From 832f0f2bbec7f461722cbe070e2ccfda65670d56 Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Thu, 11 Oct 2012 19:44:22 +0200 Subject: [PATCH] Fix exposure of atomic captures The grid lines had to be repaired too, so damage marker 2 had to be used. --- board.c | 5 +++-- draw.c | 1 + 2 files changed, 4 insertions(+), 2 deletions(-) diff --git a/board.c b/board.c index 96cbd7b..8b266a2 100644 --- a/board.c +++ b/board.c @@ -582,6 +582,7 @@ AnimateAtomicCapture (Board board, int fromX, int fromY, int toX, int toY) FrameDelay(appData.animSpeed); } board[fromY][toY] = piece; + DrawGrid(); } /* Main control logic for deciding what to animate and how */ @@ -639,11 +640,11 @@ AnimateMove (Board board, int fromX, int fromY, int toX, int toY) if(Explode(board, fromX, fromY, toX, toY)) { // mark as damaged int i,j; for(i=0; i