From 798c4449e01a9f8e2e64cd822e7a7f84a0b5dec0 Mon Sep 17 00:00:00 2001 From: H.G.Muller Date: Fri, 24 Jul 2015 23:47:39 +0200 Subject: [PATCH] Fix disappearance of a1 on double capture The triple-capture patch did indicate a1 as initial second e.p. victim. --- backend.c | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/backend.c b/backend.c index d5944c8..cb4d284 100644 --- a/backend.c +++ b/backend.c @@ -5334,7 +5334,7 @@ UploadGameEvent () SendToICS(ics_type == ICS_ICC ? "tag result Game in progress\n" : "commit\n"); } -int killX = -1, killY = -1, kill2X, kill2Y; // [HGM] lion: used for passing e.p. capture square to MakeMove +int killX = -1, killY = -1, kill2X = -1, kill2Y = -1; // [HGM] lion: used for passing e.p. capture square to MakeMove int legNr = 1; void -- 1.7.0.4