From 4af57be9bf00bd0dfa8ca436bab6c7b2a77880e8 Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Sat, 13 Jun 2009 09:20:38 -0700 Subject: [PATCH] Updated docs for Engine-Settings menu --- winboard/winboard.rtf | 976 +++++++++++++++++++++++++------------------------ 1 files changed, 491 insertions(+), 485 deletions(-) diff --git a/winboard/winboard.rtf b/winboard/winboard.rtf index d3e75b1..e5582a8 100644 --- a/winboard/winboard.rtf +++ b/winboard/winboard.rtf @@ -218,7 +218,7 @@ footer;}{\s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cg {\listoverride\listid470094698\listoverridecount0\ls3}{\listoverride\listid1099714113\listoverridecount0\ls4}{\listoverride\listid1358388700\listoverridecount0\ls5}{\listoverride\listid2044863907\listoverridecount0\ls6}{\listoverride\listid640160996 \listoverridecount0\ls7}{\listoverride\listid768165129\listoverridecount0\ls8}{\listoverride\listid903878531\listoverridecount0\ls9}{\listoverride\listid781152802\listoverridecount0\ls10}{\listoverride\listid1240552867\listoverridecount0\ls11} {\listoverride\listid640160996\listoverridecount0\ls12}{\listoverride\listid349260549\listoverridecount0\ls13}{\listoverride\listid1021513731\listoverridecount0\ls14}{\listoverride\listid1405952460\listoverridecount0\ls15}{\listoverride\listid1332292840 -\listoverridecount0\ls16}}{\*\revtbl {Unknown;}{Tim Mann;}}{\info{\title + $ # KWinBoard: Chessboard for Windows}{\author TRIO}{\operator hgm}{\creatim\yr2003\mo10\dy25\hr23\min40}{\revtim\yr2009\mo6\dy10\hr23\min32}{\printim\yr1997\mo4\dy22\hr23\min5}{\version36}{\edmins828} +\listoverridecount0\ls16}}{\*\revtbl {Unknown;}{Tim Mann;}}{\info{\title + $ # KWinBoard: Chessboard for Windows}{\author TRIO}{\operator hgm}{\creatim\yr2003\mo10\dy25\hr23\min40}{\revtim\yr2009\mo6\dy11\hr18\min55}{\printim\yr1997\mo4\dy22\hr23\min5}{\version37}{\edmins843} {\nofpages77}{\nofwords17662}{\nofchars-32766}{\*\company DEC SRC}{\nofcharsws0}{\vern73}}\margl1417\margr1417\margt1417\margb1417 \widowctrl\endnotes\aendnotes\hyphhotz425\ftnnrlc\aftnnar\noxlattoyen\expshrtn\noultrlspc\dntblnsbdb\nospaceforul\hyphcaps0\viewkind4\viewscale100 \fet1{\*\aftnsep \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\chftnsep @@ -231,35 +231,36 @@ footer;}{\s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cg \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \par }\pard\plain \s2\li119\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1\cf11 An updated description with the release of version 4.3.14 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\f1\cf11 \tab \tab \tab \ldblquote For the ultimate WinBoard Experience\rdblquote -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 New features since WinBoard 4.2.7 that are implemented in Allessandro Scotti\rquote s Winboard_x are highlighted in red. }{\f1\cf11 -New features in the WinBoard 4.3.xx series by H.G. Muller are highlighted in green}{\f1\cf2 , that in the unified 4.4 series in blue}{\f1\cf11 .}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 New features since WinBoard 4.2.7 that are implemented in Allessandro Scotti\rquote s Winboard_x are highlighted in red. }{\f1\cf11 New +features in the WinBoard 4.3.xx series by H.G. Muller are highlighted in green}{\f1\cf2 , that in the unified 4.4 series in blue}{\f1\cf11 .}{\f1 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Description}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Description}}}{\f1 Description -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\i\f1 WinBoard}{\f1 - is a graphical user interface for chess. It displays a chessboard on the screen, accepts moves made with the mouse, and loads and saves game files in standard chess notation. WinBoard serves as a front-end for many different services, including: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\i\f1 WinBoard}{\f1 is a graphical user interface for chess. It displays a chessboard on the screen, accepts moves made with the mou +se, and loads and saves game files in standard chess notation. WinBoard serves as a front-end for many different services, including: \par {\pntext\pard\plain\f3\fs20\lang1033\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard\plain \fi-360\li480\sb80\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright \f5\fs20\cgrid {\b\i\f1 Chess engines}{\f1 that run on your PC. You can play a game against an engine, set up arbitrary positions, force variations, or watch a game between two engines. }{\i\f1\cf11 Fairy-Max}{\f1 is supplied with WinBoard }{\f1\cf11 4.3.14}{\f1 , and over 100 other free chess engines are available separately. Of these, Crafty is the most popular. See }{\f1\uldb Installing Chess Engines}{\v\f1 InstallingChessEngines}{\f1 for instructions on installing additional chess engines. \par {\pntext\pard\plain\f3\fs20\lang1033\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li480\sb80\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\i\f1 -Chess servers}{\b\f1 }{\f1 on the Internet. You can play against other Internet Chess Server (ICS) users, observe games they are playing, review games in the ICS libraries, chat, }{\f1\cf2 analyze observed games with a chess program}{\f1 -, and more. WinBoard can also be used to run an automated computer player on the ICS, but this feature is for advanced users only and is subject to some caveats; see the separate file zippy.README for information. +Chess servers}{\b\f1 }{\f1 on the Internet. You can play against other Internet Chess Server (ICS) users, observe games they are playing, review games in the ICS libraries, chat, }{\f1\cf2 analyze observed games with a chess program}{\f1 , and more. Wi +nBoard can also be used to run an automated computer player on the ICS, but this feature is for advanced users only and is subject to some caveats; see the separate file zippy.README for information. \par {\pntext\pard\plain\f3\fs20\lang1033\cgrid \loch\af3\dbch\af0\hich\f3 \'b7\tab}}\pard \fi-360\li480\sb80\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlblt\ilvl0\ls3\pnrnot0\pnf3\pnstart1\pnindent360\pnhang{\pntxtb \'b7}}\ls3\adjustright {\b\i\f1 The Web}{\f1 and your own saved games. You can use WinBoard as a helper application to view files in your Web browser or the Explorer. You can use it to keep track of email postal games, browse games off the net, or review games you have saved. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Getting Started}} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ GettingStarted}}}{\f1 Getting Started -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -WinBoard starts up in one of three major modes: chess engine mode, ICS client mode, or game viewer mode. You cannot change modes while WinBoard is running, but you can access all the game viewer features directly from the othe -r two modes. Also, you can start WinBoard several times to get multiple chessboard windows running in any combination of modes. -\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {You will usually run WinBoard by choosing an item from the Windows Start menu that runs it in the mode you want. If you just dou -ble-click on WinBoard.exe, you get a startup dialog asking which mode you want. If you choose chess engine mode, you can then select from the installed engines; if you choose ICS client mode, you can then select from a list of known chess servers. More ad -vanced users can }{\uldb customize}{\v icsNames}{ these lists or type in WinBoard }{\uldb command line options}{\v Options}{ directly. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard starts up in one of three major modes: chess +engine mode, ICS client mode, or game viewer mode. You cannot change modes while WinBoard is running, but you can access all the game viewer features directly from the other two modes. Also, you can start WinBoard several times to get multiple chessboard +windows running in any combination of modes. +\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { +You will usually run WinBoard by choosing an item from the Windows Start menu that runs it in the mode you want. If you just double-click on WinBoard.exe, you get a startup dialog asking which mode you want. If y +ou choose chess engine mode, you can then select from the installed engines; if you choose ICS client mode, you can then select from a list of known chess servers. More advanced users can }{\uldb customize}{\v icsNames}{ these lists or type in WinBoard }{ +\uldb command line options}{\v Options}{ directly. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 After starting WinBoard, you can make }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super K}{\f1 move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 move}}}{\f1 -moves in several different ways. To move by dragging, press the left mouse button while the cursor - is on one of your pieces, move the cursor to another square, and release the button. You can also move by clicking the left mouse button once (press and release) over one of your pieces, moving the cursor to another square, and clicking again. You drop n -e -w pieces on the board (when applicable) by selecting from a context menu. Press the right mouse button over a square to bring up the menu; no menu will come up in modes where dropping a new piece is not permitted. You can also make moves by typing them in - standard algebraic chess notation. Either a dialog box will pop up for you to type into, or in ICS mode, your typing will be redirected into the ICS interaction window. +moves in several different ways. To move by dragging, press the left mouse button while the cursor is on one of your pieces, move the cursor to another square, and release the button. You can also + move by clicking the left mouse button once (press and release) over one of your pieces, moving the cursor to another square, and clicking again. You drop new pieces on the board (when applicable) by selecting from a context menu. Press the right mouse b +u +tton over a square to bring up the menu; no menu will come up in modes where dropping a new piece is not permitted. You can also make moves by typing them in standard algebraic chess notation. Either a dialog box will pop up for you to type into, or in IC +S mode, your typing will be redirected into the ICS interaction window. \par When WinBoard}{\i\f1 }{\f1 is iconized, its }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icon}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icon}}}{\f1 icon is a white knight if it is White's turn to move, a black knight if it is Black's turn. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1 Additional Information @@ -293,48 +294,46 @@ K}{\f1 File Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\ command. If you want to stop playing, observing, or examining a game on ICS, use an appropriate command from the }{\f1\uldb Action}{\v\f1 ActionMenu}{\f1 menu, not }{\f1\cf6 New Game}{\f1 . \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 New Shuffle Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 NewShuffleGame}}}{\f1\cf11 New Shuffle Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Brings you to a dialog box wher -e you can enter the number of an opening setup for shuffle variants like FRC, or ask for a random number. After pressing OK, a new game is set up, using this position. The chosen position will continue to be used on every subsequent \ldblquote New Game -\rdblquote , }{\f1\cf11 even if you are playing a variant that normally is not shuffled, until you select a new variant through the \ldblquote New Variant\'85\rdblquote menu.}{\f1\cf6 If you enter \ldblquote -1\rdblquote - for the position number, new random number is drawn before every game. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 The type of shuffling that is done in reaction t -o a given position number obeys restrictions that depend on the selected variant. In variants that allow castling, Kings remain on the central files, Rooks in the corners. In games with FRC-style castlings, the King starts between the Rooks, but apart fro -m - that they could be anywhere. In games without castling, there are no restrictions on King and Rook placement. Pairs of color-bound pieces (such as Bishops) will be placed on oppositely colored squares. In ICS mode this feature has no effect, as the ICS d -etermines the starting position. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 +Brings you to a dialog box where you can enter the number of an opening setup for shuffle variants like FRC, or ask for a random number. After pressing OK, a new game is set up, using this position. The c +hosen position will continue to be used on every subsequent \ldblquote New Game\rdblquote , }{\f1\cf11 even if you are playing a variant that normally is not shuffled, until you select a new variant through the \ldblquote New Variant\'85\rdblquote menu.} +{\f1\cf6 If you enter \ldblquote -1\rdblquote for the position number, new random number is drawn before every game. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 +The type of shuffling that is done in reaction to a given position number obeys restrictions that depend on the selected variant. In variants that allow castling, Kings remain on the central files, Rooks in the corners. I +n games with FRC-style castlings, the King starts between the Rooks, but apart from that they could be anywhere. In games without castling, there are no restrictions on King and Rook placement. Pairs of color-bound pieces (such as Bishops) will be placed +on oppositely colored squares. In ICS mode this feature has no effect, as the ICS determines the starting position. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 New Variant}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 NewVariant}}}{\f1\cf11 New Variant \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Select a new variant. There are controls to enter a board width, board height and holdings size, but normally you leave them at \lquote -1\rquote -, which means the default value for the selected v -ariant will be used (e.g. 8x8 for normal Chess, 9x10 for xiangqi, 10x8 for capablanca, holdings for 5 pieces in crazyhouse). You can set a deviating value for each of the three parameters (e.g. to play a crazyhouse version of xiangqi or capablanca you wou -ld set the holdings to 6 or 7). If the board width deviates from the default, the game will start with an empty board. +, which means the default value for the selected variant will be used (e.g. 8x8 for normal Chess, 9x10 for xiangqi, 10x8 for capablanca, holdings for 5 pieces in crazyhouse). You can set a deviating value for each of the three parameters (e.g. to pla +y a crazyhouse version of xiangqi or capablanca you would set the holdings to 6 or 7). If the board width deviates from the default, the game will start with an empty board. \par The variant will remain in force until you select a new one; i.e. subsequent \ldblquote New Game\rdblquote commands will start a new game of the same variant. In ICS mode this command has no effect, as the ICS determines which variant will be played. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Game} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadGame}}}{\f1 Load Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Plays a game from a record file. A popup dialog prompts you for the filename. If the file contains more than one game, a seco -nd popup dialog displays a list of games (with information drawn from their PGN tags, if any), and you can select the one you want. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Plays a game from a record file. A popup dialog prompts you for the filename. If the file co +ntains more than one game, a second popup dialog displays a list of games (with information drawn from their PGN tags, if any), and you can select the one you want. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The game file parser will accept PGN (portable game notation), or in fact almost any file that contains moves in algebraic notation. Notation of the form }{\i\f1 P@f7}{ -\f1 is accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN. If the file includes a PGN position (FEN tag), or a WinBoard position diagram bracketed by "[--" and "--]" before the first move, the -game starts from that position. Text enclosed in parentheses, square brackets, or curly braces is assumed to be commentary and is displayed in a pop-up window. Any other text in the file is ignored. PGN variations (enclosed in parentheses) are treated as -comments; WinBoard is not able to walk variation trees. The nonstandard PGN tag }{\f2 [Variant "varname"]}{\f1 functions similarly to the }{\f1\uldb variant}{\v\f1 variant }{\f1 +\f1 is accepted for piece-drops in bughouse games; this is a nonstandard extension to PGN. If the file includes a PGN position (FEN tag), or a WinBoard position diagram bracketed by "[--" and +"--]" before the first move, the game starts from that position. Text enclosed in parentheses, square brackets, or curly braces is assumed to be commentary and is displayed in a pop-up window. Any other text in the file is ignored. PGN variations (enclose +d in parentheses) are treated as comments; WinBoard is not able to walk variation trees. The nonstandard PGN tag }{\f2 [Variant "varname"]}{\f1 functions similarly to the }{\f1\uldb variant}{\v\f1 variant }{\f1 command-line option, allowing games in certain chess variants to be loaded. There is also a heuristic to recognize chess variants from the }{\f2 Event}{\f1 tag, by looking for the strings that the Internet Chess Servers put there when saving variant ("wild") games. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Next Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadNextGame}}}{\f1 Load Next Game \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Loads the next game from the last game record file you loaded. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 -Load Previous Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadPreviousGame}}}{\f1 Load Previous Game +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Load Previous Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadPreviousGame}}}{\f1 Load Previous Game \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Loads the previous game from the last game record file you loaded. Not available if the last game was loaded from a pipe. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Reload Same Game}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ReloadSameGame}}}{\f1 Reload Same Game \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Reloads the last game you loaded. Not available if the last game was loaded from a pipe. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Game} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SaveGame}}}{\f1 Save Game -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Appends a record of the current game to a file. A popup dialog prompts you for the filename. If the game did not begin with the sta -ndard starting position, the game file includes the starting position used. Game files are saved in the PGN (portable game notation) format, unless the }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 - option is True, in which case they are saved in an older format that is specific to WinBoard}{\i\f1 .}{\f1 Both formats are human-readable, and both can be read back by the Load Game command. Notation of the form }{\i\f1 P@f7}{\f1 - is generated for piece-drops in bughouse games; this is a nonstandard extension to PGN. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Appends a record of the current game to a file. A popup dialog prompts you for the filename. If the game did not begin with the standard starting position, the game file includes the starting position used. Game files are saved in the PGN (portable + game notation) format, unless the }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 option is True, in which case they are saved in an older format that is specific to WinBoard}{\i\f1 .}{\f1 + Both formats are human-readable, and both can be read back by the Load Game command. Notation of the form }{\i\f1 P@f7}{\f1 is generated for piece-drops in bughouse games; this is a nonstandard extension to PGN. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copy Game To Clipboard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 CopyGameToClipboard}}}{\f1 Copy Game To Clipboard \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Copies the record of the current game to the Windows clipboard in PGN (portable game notation) format. @@ -344,14 +343,14 @@ ndard starting position, the game file includes the starting position used. Game \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadPosition}}}{\f1 Load Position \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets up a position from a position file. A popup dialog prompts you for the filename. Position files must be in FEN (Forsythe-Edwards notation), or in the format that the } -{\f1\uldb Save Position}{\f1 command writes when }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 is turned on. }{\f1\cf11 Note that many variants require an extension of the original FEN standard. WinBoard tries to be as universal as possible in u -nderstanding FENs when different standards are raound, but has to make a choice when writing them. In FRC is uses Shredder-FEN (Haha castling notation) , but it understands KQkq as the outermost Rook, so it also reads X-FEN. In Crazyhouse / Bughouse it ap -p -ends the holdings immediately behind the board info between brackets [], but on input it also understands bFEN (which puts it behind a slash / as if it were an extra board rank). It uses a tilde ~ behind a piece to indicate it is really a promoted Pawn (l -ike bFEN). In Shogi the holdings are printed like in Crazyhouse, but promoted pieces are represented by a plus sign + before the letter of the original piece. Letters used for the pieces can be set with the /pieceToCharTable command-line option.}{\f1 - -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Nex -t Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadNextPosition}}}{\f1 Load Next Position +{\f1\uldb Save Position}{\f1 command writes when }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 is turned on. }{\f1\cf11 +Note that many variants require an extension of the original FEN standard. WinBoard tries to be as universal as possible in underst +anding FENs when different standards are raound, but has to make a choice when writing them. In FRC is uses Shredder-FEN (Haha castling notation) , but it understands KQkq as the outermost Rook, so it also reads X-FEN. In Crazyhouse / Bughouse it appends +t +he holdings immediately behind the board info between brackets [], but on input it also understands bFEN (which puts it behind a slash / as if it were an extra board rank). It uses a tilde ~ behind a piece to indicate it is really a promoted Pawn (like bF +EN). In Shogi the holdings are printed like in Crazyhouse, but promoted pieces are represented by a plus sign + before the letter of the original piece. Letters used for the pieces can be set with the /pieceToCharTable command-line option.}{\f1 +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 + Load Next Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadNextPosition}}}{\f1 Load Next Position \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Loads the next position from the last position file you loaded. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Load Previous Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LoadPreviousPosition}}}{\f1 Load Previous Position @@ -377,8 +376,8 @@ t Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidc \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Exit}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Exit}}}{\f1 Exit \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Exits from WinBoard. -\par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\b\f1\super K} -{\f1 Mode Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ModeMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { +\par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{ +\f1 Mode Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ModeMenu}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super $}{\f1 Mode Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 Mode Menu \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Machine White}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MachineWhite}}}{\f1 Machine White @@ -391,61 +390,61 @@ t Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidc \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Starts a game between two chess engines. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Machine Both}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 Machine Both}}}{\f1\cf11 Machine Both -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -A single chess engine plays itself. Mainly useful for pseudo-engines, that are in fact communication links to another machine, where you want to observe a game that is being played. (E.g. t -he gothic-chess.com server). This command is not implemented yet (version 4.3.14). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 A single chess engine plays itself. Ma +inly useful for pseudo-engines, that are in fact communication links to another machine, where you want to observe a game that is being played. (E.g. the gothic-chess.com server). This command is not implemented yet (version 4.3.14). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Analysis Mode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnalysisMode}}}{\f1 Analysis Mode -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In this mode, you can make moves for both sides on the board. After each move, the chess engine will think about possible rep -lies and display its analysis in a separate window. Crafty was the first engine to support this feature, but by now there are many others that support it as well. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 From WinBoard 4.4 on this function can also be invoked in \lquote zippy mode\rquote , i.e. when you are log -ged on to an ICS with an engine loaded. In that case it is not your own moves that the engine analyzes, but the moves that are played in a game on the ICS that you are observing. You must start observing before you start the analysis mode! See the file zi -p -py.README for how to connect to an ICS and a chess engine running on your local computer at the same time. (Basically this amounts to adding the /zp command-line option in addition to all options you would need for connecting to the ICS, as well as those -needed for running the chess engine.) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In th +is mode, you can make moves for both sides on the board. After each move, the chess engine will think about possible replies and display its analysis in a separate window. Crafty was the first engine to support this feature, but by now there are many othe +rs that support it as well. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf2 From WinBoard 4.4 on this function can also be invoked in \lquote zippy mode\rquote +, i.e. when you are logged on to an ICS with an engine loaded. In that case it is not your own moves that the engine analyzes, but the moves that are played in + a game on the ICS that you are observing. You must start observing before you start the analysis mode! See the file zippy.README for how to connect to an ICS and a chess engine running on your local computer at the same time. (Basically this amounts to a +dding the /zp command-line option in addition to all options you would need for connecting to the ICS, as well as those needed for running the chess engine.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Analyze File}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnalyzeFile}}}{\f1 Analyze File -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In this mode, you can load a game from a file, and the chess engine will analy -ze each move as in Analysis Mode. Crafty was the first engine to support this feature, but by now there are many others that support it as well. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In this mode, you can load a game from a file, and the chess engine will analyze ea +ch move as in Analysis Mode. Crafty was the first engine to support this feature, but by now there are many others that support it as well. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Client }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSClient}}}{\f1 ICS Client \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This is the normal mode when WinBoard is connected to a chess server. If you have moved into Edit Game or Edit Position mode, you can select this option to get out. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 When you run WinBoard in ICS mode, it starts up a console window in which you can type comm -ands and receive text responses from the chess server. You can use the standard Windows editing keys to edit your command line before pressing Enter. The console window keeps a history of the last few commands you typed. Press the up-arrow key to go back -to a previous command; press the down-arrow key to go forward again to a later command. Press the right mouse button in the output area for a }{\f1\uldb context menu}{\v\f1 ICSInteractionContextMenu}{\f1 of editing commands and ICS command shortcuts. - +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +When you run WinBoard in ICS mode, it starts up a console window in which you can type commands and receive text responses from the chess server. You can use the standard Windows editing keys t +o edit your command line before pressing Enter. The console window keeps a history of the last few commands you typed. Press the up-arrow key to go back to a previous command; press the down-arrow key to go forward again to a later command. Press the righ +t mouse button in the output area for a }{\f1\uldb context menu}{\v\f1 ICSInteractionContextMenu}{\f1 of editing commands and ICS command shortcuts. \par Some useful ICS commands include }{\b\f1 who}{\f1 to see who is logged on, }{\b\f1 games}{\f1 to see what games are being played, }{\b\f1 match}{\f1 to challenge another player to a game, }{\b\f1 observe}{\f1 to observe an ongoing game, }{\b\f1 examine}{\f1 or }{\b\f1 smoves}{\f1 to review a recently completed game, and of course }{\b\f1 help}{\f1 . \par Whenever you ask to observe an ongoing game, review a completed game, or resume an adjourned game, WinBoard retrieves and parses the list of past moves from the ICS, so you can review them with }{\f1\uldb Forward}{\v\f1 Forward}{\f1 and }{\f1\uldb Backward}{\v\f1 Backward}{\f1 or save them with }{\f1\uldb Save Game}{\v\f1 SaveGame}{\f1 . \par Some special ICS Client features are activated when you are in }{\b\f1 examine}{\f1 or }{\b\f1 bsetup }{\f1 mode on ICS. See the descriptions of the menu commands }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , }{\f1\uldb Backward}{\v\f1 Backward}{\f1 , }{ -\f1\uldb Pause}{\v\f1 Pause}{\f1 , and }{\f1\uldb Stop Examining}{\v\f1 StopExamining}{\f1 below. You can also issue the ICS position-editing comma -nds with the mouse. Move pieces by dragging with the left mouse button, or by left-clicking once on the starting square and once on the ending square. Press the right mouse button over a square for a context menu that lets you drop a new piece, empty the -s -quare, or clear the board. Click on the White or Black clock to set the side to play. You cannot set the side to play or drag pieces to arbitrary squares while examining on ICC, but you can do so in bsetup mode on FICS. You can also make moves by typing t -hem into the ICS window; you may have to do this occasionally if you are playing a chess variant whose rules WinBoard does not understand, such as Fischer Random. -\par If you are playing a bughouse game on the ICS, a list of the offboard pieces that each player -holds is shown in the window title bar. To drop an offboard piece, press the right mouse button over an empty square to bring up a context menu. To observe your partner's games, start a second copy of WinBoard, log in as a guest, and use the ICS }{\b\f1 -follow}{\f1 or }{\b\f1 pfollow}{\f1 command in the new window. +\f1\uldb Pause}{\v\f1 Pause}{\f1 , and }{\f1\uldb Stop Examining}{\v\f1 StopExamining}{\f1 below. You can also issue the ICS position-editing commands with the mouse. Move pieces by dragging with the left mouse button, or by left-clicking once on th +e starting square and once on the ending square. Press the right mouse button over a square for a context menu that lets you drop a new piece, empty the square, or clear the board. Click on the White or Black clock to set the side to play. You cannot set +t +he side to play or drag pieces to arbitrary squares while examining on ICC, but you can do so in bsetup mode on FICS. You can also make moves by typing them into the ICS window; you may have to do this occasionally if you are playing a chess variant whose + rules WinBoard does not understand, such as Fischer Random. +\par If you are playing a bughouse game on the ICS, a list of the offboard pieces that each player holds is shown in the window title bar. To drop an offboard piece, press the right mouse button over a +n empty square to bring up a context menu. To observe your partner's games, start a second copy of WinBoard, log in as a guest, and use the ICS }{\b\f1 follow}{\f1 or }{\b\f1 pfollow}{\f1 command in the new window. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Game} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditGame}}}{\f1 Edit Game \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Allows you to make moves for both Black and White, and to change moves after backing up with the }{\f1\uldb Backward}{\v\f1 Backward}{\f1 command. The clocks do not run, but you can adjust their reading by clicking on them. A left-click subtracts one minute, a right-click adds one minute. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -In chess engine mode, the chess engine continues to check moves for legality but does not participate in the game. You can bring the chess engine back into the game by selecting }{\f1\uldb Machine White}{\v\f1 MachineWhite}{\f1 , }{\f1\uldb Machine Black} -{\v\f1 MachineBlack}{\f1 , or }{\f1\uldb Two Machines}{\v\f1 TwoMachines}{\f1 . +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In chess engine mode, the chess engine conti +nues to check moves for legality but does not participate in the game. You can bring the chess engine back into the game by selecting }{\f1\uldb Machine White}{\v\f1 MachineWhite}{\f1 , }{\f1\uldb Machine Black}{\v\f1 MachineBlack}{\f1 , or }{\f1\uldb +Two Machines}{\v\f1 TwoMachines}{\f1 . \par In ICS mode, the moves are not sent to the ICS: Edit Game takes WinBoard out of ICS Client mode and lets you edit games locally. If you want to edit a game on ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 command or start an ICS match against yourself. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Position}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditPosition}}}{\f1 Edit Position -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you set up an arbitrary board position. Use the left mouse button to drag pieces to new squares, or to d -elete a piece by dragging it off the board or dragging an empty square on top of it. To drop a new piece on a square, press the right mouse button over the square. This brings up a menu of pieces. Additional menu choices let you empty the square or clear -the board. You can set the side to play next by clicking on the White or Black indicator at the top of the screen. }{\f1\cf11 The pop-up menu also contains options to \lquote promote\rquote or \lquote demote\rquote - the piece currently in the square. (In variants like Crazyhouse a piece has a d -ifferent representation when it is a promoted Pawn rater than an original piece.) This allows you to create some of the not-so-common pieces (e.g. a Unicorn is a promoted King, a Commoner is a demoted King).}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you +set up an arbitrary board position. Use the left mouse button to drag pieces to new squares, or to delete a piece by dragging it off the board or dragging an empty square on top of it. To drop a new piece on a square, press the right mouse button over the + square. This brings up a menu of pieces. Additional menu choices let you empty the square or clear the board. You can set the side to play next by clicking on the White or Black indicator at the top of the screen. }{\f1\cf11 +The pop-up menu also contains options to \lquote promote\rquote or \lquote demote\rquote + the piece currently in the square. (In variants like Crazyhouse a piece has a different representation when it is a promoted Pawn rater than an original piece.) This allows you to create some of the not-so-common pieces (e.g. a Unicorn + is a promoted King, a Commoner is a demoted King).}{\f1 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Selecting Edit Position causes WinBoard}{\i\f1 }{\f1 to discard all remembered moves in the current game. -\par In ICS mode, change made to the position by Edit Position are not sent to the ICS: Edit Position takes WinBoard out of ICS Client mode and lets you edit positions locally. If you want to edit positions o -n ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 command, or start an ICS match against yourself. (See also }{\f1\uldb ICS Client}{\v\f1 ICSClient}{\f1 above.) +\par In ICS mode, change made to the position by Edit Position are not sent to the ICS: Edit Position takes WinBoard + out of ICS Client mode and lets you edit positions locally. If you want to edit positions on ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 command, or start an ICS match against yourself. (See also }{\f1\uldb ICS Client}{ +\v\f1 ICSClient}{\f1 above.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Show Engine Output}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Show Engine Output}}}{\f1\cf6 Show Engine Output \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the thinking output of the engine(s), as controlled by \ldblquote Show Thinking\rdblquote . @@ -461,9 +460,9 @@ n ICS in a way that other ICS users can see, use the ICS }{\b\f1 examine}{\f1 c \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 Open a new window dedicated to showing the game currently in progress. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Training}} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Training}}}{\f1 Training -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {Training mode lets you interactively guess the moves of a game for one of the players. While in Training mode, the navigation button -s are disabled. You guess the next move of the game by playing the move on the board (or using the }{\uldb Type In Move}{\v\uldb TypeInMove}{ command). If the move played matches the next move of the game, the move is accepted and the opponent\rquote -s response is autoplayed. If the move played is incorrect, an error message is displayed. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { +Training mode lets you interactively guess the moves of a game for one of the players. While in Training mode, the navigation buttons are disabled. You guess the next move of the game by playing the move on the board (or using the }{\uldb Type In Move}{ +\v\uldb TypeInMove}{ command). If the move played matches the next move of the game, the move is accepted and the opponent\rquote s response is autoplayed. If the move played is incorrect, an error message is displayed. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Tags} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditTags}}}{\f1 Edit Tags \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you edit the PGN (portable game notation) tags for the current game. After editing, the tags must still conform to the PGN tag syntax: @@ -472,8 +471,9 @@ s response is autoplayed. If the move played is incorrect, an error message is \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 See the PGN Standard for full details. Here is an example: \par }\pard\plain \s43\li520\sa60\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs20\cgrid {\f2 \line [Event "Portoroz Interzonal"]\line [Site "Portoroz, Yugoslavia"]\line [Date "1958.08.16"]\line [Round "8"]\line [White "Robert J. Fischer"]\line [Black "Bent Larsen"]\line [Result "1-0"] -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Any characters that do not match this syntax are silently ignored. Note that the PGN standard requires all games to have at least - the seven tags shown above. Any that you omit will be filled in by WinBoard with }{\f2 "?"}{\f1 (unknown value) or }{\f2 "-"}{\f1 (inapplicable value). +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Any +characters that do not match this syntax are silently ignored. Note that the PGN standard requires all games to have at least the seven tags shown above. Any that you omit will be filled in by WinBoard with }{\f2 "?"}{\f1 (unknown value) or }{\f2 "-"}{ +\f1 (inapplicable value). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Edit Comment}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 EditComment}}}{\f1 Edit Comment \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Adds or modifies a comment on the current position. Comments are saved by }{\f1\uldb Save Game}{\v\f1 SaveGame}{\f1 and are displayed by }{\f1\uldb Load Game}{\v\f1 @@ -487,8 +487,8 @@ LoadGame}{\f1 , }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , and }{\f1\uldb Backward Pauses updates to the board, and if you are playing against a local chess engine, also pauses your clock. To continue, select Pause again, and the display will automatically update to the latest position. The }{\b\f1 P}{\f1 (or }{\b\f1 C}{\f1 ) button is equivalent to selecting Pause. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you select Pause when you are playing{\*\bkmkstart WHATSelSavT}{\*\bkmkend WHATSelSavT} {\*\bkmkstart fWHATtopic}against{\*\bkmkend fWHATtopic} - a chess engine and it is not your move, the chess engine\rquote s clock will continue to run and it will eventually make a move, at which point bo -th clocks will stop. Since board updates are paused, however, you will not see the move until you exit from Pause mode (or select }{\f1\uldb Forward}{\v\f1 Forward}{\f1 ). This behavior is meant to simulate adjournment with a sealed move. + a chess engine and it is not your move, the chess engine\rquote s clock will continue to run and it will eventually make a move, at which point +both clocks will stop. Since board updates are paused, however, you will not see the move until you exit from Pause mode (or select }{\f1\uldb Forward}{\v\f1 Forward}{\f1 ). This behavior is meant to simulate adjournment with a sealed move. \par If you select Pause while you are in }{\b\f1 examine}{\f1 mode on ICS, you can step backward and forward in the current history of the examined game without affecting the other examiners or observers. Select Pause again to reconnect yourself to the current state of the game on ICS. \par If you select Pause while you are loading a game, the game stops loading. You can load more moves one at a time by selecting }{\f1\uldb Forward}{\v\f1 Forward}{\f1 , or resume automatic loading by selecting Pause again. @@ -514,12 +514,12 @@ K}{\f1 Action Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmul \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Offers a draw to your opponent, accepts a pending draw offer from your opponent, or claims a draw by repetition or the 50-move rule, as appropriate. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Adjourn}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Adjourn}}}{\f1 Adjourn -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Asks your opponent to agree to adjourning the current game, or agrees to a pending adjournment offer from your opponent. You continue an adjourne -d ICS game by challenging the same player again with the ICS }{\b\f1 match}{\f1 command. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Asks your opponent to agree to adjourning the current game, or agrees to a pending adjournment offer from your opponent. You continue an adjourned ICS game by challenging the same player again with the ICS }{\b\f1 match}{\f1 command. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Abort}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Abort}}}{\f1 Abort -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Asks your opponent to agree to abort the current game, or agrees to a pending abort offer from your opponent. An aborted ICS game ends immediately without -affecting either player's rating. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Asks your opponent to agree to abort the current game, or agrees to a pending abort offer from your opponent. An aborted ICS game ends immediately without affecting either player's rating. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Resign}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Resign}}}{\f1 Resign \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Resigns the game to your opponent. @@ -543,37 +543,39 @@ affecting either player's rating. \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Step Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 Step Menu \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Type In Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TypeInMove}}}{\f1 Type In Move -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Pops up a dialog box, into which you can type moves in standard algebraic chess notat -ion. (You can also get this dialog box by simply starting to type over the chessboard, except in ICS mode, where such typing is redirected into the ICS interaction window.) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Pops up a dialog box, into which you can type moves in standard algebraic chess notation. (You can also get this dialog box by simply starting to type over the chessboard, except in ICS mode, where such typing is redirected into the ICS interaction + window.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Backward}} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Backward}}}{\f1 Backward \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps backward through a series of remembered moves. The }{\b\f1 <}{\f1 button is equivalent to selecting Backward}{\f1\cf2 , as is turning the mouse wheel towards you}{ -\f1 .In most modes, Backward only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing - or observing a game on the ICS, or loading a game. If you select Backward in any of these situations, you will not be allowed to make a different move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 - if you want to change past moves. +\f1 .In most modes, Backward only lets you look back at old positions; it does not retract mov +es. This is the case if you are playing against a chess engine, playing or observing a game on the ICS, or loading a game. If you select Backward in any of these situations, you will not be allowed to make a different move. Use }{\f1\uldb Retract Move}{ +\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 if you want to change past moves. \par If you are examining a game on the ICS, the behavior of Backward depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command}{\b\f1 backward}{\f1 , which backs up everyone's view of the game and allows you to make a different move. If Pause mode is on, Backward only backs up your local view. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Forward}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Forward}}}{\f1 Forward -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps forward through a series of remembered moves (undoing the effect of }{\f1\uldb Backward}{\v\f1\uldb Backward}{\f1 ) or through a game file. The }{\b\f1 >}{\f1 - button is equivalent}{\f1\cf2 , as is turning the mouse wheel away from you}{\f1 . +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Steps forward through a series of remembered moves (undoing the effect of }{\f1\uldb Backward}{\v\f1\uldb Backward}{\f1 ) or through a game file. The }{\b\f1 >}{\f1 but +ton is equivalent}{\f1\cf2 , as is turning the mouse wheel away from you}{\f1 . \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, the behavior of Forward depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 - mode. If Pause mode is off, Forward issues the ICS command}{\b\f1 forward}{\f1 -, which moves everyone's view of the game forward along the current line. If Pause mode is on, Forward only moves your local view forward, and it will not go past the position the game was in when you paused. + mode. If Pause mode is off, Forward issues the ICS command}{\b\f1 forward}{\f1 , which moves eve +ryone's view of the game forward along the current line. If Pause mode is on, Forward only moves your local view forward, and it will not go past the position the game was in when you paused. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Back to Start}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BacktoStart}}}{\f1 Back to Start \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Jumps backward to the first remembered position in the game. The }{\b\f1 << }{\f1 button is equivalent. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In most modes, Back to Start only lets you look back at old positions; it does not retract moves. This is the case if you are playing ag -ainst a chess engine, playing or observing a game on the ICS, or loading a game. If you select Back to Start in any of these situations, you will not be allowed to make a different move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb -Edit Game}{\v\f1 EditGame}{\f1 if you want to change past moves; or use }{\f1\uldb New Game}{\v\f1 NewGame}{\f1 to start a new game. -\par If you are examining a game on the ICS, the behavior of Back to Start depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command }{\b\f1 backward 999999}{\f1 , which -backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, Back to Start only backs up your local view. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +In most modes, Back to Start only lets you look back at old positions; it does not retract moves. This is the case if you are playing against a chess engine, playing or observing a game on the ICS, or loading a ga +me. If you select Back to Start in any of these situations, you will not be allowed to make a different move. Use }{\f1\uldb Retract Move}{\v\f1 RetractMove}{\f1 or }{\f1\uldb Edit Game}{\v\f1 EditGame}{\f1 if you want to change past moves; or use }{ +\f1\uldb New Game}{\v\f1 NewGame}{\f1 to start a new game. +\par If you are examining a game on the ICS, the behavior of Back to Start depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 mode. If Pause mode is off, Backward issues the ICS command }{\b\f1 backward 999999}{\f1 +, which backs up everyone's view of the game to the start and allows you to make different moves. If Pause mode is on, Back to Start only backs up your local view. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Forward to End}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ForwardtoEnd}}}{\f1 Forward to End \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Jumps forward to the last position in the game. The }{\b\f1 >>}{\f1 button is equivalent. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, the behavior of Forward to End depends on whether WinBoard}{\i\f1 }{\f1 is in }{\f1\uldb Pause}{\v\f1 Pause}{\f1 - mode. If Pause mode is off, Forward to End issues the ICS command }{\b\f1 forward 999999}{\f1 , which moves everyone's view of -the game forward to the end of the current line. If Pause mode is on, Forward to End only moves your local view forward, and it will not go past the position the game was in when you paused. + mode. If Pause mode is off, Forward to End issues the ICS command }{\b\f1 forward 999999}{\f1 , which moves everyone's view of the game forward to the end of the current line. If Pause mode is on, Forward to End only moves your local vi +ew forward, and it will not go past the position the game was in when you paused. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Revert}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Revert}}}{\f1 Revert \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are examining a game on the ICS, issues the ICS command }{\b\f1 revert}{\f1 . @@ -601,9 +603,10 @@ If you are playing a game on the ICS, the board is always oriented at the start flipViewOption}{\f1 command line option. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\ul\cf11 Swap Clocks}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\ul\cf11 Swap Clocks}}}{\f1\cf11 }{\f1\ul\cf11 Swap Clocks}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Interchanges the position of the white and black clocks on the screen. Intended for manually-operated computer-computer games, where the -monitor is standing to the side of the playing board, to make sure that the operator sees the time of his own machine on his side of the table. Note that it is possible to adjust the clocks in steps of one minute, by left- (decrement) or right-clicking (i -ncrement) it with the mouse in \ldblquote Edit Game\rdblquote mode. (Clicking the clocks in other modes is interpreted as claiming the flag.) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +Interchanges the position of the white and black clocks on the screen. Intended for manually-operated computer-computer games, where the monitor is standing to the side of the playing board, +to make sure that the operator sees the time of his own machine on his side of the table. Note that it is possible to adjust the clocks in steps of one minute, by left- (decrement) or right-clicking (increment) it with the mouse in \ldblquote Edit Game +\rdblquote mode. (Clicking the clocks in other modes is interpreted as claiming the flag.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ General Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ GeneralOptions}}}{\f1\ul General}{\f1 \par }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Always On Top}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright @@ -611,8 +614,9 @@ ncrement) it with the mouse in \ldblquote Edit Game\rdblquote mode. (Clicking t \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on, WinBoard sets its chessboard to be a }{\i\f1 topmost}{\f1 window, meaning that it always appears on top of all ordinary windows on the screen. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Always Queen}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AlwaysQueen}}}{\f1 Always Queen -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Always Queen is off, WinBoard brings up a dialog box whe -never you move a pawn to the last rank, asking what piece you want to promote it to. If the option is on, your pawns are always promoted to queens. Your opponent can still underpromote, however. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If Always Queen is off, WinBoard brings up a dialog box whenever you move a pawn to the last rank, asking what piece you want to promote it to. If the option is on, your pawns are always promoted to queens. Your opponent can still underpromote, however. + \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Animate Dragging}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnimateDragging}}}{\f1 Animate Dragging \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 @@ -621,13 +625,13 @@ If Animate Dragging is on while you are dragging a piece with the mouse, an imag \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Animate Moving}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AnimateMoving}}}{\f1 Animate Moving \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If Animate Moving is on, all piece moves are animated. An image of the piece is shown moving from the old square to the new square when the move is completed (unless the move -was already animated by Animate Dragging). If Animate Moving is off, a moved piece instantly disappears from its old square and reappears on its new square when the move is complete. +If Animate Moving is on, all piece moves are animated. An image of the piece is shown moving from the old square to the new square when the move is completed (unless the move was alre +ady animated by Animate Dragging). If Animate Moving is off, a moved piece instantly disappears from its old square and reappears on its new square when the move is complete. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Auto Flag} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AutoflagCmd}}}{\f1 Auto Flag -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on and one playe -r runs out of time before the other, WinBoard will automatically call his flag, claiming a win on time. In ICS mode, Auto Flag will only call your opponent's flag, not yours, and the ICS may award you a draw instead of a win if you have insufficient matin -g material. On most chess servers, you can now do}{\b\f1 set autoflag 1 }{\f1 instead and have the server call the flag. In local chess engine mode, WinBoard may call either player's flag and will not take material into account. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on and one player runs out of time before the othe +r, WinBoard will automatically call his flag, claiming a win on time. In ICS mode, Auto Flag will only call your opponent's flag, not yours, and the ICS may award you a draw instead of a win if you have insufficient mating material. On most chess servers, + you can now do}{\b\f1 set autoflag 1 }{\f1 instead and have the server call the flag. In local chess engine mode, WinBoard may call either player's flag and will not take material into account. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\b\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Auto Flip View}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ AutoFlipView}}}{\b Auto Flip View \par }{If this option is on when you}{\f1 start a game, the board will be automatically oriented so that your pawns move from the bottom of the window towards the top.}{ @@ -636,17 +640,17 @@ g material. On most chess servers, you can now do}{\b\f1 set autoflag 1 }{\f1 i \par }{If this}{\v autoFlipViewOption}{ option is on, whenever a new game begins, the chessboard window will be deiconized (if necessary) and raised to the top of the stack of windows on your screen. \par }\pard\plain \s2\li120\sb80\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ Blindfold}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ BlindfoldCmd}}}{Blindfold -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {If Blindfold is on, WinBoard displays a blank board. Moves can sti -ll be entered with the mouse, either by dragging the (invisible) piece or clicking the starting and ending square. You can also enter your move by typing it on the keyboard}{\f1 .}{ +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { +If Blindfold is on, WinBoard displays a blank board. Moves can still be entered with the mouse, either by dragging the (invisible) piece or clicking the starting and ending square. You can also enter your move by typing it on the keyboard}{\f1 .}{ \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Highlight Dragging}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 HighlightDragging}}}{\f1 Highlight Dragging -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Highlight Draggi -ng is on while you are dragging a piece with the mouse, the starting square and the square that the mouse cursor is over are highlighted. This option works even if Animate Dragging is off. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If Highlight Dragging is on while you are dragging a piece with the mouse, the starting square and the square that the mouse cursor is over are highlighted. This option works even if Animate Dragging is off. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Extended PGN Info}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 ExtendedPGNInfo}}}{\f1\cf6 Extended PGN Info \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -The PGN will contain the engine search depth, score and time for each move where the depth is non-zero, as a comment behind the move if this option is on. Works only when \ldblquote Show Thinking\rdblquote - is enabled. The recorded time is the time reported by the engine. +The PGN will contain the engine search depth, score and time for each move where the depth is non-zero, as a comment behind the move if this option is on. Works only when \ldblquote Show Thinking\rdblquote is enabled. The recorded time + is the time reported by the engine. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Extra Info In Move History}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 ExtraInfoInMoveHistory}}}{\f1\cf6 Extra Info In Move History \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Same as above, but in move-history window. @@ -656,22 +660,21 @@ The PGN will contain the engine search depth, score and time for each move where or }{\f1\uldb Back to Start}{\v\f1 BackToStart}{\f1 , the starting and ending squares of the last move to be }{\i\f1 unmade}{\f1 are highlighted. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Periodic Updates}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PeriodicUpdatesCmd}}}{\f1 Periodic Updates -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Per -iodic Updates is on, the Analysis window is updated every two seconds. If not, it is updated only when the best move found changes. The Analysis window currently works only with Crafty, and Periodic Updates may not work with all versions of Crafty. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Periodic Updates is on, the Analysis window is updated every two seconds. If not, it is updated onl +y when the best move found changes. The Analysis window currently works only with Crafty, and Periodic Updates may not work with all versions of Crafty. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 K}{\f1\revised\revauth1\revdttm-1506646559 Ponder Next Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 #}{\f1\revised\revauth1\revdttm-1506646559 PonderNextMoveCmd}}}{\f1 Ponder Next Move \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is off, the chess engine will think only when it is on move. If the option is on, the engine will also think while waiting for you to make your move. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Popup Exit Message}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PopupExitMessageCmd}}}{\f1 Popup Exit Message -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is on, when WinBoard wants to display a message just before exiting, it brings up a modal dialog box and waits for you to click OK before exiting. If the option is off, WinBoard prints exits immediately without showing the message. If }{ -\f1\uldb debugMode}{\v\f1 debugMode}{\f1 is on, however, the message will appear in the debug log. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is on, when WinBoard wants to display a message just before exiting, it brings up a modal dialog box and waits for you to click OK before + exiting. If the option is off, WinBoard prints exits immediately without showing the message. If }{\f1\uldb debugMode}{\v\f1 debugMode}{\f1 is on, however, the message will appear in the debug log. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Popup Move Errors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 PopupMoveErrorsCmd}}}{\f1 Popup Move Errors -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is off, when you make an error in moving (such as attempting an illegal move or mo -ving the wrong color piece), the error message is displayed in the message area. If the option is on, move errors are displayed in small popup windows like other errors. You can dismiss an error popup either by clicking its OK button or by clicking anywhe -re on the board, including downclicking to start a move. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is off, when you make an error in moving (suc +h as attempting an illegal move or moving the wrong color piece), the error message is displayed in the message area. If the option is on, move errors are displayed in small popup windows like other errors. You can dismiss an error popup either by clickin +g its OK button or by clicking anywhere on the board, including downclicking to start a move. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Show Button Bar}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowButtonBarCmd}}}{\f1 Show Button Bar \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Show Button Bar is on, WinBoard displays on-screen }{\f1\uldb buttons}{\v\f1 BUTTONS}{\f1 to step forward, backward, or pause the game. If it is off, the buttons are @@ -681,21 +684,21 @@ re on the board, including downclicking to start a move. \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Show Coords is on, WinBoard displays algebraic coordinates along the board's left and bottom edges. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Show Thinking}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ShowThinkingCmd}}}{\f1 Show Thinking -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard displays the chess engine\rquote -s current search depth and its notion of the score and best line of play from the current position as it is thinking. The score indicates how many pawns ahead (or if negative, behind) the engine thinks it is. In ma -tches between two machines, the score is prefixed by W or B to indicate whether it is showing White's thinking or Black's. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard displays the chess engine\rquote s current search depth + and its notion of the score and best line of play from the current position as it is thinking. The score indicates how many pawns ahead (or if negative, behind) the engine thinks it is. In matches between two machines, the score is prefixed by W or B to +indicate whether it is showing White's thinking or Black's. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Test Legality}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TestLegalityCmd}}}{\f1 Test Legality -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Test Legality is on, WinBoard tests whether the moves you enter with the mouse -or read from game files are legal, and displays an error if they are not. Turn this option off if you are playing a chess variant that WinBoard does not understand. (Bughouse, suicide, and wild variants where the king may castle after starting on the }{ -\b\f1 d}{\f1 file are generally supported with Test Legality on. }{\f1\cf11 -The same holds for variants with non-FIDE pieces, like shatranj, xangqi, shogi, gothic, capablanca, courier, knightmate: WinBoard knows how all pieces occurring in those variants move. Falcon, cylinder and b -erolina are only partly supported, though, and the latter two should definitely be played with legality testing off, and falcon uses a wildcard piece for the Falcons, so it considers any move of them legal, but might miss checkmates that involve a Falcon. - So you should not play it with claim verification switched on.}{\f1 ) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +If Test Legality is on, WinBoard tests whether the moves you enter with the mouse or read from game files are legal, and displays an error if they are not. Turn this option off if +you are playing a chess variant that WinBoard does not understand. (Bughouse, suicide, and wild variants where the king may castle after starting on the }{\b\f1 d}{\f1 file are generally supported with Test Legality on. }{\f1\cf11 +The same holds for variants with non-FIDE pieces, + like shatranj, xangqi, shogi, gothic, capablanca, courier, knightmate: WinBoard knows how all pieces occurring in those variants move. Falcon, cylinder and berolina are only partly supported, though, and the latter two should definitely be played with le +gality testing off, and falcon uses a wildcard piece for the Falcons, so it considers any move of them legal, but might miss checkmates that involve a Falcon. So you should not play it with claim verification switched on.}{\f1 ) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Hide Thinking From Human}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 HideThinkingFromHuman}}}{\f1\cf6 Hide Thinking From Human -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 An alternative to suppressing the Thinking Output in the display above the board by switching \ldblquote Show Thinking\rdblquote off -, but doing it in a way that still allows the extended PGN info to be recorded. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 An alternative to suppressing the Thinking Output in the display above the board by switching \ldblquote Show Thinking\rdblquote + off, but doing it in a way that still allows the extended PGN info to be recorded. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Highlight Move With Arrow}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 HighlightMoveWithArrow}}}{\f1\cf6 Highlight Move With Arrow \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 A big, fat arrow is drawn between the start and target field of the last move, so you cannot possibly miss it. @@ -703,27 +706,28 @@ erolina are only partly supported, though, and the latter two should definitely }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ BoardOptions}}}{\f1\ul Board \par }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Board Size}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BoardSizeCmd}}}{\f1 Board Size -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Determines how large the board will be and what fonts and piece bitmaps will be used. On a Titanic board the piece bitmaps are 129x129 pixels, on Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, Medium 64x64, Moderate 58x5 -8, Average 54x54, Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, and Tiny 21x21. The smaller boards have no system menu, but you can minimize or close them from the File menu. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Determines how large the board will be and what fonts and piece bitmaps will be used. On a Titanic board the piece bitmaps are 129x129 pixels, on Colossal 116x116 +, Giant 108x108, Huge 95x95, Big 87x87, Large 80x80, Bulky 72x72, Medium 64x64, Moderate 58x58, Average 54x54, Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37, Petite 33x33, Dinky 29x29, Teeny 25x25, and Tiny 21x21. The smaller boards have no syst +em menu, but you can minimize or close them from the File menu. \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 You can also change the board size by dragging the window edges or corners with the mouse. The board will snap to the largest size that fits into the area you outline. -\par }{\cf11 Note that only sizes Bulky, Middling and to a lesser extent Petite have built-in bitmaps for the non-FIDE- pieces. Arch -bishop, Chancellor and the wildcard Lance exist in all sizes from Petite to Bulky, though. In size Moderate, variant shogi uses the traditional Japanese piece representation.}{\f1\cf11 +\par }{\cf11 Note that only sizes Bulk +y, Middling and to a lesser extent Petite have built-in bitmaps for the non-FIDE- pieces. Archbishop, Chancellor and the wildcard Lance exist in all sizes from Petite to Bulky, though. In size Moderate, variant shogi uses the traditional Japanese piece re +presentation.}{\f1\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Board Colors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 BoardColors}}}{\f1 Board Colors \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the colors WinBoard is using to draw the board and pieces. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 All White}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 AllWhite}}}{\f1\cf11 All White -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Uses the representation of the white pieces (a filled-in black outline) also for the black pieces (where you can fill them with another color to -distinguish them). If you do not choose a very dark color for the black pieces, they look very ugly without outline, and using this option can fix that. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Uses the representation of the white pieces (a filled-in black outline) also for the black pieces (where you can fill them with another col +or to distinguish them). If you do not choose a very dark color for the black pieces, they look very ugly without outline, and using this option can fix that. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Flip Black}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 FlipBlack}}}{\f1\cf11 Flip Black -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Displays the black pieces upside down (or the white pieces in \ldblquote Flip View\rdblquote -). This is useful in Shogi, when you want to use the traditional Japanese representation of the pieces. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Displays the black pieces upside down (or the white pieces in \ldblquote Flip View\rdblquote ). This is + useful in Shogi, when you want to use the traditional Japanese representation of the pieces. \par }\pard\plain \s5\li115\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ }{ -\f1\ul\cf6 Engine}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ }{\f1\ul\cf6 Engine}}}{\f1\ul\cf6 Engine +\f1\ul\cf6 Adjudications}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ }{\f1\ul\cf6 Adjudications}}}{\f1\ul\cf6 Adjudications \par }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Ponder Next Move}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 PonderNextMove}}}{\f1\cf6 Ponder Next Move,}{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super K}{\f1 }{\f1\cf6 Show Thinking}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 ShowThinking}}}{\f1\cf6 Show Thinking, }{\cs58\f1\cf6\super K @@ -734,8 +738,8 @@ distinguish them). If you do not choose a very dark color for the black pieces, \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Adjudicate Draw Moves}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 AdjudicateDrawMoves}}}{\f1\cf6 Adjudicate Draw Moves \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -Adjudicate a draw after the given number of moves, to prevent games from dragging on forever if two engines in a dead-drawn position, conspire to avoid 50-move draws. This and the folowing options are only active in \ldblquote Two Machines\rdblquote mo -de. +Adjudicate a draw after the given number of moves, to prevent games from dragging on forever if two engines in a dead-drawn position, conspire to avoid 50-move draws. This and the folowing options are only active in \ldblquote Two Machines\rdblquote + mode. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Adjudicate Loss Threshold}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 AdjudicateLossThreshold}}}{\f1\cf6 Adjudicate Loss Threshold \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Adjudicate the game as a loss when both engines agree that the (negative) score is below the given threshold for the duration of 6 consecutive plies. @@ -745,62 +749,65 @@ de. Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Detect Mates}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 DetectMates}}}{\f1\cf11 Detect Mates -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -Let WinBoard detect checkmate and stalemate, even before the engine gets the chance to claim it. Useful with buggy engines, that exit without a claim, or just hang. Needs \ldblquote Test Legality\rdblquote to be on in order to work. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Let WinBoard detect checkmate and stalemate, even before the engine gets the chance to claim i +t. Useful with buggy engines, that exit without a claim, or just hang. Needs \ldblquote Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Draw If Insufficient Material}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 DrawIfInsufficientMaterial}}}{\f1\cf11 Draw If Insufficient Material -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -If this option is on, WinBoard will recognize KBKB positions with equally colored Bishops, KBK, KNK, and KK positions as draws, even before the engine can claim them. Needs \ldblquote Test Legality\rdblquote to be on in order to work. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is on, WinBoard will recognize KBKB positions with equally colored Bishops, KBK, KNK, an +d KK positions as draws, even before the engine can claim them. Needs \ldblquote Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 Adjudicate Trivial Draws}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 AdjudicateTrivialDraws}}}{\f1\cf11 Adjudicate Trivial Draws -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is on, KBKB (with B on unlike color), KBKN, KNKN, KNNK, KRKR and KQKQ positions will be adjudicated draw after 6 ply. For KQKQ this is - not really sound, and in the future it might be taken out of this option. But as long as tablebase adjudications are not implemented, it seems best to group this end-game with the trivial draws. Needs \ldblquote Test Legality\rdblquote - to be on in order to work. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is on, KBKB (with B on unlike color), KBKN, KNKN, KNNK, KRKR and KQKQ positions will be adjudicated +draw after 6 ply. For KQKQ this is not really sound, and in the future it might be taken out of this option. But as long as tablebase adjudications are not implemented, it seems best to group this end-game with the trivial draws. Needs \ldblquote +Test Legality\rdblquote to be on in order to work. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 N-Move Rule}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 N-MoveRule}}}{\f1\cf11 N-Move Rule \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -Here you can set the number of reversible moves (non-pawn, non-capture) after which WinBoard should adjudicate a game as draw. Engine draw claims are always consider ed valid after 50 moves (in the context of \ldblquote Verify Claims\rdblquote ) -, but you can set a different value here to either give the engine more leeway if it wants to play on, or test its claiming capabilities, or set it to a smaller value if you are impatient. +Here you can set the number of reversible moves (non-pawn, non-capture) after which WinBoard should adjudicate a game as draw. Engine draw claims are always consider ed valid after 50 moves (in the context of \ldblquote Verify Claims\rdblquote +), but you can set a different value here to either give the engine more leeway if it wants to play on, or test its claiming capabilities, or set it to a smaller value if you are impatient. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 N-Fold Repetition Rule}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 N-FoldRepetitionRule}}}{\f1\cf11 N-Fold Repetition Rule -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -Here you can set the number of repetitions of the same position that should occur in order for WinBoard to adjudicate the game as draw. Engine draw claims are always consider ed valid after 3 repetitions (in the context of \ldblquote Verify Claims -\rdblquote ) , but you can set a different value here to either give the engine more leeway if it wants to play on, or test its claiming capabilities, or set it to 2 if you are impatient. (Do not set it to 1!) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Here you can set the number of rep +etitions of the same position that should occur in order for WinBoard to adjudicate the game as draw. Engine draw claims are always consider ed valid after 3 repetitions (in the context of \ldblquote Verify Claims\rdblquote +) , but you can set a different value here to either give the engine more leeway if it wants to play on, or test its claiming capabilities, or set it to 2 if you are impatient. (Do not set it to 1!) \par }\pard\plain \s5\li115\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\ul\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ }{ -\f1\ul\cf6 UCI}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ }{\f1\ul\cf6 UCI}}}{\f1\ul\cf6 UCI +\f1\ul\cf6 Engine Settings}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ }{\f1\ul\cf6 Engine Settings}}}{\f1\ul\cf6 Engine Settings \par }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Polyglot Directory}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 PolyglotDirectory}}}{\f1\cf6 Polyglot Directory -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -If WinBoard knows where to find Polyglot, you can install UCI engines as if they were WinBoard engines, and WinBoard will automatically invoke Polyglot as an adapter to run them. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If WinBoard knows where to find Polyglot, you can install UCI engine +s as if they were WinBoard engines, and WinBoard will automatically invoke Polyglot as an adapter to run them. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 Hash Size}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 HashSize}}}{\f1\cf6 Hash Size, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 EGTB Path}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 EGTBPath}}}{\f1\cf6 EGTB Path, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 EGTB Cache Size}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 EGTBCacheSize}}}{\f1\cf6 EGTB Cache Size, }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright -\f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Opening Book}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 OpeningBook}}}{\f1\cf6 Opening Book -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 These are options that UCI engines expect to be specified. If future extensions of WinBoard protocol allow native WinBoard engine -s to request similar information, it might be used for these engines as well. +\f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Opening Book}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 OpeningBook}}}{\f1\cf6 Opening Book, }{ +\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Number of CPUs}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 +\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 Number of CPUs}}}{\f1\cf6 Number of CPUs +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 These are options that UCI engines expect to be specified. }{\f1\cf2 Win +Board protocol now also allows native WinBoard engines to request similar information, so it might be used for these engines as well. The memory size specified by the WinBoard-protocol \lquote memory\rquote + command is the sum of the hash and EGTB cache sizes. The specified opening book, when enabled through the \lquote Use Book\rquote check box, will be used as GUI book for engines that do not have their own book (as indicated by the check boxes). It +must be a book in Polyglot format.}{\f1\cf6 \par }\pard\plain \s5\li115\sb80\sl-240\slmult0\nowidctlpar\outlinelevel4\adjustright \f5\fs20\ul\cgrid {\b \par }{\cs58\b\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ ICS Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\super #}{ ICSOptions}}}{\b ICS \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Auto Comment}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AutoCommentCmd}}}{\f1 Auto Comment -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If Auto Comment is on, any remarks made on ICS while you are observing or playing a game are recorded as a comment on the current move. This includes remarks made with the ICS commands }{\b\f1 say, tell, whisper, }{\f1 and }{\b\f1 kibitz}{\f1 -. Limitation: remarks that you type yourself are not +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Comment is on, any remarks made on ICS while you are observing or playing a game are recorded as a comment on the current move. This includes remark +s made with the ICS commands }{\b\f1 say, tell, whisper, }{\f1 and }{\b\f1 kibitz}{\f1 . Limitation: remarks that you type yourself are not \par recognized; WinBoard scans only the output from ICS, not the input you type to it. +\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 +Auto Observe}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AutobsCmd}}}{\f1 Auto Observe +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Observe is on and you add a player to your }{\b\f1 gnotify}{\f1 + list on ICS, WinBoard will automatically observe all of that player's games, unless you are doing something else (such as observing or playing a game of your own) when one starts. On most chess servers, you can now do }{\b\f1 follow }{\b\i\f1 player}{ +\f1 instead, and the server will automatically observe all of }{\b\i\f1 player\rquote s}{\f1 games. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 - Auto Observe}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AutobsCmd}}}{\f1 Auto Observe -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Observe is on and you add a player to your }{\b\f1 gnotify}{\f1 list on ICS, WinBoard will automatically observe all of th -at player's games, unless you are doing something else (such as observing or playing a game of your own) when one starts. On most chess servers, you can now do }{\b\f1 follow }{\b\i\f1 player}{\f1 - instead, and the server will automatically observe all of }{\b\i\f1 player\rquote s}{\f1 games. -\par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Get M -ove List}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 GetMoveListCmd}}}{\f1 Get Move List + Get Move List}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 GetMoveListCmd}}}{\f1 Get Move List \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Get Move List is on, whenever WinBoard}{\i\f1 }{\f1 -receives the first board of a new ICS game (or a different ICS game from the one it is currently displaying), it retrieves the list of past moves from the server. You can t -hen review the moves with the Forward and Backward commands or save them with Save Game. You might want to turn off this option if you are observing several blitz games at once, to keep from wasting time and network bandwidth fetching the move lists over -and over. If you turn this option on while a game is in progress, WinBoard}{\i\f1 }{\f1 immediately fetches the current move list. +receives the first board of a new ICS game (or a different ICS game from the one it is currently displaying), it retrieves the list +of past moves from the server. You can then review the moves with the Forward and Backward commands or save them with Save Game. You might want to turn off this option if you are observing several blitz games at once, to keep from wasting time and network + bandwidth fetching the move lists over and over. If you turn this option on while a game is in progress, WinBoard}{\i\f1 }{\f1 immediately fetches the current move list. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Local Line Editing}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 LocalLineEditing}}}{\f1 Local Line Editing \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Local Line Editing is }{\b\f1 on}{\f1 , your machine handles echoing, backspacing, etc., @@ -832,23 +839,23 @@ premoveBlackText}{. seconds. For ICS games with time controls that include an increment, the alarm will sound each time the clock counts down to the }{\uldb icsAlarmTime}{\v icsAlarmTime}{. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Interaction Colors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSInteractionColors}}}{\f1 ICS Interaction Colors -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the colors and type styles that WinBoard uses to distingui -sh between different types of messages in the ICS Interaction window. The types distinguished are: shout, sshout, channel 1 tell, other channel tell, kibitz (or whisper), personal tell (or new message notification), challenge, request (including abort, ad -journ, draw, pause, and takeback), seek, and normal (all other messages). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Lets you change the colors and type styles that WinBoard uses to distinguish between different types of messages in the ICS Interaction window. The types distinguished are: shout, sshout, channel 1 tell, other channel tell, kibitz (or + whisper), personal tell (or new message notification), challenge, request (including abort, adjourn, draw, pause, and takeback), seek, and normal (all other messages). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Fonts}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Fonts}}}{\f1 }{\f1\ul Fonts}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the fonts WinBoard is using. The clock font, message font and coordinates font are specific to each board size. The tags font, comments font - and ICS Interaction font are not dependent on the current size of the board. The \ldblquote Revert to Defaults\rdblquote +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the fonts WinBoard is using. The clock font, message font and + coordinates font are specific to each board size. The tags font, comments font and ICS Interaction font are not dependent on the current size of the board. The \ldblquote Revert to Defaults\rdblquote button will reset the clock font, message font and coordinates font for the current board size, and will set the tags font, message font and Ics Interaction font for all board sizes. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Sounds}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Sounds}}}{\f1 }{\f1\ul Sounds}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the sounds that WinBoard plays for various events. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Move Sound}}#{\footnote\ftnalt -\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MoveSound}}}{\f1 If the Move sound is on, WinBoard alerts you by playing a sound after each of your opponent's moves (or - after every move if you are observing a game on the Internet Chess Server). The sound is not played after moves you make or moves read from a saved game file. If you turn on the Move sound when using WinBoard with the Internet Chess Server, you will prob -ably want to give the }{\b\f1 set bell 0}{\f1 - command to the ICS. Otherwise the ICS will send a bell character after every move (not just yours), causing WinBoard to play the ICS Bell sound too. Alternatively, you could turn off the ICS Bell sound in WinBoard, but that -might cause you to miss ICS alerts for other interesting events. +\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 MoveSound}}}{\f1 If the Move sound is on, WinBoard alerts you by playing a sound af +ter each of your opponent's moves (or after every move if you are observing a game on the Internet Chess Server). The sound is not played after moves you make or moves read from a saved game file. If you turn on the Move sound when using WinBoard with the + Internet Chess Server, you will probably want to give the }{\b\f1 set bell 0}{\f1 + command to the ICS. Otherwise the ICS will send a bell character after every move (not just yours), causing WinBoard to play the ICS Bell sound too. Alternatively, you could turn off the +ICS Bell sound in WinBoard, but that might cause you to miss ICS alerts for other interesting events. \par The other sound events correspond directly to the types of messages that the }{\f1\uldb ICS Interaction Colors}{\v\f1 ICSInteractionColors}{\f1 option knows how to colorize. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Sounds}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Sounds}}}{\f1 }{\f1\ul Game List}{\f1 @@ -861,15 +868,15 @@ might cause you to miss ICS alerts for other interesting events. \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change options used while loading games (}{\f1\uldb timeDelay}{\v\f1 timeDelay}{\f1 option). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Game} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SaveGameOptns}}}{\f1 }{\f1\ul Save Game}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change options used for saving games (}{\f1\uldb autoSaveGames}{\v\f1 autoSaveGames}{\f1 , }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 , and }{\f1\uldb sav -eGameFile}{\v\f1 saveGameFile}{\f1 options). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change options used for saving games (}{\f1\uldb autoSaveGames}{\v\f1 autoSaveGames}{\f1 , }{\f1\uldb oldSaveStyle}{\v\f1 oldSaveStyle}{\f1 , and }{\f1\uldb +saveGameFile}{\v\f1 saveGameFile}{\f1 options). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Time Control}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 TimeControlCmd}}}{\f1 }{\f1\ul Time Control}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Lets you change the time control to be used in games against a chess engine. Two types of timing are available. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 With conventional chess clocks, each player begins with his clock set to the }{\f1\uldb timeControl}{\v\f1 timeControl}{\f1 period. When both players have made }{ \f1\uldb movesPerSession}{\v\f1 movesPerSession}{\f1 moves, a new time control period begins. The time in the new period is added to whatever time the players have left on their clocks. -\par With incremental clocks, each player is given an initial time allotment, and a }{\f1\uldb timeIncrement}{\v\f1 timeIncrement}{\f1 - is added to his clock after every move. The increment may be zero, in which case the entire game must be finished within the initial time allotment. +\par With incremental clocks, each player is given an initial time allotment, and a }{\f1\uldb timeIncrement}{\v\f1 timeIncrement}{\f1 is added to his c +lock after every move. The increment may be zero, in which case the entire game must be finished within the initial time allotment. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Save Settings Now}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 SaveSettings}}}{\f1 }{\f1\ul Save Settings Now}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Save the current option settings to a file, along with the current window sizes and positions, to be automatically reloaded next time WinBoard is run. See }{\f1\uldb @@ -895,9 +902,9 @@ K}{\f1 Help Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays a move hint from the chess engine. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Book}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Book}}}{\f1 Book -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays a list of possible moves from the chess engine\rquote s opening book. The first column gives moves, the second column giv -es one possible response for each move, and the third column shows the number of lines in the book that include the move from the first column. If you select this option and nothing happens, the engine is out of its book or does not support the book comma -nd. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays a list of possible moves from the chess engine\rquote +s opening book. The first column gives moves, the second column gives one possible response for each move, and the third column shows the number of lines in the book + that include the move from the first column. If you select this option and nothing happens, the engine is out of its book or does not support the book command. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 About WinBoard}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 AboutWinBoard}}}{\f1 About WinBoard \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Displays the WinBoard version number. @@ -905,15 +912,15 @@ nd. K}{\f1 ICS Interaction Context Menu}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSInteractionContextMenu}}}{\b0\f1\fs18\up6 }{\cs58\f1\fs20\super ${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 ICS Interaction Context Menu}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +} {\f1 main}}}{\f1\fs20 ICS Interaction Context Menu -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 To see this men -u, press the right mouse button anywhere in the output (upper) pane of the ICS Interaction window. Pressing the right mouse button in the input (lower) pane gives a standard editing context menu, not described here. Use the }{\b\f1 help}{\f1 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 To s +ee this menu, press the right mouse button anywhere in the output (upper) pane of the ICS Interaction window. Pressing the right mouse button in the input (lower) pane gives a standard editing context menu, not described here. Use the }{\b\f1 help}{\f1 command on ICS to learn what these commands mean. -\par You can customize the lower part of this menu (below the Paste option) by setting the }{\f1\uldb icsMenu}{\v\f1 icsMenu}{\f1 option. The easiest way to accomplish this is to edit your }{\f1\uldb settings file}{\v\f1 settings}{\f1 with Notep -ad or another plain text editor. Sorry, there is no graphical user interface for customizing the menu. +\par You can customize the lower part of this menu (below the Paste option) by setting the }{\f1\uldb icsMenu}{\v\f1 icsMenu}{\f1 option. The easiest way to accomplish this is to edit your }{\f1\uldb settings file}{\v\f1 settings}{\f1 + with Notepad or another plain text editor. Sorry, there is no graphical user interface for customizing the menu. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copy and Paste}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 CopyAndPaste}}}{\f1 Copy and Paste -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Copies the current selection to the clipboard, then pastes it to the input box. As a shortcut to this f -unction, you can press the middle mouse button (if you have one), or Shift plus the right mouse button. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Copies the current selection to the clipboard, then pastes it to the input box. As a shortcut to this function, you can press the middle mouse button (if you have on +e), or Shift plus the right mouse button. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copy}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Copy}}}{\f1 Copy \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Copies the current selection to the clipboard. @@ -991,13 +998,13 @@ All WinBoard options can be set either on the command line (if you start WinBoar Save Settings on Exit}{\v\f1 SaveSettingsOnExit}{\f1 , so most people will not need to read this section. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Most options have two names, a long one that is easy to read and a short one that is easy to type. To turn on a boolean (true/false) option }{\i\f1 opt}{\f1 , you can just give its short name preceded by a minus sign or slash (-}{\i\f1 opt}{\f1 or /}{\i\f1 opt}{\f1 ); to turn one off, prefix the short name by an \ldblquote x\rdblquote or an extra minus sign (-x}{\i\f1 opt}{\f1 or /-}{\i\f1 opt}{\f1 -). To set any other kind of option, or to set a boolean option using its long name, give the value after the name, separated by a space, colon, or equal sign. (-}{\i\f1 opt}{\f1 23 or /}{\i\f1 option}{\f1 :true). If a string o -ption contains spaces or special characters, enclose it in double quotes and use the \\ quoting convention of C to name the special characters. Alternatively, you can enclose a string value in curly braces (/opt=\{string\} -), as long as the value does not contain a closing curly brace. If a filename option contains spaces, enclose it in either single or double quotes. In filename options, the \\ - character is not treated specially, so use single quotes around the outside of the value if it has double quotes inside (and vice versa). -\par When you start WinBoard, it will pop up the Startup dialog box unless you provide sufficient options on the command line for WinBoard to determine which major mode to be in and what engines to use or chess server to connect to. To bypas -s this box, you must at minimum give one of the three options }{\f1\uldb /cp}{\v\f1 cp}{\f1 , /}{\f1\uldb ics}{\v\f1 ics}{\f1 , or /}{\f1\uldb ncp}{\v\f1 ncp}{\f1 . If you give the /cp option, you must also give the /}{\f1\uldb fcp}{\v\f1 fcp}{\f1 and / -}{\f1\uldb scp}{\v\f1 scp}{\f1 options. If you give the /ics option, you must also give the /}{\f1\uldb icshost}{\v\f1 icshost}{\f1 option. +). To set any other kind of option, or to set a boolean option using its long name, give the value after the name, separated by a space, colon, or equal sign. (-}{\i\f1 opt}{\f1 23 or /}{\i\f1 option}{\f1 +:true). If a string option contains spaces or special characters, enclose it in double quotes and use the \\ quoting convention of C to name the special characters. Alternatively, you can enclose a string value in curly braces (/opt=\{string\} +), as long as the value does not contain a closing curly brace. If a filename option contains spaces, enclose it in either single or double quotes. In filename options, the \\ character is not treated specially, so use single +quotes around the outside of the value if it has double quotes inside (and vice versa). +\par When you start WinBoard, it will pop up the Startup dialog box unless you provide sufficient options on the command line for WinBoard to determine which major mode to b +e in and what engines to use or chess server to connect to. To bypass this box, you must at minimum give one of the three options }{\f1\uldb /cp}{\v\f1 cp}{\f1 , /}{\f1\uldb ics}{\v\f1 ics}{\f1 , or /}{\f1\uldb ncp}{\v\f1 ncp}{\f1 +. If you give the /cp option, you must also give the /}{\f1\uldb fcp}{\v\f1 fcp}{\f1 and /}{\f1\uldb scp}{\v\f1 scp}{\f1 options. If you give the /ics option, you must also give the /}{\f1\uldb icshost}{\v\f1 icshost}{\f1 option. \par }\pard\plain \s29\fi-240\li360\sb60\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\uldb Chess Engine Options}{\v\f1 ChessEngineOptions}{\f1 \par }{\f1\uldb UCI Engine Support !NEW!}{\v\f1 UCIEngineSupport}{\f1 \par }{\f1\uldb Internet Chess Server Options}{\v\f1 InternetChessServerOptions}{\f1 @@ -1027,38 +1034,39 @@ moves}{\f1 {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 inc}}}{\f1 /inc }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 timeIncrement}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 timeIncrement}}}{\f1 /timeIncrement }{\i\f1 seconds -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is specified, movesPerSession is ignored. -Instead, after each player's move, timeIncrement seconds are added to his clock. Use -timeIncrement 0 if you want to require the entire game to be played in one timeControl period, with no increment. Default: -1, which specifies movesPerSession mode. - +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is sp +ecified, movesPerSession is ignored. Instead, after each player's move, timeIncrement seconds are added to his clock. Use -timeIncrement 0 if you want to require the entire game to be played in one timeControl period, with no increment. Default: -1, which + specifies movesPerSession mode. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 clock }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 clock }}}{\f1 /clock }{\b0\f1 or }{\f1 /xclock}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 clockMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 clockMode}}}{\f1 /clockMode }{\i\f1 true|false -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Determines whether or not to display the chess clocks. If clockMode is False, the clocks are not shown, but the side that is to play next is still highlighted. Also, unl -ess searchTime is set, the chess engine still keeps track of the clock time and uses it to determine how fast to make its moves. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Determines whether or not to display the chess clocks. If clockMode is False, the clocks are not shown, but the side that is to play next is still highlighted. Also, unless s +earchTime is set, the chess engine still keeps track of the clock time and uses it to determine how fast to make its moves. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 st}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 st}}}{\f1 /st }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 searchTime }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 searchTime }}}{\f1 /searchTime }{\i\f1 minutes[:seconds]}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Tells the chess engine to spend at most the gi -ven amount of time searching for each of its moves. Without this option, the engine chooses its search time based on the number of moves and amount of time remaining until the next time control. Setting this option also sets clockMode to False. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Tells the chess engine to spend at most the given amount of time searching for each of it +s moves. Without this option, the engine chooses its search time based on the number of moves and amount of time remaining until the next time control. Setting this option also sets clockMode to False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 sd}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 sd}}}{\f1 /depth }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 searchDepth}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 searchDepth}}}{\f1 /searchDepth }{\i\f1 number}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Tells the chess engine to look ahead at most the given number of moves when searching for a move to make. Without this option, the engine chooses its search depth based on the number of moves and amount of time remaining until the next time control. With -the option, the engine will cut off its search early if it reaches the specified depth. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Tells the chess en +gine to look ahead at most the given number of moves when searching for a move to make. Without this option, the engine chooses its search depth based on the number of moves and amount of time remaining until the next time control. With the option, the en +gine will cut off its search early if it reaches the specified depth. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 firstNPS}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 firstNPS}}}{\f1\cf11 /firstNPS }{\i\f1\cf11 number}{\f1\cf11 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf11 secondNPS}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 secondNPS}}}{\f1\cf11 /secondNPS }{\i\f1\cf11 number}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Tells the chess engine to use an internal time standard based on it -s node count, rather then wall-clock time, to make its time decisions. The time in virtual seconds should be obtained by dividing the node count through the given }{\i\f1\cf11 number}{\f1\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Tells the chess engine to use an internal time standard based on its node count, rather then wall-clock time, to make its time decisions. The time + in virtual seconds should be obtained by dividing the node count through the given }{\i\f1\cf11 number}{\f1\cf11 , like the number was a rate in nodes per second. WinBoard will manage the clocks in accordance with this, relying on the number of nodes reported by the engine in its thinking output. If }{\i\f1\cf11 number}{\f1\cf11 - equals zero, it can obviously bnot be used to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. - The engine is supposed to report in CPU time it uses, rather than wall-clock time in this mode. Tis option can provide fairer conditions fo engine-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate) -. \ldblquote Show Thinking\rdblquote must be on for this option to work. Not many engines might support this yet! + equals zero, it can obviously bnot be used to convert nodes to seconds, and the time reported by the engine is used to decrement the WinBoard clock. The engine is supposed to report in CPU time it uses, rather than wall-clock t +ime in this mode. Tis option can provide fairer conditions fo engine-engine matches on heavily loaded machines, or with very fast games (where the wall clock is too inaccurate). \ldblquote Show Thinking\rdblquote + must be on for this option to work. Not many engines might support this yet! \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 firstTimeOdds}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 firstTimeOdds}}}{\f1\cf11 /firstTimeOdds }{\i\f1\cf11 factor}{\f1\cf11 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf11 secondTimeOdds}}# @@ -1068,8 +1076,8 @@ s node count, rather then wall-clock time, to make its time decisions. The time \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 K}{\f1\revised\revauth1\revdttm-1506646559 }{\f1\cf11 timeOddsMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 #}{\f1\revised\revauth1\revdttm-1506646559 }{\f1\cf11 timeOddsMode}}}{\f1\cf11 /timeOddsMode }{\i\f1\cf11 mode -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 This option determines how the case is handle -d when both engines have a time-odds handicap. If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponent\rquote +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +This option determines how the case is handled when both engines have a time-odds handicap. If mode=1, the engine that gets the most time will always get the nominal time, as specified by the time-control options, and its opponent\rquote s time is normalized similarly. If mode=0, both play with reduced time. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { \cs58\f1\revised\super\revauth1\revdttm-1506646559 K}{\f1\revised\revauth1\revdttm-1506646559 ponder}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\pnrnot1\adjustright \f5\fs20\cgrid { @@ -1092,8 +1100,8 @@ s time is normalized similarly. If mode=0, both play with reduced time. \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 matchGames }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 matchGames}}}{\f1 /matchGames }{\i\f1 n \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Automatically runs an }{\b\i\f1 n}{\i\f1 -}{\f1 game match between two chess engines, with alternating colors. If the }{\f1\uldb loadGameFile}{\v\f1 loadGameFile}{\f1 or } {\f1\uldb loadPositionFile}{\v\f1 loadPositionFile}{\f1 option is set, WinBoard will start each game with the given opening moves or the given position; otherwise, the games will start with the standard initial chess position. If the }{\f1\uldb -saveGameFile}{\v\f1 saveGameFile}{\f1 option is set, a move record for the match will be appended to the specified file. If the }{\f1\uldb savePositionFile}{\v\f1 savePositionFile}{\f1 - option is set, the final position reached in each game of the match will be appended to the specified file. When the match is over, WinBoard will display the match score and exit. Default: 0 (do not run a match). +saveGameFile}{\v\f1 saveGameFile}{\f1 option is set, a move record for the match will be appended to the specified file. If the }{\f1\uldb savePositionFile}{\v\f1 savePositionFile}{\f1 option is set, the final position reached in each game of th +e match will be appended to the specified file. When the match is over, WinBoard will display the match score and exit. Default: 0 (do not run a match). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 mm }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 mm }}}{\f1 /mm }{\b0\f1 or }{\f1 /xmm}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 matchMode }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 matchMode }}}{\f1 @@ -1102,8 +1110,8 @@ saveGameFile}{\v\f1 saveGameFile}{\f1 option is set, a move record for the matc \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 matchPause}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 matchPause}}}{\f1\cf11 /matchPause }{\i\f1\cf11 number}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Sets the length of the pause between games in match mode to }{\i\f1\cf11 number}{\f1\cf11 - msec. Default value is 10000, i.e. 10 sec. (If this pause is too short, engines not implementing \lquote ping\rquote will sometimes send the last move of their previous game only when a new game has started, at which t -ime the move is illegal, and causes them to forfeit the game.) + msec. Default value is 10000, i.e. 10 sec. (If this pause is too short, engines not implementing \lquote ping\rquote will sometimes send the last move of the +ir previous game only when a new game has started, at which time the move is illegal, and causes them to forfeit the game.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 fd}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 fd }}}{\f1 /fd }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstDirectory}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstDirectory}}}{\f1 /firstDirectory }{\i\f1 dir @@ -1116,25 +1124,26 @@ ime the move is illegal, and causes them to forfeit the game.) \f5\fs20\cgrid {\cs58\f1\cf11\super K}{\f1\cf11 scp }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf11\super #}{\f1\cf11 scp }}}{\f1 /scp }{\b0\f1 or}{\f1 }{\cs58\f1\super K {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf11\super K}{\f1\cf11 secondChessProgram }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf11\super #}{\f1\cf11 secondChessProgram}{\f1 }}}{\f1 /secondChessProgram }{\i\f1 command}{\cs58\f1\super }{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Names of the chess engines and working directories in which they are to be run. The s -econd chess engine is started only in Two Machines (match) mode. These arguments are parsed as filenames; that is, the \\ character is interpreted literally, not as a C-style escape. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The }{\i\f1 dir}{\f1 argument specifies the initial working directory for the chess eng -ine. It should usually be the directory where the engine and its working files are installed. If }{\i\f1 dir}{\f1 is not an absolute pathname, it is interpreted relative to the directory from which WinBoard.exe itself was loaded. The }{\i\f1 dir}{\f1 - argument is ignored if the chess engine is being run on a remote machine (see firstHost and secondHost below). The default value for }{\i\f1 dir }{\f1 "", meaning that the chess engine is expected to be installed in the same directory as WinBoard. -\par The }{\i\f1 command}{\f1 argument is actually the command line to the chess engine, so if the engine itself needs command line arguments, you can include them by enclosing }{\i\f1 command}{\f1 - in single or double quotes. If the engine name or an engine argument has a space in it, use single quotes around the whole }{\i\f1 command, }{\f1 and inside - them use double quotes around each item that contains spaces. If the engine name has more than one period in it (for example, }{\f2 QChess1.5.exe}{\f1 ), you must include the "}{\f2 .exe}{\f1 -" extension; otherwise you can leave it out. The default value for }{\i\f1 command}{\f1 is "", which brings up the startup dialog to ask which engines you want. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +Names of the chess engines and working directories in which they are to be run. The second chess engine is started only in Two Machines (match) mode. These arguments are parsed as filenames; that is, the \\ character is interpreted liter +ally, not as a C-style escape. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The }{\i\f1 dir}{\f1 + argument specifies the initial working directory for the chess engine. It should usually be the directory where the engine and its working files are installed. If }{\i\f1 dir}{\f1 is not an absolute pathname, it is interpreted rel +ative to the directory from which WinBoard.exe itself was loaded. The }{\i\f1 dir}{\f1 argument is ignored if the chess engine is being run on a remote machine (see firstHost and secondHost below). The default value for }{\i\f1 dir }{\f1 +"", meaning that the chess engine is expected to be installed in the same directory as WinBoard. +\par The }{\i\f1 command}{\f1 argument is actually the command line to the chess engine, so if the engine itself needs command line arguments, you can include them by enclosing }{\i\f1 command}{\f1 in single or double quotes. If the en +gine name or an engine argument has a space in it, use single quotes around the whole }{\i\f1 command, }{\f1 and inside them use double quotes around each item that contains spaces. If the engine name has more than one period in it (for example, }{\f2 +QChess1.5.exe}{\f1 ), you must include the "}{\f2 .exe}{\f1 " extension; otherwise you can leave it out. The default value for }{\i\f1 command}{\f1 is "", which brings up the startup dialog to ask which engines you want. \par Examples: \par }\pard\plain \s19\fi-518\li1036\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2 WinBoard /cp /fd="C:\\Program Files\\Crafty" /fcp=WCrafty-15.12.exe /scp=GNUChess \par WinBoard /cp /fd="C:\\Miracle Games" /fcp='"Miracle Chess.exe" /wow' /scp=GNUChess -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 The basic -rule is thus that what is inside the quotes delimiting the argument to /fcp and /scp, all goes to the engine, and is ignored by WinBoard. WinBoard 4.3.13 and later, however, knows an exception to this: If, within the quotes, the word WBopt appears, everyt -h -ing that follows this word will be interpreted as a WinBoard argument, in stead of being passed to the engine on startup of the latter. (The WBopt itself is also not passed to the engine.) This possibility of hiding WinBoard arguments in the engine comman -d - is provided in order to create options that follow the engine in a tournament, when a tournament manager like PSWBTM is used to invoke WinBoard. Because, in order to apply to a given engine, some options need to know if they apply to first or second engi -ne, which might vary during the tournament, options hidden inside the engine command-line can contain \lquote %s\rquote which will be replaced at the time the option is used by \lquote first\rquote or \lquote second\rquote , as applicable. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +The basic rule is thus that what is inside the quotes delimiting the argument to /fcp and /scp, all goes to the engine, and is ignored by WinBoard. WinBoard 4.3.13 and later, + however, knows an exception to this: If, within the quotes, the word WBopt appears, everything that follows this word will be interpreted as a WinBoard argument, in stead of being passed to the engine on startup of the latter. (The WBopt itself is also n +o +t passed to the engine.) This possibility of hiding WinBoard arguments in the engine command is provided in order to create options that follow the engine in a tournament, when a tournament manager like PSWBTM is used to invoke WinBoard. Because, in order + to apply to a given engine, some options need to know if they apply to first or second engine, which might vary during the tournament, options hidden inside the engine command-line can contain \lquote %s\rquote + which will be replaced at the time the option is used by \lquote first\rquote or \lquote second\rquote , as applicable. \par Examples: \par }\pard\plain \s19\fi-518\li1036\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\cf11 WinBoard /cp /fd="C:\\Engines\\Crafty" /fcp=\rdblquote WCrafty-15.12 WBopt /%sTimeOdds=2\rdblquote /scp=GNUChess @@ -1147,8 +1156,8 @@ ne, which might vary during the tournament, options hidden inside the engine com \cs58\f1\super #}{\f1 sh }}}{\f1 /sh }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondHost }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondHost }}}{\f1 /secondHost }{\i\f1 host}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Hosts on which the chess engines are to run. The default for each is "localhost". If you specify another host, WinBoard}{\i\f1 }{\f1 uses }{\f1\uldb rsh}{\v\f1 rsh}{\f1 - to run the chess program there. The /fd and /sd flags do not work in conjunction with these flags; if you need a remote - chess engine to run somewhere other than your default login directory on the remote machine, you will have to include a "cd" command in the argument to /fcp or /scp. + to run the chess program there. The /fd and /sd flags do not work in conjunction with these flags; if you n +eed a remote chess engine to run somewhere other than your default login directory on the remote machine, you will have to include a "cd" command in the argument to /fcp or /scp. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 initString }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 initString}}}{\f1 /firstInitString }{\b0\f1 or }{\f1 /initString }{\i\f1 string\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondInitString}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 @@ -1156,51 +1165,51 @@ ne, which might vary during the tournament, options hidden inside the engine com \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The strings that are sent to initialize the chess engines. Default: "new\\nrandom\\n". The "\\n" sequences represent newlines. You can type "\\ n" on the command line or in a }{\f1\uldb settings file}{\v\f1 settings}{\f1 , and WinBoard will convert it to a newline. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 All chess engines require the "new" command to start a new game. -\par You can remove the "random" command if you like; including it causes GNU Chess to randomize its move selection slightly so that it doesn't play the same moves in ever -y game. Even without "random", GNU Chess randomizes its choice of moves from its opening book. You can also try adding other commands to the initString; see the GNU Chess documentati{\*\bkmkstart _Hlt386545814}o{\*\bkmkstart _Hlt386567280} -{\*\bkmkend _Hlt386545814}n{\*\bkmkend _Hlt386567280} (gnuchess.txt) for details. Crafty ignores the "random" command; see its documentation for the commands it accepts. +\par You can remove the "random" command if you like; including it causes GNU Chess to randomize its move selection slightly so that it doesn't play the same moves in every game. Even without "random", GNU Chess randomizes +its choice of moves from its opening book. You can also try adding other commands to the initString; see the GNU Chess documentati{\*\bkmkstart _Hlt386545814}o{\*\bkmkstart _Hlt386567280}{\*\bkmkend _Hlt386545814}n{\*\bkmkend _Hlt386567280} + (gnuchess.txt) for details. Crafty ignores the "random" command; see its documentation for the commands it accepts. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 initString }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 initString}}}{\f1 /firstComputerString }{\i\f1 string\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondInitString}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondInitString}} }{\f1 /secondComputerString }{\i\f1 string}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If the chess engine is playing against another computer program (whether locally or on a chess server), by default the command "computer\\ n" is sent to it. Some chess engines change their playing style when they receive this command. If you do not want the engine to know when it is playing another computer, you can set the string to "". -\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid { -Note that the computer string is sent to the engine after most other initialization commands, and is thus ideal for hiding a WinBoard-protocol command in that should be sent -only to one engine, when the WinBoard option that normally specifies this command cannot be differentiated by engine, but s always sent to both engines. E.g. if you want one of the engines to ponder, and the other not. Because it is sent last, in can over -rule earlier commands. +\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {Note that the computer string is sent to the engine after most other initialization commands, and is thus ideal for hi +ding a WinBoard-protocol command in that should be sent only to one engine, when the WinBoard option that normally specifies this command cannot be differentiated by engine, but s always sent to both engines. E.g. if you want one of the engines to ponder, + and the other not. Because it is sent last, in can overrule earlier commands. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 fb }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 fb }}}{\f1 /fb }{\b0\f1 or }{\f1 /xfb}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstPlaysBlack }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstPlaysBlack}}} {\f1 /firstPlaysBlack }{\i\f1 true|false -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In games between two chess programs, the firstChessProgram normally plays white. (This is a change - from earlier versions of WinBoard.) If this option is True, firstChessProgram plays black. In a multi-game match, this option affects the colors only for the first game; they still alternate in subsequent games. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 In games between two chess programs, the firstChessProgram normally plays white. (This is a change from earlier versions of WinB +oard.) If this option is True, firstChessProgram plays black. In a multi-game match, this option affects the colors only for the first game; they still alternate in subsequent games. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 reuse}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuse}}}{\f1 /reuse}{\cs58\f1\super }{\b0\f1 or }{\f1 /xreuse}{\b0\f1 , or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 reuseFirst}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuseFirst}}}{\f1 /reuseFirst}{\i\f1 true|false\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 reuse2}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuse2}}}{\f1 /reuse2}{\cs58\f1\super }{\b0\f1 or }{\f1 /xreuse2}{\b0\f1 , or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 reuseSecond}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 reuseSecond}}}{\f1 /reuseSecond}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True (the default), WinBoard}{\i\f1 }{\f1 uses the same chess engine process repeatedly when playing mult -iple games. If the option is False, WinBoard kills off the chess engine after every game and starts a fresh one for the next game. Starting a fresh chess engine can be slow, so it is not recommended. However, some chess engines may not work properly when -reused, such as versions of Crafty earlier than 12.0. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True (the default), WinBoard}{\i\f1 }{\f1 +uses the same chess engine process repeatedly when playing multiple games. If the option is False, WinBoard kills off the chess engine after every game and starts a fresh one for th +e next game. Starting a fresh chess engine can be slow, so it is not recommended. However, some chess engines may not work properly when reused, such as versions of Crafty earlier than 12.0. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstProtocolVersion}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstProtocolVersion}}}{\f1 /firstProtocolVersion }{\i\f1 ver\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondProtocolVersion}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondProtocolVersion}}}{\f1 /secondProtocolVersion }{\i\f1 ver}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option specifies which version of the chess eng -ine communication protocol to use. By default, version-number is 2. In version 1, the "protover" command is not sent to the engine; since version 1 is a subset of version 2, nothing else changes. Other values for version-number are not supported. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This opt +ion specifies which version of the chess engine communication protocol to use. By default, version-number is 2. In version 1, the "protover" command is not sent to the engine; since version 1 is a subset of version 2, nothing else changes. Other values fo +r version-number are not supported. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 firstScoreAbs}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 firstScoreAbs}}}{\f1\cf6 /firstScoreAbs}{\i\f1\cf6 true|false\line }{\cs58\f1\cf6\super K {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 secondScoreAbs}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super #}{\f1 }{\f1\cf6 secondScoreAbs}}}{\f1\cf6 /secondScoreAbs}{\i\f1\cf6 true|false -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If this option is true, the score reported by the engine is taken to be that in favor of white, even when the engine plays black. Import -ant when winboard uses the score for adjudications, or in PGN reporting. This can be a useful option in combination with WBopt in the engine command-line, see under /fcp.}{\cf6 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If this option is true, the score reported by the engine is taken to be that in favor of white, even when the engine plays black. Important when winboard uses the s +core for adjudications, or in PGN reporting. This can be a useful option in combination with WBopt in the engine command-line, see under /fcp.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 niceEngines}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 niceEngines}}}{\f1\cf2 /niceEngines}{\i\f1\cf2 priority -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 -This option allows you to lower the priority of the engine processes, so that the generally insatiable hunger for CPU time of chess engines does not interfere so much with smooth operation of WinBoard (or the rest of your system). Try priority = 10 or eve -n 20 to lower the priority of the engines. Negative values could increase the engine priority, which is not recommended.}{\cf6 +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 This option allows you to lower the priority of the engine processes, so that the general +ly insatiable hunger for CPU time of chess engines does not interfere so much with smooth operation of WinBoard (or the rest of your system). Try priority = 10 or even 20 to lower the priority of the engines. Negative values could increase the engine prio +rity, which is not recommended.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 firstOptions}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 firstOptions}}}{\f1\cf2 /firstOptions}{\i\f1\cf2 string\line }{\cs58\f1\cf2\super K {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 secondOptions}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { @@ -1221,8 +1230,8 @@ firstIsUCI}}}{\f1\cf6 /firstIsUCI}{\i\f1\cf6 true|false}{\f1\cf6 {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 sUCI}{\f1 }}}{\f1\cf6 /sUCI }{\b0\f1\cf6 or}{\f1\cf6 }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 secondIsUCI}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 secondIsUCI}}}{\f1\cf6 /secondIsUCI}{\i\f1\cf6 true|false}{\f1\cf6 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Indicates if the mentioned engine executable file is an UCI engine,}{\v\cf6 ICSLogon}{\cf6 - and should be run with the aid of the Polyglot adapter rather than directly. WinBoard will then pass the other UCI options and engine name to Polyglot through a .ini temporary file ceated for the purpose. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Indicates if the mentioned engine executable file is an UCI engine,}{\v\cf6 ICSLogon}{\cf6 and should be run +with the aid of the Polyglot adapter rather than directly. WinBoard will then pass the other UCI options and engine name to Polyglot through a .ini temporary file ceated for the purpose. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 PolyglotDir}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 PolyglotDir}{\f1 }}}{\f1\cf6 /PolyglotDir }{\i\f1\cf6 filename}{\f1\cf6 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Gives the name of the folder in which Polyglot is installed}{\v\f1\cf6 ICSLogon}{\f1\cf6 . @@ -1273,9 +1282,9 @@ ICS Client}{\v\f1 ICSClient}{\f1 Default: False. #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icshost }}}{\f1 /icshost }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 internetChessServerHost }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 internetChessServerHost }}}{\f1 /internetChessServerHost }{\i\f1 hostname}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The host name or numeric address of the Internet Chess Server to connect to when in ICS mode. The default is the empty string, which causes WinBoard to pop up a menu o -f known ICS sites. The file ics-address{\*\bkmkstart _Hlt386546221}e{\*\bkmkend _Hlt386546221} -s.txt in the WinBoard distribution gives slightly more information on these sites. It includes their numeric addresses, which you can use if your site does not have a working name server. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +The host name or numeric address of the Internet Chess Server to connect to when in ICS mode. The default is the empty string, which causes WinBoard to pop up a menu of known ICS sites. The file ics-address{\*\bkmkstart _Hlt386546221}e +{\*\bkmkend _Hlt386546221}s.txt in the WinBoard distribution gives slightly more information on these sites. It includes their numeric addresses, which you can use if your site does not have a working name server. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsport }} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsport }}}{\f1 /icsport }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 internetChessServerPort }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 internetChessServerPort }}}{\f1 @@ -1290,26 +1299,26 @@ s.txt in the WinBoard distribution gives slightly more information on these site {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 telnet}}}{\f1 /telnet}{\b0\f1 or }{\f1 /xtelnet}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 useTelnet}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 useTelnet}}}{\f1 /useTelnet}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option is poorly named; it should be called }{\b\f1 /useHelper}{\f1 . If set to True, it instru -cts WinBoard to use an external helper program to communicate with the ICS, as specified by the telnetProgram option. The external program must be a pure console application that can communicate with WinBoard through pipes; the Windows telnet application -is not suitable. If the option is False (the default), WinBoard communicates with the ICS by opening a Winsock TCP socket and using its own internal implementation of the telnet protocol. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option is poorly named; it should be called }{\b\f1 /useHelper}{\f1 . If set to True, it instructs WinBoard to use an external + helper program to communicate with the ICS, as specified by the telnetProgram option. The external program must be a pure console application that can communicate with WinBoard through pipes; the Windows telnet application is not suitable. If the option +is False (the default), WinBoard communicates with the ICS by opening a Winsock TCP socket and using its own internal implementation of the telnet protocol. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 gateway}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 gateway}}}{\f1 /gateway }{\i\f1 hostname}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set to a host name, WinBoard uses }{\f1\uldb rsh}{\v\f1 rsh}{\f1 - to run the telnetProgram remotely on the given host to communicate with the Internet Chess Server instead of using its own internal implementation of the telnet protocol. See the }{\f1\uldb FIREWALLS}{\v\f1 FIREWALLS}{\f1 section below for an explana -tion of when this option is useful. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set to a host name, WinBoard uses }{\f1\uldb rsh}{\v\f1 rsh}{\f1 to run the telnetProg +ram remotely on the given host to communicate with the Internet Chess Server instead of using its own internal implementation of the telnet protocol. See the }{\f1\uldb FIREWALLS}{\v\f1 FIREWALLS}{\f1 + section below for an explanation of when this option is useful. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 telnetProgram}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 telnetProgram}}}{\f1 /telnetProgram }{\i\f1 program}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option is poorly named; it should be called }{\b\f1 /helperProgram}{\f1 -. It gives the name of the remote or external helper program to be used with the gateway or useTelne -t option. The default is "telnet". The telnet program is invoked with the value of internetChessServer as the first argument and the value of internetChessServerPort as the second argument on its command line. +. It gives the name of the remote or external helper program to be used with the gateway or useTelnet option. The default is "telnet". The telnet program is invoked with the value of +internetChessServer as the first argument and the value of internetChessServerPort as the second argument on its command line. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icscom }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icscom }}}{\f1 /icscom }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 internetChessServerComPort }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 internetChessServerComPort }}}{\f1 /internetChessServerComPort }{\i\f1 name}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard communicates with -the Internet Chess Server using a serial communication port instead of a network connection. Use this option if your machine is not connected to a network (not even via SLIP or PPP), but you do have Internet access through another machine by dialing in us -ing a modem or by connecting directly to a serial terminal port. Example: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard communicates with the Internet Chess Server using + a serial communication port instead of a network connection. Use this option if your machine is not connected to a network (not even via SLIP or PPP), but you do have Internet access through another machine by dialing in using a modem or by connecting di +rectly to a serial terminal port. Example: \par }\pard\plain \s19\li120\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2 WinBoard /ics /icscom:com1 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 After you start WinBoard in this way, type whatever modem commands are necessary to dial out to your Internet provider and log in. You may need to turn off }{\f1\uldb Local Line Editing}{\v\f1 LocalLineEditing}{\f1 on the Options menu while typing commands to the modem, but turn it on again afterwards. Then telnet to the ICS, using a command like "telnet chessclub.com 5000". Important: See the paragraph in the }{ @@ -1376,9 +1385,9 @@ Premove}{\v\f1 PremoveCmd}{\f1 settings are ignored. Default: False. #}{\f1 premoveWhite}}}{\f1 /premoveWhite}{\i\f1 true|false \par }\pard \s2\li115\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 premoveWhiteText}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 premoveWhiteText}}}{\f1 /premoveWhiteText}{\i\f1 movetext -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If }{\b\f1 premoveWhite}{\f1 is set to True and you are playing white in an ICS game, the text specified by the }{\b\f1 premoveWhiteText}{\f1 - option is sent to the ICS as soon as the game starts. These options can be set from the }{\f1\uldb Premove}{\v\f1 PremoveCmd}{\f1 section of the }{\f1\uldb ICS Options}{\v\f1\uldb ICSOptions}{\f1 dialog box. The default for }{\b\f1 premoveWhite}{\f1 - is False. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If }{\b\f1 premoveWhite}{\f1 is set to True and you are playing white in an ICS game, the text specified by the }{\b\f1 premoveWhiteText}{\f1 option is se +nt to the ICS as soon as the game starts. These options can be set from the }{\f1\uldb Premove}{\v\f1 PremoveCmd}{\f1 section of the }{\f1\uldb ICS Options}{\v\f1\uldb ICSOptions}{\f1 dialog box. The default for }{\b\f1 premoveWhite}{\f1 is False. + \par }\pard\plain \s2\li115\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ preBlack}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ preBlack}}}{\f1 /preblack }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ xpreBlack}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ xpreBlack}}}{\f1 /xpreblack}{\b0\f1 , or }{\cs58\f1\super K @@ -1408,44 +1417,43 @@ Load and Save Options filename}{\f1 \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lgi }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 lgi }}}{\f1 /lgi }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 loadGameIndex }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 loadGameIndex }}}{\f1 /loadGameIndex }{\i\f1 N}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If loadGameFile is set, WinBoard reads the specified game file at startup. You can leave out the name of this option and give just the file name, which is handy if you want to configure WinBoard as a game viewer with a browser such as the Windows Explorer - -or Netscape. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If there is more than one game in the file, WinBoard pops up a menu of the available games, with entries based on the -ir PGN tags. If loadGameIndex is set to }{\i\f1 N, }{\f1 the menu is suppressed and the }{\i\f1 N}{\f1 th game found in the file is loaded immediately. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If loadGameFile is s +et, WinBoard reads the specified game file at startup. You can leave out the name of this option and give just the file name, which is handy if you want to configure WinBoard as a game viewer with a browser such as the Windows Explorer or Netscape. The fi +l +ename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If there is more than one game in the file, WinBoard pops up a menu of the available games, with entries based on their PGN tags. If load +GameIndex is set to }{\i\f1 N, }{\f1 the menu is suppressed and the }{\i\f1 N}{\f1 th game found in the file is loaded immediately. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 td }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 td }}}{\f1 /td }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 timeDelay }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 timeDelay }}}{\f1 /timeDelay }{\i\f1 seconds}{\f1 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Time delay between moves during }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 . Fractional s -econds are allowed; try 0.4. A time delay value of -1 tells WinBoard not to step through game files automatically. Default: 1 second. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Time delay between moves during }{\f1\uldb Load Game}{\v\f1 LoadGame}{\f1 . Fractional seconds are allowed; try 0.4. A time delay value of -1 tell +s WinBoard not to step through game files automatically. Default: 1 second. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 sgf }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 sgf }}}{\f1 /sgf }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 saveGameFile }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 saveGameFile }}}{\f1 /saveGameFile }{\i\f1 filename}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard appends - a record of every game played to the specified file. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard output. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is set, WinBoard appends a record of every game played to the specified file. The filename is interpreted relative to WinBoard's + initial working directory. The filename "-" specifies the standard output. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 autosave } }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 autosave }}}{\f1 /autosave}{\b0\f1 or }{\f1 /xautosave}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt -\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 autoSaveGames }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 -autoSaveGames }}}{\f1 /autoSaveGames}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is True, at the end of every game WinBoard prompts you for a filename and appends a record of the game to the file you specify. Ignored if saveGameFile is set. Default: False. +\pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 autoSaveGames }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 + autoSaveGames }}}{\f1 /autoSaveGames}{\i\f1 true|false}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True, at the end of every game WinBoard prompts you for a filename and appends a record of the game to + the file you specify. Ignored if saveGameFile is set. Default: False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lpf}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 lpf}}}{\f1 /lpf }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 loadPositionFile }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 loadPositionFile }}}{\f1 /loadPositionFile }{ \i\f1 filename}{\f1 \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 lpi }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 lpi }}}{\f1 /lpi }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 loadPositionIndex }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 loadPositionIndex }}}{\f1 /loadPositionIndex }{\i\f1 N}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If loadPositionFile is set, WinBoard loads the specified position file at star -tup. The filename is interpreted relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If loadPositionIndex is set to }{\i\f1 N}{\f1 , the }{\i\f1 N}{\f1 -th position found in the file is loaded; otherwise the first is loaded. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If loadPositionFile is set, WinBoard loads the specified position file at startup. The filename is interprete +d relative to WinBoard's initial working directory. The filename "-" specifies the standard input. If loadPositionIndex is set to }{\i\f1 N}{\f1 , the }{\i\f1 N}{\f1 th position found in the file is loaded; otherwise the first is loaded. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 spf }}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 spf }}}{\f1 /spf }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 savePositionFile }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 savePositionFile }}}{\f1 /savePositionFile }{ \i\f1 filename}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is set, WinBoard appends the final position reached in every game played to the specified file. The filename is interpreted relative to WinBoard's initial working directory. The file name "-" specifies the standard output. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If th +is option is set, WinBoard appends the final position reached in every game played to the specified file. The filename is interpreted relative to WinBoard's initial working directory. The file name "-" specifies the standard output. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 pgnExtendedInfo}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 pgnExtendedInfo}{\f1 }}}{\f1\cf6 /pgnExtendedInfo }{\i\f1\cf6 true|false}{\f1\cf6 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If this option is set, WinBoard saves depth, score and time used for each move that the engine found as a comment in the PGN file. @@ -1460,16 +1468,15 @@ If this option is set, WinBoard appends the final position reached in every game #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 oldsave }}}{\f1 /oldsave }{\b0\f1 or }{\f1 /xoldsave}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 oldSaveStyle }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 oldSaveStyle }}}{\f1 /oldSaveStyle}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is False (the default), WinBoard saves games in PGN (portable game notation) and positions in FEN (Forsythe-Edwards notation). If the option is True, a save style that is compatible with older versions of WinBoard (and of xboard) is used in -stead. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is False (the default), WinBoard saves games in PGN (portable game no +tation) and positions in FEN (Forsythe-Edwards notation). If the option is True, a save style that is compatible with older versions of WinBoard (and of xboard) is used instead. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 debug}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 debug}}}{\f1 /debug}{\b0\f1 or }{\f1 /xdebug}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 debugMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 debugMode}}}{\f1 /debugMode}{\i\f1 true|false}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Writes debugging information to the file \ldblquote WinBoard.debug\rdblquote -, including all commands sent to the chess engine, all output received from it, and all commands sent t -o ICS. You can press Ctrl+Alt+F12 to turn this option on or off while WinBoard is running. Each time you turn it on, any existing debug file is overwritten. +, including all commands sent to the chess engine, all output received from it, and all commands sent to ICS. You can press Ctrl+Alt+F12 to turn this option on or off while WinBoard is running. Each time you turn it on, any exi +sting debug file is overwritten. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 debugFile}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 debugFile}{\f1 }}}{\f1\cf6 /debugFile}{\cs58\f1\cf6\super }{\f1\cf6 }{\i\f1\cf6 filename}{ \f1\cf6 }{\b0\f1\cf6 or}{\f1\cf6 }{\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 nameOfDebugFile}{\f1 }}#{\footnote\ftnalt \pard\plain @@ -1481,8 +1488,8 @@ o ICS. You can press Ctrl+Alt+F12 to turn this option on or off while WinBoard i \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Specifies how WinBoard should handle unsolicited output from the engine, with respect to saing it in the debug file. The output is further (hopefully) ignored. If }{ \i\f1\cf11 numbe}{\f1\cf11 r=0, WinBoard refrains from writing such spurious output to the debug file. If}{\i\f1\cf11 numbe}{\f1\cf11 r=1, all engine output is written faithfully to the debug file. If }{\i\f1\cf11 numbe}{\f1\cf11 r=2, any protocol-violating line is prefixed with a \lquote #\rquote character, as the engine itself should have done if it wanted to submit info for inclusion in the debug file. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 This option is provided for the benefit of applications - that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 This option is provided for the ben +efit of applications that use the debug file as a source of information, such as the broadcaster of live games TLCV / TLCS. Such applications can be protected from spurious engine output that might otherwise confuse them. \par }{ \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 User Interface Options}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright @@ -1492,18 +1499,19 @@ User Interface Options firstLogo}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 firstLogo}}}{\f1\cf2 /firstLogo }{\i\f1\cf2 filename}{\f1\cf2 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{\f1\cf2 secondLogo}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 secondLogo}}}{\f1\cf2 /secondLogo }{\i\f1\cf2 filename}{\f1\cf2 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 The appearance of either of these options causes WinBoard to reserve space for displayi -ng logos on both sides of the clocks. Normally the first logo goes left, the second right, unless the option \lquote swap clocks\rquote is in effect. The }{\i\f1\cf2 filename}{\f1\cf2 - must refer to a bitmap file (.bmp) containing a logo for the particular player (usually a 130x65 or 100x50 bitmap, which will be scaled to the height of two clock lines.) +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 +The appearance of either of these options causes WinBoard to reserve space for displaying logos on both sides of the clocks. Normally the first logo goes left, the second right, unless the option \lquote swap clocks\rquote is in effect. The }{\i\f1\cf2 +filename}{\f1\cf2 must refer to a bitmap file (.bmp) containing a logo for the particular player (usually a 130x65 or 100x50 bitmap, which will be scaled to the height of two clock lines.) \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ \f1\cf2 autoLogo}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 autoLogo}}}{\f1\cf2 /autoLogo}{\i\f1\cf2 true|false}{\f1\cf2 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 When true, causes WinBoard to automatically supply a logo for the first and second chess program, by looking for a fie named logo.bmp in the engi -ne directory (as specified by the /fd or /sd option), and then displays it like this file was given as an argument to the /firstLogo or /secondLogo option. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 When true, causes WinBoard to automat +ically supply a logo for the first and second chess program, by looking for a fie named logo.bmp in the engine directory (as specified by the /fd or /sd option), and then displays it like this file was given as an argument to the /firstLogo or /secondLogo + option. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 hideThinkingFromHuman}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 hideThinkingFromHuman}}}{\f1\cf6 /hideThinkingFromHuman}{\i\f1\cf6 true|false}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Prevents the en -gine thinking output to appear in the display, without necessitating to suppress the sending of this information altogether (so it can still appear in the PGN). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 +Prevents the engine thinking output to appear in the display, without necessitating to suppress the sending of this information altogether (so it can still appear in the PGN). \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf2\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super K}{ \f1\cf2 noGUI}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\cf2\super #}{\f1\cf2 noGUI}}}{\f1\cf2 /noGUI \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf2 Suppresses all GUI functions of WinBoard (to speed up automated ultra-fast engine-engine games, which you don\rquote @@ -1532,9 +1540,9 @@ t want to watch). There will be no board or clock updates, no printing of moves, {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 flip}}}{\f1 /flip }{\b0\f1 or }{\f1 /xflip}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 flipView}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 flipViewOption}}}{\f1 /flipView}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Flip View is not set, or if you are observing but not participating in a game -, then the positioning of the board at the start of each game depends on the flipView option. If flipView is False (the default), the board is positioned so that the white pawns move from the bottom to the top; if True, the black pawns move from the bott -om to the top. In any case, the }{\f1\uldb Flip View}{\v\f1 FlipView}{\f1 menu command can be used to flip the board after the game starts +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If Auto Flip View is not set, or if you are + observing but not participating in a game, then the positioning of the board at the start of each game depends on the flipView option. If flipView is False (the default), the board is positioned so that the white pawns move from the bottom to the top; i +f True, the black pawns move from the bottom to the top. In any case, the }{\f1\uldb Flip View}{\v\f1 FlipView}{\f1 menu command can be used to flip the board after the game starts \par }\pard\plain \li115\sb120\sa60\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\b\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ autoflip}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ autoflip}}}{\b /autoflip}{ or }{\b /xautoflip}{, or }{\cs58\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ autoFlipView}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ autoFlipViewOption}}}{\b /autoFlipView }{\b\i true|false @@ -1550,8 +1558,8 @@ om to the top. In any case, the }{\f1\uldb Flip View}{\v\f1 FlipView}{\f1 menu \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the }{\f1\uldb Highlight Dragging}{\v\f1 highlightDragging}{\f1 option. Default: False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 highlight} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 highlight}}}{\f1 /highlight }{\b0\f1 or }{\f1 /xhighlight}{\b0\f1 , or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain -\s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 highlightLastMove}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 hi -ghlightLastMoveOpt}}}{\f1 /highlightLastMove}{\i\f1 true|false}{\f1 +\s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 highlightLastMove}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 + highlightLastMoveOpt}}}{\f1 /highlightLastMove}{\i\f1 true|false}{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the }{\f1\uldb Highlight Last Move}{\v\f1 highlightLastMoveOpt}{\f1 option. Default: False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 popup}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 popup}}}{\f1 /exit}{\b0\f1 or }{\f1 /xexit}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain @@ -1577,8 +1585,8 @@ ghlightLastMoveOpt}}}{\f1 /highlightLastMove}{\i\f1 true|false}{\f1 {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 size }}}{\f1 /size }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 boardSize }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 boardSize }}}{\f1 /boardSize }{\i\f1 sizename}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the }{\f1\uldb Board Size}{\v\f1 BoardSizeCmd}{\f1 option. Also chooses which board size any following Font options will affect. The defa -ult is the largest size that will fit on your screen. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the }{\f1\uldb Board Size}{\v\f1 BoardSizeCmd}{\f1 option. Also chooses which board size any following Font options wil +l affect. The default is the largest size that will fit on your screen. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super K}{ wpc}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ wpc}}}{\f1 /wpc}{\b0\f1 or }{\cs58\b0\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 whitePieceColor}}}{\cs58\f1\super #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 whitePieceColor}}}{\f1 /whitePieceColor }{\i\f1 color @@ -1591,8 +1599,8 @@ ult is the largest size that will fit on your screen. \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\super #}{ dsc}}}{\f1 /dsc }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super K}{\f1 darkSquareColor}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 darkSquareColor}}}{\f1 /darkSquareColor }{\i\f1 color}{\cs58\f1\super }{\f1 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Color specifications for white pieces, black pieces, light squares, and dark squares. Colors can be specified only by red/green/blue intensity, either in hexadecimal (as }{ -\i\f1 #rrggbb}{\f1 ) or in decimal (as }{\i\f1 rrr,ggg,bbb}{\f1 ). In the latter format, you must enclose the string in quotation marks if you leave spaces after the commas. -The defaults are respectively #FFFFCC, #202020, #C8C365, and #77A26D. Available on the }{\f1\uldb Board Colors}{\v\f1 BoardColors}{\f1 section of the }{\f1\uldb Board Options}{\v\f1 BoardOptions}{\f1 dialog. +\i\f1 #rrggbb}{\f1 ) or in decimal (as }{\i\f1 rrr,ggg,bbb}{\f1 ). In the latter format, you must enclose the string in quotation marks if you leave +spaces after the commas. The defaults are respectively #FFFFCC, #202020, #C8C365, and #77A26D. Available on the }{\f1\uldb Board Colors}{\v\f1 BoardColors}{\f1 section of the }{\f1\uldb Board Options}{\v\f1 BoardOptions}{\f1 dialog. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If you are using a }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 grayscale} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 grayscale}}}{\f1 grayscale monitor, try setting the colors to: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 -whitePieceColor:#FFFFFF\line -blackPieceColor:#000000\line -lightSquareColor:#CCCCCC\line -darkSquareColor:#999999 @@ -1612,8 +1620,8 @@ The defaults are respectively #FFFFCC, #202020, #C8C365, and #77A26D. Available BoardColors}{\f1 section of the }{\f1\uldb Board Options}{\v\f1 BoardOptions}{\f1 dialog. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 flipBlack}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 flipBlack}{\f1 }}}{\f1\cf11 /flipBlack}{\i\f1\cf11 true|false}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -Determines whether WinBoard displays the black pieces upside down (or the white pieces in Flip View). Useful with Shogi with the traditional Japanese pieces, which are not distinguished by color but by orientation. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Determines whether WinBoard displays the black pieces upside down (or the white pieces in Flip View). Useful with Shogi with the traditional Japanese piec +es, which are not distinguished by color but by orientation. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 allWhite}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 allWhite}{\f1 }}}{\f1\cf11 /allWhite}{\i\f1\cf11 true|false}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 @@ -1621,13 +1629,13 @@ Determines whether the white piece bitmaps will be used to display black pieces. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 renderPiecesWithFont}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 renderPiecesWithFont}{\f1 }}}{\f1\cf6 /renderPiecesWithFont }{\i\f1\cf6 fontname} {\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Uses the named true-type font to render t -he pieces, rather than the built-in bitmaps. The font must be installed on your computer. If the name starts with a * it is ignored, allowing you to easily disable a font temporarily in the whinboard.ini file. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Uses the named true-type font to render the pieces, rather than the built-in bitmaps. The font must be installed on your computer. If the name starts with a * it is i +gnored, allowing you to easily disable a font temporarily in the whinboard.ini file. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 fontPieceToCharTable}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 fontPieceToCharTable}{\f1 }}}{\f1\cf6 /fontPieceToCharTable }{\i\f1\cf6 characterstring}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -If font-based rendering of the pieces is used, this table specifies which character of the font alphabet should be used for which piece. The format of the character strings is the same as that of the argument of /pieceToCharTable. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If font-based rendering of the pieces is used, this table specifies which character of the font alphabet should be used for which +piece. The format of the character strings is the same as that of the argument of /pieceToCharTable. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 fontPieceSize}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 fontPieceSize}{\f1 }}}{\f1\cf6 /fontPieceSize }{\i\f1\cf6 number}{\f1\cf6 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The number gives the size of the piece, as a percentage of the square size. @@ -1644,17 +1652,16 @@ liteBackTextureFile}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-24 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 darkBackTextureFile}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 darkBackTextureFile}{\f1 }}}{\f1\cf6 /darkBackTextureFile }{\i\f1\cf6 filename}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -The filename indicates a bitmap file that should be used to display the light or dark squares, allowing you to make boards that look like wood, marble, etc. A filename starting with * is ignored. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The filename +indicates a bitmap file that should be used to display the light or dark squares, allowing you to make boards that look like wood, marble, etc. A filename starting with * is ignored. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 liteBackTextureMode}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 liteBackTextureMode}{\f1 }}}{\f1\cf6 /liteBackTextureMode }{\i\f1\cf6 number}{\f1\cf6 \par }\pard \s2\li119\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 darkBackTextureMode}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 darkBackTextureMode}{\f1 }}}{\f1\cf6 /darkBackTextureMode }{\i\f1\cf6 number}{\f1\cf6 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf6 The number indicates the way the files given in the background-texture options should be used to fill in the squares.}{\cf6\lang1043\cgrid0 - Valid texture modes are 1 (default) and 2. I -n mode 1 the squares are taken from portions of the texture bitmap and copied without further processing. In mode 2, squares can also be rotated, mirrored and so on in order to provide a little more variety to the texture. The operations are selected at r -andom so the board will look slightly different every time the program is run.\line }{\cf6 + Valid texture modes are 1 (default) and 2. In mode 1 the squares are taken from portions of the texture bitmap and copied without further processing. + In mode 2, squares can also be rotated, mirrored and so on in order to provide a little more variety to the texture. The operations are selected at random so the board will look slightly different every time the program is run.\line }{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 overideLineGap}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 overideLineGap}{\f1 }}}{\f1\cf6 /overideLineGap }{\i\f1\cf6 number}{\f1\cf6 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 @@ -1713,9 +1720,9 @@ ICSInteractionColors}{\f1 section of the }{\f1\uldb ICS Options}{\v\f1 ICSOptio \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 commentFont}}}{\f1 /commentFont \ldblquote }{\i\f1 fontname:size effects}{\f1 \rdblquote \line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsFont}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsFont}}}{\f1 /icsFont \ldblquote }{\i\f1 fontname:size effects}{\f1 \rdblquote -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The fonts used respectively for the clocks, the message display line, rank and file coordinate labels, the Edit Tags dialo -g, the Edit Comment dialog, and the ICS Interaction window. These options may be given more than once. Each occurrence affects the fonts for the current board size; that is, the size given in the last preceding /boardSize option, if any, or else the defau -lt size. The font size may contain a decimal point, and the effects may be any combination of }{\b\f1 b}{\f1 old, }{\b\f1 i}{\f1 talic, }{\b\f1 u}{\f1 nderline, and }{\b\f1 s}{\f1 trikeout. Example: }{\f2\fs16 /clockFont="Arial:20.0 bi".}{\f1 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The fonts used respectively for the clocks, the message display line, rank and file coordinate labels, the Edit Tags d +ialog, the Edit Comment dialog, and the ICS Interaction window. These options may be given more than once. Each occurrence affects the fonts for the current board size; that is, the size given in the last preceding /boardSize option, if any, or else the d +efault size. The font size may contain a decimal point, and the effects may be any combination of }{\b\f1 b}{\f1 old, }{\b\f1 i}{\f1 talic, }{\b\f1 u}{\f1 nderline, and }{\b\f1 s}{\f1 trikeout. Example: }{\f2\fs16 /clockFont="Arial:20.0 bi".}{\f1 Available on the }{\f1\uldb Fonts}{\v\f1 Fonts}{\f1 menu.}{\f2\fs16 \par }\pard\plain \s2\li115\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 soundShout}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 soundShout}}}{ /soundShout}{\i sound\line }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 @@ -1757,8 +1764,8 @@ The name of a }{\f2 .wav}{\f1 file. The filename is interpreted relative to Win \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsMenu}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsMenu}}}{\f1 /icsMenu=\{}{\i\f1 entries}{\f1 \} }{\b0\f1 or }{\f1 /icsMenu=@}{\i\f1 filename \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the right-button }{\f1\uldb context menu}{\v\f1 ICSInteractionContextMenu}{\f1 - that is available in the upper (output) pane of the ICS Interaction window. It consists of a list of menu entr -ies, one per line. If the option value starts with an @ sign, it is the name of a file that contains the entries. Each entry contains either four fields separated by commas or the single character }{\f2 "-"}{\f1 . The fields are: + that is available in the upper (output) pane of the ICS Interaction window. It consists of a list of menu entries, one per line. + If the option value starts with an @ sign, it is the name of a file that contains the entries. Each entry contains either four fields separated by commas or the single character }{\f2 "-"}{\f1 . The fields are: \par {\pntext\pard\plain\f5\fs20\lang1033\cgrid \hich\af5\dbch\af0\loch\f5 1.\tab}}\pard\plain \fi-360\li480\sb80\sl-240\slmult0\nowidctlpar\jclisttab\tx480{\*\pn \pnlvlbody\ilvl0\ls14\pnrnot0\pndec\pnstart1\pnindent360\pnhang{\pntxta .}}\ls14\adjustright \f5\fs20\cgrid {The menu text. If this field begins with }{\f2 "|"}{, the item begins a new column in the menu and the }{\f2 "|"}{ is not shown. If this field contains an }{\f2 "&"}{ , the character after the ampersand is underlined in the menu and acts as a keyboard shortcut for the item when the menu is displayed. Do not assign the same shortcut key to two different menu items. @@ -1771,22 +1778,23 @@ A flag (1 or 0) saying whether the result should be sent immediately to ICS or l \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {The entry }{\f2 "-"}{ produces a separator line in the menu. The top three menu entries are always }{\b Copy and Paste}{, }{\b Copy}{, and }{\b Paste}{ , but you have full control over the rest of the menu. \par }{\f1 The default menu is: -\par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 \endash \line &Who,who,0,1\line Playe&rs,players,0,1\line &Games,games,0,1\line &Sought,sought,0,1\line |&T -ell (name),tell,1,0\line M&essage (name),message,1,0\line \endash \line &Finger (name),finger,1,1\line &Vars (name),vars,1,1\line &Observe (name),observe,1,1\line &Match (name),match,1,1\line Pl&ay (name),play,1,1 +\par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 \endash \line &Who,who,0,1\line Playe&rs,players,0,1\line &Games,games,0,1\line &Sought,sought,0,1\line +|&Tell (name),tell,1,0\line M&essage (name),message,1,0\line \endash \line &Finger (name),finger,1,1\line &Vars (name),vars,1,1\line &Observe (name),observe,1,1\line &Match (name),match,1,1\line Pl&ay (name),play,1,1 \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 icsNames}} #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 icsNames}}}{\f1 /icsNames=\{}{\i\f1 names}{\f1 \} }{\b0\f1 or }{\f1 /icsNames=@}{\i\f1 filename -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the drop-down list of ICS names that appears in the WinBoard startup dialog. It consists of a li -st of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote /ics /icsHost=\rdblquote +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 +This option lets you customize the drop-down list of ICS names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts wit +h an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote /ics /icsHost=\rdblquote and adds the result to the command-line options. There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 firstChessProgramNames}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 firstChessProgramNames}}}{\f1 /firstChessProgramNames=\{}{\i\f1 names}{\f1 \} }{\b0\f1 or }{\f1 /firstChessProgramNames="@}{\i\f1 filename}{\f1 " -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -This option lets you customize the first drop-down list of chess engine names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of -a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote /cp /firstChessProgram=\rdblquote and adds the result to the command-line options. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the first drop-down list of chess engine names that ap +pears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the te +xt \rdblquote /cp /firstChessProgram=\rdblquote and adds the result to the command-line options. \par \par There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. Example: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2 /firstChessProgramNames=\{GNUChess\line WCrafty-15_11 /fd="C:\\Program Files\\Crafty"\line ArasanX /fd="C:\\Program Files\\Arasan @@ -1794,9 +1802,9 @@ a file that contains the strings. When you select a string from the drop-down li \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 secondChessProgramNames}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 secondChessProgramNames}}}{\f1 /secondChessProgramNames=\{}{\i\f1 names}{\f1 \}}{\b0\f1 or }{\f1 /secondChessProgramNames="@}{\i\f1 filename}{\f1 "}{\i\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you customize the second drop-down list of chess engine names that appears in the WinBoard startup dial -og. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you select a string from the drop-down list, WinBoard prepends the text \rdblquote -/cp /secondChessProgram=\rdblquote and adds the result to the command-line options. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 This option lets you cust +omize the second drop-down list of chess engine names that appears in the WinBoard startup dialog. It consists of a list of strings, one per line. If the option value starts with an @ sign, it is the name of a file that contains the strings. When you sele +ct a string from the drop-down list, WinBoard prepends the text \rdblquote /cp /secondChessProgram=\rdblquote and adds the result to the command-line options. \par \par There is no graphical user interface to set this option. To change it, edit your }{\f1\uldb settings}{\v\f1 settings}{\f1 file with a plain text editor such as Notepad. Example: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {/secondChessProgramNames=\{GNUChess\line WCrafty-15_11 /sd="C:\\\\Program Files\\\\Crafty\\"\line ArasanX /sd="C:\\Program Files\\ @@ -1807,38 +1815,38 @@ Arasan\\Arasan 4.1"\line "EXchess xb" /sd=C:\\EXchess\line Comet-WB /sd=C:\\Come \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Analysis window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /analysisX=}{\i\f1 xcoord }{\f1 /analysisY=}{\i\f1 ycoord}{\f1 /analysisW=}{ \i\f1 width}{\f1 /analysisH=}{\i\f1 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Sets the initial location and size of the Analysis window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and size of the Ana +lysis window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Comment window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /commentX=}{\i\f1 xcoord }{\f1 /commentY=}{\i\f1 ycoord}{\f1 /commentW=}{ \i\f1 width}{\f1 /commentH=}{\i\f1 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Sets the initial location and size of the Comment window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and size of t +he Comment window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Game List window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /gameListX=}{\i\f1 xcoord }{\f1 /gameListY=}{\i\f1 ycoord}{\f1 /gameListW=}{ \i\f1 width}{\f1 /gameListH=}{\i\f1 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and size of the Game List window, giving the screen coordinates of the upper left-hand corner, the width, and the height. A -ll four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and +size of the Game List window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of ICS Interaction window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /icsX=}{\i\f1 xcoord }{\f1 /icsY=}{\i\f1 ycoord}{\f1 /icsW=}{\i\f1 width}{\f1 /icsH=}{\i\f1 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and size of the ICS Interaction window, giving the screen coordinates of the upp -er left-hand corner, the width, and the height. All four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and size of t +he ICS Interaction window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Tags window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1 /tagsX=}{\i\f1 xcoord }{\f1 /tagsY=}{\i\f1 ycoord}{\f1 /tagsW=}{\i\f1 width}{\f1 /tagsH=}{\i\f1 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and size of the Tags window, giving th -e screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Sets the initial location and size of +the Tags window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Move History window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1\cf6 /moveHistoryX=}{\i\f1\cf6 xcoord }{\f1\cf6 moveHistoryY=}{\i\f1\cf6 ycoord}{\f1\cf6 /moveHistoryW=}{\i\f1\cf6 width}{\f1\cf6 /moveHistoryH=}{\i\f1\cf6 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -Sets the initial location and size of the move-history window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Sets the initial loca +tion and size of the move-history window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Evaluation Graph window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1\cf6 /evalGraphX=}{\i\f1\cf6 xcoord }{\f1\cf6 /evalGraphY=}{\i\f1\cf6 ycoord}{\f1\cf6 /evalGraphW=}{\i\f1\cf6 width}{\f1\cf6 /evalGraphH=}{\i\f1\cf6 height -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -Sets the initial location and size of the evaluation-graph window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 Set +s the initial location and size of the evaluation-graph window, giving the screen coordinates of the upper left-hand corner, the width, and the height. All four arguments must be given together. \par }\pard\plain \s2\li119\sb120\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 xywh coordinates of Engine Output window}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 xywh}}}{\f1\cf6 /engineOutputX=}{\i\f1\cf6 xcoord }{\f1\cf6 /engineOutputY=}{ \i\f1\cf6 ycoord}{\f1\cf6 @@ -1864,8 +1872,8 @@ If set to True, these options cause the window with the move comments, and the w \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 gameListTags}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 gameListTags}{\f1 }}}{\f1\cf6 /gameListTags }{\i\f1\cf6 string}{\f1\cf6 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 The }{\i\f1\cf6 string}{\f1\cf6 - contains single-character codes specifying the PGN tags that have to be listed for each game in the game-list window, and their order. The meaning of the characters is a=out-of-book info, b=black Elo, e=event, d=date, - o=round, p=players, r=result, w=white Elo, s=site, t=time control and v=variant, Default: \ldblquote eprd\rdblquote . + contains single-character codes specifying the PGN tags that have to be listed for each game in the game-list window, and their order. The meaning of the characters is a=out-of-book info, b=black Elo, e=event, d=date, o=round, p=play +ers, r=result, w=white Elo, s=site, t=time control and v=variant, Default: \ldblquote eprd\rdblquote . \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\cf6\super +{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid { \cs58\f1\super +}{\f1 main}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{\f1\cf6 Adjudication Options}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 }{\f1\cf6 Adjudication Options}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 AdjudicationOptions}}}{ @@ -1873,9 +1881,8 @@ If set to True, these options cause the window with the move comments, and the w \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 adjudicateLossThreshold}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 adjudicateLossThreshold}{\f1 }}}{\f1\cf6 /adjudicateLossThreshold }{\i\f1\cf6 scorethreshold}{\f1\cf6 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 -If the given value is non-zero, WinBoard adjudicates the game as a loss if both engines agree for a duration of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the sco -re is interpreted properly by WinBoard, using /firstScoreAbs and /secondScoreAbs if needed.}{\cf6 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf6 If the given value is non-zero, WinBoard adjudicates the game as a loss if both engines agree for a dur +ation of 6 consecutive ply that the score is below the given score threshold for that engine. Make sure the score is interpreted properly by WinBoard, using /firstScoreAbs and /secondScoreAbs if needed.}{\cf6 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf6\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf6 adjudicateDrawMoves}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf6 adjudicateDrawMoves}{\f1 }}}{\f1\cf6 /adjudicateDrawMoves }{\i\f1\cf6 number}{ \f1\cf6 @@ -1886,18 +1893,20 @@ re is interpreted properly by WinBoard, using /firstScoreAbs and /secondScoreAbs { \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 testClaims}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 testClaims}{\f1 }}}{\f1\cf11 /testClaims}{\i\f1\cf11 true|false}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is True, WinBoard verifies all result claims made by engines, and those who send false claim -s will forfeit the game because of it. Legality-testing must be on for this option to work.}{\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +If this option is True, WinBoard verifies all result claims made by engines, and those who send false claims will forfeit the game because of it. Legality-testing must be on for this option to work.}{\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 materialDraws}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 materialDraws}{\f1 }}}{\f1\cf11 /materialDraws}{\i\f1\cf11 true|false}{\f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If this option is True, WinBoard adjudicates games as draws when there is no sufficient material left - to create a checkmate. This applies to KBKB with like bishops, and to KBK, KNK and KK. Legality-testing must be on for this option to work.}{\cf11 +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +If this option is True, WinBoard adjudicates games as draws when there is no sufficient material left to create a checkmate. This applies to KBKB with like bishops, and to KBK, KNK and KK. Legality-testing must be on for this option to work.}{\cf11 + \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 trivialDraws}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 trivialDraws}{\f1 }}}{\f1\cf11 /trivialDraws}{\i\f1\cf11 true|false}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 -If this option is True, WinBoard adjudicates games as draws that cannot be usualy won without opponent assistance. This applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and KQKQ. The draw is called after 6 ply into these end-games, to al -low quick mates that can occur in some positions. KQKQ does not really belong in this category, and might be taken out in the future. (When bitbase-based adjudications are implemented.) Legality-testing must be on for this option to work.}{\cf11 +If this option is True, WinBoard adjudicates games as draws that cannot be usualy won without opponent assistance. This applies to KBKB with unlike bishops, and to KBKN, KNKN, KNNK, KRKR and KQKQ. Th +e draw is called after 6 ply into these end-games, to allow quick mates that can occur in some positions. KQKQ does not really belong in this category, and might be taken out in the future. (When bitbase-based adjudications are implemented.) Legality-test +ing must be on for this option to work.}{\cf11 \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 ruleMoves}{\f1 }}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 ruleMoves}{\f1 }}}{\f1\cf11 /ruleMoves }{\i\f1\cf11 number}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 If the given value is non-zero, WinBoard adjudicates the game as a draw after the given }{\i\f1\cf11 number}{\f1\cf11 @@ -1914,8 +1923,8 @@ low quick mates that can occur in some positions. KQKQ does not really belong in {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ncp }}}{\f1 /ncp}{\b0\f1 or }{\f1 /xncp}{\b0\f1 ,}{\f1 }{\b0\f1 or}{\f1 }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 noChessProgram}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 noChessProgram}}}{ \f1 /noChessProgram}{\i\f1 true|false}{\f1 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -If this option is True, WinBoard acts as a passive chessboard; it does not start a chess program or connect to ICS. This option also sets clockMode to False. Default: False. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 If this option is True, WinBo +ard acts as a passive chessboard; it does not start a chess program or connect to ICS. This option also sets clockMode to False. Default: False. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 mode}}# {\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 mode}}}{\f1 /mode}{\b0\f1 or }{\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 initialMode}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 initialMode}}}{\f1 /initialMode }{\i\f1 modename @@ -1932,12 +1941,12 @@ Fischer Random shuffle chess\line bughouse\tab Bughouse, ICC/FICS rules\line cra Try to have no legal moves (ICC wild 26)\line twokings\tab Weird ICC wild 9\line kriegspiel\tab Opponent's pieces are invisible\line atomic \tab Capturing piece explodes (ICC wild 27)\line 3check\tab Win by giving check 3 times (ICC wild 25) \par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {xiangqi\tab Chinese Chess (on a 9x10 board)\line shogi\tab \tab Japanese Chess (on a 9x9 board, with piece drops) \line capablanca\tab Capablanca Chess (10x8 board, with Archbishop and Chancellor pieces)\line gothic\tab \tab similar, with a better initial position\line caparandom\tab An FRC-like version of Capablanca Chess (10x8 board) \line janus\tab \tab -A game with two Archbishops (10x8 board)\line shatranj\tab Ancient Arabic Chess, with Elephants and General replacing B and Q.\line courier\tab Medieval intermedite between shatranj and modern Chess (on 12x8 board) \line falcon\tab \tab -A patented Chess variant with two Falcon pieces (10x8) board \line berolina\tab Pawns capture straight ahead, and move diagonal (legality testing off!)\line cylinder\tab Pieces wrap around the board, as if it were a cylinder (legality testing off!) \line -fairy\tab \tab A variant in which all pieces known to WinBoard can participate\line knightmate\tab King moves a Knight, and vice versa -\par In the shuffle variants, WinBoard does now shuffle the pieces, although you can still do it by hand using Edit Position. }{\cf0 Some variants are supported only in ICS mode, including bughouse, and kriegspiel.}{ }{\cf0 The w -inning/drawing conditions in crazyhouse (offboard interposition on mate), losers, suicide, giveaway, atomic, and 3check are not fully understood. In crazyhouse,}{ - WinBoard now does keep track of offboard pieces.In shatranj it does implement the baring rule when mate detection is switched on. +A game with two Archbishops (10x8 board)\line shatranj\tab Ancient Arabic Chess, with Elephants and General replacing B and Q.\line courier\tab Medieval intermedite between shatranj and modern Chess (on 12x8 board) \line falcon\tab \tab A pate +nted Chess variant with two Falcon pieces (10x8) board \line berolina\tab Pawns capture straight ahead, and move diagonal (legality testing off!)\line cylinder\tab Pieces wrap around the board, as if it were a cylinder (legality testing off!) \line fairy +\tab \tab A variant in which all pieces known to WinBoard can participate\line knightmate\tab King moves a Knight, and vice versa +\par In the shuffle variants, WinBoard does now shuffle the pieces, although you can still do it by hand using Edit Position. }{\cf0 Some variants are supported only in ICS mode, including bughouse, and kriegspiel.}{ }{\cf0 +The winning/drawing conditions in crazyhouse (offboard interposition on mate), losers, suicide, giveaway, atomic, and 3check are not fully understood. In crazyhouse,}{ WinBoard now does keep track of offboard pieces.In shat +ranj it does implement the baring rule when mate detection is switched on. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 boardHeight}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 boardHeight}}}{\f1\cf11 /boardHeight }{\i\f1\cf11 height}{\f1\cf11 \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Allows you to set a non-standard number of board ranks in any variant. If the height is given as \lquote -1\rquote , the default height for the variant is used. @@ -1956,15 +1965,15 @@ inning/drawing conditions in crazyhouse (offboard interposition on mate), losers \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\cf11\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 }{ \f1\cf11 pieceToSquareTable}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 }{\f1\cf11 pieceToSquareTable}}}{\f1\cf11 /pieceToSquareTable }{\i\f1\cf11 characterstring}{ \f1\cf11 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 The characters that are used to repres -ent the piece types WinBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignored), as white and black pieces have to be given separately (in that order). The last letter for each color will be the Kin -g -. The letters before that will be PNBRQ and then a whole host of fairy pieces in an order that has not fully crystallized yet (currently FEACWMOHIJGDVSLU, F=Ferz, Elephant, A=Archbishop, C=Chancellor, W=Wazir, M=Commoner, O=Cannon, H=Nightrider). You shou -l -d list at least all pieces that occur in the variant you are playing. If you have less than 44 characters in the string, the pieces not mentioned will get assigned a period, and you will not be able to distinguish them in FENs. You can also explicitly ass -ign pieces a period, in which case they will not be counted in deciding which captured pieces can go into the holdings. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 A tilde as a piece name does mean this piece is used to represent a promoted Pawn in Crazyhouse-like games, i.e. on capture it turns back - onto a Pawn. A + similarly indicate the piece is a Shogi-style promoted piece, that should revert to its non-promoted version on capture (rather than to a Pawn). +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +The characters that are used to represent the piece types WinBoard knows in FEN diagrams and SAN moves. The string argument has to have an even length (or it will be ignore +d), as white and black pieces have to be given separately (in that order). The last letter for each color will be the King. The letters before that will be PNBRQ and then a whole host of fairy pieces in an order that has not fully crystallized yet (curren +t +ly FEACWMOHIJGDVSLU, F=Ferz, Elephant, A=Archbishop, C=Chancellor, W=Wazir, M=Commoner, O=Cannon, H=Nightrider). You should list at least all pieces that occur in the variant you are playing. If you have less than 44 characters in the string, the pieces n +ot mentioned will get assigned a period, and you will not be able to distinguish them in FENs. You can also explicitly assign pieces a period, in which case they will not be counted in deciding which captured pieces can go into the holdings. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cf11 A tilde as a pi +ece name does mean this piece is used to represent a promoted Pawn in Crazyhouse-like games, i.e. on capture it turns back onto a Pawn. A + similarly indicate the piece is a Shogi-style promoted piece, that should revert to its non-promoted version on cap +ture (rather than to a Pawn). \par Note that promoted pieces are represented by pieces 11 further in the list. \par You should not have to use this option often: each variant has its own default setting for the piece representation in FEN, which should be sufficient in normal use. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 rsh }}# @@ -1999,39 +2008,37 @@ K}{\f1 Initialization files}}K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl- \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 INITIALIZATION FILES \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Settings } }}{\f1\fs18\up6 }{\cs58\f1\super #{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Settings }}}{\f1 Settings -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {When WinBoard starts up, it reads option settings from a file named }{\i WinBoard.ini }{in its installation dire -ctory (the directory containing WinBoard.exe). Options in this file have the same format as }{\uldb command line options}{\v Options}{ +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {When WinBoard starts up, it reads option settings from a file named }{\i WinBoard.ini }{in its +installation directory (the directory containing WinBoard.exe). Options in this file have the same format as }{\uldb command line options}{\v Options}{ , except that they do not all have to be on a single line. You can put a comment in a settings file by preceding it with a semicolon (}{\f2 ;}{). \par The WinBoard.ini file is read before the command line is processed, so any options you give on the command line override options in the file. -\par }{\f1 If WinBoard encounters a /}{\f1\uldb settingsFile}{\v\f1 settingsFile}{\f1 }{\i\f1 filename }{\f1 or }{\f1\uldb @}{\v\f1 atsign}{\i\f1 filename }{\f1 option while reading settings (whe -ther from the command line or a file), it reads more settings from the given file before reading the next option. +\par }{\f1 If WinBoard encounters a /}{\f1\uldb settingsFile}{\v\f1 settingsFile}{\f1 }{\i\f1 filename }{\f1 or }{\f1\uldb @}{\v\f1 atsign}{\i\f1 filename }{\f1 option while read +ing settings (whether from the command line or a file), it reads more settings from the given file before reading the next option. \par The }{\f1\uldb Save Settings Now}{\v\f1 SaveSettings}{\f1 menu command writes the current values of most options to a file. In addition, settings are saved automatically when WinBoard exits if }{\f1\uldb Save Settings on Exit}{\v\f1 SaveSettingsOnExit}{ \f1 is checked. The settings are written to the last file named in a /settingsFile command, if any; otherwise to WinBoard.ini}{\i\f1 .}{\f1 The @ option does not affect which file settings are saved to. -\par War -ning: Because Save Settings overwrites the last settings file (usually WinBoard.ini) and only saves a subset of WinBoard's options, you should not add settings of more options to such a file with a text editor. If you do this, your additional options will - -be lost on the next Save Settings. You can change the values of existing settings freely, using Notepad or any plain text editor. Be careful not to do this while WinBoard is running, however, unless you know that Save Settings on Exit is off. Otherwise al -l your changes will be overwritten and lost when WinBoard exits. +\par Warning: Because Save Settings overwrites the last settings file (usually WinBoard.ini) and only saves a subset of WinBoard's options, you should not add settings of more options to such a file with a text editor. If you do this, your additio +nal options will be lost on the next Save Settings. You can change the values of existing settings freely, using Notepad or any plain text editor. Be careful not to do this while WinBoard is running, however, unless you know that Save Settings on Exit is +off. Otherwise all your changes will be overwritten and lost when WinBoard exits. \par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {\f1 Notice that tournament managers, like PSWBTM, usually call WinBoard with the option not to save settings on exit, so that the entire tournament uses the same settings. So it does make sense to edit \lquote volatile\rquote options, such as /variant, into the settings file. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\cs58\f1\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 ICS Logon} }#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 ICSLogon}}}{\f1 ICS Logon -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Whenever WinBoard connects to the Internet Chess Server, if it finds a file called }{\i\f1 ICS.ini }{\f1 in its installation directory}{\i\f1 ,}{\f1 it f -eeds the file's contents to the ICS as commands. Usually the first two lines of the file should be your ICS user name and password. You can specify a different name instead of }{\i\f1 ICS.ini}{\f1 by using the }{\f1\uldb icslogon}{\v\f1 icslogon}{\f1 - command line option. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Whenever WinBoard connects to the Internet Chess Server, if it finds a file called }{\i\f1 ICS.ini }{\f1 in its installation directory}{\i\f1 ,}{\f1 + it feeds the file's contents to the ICS as commands. Usually the first two lines of the file should be your ICS user name and password. You can specify a different name instead of }{\i\f1 ICS.ini}{\f1 by using the }{\f1\uldb icslogon}{\v\f1 icslogon}{ +\f1 command line option. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Installing Chess Engines}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Installing Chess Engines}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0 \nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 InstallingChessEngines}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs20 INSTALLING CHESS ENGINES \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1 Introduction -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -WinBoard is capable of operating with many different chess engines. You can play chess against a compatible engine, set up matches between two engines, or (advanced users only) run an automated computer player on an ICS. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Typically, the main difficulty in i -nstalling a new chess engine for use by WinBoard comes in getting the engine itself running and setting its options appropriately. The connection to WinBoard is relatively straightforward. -\par WinBoard-compatible chess engines are Win32 command line programs t -hat you can run by hand in an MS-DOS Prompt box and type human-readable commands to. WinBoard connects to an engine simply by starting the engine up in the background and communicating with it through a pair of pipes. Therefore the basic procedure for ins -talling an engine is: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard +is capable of operating with many different chess engines. You can play chess against a compatible engine, set up matches between two engines, or (advanced users only) run an automated computer player on an ICS. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Typically, the main difficulty in installing + a new chess engine for use by WinBoard comes in getting the engine itself running and setting its options appropriately. The connection to WinBoard is relatively straightforward. +\par WinBoard-compatible chess engines are Win32 command line programs that you c +an run by hand in an MS-DOS Prompt box and type human-readable commands to. WinBoard connects to an engine simply by starting the engine up in the background and communicating with it through a pair of pipes. Therefore the basic procedure for installing a +n engine is: \par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 1. Get a copy of the engine and any supporting files it needs. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 2. Install and configure the engine as a command-line program by following the instructions that come with it. Try it out by running it from the command line in an MS-DOS Prompt box and make sure it works. @@ -2044,21 +2051,21 @@ talling an engine is: in this example. Download your copy of Crafty into this directory from its author's FTP site, }{\f2 ftp://ftp.cis.uab.edu/pub/hyatt}{\f1 . At this writing, you will need at least the following files: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 read.me\line v15/crafty.doc\line v15/crafty.faq\line v15/wcrafty-15.*.exe}{\f1\fs20 (where * is replaced by the largest number there)\line }{\f2\fs20 common/start.zip}{\fs20 \line }{\f2\fs20 common/medium.zip}{\fs20 }{\f1\fs20 (or another book). -\par }\pard\plain \s16\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 2. The first three files are documentat -ion that you can read with a text editor. Read the read.me file first and follow the instructions carefully. This will take some time. Do not write to the author of WinBoard if you have trouble with the instructions in the Crafty read.me. Try running Craf -ty from an MS-DOS Prompt box and make sure it works before you go on. +\par }\pard\plain \s16\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 2. The first three files are documentation that +you can read with a text editor. Read the read.me file first and follow the instructions carefully. This will take some time. Do not write to the author of WinBoard if you have trouble with the instructions in the Crafty read.me. Try running Crafty from a +n MS-DOS Prompt box and make sure it works before you go on. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 3. Optional, but recommended: In an MS-DOS Prompt box,}{ }{\f2 cd }{\f1 to the directory where WinBoard is installed, typically }{\f2 "C:\\Program Files\\WinBoard"}{\f1 . Then type the following command line. Use the actual name of the wcrafty file you downloaded, not an }{\f2 *}{\f1 , and if your browser changed the first period to an underscore when you downloaded the file, make that change in the command line too. \par }\pard\plain \s63\fi-720\li1440\sb80\sl-240\slmult0\nowidctlpar\adjustright \f2\fs20\cgrid {WinBoard /cp /fcp=WCrafty-15.* /fd="C:\\Program Files\\Crafty" /scp=WCrafty-15.* /sd="C:\\Program Files\\Crafty" \par }\pard\plain \s16\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard should start up, with Crafty running as its chess engine. Check that you can play chess against Crafty. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 4. To make a shortcut or Start menu entry for Crafty: Right-click on the desktop and select New/ -Shortcut. Use the Browse button to find your winboard.exe file and get its name into the Command Line box. (It usually will be "C:\\Program Files\\WinBoard\\ +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 4. To make a shortcut or Start menu entry for Crafty: Right-click on the desktop and select New/Shortcut. + Use the Browse button to find your winboard.exe file and get its name into the Command Line box. (It usually will be "C:\\Program Files\\WinBoard\\ winboard.exe".) Click in the Command Line box and hit the End key to go to the end. Add the following to the end of the command line, }{\i\f1 after}{\f1 the closing quotation mark. Use the actual name of the wcrafty file you downloaded, not an }{\f2 *}{ \f1 , and if your browser changed the first period to an underscore when you downloaded the file, make that change in the command line too. \par }\pard\plain \s63\fi-720\li1440\sb80\sl-240\slmult0\nowidctlpar\adjustright \f2\fs20\cgrid {/cp /fcp=WCrafty-15.* /fd="C:\\Program Files\\Crafty" \line /scp=WCrafty-15.* /sd="C:\\Program Files\\Crafty" -\par }\pard\plain \s62\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Press Next, choose a name for the shortcut, and press Finish. You can now use this shortcut to run WinBoard with Crafty. Double-click it to check - that it works. You can drag or copy the shortcut into your Start menu if you like. +\par }\pard\plain \s62\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Press Next, choose a name for the shortcut, and press Finish. You can now use this shortcut to run WinBoard with Crafty. Double-click it to check that it +works. You can drag or copy the shortcut into your Start menu if you like. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 5. To add Crafty as an option in the WinBoard Startup dialog, edit your }{\f1\uldb WinBoard.ini file}{\v\f1 Settings}{\f1 with Notepad or another plain text editor, carefully following the example shown under }{\f1\uldb /firstChessProgramNames}{\v\f1 firstChessProgramNames}{\f1 above. \par }\pard\plain \s2\li120\sb120\sa60\sl-240\slmult0\nowidctlpar\outlinelevel1\adjustright \b\f5\fs20\cgrid {\f1 For more information @@ -2068,61 +2075,60 @@ winboard.exe".) Click in the Command Line box and hit the End key to go to the e \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Firewalls}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Firewalls}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Firewalls}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 FIREWALLS -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 By default, "WinBoard /ics"}{\i\f1 }{\f1 communicates with an Internet Chess Server by opening a TCP socket directly from the machine it is running on to the - ICS. If there is a firewall between your machine and the ICS, this won't work. Here are some recipes for getting around common kinds of firewalls using special options to WinBoard}{\i\f1 .}{\f1 Important: See the paragraph in the }{\f1\uldb LIMITATIONS} -{\v\f1 LIMITATIONS}{\f1 section below about extra echoes. -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Suppose that you can't telnet directly to ICS, but you can telnet to a firewall host, log in, and then telnet from there to ICS. Let's say the firewall is called fire.wall.com. Set command-line options as follows: +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 By default, "WinBoard /ics"}{\i\f1 }{\f1 +communicates with an Internet Chess Server by opening a TCP socket directly from the machine it is running on to the ICS. If there is a firewall between your machine and the ICS, this won't work. Here +are some recipes for getting around common kinds of firewalls using special options to WinBoard}{\i\f1 .}{\f1 Important: See the paragraph in the }{\f1\uldb LIMITATIONS}{\v\f1 LIMITATIONS}{\f1 section below about extra echoes. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Suppose that you can't telnet directly to ICS, but you can telnet +to a firewall host, log in, and then telnet from there to ICS. Let's say the firewall is called fire.wall.com. Set command-line options as follows: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 WinBoard -ics -icshost fire.wall.com -icsport 23 -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Then when you run WinBoard}{\i\f1 }{\f1 -in ICS mode, you will be prompted to log in to the firewall host. (This works because port 23 is the standard telnet login service.) Do so, then telnet to ICS, using a command like "telnet chessclub.com - 5000", or whatever command the firewall provides for telnetting to port 5000. -\par If your firewall lets you telnet (or rlogin) to remote hosts, but doesn't let you telnet to port 5000, you will have to find some other host outside the firewall that does let y -ou do this, and hop through it. For instance, suppose you have an account at foo.edu. Follow the recipe above, but instead of typing "telnet chessclub.com 5000" to the firewall, type "telnet foo.edu" (or "rlogin foo.edu"), log in there, and then type "tel -net chessclub.com 5000". +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Then when you run WinBoard}{\i\f1 }{\f1 in ICS mode, you will be prompt +ed to log in to the firewall host. (This works because port 23 is the standard telnet login service.) Do so, then telnet to ICS, using a command like "telnet chessclub.com 5000", or whatever command the firewall provides for telnetting to port 5000. + +\par If you +r firewall lets you telnet (or rlogin) to remote hosts, but doesn't let you telnet to port 5000, you will have to find some other host outside the firewall that does let you do this, and hop through it. For instance, suppose you have an account at foo.edu +. Follow the recipe above, but instead of typing "telnet chessclub.com 5000" to the firewall, type "telnet foo.edu" (or "rlogin foo.edu"), log in there, and then type "telnet chessclub.com 5000". \par Exception: chessclub.com itself lets you connect to the chess server on the default telnet port (23), which is what you get if you don\rquote t specify a port to the telnet program. But the other chess servers don\rquote t allow this. \par Suppose that you can't telnet directly to ICS, but you can use rsh to run programs on a firewall host, and that host can telnet to ICS. Let's say the firewall is called rsh.wall.com. Set command-line options as follows: \par }\pard\plain \s19\li520\sb60\sl-240\slmult0\keep\nowidctlpar\tx520\tx920\tx1320\tx1720\tx2120\adjustright \f6\fs16\cgrid {\f2\fs20 WinBoard -ics -gateway rsh.wall.com -icshost chessclub.com \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Then when you run WinBoard}{\i\f1 }{\f1 in ICS mode, it will connect to the ICS by using rsh to run the command "telnet chessclub.com 5000" on host rsh.wall.com. -\par ICC timestamp and FICS timeseal do not work through many}{\b\f1 }{\f1 firewalls. You can use them only if y -our firewall gives a clean TCP connection with a full 8-bit wide path. If your firewall allows you to get out only by running a special telnet program, you can't use timestamp or timeseal across it. But if you have access to a computer just outside your f -i -rewall, and you have much lower netlag when talking to that computer than to the ICS, it might be worthwhile running timestamp there. Follow the instructions above for hopping through a host outside the firewall (foo.edu in the example), but run timestamp - or timeseal on that host instead of telnet. -\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 -Suppose that you have a SOCKS firewall that requires you to go through some extra level of authentication, but after that will give you a clean 8-bit wide TCP connection to the chess server. In that case, if you -are using timestamp or timeseal, you need to somehow socksify it; if not, you need to socksify WinBoard itself. Socksification is beyond the scope of this document, but see the SOCKS Web site at http://www.socks.nec.com/how2socksify.html. +\par ICC timestamp and FICS timeseal do not work through many}{\b\f1 }{\f1 firewalls. You can use them only if your firewall gives a clean TCP connection with a full 8-bit wide path. If your firewa +ll allows you to get out only by running a special telnet program, you can't use timestamp or timeseal across it. But if you have access to a computer just outside your firewall, and you have much lower netlag when talking to that computer than to the ICS +, it might be worthwhile running timestamp there. Follow the instructions above for hopping through a host outside the firewall (foo.edu in the example), but run timestamp or timeseal on that host instead of telnet. +\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Suppose that you have a SOCKS firewall th +at requires you to go through some extra level of authentication, but after that will give you a clean 8-bit wide TCP connection to the chess server. In that case, if you are using timestamp or timeseal, you need to somehow socksify it; if not, you need t +o socksify WinBoard itself. Socksification is beyond the scope of this document, but see the SOCKS Web site at http://www.socks.nec.com/how2socksify.html. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Limitations}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Limitations}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Limitations}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 LIMITATIONS }{\f1\fs20\cf11 AND NON-LIMITATIONS}{\f1\fs20 -\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard}{\i\f1 }{\f1 -is a Win32 application. It runs only on Windows NT and Windows 95. It does not work on Windows 3.11 or earlier, even with the Win32s compatibility package. +\par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard}{\i\f1 }{\f1 is a Win32 application. It runs only on Windows NT and +Windows 95. It does not work on Windows 3.11 or earlier, even with the Win32s compatibility package. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\i\f1 CMail, }{\f1 the companion program to xboard for playing electronic mail correspondence chess, has not been ported to Win32. \par There is no way for two people running copies of WinBoard}{\i\f1 }{\f1 to play each other without going through the Internet Chess Server. \par Under some circumstances, your ICS password may be echoed when you log on. -\par If you are connecting to the ICS by running telnet, timestamp, or timeseal on an Internet provider host, you may find that each line you type is echoed back an extra time after you hit Enter. You can probably turn - this echo off. If your Internet provider is a Unix system, type "}{\f2 stty -echo}{\f1 " after you log in to the provider but before you run telnet, timestamp, or timeseal. In addition, you may need to type the sequence \ldblquote }{\f2 -Ctrl+Q Ctrl+E Enter}{\f1 \ldblquote after you have finished logging in to ICS. On VMS, type \ldblquote }{\f2 set terminal /noecho /nowrap}{\f1 \rdblquote , and after you telnet to the ICS, type \ldblquote }{\f2 -Ctrl+Q Ctrl+] Enter set mode char Enter Enter}{\f1 \rdblquote . It is a good idea to turn off the extra remote echo if you can, because otherwise it can get interleaved with output from the ICS and confuse WinBoard's parsing routines. Don\rquote -t just turn off }{\f1\uldb Local Line Editing}{\v\f1 localLineEditing}{\f1 so that you see only the remote echo and not the local one; that will make the interleaving problem worse. +\par If you are connecting to the ICS by running telnet, timestamp, or timeseal on an Internet p +rovider host, you may find that each line you type is echoed back an extra time after you hit Enter. You can probably turn this echo off. If your Internet provider is a Unix system, type "}{\f2 stty -echo}{\f1 +" after you log in to the provider but before you run telnet, timestamp, or timeseal. In addition, you may need to type the sequence \ldblquote }{\f2 Ctrl+Q Ctrl+E Enter}{\f1 \ldblquote after you have finished logging in to ICS. On VMS, type \ldblquote } +{\f2 set terminal /noecho /nowrap}{\f1 \rdblquote , and after you telnet to the ICS, type \ldblquote }{\f2 Ctrl+Q Ctrl+] Enter set mode char Enter Enter}{\f1 \rdblquote +. It is a good idea to turn off the extra remote echo if you can, because otherwise it can get interleaved with output from the ICS and confuse WinBoard's parsing routines. Don\rquote t just turn off }{\f1\uldb Local Line Editing}{\v\f1 localLineEditing}{ +\f1 so that you see only the remote echo and not the local one; that will make the interleaving problem worse. \par The game parser recognizes only algebraic notation (SAN). \par The }{\f1\uldb ICS logon}{\v\f1 ICSLogon}{\f1 file does not work properly when you connect to ICS through a Unix gateway host by setting }{\f1\uldb icsPort}{\v\f1 icsPort}{\f1 to 23. The Unix login process apparently discards type-ahead. \par Some WinBoard functions may not work with versions of GNU Chess earlier than 4.0, patchlevel 77. The current version of WinBoard}{\i\f1 }{\f1 works best with Crafty version 15.11 or later. \par }{\f1\cf11 Many of the following points used to be limitations in WinBoard 4.2.7 and earlier, but are now fixed: \par The internal move legality tester in WinBoard 4.3.xx does look at the game history, and is fully aware of castling or en passant-capture rights. }{\f1 It permits castling with the king on the }{\b\f1 d}{\f1 - file because this is possible in some "wild 1" games on ICS. The piece-drop menu does not check piece drops in bughouse to see if you actually hold the piece you are trying to drop.}{\f1\cf11 - But this way of dropping pieces should be considered an obsolete feature, now that pieces can be dropped by dragging them from the holdings to the board. }{\f1 Anyway, if you would attempt an illegal move when using a chess engine or the ICS,}{\f1\cf11 -}{\f1 WinBoard will accept the error message that comes back, undo the move, and let you try another. + file because this is possible in some "wild 1" games on ICS. The piece-drop menu does not check piece drops in bughouse to see if you actually hold the piece you are trying to drop.}{\f1\cf11 But this way of dropping pieces sho +uld be considered an obsolete feature, now that pieces can be dropped by dragging them from the holdings to the board. }{\f1 Anyway, if you would attempt an illegal move when using a chess engine or the ICS,}{\f1\cf11 }{\f1 +WinBoard will accept the error message that comes back, undo the move, and let you try another. \par }{\f1\cf11 FEN positions saved by WinBoard}{\i\f1\cf11 }{\f1\cf11 do include correct information about whether castling or en passant are legal, and also handle the 50-move counter. -\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The mate detector does not understand that non-contact mate is not really mate in bughouse.}{\f1\cf11 }{\f1 The only pro -blem this causes while playing is minor: a "#" (mate indicator) character will show up after a non-contact mating move in the move list. WinBoard will not assume the game is over at that point,}{\f1\cf11 not even when the option Detect Mates is on. - -\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 Edit Game mode al -ways uses the rules of the selected variant, which can be a variant that uses piece drops. You can load and edit games that contain piece drops. The (obsolete) piece menus are not active, but you can perform piece drops by dragging pieces from the holdin -gs. -\par Edit Position mode does not allow you to edit the Crazyhouse holdings properly. You cannot drag pieces to the holding, and using the popup menu to put pieces there does not adapt the holding counts and leads to an inconsistent state. Set up Crazyhouse p -ositions by loading / pasting a bFEN, from there you can set the holdings. +\par }\pard\plain \s20\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The mate detector does not understand that non-contact mate is not really mate in bughouse.}{\f1\cf11 }{\f1 +The only problem this causes while playing is minor: a "#" (mate indicator) character will show up after a non-contact mating move in the move list. WinBoard will not assume the game is over at that point,}{\f1\cf11 not even when the option + Detect Mates is on. +\par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1\cf11 +Edit Game mode always uses the rules of the selected variant, which can be a variant that uses piece drops. You can load and edit games that contain piece drops. The (obsolete) piece menus are not active, but you can perform piece dro +ps by dragging pieces from the holdings. +\par Edit Position mode does not allow you to edit the Crazyhouse holdings properly. You cannot drag pieces to the holding, and using the popup menu to put pieces there does not adapt the holding counts and leads to an i +nconsistent state. Set up Crazyhouse positions by loading / pasting a bFEN, from there you can set the holdings. \par Fischer Random castling is fully understood. You can enter castlings by dragging the King on top of your Rook. You can probably also play Fischer Random successfully on ICS by typing castling moves into the ICS Interaction window. \par }{\f1 Also see the ToDo file included with the distribution for many other possible bugs, limitations, and ideas for improvement that have been suggested. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super @@ -2130,37 +2136,37 @@ K}{\f1 Authors}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\n \cs58\f1\super $}{\f1 Authors}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 AUTHORS AND CONTRIBUTORS \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 WinBoard is partly based on }{\i\f1 xboard}{\f1 , a chessboard program for Unix and the X Window System. Tim Mann has been responsible for all versions of WinBoard,}{ \i\f1 }{\f1 and for xboard versions 1.3 and beyond. }{\f1\cf11 H.G.Muller is responsible for version 4.3.}{\f1 -\par Mark Willia -ms added many features to WinBoard 4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training mode, auto raise, and blindfold. Hugh Fischer added piece animation to xboard, and Henrik Gram added it to WinBoard. Frank McIngvale contributed many - xboard}{\i\f1 }{\f1 user interface improvements and improved Crafty support. Jochen Wiedmann ported xboard}{\i\f1 }{\f1 to the Amiga, creating }{\i\f1 AmyBoard}{\f1 +\par Mark Willi +ams added many features to WinBoard 4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training mode, auto raise, and blindfold. Hugh Fischer added piece animation to xboard, and Henrik Gram added it to WinBoard. Frank McIngvale contributed man +y xboard}{\i\f1 }{\f1 user interface improvements and improved Crafty support. Jochen Wiedmann ported xboard}{\i\f1 }{\f1 to the Amiga, creating }{\i\f1 AmyBoard}{\f1 , and converted the documentation to texinfo. Elmar Bartel contributed the new piece bitmaps for version 3.2. Evan Welsh wrote }{\i\f1 CMail. }{\f1 John Chanak contributed the initial implementation of ICS mode. The default color scheme was adapted from Wayne Christopher's }{\i\f1 XChess }{\f1 program. Chris Sears and Dan Sears wrote the original xboard}{\i\f1 . }{\f1 They were responsible for xboard }{\i\f1 }{\f1 versions 1.0 through 1.2. }{\f1\cf6 Allessandro Scotti added many elements to the user interface, including the board textures and font-based rendering, the evaluation-graph, move-history and engine-output window. He was also responsible for adding the UCI support.}{\f1 }{\f1\cf11 -H.G. Muller made WinBoard - castling- and e.p.-aware, added variant support with adjustable board sizes, the Crazyhouse holdings, and the fairy pieces. In addition he added most of the adjudication options, made WinBoard ore robust in dealing with buggy and crashing engines, and ex -tended time control with a time-odds and node-count-based modes.}{\f1 +H.G. Muller made WinBoar +d castling- and e.p.-aware, added variant support with adjustable board sizes, the Crazyhouse holdings, and the fairy pieces. In addition he added most of the adjudication options, made WinBoard ore robust in dealing with buggy and crashing engines, and e +xtended time control with a time-odds and node-count-based modes.}{\f1 \par Send bug reports to . Please run WinBoard with the /debug option and include the output from the resulting WinBoard.debug file in your message. -\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {\f1 The WinBoard 4.3.xx line is -being developed by H.G. Muller independently of the GNU Savannah xboard project. Bug reports on this version, and suggestions for improvements and additions, are best posted in the WinBoard forum, development section (}{\field{\*\fldinst {\f1 HYPERLINK +\par }\pard\plain \s66\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cf11\cgrid {\f1 The WinBoard 4.3.xx line is + being developed by H.G. Muller independently of the GNU Savannah xboard project. Bug reports on this version, and suggestions for improvements and additions, are best posted in the WinBoard forum, development section (}{\field{\*\fldinst {\f1 HYPERLINK http://www.open-aurec.com/wbforum) }{\f1 {\*\datafield 00d0c9ea79f9bace118c8200aa004ba90b02000000170000002300000068007400740070003a002f002f007700770077002e006f00700065006e002d00610075007200650063002e0063006f006d002f007700620066006f00720075006d0029000000e0c9ea79f9bace118c8200aa004ba90b460000006800740074007000 -3a002f002f007700770077002e006f00700065006e002d00610075007200650063002e0063006f006d002f007700620066006f00720075006d0029000000000000}}}{\fldrslt {\cs59\ul\cf2 http://www.open-aurec.com/wbforum)}}}{\f1 . +3a002f002f007700770077002e006f00700065006e002d00610075007200650063002e0063006f006d002f007700620066006f00720075006d002900000000000000}}}{\fldrslt {\cs59\ul\cf2 http://www.open-aurec.com/wbforum)}}}{\f1 . \par }{\f1\cf2 Michel van den Bergh provided the code for reading Polyglot opening books. -\par Arun Persaud worked with H.G. Muller to combine all the features of the never-released WinBoard 4.2. -8 of the Savannah project (mainly by Daniel Mehrmann), and the never-released 4.3.16 into a unified WinBoard 4.4, which is now available both from the Savannah web site and the WinBoard forum. +\par Arun Persaud worked with H.G. Muller to combine all the features of the never-released WinBoard 4.2.8 of the Savannah project (mainl +y by Daniel Mehrmann), and the never-released 4.3.16 into a unified WinBoard 4.4, which is now available both from the Savannah web site and the WinBoard forum. \par }\pard\plain \s1\li120\sb280\sa120\sl-320\slmult0\nowidctlpar\outlinelevel0\adjustright \b\f5\cgrid {\f1\fs20 \page }{\cs58\f1\fs20\super K{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super K}{\f1 Copyright}}#{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super #}{\f1 Copyright}}${\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super $}{\f1 Copyright}}+{\footnote\ftnalt \pard\plain \s57\li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\cs58\f1\super +}{\f1 main}}}{\f1\fs18\up6 }{\f1\fs20 COPYRIGHT \par }\pard\plain \s26\li120\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 Copyright 1991 by Digital Equipment Corporation, Maynard, Massachusetts. \line Enhancements Copyright 1992-2003 Free Software Foundation, Inc. \par }\pard\plain \li120\sb80\sl-240\slmult0\nowidctlpar\adjustright \f5\fs20\cgrid {\f1 The following terms apply to Digital Equipment Corporation's copyright interest in WinBoard: \par All Rights Reserved -\par Permissio -n to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appe -ar in supporting documentation, and that the name of Digital not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. -\par DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUD -ING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGL -IGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. +\par Permission to use, copy, modify, and distribute this software and its documentation +for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital not be used in + advertising or publicity pertaining to distribution of the software without specific, written prior permission. +\par DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHAL +L DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE U +SE OR PERFORMANCE OF THIS SOFTWARE. \par The following terms apply to the enhanced version of WinBoard distributed by the Free Software Foundation: \par This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. \par This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. -- 1.7.0.4