From 66fd3db23545caa404030583316767b938c4f739 Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Fri, 8 Jan 2010 13:59:57 +0100 Subject: [PATCH] Indicate squares a lifted piece can legally move to Under control of the new option -showTargetSquares when -highlightDragging and -testLegality are on, the squares a piece can move to are marked by fat dots in the highlightColor (non-captures) and premoveHighlightColor (captures), as soon as you grab it for dragging. In variants with mandatory capture, the capture target of other pieces is marked with the highlightColor (as non-captures are then not allowed). --- args.h | 1 + backend.c | 41 +++++++++++++++++++++++++++++++++++++++++ backend.h | 1 + common.h | 3 ++- winboard/winboard.c | 14 ++++++++++++++ xboard.c | 8 +++++++- 6 files changed, 66 insertions(+), 2 deletions(-) diff --git a/args.h b/args.h index ea1af0e..ff9b55b 100644 --- a/args.h +++ b/args.h @@ -573,6 +573,7 @@ ArgDescriptor argDescriptors[] = { { "keepAlive", ArgInt, (void *) &appData.keepAlive, FALSE, INVALID }, { "icstype", ArgInt, (void *) &ics_type, FALSE, INVALID }, { "forceIllegalMoves", ArgTrue, (void *) &appData.forceIllegal, FALSE, INVALID }, + { "showTargetSquares", ArgBoolean, (void *) &appData.markers, TRUE, FALSE }, #ifdef ZIPPY { "zippyTalk", ArgBoolean, (void *) &appData.zippyTalk, FALSE, (ArgIniType) ZIPPY_TALK }, diff --git a/backend.c b/backend.c index e65421c..e1b7d9d 100644 --- a/backend.c +++ b/backend.c @@ -249,6 +249,7 @@ int lastSavedGame; /* [HGM] save: ID of game */ char chatPartner[MAX_CHAT][MSG_SIZ]; /* [HGM] chat: list of chatting partners */ extern int chatCount; int chattingPartner; +char marker[BOARD_RANKS][BOARD_FILES]; /* [HGM] marks for target squares */ /* States for ics_getting_history */ #define H_FALSE 0 @@ -5634,6 +5635,43 @@ if(appData.debugMode) fprintf(debugFP, "moveType 4 = %d, promochar = %x\n", move FinishMove(moveType, fromX, fromY, toX, toY, promoChar); } +void +Mark(board, flags, kind, rf, ff, rt, ft, closure) + Board board; + int flags; + ChessMove kind; + int rf, ff, rt, ft; + VOIDSTAR closure; +{ + typedef char Markers[BOARD_RANKS][BOARD_FILES]; + Markers *m = (Markers *) closure; + if(rf == fromY && ff == fromX) + (*m)[rt][ft] = 1 + (board[rt][ft] != EmptySquare + || kind == WhiteCapturesEnPassant + || kind == BlackCapturesEnPassant); + else if(flags & F_MANDATORY_CAPTURE && board[rt][ft] != EmptySquare) (*m)[rt][ft] = 3; +} + +void +MarkTargetSquares(int clear) +{ + int x, y; + if(!appData.markers || !appData.highlightDragging || + !appData.testLegality || gameMode == EditPosition) return; + if(clear) { + for(x=0; x1) capt++; + if(capt) + for(x=0; x 0 ) { fontBitmapSquareSize = 0; @@ -3312,6 +3314,18 @@ HDCDrawPosition(HDC hdc, BOOLEAN repaint, Board board) DrawHighlightsOnDC(hdcmem); DrawBoardOnDC(hdcmem, board, tmphdc); } + for (row = 0; row < BOARD_HEIGHT; row++) { + for (column = 0; column < BOARD_WIDTH; column++) { + if (marker[row][column]) { // marker changes only occur with full repaint! + HBRUSH oldBrush = SelectObject(hdcmem, + marker[row][column] == 2 ? markerBrush : explodeBrush); + SquareToPos(row, column, &x, &y); + Ellipse(hdcmem, x + squareSize/4, y + squareSize/4, + x + 3*squareSize/4, y + 3*squareSize/4); + SelectObject(hdcmem, oldBrush); + } + } + } if(logoHeight) { HBITMAP whiteLogo = (HBITMAP) first.programLogo, blackLogo = (HBITMAP) second.programLogo; if(appData.autoLogo) { diff --git a/xboard.c b/xboard.c index 840ac50..c2910a3 100644 --- a/xboard.c +++ b/xboard.c @@ -49,6 +49,8 @@ *------------------------------------------------------------------------ ** See the file ChangeLog for a revision history. */ +#define HIGHDRAG 1 + #include "config.h" #include @@ -4197,6 +4199,10 @@ void DrawSquare(row, column, piece, do_flash) x + 2, y + font_ascent + 1, string, 1); } } + if(marker[row][column]) { + XFillArc(xDisplay, xBoardWindow, marker[row][column] == 2 ? prelineGC : highlineGC, + x + squareSize/4, y+squareSize/4, squareSize/2, squareSize/2, 0, 64*360); + } } @@ -8632,7 +8638,7 @@ DragPieceMove(x, y) corner.x = x - player.mouseDelta.x; corner.y = y - player.mouseDelta.y; AnimationFrame(&player, &corner, player.dragPiece); -#if HIGHDRAG +#if HIGHDRAG*0 if (appData.highlightDragging) { int boardX, boardY; BoardSquare(x, y, &boardX, &boardY); -- 1.7.0.4