, under control of the /autoKibitz option.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Show Evaluation Graph}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Evaluation Graph}}}{\f1\cf6 Show Evaluation Graph \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to displaying a graph, representing the development of the engine score(s) from the current game over time. (Needs \ldblquote show Thinking -\rdblquote to be enabled in order to work. +\rdblquote to be enabled in order to work). Clicking a point on the graph selects the corresponding position in the board display. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Show Game List}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowGameList}}}{\f1 Show Game List \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Shows or hides the list of games generated by the last }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 command. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Show Move History}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Move History}}}{\f1\cf6 Show Move History -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the game currently in progress. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the game currently in progress. Clicking a point on a move selects the corresponding position in the board display. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ +\f1\cf2 Open Chat Window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 Open Chat Window}}}{\f1\cf2 Open Chat Window +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 +Open a new window that in ICS mode can be used to display messages received from ICS tell commands from a specified ICS handle, from a channel (when you set the handle to the channel number +), or whispers from co-observers of a game (when you set the handle to \ldblquote WHISPER\rdblquote ). You have to press the \ldblquote Change\rdblquote + button in the chat window to activate the entered handle. Typing into the bottom field of the window will send tell messages to the handle or +channel, or whispers to co-observers. You can open up to three chat windows. Messages that are diverted to such a chat window will not appear in the ICS interaction window.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Training}} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Training}}}{\f1 Training -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Training mode lets you interactively guess the moves of a game for one of the players. While in Training mode, the navigation button -s are disabled. You guess the next move of the game by playing the move on the board (or using the }{\uldb Type In Move}{\v\uldb TypeInMove}{ command). If the move played matches the next move of the game, the move is accepted and the opponent\rquote -s response is autoplayed. If the move played is incorrect, an error message is displayed. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Training mode lets you interactively guess the moves of a game for one +of the players. While in Training mode, the navigation buttons are disabled. You guess the next move of the game by playing the move on the board (or using the }{\uldb Type In Move}{\v\uldb TypeInMove}{ + command). If the move played matches the next move of the game, the move is accepted and the opponent\rquote s response is autoplayed. If the move played is incorrect, an error message is displayed. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Tags} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditTags}}}{\f1 Edit Tags \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you edit the PGN (portable game notation) tags for the current game. After editing, the tags must still conform to the PGN tag syntax: @@ -472,8 +479,8 @@ s response is autoplayed. If the move played is incorrect, an error message is \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 See the PGN Standard for full details. Here is an example: \par }\pard\plain \s43\li520\sa60\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs20\cgrid {\f2 \line [Event "Portoroz Interzonal"]\line [Site "Portoroz, Yugoslavia"]\line [Date "1958.08.16"]\line [Round "8"]\line [White "Robert J. Fischer"]\line [Black "Bent Larsen"]\line [Result "1-0"] -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Any characters that do not match this syntax are silently ignored. Note that the PGN standard requires all games to have at least - the seven tags shown above. Any that you omit will be filled in by WinBoard with }{\f2 "?"}{\f1 (unknown value) or }{\f2 "-"}{\f1 (inapplicable value). +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Any characters that do not match this syntax are silently ignored. Note that the PGN standard requires a +ll games to have at least the seven tags shown above. Any that you omit will be filled in by WinBoard with }{\f2 "?"}{\f1 (unknown value) or }{\f2 "-"}{\f1 (inapplicable value). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Comment}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditComment}}}{\f1 Edit Comment \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Adds or modifies a comment on the current position. Comments are saved by }{\f1\uldb Save Game}{\v\f1 SaveGame}{\f1 and are displayed by }{\f1\uldb Load Game}{\v\f1 @@ -483,14 +490,14 @@ LoadGame}{\f1 , }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , and }{\f1\uldb Backward \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 Allows you to type the name of the human player, which will appear in the PGN header and in the window title. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Pause}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Pause}}}{\f1 Pause -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Pauses updates to the board, and if you are playing against a local chess engine, also pauses your clock. To continue, select Pause again, and the display will automatically update to the latest position. The }{\b\f1 P}{\f1 (or }{\b\f1 C}{\f1 -) button is equivalent to selecting Pause. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Pauses updates to the board, and +if you are playing against a local chess engine, also pauses your clock. To continue, select Pause again, and the display will automatically update to the latest position. The }{\b\f1 P}{\f1 (or }{\b\f1 C}{\f1 ) button is equivalent to selecting Pause. + \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you select Pause when you are playing{\*\bkmkstart WHATSelSavT}{\*\bkmkend WHATSelSavT} {\*\bkmkstart fWHATtopic}against{\*\bkmkend fWHATtopic} - a chess engine and it is not your move, the chess engine\rquote s clock will continue to run and it will eventually make a move, at which point bo -th clocks will stop. Since board updates are paused, however, you will not see the move until you exit from Pause mode (or select }{\f1\uldb Forward}{\v\f1 Forward}{\f1 ). This behavior is meant to simulate adjournment with a sealed move. -\par If you select Pause while you are in }{\b\f1 examine}{\f1 - mode on ICS, you can step backward and forward in the current history of the examined game without affecting the other examiners or observers. Select Pause again to reconnect yourself to the current state of the game on ICS. + a chess engine and it is not your move, the chess engine\rquote s clock will continue to run and it will eventually make a move, at which point both clocks will stop. Since board updates are paused, however, you will not see the move until you +exit from Pause mode (or select }{\f1\uldb Forward}{\v\f1 Forward}{\f1 ). This behavior is meant to simulate adjournment with a sealed move. +\par If you select Pause while you are in }{\b\f1 examine}{\f1 mode on ICS, you can step backward and forward in the current history of the examined game with +out affecting the other examiners or observers. Select Pause again to reconnect yourself to the current state of the game on ICS. \par If you select Pause while you are loading a game, the game stops loading. You can load more moves one at a time by selecting }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , or resume automatic loading by selecting Pause again. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Action Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ActionMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright @@ -514,12 +521,12 @@ K}{\f1 Action Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmul \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Offers a draw to your opponent, accepts a pending draw offer from your opponent, or claims a draw by repetition or the 50-move rule, as appropriate. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Adjourn}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Adjourn}}}{\f1 Adjourn -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Asks your opponent to agree to adjourning the current game, or agrees to a pending adjournment offer from your opponent. You continue an adjourne -d ICS game by challenging the same player again with the ICS }{\b\f1 match}{\f1 command. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Asks your opponent to agree to adjournin +g the current game, or agrees to a pending adjournment offer from your opponent. You continue an adjourned ICS game by challenging the same player again with the ICS }{\b\f1 match}{\f1 command. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Abort}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Abort}}}{\f1 Abort -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Asks your opponent to agree to abort the current game, or agrees to a pending abort offer from your opponent. An aborted ICS game ends immediately without -affecting either player's rating. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Asks your opponent to agree to abort the current game, or agrees t +o a pending abort offer from your opponent. An aborted ICS game ends immediately without affecting either player's rating. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Resign}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Resign}}}{\f1 Resign \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Resigns the game to your opponent. @@ -543,13 +550,13 @@ affecting either player's rating. \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Step Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 Step Menu \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Type In Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TypeInMove}}}{\f1 Type In Move -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Pops up a dialog box, into which you can type moves in standard algebraic chess notation. -(You can also get this dialog box by simply starting to type over the chessboard, except in ICS mode, where such typing is redirected into the ICS interaction window.) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Pops up a dialog box, into which you can type moves in standard algebraic chess notation. (Y +ou can also get this dialog box by simply starting to type over the chessboard, except in ICS mode, where such typing is redirected into the ICS interaction window.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Backward}} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Backward}}}{\f1 Backward \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps backward through a series of remembered moves. The }{\b\f1 <}{\f1 button is equivalent to selecting Backward}{\f1\cf2 , as is turning the mouse wheel towards you}{ -\f1 . In most modes, Backward only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or o -bserving a game on the ICS, or loading a game. If you select Backward in any of these situations, you will not be allowed to make a different move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 +\f1 . In most modes, Backward only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observing a game on the +ICS, or loading a game. If you select Backward in any of these situations, you will not be allowed to make a different move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 if you want to change past moves. \par If you are examining a game on the ICS, the behavior of Backward depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command}{\b\f1 backward}{\f1 , which backs up everyone's view of the game and allows you to make a different move. If Pause mode is on, Backward only backs up your local view. @@ -558,27 +565,27 @@ bserving a game on the ICS, or loading a game. If you select Backward in any of \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps forward through a series of remembered moves (undoing the effect of }{\f1\uldb Backward}{\v\f1\uldb Backward}{\f1 ) or through a game file. The }{\b\f1 >}{\f1 button is equivalent}{\f1\cf2 , as is turning the mouse wheel away from you}{\f1 . \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, the behavior of Forward depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 - mode. If Pause mode is off, Forward issues the ICS command}{\b\f1 forward}{\f1 -, which moves everyone's view of the game forward along the current line. If Pause mode is on, Forward only moves your local view forward, and it will not go past the position the game was in when you paused. + mode. If Pause mode is off, Forward issues the ICS command}{\b\f1 forward}{\f1 , which moves everyone's view of the game forward along the current line. If Pause mode is on, Forward only moves yo +ur local view forward, and it will not go past the position the game was in when you paused. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Back to Start}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BacktoStart}}}{\f1 Back to Start \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Jumps backward to the first remembered position in the game. The }{\b\f1 << }{\f1 button is equivalent. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In most modes, Back to Start only lets you look back at old positions; it does not retract moves. This is the case if you are playing ag -ainst a chess engine, playing or observing a game on the ICS, or loading a game. If you select Back to Start in any of these situations, you will not be allowed to make a different move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb -Edit Game}{\v\f1 EditGame}{\f1 if you want to change past moves; or use }{\f1\uldb New Game}{\v\f1 NewGame}{\f1 to start a new game. -\par If you are examining a game on the ICS, the behavior of Back to Start depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command }{\b\f1 backward 999999}{\f1 , which -backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, Back to Start only backs up your local view. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In most modes, Back to Start only lets you look back at +old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observing a game on the ICS, or loading a game. If you select Back to Start in any of these situations, you will not be allowed to make a diff +erent move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 if you want to change past moves; or use }{\f1\uldb New Game}{\v\f1 NewGame}{\f1 to start a new game. +\par If you are examining a game on the ICS, the behavior of Back to Start depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command }{\b\f1 backward 999999}{\f1 +, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, Back to Start only backs up your local view. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Forward to End}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ForwardtoEnd}}}{\f1 Forward to End \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Jumps forward to the last position in the game. The }{\b\f1 >>}{\f1 button is equivalent. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, the behavior of Forward to End depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 - mode. If Pause mode is off, Forward to End issues the ICS command }{\b\f1 forward 999999}{\f1 , which moves everyone's view of -the game forward to the end of the current line. If Pause mode is on, Forward to End only moves your local view forward, and it will not go past the position the game was in when you paused. + mode. If Pause mode is off, Forward to End issues the ICS command }{\b\f1 forward 999999}{\f1 +, which moves everyone's view of the game forward to the end of the current line. If Pause mode is on, Forward to End only moves your local view forward, and it will not go past the position the game was in when you paused. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Revert}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Revert}}}{\f1 Revert \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, issues the ICS command }{\b\f1 revert}{\f1 . -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Truncate Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TruncateGame}}}{\f1 Truncate Game +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Truncat +e Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TruncateGame}}}{\f1 Truncate Game \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Discards all remembered moves of the game beyond the current position. Puts WinBoard into }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 mode if it was not there already. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Move Now}} @@ -596,14 +603,17 @@ K}{\f1 Options Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmu \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Flip View} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 FlipView}}}{\f1 }{\f1\ul Flip View}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Inverts your view of the chessboard. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If you are playing a game on the ICS, the board is always oriented at the start of the game so that your pawns move from the bottom of the window towards the top. Otherwise, the starting position is determined by the }{\f1\uldb flipView}{\v\f1 -flipViewOption}{\f1 command line option. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are playing a game on the ICS, the board is alw +ays oriented at the start of the game so that your pawns move from the bottom of the window towards the top. Otherwise, the starting position is determined by the }{\f1\uldb flipView}{\v\f1 flipViewOption}{\f1 command line option. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ -\f1\ul\cf11 Swap Clocks}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\ul\cf11 Swap Clocks}}}{\f1\cf11 }{\f1\ul\cf11 Swap Clocks}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Interchanges the position of the white and black clocks on the screen. Intended for manually-operated computer-computer games, where the -monitor is standing to the side of the playing board, to make sure that the operator sees the time of his own machine on his side of the table. Note that it is possible to adjust the clocks in steps of one minute, by left- (decrement) or right-clicking (i -ncrement) it with the mouse in \ldblquote Edit Game\rdblquote mode. (Clicking the clocks in other modes is interpreted as claiming the flag.) +\f1\ul\cf11 Swap Clocks}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\ul\cf11 SwapClocks}}}{\f1\cf11 }{\f1\ul\cf11 Swap Clocks}{\f1\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Interchanges the position of the w +hite and black clocks on the screen. Intended for manually-operated computer-computer games, where the monitor is standing to the side of the playing board, to make sure that the operator sees the time of his own machine on his side of the table. Note tha +t it is possible to adjust the clocks in steps of one minute, by left- (decrement) or right-clicking (increment) it with the mouse in \ldblquote Edit Game\rdblquote mode. (Clicking the clocks in other modes is interpreted as claiming the flag.) +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ +\f1\cf2 }{\f1\ul\cf2 Mute all Sounds}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 }{\f1\ul\cf2 MuteAllSounds}}}{\f1\cf2 }{\f1\ul\cf2 Mute all Sounds}{\f1\cf2 + +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 Provides a quick way to switch on or off all sounds, without affecting the settings for them. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ General Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ GeneralOptions}}}{\f1\ul General}{\f1 \par }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Always On Top}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright @@ -611,8 +621,9 @@ ncrement) it with the mouse in \ldblquote Edit Game\rdblquote mode. (Clicking t \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on, WinBoard sets its chessboard to be a }{\i\f1 topmost}{\f1 window, meaning that it always appears on top of all ordinary windows on the screen. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Always Queen}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AlwaysQueen}}}{\f1 Always Queen -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Always Queen is off, WinBoard brings up a dialog box whe -never you move a pawn to the last rank, asking what piece you want to promote it to. If the option is on, your pawns are always promoted to queens. Your opponent can still underpromote, however. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If Always Queen is off, WinBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is on, your pawns are always promoted to queens. Your opponent can still underpromote, however. + \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Animate Dragging}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnimateDragging}}}{\f1 Animate Dragging \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 @@ -620,14 +631,13 @@ If Animate Dragging is on while you are dragging a piece with the mouse, an imag \par dragging a piece, but if Animate Moving is on, the move will be animated when it is complete. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Animate Moving}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnimateMoving}}}{\f1 Animate Moving -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If Animate Moving is on, all piece moves are animated. An image of the piece is shown moving from the old square to the new square when the move is completed (unless the move -was already animated by Animate Dragging). If Animate Moving is off, a moved piece instantly disappears from its old square and reappears on its new square when the move is complete. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Animate Moving is on, all piece moves are animated. An image of the piece is shown moving from the old square to the new square when the move is completed (unless the + move was already animated by Animate Dragging). If Animate Moving is off, a moved piece instantly disappears from its old square and reappears on its new square when the move is complete. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Auto Flag} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AutoflagCmd}}}{\f1 Auto Flag -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on and one playe -r runs out of time before the other, WinBoard will automatically call his flag, claiming a win on time. In ICS mode, Auto Flag will only call your opponent's flag, not yours, and the ICS may award you a draw instead of a win if you have insufficient matin -g material. On most chess servers, you can now do}{\b\f1 set autoflag 1 }{\f1 instead and have the server call the flag. In local chess engine mode, WinBoard may call either player's flag and will not take material into account. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on and one player runs out of time b +efore the other, WinBoard will automatically call his flag, claiming a win on time. In ICS mode, Auto Flag will only call your opponent's flag, not yours, and the ICS may award you a draw instead of a win if you have insufficient mating material. On most +chess servers, you can now do}{\b\f1 set autoflag 1 }{\f1 instead and have the server call the flag. In local chess engine mode, WinBoard may call either player's flag and will not take material into account. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\b\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Auto Flip View}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ AutoFlipView}}}{\b Auto Flip View \par }{If this option is on when you}{\f1 start a game, the board will be automatically oriented so that your pawns move from the bottom of the window towards the top.}{ @@ -636,17 +646,17 @@ g material. On most chess servers, you can now do}{\b\f1 set autoflag 1 }{\f1 i \par }{If this}{\v autoFlipViewOption}{ option is on, whenever a new game begins, the chessboard window will be deiconized (if necessary) and raised to the top of the stack of windows on your screen. \par }\pard\plain \s2\li120\sb80\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Blindfold}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ BlindfoldCmd}}}{Blindfold -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {If Blindfold is on, WinBoard displays a blank board. Moves can sti -ll be entered with the mouse, either by dragging the (invisible) piece or clicking the starting and ending square. You can also enter your move by typing it on the keyboard}{\f1 .}{ +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { +If Blindfold is on, WinBoard displays a blank board. Moves can still be entered with the mouse, either by dragging the (invisible) piece or clicking the starting and ending square. You can also enter your move by typing it on the keyboard}{\f1 .}{ \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Highlight Dragging}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 HighlightDragging}}}{\f1 Highlight Dragging -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Highlight Draggi -ng is on while you are dragging a piece with the mouse, the starting square and the square that the mouse cursor is over are highlighted. This option works even if Animate Dragging is off. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If Highlight Dragging is on while you are dragging a piece with the mouse, the starting square and the square that the mouse cursor is over are highlighted. This option works even if Animate Dragging is off. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Extended PGN Info}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 ExtendedPGNInfo}}}{\f1\cf6 Extended PGN Info \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -The PGN will contain the engine search depth, score and time for each move where the depth is non-zero, as a comment behind the move if this option is on. Works only when \ldblquote Show Thinking\rdblquote - is enabled. The recorded time is the time reported by the engine. +The PGN will contain the engine search depth, score and time for each move where the depth is non-zero, as a comment behind the move if this option is on. Works only when \ldblquote Show Thinking\rdblquote is enabled. The + recorded time is the time reported by the engine. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Extra Info In Move History}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 ExtraInfoInMoveHistory}}}{\f1\cf6 Extra Info In Move History \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Same as above, but in move-history window. @@ -656,42 +666,40 @@ The PGN will contain the engine search depth, score and time for each move where or }{\f1\uldb Back to Start}{\v\f1 BackToStart}{\f1 , the starting and ending squares of the last move to be }{\i\f1 unmade}{\f1 are highlighted. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Periodic Updates}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PeriodicUpdatesCmd}}}{\f1 Periodic Updates -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Per -iodic Updates is on, the Analysis window is updated every two seconds. If not, it is updated only when the best move found changes. The Analysis window currently works only with Crafty, and Periodic Updates may not work with all versions of Crafty. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Periodic Updates is on, the Analysis window is updated every two seconds. If not, it +is updated only when the best move found changes. The Analysis window currently works only with Crafty, and Periodic Updates may not work with all versions of Crafty. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 K}{\f1\revised\revauth1\revdttm-1506646559 Ponder Next Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 #}{\f1\revised\revauth1\revdttm-1506646559 PonderNextMoveCmd}}}{\f1 Ponder Next Move \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is off, the chess engine will think only when it is on move. If the option is on, the engine will also think while waiting for you to make your move. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Popup Exit Message}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PopupExitMessageCmd}}}{\f1 Popup Exit Message -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is on, when WinBoard wants to display a message just before exiting, it brings up a modal dialog box and waits for you to click OK before exiting. If the option is off, WinBoard prints exits immediately without showing the message. If }{ -\f1\uldb debugMode}{\v\f1 debugMode}{\f1 is on, however, the message will appear in the debug log. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on, when WinBoard wants to display a message just before exiting, it brings up a modal dialog box and waits for you to c +lick OK before exiting. If the option is off, WinBoard prints exits immediately without showing the message. If }{\f1\uldb debugMode}{\v\f1 debugMode}{\f1 is on, however, the message will appear in the debug log. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Popup Move Errors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PopupMoveErrorsCmd}}}{\f1 Popup Move Errors -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is off, when you make an error in moving (such as attempting an illegal move or mo -ving the wrong color piece), the error message is displayed in the message area. If the option is on, move errors are displayed in small popup windows like other errors. You can dismiss an error popup either by clicking its OK button or by clicking anywhe -re on the board, including downclicking to start a move. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is off, when you make an error +in moving (such as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is on, move errors are displayed in small popup windows like other errors. You can dismiss an error popup eit +her by clicking its OK button or by clicking anywhere on the board, including downclicking to start a move. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Show Button Bar}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowButtonBarCmd}}}{\f1 Show Button Bar -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Show Button Bar is on, WinBoard displays on-screen }{\f1\uldb buttons}{\v\f1 BUTTONS}{\f1 - to step forward, backward, or pause the game. If it is off, the buttons are hidden, making the message line wider. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Show Button Bar is on, WinBoard displays on-screen }{\f1\uldb buttons}{\v\f1 BUTTONS}{\f1 to step forward, backward, or pause the game. If it is off, t +he buttons are hidden, making the message line wider. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Show Coords}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowCoordsCmd}}}{\f1 Show Coords \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Show Coords is on, WinBoard displays algebraic coordinates along the board's left and bottom edges. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Show Thinking}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowThinkingCmd}}}{\f1 Show Thinking -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard displays the chess engine\rquote -s current search depth and its notion of the score and best line of play from the current position as it is thinking. The score indicates -how many pawns ahead (or if negative, behind) the engine thinks it is. In matches between two machines, the score is prefixed by W or B to indicate whether it is showing White's thinking or Black's. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard displays the chess engine\rquote s curren +t search depth and its notion of the score and best line of play from the current position as it is thinking. The score indicates how many pawns ahead (or if negative, behind) the engine thinks it is. In matches between two machines, the score is prefixed + by W or B to indicate whether it is showing White's thinking or Black's. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Test Legality}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TestLegalityCmd}}}{\f1 Test Legality -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Tes -t Legality is on, WinBoard tests whether the moves you enter with the mouse or read from game files are legal, and displays an error if they are not. Turn this option off if you are playing a chess variant that WinBoard does not understand. (Bughouse, sui -cide, and wild variants where the king may castle after starting on the }{\b\f1 d}{\f1 file are generally supported with Test Legality on. }{\f1\cf11 -The same holds for variants with non-FIDE pieces, like shatranj, xangqi, shogi, gothic, capablanca, courier, knightmate: WinBoard k -nows how all pieces occurring in those variants move. Falcon, cylinder and berolina are only partly supported, though, and the latter two should definitely be played with legality testing off, and falcon uses a wildcard piece for the Falcons, so it consid -ers any move of them legal, but might miss checkmates that involve a Falcon. So you should not play it with claim verification switched on.}{\f1 ) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Test Legality is on, WinBoard tests whether the moves you enter with the mouse or read from game files are legal, and displays an error if they are not. Turn this +option off if you are playing a chess variant that WinBoard does not understand. (Bughouse, suicide, and wild variants where the king may castle after starting on the }{\b\f1 d}{\f1 file are generally supported with Test Legality on. }{\f1\cf11 +The same holds for variants with no +n-FIDE pieces, like shatranj, xangqi, shogi, gothic, capablanca, courier, knightmate: WinBoard knows how all pieces occurring in those variants move. Falcon, cylinder and berolina are only partly supported, though, and the latter two should definitely be +played with legality testing off, and falcon uses a wildcard piece for the Falcons, so it considers any move of them legal, but might miss checkmates that involve a Falcon. So you should not play it with claim verification switched on.}{\f1 ) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Hide Thinking From Human}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 HideThinkingFromHuman}}}{\f1\cf6 Hide Thinking From Human \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 An alternative to suppressing the Thinking Output in the display above the board by switching \ldblquote Show Thinking\rdblquote @@ -703,20 +711,21 @@ ers any move of them legal, but might miss checkmates that involve a Falcon. So }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ BoardOptions}}}{\f1\ul Board \par }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Board Size}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BoardSizeCmd}}}{\f1 Board Size -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Determines how large the board will be and what fonts and piece bitmaps will be used. On a Titanic board the piece bitmaps are 129x129 pixels, on Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, Medium 64x64, Moderate 58x5 -8, Average 54x54, Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, and Tiny 21x21. The smaller boards have no system menu, but you can minimize or close them from the File menu. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Determines how large the board will be and what fonts and piece bitmaps will be used. On a Titanic board the piece bitmaps are 129x129 pixels, on Co +lossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, and Tiny 21x21. The smaller board +s have no system menu, but you can minimize or close them from the File menu. \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 You can also change the board size by dragging the window edges or corners with the mouse. The board will snap to the largest size that fits into the area you outline. -\par }{\cf11 Note that only sizes Bulky, Middling and to a lesser extent Petite have built-in bitmaps for the non-FIDE- pieces. Arch -bishop, Chancellor and the wildcard Lance exist in all sizes from Petite to Bulky, though. In size Moderate, variant shogi uses the traditional Japanese piece representation.}{\f1\cf11 +\par }{\cf11 Note that o +nly sizes Bulky, Middling and to a lesser extent Petite have built-in bitmaps for the non-FIDE- pieces. Archbishop, Chancellor and the wildcard Lance exist in all sizes from Petite to Bulky, though. In size Moderate, variant shogi uses the traditional Jap +anese piece representation.}{\f1\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Board Colors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BoardColors}}}{\f1 Board Colors \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the colors WinBoard is using to draw the board and pieces. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 All White}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 AllWhite}}}{\f1\cf11 All White -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Uses the representation of the white pieces (a filled-in black outline) also for the black pieces (where you can fill them with another color to -distinguish them). If you do not choose a very dark color for the black pieces, they look very ugly without outline, and using this option can fix that. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Uses the representation of the white pieces (a filled-in black outline) also for the black pieces (where you can fill them wi +th another color to distinguish them). If you do not choose a very dark color for the black pieces, they look very ugly without outline, and using this option can fix that. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Flip Black}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 FlipBlack}}}{\f1\cf11 Flip Black \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Displays the black pieces upside down (or the white pieces in \ldblquote Flip View\rdblquote @@ -734,8 +743,8 @@ distinguish them). If you do not choose a very dark color for the black pieces, \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Adjudicate Draw Moves}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 AdjudicateDrawMoves}}}{\f1\cf6 Adjudicate Draw Moves \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -Adjudicate a draw after the given number of moves, to prevent games from dragging on forever if two engines in a dead-drawn position, conspire to avoid 50-move draws. This and the folowing options are only active in \ldblquote Two Machines\rdblquote m -ode. +Adjudicate a draw after the given number of moves, to prevent games from dragging on forever if two engines in a dead-drawn position, conspire to avoid 50-move draws. This and the folowing options are only active in \ldblquote Two Machines\rdblquote + mode. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Adjudicate Loss Threshold}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 AdjudicateLossThreshold}}}{\f1\cf6 Adjudicate Loss Threshold \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Adjudicate the game as a loss when both engines agree that the (negative) score is below the given threshold for the duration of 6 consecutive plies. @@ -745,34 +754,35 @@ ode. Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Detect Mates}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 DetectMates}}}{\f1\cf11 Detect Mates -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -Let WinBoard detect checkmate and stalemate, even before the engine gets the chance to claim it. Useful with buggy engines, that exit without a claim, or just hang. Needs \ldblquote Test Legality\rdblquote to be on in order to work. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Let WinBoard detect checkmate and stalemate, even before the engine gets the cha +nce to claim it. Useful with buggy engines, that exit without a claim, or just hang. Needs \ldblquote Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Draw If Insufficient Material}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 DrawIfInsufficientMaterial}}}{\f1\cf11 Draw If Insufficient Material -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -If this option is on, WinBoard will recognize KBKB positions with equally colored Bishops, KBK, KNK, and KK positions as draws, even before the engine can claim them. Needs \ldblquote Test Legality\rdblquote to be on in order to work. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is on, WinBoard will recognize KBKB positions with equally colored Bishops +, KBK, KNK, and KK positions as draws, even before the engine can claim them. Needs \ldblquote Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Adjudicate Trivial Draws}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 AdjudicateTrivialDraws}}}{\f1\cf11 Adjudicate Trivial Draws -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is on, KBKB (with B on unlike color), KBKN, KNKN, KNNK, KRKR and KQKQ positions will be adjudicated draw after 6 ply. For KQKQ this i -s not really sound, and in the future it might be taken out of this option. But as long as tablebase adjudications are not implemented, it seems best to group this end-game with the trivial draws. Needs \ldblquote Test Legality\rdblquote - to be on in order to work. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is on, KBKB (with B on unlike color), KBKN, KNKN, KNNK, KRKR and KQKQ positions will b +e adjudicated draw after 6 ply. For KQKQ this is not really sound, and in the future it might be taken out of this option. But as long as tablebase adjudications are not implemented, it seems best to group this end-game with the trivial draws. Needs +\ldblquote Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 N-Move Rule}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 N-MoveRule}}}{\f1\cf11 N-Move Rule -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Here you can set the number of reversible moves (non-pawn, non-capture) after which WinBoard should adjudicate a game as draw. Engine draw claims are always consider -ed valid after 50 moves (in the context of \ldblquote Verify Claims\rdblquote +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +Here you can set the number of reversible moves (non-pawn, non-capture) after which WinBoard should adjudicate a game as draw. Engine draw claims are always considered valid after 50 moves (in the context of \ldblquote Verify Claims\rdblquote ), but you can set a different value here to either give the engine more leeway if it wants to play on, or test its claiming capabilities, or set it to a smaller value if you are impatient. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 N-Fold Repetition Rule}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 N-FoldRepetitionRule}}}{\f1\cf11 N-Fold Repetition Rule -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Here you can set the number of repetitions of the same position that should occur in order for WinBoard to adjudicate the game as draw. Engine -draw claims are always considered valid after 3 repetitions (in the context of \ldblquote Verify Claims\rdblquote +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Here you can set the +number of repetitions of the same position that should occur in order for WinBoard to adjudicate the game as draw. Engine draw claims are always considered valid after 3 repetitions (in the context of \ldblquote Verify Claims\rdblquote ) , but you can set a different value here to either give the engine more leeway if it wants to play on, or test its claiming capabilities, or set it to 2 if you are impatient. (Do not set it to 1!) \par }\pard\plain \s5\li115\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ }{ -\f1\ul\cf6 Engine Settings}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ }{\f1\ul\cf6 Engine Settings}}}{\f1\ul\cf6 Engine Settings +\f1\ul\cf6 Global Settings}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ }{\f1\ul\cf6 Global Settings}}}{\f1\ul\cf2 Global}{\f1\ul\cf6 Settings (}{\b0\f1\ul\cf6 formerly}{ +\f1\ul\cf6 Engine Settings) \par }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Polyglot Directory}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 PolyglotDirectory}}}{\f1\cf6 Polyglot Directory -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -If WinBoard knows where to find Polyglot, you can install UCI engines as if they were WinBoard engines, and WinBoard will automatically invoke Polyglot as an adapter to run them. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If WinBoard knows where to fi +nd Polyglot, you can install UCI engines as if they were WinBoard engines, and WinBoard will automatically invoke Polyglot as an adapter to run them. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Hash Size}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 HashSize}}}{\f1\cf6 Hash Size, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 EGTB Path}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 @@ -782,38 +792,49 @@ EGTBPath}}}{\f1\cf6 EGTB Path, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\pl \cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Number of CPUs}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Number of CPUs}}}{\f1\cf6 Number of CPUs \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 These are options that UCI engines expect to be specified. }{\f1\cf2 -WinBoard protocol now also allows native WinBoard engines to request similar information, so it might be used for these engines as well. The memory size specified by the WinBoard-protocol \lquote memory\rquote -command is the sum of the hash and EGTB cache sizes. The specified opening book, when enabled through the \lquote Use Book\rquote +WinBoard protocol now also allows native WinBoard engines to request similar information, so it might be used for these engines as well. The memory size specified by the WinBoard-protocol \lquote memory\rquote command is the sum of t +he hash and EGTB cache sizes. The specified opening book, when enabled through the \lquote Use Book\rquote check box, will be used as GUI book for engines that do not have their own book (as indicated by the check boxes). It must be a book in Polyglot format.}{\f1\cf6 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1\ul\cf2 +\par }{\cs58\f1\ul\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\cf2\super K}{\cf2 }{\f1\ul\cf2 Engine Settings}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 +\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\cf2\super #}{\cf2 }{\f1\ul\cf2 Engine Settings}}}{\f1\ul\cf2 Engine #1 Settings }{\f1\cf2 , }{\f1\ul\cf2 Engine #2 Settings +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 +This pops up a dialog that allows the user to set engine-defined options of the mentioned engine (if it is in use). What is in the dialog is entirely determined by the engine. Generally, any changes you make to the contro +ls are only sent to the engine after you press \ldblquote OK\rdblquote +. An exception are engine-defined push buttons; the corresponding signal is sent to the engine immediately when you push those. To see the options of UCI engines, you need a Polyglot adapter that supports the recent WB-protocol extensions. \par }\pard\plain \s5\li115\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b +\par \par }{\cs58\b\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ ICS Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\super #}{ ICSOptions}}}{\b ICS \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Auto Comment}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AutoCommentCmd}}}{\f1 Auto Comment -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Comment is on, any remarks made on ICS while you are observing or playing a game are recorded as a comment on the current move. This include -s remarks made with the ICS commands }{\b\f1 say, tell, whisper, }{\f1 and }{\b\f1 kibitz}{\f1 . Limitation: remarks that you type yourself are not +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If Auto Comment is on, any remarks made on ICS while you are observing or playing a game are recorded as a comment on the current move. This includes remarks made with the ICS commands }{\b\f1 say, tell, whisper, }{\f1 and }{\b\f1 kibitz}{\f1 +. Limitation: remarks that you type yourself are not \par recognized; WinBoard scans only the output from ICS, not the input you type to it. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Auto Observe}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AutobsCmd}}}{\f1 Auto Observe -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Observe is on and you add a player to your }{\b\f1 gnotify}{\f1 - list on ICS, WinBoard will automatically observe all of that player's games, unless you are doing something else (such as observing or playing a game of your own) when one starts. On most chess servers, you can now do }{\b\f1 follow }{\b\i\f1 player}{ -\f1 instead, and the server will automatically observe all of }{\b\i\f1 player\rquote s}{\f1 games. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Observe is on and you add a player to your }{\b\f1 gnotify}{\f1 list on ICS, WinBoard will + automatically observe all of that player's games, unless you are doing something else (such as observing or playing a game of your own) when one starts. On most chess servers, you can now do }{\b\f1 follow }{\b\i\f1 player}{\f1 + instead, and the server will automatically observe all of }{\b\i\f1 player\rquote s}{\f1 games. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Get Move List}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 GetMoveListCmd}}}{\f1 Get Move List -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Get Move List is on, whenever WinBoard}{\i\f1 }{\f1 receives the first board of a new ICS game (or a different ICS g -ame from the one it is currently displaying), it retrieves the list of past moves from the server. You can then review the moves with the Forward and Backward commands or save them with Save Game. You might want to turn off this option if you are observin -g several blitz games at once, to keep from wasting time and network bandwidth fetching the move lists over and over. If you turn this option on while a game is in progress, WinBoard}{\i\f1 }{\f1 immediately fetches the current move list. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Get Move List is on, whenever WinBoard}{\i\f1 }{\f1 +receives the first board of a new ICS game (or a different ICS game from the one it is currently displaying), it retrieves the list of past moves from the server. You can th +en review the moves with the Forward and Backward commands or save them with Save Game. You might want to turn off this option if you are observing several blitz games at once, to keep from wasting time and network bandwidth fetching the move lists over a +nd over. If you turn this option on while a game is in progress, WinBoard}{\i\f1 }{\f1 immediately fetches the current move list. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Local Line Editing}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LocalLineEditing}}}{\f1 Local Line Editing -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Local Line Editing is }{\b\f1 on}{\f1 -, your machine handles echoing, backspacing, etc., for the characters that you type into the ICS Interaction window. Output is forwarded to the ICS only when you hit Enter.The Enter key produces a newline character, also known as Ctrl+J, \\ -n, LF, linefeed, or decimal ASCII code 10. In this mode you can force a control character into the edit buffer by preceding it with Ctrl+Q (\ldblquote quote\rdblquote ); however, the edit buffer will not accept certain control characte -rs even when they are quoted in this way. You can force a control character to be sent immediately to ICS, bypassing the edit buffer, by preceding it with Ctrl+S (\ldblquote send\rdblquote ). -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard keeps a history of lines you recently typed in Local Line Editing mode. You - can bring back old lines by pressing the cursor up key in the text entry box. Press the cursor down key to go back down to newer lines. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Local Line Editing is }{\b\f1 on}{\f1 , your machine handles echoing, backspacing, etc., for the characters that you type into th +e ICS Interaction window. Output is forwarded to the ICS only when you hit Enter.The Enter key produces a newline character, also known as Ctrl+J, \\ +n, LF, linefeed, or decimal ASCII code 10. In this mode you can force a control character into the edit buffer by preceding it with Ctrl+Q (\ldblquote quote\rdblquote +); however, the edit buffer will not accept certain control characters even when they are quoted in this way. You can force a control character to be sent immediately to ICS, bypassing the edit buffer, by preceding it with Ctrl+S (\ldblquote send +\rdblquote ). +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +WinBoard keeps a history of lines you recently typed in Local Line Editing mode. You can bring back old lines by pressing the cursor up key in the text entry box. Press the cursor down key to go back down to newer lines. \par If Local Line Editing is }{\b\f1 off}{\f1 , all characters are sent to ICS as you type them. The Enter key produces a carriage return character, also known as Ctrl+M, \\ -r, CR, or decimal ASCII code 13. Use Ctrl+Backspace if you need the ASCII DEL character. You can enter any character code by holding down the Alt key and typing its decimal value (always beginning with 0) on the numeric k -eypad; this is a little-known standard feature of Windows. +r, CR, or decimal ASCII code 13. Use Ctrl+Backspace if you need the ASCII DEL character. You can enter any charact +er code by holding down the Alt key and typing its decimal value (always beginning with 0) on the numeric keypad; this is a little-known standard feature of Windows. \par In both modes, if WinBoard}{\i\f1 \rquote s }{\f1 internal telnet protocol implementation is active, it translates all \\n characters to the standard telnet end-of-line sequence \\r\\n just before sending them out to ICS; see }{\f1\uldb telnetProgram}{ \v\f1 telnetProgram}{\f1 . \par It is generally not a good idea to turn off this option while connected to ICS. If you are tempted to do so because everything you type is being echoed an extra time, see the paragraph about extra echoes under }{\f1\uldb LIMITATIONS}{\v\f1 LIMITATIONS}{ @@ -834,23 +855,23 @@ premoveBlackText}{. seconds. For ICS games with time controls that include an increment, the alarm will sound each time the clock counts down to the }{\uldb icsAlarmTime}{\v icsAlarmTime}{. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Interaction Colors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSInteractionColors}}}{\f1 ICS Interaction Colors -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Lets you change the colors and type styles that WinBoard uses to distinguish between different types of messages in the ICS Interaction window. The types distinguished are: shout, sshout, channel 1 tell, other channel tell, kibitz (or whi -sper), personal tell (or new message notification), challenge, request (including abort, adjourn, draw, pause, and takeback), seek, and normal (all other messages). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the + colors and type styles that WinBoard uses to distinguish between different types of messages in the ICS Interaction window. The types distinguished are: shout, sshout, channel 1 tell, other channel tell, kibitz (or whisper), personal tell (or new message + notification), challenge, request (including abort, adjourn, draw, pause, and takeback), seek, and normal (all other messages). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Fonts}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Fonts}}}{\f1 }{\f1\ul Fonts}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the fonts WinBoard is using. The clock font, mess -age font and coordinates font are specific to each board size. The tags font, comments font and ICS Interaction font are not dependent on the current size of the board. The \ldblquote Revert to Defaults\rdblquote +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the fonts WinBoard is using. The clock font, message font and coordinates font are specific to each bo +ard size. The tags font, comments font and ICS Interaction font are not dependent on the current size of the board. The \ldblquote Revert to Defaults\rdblquote button will reset the clock font, message font and coordinates font for the current board size, and will set the tags font, message font and Ics Interaction font for all board sizes. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Sounds}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Sounds}}}{\f1 }{\f1\ul Sounds}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the sounds that WinBoard plays for various events. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Move Sound}}#{\footnote\ftnalt -\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MoveSound}}}{\f1 -If the Move sound is on, WinBoard alerts you by playing a sound after each of your opponent's moves (or after every move if you are observing a game on the Internet Chess Server). The sound is not played after moves you make or moves read from a saved gam -e file. If you turn on the Move sound when using WinBoard with the Internet Chess Server, you will probably want to give the }{\b\f1 set bell 0}{\f1 - command to the ICS. Otherwise the ICS will send a bell character after every move (not just yours), causing WinBoard to p -lay the ICS Bell sound too. Alternatively, you could turn off the ICS Bell sound in WinBoard, but that might cause you to miss ICS alerts for other interesting events. +\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MoveSound}}}{\f1 If the Move sound is on, WinBoard alerts you by playing a sound after each of your opponent's moves (or aft +er every move if you are observing a game on the Internet Chess Server). The sound is not played after moves you make or moves read from a saved game file. If you turn on the Move sound when using WinBoard with the Internet Chess Server, you will probably + want to give the }{\b\f1 set bell 0}{\f1 + command to the ICS. Otherwise the ICS will send a bell character after every move (not just yours), causing WinBoard to play the ICS Bell sound too. Alternatively, you could turn off the ICS Bell sound in WinBoard, but that migh +t cause you to miss ICS alerts for other interesting events. \par The other sound events correspond directly to the types of messages that the }{\f1\uldb ICS Interaction Colors}{\v\f1 ICSInteractionColors}{\f1 option knows how to colorize. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Sounds}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Sounds}}}{\f1 }{\f1\ul Game List}{\f1 @@ -870,8 +891,8 @@ saveGameFile}{\v\f1 saveGameFile}{\f1 options). \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the time control to be used in games against a chess engine. Two types of timing are available. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 With conventional chess clocks, each player begins with his clock set to the }{\f1\uldb timeControl}{\v\f1 timeControl}{\f1 period. When both players have made }{ \f1\uldb movesPerSession}{\v\f1 movesPerSession}{\f1 moves, a new time control period begins. The time in the new period is added to whatever time the players have left on their clocks. -\par With incremental clocks, each player is given an initial time allotment, and a }{\f1\uldb timeIncrement}{\v\f1 timeIncrement}{\f1 is added to his clock after -every move. The increment may be zero, in which case the entire game must be finished within the initial time allotment. +\par With incremental clocks, each player is given an initial time allotment, and a }{\f1\uldb timeIncrement}{\v\f1 timeIncrement}{\f1 is added to his clock after every move. The increment may +be zero, in which case the entire game must be finished within the initial time allotment. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Settings Now}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SaveSettings}}}{\f1 }{\f1\ul Save Settings Now}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Save the current option settings to a file, along with the current window sizes and positions, to be automatically reloaded next time WinBoard is run. See }{\f1\uldb @@ -897,24 +918,25 @@ K}{\f1 Help Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays a move hint from the chess engine. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Book}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Book}}}{\f1 Book -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays a list of possible moves from the chess engine\rquote s opening book. The first column gives moves, the second column gives one possible - response for each move, and the third column shows the number of lines in the book that include the move from the first column. If you select this option and nothing happens, the engine is out of its book or does not support the book command. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 About Win -Board}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AboutWinBoard}}}{\f1 About WinBoard +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays a list of possible moves from the chess engine\rquote +s opening book. The first column gives moves, the second column gives one possible response for each move, and the third column shows the number of lines in the book that include the move from the first col +umn. If you select this option and nothing happens, the engine is out of its book or does not support the book command. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + About WinBoard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AboutWinBoard}}}{\f1 About WinBoard \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays the WinBoard version number. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Interaction Context Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSInteractionContextMenu}}}{\b0\f1\fs18\up6 }{\cs58\f1\fs20\super ${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 ICS Interaction Context Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +} {\f1 main}}}{\f1\fs20 ICS Interaction Context Menu -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -To see this menu, press the right mouse button anywhere in the output (upper) pane of the ICS Interaction window. Pressing the right mouse button in the input (lower) pane gives a standard editing context menu, not described here. Use the }{\b\f1 help}{ -\f1 command on ICS to learn what these commands mean. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 To see this menu, press the right mouse butto +n anywhere in the output (upper) pane of the ICS Interaction window. Pressing the right mouse button in the input (lower) pane gives a standard editing context menu, not described here. Use the }{\b\f1 help}{\f1 + command on ICS to learn what these commands mean. \par You can customize the lower part of this menu (below the Paste option) by setting the }{\f1\uldb icsMenu}{\v\f1 icsMenu}{\f1 option. The easiest way to accomplish this is to edit your }{\f1\uldb settings file}{\v\f1 settings}{\f1 with Notepad or another plain text editor. Sorry, there is no graphical user interface for customizing the menu. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copy and Paste}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 CopyAndPaste}}}{\f1 Copy and Paste -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Copies the current selection to the clipboard, then pastes it to the input box. As a shortcut to this function, you can press the - middle mouse button (if you have one), or Shift plus the right mouse button. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Copies the current selection to the clipboard, then pastes it to the input box. As a shortcut to this function, you can press the middle mouse button (if you have one), or Shift plus the right mouse button. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copy}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Copy}}}{\f1 Copy \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Copies the current selection to the clipboard. @@ -987,18 +1009,18 @@ K}{\f1 Command Line Options}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl- \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Options}}}{\f1\fs20 }{\cs58\f1\fs20\super ${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $ }{\f1 Command Line Options}}}{\f1\fs20 }{\cs58\f1\fs20\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 COMMAND LINE OPTIONS \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -All WinBoard options can be set either on the command line (if you start WinBoard by typing into an MSDOS Prompt box), in the Properties/Shortcut/Target box of a Windows shortcut, in a }{\f1\uldb settings file}{\v\f1 settings}{\f1 -, or in the Additional Options box of the WinBoard startup dialog. Exactly the same syntax is used in all four places. Most options can also be set from the menus and saved using }{\f1\uldb Save Settings Now}{\v\f1 SaveSettings}{\f1 or }{\f1\uldb -Save Settings on Exit}{\v\f1 SaveSettingsOnExit}{\f1 , so most people will not need to read this section. +All WinBoard options can be set either on the command line (if you start WinBoard by typing into an MSDOS Prompt box), in the Properties/Shortcut/Target box of a Windows shortcut, in a }{\f1\uldb settings file}{\v\f1 settings}{\f1 , or in the Additional +Options box of the WinBoard startup dialog. Exactly the same syntax is used in all four places. Most options can also be set from the menus and saved using }{\f1\uldb Save Settings Now}{\v\f1 SaveSettings}{\f1 or }{\f1\uldb Save Settings on Exit}{\v\f1 +SaveSettingsOnExit}{\f1 , so most people will not need to read this section. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Most options have two names, a long one that is easy to read and a short one that is easy to type. To turn on a boolean (true/false) option }{\i\f1 opt}{\f1 , you can just give its short name preceded by a minus sign or slash (-}{\i\f1 opt}{\f1 or /}{\i\f1 opt}{\f1 ); to turn one off, prefix the short name by an \ldblquote x\rdblquote or an extra minus sign (-x}{\i\f1 opt}{\f1 or /-}{\i\f1 opt}{\f1 ). To set any other kind of option, or to set a boolean option using its long name, give the value after the name, separated by a space, colon, or equal sign. (-}{\i\f1 opt}{\f1 23 or /}{\i\f1 option}{\f1 -:true). If a string option contains spaces or special characters, enclose it in double quotes and use the \\ quoting convention of C to name the special characters. Alternatively, you can enclose a string value in curly braces (/opt=\{string\} -), as long as the value does not contain a closing curly brace. If a filename option contains spaces, enclose it in either single or double quotes. In filename options, the \\ +:true). If a string option contains spaces or special characters, enclose it in double quotes and use the \\ quoting convention of C to name the special characters. Alternatively, you can enclose a string value in curly braces (/opt=\{string\}), as long + as the value does not contain a closing curly brace. If a filename option contains spaces, enclose it in either single or double quotes. In filename options, the \\ character is not treated specially, so use single quotes around the outside of the value if it has double quotes inside (and vice versa). -\par When you start WinBoard, it will pop up the Startup dialog box unless you provide sufficient options on the command line for WinBoard to determine which major mode to be in and what engines to use or chess server to - connect to. To bypass this box, you must at minimum give one of the three options }{\f1\uldb /cp}{\v\f1 cp}{\f1 , /}{\f1\uldb ics}{\v\f1 ics}{\f1 , or /}{\f1\uldb ncp}{\v\f1 ncp}{\f1 . If you give the /cp option, you must also give the /}{\f1\uldb fcp}{ -\v\f1 fcp}{\f1 and /}{\f1\uldb scp}{\v\f1 scp}{\f1 options. If you give the /ics option, you must also give the /}{\f1\uldb icshost}{\v\f1 icshost}{\f1 option. +\par When you start WinBoard, it will pop up the Startup dialog box unless you provide sufficient options on the command line for WinBoard to determine which major mode to be in and what engines to use or chess ser +ver to connect to. To bypass this box, you must at minimum give one of the three options }{\f1\uldb /cp}{\v\f1 cp}{\f1 , /}{\f1\uldb ics}{\v\f1 ics}{\f1 , or /}{\f1\uldb ncp}{\v\f1 ncp}{\f1 . If you give the /cp option, you must also give the /}{ +\f1\uldb fcp}{\v\f1 fcp}{\f1 and /}{\f1\uldb scp}{\v\f1 scp}{\f1 options. If you give the /ics option, you must also give the /}{\f1\uldb icshost}{\v\f1 icshost}{\f1 option. \par }\pard\plain \s29\fi-240\li360\sb60\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\uldb Chess Engine Options}{\v\f1 ChessEngineOptions}{\f1 \par }{\f1\uldb UCI Engine Support !NEW!}{\v\f1 UCIEngineSupport}{\f1 \par }{\f1\uldb Internet Chess Server Options}{\v\f1 InternetChessServerOptions}{\f1 @@ -1028,38 +1050,38 @@ moves}{\f1 {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 inc}}}{\f1 /inc }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 timeIncrement}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 timeIncrement}}}{\f1 /timeIncrement }{\i\f1 seconds -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is specified, movesPerSession is ignored. Instead -, after each player's move, timeIncrement seconds are added to his clock. Use -timeIncrement 0 if you want to require the entire game to be played in one timeControl period, with no increment. Default: -1, which specifies movesPerSession mode. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is specified, movesPerSession is ignored. Inst +ead, after each player's move, timeIncrement seconds are added to his clock. Use -timeIncrement 0 if you want to require the entire game to be played in one timeControl period, with no increment. Default: -1, which specifies movesPerSession mode. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 clock }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 clock }}}{\f1 /clock }{\b0\f1 or }{\f1 /xclock}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 clockMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 clockMode}}}{\f1 /clockMode }{\i\f1 true|false \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Determines whether or not to display the chess clocks. If clockMode is False, the clocks are not shown, but the side that is to play next is still highlighted. Also, unless sea -rchTime is set, the chess engine still keeps track of the clock time and uses it to determine how fast to make its moves. +Determines whether or not to display the chess clocks. If clockMode is False, the clocks are not shown, but the side that is to play next is still highlighted. Also, unless searchTime is set, the chess engine still +keeps track of the clock time and uses it to determine how fast to make its moves. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 st}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 st}}}{\f1 /st }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 searchTime }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 searchTime }}}{\f1 /searchTime }{\i\f1 minutes[:seconds]}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Tells the chess engine to spend at most the given amount of time searching for each of its moves. Without this option, the engine chooses its search time based on the number of moves and amount of time remaining until the next time control. Setting this o -ption also sets clockMode to False. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Tells the chess engine to spend at most the given amount of time searching for each of its moves. Without this option, the engine +chooses its search time based on the number of moves and amount of time remaining until the next time control. Setting this option also sets clockMode to False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 sd}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 sd}}}{\f1 /depth }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 searchDepth}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 searchDepth}}}{\f1 /searchDepth }{\i\f1 number}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Tells the chess engine to look ahead at most the given number of moves when searching for a move to make. Without this option, the engine chooses i -ts search depth based on the number of moves and amount of time remaining until the next time control. With the option, the engine will cut off its search early if it reaches the specified depth. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Tells the chess engine to look ahead at most the given numb +er of moves when searching for a move to make. Without this option, the engine chooses its search depth based on the number of moves and amount of time remaining until the next time control. With the option, the engine will cut off its search early if it +reaches the specified depth. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 firstNPS}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 firstNPS}}}{\f1\cf11 /firstNPS }{\i\f1\cf11 number}{\f1\cf11 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf11 secondNPS}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 secondNPS}}}{\f1\cf11 /secondNPS }{\i\f1\cf11 number}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Tells the chess engine to use an internal time standard based on its node count, rather then wall-clock time, to make its time decisions. The time in virtual seconds should be obtained by dividing the node count through the given }{\i\f1\cf11 number}{ -\f1\cf11 , like the number was a rate in nodes per second. WinBoard will manage the clocks in accordance with this, relying on the number of nodes reported by the engine in its thinking output. If }{\i\f1\cf11 number}{\f1\cf11 - equals zero, it can obviously not be used to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. The engine is supposed to report in CPU time it uses, rather than wall-clock time in this mode. Th -is option can provide fairer conditions for engine-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate). \ldblquote Show Thinking\rdblquote - must be on for this option to work. Not many engines might support this yet! +\f1\cf11 , like the number was a rate in nodes per second. WinBoard will manage the clocks in accordance with this, relying on the number of nodes reported by the engine in its thinking output. If }{\i\f1\cf11 number}{\f1\cf11 equals zero, + it can obviously not be used to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. The engine is supposed to report in CPU time it uses, rather than wall-clock time in this mode. This option can provide + fairer conditions for engine-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate). \ldblquote Show Thinking\rdblquote must be on for this option to work. Not many engines might support this yet! + \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 firstTimeOdds}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 firstTimeOdds}}}{\f1\cf11 /firstTimeOdds }{\i\f1\cf11 factor}{\f1\cf11 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf11 secondTimeOdds}}# @@ -1069,8 +1091,8 @@ is option can provide fairer conditions for engine-engine matches on heavily loa \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 K}{\f1\revised\revauth1\revdttm-1506646559 }{\f1\cf11 timeOddsMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 #}{\f1\revised\revauth1\revdttm-1506646559 }{\f1\cf11 timeOddsMode}}}{\f1\cf11 /timeOddsMode }{\i\f1\cf11 mode -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -This option determines how the case is handled when both engines have a time-odds handicap. If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponent\rquote +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 This + option determines how the case is handled when both engines have a time-odds handicap. If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponent\rquote s time is normalized similarly. If mode=0, both play with reduced time. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 K}{\f1\revised\revauth1\revdttm-1506646559 ponder}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { @@ -1103,8 +1125,8 @@ saveGameFile}{\v\f1 saveGameFile}{\f1 option is set, a move record for the matc \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 matchPause}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 matchPause}}}{\f1\cf11 /matchPause }{\i\f1\cf11 number}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Sets the length of the pause between games in match mode to }{\i\f1\cf11 number}{\f1\cf11 - msec. Default value is 10000, i.e. 10 sec. (If this pause is too short, engines not implementing \lquote ping\rquote - will sometimes send the last move of their previous game only when a new game has started, at which time the move is illegal, and causes them to forfeit the game.) + msec. Default value is 10000, i.e. 10 sec. (If this pause is too short, engines not implementing \lquote ping\rquote will sometimes send the last move of their previous game only when a new game ha +s started, at which time the move is illegal, and causes them to forfeit the game.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 fd}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 fd }}}{\f1 /fd }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstDirectory}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstDirectory}}}{\f1 /firstDirectory }{\i\f1 dir @@ -1117,26 +1139,26 @@ saveGameFile}{\v\f1 saveGameFile}{\f1 option is set, a move record for the matc \f5\fs20\cgrid {\cs58\f1\cf11\super K}{\f1\cf11 scp }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf11\super #}{\f1\cf11 scp }}}{\f1 /scp }{\b0\f1 or}{\f1 }{\cs58\f1\super K {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf11\super K}{\f1\cf11 secondChessProgram }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf11\super #}{\f1\cf11 secondChessProgram}{\f1 }}}{\f1 /secondChessProgram }{\i\f1 command}{\cs58\f1\super }{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Names of the chess engines and working directories in which they are to be run. The second chess engine is started only in Two Machines (match) mode. These arguments are parsed as filenames; that is, the \\ character is interpr -eted literally, not as a C-style escape. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The }{\i\f1 dir}{\f1 - argument specifies the initial working directory for the chess engine. It should usually be the directory where the engine and its working files are installed. If }{\i\f1 dir}{\f1 is not an absolute pathname, it is inter -preted relative to the directory from which WinBoard.exe itself was loaded. The }{\i\f1 dir}{\f1 argument is ignored if the chess engine is being run on a remote machine (see firstHost and secondHost below). The default value for }{\i\f1 dir }{\f1 -"", meaning that the chess engine is expected to be installed in the same directory as WinBoard. -\par The }{\i\f1 command}{\f1 argument is actually the command line to the chess engine, so if the engine itself needs command line arguments, you can include them by enclosing }{\i\f1 command}{\f1 in single or double quotes. - If the engine name or an engine argument has a space in it, use single quotes around the whole }{\i\f1 command, }{\f1 -and inside them use double quotes around each item that contains spaces. If the engine name has more than one period in it (for example, }{\f2 QChess1.5.exe}{\f1 ), you must include the "}{\f2 .exe}{\f1 -" extension; otherwise you can leave it out. The default value for }{\i\f1 command}{\f1 is "", which brings up the startup dialog to ask which engines you want. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Names of the chess e +ngines and working directories in which they are to be run. The second chess engine is started only in Two Machines (match) mode. These arguments are parsed as filenames; that is, the \\ character is interpreted literally, not as a C-style escape. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The }{\i\f1 dir}{\f1 a +rgument specifies the initial working directory for the chess engine. It should usually be the directory where the engine and its working files are installed. If }{\i\f1 dir}{\f1 + is not an absolute pathname, it is interpreted relative to the directory from which WinBoard.exe itself was loaded. The }{\i\f1 dir}{\f1 + argument is ignored if the chess engine is being run on a remote machine (see firstHost and secondHost below). The default value for }{\i\f1 dir }{\f1 "", meaning that the chess engine is expected to be installed in the same directory as WinBoard. +\par The }{\i\f1 command}{\f1 argument is actually the command line to the chess engine, so if the engine itself needs command line arguments, you can include them by enclosing }{\i\f1 command}{\f1 + in single or double quotes. If the engine name or an engine argument has a space in it, use single quotes around the whole }{\i\f1 command, }{\f1 +and inside them use double quotes around each item that contains spaces. If the engine name has more than one period in it (for example, }{\f2 QChess1.5.exe}{\f1 ), you must include the "}{\f2 .exe}{\f1 " extension; otherwise + you can leave it out. The default value for }{\i\f1 command}{\f1 is "", which brings up the startup dialog to ask which engines you want. \par Examples: \par }\pard\plain \s19\fi-518\li1036\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2 WinBoard /cp /fd="C:\\Program Files\\Crafty" /fcp=WCrafty-15.12.exe /scp=GNUChess \par WinBoard /cp /fd="C:\\Miracle Games" /fcp='"Miracle Chess.exe" /wow' /scp=GNUChess -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 The basic rule is thus that what is inside the quotes delimiting the argument to /fcp and /scp, all goes to the engine, and is ignored by WinBoard. WinBoard 4.3.13 -and later, however, knows an exception to this: If, within the quotes, the word WBopt appears, everything that follows this word will be interpreted as a WinBoard argument, in stead of being passed to the engine on startup of the latter. (The WBopt itself - -is also not passed to the engine.) This possibility of hiding WinBoard arguments in the engine command is provided in order to create options that follow the engine in a tournament, when a tournament manager like PSWBTM is used to invoke WinBoard. Because -, in order to apply to a given engine, some options need to know if they apply to first or second engine, which might vary during the tournament, options hidden inside the engine command-line can contain \lquote %s\rquote - which will be replaced at the time the option is used by \lquote first\rquote or \lquote second\rquote , as applicable. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +The basic rule is thus that what is inside the quotes delimiting the argument to /fcp and /scp, all goes to the engine, and is ignored by WinBoard. WinBoard 4.3.13 and later, however, knows an exception to this: If +, within the quotes, the word WBopt appears, everything that follows this word will be interpreted as a WinBoard argument, in stead of being passed to the engine on startup of the latter. (The WBopt itself is also not passed to the engine.) This possibili +t +y of hiding WinBoard arguments in the engine command is provided in order to create options that follow the engine in a tournament, when a tournament manager like PSWBTM is used to invoke WinBoard. Because, in order to apply to a given engine, some option +s need to know if they apply to first or second engine, which might vary during the tournament, options hidden inside the engine command-line can contain \lquote %s\rquote which will be replaced at the time the option is used by \lquote first\rquote or +\lquote second\rquote , as applicable. \par Examples: \par }\pard\plain \s19\fi-518\li1036\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\cf11 WinBoard /cp /fd="C:\\Engines\\Crafty" /fcp=\rdblquote WCrafty-15.12 WBopt /%sTimeOdds=2\rdblquote /scp=GNUChess @@ -1149,9 +1171,8 @@ is also not passed to the engine.) This possibility of hiding WinBoard arguments \cs58\f1\super #}{\f1 sh }}}{\f1 /sh }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondHost }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondHost }}}{\f1 /secondHost }{\i\f1 host}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Hosts on which the chess engines are to run. The default for each is "localhost". If you specify another host, WinBoard}{\i\f1 }{\f1 uses }{\f1\uldb rsh}{\v\f1 rsh}{\f1 - to run the -chess program there. The /fd and /sd flags do not work in conjunction with these flags; if you need a remote chess engine to run somewhere other than your default login directory on the remote machine, you will have to include a "cd" command in the argume -nt to /fcp or /scp. + to run the chess program there. The /fd and /sd flags do not work in conjunction with these flags; if you need a remote chess engine to run somewhe +re other than your default login directory on the remote machine, you will have to include a "cd" command in the argument to /fcp or /scp. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 initString }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 initString}}}{\f1 /firstInitString }{\b0\f1 or }{\f1 /initString }{\i\f1 string\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondInitString}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 @@ -1159,26 +1180,25 @@ nt to /fcp or /scp. \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The strings that are sent to initialize the chess engines. Default: "new\\nrandom\\n". The "\\n" sequences represent newlines. You can type "\\ n" on the command line or in a }{\f1\uldb settings file}{\v\f1 settings}{\f1 , and WinBoard will convert it to a newline. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 All chess engines require the "new" command to start a new game. -\par You can remove the "random" command if you lik -e; including it causes GNU Chess to randomize its move selection slightly so that it doesn't play the same moves in every game. Even without "random", GNU Chess randomizes its choice of moves from its opening book. You can also try adding other commands t -o the initString; see the GNU Chess documentati{\*\bkmkstart _Hlt386545814}o{\*\bkmkstart _Hlt386567280}{\*\bkmkend _Hlt386545814}n{\*\bkmkend _Hlt386567280} +\par Yo +u can remove the "random" command if you like; including it causes GNU Chess to randomize its move selection slightly so that it doesn't play the same moves in every game. Even without "random", GNU Chess randomizes its choice of moves from its opening bo +ok. You can also try adding other commands to the initString; see the GNU Chess documentati{\*\bkmkstart _Hlt386545814}o{\*\bkmkstart _Hlt386567280}{\*\bkmkend _Hlt386545814}n{\*\bkmkend _Hlt386567280} (gnuchess.txt) for details. Crafty ignores the "random" command; see its documentation for the commands it accepts. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 initString }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 initString}}}{\f1 /firstComputerString }{\i\f1 string\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondInitString}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondInitString}} }{\f1 /secondComputerString }{\i\f1 string}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If the chess engine is playing against another computer program (whether locally or on a chess server), by default the command "computer\\n" is sent to it. Some chess en -gines change their playing style when they receive this command. If you do not want the engine to know when it is playing another computer, you can set the string to "". -\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {Note that the computer string is sent to the engine after most other initialization co -mmands, and is thus ideal for hiding a WinBoard-protocol command in that should be sent only to one engine, when the WinBoard option that normally specifies this command cannot be differentiated by engine, but s always sent to both engines. E.g. if you wa -nt one of the engines to ponder, and the other not. Because it is sent last, in can overrule earlier commands. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If the chess engine is playing against another computer program (whether locally or on a chess server), by default the command "computer\\ +n" is sent to it. Some chess engines change their playing style when they receive this command. If you do not want the engine to know when it is playing another computer, you can set the string to "". +\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {Note that the computer string is sent to the engine after most other initialization commands, and is thus ideal for hiding a WinBoard-protocol command in that + should be sent only to one engine, when the WinBoard option that normally specifies this command cannot be differentiated by engine, but s always sent to both engines. E.g. if you want one of the engines to ponder, and the other not. Because it is sent l +ast, in can overrule earlier commands. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 fb }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 fb }}}{\f1 /fb }{\b0\f1 or }{\f1 /xfb}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstPlaysBlack }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstPlaysBlack}}} {\f1 /firstPlaysBlack }{\i\f1 true|false -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In games between two chess programs, the - firstChessProgram normally plays white. (This is a change from earlier versions of WinBoard.) If this option is True, firstChessProgram plays black. In a multi-game match, this option affects the colors only for the first game; they still alternate in su -bsequent games. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In games between two chess programs, the firstChessProgram normally plays white. (This is a change from earlier versions of WinBoard.) If this option is True, firstChes +sProgram plays black. In a multi-game match, this option affects the colors only for the first game; they still alternate in subsequent games. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 reuse}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuse}}}{\f1 /reuse}{\cs58\f1\super }{\b0\f1 or }{\f1 /xreuse}{\b0\f1 , or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 reuseFirst}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuseFirst}}}{\f1 @@ -1186,26 +1206,27 @@ bsequent games. \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuse2}}}{\f1 /reuse2}{\cs58\f1\super }{\b0\f1 or }{\f1 /xreuse2}{\b0\f1 , or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 reuseSecond}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuseSecond}}}{\f1 /reuseSecond}{\i\f1 true|false}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True (the default), WinBoard}{\i\f1 }{\f1 -uses the same chess engine process repeatedly when playing multiple games. If the option is False, WinBoard kills off the chess engine after every game and starts a fresh one for the next game. Starting a fresh chess engine can be slow, so it is not recom -mended. However, some chess engines may not work properly when reused, such as versions of Crafty earlier than 12.0. +uses the same chess engine process repeatedly when playing multiple games. If the option is False, WinBoard kills off the chess engine after every game and starts a fresh one for the next game. Starting a fresh chess engi +ne can be slow, so it is not recommended. However, some chess engines may not work properly when reused, such as versions of Crafty earlier than 12.0. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstProtocolVersion}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstProtocolVersion}}}{\f1 /firstProtocolVersion }{\i\f1 ver\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondProtocolVersion}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondProtocolVersion}}}{\f1 /secondProtocolVersion }{\i\f1 ver}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -This option specifies which version of the chess engine communication protocol to use. By default, version-number is 2. In version 1, the "protover" command is not sent to the engine; since version 1 is a subset of version 2, nothing else change -s. Other values for version-number are not supported. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option specifies which version of the chess + engine communication protocol to use. By default, version-number is 2. In version 1, the "protover" command is not sent to the engine; since version 1 is a subset of version 2, nothing else changes. Other values for version-number are not supported. + \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 firstScoreAbs}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 firstScoreAbs}}}{\f1\cf6 /firstScoreAbs}{\i\f1\cf6 true|false\line }{\cs58\f1\cf6\super K {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 secondScoreAbs}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super #}{\f1 }{\f1\cf6 secondScoreAbs}}}{\f1\cf6 /secondScoreAbs}{\i\f1\cf6 true|false -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If this option is true, the score reported by the engine is taken to be that in - favor of white, even when the engine plays black. Important when winboard uses the score for adjudications, or in PGN reporting. This can be a useful option in combination with WBopt in the engine command-line, see under /fcp.}{\cf6 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 +If this option is true, the score reported by the engine is taken to be that in favor of white, even when the engine plays black. Important when winboard uses the score for adjudications, or in PGN report +ing. This can be a useful option in combination with WBopt in the engine command-line, see under /fcp.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 niceEngines}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 niceEngines}}}{\f1\cf2 /niceEngines}{\i\f1\cf2 priority -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 -This option allows you to lower the priority of the engine processes, so that the generally insatiable hunger for CPU time of chess engines does not interfere so much with smooth operation of WinBoard (or the rest of your -system). Try priority = 10 or even 20 to lower the priority of the engines. Negative values could increase the engine priority, which is not recommended.}{\cf6 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 This option allows you to lower the priority of the engine processes, so that the generally insatiable hunger for CPU time of che +ss engines does not interfere so much with smooth operation of WinBoard (or the rest of your system). Try priority = 10 or even 20 to lower the priority of the engines. Negative values could increase the engine priority, which is not recommended.}{\cf6 + \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 firstOptions}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 firstOptions}}}{\f1\cf2 /firstOptions}{\i\f1\cf2 string\line }{\cs58\f1\cf2\super K {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 secondOptions}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { @@ -1217,11 +1238,11 @@ system). Try priority = 10 or even 20 to lower the priority of the engines. Nega \f1\cf2 firstNeedsNoncompliantFEN}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 firstNeedsNoncompliantFEN}}}{\f1\cf2 /firstNeedsNoncompliantFEN}{\i\f1\cf2 string \line }{\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{\f1\cf2 secondNeedsNoncompliantFEN}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 secondNeedsNoncompliantFEN}}}{\f1\cf2 /secondNeedsNoncompliantFEN}{\i\f1\cf2 string -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 The castling rights and e.p. fields of the FEN sent to the mentioned engine with -the setboard command will be replaced by the given string. This can for instance be used to run engines that do not understand Chess960 FENs in variant fischerandom, to make them at least understand the opening position, through setting the string to -\ldblquote KQkq -\rdblquote -. (Note you also have to give the e.p. field!) Other possible applications are to provide work-arounds for engines that want to see castling and e.p. fields in variants that do not have castling or e.p. (shatranj, courier, xiangqi, shogi) so that WinBoa -rd would normally omit them (string = \ldblquote - -\ldblquote , or to add variant-specific fields that are not yet supported by WinBoard (e.g. to indicate the number of checks in 3check). +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 The castling rights and e.p. fields of the FEN sent to the mentioned engine with the setboard command will be replaced by the given string. This can for instance be +used to run engines that do not understand Chess960 FENs in variant fischerandom, to make them at least understand the opening position, through setting the string to \ldblquote KQkq -\rdblquote +. (Note you also have to give the e.p. field!) Other possible applications are to + provide work-arounds for engines that want to see castling and e.p. fields in variants that do not have castling or e.p. (shatranj, courier, xiangqi, shogi) so that WinBoard would normally omit them (string = \ldblquote - -\ldblquote +, or to add variant-specific fields that are not yet supported by WinBoard (e.g. to indicate the number of checks in 3check). \par }{ \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\cf6\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 UCI Engine Support}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 @@ -1255,10 +1276,10 @@ fNoOwnBookUCI}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmu \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 sNoOwnBookUCI}{\f1 }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 sNoOwnBookUCI}{\f1 }}}{\f1\cf6 /sNoOwnBookUCI }{\b0\f1\cf6 or}{\f1\cf6 }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 secondXBook}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #} -{\f1 }{\f1\cf6 secondXBook}{\f1 }}}{\f1\cf6 /secondXBook }{\b0\f1\cf6 or}{\f1\cf6 }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 -secondHasOwnBookUCI}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 secondHasOwnBookUCI}}}{\f1\cf6 /secondHasOwnBookUCI}{\i\f1\cf6 true|false}{\f1\cf6 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Indicates if the mentioned engine lacks an opening book or not}{\cf6 . }{\cf2 -Engines that have an own opening book will not use the GUI book (as given by /polyglotBook) even if /usePolyglotBook is set to true.}{\cf6 +{\f1 }{\f1\cf6 secondXBook}{\f1 }}}{\f1\cf6 /secondXBook }{\b0\f1\cf6 or}{\f1\cf6 }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 secon +dHasOwnBookUCI}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 secondHasOwnBookUCI}}}{\f1\cf6 /secondHasOwnBookUCI}{\i\f1\cf6 true|false}{\f1\cf6 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Indicates if the mentioned engine lacks an opening book or not}{\cf6 . }{\cf2 Engines that have an own opening book will not use the GUI book +(as given by /polyglotBook) even if /usePolyglotBook is set to true.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 defaultHashSize}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 defaultHashSize}{\f1 }}}{\f1\cf6 /defaultHashSize }{\i\f1\cf6 number}{\f1\cf6 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Sets the size of the hash table to }{\i\f1\cf6 number}{\f1\cf6 MegaBytes}{\v\f1\cf6 ICSLogon}{\f1\cf6 . @@ -1304,10 +1325,9 @@ The host name or numeric address of the Internet Chess Server to connect to when {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 telnet}}}{\f1 /telnet}{\b0\f1 or }{\f1 /xtelnet}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 useTelnet}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 useTelnet}}}{\f1 /useTelnet}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option is poorly named; it should be called }{\b\f1 /useHelper}{\f1 -. If set to True, it instructs WinBoard to use an external helper program to communicate with the ICS, as specified by the telnetProgr -am option. The external program must be a pure console application that can communicate with WinBoard through pipes; the Windows telnet application is not suitable. If the option is False (the default), WinBoard communicates with the ICS by opening a Wins -ock TCP socket and using its own internal implementation of the telnet protocol. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option is poorly named; it should be called }{\b\f1 /useHelper}{\f1 . If set to True, it instructs +WinBoard to use an external helper program to communicate with the ICS, as specified by the telnetProgram option. The external program must be a pure console application that can communicate with WinBoard through pipes; the Windows telnet application is n +ot suitable. If the option is False (the default), WinBoard communicates with the ICS by opening a Winsock TCP socket and using its own internal implementation of the telnet protocol. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 gateway}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 gateway}}}{\f1 /gateway }{\i\f1 hostname}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set to a host name, WinBoard uses }{\f1\uldb rsh}{\v\f1 rsh}{\f1 @@ -1316,19 +1336,19 @@ ock TCP socket and using its own internal implementation of the telnet protocol. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 telnetProgram}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 telnetProgram}}}{\f1 /telnetProgram }{\i\f1 program}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option is poorly named; it should be called }{\b\f1 /helperProgram}{\f1 -. It gives the name of the remote or external helper program to be used with the gateway or useTelnet option. The default is "tel -net". The telnet program is invoked with the value of internetChessServer as the first argument and the value of internetChessServerPort as the second argument on its command line. +. It gives the name of the remote or external helper program to be used with the gateway or useTelnet option. The default is "telnet". The telnet program is + invoked with the value of internetChessServer as the first argument and the value of internetChessServerPort as the second argument on its command line. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icscom }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icscom }}}{\f1 /icscom }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 internetChessServerComPort }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 internetChessServerComPort }}}{\f1 /internetChessServerComPort }{\i\f1 name}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is set, WinBoard communicates with the Internet Chess Server using a serial communication port instead of a network connection. Use this option if your machine is not connected to - a network (not even via SLIP or PPP), but you do have Internet access through another machine by dialing in using a modem or by connecting directly to a serial terminal port. Example: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard communicates with the +Internet Chess Server using a serial communication port instead of a network connection. Use this option if your machine is not connected to a network (not even via SLIP or PPP), but you do have Internet access through another machine by dialing in using +a modem or by connecting directly to a serial terminal port. Example: \par }\pard\plain \s19\li120\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2 WinBoard /ics /icscom:com1 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 After you start WinBoard in this way, type whatever modem commands are necessary to dial out to your Internet provider and log in. You may need to turn off }{\f1\uldb -Local Line Editing}{\v\f1 LocalLineEditing}{\f1 on the Options menu while typing commands to the modem, but turn it on again afterwards. Then telnet to the ICS, using a command like "telnet chessclub.com 5000". Important: See the paragraph in the }{ -\f1\uldb LIMITATIONS}{\v\f1 LIMITATIONS}{\f1 section below about extra echoes. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 After you start WinBoard in this way, type whatever modem commands are necessary to dial out to your Internet provider and log in. You may need to turn off }{\f1\uldb Loca +l Line Editing}{\v\f1 LocalLineEditing}{\f1 on the Options menu while typing commands to the modem, but turn it on again afterwards. Then telnet to the ICS, using a command like "telnet chessclub.com 5000". Important: See the paragraph in the }{\f1\uldb +LIMITATIONS}{\v\f1 LIMITATIONS}{\f1 section below about extra echoes. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 comPortSettings }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 comPortSettings }}}{\f1 /comPortSettings}{\b0\f1 }{\i\f1 \ldblquote dataRate,dataBits,parity,stopBits,flow \rdblquote @@ -1413,6 +1433,10 @@ Premove}{\v\f1 PremoveCmd}{\f1 settings are ignored. Default: False. \par }\pard \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright {When }{\b icsAlarm}{ is set to True, the }{\uldb alarm sound}{\v soundIcsAlarm}{ is played when your clock counts down to }{\b icsAlarmTime}{ seconds. For ICS games with time controls that include an increment, the alarm will sound each time the clock counts down to the }{\b icsAlarmTime}{. The }{\b icsAlarmTime}{ can be set by selecting }{\uldb ICS Alarm}{\v ICSAlarm}{ from the }{\uldb ICS options}{\v\uldb ICSOptions}{ dialog. The default is 5 seconds. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ +\f1\cf2 keepAlive }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 keepAlive }}}{\f1\cf2 /keepAlive }{\i\f1\cf2 time}{\f1\cf2 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 When }{\i\f1\cf2 time}{\f1\cf2 is non-zero, send a \ldblquote date\rdblquote command every }{\i\f1\cf2 time}{\f1\cf2 minutes after +your last move to the ICS, to prevent it from logging you off. (Do not use frivolously! The ICS operator might ban you.) Default: 0.}{\f1 \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load and Save Options}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Load and Save Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadandSaveOptions}}}{\b0\f1\fs18\up6 }{\f1\fs20 @@ -1423,44 +1447,43 @@ Load and Save Options filename}{\f1 \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lgi }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 lgi }}}{\f1 /lgi }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 loadGameIndex }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 loadGameIndex }}}{\f1 /loadGameIndex }{\i\f1 N}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If loadGameFile is set, Wi -nBoard reads the specified game file at startup. You can leave out the name of this option and give just the file name, which is handy if you want to configure WinBoard as a game viewer with a browser such as the Windows Explorer or Netscape. The filename - -is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If there is more than one game in the file, WinBoard pops up a menu of the available games, with entries based on their PGN tags. If loadGameIn -dex is set to }{\i\f1 N, }{\f1 the menu is suppressed and the }{\i\f1 N}{\f1 th game found in the file is loaded immediately. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If loadGameFile is set, Win +Board reads the specified game file at startup. You can leave out the name of this option and give just the file name, which is handy if you want to configure WinBoard as a game viewer with a browser such as the Windows Explorer or Netscape. The filename +i +s interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If there is more than one game in the file, WinBoard pops up a menu of the available games, with entries based on their PGN tags. If loadGameInd +ex is set to }{\i\f1 N, }{\f1 the menu is suppressed and the }{\i\f1 N}{\f1 th game found in the file is loaded immediately. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 td }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 td }}}{\f1 /td }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 timeDelay }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 timeDelay }}}{\f1 /timeDelay }{\i\f1 seconds}{\f1 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Time delay between moves during }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 -. Fractional seconds are allowed; try 0.4. A time delay value of -1 tells WinBoard not to step through game files automatically. Default: 1 second. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Time delay between moves during }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 . Fractional seconds are allowed; try 0.4. A time delay value of -1 tells WinBo +ard not to step through game files automatically. Default: 1 second. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 sgf }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 sgf }}}{\f1 /sgf }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 saveGameFile }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 saveGameFile }}}{\f1 /saveGameFile }{\i\f1 filename}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, Wi -nBoard appends a record of every game played to the specified file. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard output. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard appends a record of every game played to the specified file. The filename is interpreted relative to WinBoard's initia +l working directory. The filename "-" specifies the standard output. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 autosave } }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 autosave }}}{\f1 /autosave}{\b0\f1 or }{\f1 /xautosave}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 autoSaveGames }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 autoSaveGames }}}{\f1 /autoSaveGames}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is True, at the end of every game WinBoard prompts you for a filename and appends a record of the game to the file you specify. Ignored if saveGameFile is set. Default: False. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True, at the end of every game WinBoard prompts you for a filename and appends a record of the game to the fi +le you specify. Ignored if saveGameFile is set. Default: False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lpf}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 lpf}}}{\f1 /lpf }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 loadPositionFile }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 loadPositionFile }}}{\f1 /loadPositionFile }{ \i\f1 filename}{\f1 \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lpi }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 lpi }}}{\f1 /lpi }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 loadPositionIndex }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 loadPositionIndex }}}{\f1 /loadPositionIndex }{\i\f1 N}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If loadPositionFile is set, WinBoard loads the specified position file at st -artup. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If loadPositionIndex is set to }{\i\f1 N}{\f1 , the }{\i\f1 N}{\f1 -th position found in the file is loaded; otherwise the first is loaded. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If loadPositionFile is set, WinBoard loads the specified position file at startup. The filename is interpreted relat +ive to WinBoard's initial working directory. The filename "-" specifies the standard input. If loadPositionIndex is set to }{\i\f1 N}{\f1 , the }{\i\f1 N}{\f1 th position found in the file is loaded; otherwise the first is loaded. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 spf }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 spf }}}{\f1 /spf }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 savePositionFile }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 savePositionFile }}}{\f1 /savePositionFile }{ \i\f1 filename}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard appends the final position reached in every game played to the specified file. The filename is interpreted relative to WinBoard's initial w -orking directory. The file name "-" specifies the standard output. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this opti +on is set, WinBoard appends the final position reached in every game played to the specified file. The filename is interpreted relative to WinBoard's initial working directory. The file name "-" specifies the standard output. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 pgnExtendedInfo}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 pgnExtendedInfo}{\f1 }}}{\f1\cf6 /pgnExtendedInfo }{\i\f1\cf6 true|false}{\f1\cf6 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If this option is set, WinBoard saves depth, score and time used for each move that the engine found as a comment in the PGN file. @@ -1475,15 +1498,15 @@ orking directory. The file name "-" specifies the standard output. #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 oldsave }}}{\f1 /oldsave }{\b0\f1 or }{\f1 /xoldsave}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 oldSaveStyle }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 oldSaveStyle }}}{\f1 /oldSaveStyle}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is False - (the default), WinBoard saves games in PGN (portable game notation) and positions in FEN (Forsythe-Edwards notation). If the option is True, a save style that is compatible with older versions of WinBoard (and of xboard) is used instead. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is False (the default), WinBoard saves games in PGN (portable game notation) + and positions in FEN (Forsythe-Edwards notation). If the option is True, a save style that is compatible with older versions of WinBoard (and of xboard) is used instead. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 debug}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 debug}}}{\f1 /debug}{\b0\f1 or }{\f1 /xdebug}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 debugMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 debugMode}}}{\f1 /debugMode}{\i\f1 true|false}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Writes debugging information to the file \ldblquote WinBoard.debug\rdblquote -, including all commands sent to the chess engine, all output received from it, and all commands sent to ICS. You can press Ct -rl+Alt+F12 to turn this option on or off while WinBoard is running. Each time you turn it on, any existing debug file is overwritten. +, including all commands sent to the chess engine, all output received from it, and all commands sent to ICS. You can press Ctrl+Alt+F12 to turn this option on or off while WinBoard is running. Each time you turn it on, any existing d +ebug file is overwritten. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 debugFile}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 debugFile}{\f1 }}}{\f1\cf6 /debugFile}{\cs58\f1\cf6\super }{\f1\cf6 }{\i\f1\cf6 filename}{ \f1\cf6 }{\b0\f1\cf6 or}{\f1\cf6 }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 nameOfDebugFile}{\f1 }}#{\footnote\ftnalt \pard\plain @@ -1495,8 +1518,8 @@ rl+Alt+F12 to turn this option on or off while WinBoard is running. Each time yo \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Specifies how WinBoard should handle unsolicited output from the engine, with respect to saving it in the debug file. The output is further (hopefully) ignored. If }{ \i\f1\cf11 number}{\f1\cf11 =0, WinBoard refrains from writing such spurious output to the debug file. If}{\i\f1\cf11 number}{\f1\cf11 =1, all engine output is written faithfully to the debug file. If }{\i\f1\cf11 number}{\f1\cf11 =2, any protocol-violating line is prefixed with a \lquote #\rquote character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 This option is provided for the benefit of applications that use the debug file as a - source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 This option is provided for the benefit o +f applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them. \par }{ \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 User Interface Options}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright @@ -1506,15 +1529,15 @@ User Interface Options firstLogo}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 firstLogo}}}{\f1\cf2 /firstLogo }{\i\f1\cf2 filename}{\f1\cf2 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{\f1\cf2 secondLogo}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 secondLogo}}}{\f1\cf2 /secondLogo }{\i\f1\cf2 filename}{\f1\cf2 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 The appearance of either of these options causes WinBoard to reserve space for displaying logos on both sides of -the clocks. Normally the first logo goes left, the second right, unless the option \lquote swap clocks\rquote is in effect. The }{\i\f1\cf2 filename}{\f1\cf2 - must refer to a bitmap file (.bmp) containing a logo for the particular player (usually a 130x65 or 100x50 bitmap, which will be scaled to the height of two clock lines.) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 +The appearance of either of these options causes WinBoard to reserve space for displaying logos on both sides of the clocks. Normally the first logo goes left, the second right, unless the option \lquote swap clocks\rquote is in effect. The }{\i\f1\cf2 +filename}{\f1\cf2 must refer to a bitmap file (.bmp) containing a logo for the particular player (usually a 130x65 or 100x50 bitmap, which will be scaled to the height of two clock lines.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ \f1\cf2 autoLogo}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 autoLogo}}}{\f1\cf2 /autoLogo}{\i\f1\cf2 true|false}{\f1\cf2 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 -When true, causes WinBoard to automatically supply a logo for the first and second chess program, by looking for a fie named logo.bmp in the engine directory (as specified - by the /fd or /sd option), and then displays it like this file was given as an argument to the /firstLogo or /secondLogo option. In this mode it will also look in a sub-folder of its installation folder called \ldblquote logos\rdblquote -, for finding logos with names corresponding to the ICS (e.g. \ldblquote chessclub.com.bmp\rdblquote ) or to the human user, should they be involved in a game. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 When true, causes WinBoard to automatically + supply a logo for the first and second chess program, by looking for a fie named logo.bmp in the engine directory (as specified by the /fd or /sd option), and then displays it like this file was given as an argument to the /firstLogo or /secondLogo optio +n. In this mode it will also look in a sub-folder of its installation folder called \ldblquote logos\rdblquote , for finding logos with names corresponding to the ICS (e.g. \ldblquote chessclub.com.bmp\rdblquote +) or to the human user, should they be involved in a game. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 hideThinkingFromHuman}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 hideThinkingFromHuman}}}{\f1\cf6 /hideThinkingFromHuman}{\i\f1\cf6 true|false}{\f1\cf6 @@ -1548,9 +1571,9 @@ t want to watch). There will be no board or clock updates, no printing of moves, {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 flip}}}{\f1 /flip }{\b0\f1 or }{\f1 /xflip}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 flipView}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 flipViewOption}}}{\f1 /flipView}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Flip View is not set, or if you are observing but no -t participating in a game, then the positioning of the board at the start of each game depends on the flipView option. If flipView is False (the default), the board is positioned so that the white pawns move from the bottom to the top; if True, the black - pawns move from the bottom to the top. In any case, the }{\f1\uldb Flip View}{\v\f1 FlipView}{\f1 menu command can be used to flip the board after the game starts +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Flip View is not set, or if you are observing but not participating i +n a game, then the positioning of the board at the start of each game depends on the flipView option. If flipView is False (the default), the board is positioned so that the white pawns move from the bottom to the top; if True, the black pawns move from +the bottom to the top. In any case, the }{\f1\uldb Flip View}{\v\f1 FlipView}{\f1 menu command can be used to flip the board after the game starts \par }\pard\plain \li115\sb120\sa60\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\b\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ autoflip}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ autoflip}}}{\b /autoflip}{ or }{\b /xautoflip}{, or }{\cs58\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ autoFlipView}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ autoFlipViewOption}}}{\b /autoFlipView }{\b\i true|false @@ -1593,8 +1616,8 @@ t participating in a game, then the positioning of the board at the start of eac {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 size }}}{\f1 /size }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 boardSize }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 boardSize }}}{\f1 /boardSize }{\i\f1 sizename}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the }{\f1\uldb Board Size}{\v\f1 BoardSizeCmd}{\f1 - option. Also chooses which board size any following Font options will affect. The default is the largest size that will fit on your screen. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the }{\f1\uldb Board Size}{\v\f1 BoardSizeCmd}{\f1 option. Also chooses which board size any following Font options will affect. The default is the large +st size that will fit on your screen. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ wpc}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ wpc}}}{\f1 /wpc}{\b0\f1 or }{\cs58\b0\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 whitePieceColor}}}{\cs58\f1\super #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 whitePieceColor}}}{\f1 /whitePieceColor }{\i\f1 color @@ -1607,8 +1630,8 @@ t participating in a game, then the positioning of the board at the start of eac \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ dsc}}}{\f1 /dsc }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super K}{\f1 darkSquareColor}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 darkSquareColor}}}{\f1 /darkSquareColor }{\i\f1 color}{\cs58\f1\super }{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Color specifications for white pieces, black pieces, light squares, and dark squares. Colors can be specified only by red/green/blue intensity, either in hexadecimal (as }{ -\i\f1 #rrggbb}{\f1 ) or in decimal (as }{\i\f1 rrr,ggg,bbb}{\f1 ). In the latter format, you must enclose the string in quotation marks - if you leave spaces after the commas. The defaults are respectively #FFFFCC, #202020, #C8C365, and #77A26D. Available on the }{\f1\uldb Board Colors}{\v\f1 BoardColors}{\f1 section of the }{\f1\uldb Board Options}{\v\f1 BoardOptions}{\f1 dialog. +\i\f1 #rrggbb}{\f1 ) or in decimal (as }{\i\f1 rrr,ggg,bbb}{\f1 ). In the latter format, you must enclose the string in quotation marks if you leave spaces after the commas. The defau +lts are respectively #FFFFCC, #202020, #C8C365, and #77A26D. Available on the }{\f1\uldb Board Colors}{\v\f1 BoardColors}{\f1 section of the }{\f1\uldb Board Options}{\v\f1 BoardOptions}{\f1 dialog. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are using a }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 grayscale} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 grayscale}}}{\f1 grayscale monitor, try setting the colors to: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 -whitePieceColor:#FFFFFF\line -blackPieceColor:#000000\line -lightSquareColor:#CCCCCC\line -darkSquareColor:#999999 @@ -1618,8 +1641,8 @@ t participating in a game, then the positioning of the board at the start of eac \cs58\f1\super }{\f1 \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ phc}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ phc}}}{\f1 /phc }{\b0\f1 or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 premoveHighlightColor}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 premoveHighlightColor}}}{\f1 /premoveHighlightColor }{\i\f1 color}{\cs58\f1\super }{\f1 -\par }{\b0\f1 Color specifications for the }{\b0\f1\uldb Highlight Last Move}{\b0\v\f1 HighlightLastMove}{\b0\f1 and }{\b0\f1\uldb Premove}{\b0\v\f1 PremoveCmd}{\b0\f1 options, respectively. Colors can be specified only by red/green/blue int -ensity, either in hexadecimal (as }{\b0\i\f1 #rrggbb}{\b0\f1 ) or in decimal (as }{\b0\i\f1 rrr,ggg,bbb}{\b0\f1 +\par }{\b0\f1 Color specifications for the }{\b0\f1\uldb Highlight Last Move}{\b0\v\f1 HighlightLastMove}{\b0\f1 and }{\b0\f1\uldb Premove}{\b0\v\f1 PremoveCmd}{\b0\f1 options, respective +ly. Colors can be specified only by red/green/blue intensity, either in hexadecimal (as }{\b0\i\f1 #rrggbb}{\b0\f1 ) or in decimal (as }{\b0\i\f1 rrr,ggg,bbb}{\b0\f1 ). In the latter format, you must enclose the string in quotation marks if you leave spaces after the commas. The defaults are respectively #FFFF00 and #FF0000, respectively. \par }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 mono }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super #}{\f1 mono }}}{\f1 /mono}{\b0\f1 or }{\f1 /xmono}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 monoMode}}# @@ -1632,18 +1655,19 @@ BoardColors}{\f1 section of the }{\f1\uldb Board Options}{\v\f1 BoardOptions}{\ Determines whether WinBoard displays the black pieces upside down (or the white pieces in Flip View). Useful with Shogi with the traditional Japanese pieces, which are not distinguished by color but by orientation. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 allWhite}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 allWhite}{\f1 }}}{\f1\cf11 /allWhite}{\i\f1\cf11 true|false}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Determines whether the white piece bitmaps will be used to display black pieces. The white pieces have a dark outline, which the black pieces lack. This makes the l -atter look vague if the color you give them is not very dark. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +Determines whether the white piece bitmaps will be used to display black pieces. The white pieces have a dark outline, which the black pieces lack. This makes the latter look vague if the color you give them is not very dark. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 renderPiecesWithFont}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 renderPiecesWithFont}{\f1 }}}{\f1\cf6 /renderPiecesWithFont }{\i\f1\cf6 fontname} {\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Uses the named true-type font to render the pieces, rather than the built-in bitmaps. The font must be installed - on your computer. If the name starts with a * it is ignored, allowing you to easily disable a font temporarily in the whinboard.ini file. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 +Uses the named true-type font to render the pieces, rather than the built-in bitmaps. The font must be installed on your computer. If the name starts with a * it is ignored, allowing you to easily disable a font temporarily in the whinboard.ini file. + \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 fontPieceToCharTable}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 fontPieceToCharTable}{\f1 }}}{\f1\cf6 /fontPieceToCharTable }{\i\f1\cf6 characterstring}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -If font-based rendering of the pieces is used, this table specifies which character of the font alphabet should be used for which piece. The format of the character strings is the same as that of the argument of /pieceToCharTable. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If font-based rendering of the pieces is used, this table specifies which character of the font alphabet should be used for which piece. The format of the character + strings is the same as that of the argument of /pieceToCharTable. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 fontPieceSize}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 fontPieceSize}{\f1 }}}{\f1\cf6 /fontPieceSize }{\i\f1\cf6 number}{\f1\cf6 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The number gives the size of the piece, as a percentage of the square size. @@ -1660,21 +1684,21 @@ liteBackTextureFile}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-24 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 darkBackTextureFile}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 darkBackTextureFile}{\f1 }}}{\f1\cf6 /darkBackTextureFile }{\i\f1\cf6 filename}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -The filename indicates a bitmap file that should be used to display the light or dark squares, allowing you to make boards that look like wood, marble, etc. A filename starting with * is ignored. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The filename indicates a bitmap file that shoul +d be used to display the light or dark squares, allowing you to make boards that look like wood, marble, etc. A filename starting with * is ignored. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 liteBackTextureMode}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 liteBackTextureMode}{\f1 }}}{\f1\cf6 /liteBackTextureMode }{\i\f1\cf6 number}{\f1\cf6 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 darkBackTextureMode}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 darkBackTextureMode}{\f1 }}}{\f1\cf6 /darkBackTextureMode }{\i\f1\cf6 number}{\f1\cf6 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 The number indicates the way the files given in the background-texture options should be used to fill in the squares.}{\cf6\lang1043\cgrid0 - Valid texture modes are 1 (default) and 2. I -n mode 1 the squares are taken from portions of the texture bitmap and copied without further processing. In mode 2, squares can also be rotated, mirrored and so on in order to provide a little more variety to the texture. The operations are selected at r -andom so the board will look slightly different every time the program is run.\line }{\cf6 + Valid texture modes are 1 (default) and 2. In mode 1 the squares are taken from portions of the texture bitmap and copied without further processing. In mode 2, squares can also be ro +tated, mirrored and so on in order to provide a little more variety to the texture. The operations are selected at random so the board will look slightly different every time the program is run.\line }{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 overideLineGap}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 overideLineGap}{\f1 }}}{\f1\cf6 /overideLineGap }{\i\f1\cf6 number}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The number specifies the width, in pixels, of the grid lines used to separate the squares. If it is very small (lik -e a single pixel), it becomes vey hard to see which squares are highlighted (to indicate the last move), as this highlighting is a color change of these grid lines. Highlighting the moves with an arrow is then recommended. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The number specifies the width, in + pixels, of the grid lines used to separate the squares. If it is very small (like a single pixel), it becomes vey hard to see which squares are highlighted (to indicate the last move), as this highlighting is a color change of these grid lines. Highlight +ing the moves with an arrow is then recommended. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 highlightMovesWithArrow}{\f1 }} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 highlightMovesWithArrow}{\f1 }}}{\f1\cf6 /highlightMovesWithArrow }{ \i\f1\cf6 true|false}{\f1\cf6 @@ -1728,11 +1752,10 @@ ICSInteractionColors}{\f1 section of the }{\f1\uldb ICS Options}{\v\f1 ICSOptio \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 commentFont}}}{\f1 /commentFont \ldblquote }{\i\f1 fontname:size effects}{\f1 \rdblquote \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsFont}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsFont}}}{\f1 /icsFont \ldblquote }{\i\f1 fontname:size effects}{\f1 \rdblquote -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -The fonts used respectively for the clocks, the message display line, rank and file coordinate labels, the Edit Tags dialog, the Edit Comment dialog, and the ICS Interaction wi -ndow. These options may be given more than once. Each occurrence affects the fonts for the current board size; that is, the size given in the last preceding /boardSize option, if any, or else the default size. The font size may contain a decimal point, an -d the effects may be any combination of }{\b\f1 b}{\f1 old, }{\b\f1 i}{\f1 talic, }{\b\f1 u}{\f1 nderline, and }{\b\f1 s}{\f1 trikeout. Example: }{\f2\fs16 /clockFont="Arial:20.0 bi".}{\f1 Available on the }{\f1\uldb Fonts}{\v\f1 Fonts}{\f1 menu.}{ -\f2\fs16 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The fonts used respectively for the clocks, the message display line, rank and file coordinate labels, the Edit Tags dialog, the Edit Comment dialog, an +d the ICS Interaction window. These options may be given more than once. Each occurrence affects the fonts for the current board size; that is, the size given in the last preceding /boardSize option, if any, or else the default size. The font size may con +tain a decimal point, and the effects may be any combination of }{\b\f1 b}{\f1 old, }{\b\f1 i}{\f1 talic, }{\b\f1 u}{\f1 nderline, and }{\b\f1 s}{\f1 trikeout. Example: }{\f2\fs16 /clockFont="Arial:20.0 bi".}{\f1 Available on the }{\f1\uldb Fonts}{\v\f1 +Fonts}{\f1 menu.}{\f2\fs16 \par }\pard\plain \s2\li115\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 soundShout}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 soundShout}}}{ /soundShout}{\i sound\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 soundSShout}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 soundSShout}}}{ /soundSShout }{\i sound\line }{ @@ -1773,8 +1796,8 @@ The name of a }{\f2 .wav}{\f1 file. The filename is interpreted relative to Win \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsMenu}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsMenu}}}{\f1 /icsMenu=\{}{\i\f1 entries}{\f1 \} }{\b0\f1 or }{\f1 /icsMenu=@}{\i\f1 filename \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the right-button }{\f1\uldb context menu}{\v\f1 ICSInteractionContextMenu}{\f1 - that is available in the upper (output) pane of the ICS Interaction window. It consists of a list of menu entries, one per line. If the opt -ion value starts with an @ sign, it is the name of a file that contains the entries. Each entry contains either four fields separated by commas or the single character }{\f2 "-"}{\f1 . The fields are: + that is available in the upper (output) pane of the ICS Interaction window. It consists of a list of menu entries, one per line. If the option value starts with a +n @ sign, it is the name of a file that contains the entries. Each entry contains either four fields separated by commas or the single character }{\f2 "-"}{\f1 . The fields are: \par {\pntext\pard\plain\f5\fs20\lang1033\cgrid \hich\af5\dbch\af0\loch\f5 1.\tab}}\pard\plain \fi-360\li480\sb80\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlbody\ilvl0\ls14\pnrnot0\pndec\pnstart1\pnindent360\pnhang{\pntxta .}}\ls14\adjustright \f5\fs20\cgrid {The menu text. If this field begins with }{\f2 "|"}{, the item begins a new column in the menu and the }{\f2 "|"}{ is not shown. If this field contains an }{\f2 "&"}{ , the character after the ampersand is underlined in the menu and acts as a keyboard shortcut for the item when the menu is displayed. Do not assign the same shortcut key to two different menu items. @@ -1787,32 +1810,33 @@ A flag (1 or 0) saying whether the result should be sent immediately to ICS or l \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {The entry }{\f2 "-"}{ produces a separator line in the menu. The top three menu entries are always }{\b Copy and Paste}{, }{\b Copy}{, and }{\b Paste}{ , but you have full control over the rest of the menu. \par }{\f1 The default menu is: -\par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 \endash \line &Who,who,0,1\line Playe&rs,players,0,1\line &Games,games,0,1\line &Sought,sought,0,1\line |&Tell (name),te -ll,1,0\line M&essage (name),message,1,0\line \endash \line &Finger (name),finger,1,1\line &Vars (name),vars,1,1\line &Observe (name),observe,1,1\line &Match (name),match,1,1\line Pl&ay (name),play,1,1 +\par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 \endash \line &Who,who,0,1\line Playe&rs,players,0,1\line &Games,games,0,1\line &Sought,sought,0,1\line +|&Tell (name),tell,1,0\line M&essage (name),message,1,0\line \endash \line &Finger (name),finger,1,1\line &Vars (name),vars,1,1\line &Observe (name),observe,1,1\line &Match (name),match,1,1\line Pl&ay (name),play,1,1 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsNames}} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsNames}}}{\f1 /icsNames=\{}{\i\f1 names}{\f1 \} }{\b0\f1 or }{\f1 /icsNames=@}{\i\f1 filename -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the drop-down list of ICS names that appears in the WinBoard startup dialog. It consists of a list of strings, o -ne per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote /ics /icsHost=\rdblquote +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +This option lets you customize the drop-down list of ICS names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a f +ile that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote /ics /icsHost=\rdblquote and adds the result to the command-line options. There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstChessProgramNames}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstChessProgramNames}}}{\f1 /firstChessProgramNames=\{}{\i\f1 names}{\f1 \} }{\b0\f1 or }{\f1 /firstChessProgramNames="@}{\i\f1 filename}{\f1 " -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -This option lets you customize the first drop-down list of chess engine names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that co -ntains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote /cp /firstChessProgram=\rdblquote and adds the result to the command-line options. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the first drop-down list of chess engine names that appears in the WinBoard startup dial +og. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote +/cp /firstChessProgram=\rdblquote and adds the result to the command-line options. \par \par There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. Example: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2 /firstChessProgramNames=\{GNUChess\line WCrafty-15_11 /fd="C:\\Program Files\\Crafty"\line ArasanX /fd="C:\\Program Files\\Arasan \\Arasan 4.1"\line "EXchess xb" /fd=C:\\EXchess\line Comet-WB /fd=C:\\Comet\line \} -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 se -condChessProgramNames}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondChessProgramNames}}}{\f1 /secondChessProgramNames=\{}{\i\f1 names}{\f1 \}}{\b0\f1 or }{\f1 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + secondChessProgramNames}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondChessProgramNames}}}{\f1 /secondChessProgramNames=\{}{\i\f1 names}{\f1 \}}{\b0\f1 or }{\f1 /secondChessProgramNames="@}{\i\f1 filename}{\f1 "}{\i\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the second drop-down list of chess engine names that appears in the WinBoard startup dialog. It consist -s of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote /cp /secondChessProgram= -\rdblquote and adds the result to the command-line options. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the second drop-down list of + chess engine names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down lis +t, WinBoard prepends the text \rdblquote /cp /secondChessProgram=\rdblquote and adds the result to the command-line options. \par \par There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. Example: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {/secondChessProgramNames=\{GNUChess\line WCrafty-15_11 /sd="C:\\\\Program Files\\\\Crafty\\"\line ArasanX /sd="C:\\Program Files\\ @@ -1823,8 +1847,8 @@ Arasan\\Arasan 4.1"\line "EXchess xb" /sd=C:\\EXchess\line Comet-WB /sd=C:\\Come \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Analysis window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /analysisX=}{\i\f1 xcoord }{\f1 /analysisY=}{\i\f1 ycoord}{\f1 /analysisW=}{ \i\f1 width}{\f1 /analysisH=}{\i\f1 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 These options have been deprecated, as the analysi -s window is replaced by the more general engine-output window. They are recognized, but ignored, and no longer saved in the winboard.ini file. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 These options have been deprecated, as the analysis window is replaced by the m +ore general engine-output window. They are recognized, but ignored, and no longer saved in the winboard.ini file. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Comment window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /commentX=}{\i\f1 xcoord }{\f1 /commentY=}{\i\f1 ycoord}{\f1 /commentW=}{ \i\f1 width}{\f1 /commentH=}{\i\f1 height @@ -1853,14 +1877,14 @@ ycoord}{\f1\cf6 /moveHistoryW=}{\i\f1\cf6 width}{\f1\cf6 /moveHistoryH=}{\i\ \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Evaluation Graph window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1\cf6 /evalGraphX=}{\i\f1\cf6 xcoord }{\f1\cf6 /evalGraphY=}{\i\f1\cf6 ycoord}{\f1\cf6 /evalGraphW=}{\i\f1\cf6 width}{\f1\cf6 /evalGraphH=}{\i\f1\cf6 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Sets the initial location and size of the evaluation-graph window, giving the screen coordinates of the upper left-hand corner}{\f1 }{\f1\cf2 -(relative to the main window)}{\f1\cf6 , the width, and the height. All four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Sets the initial location and size of the evaluation-graph window, giving the screen coordinates of the upper left-hand corner}{\f1 }{\f1\cf2 (relative to +the main window)}{\f1\cf6 , the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Engine Output window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1\cf6 /engineOutputX=}{\i\f1\cf6 xcoord }{\f1\cf6 /engineOutputY=}{ \i\f1\cf6 ycoord}{\f1\cf6 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\f1\cf6 /engineOutputW=}{\i\f1\cf6 width}{\f1\cf6 /engineOutputH=}{\i\f1\cf6 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Sets the initial location and size of the engine-output window, giving the screen coordinates of the upper left-hand corner}{\f1 }{\f1\cf2 (relative to th -e main window)}{\f1\cf6 , the width, and the height. All four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Sets the initial location and size of the engine-output window, giving the screen coordinates of the upper left-hand corner}{\f1 }{\f1\cf2 +(relative to the main window)}{\f1\cf6 , the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 engineOutputUp}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Window Up}}}{\f1\cf6 /engineOutputUp }{\i\f1\cf6 true|false \par }\pard \s2\li119\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 evalGraphUp}}# @@ -1875,13 +1899,13 @@ engineOutputUp}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\no autoDisplayComment}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 autoDisplayComment}}}{\f1\cf6 /autoDisplayComment }{\i\f1\cf6 true|false \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 autoDisplayTags}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 autoDisplayTags}}}{\f1\cf6 /autoDisplayTags }{\i\f1\cf6 true|false -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If set to True, these options cause the window with the move comments, and the window with PGN tags, respectively, to p -op up automatically when such tags or comments are encountered during the replaying a stored or loaded game. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If s +et to True, these options cause the window with the move comments, and the window with PGN tags, respectively, to pop up automatically when such tags or comments are encountered during the replaying a stored or loaded game. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 gameListTags}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 gameListTags}{\f1 }}}{\f1\cf6 /gameListTags }{\i\f1\cf6 string}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The }{\i\f1\cf6 string}{\f1\cf6 contains single-character codes specifying the PGN tags that have to be listed f -or each game in the game-list window, and their order. The meaning of the characters is a=out-of-book info, b=black Elo, e=event, d=date, o=round, p=players, r=result, w=white Elo, s=site, t=time control and v=variant, Default: \ldblquote eprd\rdblquote . - +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The }{\i\f1\cf6 string}{\f1\cf6 + contains single-character codes specifying the PGN tags that have to be listed for each game in the game-list window, and their order. The meaning of the characters is a=out-of-book info, b=black Elo, e=event, d=date, o=round, p=players, r=result, }{ +\f1\cf2 c=result comment, }{\f1\cf6 w=white Elo, s=site, t=time control and v=variant, Default: \ldblquote eprd\rdblquote . \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\cf6\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Adjudication Options}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 }{\f1\cf6 Adjudication Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 AdjudicationOptions}}}{ @@ -1889,8 +1913,8 @@ or each game in the game-list window, and their order. The meaning of the charac \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 adjudicateLossThreshold}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 adjudicateLossThreshold}{\f1 }}}{\f1\cf6 /adjudicateLossThreshold }{\i\f1\cf6 scorethreshold}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If the given value is non-zero, WinBoard adjudicates the game as a loss if bo -th engines agree for a duration of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by WinBoard, using /firstScoreAbs and /secondScoreAbs if needed.}{\cf6 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If the given value is non-zero, WinBoard adjudicates the game as a loss if both engines agree for a durat +ion of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by WinBoard, using /firstScoreAbs and /secondScoreAbs if needed.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 adjudicateDrawMoves}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 adjudicateDrawMoves}{\f1 }}}{\f1\cf6 /adjudicateDrawMoves }{\i\f1\cf6 number}{ \f1\cf6 @@ -1901,8 +1925,8 @@ th engines agree for a duration of 6 consecutive ply that the score is below the { \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 testClaims}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 testClaims}{\f1 }}}{\f1\cf11 /testClaims}{\i\f1\cf11 true|false}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is True, WinBoard verifies all result clai -ms made by engines, and those who send false claims will forfeit the game because of it. Legality-testing must be on for this option to work.}{\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +If this option is True, WinBoard verifies all result claims made by engines, and those who send false claims will forfeit the game because of it. Legality-testing must be on for this option to work.}{\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 materialDraws}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 materialDraws}{\f1 }}}{\f1\cf11 /materialDraws}{\i\f1\cf11 true|false}{\f1\cf11 @@ -1912,9 +1936,9 @@ If this option is True, WinBoard adjudicates games as draws when there is no suf \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 trivialDraws}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 trivialDraws}{\f1 }}}{\f1\cf11 /trivialDraws}{\i\f1\cf11 true|false}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -If this option is True, WinBoard adjudicates games as draws that cannot be usualy won without opponent assistance. This applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is c -alled after 6 ply into these end-games, to allow quick mates that can occur in some positions. KQKQ does not really belong in this category, and might be taken out in the future. (When bitbase-based adjudications are implemented.) Legality-testing must be - on for this option to work.}{\cf11 +If this option is True, WinBoard adjudicates games as draws that cannot be usualy won without opponent assistance. This applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and KQKQ. The +draw is called after 6 ply into these end-games, to allow quick mates that can occur in some positions. KQKQ does not really belong in this category, and might be taken out in the future. (When bitbase-based adjudications are implemented.) Legality-testin +g must be on for this option to work.}{\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 ruleMoves}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 ruleMoves}{\f1 }}}{\f1\cf11 /ruleMoves }{\i\f1\cf11 number}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If the given value is non-zero, WinBoard adjudicates the game as a draw after the given }{\i\f1\cf11 number}{\f1\cf11 @@ -1922,8 +1946,8 @@ alled after 6 ply into these end-games, to allow quick mates that can occur in s \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 repeatsToDraw}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 repeatsToDraw}{\f1 }}}{\f1\cf11 /repeatsToDraw }{\i\f1\cf11 number}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If the given value is non-zero, WinBoard adjudicates the game as a draw if a position is repeated the given }{\i\f1\cf11 number}{\f1\cf11 - of times. Engines can claim draws after 3 repeats, (on the 3rd occurrence, actually), irrespective of the value of }{\i\f1\cf11 number}{\f1\cf11 . Beware that positions that have different castling or en-passant rights do not count as repeats, WinBoar -d is fully e.p. and castling aware!}{\cf11 + of times. Engines can claim draws after 3 repeats, (on the 3rd occurrence, actually), irrespective of the value of }{\i\f1\cf11 number}{\f1\cf11 +. Beware that positions that have different castling or en-passant rights do not count as repeats, WinBoard is fully e.p. and castling aware!}{\cf11 \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20\cf11 \page }{\cs58\f1\fs20\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Other Options}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Other Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 OtherOptions}}}{\b0\f1\fs18\up6 }{\f1\fs20 Other Options @@ -1931,38 +1955,38 @@ d is fully e.p. and castling aware!}{\cf11 {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ncp }}}{\f1 /ncp}{\b0\f1 or }{\f1 /xncp}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 noChessProgram}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 noChessProgram}}}{ \f1 /noChessProgram}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is True, WinBoard acts as a passive chessboard; it does not start a chess program or connect to ICS. This option also sets clockMode to False. Default: False. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True, WinBoar +d acts as a passive chessboard; it does not start a chess program or connect to ICS. This option also sets clockMode to False. Default: False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 mode}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 mode}}}{\f1 /mode}{\b0\f1 or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 initialMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 initialMode}}}{\f1 /initialMode }{\i\f1 modename \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is given, WinBoard selects the given }{\i\f1 modename}{\f1 from the }{\f1\uldb Mode menu}{\v\f1 ModeMenu }{\f1 -after starting and (if applicable) processing the }{\f1\uldb loadGameFile}{\v\f1 loadGameFile }{\f1 or }{\f1\uldb loadPositionFile}{\v\f1 loadPositionFile }{\f1 option. Default: "". Other supported values are TwoMachin -es, AnalyzeFile, Analysis, MachineWhite, MachineBlack, EditGame, EditPosition, and Training. +after starting and (if applicable) processing the }{\f1\uldb loadGameFile}{\v\f1 loadGameFile }{\f1 or }{\f1\uldb loadPositionFile}{\v\f1 loadPositionFile }{\f1 +option. Default: "". Other supported values are TwoMachines, AnalyzeFile, Analysis, MachineWhite, MachineBlack, EditGame, EditPosition, and Training. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 variant}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 variant}}}{\f1 /variant}{\b0\f1 }{\i\f1 varname}{\f1 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Activates preliminary, partial support for playing chess variants against a local engine or editing variant games. This fl -ag is not needed in ICS mode. Recognized variant names are: +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { +Activates preliminary, partial support for playing chess variants against a local engine or editing variant games. This flag is not needed in ICS mode. Recognized variant names are: \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {normal\tab \tab Normal chess\line wildcastle\tab Shuffle chess, king can castle from d file\line nocastle\tab Shuffle chess, no castling allowed\line fischerandom\tab Fischer Random shuffle chess\line bughouse\tab Bughouse, ICC/FICS rules\line crazyhouse\tab Crazyhouse, ICC/FICS rules\line losers \tab Lose all pieces or get mated (ICC wild 17)\line suicide\tab Lose all pieces including king (FICS)\line giveaway\tab Try to have no legal moves (ICC wild 26)\line twokings\tab Weird ICC wild 9\line kriegspiel\tab Opponent's pieces are invisible\line atomic \tab Capturing piece explodes (ICC wild 27)\line 3check\tab Win by giving check 3 times (ICC wild 25) \par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {xiangqi\tab Chinese Chess (on a 9x10 board)\line shogi\tab \tab Japanese Chess (on a 9x9 board, with piece drops) \line capablanca\tab Capablanca Chess (10x8 board, with Archbishop and Chancellor pieces)\line gothic\tab \tab similar, with a better initial position\line caparandom\tab An FRC-like version of Capablanca Chess (10x8 board) \line janus\tab \tab -A game with two Archbishops (10x8 board)\line shatranj\tab Ancient Arabic Chess, with Elephants and General replacing B and Q.\line courier\tab Medieval intermedite between shatranj and modern Chess (on 12x8 board) \line falcon\tab \tab -A patented Chess variant with two Falcon pieces (10x8) board \line berolina\tab Pawns capture straight ahead, and move diagonal (legality testing off!)\line cylinder\tab Pieces wrap around the board, as if it were a cylinder (legality testing off!) \line -fairy\tab \tab A variant in which all pieces known to WinBoard can participate\line knightmate\tab King moves a Knight, and vice versa\line }{\cf2 super\tab \tab Superchess, a shuffle variant with B+N, R+N, K+N and Q+N compound\line great\tab \tab +A game with two Archbishops (10x8 board)\line shatranj\tab Ancient Arabic Chess, with Elephants and General replacing B and Q.\line courier\tab Medieval intermedite between shatranj and modern Chess (on 12x8 board) \line falcon\tab \tab A patent +ed Chess variant with two Falcon pieces (10x8) board \line berolina\tab Pawns capture straight ahead, and move diagonal (legality testing off!)\line cylinder\tab Pieces wrap around the board, as if it were a cylinder (legality testing off!) \line fairy +\tab \tab A variant in which all pieces known to WinBoard can participate\line knightmate\tab King moves a Knight, and vice versa\line }{\cf2 super\tab \tab Superchess, a shuffle variant with B+N, R+N, K+N and Q+N compound\line great\tab \tab Great Shatranj, variant without sliders, on 10x8 board (legality testing off!)\line }{ \par In the shuffle variants, WinBoard does now shuffle the pieces, although you can still do it by hand using Edit Position. }{\cf0 Some variants are supported only in ICS mode, including bughouse, and kriegspiel.}{ }{\cf0 -The winning/drawing conditions in crazyhouse (offboard interposition on mate), losers, suicide, giveaway, atomic, and 3check are not fully understood. In crazyhouse,}{ WinBoard now does keep track of offboard pieces.In shatranj it d -oes implement the baring rule when mate detection is switched on. +The winning/drawing conditions in crazyhouse (offboard interposition on mate), losers, suicide, giveaway, atomic, and 3check are not fully understood. In crazyhouse,}{ + WinBoard now does keep track of offboard pieces.In shatranj it does implement the baring rule when mate detection is switched on. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 boardHeight}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 boardHeight}}}{\f1\cf11 /boardHeight }{\i\f1\cf11 height}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Allows you to set a non-standard number of board ranks in any variant. If the height is given as \lquote -1\rquote , the default height for the variant is used. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 boardWidth}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 boardWidth}}}{\f1\cf11 /boardWidth }{\i\f1\cf11 width}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Allows you to set a non-standard number of board files in any variant. If the width is given as \lquote -1\rquote , the default width for the variant is used. Wid -th a non-standard width, the initial position will always be an empty board, as the usual opening array will not fit. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Allows you to set a non-standard number of board files in any variant. If the width is given as \lquote -1\rquote +, the default width for the variant is used. Width a non-standard width, the initial position will always be an empty board, as the usual opening array will not fit. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 holdingsSize}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 holdingsSize}}}{\f1\cf11 /holdingsSize }{\i\f1\cf11 size}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Allows you to set a non-standard size for the holdings in any variant. If the size is given as \lquote -1\rquote @@ -1974,15 +1998,15 @@ th a non-standard width, the initial position will always be an empty board, as \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 pieceToSquareTable}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 pieceToSquareTable}}}{\f1\cf11 /pieceToSquareTable }{\i\f1\cf11 characterstring}{ \f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -The characters that are used to represent the piece types WinBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black piece -s have to be given separately (in that order). The last letter for each color will be the King. The letters before that will be PNBRQ and then a whole host of fairy pieces in an order that has not fully crystallized yet (currently FEACWMOHIJGDVSLU, F=Ferz -, - Elephant, A=Archbishop, C=Chancellor, W=Wazir, M=Commoner, O=Cannon, H=Nightrider). You should list at least all pieces that occur in the variant you are playing. If you have less than 44 characters in the string, the pieces not mentioned will get assign -ed a period, and you will not be able to distinguish them in FENs. You can also explicitly assign pieces a period, in which case they will not be counted in deciding which captured pieces can go into the holdings. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 A tilde as a piece name does mean this piec -e is used to represent a promoted Pawn in Crazyhouse-like games, i.e. on capture it turns back onto a Pawn. A + similarly indicate the piece is a Shogi-style promoted piece, that should revert to its non-promoted version on capture (rather than to a Pawn) -. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 The characters + that are used to represent the piece types WinBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black pieces have to be given separately (in that order). The last letter for ea +c +h color will be the King. The letters before that will be PNBRQ and then a whole host of fairy pieces in an order that has not fully crystallized yet (currently FEACWMOHIJGDVSLU, F=Ferz, Elephant, A=Archbishop, C=Chancellor, W=Wazir, M=Commoner, O=Cannon, + +H=Nightrider). You should list at least all pieces that occur in the variant you are playing. If you have less than 44 characters in the string, the pieces not mentioned will get assigned a period, and you will not be able to distinguish them in FENs. You + can also explicitly assign pieces a period, in which case they will not be counted in deciding which captured pieces can go into the holdings. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 A tilde as a piece name does mean this piece is used to represent a promoted Pawn in Crazyhouse-like games, i.e. +on capture it turns back onto a Pawn. A + similarly indicate the piece is a Shogi-style promoted piece, that should revert to its non-promoted version on capture (rather than to a Pawn). \par Note that promoted pieces are represented by pieces 11 further in the list. \par You should not have to use this option often: each variant has its own default setting for the piece representation in FEN, which should be sufficient in normal use. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 rsh }}# @@ -2018,18 +2042,19 @@ K}{\f1 Initialization files}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl- \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Settings } }}{\f1\fs18\up6 }{\cs58\f1\super #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Settings }}}{\f1 Settings \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {When WinBoard starts up, it reads option settings from a file named }{\i WinBoard.ini }{ -in its installation directory (the directory containing WinBoard.exe). Options in this file have the same format as }{\uldb command line options}{\v Options}{, except that they do not all ha -ve to be on a single line. You can put a comment in a settings file by preceding it with a semicolon (}{\f2 ;}{). +in its installation directory (the directory containing WinBoard.exe). Options in this file have the same format as }{\uldb command line options}{\v Options}{ +, except that they do not all have to be on a single line. You can put a comment in a settings file by preceding it with a semicolon (}{\f2 ;}{). \par The WinBoard.ini file is read before the command line is processed, so any options you give on the command line override options in the file. \par }{\f1 If WinBoard encounters a /}{\f1\uldb settingsFile}{\v\f1 settingsFile}{\f1 }{\i\f1 filename }{\f1 or }{\f1\uldb @}{\v\f1 atsign}{\i\f1 filename }{\f1 option while reading settings (whether from the command line or a file), it reads more settings from the given file before reading the next option. \par The }{\f1\uldb Save Settings Now}{\v\f1 SaveSettings}{\f1 menu command writes the current values of most options to a file. In addition, settings are saved automatically when WinBoard exits if }{\f1\uldb Save Settings on Exit}{\v\f1 SaveSettingsOnExit}{ \f1 is checked. The settings are written to the last file named in a /settingsFile command, if any; otherwise to WinBoard.ini}{\i\f1 .}{\f1 The @ option does not affect which file settings are saved to. -\par Warning: Because Save Settings overwrites the last settings file (usually WinBoard.ini) and only saves a subset of WinBoard's options, you should not add -settings of more options to such a file with a text editor. If you do this, your additional options will be lost on the next Save Settings. You can change the values of existing settings freely, using Notepad or any plain text editor. Be careful not to do - this while WinBoard is running, however, unless you know that Save Settings on Exit is off. Otherwise all your changes will be overwritten and lost when WinBoard exits. -\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {\f1 Notice that tournament managers, like PSWBTM, usually call WinBoard with the option not - to save settings on exit, so that the entire tournament uses the same settings. So it does make sense to edit \lquote volatile\rquote options, such as /variant, into the settings file. +\par Warning: Because Save Settings overwrites the last settings file (usually WinBoard.i +ni) and only saves a subset of WinBoard's options, you should not add settings of more options to such a file with a text editor. If you do this, your additional options will be lost on the next Save Settings. You can change the values of existing setting +s freely, using Notepad or any plain text editor. Be careful not to do this while WinBoard is running, however, unless you know that Save Settings on Exit is off. Otherwise all your changes will be overwritten and lost when WinBoard exits. +\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {\f1 Notice that tourn +ament managers, like PSWBTM, usually call WinBoard with the option not to save settings on exit, so that the entire tournament uses the same settings. So it does make sense to edit \lquote volatile\rquote + options, such as /variant, into the settings file. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Logon} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSLogon}}}{\f1 ICS Logon \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Whenever WinBoard connects to the Internet Chess Server, if it finds a file called }{\i\f1 ICS.ini }{\f1 in its installation directory}{\i\f1 ,}{\f1 @@ -2040,16 +2065,15 @@ K}{\f1 Installing Chess Engines}}${\footnote\ftnalt \pard\plain \s57\li120\sb80 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 InstallingChessEngines}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 INSTALLING CHESS ENGINES \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1 Introduction -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard is capable o -f operating with many different chess engines. You can play chess against a compatible engine, set up matches between two engines, or (advanced users only) run an automated computer player on an ICS. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Typically, the main difficulty in installing a new chess - engine for use by WinBoard comes in getting the engine itself running and setting its options appropriately. The connection to WinBoard is relatively straightforward. -\par WinBoard-compatible chess engines are Win32 command line programs that you can run by ha -nd in an MS-DOS Prompt box and type human-readable commands to. WinBoard connects to an engine simply by starting the engine up in the background and communicating with it through a pair of pipes. Therefore the basic procedure for installing an engine is: - +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard is capable of operating with many different chess engines. You can play chess against a compatible + engine, set up matches between two engines, or (advanced users only) run an automated computer player on an ICS. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Typically, the main difficulty in installing a new chess engine for use by WinBoard comes in getting the engine itself running and setting its + options appropriately. The connection to WinBoard is relatively straightforward. +\par WinBoard-compatible chess engines are Win32 command line programs that you can run by hand in an MS-DOS Prompt box and type human-readable commands to. WinBoard connects to a +n engine simply by starting the engine up in the background and communicating with it through a pair of pipes. Therefore the basic procedure for installing an engine is: \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 1. Get a copy of the engine and any supporting files it needs. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -2. Install and configure the engine as a command-line program by following the instructions that come with it. Try it out by running it from the command line in an MS-DOS Prompt box and make sure it works. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 2. Install and configur +e the engine as a command-line program by following the instructions that come with it. Try it out by running it from the command line in an MS-DOS Prompt box and make sure it works. \par 3. Optional, but recommended: Try out the WinBoard plus engine combination by running WinBoard with the proper command line arguments in an MS-DOS Prompt box. \par 4. Create a shortcut on your desktop or Start menu to run the engine with WinBoard. \par 5. Optionally edit your WinBoard.ini file to add the engine to the drop-down lists on WinBoard's startup dialog. @@ -2059,66 +2083,65 @@ nd in an MS-DOS Prompt box and type human-readable commands to. WinBoard connect in this example. Download your copy of Crafty into this directory from its author's FTP site, }{\f2 ftp://ftp.cis.uab.edu/pub/hyatt}{\f1 . At this writing, you will need at least the following files: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 read.me\line v15/crafty.doc\line v15/crafty.faq\line v15/wcrafty-15.*.exe}{\f1\fs20 (where * is replaced by the largest number there)\line }{\f2\fs20 common/start.zip}{\fs20 \line }{\f2\fs20 common/medium.zip}{\fs20 }{\f1\fs20 (or another book). -\par }\pard\plain \s16\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 2. The first three files are documentation that you can read - with a text editor. Read the read.me file first and follow the instructions carefully. This will take some time. Do not write to the author of WinBoard if you have trouble with the instructions in the Crafty read.me. Try running Crafty from an MS-DOS Pro -mpt box and make sure it works before you go on. +\par }\pard\plain \s16\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 2. The first three files are documentation that you can read with a text editor. Read the read.me file first and follow the instructions carefully +. This will take some time. Do not write to the author of WinBoard if you have trouble with the instructions in the Crafty read.me. Try running Crafty from an MS-DOS Prompt box and make sure it works before you go on. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 3. Optional, but recommended: In an MS-DOS Prompt box,}{ }{\f2 cd }{\f1 to the directory where WinBoard is installed, typically }{\f2 "C:\\Program Files\\WinBoard"}{\f1 . Then type the following command line. Use the actual name of the wcrafty file you downloaded, not an }{\f2 *}{\f1 , and if your browser changed the first period to an underscore when you downloaded the file, make that change in the command line too. \par }\pard\plain \s63\fi-720\li1440\sb80\sl-240\slmult0\nowidctlpar\adjustright \f2\fs20\cgrid {WinBoard /cp /fcp=WCrafty-15.* /fd="C:\\Program Files\\Crafty" /scp=WCrafty-15.* /sd="C:\\Program Files\\Crafty" \par }\pard\plain \s16\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard should start up, with Crafty running as its chess engine. Check that you can play chess against Crafty. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 4. To make a shortcut or Start menu entry for Crafty: Right-click on the desktop and select New/Shortcut. Use the Bro -wse button to find your winboard.exe file and get its name into the Command Line box. (It usually will be "C:\\Program Files\\WinBoard\\ +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +4. To make a shortcut or Start menu entry for Crafty: Right-click on the desktop and select New/Shortcut. Use the Browse button to find your winboard.exe file and get its name into the Command Line box. (It usually will be "C:\\Program Files\\WinBoard\\ winboard.exe".) Click in the Command Line box and hit the End key to go to the end. Add the following to the end of the command line, }{\i\f1 after}{\f1 the closing quotation mark. Use the actual name of the wcrafty file you downloaded, not an }{\f2 *}{ \f1 , and if your browser changed the first period to an underscore when you downloaded the file, make that change in the command line too. \par }\pard\plain \s63\fi-720\li1440\sb80\sl-240\slmult0\nowidctlpar\adjustright \f2\fs20\cgrid {/cp /fcp=WCrafty-15.* /fd="C:\\Program Files\\Crafty" \line /scp=WCrafty-15.* /sd="C:\\Program Files\\Crafty" -\par }\pard\plain \s62\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Press Next, choose a name for the shortcut, and press Finish. You can now use this shortcut to run WinBoard with Crafty. Double-click it to check that it works. You c -an drag or copy the shortcut into your Start menu if you like. +\par }\pard\plain \s62\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Press Next, choose a name for the shortcut, and press Finish. You can now use this shortcut to run WinBoard with Crafty. Double-click it to check that it works. You can drag or copy the shortcut into your Start menu if you like. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 5. To add Crafty as an option in the WinBoard Startup dialog, edit your }{\f1\uldb WinBoard.ini file}{\v\f1 Settings}{\f1 with Notepad or another plain text editor, carefully following the example shown under }{\f1\uldb /firstChessProgramNames}{\v\f1 firstChessProgramNames}{\f1 above. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1 For more information \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you would like to run an automated computer player on the ICS, see the separate file }{\f2 zippy.README}{\f1 -. If you would like to write your own engine to interface to WinBoard, see the separate file }{\f2 engine-intf.html}{\f1 -, and join the mailing list mentioned there. Both files are included in the WinBoard distribution. You might also want to get the source code for WinBoard. It is available from the author's Web page, http://www.tim-mann.org/chess.html}{\f2 .}{\f1 +. If you would like to write your own engine to interface to WinBoard, see the separate file }{\f2 engine-intf.html}{\f1 , and join the mailing list mentioned there. Both files are include +d in the WinBoard distribution. You might also want to get the source code for WinBoard. It is available from the author's Web page, http://www.tim-mann.org/chess.html}{\f2 .}{\f1 \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Firewalls}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Firewalls}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Firewalls}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 FIREWALLS -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 By default, "WinBoard /ics"}{\i\f1 }{\f1 -communicates with an Internet Chess Server by opening a TCP socket directly from the machine it is running on to the ICS. If there is a firewall between your machine and the ICS, this won't work. Here are some recipes for getting around common kinds of fi -rewalls using special options to WinBoard}{\i\f1 .}{\f1 Important: See the paragraph in the }{\f1\uldb LIMITATIONS}{\v\f1 LIMITATIONS}{\f1 section below about extra echoes. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Suppose that you can't telnet directly to ICS, but you can telnet to a firewall host, log in, and then telnet from there -to ICS. Let's say the firewall is called fire.wall.com. Set command-line options as follows: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 By default, "WinBoard /ics"}{\i\f1 }{\f1 communicates with an Internet Chess Server +by opening a TCP socket directly from the machine it is running on to the ICS. If there is a firewall between your machine and the ICS, this won't work. Here are some recipes for getting around common kinds of firewalls using special options to WinBoard}{ +\i\f1 .}{\f1 Important: See the paragraph in the }{\f1\uldb LIMITATIONS}{\v\f1 LIMITATIONS}{\f1 section below about extra echoes. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Suppose that you can't telnet directly to ICS, but you can telnet to a firewall host, log in, and then telnet from there to ICS. Let's say the firewall is called fi +re.wall.com. Set command-line options as follows: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 WinBoard -ics -icshost fire.wall.com -icsport 23 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Then when you run WinBoard}{\i\f1 }{\f1 in ICS mode, you will be prompted to log in to the firewall host. (This works because -port 23 is the standard telnet login service.) Do so, then telnet to ICS, using a command like "telnet chessclub.com 5000", or whatever command the firewall provides for telnetting to port 5000. -\par If your firewall lets you telnet (or rlogin) to remote hosts, - but doesn't let you telnet to port 5000, you will have to find some other host outside the firewall that does let you do this, and hop through it. For instance, suppose you have an account at foo.edu. Follow the recipe above, but instead of typing "telne -t chessclub.com 5000" to the firewall, type "telnet foo.edu" (or "rlogin foo.edu"), log in there, and then type "telnet chessclub.com 5000". +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Then when you run WinBoard}{\i\f1 }{\f1 in ICS mode, you will be prompted to log in to the firewall host. (This works because port 23 is the standard telnet login servic +e.) Do so, then telnet to ICS, using a command like "telnet chessclub.com 5000", or whatever command the firewall provides for telnetting to port 5000. +\par If your firewall lets you telnet (or rlogin) to remote hosts, but doesn't let you telnet to port 5000, y +ou will have to find some other host outside the firewall that does let you do this, and hop through it. For instance, suppose you have an account at foo.edu. Follow the recipe above, but instead of typing "telnet chessclub.com 5000" to the firewall, type + "telnet foo.edu" (or "rlogin foo.edu"), log in there, and then type "telnet chessclub.com 5000". \par Exception: chessclub.com itself lets you connect to the chess server on the default telnet port (23), which is what you get if you don\rquote t specify a port to the telnet program. But the other chess servers don\rquote t allow this. \par Suppose that you can't telnet directly to ICS, but you can use rsh to run programs on a firewall host, and that host can telnet to ICS. Let's say the firewall is called rsh.wall.com. Set command-line options as follows: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 WinBoard -ics -gateway rsh.wall.com -icshost chessclub.com \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Then when you run WinBoard}{\i\f1 }{\f1 in ICS mode, it will connect to the ICS by using rsh to run the command "telnet chessclub.com 5000" on host rsh.wall.com. -\par ICC timestamp and FICS timeseal do not work through many}{\b\f1 }{\f1 firewalls. You can use them only if your firewall gives a clean TCP connection with a full 8-bit wide path. If your firewall allows you to get out only by running a special teln -et program, you can't use timestamp or timeseal across it. But if you have access to a computer just outside your firewall, and you have much lower netlag when talking to that computer than to the ICS, it might be worthwhile running timestamp there. Follo -w the instructions above for hopping through a host outside the firewall (foo.edu in the example), but run timestamp or timeseal on that host instead of telnet. -\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Suppose that you have a SOCKS firewall that requires you to go through some extra level of authe -ntication, but after that will give you a clean 8-bit wide TCP connection to the chess server. In that case, if you are using timestamp or timeseal, you need to somehow socksify it; if not, you need to socksify WinBoard itself. Socksification is beyond th -e scope of this document, but see the SOCKS Web site at http://www.socks.nec.com/how2socksify.html. +\par ICC timestamp and FICS timeseal do not work through many}{\b\f1 }{\f1 +firewalls. You can use them only if your firewall gives a clean TCP connection with a full 8-bit wide path. If your firewall allows you to get out only by running a special telnet program, you can't use timestamp or time +seal across it. But if you have access to a computer just outside your firewall, and you have much lower netlag when talking to that computer than to the ICS, it might be worthwhile running timestamp there. Follow the instructions above for hopping throug +h a host outside the firewall (foo.edu in the example), but run timestamp or timeseal on that host instead of telnet. +\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Suppose that you have a SOCKS firewall that requires you to go through some extra level of authentication, but after that will give you a c +lean 8-bit wide TCP connection to the chess server. In that case, if you are using timestamp or timeseal, you need to somehow socksify it; if not, you need to socksify WinBoard itself. Socksification is beyond the scope of this document, but see the SOCKS + Web site at http://www.socks.nec.com/how2socksify.html. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Limitations}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Limitations}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Limitations}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 LIMITATIONS }{\f1\fs20\cf11 AND NON-LIMITATIONS}{\f1\fs20 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard}{\i\f1 }{\f1 is a Win32 application. It runs only on Windows NT and Window -s 95. It does not work on Windows 3.11 or earlier, even with the Win32s compatibility package. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard}{\i\f1 }{\f1 +is a Win32 application. It runs only on Windows NT and Windows 95. It does not work on Windows 3.11 or earlier, even with the Win32s compatibility package. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\i\f1 CMail, }{\f1 the companion program to xboard for playing electronic mail correspondence chess, has not been ported to Win32. \par There is no way for two people running copies of WinBoard}{\i\f1 }{\f1 to play each other without going through the Internet Chess Server. \par Under some circumstances, your ICS password may be echoed when you log on. -\par If you are connecting to the ICS by running telnet, timestamp, or timeseal on an Internet provid -er host, you may find that each line you type is echoed back an extra time after you hit Enter. You can probably turn this echo off. If your Internet provider is a Unix system, type "}{\f2 stty -echo}{\f1 -" after you log in to the provider but before you run telnet, timestamp, or timeseal. In addition, you may need to type the sequence \ldblquote }{\f2 Ctrl+Q Ctrl+E Enter}{\f1 \ldblquote after you have finished logging in to ICS. On VMS, type \ldblquote } -{\f2 set terminal /noecho /nowrap}{\f1 \rdblquote , and after you telnet to the ICS, type \ldblquote }{\f2 Ctrl+Q Ctrl+] Enter set mode char Enter Enter}{\f1 \rdblquote -. It is a good idea to turn off the extra remote echo if you can, because otherwise it can get interleaved with output from the ICS and confuse WinBoard's parsing routines. Don\rquote t just turn off }{\f1\uldb Local Line Editing}{\v\f1 localLineEditing}{ -\f1 so that you see only the remote echo and not the local one; that will make the interleaving problem worse. +\par If you are connecting to the ICS by running telnet, timestamp, or timeseal on an Internet provider host, you may find that each line you type is echoed back an extra time after you hit Ente +r. You can probably turn this echo off. If your Internet provider is a Unix system, type "}{\f2 stty -echo}{\f1 " after you log in to the provider but before you run telnet, timestamp, or timeseal. In addition, you may need to type the sequence +\ldblquote }{\f2 Ctrl+Q Ctrl+E Enter}{\f1 \ldblquote after you have finished logging in to ICS. On VMS, type \ldblquote }{\f2 set terminal /noecho /nowrap}{\f1 \rdblquote , and after you telnet to the ICS, type \ldblquote }{\f2 +Ctrl+Q Ctrl+] Enter set mode char Enter Enter}{\f1 \rdblquote . It is a good idea to turn off the extra remote echo if you can, because otherwise it can get interleaved with output from the ICS and confuse WinBoard's parsing routines. Don\rquote +t just turn off }{\f1\uldb Local Line Editing}{\v\f1 localLineEditing}{\f1 so that you see only the remote echo and not the local one; that will make the interleaving problem worse. \par The game parser recognizes only algebraic notation (SAN). \par The }{\f1\uldb ICS logon}{\v\f1 ICSLogon}{\f1 file does not work properly when you connect to ICS through a Unix gateway host by setting }{\f1\uldb icsPort}{\v\f1 icsPort}{\f1 to 23. The Unix login process apparently discards type-ahead. \par Some WinBoard functions may not work with versions of GNU Chess earlier than 4.0, patchlevel 77. The current version of WinBoard}{\i\f1 }{\f1 works best with Crafty version 15.11 or later. @@ -2131,10 +2154,11 @@ er host, you may find that each line you type is echoed back an extra time after \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The mate detector does not understand that non-contact mate is not really mate in bughouse.}{\f1\cf11 }{\f1 The only problem this causes while playing is minor: a "#" (mate indicator) character will show up after a non-contact mating move in the move list. WinBoard will not assume the game is over at that point,}{\f1\cf11 not even when the option Detect Mates is on. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Edit Game mode always uses the rules of the selected variant, which can be a variant that uses piece drops. You can load and edit games that contain p -iece drops. The (obsolete) piece menus are not active, but you can perform piece drops by dragging pieces from the holdings. -\par Edit Position mode does not allow you to edit the Crazyhouse holdings properly. You cannot drag pieces to the holding, and using th -e popup menu to put pieces there does not adapt the holding counts and leads to an inconsistent state. Set up Crazyhouse positions by loading / pasting a bFEN, from there you can set the holdings. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Edit Game mode always uses the rules of the selected variant, which can be a +variant that uses piece drops. You can load and edit games that contain piece drops. The (obsolete) piece menus are not active, but you can perform piece drops by dragging pieces from the holdings. +\par Edit Position mode does not allow you to edit the Crazyho +use holdings properly. You cannot drag pieces to the holding, and using the popup menu to put pieces there does not adapt the holding counts and leads to an inconsistent state. Set up Crazyhouse positions by loading / pasting a bFEN, from there you can se +t the holdings. \par Fischer Random castling is fully understood. You can enter castlings by dragging the King on top of your Rook. You can probably also play Fischer Random successfully on ICS by typing castling moves into the ICS Interaction window. \par }{\f1 Also see the ToDo file included with the distribution for many other possible bugs, limitations, and ideas for improvement that have been suggested. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super @@ -2142,33 +2166,33 @@ K}{\f1 Authors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\n \cs58\f1\super $}{\f1 Authors}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 AUTHORS AND CONTRIBUTORS \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard is partly based on }{\i\f1 xboard}{\f1 , a chessboard program for Unix and the X Window System. Tim Mann has been responsible for all versions of WinBoard,}{ \i\f1 }{\f1 and for xboard versions 1.3 and beyond. }{\f1\cf11 H.G.Muller is responsible for version 4.3.}{\f1 -\par Mark Williams added many features to WinBoard 4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training mode, auto raise, and blindf -old. Hugh Fischer added piece animation to xboard, and Henrik Gram added it to WinBoard. Frank McIngvale contributed many xboard}{\i\f1 }{\f1 user interface improvements and improved Crafty support. Jochen Wiedmann ported xboard}{\i\f1 }{\f1 -to the Amiga, creating }{\i\f1 AmyBoard}{\f1 , and converted the documentation to texinfo. Elmar Bartel contributed the new piece bitmaps for version 3.2. Evan Welsh wrote }{\i\f1 CMail. }{\f1 -John Chanak contributed the initial implementation of ICS mode. The default color scheme was adapted from Wayne Christopher's }{\i\f1 XChess }{\f1 program. Chris Sears and Dan Sears wrote the original xboard}{\i\f1 . }{\f1 They were responsible for xboard -}{\i\f1 }{\f1 versions 1.0 through 1.2. }{\f1\cf6 Allessandro Scotti added many elements to the user interface, including the board textures and font-based rendering, the evaluation-g -raph, move-history and engine-output window. He was also responsible for adding the UCI support.}{\f1 }{\f1\cf11 -H.G. Muller made WinBoard castling- and e.p.-aware, added variant support with adjustable board sizes, the Crazyhouse holdings, and the fairy pieces. In additi -on he added most of the adjudication options, made WinBoard ore robust in dealing with buggy and crashing engines, and extended time control with a time-odds and node-count-based modes.}{\f1 +\par Mark Williams added many features to WinBoard 4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, +training mode, auto raise, and blindfold. Hugh Fischer added piece animation to xboard, and Henrik Gram added it to WinBoard. Frank McIngvale contributed many xboard}{\i\f1 }{\f1 +user interface improvements and improved Crafty support. Jochen Wiedmann ported xboard}{\i\f1 }{\f1 to the Amiga, creating }{\i\f1 AmyBoard}{\f1 +, and converted the documentation to texinfo. Elmar Bartel contributed the new piece bitmaps for version 3.2. Evan Welsh wrote }{\i\f1 CMail. }{\f1 John Chanak contributed the initial implementation of ICS mode. The default color scheme was a +dapted from Wayne Christopher's }{\i\f1 XChess }{\f1 program. Chris Sears and Dan Sears wrote the original xboard}{\i\f1 . }{\f1 They were responsible for xboard}{\i\f1 }{\f1 versions 1.0 through 1.2. }{\f1\cf6 +Allessandro Scotti added many elements to the user interface, including the board textures and font-based rendering, the evaluation-graph, move-history and engine-output window. He was also responsible for adding the UCI support.}{\f1 }{\f1\cf11 +H.G. Muller made WinBoard castling- and e.p.-aware, added variant support with adjustable board sizes, the Crazyhouse hold +ings, and the fairy pieces. In addition he added most of the adjudication options, made WinBoard ore robust in dealing with buggy and crashing engines, and extended time control with a time-odds and node-count-based modes.}{\f1 \par Send bug reports to . Please run WinBoard with the /debug option and include the output from the resulting WinBoard.debug file in your message. -\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {\f1 The WinBoard 4.3.xx line is being developed by H.G. Muller independently of the GNU Savannah xboard project. Bug reports on this version, and suggestions for impr -ovements and additions, are best posted in the WinBoard forum, development section (}{\field{\*\fldinst {\f1 HYPERLINK http://www.open-aurec.com/wbforum) }{\f1 {\*\datafield +\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {\f1 The WinBoard 4.3.xx line is being developed by H.G. Muller independently of the GNU Savannah xboard project. Bug reports on t +his version, and suggestions for improvements and additions, are best posted in the WinBoard forum, development section (}{\field{\*\fldinst {\f1 HYPERLINK http://www.open-aurec.com/wbforum) }{\f1 {\*\datafield 00d0c9ea79f9bace118c8200aa004ba90b02000000170000002300000068007400740070003a002f002f007700770077002e006f00700065006e002d00610075007200650063002e0063006f006d002f007700620066006f00720075006d0029000000e0c9ea79f9bace118c8200aa004ba90b460000006800740074007000 -3a002f002f007700770077002e006f00700065006e002d00610075007200650063002e0063006f006d002f007700620066006f00720075006d00290000000000000000000000000000}}}{\fldrslt {\cs59\ul\cf2 http://www.open-aurec.com/wbforum)}}}{\f1 . +3a002f002f007700770077002e006f00700065006e002d00610075007200650063002e0063006f006d002f007700620066006f00720075006d002900000000000000000000000000000000}}}{\fldrslt {\cs59\ul\cf2 http://www.open-aurec.com/wbforum)}}}{\f1 . \par }{\f1\cf2 Michel van den Bergh provided the code for reading Polyglot opening books. -\par Arun Persaud worked with H.G. Muller to combine all the features of the never-released WinBoard 4.2.8 of the Savannah project (mainly by Daniel Mehrmann), and the never-released 4.3.16 into a unified WinBoard 4.4, which is now available both from the Sava -nnah web site and the WinBoard forum. +\par Arun Persaud worked with H.G. Muller to combine all the features of the never-released WinBoard 4.2.8 of the Savannah project (mainly by Daniel Mehrmann), and the never-released 4.3.16 into a unified WinBoard 4.4, which is now ava +ilable both from the Savannah web site and the WinBoard forum. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copyright}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Copyright}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Copyright}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 COPYRIGHT \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts. \line Enhancements Copyright 1992-2009 Free Software Foundation, Inc. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The following terms apply to Digital Equipment Corporation's copyright interest in WinBoard: \par All Rights Reserved -\par Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided - that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital not be used in advertising or publicity pertaining to distribution of the - software without specific, written prior permission. -\par DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENT -IAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +\par Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear + in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital not be used in advertising or publicity pertaining to distribution of the software without specific, written pri +or permission. +\par DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER R +ESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. \par The following terms apply to the enhanced version of WinBoard distributed by the Free Software Foundation: \par This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. \par This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. -- 1.7.0.4