From ab5cae2d93784e7f5aea0ec871eaf6386b9296eb Mon Sep 17 00:00:00 2001 From: H.G. Muller Date: Mon, 4 Jul 2011 12:42:12 +0200 Subject: [PATCH] Fix parser.c line endings --- parser.c | 1158 +++++++++++++++++++++++++++++++------------------------------- 1 files changed, 579 insertions(+), 579 deletions(-) diff --git a/parser.c b/parser.c index 7afd348..d2bae37 100644 --- a/parser.c +++ b/parser.c @@ -1,581 +1,581 @@ -// New PGN parser by by HGM. I was dissatisfied with the old flex-generated parser for several reasons: -// 1) It required flex to build -// 2) It was not possible to use variant-dependent syntax, which gave trouble for '+' as Sogi promoChar vs check symbol -// 3) It could not handle double-digit rank numbers -// 4) It could not handle PSN moves, with (alpha rank and file digit) -// 5) Having more than 12 ranks would require extension of the rules anyway -// 6) It was cumbersome to maintain, which much code duplication that had to be kept in sync when changing something -// 7) It needed special handling for packaging, because we wanted to include parser.c for people who had no flex -// 8) It was quite large because of the table-driven flex algorithm. -// This new parser suffers from none of that. It might even accomodate traditional Xiangqi notation at some future time. - -#include "config.h" -#include -#include -#include -#include "common.h" -#include "backend.h" -#include "frontend.h" -#include "parser.h" -#include "moves.h" - - -extern Board boards[MAX_MOVES]; -extern int PosFlags(int nr); -int yyboardindex; -int yyskipmoves = FALSE; -char currentMoveString[4096]; // a bit ridiculous size? -char *yy_text; - -#define PARSEBUFSIZE 10000 - -static FILE *inputFile; -static char *inPtr, *parsePtr, *parseStart; -static char inputBuf[PARSEBUFSIZE]; -static char yytext[PARSEBUFSIZE]; -static char fromString = 0, lastChar = '\n'; - -#define NOTHING 0 -#define NUMERIC 1 -#define ALPHABETIC 2 -#define BADNUMBER (-2000000000) - -int ReadLine() -{ // Read one line from the input file, and append to the buffer - char c, *start = inPtr; - if(fromString) return 0; // parsing string, so the end is a hard end - if(!inputFile) return 0; - while((c = fgetc(inputFile)) != EOF) { - *inPtr++ = c; - if(c == '\n') { *inPtr = NULLCHAR; return 1; } - if(inPtr - inputBuf > PARSEBUFSIZE-2) inPtr--; //prevent crash on overflow - } - if(inPtr == start) return 0; - *inPtr++ = '\n', *inPtr = NULLCHAR; // repair missing linefeed at EOF - return 1; -} - -int Scan(char c, char **p) -{ // line-spanning skip to mentioned character or EOF - do { - while(**p) if(*(*p)++ == c) return 0; - } while(ReadLine()); - // no closing bracket; force match for entire rest of file. - return 1; -} - -int SkipWhite(char **p) -{ // skip spaces tabs and newlines; return 1 if anything was skipped - char *start = *p; - do{ - while(**p == ' ' || **p == '\t' || **p == '\n' || **p == '\r') (*p)++; - } while(**p == NULLCHAR && ReadLine()); // continue as long as ReadLine reads something - return *p != start; -} - -int Match(char *pattern, char **ptr) -{ - char *p = pattern, *s = *ptr; - while(*p && (*p == *s++ || s[-1] == '\r' && *p--)) p++; - if(*p == 0) { - *ptr = s; - return 1; - } - return 0; // no match, no ptr update -} - -int Word(char *pattern, char **p) -{ - if(Match(pattern, p)) return 1; - if(*pattern >= 'a' && *pattern <= 'z' && *pattern - **p == 'a' - 'A') { // capitalized - (*p)++; - if(Match(pattern + 1, p)) return 1; - (*p)--; - } - return 0; -} - -int Verb(char *pattern, char **p) -{ - int res = Word(pattern, p); - if(res && !Match("s", p)) Match("ed", p); // eat conjugation suffix, if any - return res; -} - - -int Number(char **p) -{ - int val = 0; - if(**p < '0' || **p > '9') return BADNUMBER; - while(**p >= '0' && **p <= '9') { - val = 10*val + *(*p)++ - '0'; - } - return val; -} - -int RdTime(char c, char **p) -{ - char *start = ++(*p), *sec; // increment *p, as it was pointing to the opening ( or { - if(Number(p) == BADNUMBER) return 0; - sec = *p; - if(Match(":", p) && Number(p) != BADNUMBER && *p - sec == 3) { // well formed - sec = *p; - if(Match(".", p) && Number(p) != BADNUMBER && *(*p)++ == c) return 1; // well-formed fraction - *p = sec; - if(*(*p)++ == c) return 1; // matching bracket without fraction - } - *p = start; // failure - return 0; -} - -char PromoSuffix(char **p) -{ - char *start = *p; - if(**p == 'e' && (Match("ep", p) || Match("e.p.", p))) { *p = start; return NULLCHAR; } // non-compliant e.p. suffix is no promoChar! - if(**p == '+' && gameInfo.variant == VariantShogi) { (*p)++; return '+'; } - if(**p == '=') (*p)++; //optional = - if(**p == '(' && (*p)[2] == ')' && isalpha( (*p)[1] )) { (*p) += 3; return (*p)[-2]; } - if(isalpha(**p)) return *(*p)++; - if(*p != start) return '='; // must be the optional = - return NULLCHAR; // no suffix detected -} - -int NextUnit(char **p) -{ // Main parser routine - int coord[4], n, result, piece, i; - char type[4], promoted, separator, slash, *oldp, *commentEnd, c; - int wom = WhiteOnMove(yyboardindex); - - // ********* try white first, because it is so common ************************** - if(**p == ' ' || **p == '\n' || **p == '\t') { parseStart = (*p)++; return Nothing; } - - - if(**p == NULLCHAR) { // make sure there is something to parse - if(fromString) return 0; // we are parsing string, so the end is really the end - *p = inPtr = inputBuf; - if(!ReadLine()) return 0; // EOF - } - parseStart = oldp = *p; // remember where we begin - - // Next we do some common symbols where the first character commits us to things that cannot possibly be a move - // (but not {} comments, as those force time-consuming matching of PGN results immediately after it) - - // ********* PGN tags ****************************************** - if(**p == '[') { - oldp = ++(*p); - if(Match("--", p)) { // "[--" could be start of position diagram - if(!Scan(']', p) && (*p)[-3] == '-' && (*p)[-2] == '-') return PositionDiagram; - *p = oldp; - } - SkipWhite(p); - if(isdigit(**p) || isalpha(**p)) { - do (*p)++; while(isdigit(**p) || isalpha(**p) || **p == '+' || - **p == '-' || **p == '=' || **p == '_' || **p == '#'); - SkipWhite(p); - if(*(*p)++ == '"') { - while(**p != '\n' && (*(*p)++ != '"'|| (*p)[-2] == '\\')); // look for unescaped quote - if((*p)[-1] !='"') { *p = oldp; Scan(']', p); return Comment; } // string closing delimiter missing - SkipWhite(p); if(*(*p)++ == ']') return PGNTag; - } - } - Scan(']', p); return Comment; - } - - - // ********* variations (nesting) ****************************** - if(**p =='(') { - if(RdTime(')', p)) return ElapsedTime; - return Open; - } - if(**p ==')') { (*p)++; return Close; } - if(**p == ';') { while(**p != '\n') (*p)++; return Comment; } - - - // ********* attempt to recognize a SAN move in the leading non-blank text ***** - piece = separator = promoted = slash = n = 0; - for(i=0; i<4; i++) coord[i] = -1, type[i] = NOTHING; - if(**p == '+') (*p)++, promoted++; - if(**p >= 'A' && **p <= 'Z') { - piece = *(*p)++; // Note we could test for 2-byte non-ascii names here - if(**p == '/') slash = *(*p)++; - } - while(n < 4) { - if(**p >= 'a' && **p < 'x') coord[n] = *(*p)++ - 'a', type[n++] = ALPHABETIC; - else if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC; - else break; - if(n == 2 && type[0] == type[1]) { // if two identical types, the opposite type in between must have been missing - type[2] = type[1]; coord[2] = coord[1]; - type[1] = NOTHING; coord[1] = -1; n++; - } - } - // we always get here, and might have read a +, a piece, and upto 4 potential coordinates - if(n <= 2) { // could be from-square or disambiguator, when -:xX follow, or drop with @ directly after piece, but also to-square - if(**p == '-' || **p == ':' || **p == 'x' || **p == 'X' || // these cannot be move suffix, so to-square must follow - (**p == '@' || **p == '*') && n == 0 && !promoted && piece) { // P@ must also be followed by to-square - separator = *(*p)++; - if(n == 1) coord[1] = coord[0]; // must be disambiguator, but we do not know which yet - n = 2; - while(n < 4) { // attempt to read to-square - if(**p >= 'a' && **p < 'x') coord[n] = *(*p)++ - 'a', type[n++] = ALPHABETIC; - else if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC; - else break; - } - } else if((**p == '+' || **p == '=') && n == 1 && piece && type[0] == NUMERIC) { // can be traditional Xiangqi notation - separator = *(*p)++; - n = 2; - if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC; - } else if(n == 2) { // only one square mentioned, must be to-square - while(n < 4) { coord[n] = coord[n-2], type[n] = type[n-2], coord[n-2] = -1, type[n-2] = NOTHING; n++; } - } - } else if(n == 3 && type[1] != NOTHING) { // must be hyphenless disambiguator + to-square - for(i=3; i>0; i--) coord[i] = coord[i-1], type[i] = type[i-1]; // move to-square to where it belongs - type[1] = NOTHING; // disambiguator goes in first two positions - n = 4; - } -if(appData.debugMode)fprintf(debugFP, "trial %d,%d,%d,%d type %d%d%d%d\n", coord[0], coord[1], coord[2], coord[3], type[0], type[1], type[2], type[3]); - // we always get here; move must be completely read now, with to-square coord(s) at end - if(n == 3) { // incomplete to-square. Could be Xiangqi traditional, or stuff like fxg - if(piece && type[1] == NOTHING && type[0] == NUMERIC && type[2] == NUMERIC && - (separator == '+' || separator == '=' || separator == '-')) { - // Xiangqi traditional - - return ImpossibleMove; // for now treat as invalid - } - // fxg stuff, but also things like 0-0, 0-1 and 1-0 +// New PGN parser by by HGM. I was dissatisfied with the old flex-generated parser for several reasons: +// 1) It required flex to build +// 2) It was not possible to use variant-dependent syntax, which gave trouble for '+' as Sogi promoChar vs check symbol +// 3) It could not handle double-digit rank numbers +// 4) It could not handle PSN moves, with (alpha rank and file digit) +// 5) Having more than 12 ranks would require extension of the rules anyway +// 6) It was cumbersome to maintain, which much code duplication that had to be kept in sync when changing something +// 7) It needed special handling for packaging, because we wanted to include parser.c for people who had no flex +// 8) It was quite large because of the table-driven flex algorithm. +// This new parser suffers from none of that. It might even accomodate traditional Xiangqi notation at some future time. + +#include "config.h" +#include +#include +#include +#include "common.h" +#include "backend.h" +#include "frontend.h" +#include "parser.h" +#include "moves.h" + + +extern Board boards[MAX_MOVES]; +extern int PosFlags(int nr); +int yyboardindex; +int yyskipmoves = FALSE; +char currentMoveString[4096]; // a bit ridiculous size? +char *yy_text; + +#define PARSEBUFSIZE 10000 + +static FILE *inputFile; +static char *inPtr, *parsePtr, *parseStart; +static char inputBuf[PARSEBUFSIZE]; +static char yytext[PARSEBUFSIZE]; +static char fromString = 0, lastChar = '\n'; + +#define NOTHING 0 +#define NUMERIC 1 +#define ALPHABETIC 2 +#define BADNUMBER (-2000000000) + +int ReadLine() +{ // Read one line from the input file, and append to the buffer + char c, *start = inPtr; + if(fromString) return 0; // parsing string, so the end is a hard end + if(!inputFile) return 0; + while((c = fgetc(inputFile)) != EOF) { + *inPtr++ = c; + if(c == '\n') { *inPtr = NULLCHAR; return 1; } + if(inPtr - inputBuf > PARSEBUFSIZE-2) inPtr--; //prevent crash on overflow + } + if(inPtr == start) return 0; + *inPtr++ = '\n', *inPtr = NULLCHAR; // repair missing linefeed at EOF + return 1; +} + +int Scan(char c, char **p) +{ // line-spanning skip to mentioned character or EOF + do { + while(**p) if(*(*p)++ == c) return 0; + } while(ReadLine()); + // no closing bracket; force match for entire rest of file. + return 1; +} + +int SkipWhite(char **p) +{ // skip spaces tabs and newlines; return 1 if anything was skipped + char *start = *p; + do{ + while(**p == ' ' || **p == '\t' || **p == '\n' || **p == '\r') (*p)++; + } while(**p == NULLCHAR && ReadLine()); // continue as long as ReadLine reads something + return *p != start; +} + +int Match(char *pattern, char **ptr) +{ + char *p = pattern, *s = *ptr; + while(*p && (*p == *s++ || s[-1] == '\r' && *p--)) p++; + if(*p == 0) { + *ptr = s; + return 1; + } + return 0; // no match, no ptr update +} + +int Word(char *pattern, char **p) +{ + if(Match(pattern, p)) return 1; + if(*pattern >= 'a' && *pattern <= 'z' && *pattern - **p == 'a' - 'A') { // capitalized + (*p)++; + if(Match(pattern + 1, p)) return 1; + (*p)--; + } + return 0; +} + +int Verb(char *pattern, char **p) +{ + int res = Word(pattern, p); + if(res && !Match("s", p)) Match("ed", p); // eat conjugation suffix, if any + return res; +} + + +int Number(char **p) +{ + int val = 0; + if(**p < '0' || **p > '9') return BADNUMBER; + while(**p >= '0' && **p <= '9') { + val = 10*val + *(*p)++ - '0'; + } + return val; +} + +int RdTime(char c, char **p) +{ + char *start = ++(*p), *sec; // increment *p, as it was pointing to the opening ( or { + if(Number(p) == BADNUMBER) return 0; + sec = *p; + if(Match(":", p) && Number(p) != BADNUMBER && *p - sec == 3) { // well formed + sec = *p; + if(Match(".", p) && Number(p) != BADNUMBER && *(*p)++ == c) return 1; // well-formed fraction + *p = sec; + if(*(*p)++ == c) return 1; // matching bracket without fraction + } + *p = start; // failure + return 0; +} + +char PromoSuffix(char **p) +{ + char *start = *p; + if(**p == 'e' && (Match("ep", p) || Match("e.p.", p))) { *p = start; return NULLCHAR; } // non-compliant e.p. suffix is no promoChar! + if(**p == '+' && gameInfo.variant == VariantShogi) { (*p)++; return '+'; } + if(**p == '=') (*p)++; //optional = + if(**p == '(' && (*p)[2] == ')' && isalpha( (*p)[1] )) { (*p) += 3; return (*p)[-2]; } + if(isalpha(**p)) return *(*p)++; + if(*p != start) return '='; // must be the optional = + return NULLCHAR; // no suffix detected +} + +int NextUnit(char **p) +{ // Main parser routine + int coord[4], n, result, piece, i; + char type[4], promoted, separator, slash, *oldp, *commentEnd, c; + int wom = WhiteOnMove(yyboardindex); + + // ********* try white first, because it is so common ************************** + if(**p == ' ' || **p == '\n' || **p == '\t') { parseStart = (*p)++; return Nothing; } + + + if(**p == NULLCHAR) { // make sure there is something to parse + if(fromString) return 0; // we are parsing string, so the end is really the end + *p = inPtr = inputBuf; + if(!ReadLine()) return 0; // EOF + } + parseStart = oldp = *p; // remember where we begin + + // Next we do some common symbols where the first character commits us to things that cannot possibly be a move + // (but not {} comments, as those force time-consuming matching of PGN results immediately after it) + + // ********* PGN tags ****************************************** + if(**p == '[') { + oldp = ++(*p); + if(Match("--", p)) { // "[--" could be start of position diagram + if(!Scan(']', p) && (*p)[-3] == '-' && (*p)[-2] == '-') return PositionDiagram; + *p = oldp; + } + SkipWhite(p); + if(isdigit(**p) || isalpha(**p)) { + do (*p)++; while(isdigit(**p) || isalpha(**p) || **p == '+' || + **p == '-' || **p == '=' || **p == '_' || **p == '#'); + SkipWhite(p); + if(*(*p)++ == '"') { + while(**p != '\n' && (*(*p)++ != '"'|| (*p)[-2] == '\\')); // look for unescaped quote + if((*p)[-1] !='"') { *p = oldp; Scan(']', p); return Comment; } // string closing delimiter missing + SkipWhite(p); if(*(*p)++ == ']') return PGNTag; + } + } + Scan(']', p); return Comment; + } + + + // ********* variations (nesting) ****************************** + if(**p =='(') { + if(RdTime(')', p)) return ElapsedTime; + return Open; + } + if(**p ==')') { (*p)++; return Close; } + if(**p == ';') { while(**p != '\n') (*p)++; return Comment; } + + + // ********* attempt to recognize a SAN move in the leading non-blank text ***** + piece = separator = promoted = slash = n = 0; + for(i=0; i<4; i++) coord[i] = -1, type[i] = NOTHING; + if(**p == '+') (*p)++, promoted++; + if(**p >= 'A' && **p <= 'Z') { + piece = *(*p)++; // Note we could test for 2-byte non-ascii names here + if(**p == '/') slash = *(*p)++; + } + while(n < 4) { + if(**p >= 'a' && **p < 'x') coord[n] = *(*p)++ - 'a', type[n++] = ALPHABETIC; + else if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC; + else break; + if(n == 2 && type[0] == type[1]) { // if two identical types, the opposite type in between must have been missing + type[2] = type[1]; coord[2] = coord[1]; + type[1] = NOTHING; coord[1] = -1; n++; + } + } + // we always get here, and might have read a +, a piece, and upto 4 potential coordinates + if(n <= 2) { // could be from-square or disambiguator, when -:xX follow, or drop with @ directly after piece, but also to-square + if(**p == '-' || **p == ':' || **p == 'x' || **p == 'X' || // these cannot be move suffix, so to-square must follow + (**p == '@' || **p == '*') && n == 0 && !promoted && piece) { // P@ must also be followed by to-square + separator = *(*p)++; + if(n == 1) coord[1] = coord[0]; // must be disambiguator, but we do not know which yet + n = 2; + while(n < 4) { // attempt to read to-square + if(**p >= 'a' && **p < 'x') coord[n] = *(*p)++ - 'a', type[n++] = ALPHABETIC; + else if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC; + else break; + } + } else if((**p == '+' || **p == '=') && n == 1 && piece && type[0] == NUMERIC) { // can be traditional Xiangqi notation + separator = *(*p)++; + n = 2; + if((i = Number(p)) != BADNUMBER) coord[n] = i, type[n++] = NUMERIC; + } else if(n == 2) { // only one square mentioned, must be to-square + while(n < 4) { coord[n] = coord[n-2], type[n] = type[n-2], coord[n-2] = -1, type[n-2] = NOTHING; n++; } + } + } else if(n == 3 && type[1] != NOTHING) { // must be hyphenless disambiguator + to-square + for(i=3; i>0; i--) coord[i] = coord[i-1], type[i] = type[i-1]; // move to-square to where it belongs + type[1] = NOTHING; // disambiguator goes in first two positions + n = 4; + } +if(appData.debugMode)fprintf(debugFP, "trial %d,%d,%d,%d type %d%d%d%d\n", coord[0], coord[1], coord[2], coord[3], type[0], type[1], type[2], type[3]); + // we always get here; move must be completely read now, with to-square coord(s) at end + if(n == 3) { // incomplete to-square. Could be Xiangqi traditional, or stuff like fxg + if(piece && type[1] == NOTHING && type[0] == NUMERIC && type[2] == NUMERIC && + (separator == '+' || separator == '=' || separator == '-')) { + // Xiangqi traditional + + return ImpossibleMove; // for now treat as invalid + } + // fxg stuff, but also things like 0-0, 0-1 and 1-0 if(!piece && type[1] == NOTHING && type[0] == ALPHABETIC && type[2] == ALPHABETIC && (coord[0] != 14 || coord[2] != 14) /* reserve oo for castling! */ ) { - piece = 'P'; n = 4; // kludge alert: fake full to-square - } - } - if(n == 4 && type[2] != type[3] && // we have a valid to-square (kludge: type[3] can be NOTHING on fxg type move) - (piece || !promoted) && // promoted indicator only valid on named piece type - (type[2] == ALPHABETIC || gameInfo.variant == VariantShogi)) { // in Shogi also allow alphabetic rank - DisambiguateClosure cl; - int fromX, fromY, toX, toY; - - if(slash && (!piece || type[1] == NOTHING)) goto badMove; // slash after piece only in ICS long format - if (yyskipmoves) return (int) AmbiguousMove; /* not disambiguated */ - - if(type[2] == NUMERIC) { // alpha-rank - coord[2] = BOARD_RGHT - BOARD_LEFT - coord[2]; - coord[3] = BOARD_HEIGHT - coord[3]; - if(coord[0] >= 0) coord[0] = BOARD_RGHT - BOARD_LEFT - coord[0]; - if(coord[1] >= 0) coord[1] = BOARD_HEIGHT - coord[1]; - } - toX = cl.ftIn = (currentMoveString[2] = coord[2] + 'a') - AAA; - toY = cl.rtIn = (currentMoveString[3] = coord[3] + '0') - ONE; - if(type[3] == NOTHING) cl.rtIn = -1; // for fxg type moves ask for toY disambiguation - else if(toY >= BOARD_HEIGHT || toY < 0) return ImpossibleMove; // vert off-board to-square - if(toX < BOARD_LEFT || toX >= BOARD_RGHT) return ImpossibleMove; - if(piece) { - cl.pieceIn = CharToPiece(wom ? piece : ToLower(piece)); - if(cl.pieceIn == EmptySquare) return ImpossibleMove; // non-existent piece - if(promoted) cl.pieceIn = (ChessSquare) (PROMOTED cl.pieceIn); - } else cl.pieceIn = EmptySquare; - if(separator == '@' || separator == '*') { // drop move. We only get here without from-square or promoted piece - fromY = DROP_RANK; fromX = cl.pieceIn; - currentMoveString[0] = piece; - currentMoveString[1] = '@'; - return LegalityTest(boards[yyboardindex], PosFlags(yyboardindex)&~F_MANDATORY_CAPTURE, fromY, fromX, toY, toX, NULLCHAR); - } - if(type[1] == NOTHING && type[0] != NOTHING) { // there is a disambiguator - if(type[0] != type[2]) coord[0] = -1, type[1] = type[0], type[0] = NOTHING; // it was a rank-disambiguator - } - if( type[1] != type[2] && // means fromY is of opposite type as ToX, or NOTHING - (type[0] == NOTHING || type[0] == type[2]) ) { // well formed - - fromX = (currentMoveString[0] = coord[0] + 'a') - AAA; - fromY = (currentMoveString[1] = coord[1] + '0') - ONE; - currentMoveString[4] = cl.promoCharIn = PromoSuffix(p); - currentMoveString[5] = NULLCHAR; - if(type[0] != NOTHING && type[1] != NOTHING && type[3] != NOTHING) { // fully specified. - // Note that Disambiguate does not work for illegal moves, but flags them as impossible - if(piece) { // check if correct piece indicated - ChessSquare realPiece = boards[yyboardindex][fromY][fromX]; - if(PieceToChar(realPiece) == '~') realPiece = (ChessSquare) (DEMOTED realPiece); - if(!(appData.icsActive && PieceToChar(realPiece) == '+') && // trust ICS if it moves promoted pieces - piece && realPiece != cl.pieceIn) return ImpossibleMove; - } - result = LegalityTest(boards[yyboardindex], PosFlags(yyboardindex), fromY, fromX, toY, toX, cl.promoCharIn); - if (currentMoveString[4] == NULLCHAR) { // suppy missing mandatory promotion character - if(result == WhitePromotion || result == BlackPromotion) { - switch(gameInfo.variant) { - case VariantCourier: - case VariantShatranj: currentMoveString[4] = PieceToChar(BlackFerz); break; - case VariantGreat: currentMoveString[4] = PieceToChar(BlackMan); break; - case VariantShogi: currentMoveString[4] = '+'; break; - default: currentMoveString[4] = PieceToChar(BlackQueen); - } - } else if(result == WhiteNonPromotion || result == BlackNonPromotion) { - currentMoveString[4] = '='; - } - } else if(appData.testLegality && gameInfo.variant != VariantSChess && // strip off unnecessary and false promo characters - !(result == WhitePromotion || result == BlackPromotion || - result == WhiteNonPromotion || result == BlackNonPromotion)) currentMoveString[4] = NULLCHAR; - return result; - } else if(cl.pieceIn == EmptySquare) cl.pieceIn = wom ? WhitePawn : BlackPawn; - cl.ffIn = type[0] == NOTHING ? -1 : coord[0] + 'a' - AAA; - cl.rfIn = type[1] == NOTHING ? -1 : coord[1] + '0' - ONE; - - Disambiguate(boards[yyboardindex], PosFlags(yyboardindex), &cl); - - if(cl.kind == ImpossibleMove && !piece && type[1] == NOTHING // fxg5 type - && toY == (wom ? 4 : 3)) { // could be improperly written e.p. - cl.rtIn += wom ? 1 : -1; // shift target square to e.p. square - Disambiguate(boards[yyboardindex], PosFlags(yyboardindex), &cl); - if((cl.kind != WhiteCapturesEnPassant && cl.kind != BlackCapturesEnPassant)) - return ImpossibleMove; // nice try, but no cigar - } - - currentMoveString[0] = cl.ff + AAA; - currentMoveString[1] = cl.rf + ONE; - currentMoveString[3] = cl.rt + ONE; - currentMoveString[4] = cl.promoChar; - - if((cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) && (Match("ep", p) || Match("e.p.", p))); - - return (int) cl.kind; - } - } -badMove:// we failed to find algebraic move - - - // ********* SAN Castings ************************************* - *p = oldp; - if(**p == 'O' || **p == 'o' || **p == '0') { - int castlingType = 0; - if(Match("O-O-O", p) || Match("o-o-o", p) || Match("0-0-0", p) || - Match("OOO", p) || Match("ooo", p) || Match("000", p)) castlingType = 2; - else if(Match("O-O", p) || Match("o-o", p) || Match("0-0", p) || - Match("OO", p) || Match("oo", p) || Match("00", p)) castlingType = 1; - if(castlingType) { //code from old parser, collapsed for both castling types, and streamlined a bit - int rf, ff, rt, ft; ChessSquare king; - - if (yyskipmoves) return (int) AmbiguousMove; /* not disambiguated */ - - if (wom) { - rf = 0; - rt = 0; - king = WhiteKing; - } else { - rf = BOARD_HEIGHT-1; - rt = BOARD_HEIGHT-1; - king = BlackKing; - } - ff = (BOARD_WIDTH-1)>>1; // this would be d-file - if (boards[yyboardindex][rf][ff] == king) { - /* ICS wild castling */ - ft = castlingType == 1 ? BOARD_LEFT+1 : BOARD_RGHT-3; - } else { - ff = BOARD_WIDTH>>1; // e-file - ft = castlingType == 1 ? BOARD_RGHT-2 : BOARD_LEFT+2; - } - if(PosFlags(0) & F_FRC_TYPE_CASTLING) { - if (wom) { - ff = initialRights[2]; - ft = initialRights[castlingType-1]; - } else { - ff = initialRights[5]; - ft = initialRights[castlingType+2]; - } - if (appData.debugMode) fprintf(debugFP, "Parser FRC (type=%d) %d %d\n", castlingType, ff, ft); - if(ff == NoRights || ft == NoRights) return ImpossibleMove; - } - sprintf(currentMoveString, "%c%c%c%c",ff+AAA,rf+ONE,ft+AAA,rt+ONE); - if (appData.debugMode) fprintf(debugFP, "(%d-type) castling %d %d\n", castlingType, ff, ft); - - return (int) LegalityTest(boards[yyboardindex], - PosFlags(yyboardindex)&~F_MANDATORY_CAPTURE, // [HGM] losers: e.p.! - rf, ff, rt, ft, NULLCHAR); - } - } - - - // ********* Comments and result messages ********************** - *p = oldp; commentEnd = NULL; result = 0; - if(**p == '{') { - if(RdTime('}', p)) return ElapsedTime; - if(lastChar == '\n' && Match("--------------\n", p)) { - char *q; - i = Scan ('}', p); q = *p - 16; - if(Match("\n--------------}\n", &q)) return PositionDiagram; - } else i = Scan('}', p); - commentEnd = *p; if(i) return Comment; // return comment that runs to EOF immediately - } - if(commentEnd) SkipWhite(p); - if(Match("*", p)) result = GameUnfinished; - else if(**p == '0') { - if( Match("0-1", p) || Match("0/1", p) || Match("0:1", p) || - Match("0 - 1", p) || Match("0 / 1", p) || Match("0 : 1", p)) result = BlackWins; - } else if(**p == '1') { - if( Match("1-0", p) || Match("1/0", p) || Match("1:0", p) || - Match("1 - 0", p) || Match("1 / 0", p) || Match("1 : 0", p)) result = WhiteWins; - else if(Match("1/2 - 1/2", p) || Match("1/2:1/2", p) || Match("1/2 : 1/2", p) || Match("1 / 2 - 1 / 2", p) || - Match("1 / 2 : 1 / 2", p) || Match("1/2", p) || Match("1 / 2", p)) result = GameIsDrawn; - } - if(result) { - if(Match(" (", p) && !Scan(')', p) || Match(" {", p) && !Scan('}', p)) { // there is a comment after the PGN result! - if(commentEnd) { *p = commentEnd; return Comment; } // so comment before it is normal comment; return that first - } - return result; // this returns a possible preceeding comment as result details - } - if(commentEnd) { *p = commentEnd; return Comment; } // there was no PGN result following, so return as normal comment - - - // ********* Move numbers (after castlings or PGN results!) *********** - if((i = Number(p)) != BADNUMBER) { // a single number was read as part of our attempt to read a move - char *numEnd = *p; - if(**p == '.') (*p)++; SkipWhite(p); - if(**p == '+' || isalpha(**p) || gameInfo.variant == VariantShogi && *p != numEnd && isdigit(**p)) { - *p = numEnd; - return i == 1 ? MoveNumberOne : Nothing; - } - *p = numEnd; return Nothing; - } - - - // ********* non-compliant game-result indicators ********************* - if(Match("+-+", p) || Word("stalemate", p)) return GameIsDrawn; - if(Match("++", p) || Verb("resign", p) || (Word("check", p) || 1) && Word("mate", p) ) - return (wom ? BlackWins : WhiteWins); - c = ToUpper(**p); - if(Word("w", p) && (Match("hite", p) || 1) || Word("b", p) && (Match("lack", p) || 1) ) { - if(**p != ' ') return Nothing; - ++*p; - if(Verb("disconnect", p)) return GameUnfinished; - if(Verb("resign", p) || Verb("forfeit", p) || Word("mated", p) || Word("lost", p) || Word("loses", p)) - return (c == 'W' ? BlackWins : WhiteWins); - if(Word("mates", p) || Word("wins", p) || Word("won", p)) - return (c != 'W' ? BlackWins : WhiteWins); - return Nothing; - } - if(Word("draw", p)) { - if(**p == 'n') (*p)++; - if(**p != ' ') return GameIsDrawn; - oldp = ++*p; - if(Word("agreed", p)) return GameIsDrawn; - if(Match("by ", p) && (Word("repetition", p) || Word("agreement", p)) ) return GameIsDrawn; - *p = oldp; - if(*(*p)++ == '(') { - while(**p != '\n') if(*(*p)++ == ')') break; - if((*p)[-1] == ')') return GameIsDrawn; - } - *p = oldp - 1; return GameIsDrawn; - } - - - // ********* Numeric annotation glyph ********************************** - if(**p == '$') { (*p)++; if(Number(p) != BADNUMBER) return NAG; return Nothing; } - - - // ********** by now we are getting down to the silly stuff ************ - if(Word("gnu", p) || Match("GNU", p)) { - if(**p == ' ') (*p)++; - if(Word("chess", p) || Match("CHESS", p)) { - char *q; - if((q = strstr(*p, "game")) || (q = strstr(*p, "GAME")) || (q = strstr(*p, "Game"))) { - (*p) = q + 4; return GNUChessGame; - } - } - return Nothing; - } - if(lastChar == '\n' && (Match("# ", p) || Match("; ", p) || Match("% ", p))) { - while(**p != '\n' && **p != ' ') (*p)++; - if(**p == ' ' && (Match(" game file", p) || Match(" position file", p))) { - while(**p != '\n') (*p)++; // skip to EOLN - return XBoardGame; - } - *p = oldp; // we might need to re-match the skipped stuff - } - - - // ********* Efficient skipping of (mostly) alphabetic chatter ********** - while(isdigit(**p) || isalpha(**p) || **p == '-') (*p)++; - if(*p != oldp) { - if(**p == '\'') { - while(isdigit(**p) || isalpha(**p) || **p == '-' || **p == '\'') (*p)++; - return Nothing; // random word - } - if(lastChar == '\n' && Match(": ", p)) { // mail header, skip indented lines - do { - while(**p != '\n') (*p)++; - if(!ReadLine()) return Nothing; // append next line if not EOF - } while(Match("\n ", p) || Match("\n\t", p)); - } - return Nothing; - } - - - // ********* Could not match to anything. Return offending character **** - (*p)++; - return Nothing; -} - -/* - Return offset of next pattern in the current file. -*/ -int yyoffset() -{ - return ftell(inputFile) - (inPtr - parsePtr); // subtract what is read but not yet parsed -} - -void yynewfile (FILE *f) -{ // prepare parse buffer for reading file - inputFile = f; - inPtr = parsePtr = inputBuf; - fromString = 0; - lastChar = '\n'; - *inPtr = NULLCHAR; // make sure we will start by reading a line -} - -void yynewstr P((char *s)) -{ - parsePtr = s; - inputFile = NULL; - fromString = 1; -} - -int yylex() -{ // this replaces the flex-generated parser - int result = NextUnit(&parsePtr); - char *p = parseStart, *q = yytext; - while(p < parsePtr) *q++ = *p++; // copy the matched text to yytext[] - *q = NULLCHAR; - lastChar = q[-1]; - return result; -} - -int Myylex() -{ // [HGM] wrapper for yylex, which treats nesting of parentheses - int symbol, nestingLevel = 0, i=0; - char *p; - static char buf[256*MSG_SIZ]; - buf[0] = NULLCHAR; - do { // eat away anything not at level 0 - symbol = yylex(); - if(symbol == Open) nestingLevel++; - if(nestingLevel) { // save all parsed text between (and including) the () - for(p=yytext; *p && i<256*MSG_SIZ-2;) buf[i++] = *p++; - buf[i] = NULLCHAR; - } - if(symbol == 0) break; // ran into EOF - if(symbol == Close) symbol = Comment, nestingLevel--; - } while(nestingLevel || symbol == Nothing); - yy_text = buf[0] ? buf : (char*)yytext; - return symbol; -} - -ChessMove yylexstr(int boardIndex, char *s, char *buf, int buflen) -{ - ChessMove ret; - char *savPP = parsePtr; - fromString = 1; - yyboardindex = boardIndex; - parsePtr = s; - ret = (ChessMove) Myylex(); - strncpy(buf, yy_text, buflen-1); - buf[buflen-1] = NULLCHAR; - parsePtr = savPP; - fromString = 0; - return ret; -} + piece = 'P'; n = 4; // kludge alert: fake full to-square + } + } + if(n == 4 && type[2] != type[3] && // we have a valid to-square (kludge: type[3] can be NOTHING on fxg type move) + (piece || !promoted) && // promoted indicator only valid on named piece type + (type[2] == ALPHABETIC || gameInfo.variant == VariantShogi)) { // in Shogi also allow alphabetic rank + DisambiguateClosure cl; + int fromX, fromY, toX, toY; + + if(slash && (!piece || type[1] == NOTHING)) goto badMove; // slash after piece only in ICS long format + if (yyskipmoves) return (int) AmbiguousMove; /* not disambiguated */ + + if(type[2] == NUMERIC) { // alpha-rank + coord[2] = BOARD_RGHT - BOARD_LEFT - coord[2]; + coord[3] = BOARD_HEIGHT - coord[3]; + if(coord[0] >= 0) coord[0] = BOARD_RGHT - BOARD_LEFT - coord[0]; + if(coord[1] >= 0) coord[1] = BOARD_HEIGHT - coord[1]; + } + toX = cl.ftIn = (currentMoveString[2] = coord[2] + 'a') - AAA; + toY = cl.rtIn = (currentMoveString[3] = coord[3] + '0') - ONE; + if(type[3] == NOTHING) cl.rtIn = -1; // for fxg type moves ask for toY disambiguation + else if(toY >= BOARD_HEIGHT || toY < 0) return ImpossibleMove; // vert off-board to-square + if(toX < BOARD_LEFT || toX >= BOARD_RGHT) return ImpossibleMove; + if(piece) { + cl.pieceIn = CharToPiece(wom ? piece : ToLower(piece)); + if(cl.pieceIn == EmptySquare) return ImpossibleMove; // non-existent piece + if(promoted) cl.pieceIn = (ChessSquare) (PROMOTED cl.pieceIn); + } else cl.pieceIn = EmptySquare; + if(separator == '@' || separator == '*') { // drop move. We only get here without from-square or promoted piece + fromY = DROP_RANK; fromX = cl.pieceIn; + currentMoveString[0] = piece; + currentMoveString[1] = '@'; + return LegalityTest(boards[yyboardindex], PosFlags(yyboardindex)&~F_MANDATORY_CAPTURE, fromY, fromX, toY, toX, NULLCHAR); + } + if(type[1] == NOTHING && type[0] != NOTHING) { // there is a disambiguator + if(type[0] != type[2]) coord[0] = -1, type[1] = type[0], type[0] = NOTHING; // it was a rank-disambiguator + } + if( type[1] != type[2] && // means fromY is of opposite type as ToX, or NOTHING + (type[0] == NOTHING || type[0] == type[2]) ) { // well formed + + fromX = (currentMoveString[0] = coord[0] + 'a') - AAA; + fromY = (currentMoveString[1] = coord[1] + '0') - ONE; + currentMoveString[4] = cl.promoCharIn = PromoSuffix(p); + currentMoveString[5] = NULLCHAR; + if(type[0] != NOTHING && type[1] != NOTHING && type[3] != NOTHING) { // fully specified. + // Note that Disambiguate does not work for illegal moves, but flags them as impossible + if(piece) { // check if correct piece indicated + ChessSquare realPiece = boards[yyboardindex][fromY][fromX]; + if(PieceToChar(realPiece) == '~') realPiece = (ChessSquare) (DEMOTED realPiece); + if(!(appData.icsActive && PieceToChar(realPiece) == '+') && // trust ICS if it moves promoted pieces + piece && realPiece != cl.pieceIn) return ImpossibleMove; + } + result = LegalityTest(boards[yyboardindex], PosFlags(yyboardindex), fromY, fromX, toY, toX, cl.promoCharIn); + if (currentMoveString[4] == NULLCHAR) { // suppy missing mandatory promotion character + if(result == WhitePromotion || result == BlackPromotion) { + switch(gameInfo.variant) { + case VariantCourier: + case VariantShatranj: currentMoveString[4] = PieceToChar(BlackFerz); break; + case VariantGreat: currentMoveString[4] = PieceToChar(BlackMan); break; + case VariantShogi: currentMoveString[4] = '+'; break; + default: currentMoveString[4] = PieceToChar(BlackQueen); + } + } else if(result == WhiteNonPromotion || result == BlackNonPromotion) { + currentMoveString[4] = '='; + } + } else if(appData.testLegality && gameInfo.variant != VariantSChess && // strip off unnecessary and false promo characters + !(result == WhitePromotion || result == BlackPromotion || + result == WhiteNonPromotion || result == BlackNonPromotion)) currentMoveString[4] = NULLCHAR; + return result; + } else if(cl.pieceIn == EmptySquare) cl.pieceIn = wom ? WhitePawn : BlackPawn; + cl.ffIn = type[0] == NOTHING ? -1 : coord[0] + 'a' - AAA; + cl.rfIn = type[1] == NOTHING ? -1 : coord[1] + '0' - ONE; + + Disambiguate(boards[yyboardindex], PosFlags(yyboardindex), &cl); + + if(cl.kind == ImpossibleMove && !piece && type[1] == NOTHING // fxg5 type + && toY == (wom ? 4 : 3)) { // could be improperly written e.p. + cl.rtIn += wom ? 1 : -1; // shift target square to e.p. square + Disambiguate(boards[yyboardindex], PosFlags(yyboardindex), &cl); + if((cl.kind != WhiteCapturesEnPassant && cl.kind != BlackCapturesEnPassant)) + return ImpossibleMove; // nice try, but no cigar + } + + currentMoveString[0] = cl.ff + AAA; + currentMoveString[1] = cl.rf + ONE; + currentMoveString[3] = cl.rt + ONE; + currentMoveString[4] = cl.promoChar; + + if((cl.kind == WhiteCapturesEnPassant || cl.kind == BlackCapturesEnPassant) && (Match("ep", p) || Match("e.p.", p))); + + return (int) cl.kind; + } + } +badMove:// we failed to find algebraic move + + + // ********* SAN Castings ************************************* + *p = oldp; + if(**p == 'O' || **p == 'o' || **p == '0') { + int castlingType = 0; + if(Match("O-O-O", p) || Match("o-o-o", p) || Match("0-0-0", p) || + Match("OOO", p) || Match("ooo", p) || Match("000", p)) castlingType = 2; + else if(Match("O-O", p) || Match("o-o", p) || Match("0-0", p) || + Match("OO", p) || Match("oo", p) || Match("00", p)) castlingType = 1; + if(castlingType) { //code from old parser, collapsed for both castling types, and streamlined a bit + int rf, ff, rt, ft; ChessSquare king; + + if (yyskipmoves) return (int) AmbiguousMove; /* not disambiguated */ + + if (wom) { + rf = 0; + rt = 0; + king = WhiteKing; + } else { + rf = BOARD_HEIGHT-1; + rt = BOARD_HEIGHT-1; + king = BlackKing; + } + ff = (BOARD_WIDTH-1)>>1; // this would be d-file + if (boards[yyboardindex][rf][ff] == king) { + /* ICS wild castling */ + ft = castlingType == 1 ? BOARD_LEFT+1 : BOARD_RGHT-3; + } else { + ff = BOARD_WIDTH>>1; // e-file + ft = castlingType == 1 ? BOARD_RGHT-2 : BOARD_LEFT+2; + } + if(PosFlags(0) & F_FRC_TYPE_CASTLING) { + if (wom) { + ff = initialRights[2]; + ft = initialRights[castlingType-1]; + } else { + ff = initialRights[5]; + ft = initialRights[castlingType+2]; + } + if (appData.debugMode) fprintf(debugFP, "Parser FRC (type=%d) %d %d\n", castlingType, ff, ft); + if(ff == NoRights || ft == NoRights) return ImpossibleMove; + } + sprintf(currentMoveString, "%c%c%c%c",ff+AAA,rf+ONE,ft+AAA,rt+ONE); + if (appData.debugMode) fprintf(debugFP, "(%d-type) castling %d %d\n", castlingType, ff, ft); + + return (int) LegalityTest(boards[yyboardindex], + PosFlags(yyboardindex)&~F_MANDATORY_CAPTURE, // [HGM] losers: e.p.! + rf, ff, rt, ft, NULLCHAR); + } + } + + + // ********* Comments and result messages ********************** + *p = oldp; commentEnd = NULL; result = 0; + if(**p == '{') { + if(RdTime('}', p)) return ElapsedTime; + if(lastChar == '\n' && Match("--------------\n", p)) { + char *q; + i = Scan ('}', p); q = *p - 16; + if(Match("\n--------------}\n", &q)) return PositionDiagram; + } else i = Scan('}', p); + commentEnd = *p; if(i) return Comment; // return comment that runs to EOF immediately + } + if(commentEnd) SkipWhite(p); + if(Match("*", p)) result = GameUnfinished; + else if(**p == '0') { + if( Match("0-1", p) || Match("0/1", p) || Match("0:1", p) || + Match("0 - 1", p) || Match("0 / 1", p) || Match("0 : 1", p)) result = BlackWins; + } else if(**p == '1') { + if( Match("1-0", p) || Match("1/0", p) || Match("1:0", p) || + Match("1 - 0", p) || Match("1 / 0", p) || Match("1 : 0", p)) result = WhiteWins; + else if(Match("1/2 - 1/2", p) || Match("1/2:1/2", p) || Match("1/2 : 1/2", p) || Match("1 / 2 - 1 / 2", p) || + Match("1 / 2 : 1 / 2", p) || Match("1/2", p) || Match("1 / 2", p)) result = GameIsDrawn; + } + if(result) { + if(Match(" (", p) && !Scan(')', p) || Match(" {", p) && !Scan('}', p)) { // there is a comment after the PGN result! + if(commentEnd) { *p = commentEnd; return Comment; } // so comment before it is normal comment; return that first + } + return result; // this returns a possible preceeding comment as result details + } + if(commentEnd) { *p = commentEnd; return Comment; } // there was no PGN result following, so return as normal comment + + + // ********* Move numbers (after castlings or PGN results!) *********** + if((i = Number(p)) != BADNUMBER) { // a single number was read as part of our attempt to read a move + char *numEnd = *p; + if(**p == '.') (*p)++; SkipWhite(p); + if(**p == '+' || isalpha(**p) || gameInfo.variant == VariantShogi && *p != numEnd && isdigit(**p)) { + *p = numEnd; + return i == 1 ? MoveNumberOne : Nothing; + } + *p = numEnd; return Nothing; + } + + + // ********* non-compliant game-result indicators ********************* + if(Match("+-+", p) || Word("stalemate", p)) return GameIsDrawn; + if(Match("++", p) || Verb("resign", p) || (Word("check", p) || 1) && Word("mate", p) ) + return (wom ? BlackWins : WhiteWins); + c = ToUpper(**p); + if(Word("w", p) && (Match("hite", p) || 1) || Word("b", p) && (Match("lack", p) || 1) ) { + if(**p != ' ') return Nothing; + ++*p; + if(Verb("disconnect", p)) return GameUnfinished; + if(Verb("resign", p) || Verb("forfeit", p) || Word("mated", p) || Word("lost", p) || Word("loses", p)) + return (c == 'W' ? BlackWins : WhiteWins); + if(Word("mates", p) || Word("wins", p) || Word("won", p)) + return (c != 'W' ? BlackWins : WhiteWins); + return Nothing; + } + if(Word("draw", p)) { + if(**p == 'n') (*p)++; + if(**p != ' ') return GameIsDrawn; + oldp = ++*p; + if(Word("agreed", p)) return GameIsDrawn; + if(Match("by ", p) && (Word("repetition", p) || Word("agreement", p)) ) return GameIsDrawn; + *p = oldp; + if(*(*p)++ == '(') { + while(**p != '\n') if(*(*p)++ == ')') break; + if((*p)[-1] == ')') return GameIsDrawn; + } + *p = oldp - 1; return GameIsDrawn; + } + + + // ********* Numeric annotation glyph ********************************** + if(**p == '$') { (*p)++; if(Number(p) != BADNUMBER) return NAG; return Nothing; } + + + // ********** by now we are getting down to the silly stuff ************ + if(Word("gnu", p) || Match("GNU", p)) { + if(**p == ' ') (*p)++; + if(Word("chess", p) || Match("CHESS", p)) { + char *q; + if((q = strstr(*p, "game")) || (q = strstr(*p, "GAME")) || (q = strstr(*p, "Game"))) { + (*p) = q + 4; return GNUChessGame; + } + } + return Nothing; + } + if(lastChar == '\n' && (Match("# ", p) || Match("; ", p) || Match("% ", p))) { + while(**p != '\n' && **p != ' ') (*p)++; + if(**p == ' ' && (Match(" game file", p) || Match(" position file", p))) { + while(**p != '\n') (*p)++; // skip to EOLN + return XBoardGame; + } + *p = oldp; // we might need to re-match the skipped stuff + } + + + // ********* Efficient skipping of (mostly) alphabetic chatter ********** + while(isdigit(**p) || isalpha(**p) || **p == '-') (*p)++; + if(*p != oldp) { + if(**p == '\'') { + while(isdigit(**p) || isalpha(**p) || **p == '-' || **p == '\'') (*p)++; + return Nothing; // random word + } + if(lastChar == '\n' && Match(": ", p)) { // mail header, skip indented lines + do { + while(**p != '\n') (*p)++; + if(!ReadLine()) return Nothing; // append next line if not EOF + } while(Match("\n ", p) || Match("\n\t", p)); + } + return Nothing; + } + + + // ********* Could not match to anything. Return offending character **** + (*p)++; + return Nothing; +} + +/* + Return offset of next pattern in the current file. +*/ +int yyoffset() +{ + return ftell(inputFile) - (inPtr - parsePtr); // subtract what is read but not yet parsed +} + +void yynewfile (FILE *f) +{ // prepare parse buffer for reading file + inputFile = f; + inPtr = parsePtr = inputBuf; + fromString = 0; + lastChar = '\n'; + *inPtr = NULLCHAR; // make sure we will start by reading a line +} + +void yynewstr P((char *s)) +{ + parsePtr = s; + inputFile = NULL; + fromString = 1; +} + +int yylex() +{ // this replaces the flex-generated parser + int result = NextUnit(&parsePtr); + char *p = parseStart, *q = yytext; + while(p < parsePtr) *q++ = *p++; // copy the matched text to yytext[] + *q = NULLCHAR; + lastChar = q[-1]; + return result; +} + +int Myylex() +{ // [HGM] wrapper for yylex, which treats nesting of parentheses + int symbol, nestingLevel = 0, i=0; + char *p; + static char buf[256*MSG_SIZ]; + buf[0] = NULLCHAR; + do { // eat away anything not at level 0 + symbol = yylex(); + if(symbol == Open) nestingLevel++; + if(nestingLevel) { // save all parsed text between (and including) the () + for(p=yytext; *p && i<256*MSG_SIZ-2;) buf[i++] = *p++; + buf[i] = NULLCHAR; + } + if(symbol == 0) break; // ran into EOF + if(symbol == Close) symbol = Comment, nestingLevel--; + } while(nestingLevel || symbol == Nothing); + yy_text = buf[0] ? buf : (char*)yytext; + return symbol; +} + +ChessMove yylexstr(int boardIndex, char *s, char *buf, int buflen) +{ + ChessMove ret; + char *savPP = parsePtr; + fromString = 1; + yyboardindex = boardIndex; + parsePtr = s; + ret = (ChessMove) Myylex(); + strncpy(buf, yy_text, buflen-1); + buf[buflen-1] = NULLCHAR; + parsePtr = savPP; + fromString = 0; + return ret; +} -- 1.7.0.4