1 /***************************************************************************/
2 /* micro-Max version 4.8 (~1950 characters) features: */
3 /* - recursive negamax search */
4 /* - all-capture quiescence search with MVV/LVA priority */
5 /* - (internal) iterative deepening */
6 /* - best-move-first 'sorting' */
7 /* - a hash table storing score and best move */
8 /* - futility pruning */
9 /* - king safety through magnetic frozen king */
10 /* - null-move pruning */
11 /* - Late-move reductions */
12 /* - full FIDE rules (expt minor promotion) and move-legality checking */
13 /* - keep hash + rep-draw detect */
14 /* - end-game Pawn-push bonus, new piece values, gradual promotion */
15 /***************************************************************************/
16 /* The Fairy-Max version reads the piece description from a file fmax.ini */
17 /* The format supports many fairy pieces, including hoppers. */
18 /* f) now supports 15 piece types, by requisitioning WHITE bit */
19 /* g) supports larger board width. */
20 /* h) castling bug ('in-check by non-captures') corrected */
21 /* i) rep-draw bug ('side-to-move') corrected */
22 /* k) allow user underpromotions, recognize & ignore 'variant' command */
23 /* l) edit bug corrected (i & j file clear) */
24 /* m) piece values no longer quantized, game-stage counting bug corrected */
25 /* n) edit-menu K-side castling bug corrected. */
26 /* o) retrieve the requested variant from the .ini file */
27 /* p) clear hash table on variant switch */
28 /* q) reduced piece-material count for better Pawn push */
29 /* r) hash-table bug corrected (X still ORed with flags) */
30 /* s) Bug that prevented initialization center points corrected */
31 /* t) castling bug after edit fixed */
32 /* u) converted to protocol 2; ping implemented */
33 /* v) white e.p. rights hash bug fixed; */
34 /* w) piece indicators programable, multi-path support */
35 /* x) e.p. changed to support Berolina Pawns */
36 /* y) capture value of 6-7th-rank Pawn reduced in Shatranj */
37 /* z) bug in promotion input corrected */
38 /* A) stalemate-detection bug in printResult fixed */
39 /* B) Invalidate hash on game-level promotion (might be under-promotion!) */
40 /* C) King move evaluation based on negative piece value in stead of nr */
41 /* D) WB memory command added, undo fixed */
42 /* E) 15th piece read in */
43 /* F) accepts ini fileargument */
44 /* G) bug in calculation ASCII promotion character fixed */
45 /* H) unified normal and shatranj source */
46 /* J) rewrite under-promotion code, fixes persistent bug there */
47 /* K) o[] and oo[] made int to make fairymax work on big-endian machines */
48 /* L) added Resign option feature (using new WB protocol) */
49 /* M) char -> signed char for better portability */
50 /* N) add PV printing and multi-PV support */
51 /* O) non-Rook castling, 6th-rank promotion, independent B/W piece naming */
52 /***************************************************************************/
54 4/6/2009 Unified source of ShaMax and Fairy-Max into single fmax.c file, and
55 created this ChangeLog from the until then self-documenting source.
57 6/2/2009 Promotion code rewitten to not refer to default piece characters.
59 9/3/2009 Fixed big-endian bug in reading inifile (char with int format),
60 and added some option features to make Fairy-Max useful as test
61 engine for GUIs that want to implement the WB protocol extensions.
63 9/16/2009 Made signedness of char in AI explicit
65 27/12/2009 Added PV updating through the triangular-array method. Also added
66 a multi-PV option to print lines within a certain sccore margin.
68 15/1/2010 Improved Makefile, updated docs
69 Implement independent naming of white and black pieces. (So mirror-
70 image pieces can use same letter.)
71 Change castling code to allow castling with any corner piece type.
72 Implement 6th-rank promotion based on 'Queen' value.
73 Makruk added as new variant to the fmax.ini file.
75 16/1/2010 Fixed bug in Shatranj result claims.
76 Flip eval sign when side-to-move changes through WB color command.
78 17/1/2010 Removed Shatranj stalemate claim again, as it was never triggered.
80 1/11/2010 Implement counting of pieces, and extinction win condition.
81 Add engine option to allow subdivision of variant fairy.
82 Add FIDE vs Nutty Knights as variant fairy/FIDE-Nutters
83 Allow white and black to promote to a different piece type.
85 2/11/2010 Implement duple-check rule.
86 Add Spartan Chess as variant to fmax.ini.
89 1/12/2010 Version 4.8Q, implementing a reverse setup command for sending
90 pieceToCharTable and initial position to the GUI, sub-specification
91 of variant fairy through an engine-defined option, allowing Seirawan-
92 type gating moves in search. Seirawan Chess is added as new variant,
93 plus several new combinations of Chess with different armies
95 7/10/2011 Version 4.8R, keeping better track of which pieces are virgin in a
96 setup position, and have a better distinction between use of the '4'
97 move-rights code between an initial double-step jump without e.p.
98 rights (as could so far only be used for Pawns, as the Spartan
99 Hoplite), and castlings. As a result even royal pieces can now get
100 an initial double-step other than castling, which has been used to
101 implement Cambodian Chess as a sub-variant of Makruk (selected
102 through a new option). Falcon Chess was added as a new variant.
104 12/2/2013 Version 4.8S. Fixes a lot of bugs:
105 * Setting up Seirawan positions with ungated pieces
106 * Making Seirawan gating with already gated pieces illegal
107 * Fix undo in Seirawan (by remembering gatings)
108 * Recognizing drop moves as illegal moves
109 * Hash-table was only half used
110 * Spurious result claims after under-promotion
111 * False mate claims in Spartan when promotion to K was possible
112 * Fix bug in Berolina e.p. capture that is actually non-capture
113 * Fix conditions for check extension on capture of checker
114 * Fix Clear Hash option, which did not work at all
115 * Fix addition of 6th & 7th-rank Pawn bonus when setting up position
116 * Adapt score by true piece value in case of (under-)promotion
117 In addition it prints msec-accurate timing info,
118 and can implement limited range sliders of range up to 5.
119 Some game definitions using the Remarkable Rookies army (which
120 uses a range-4 Rook) have been added as sub-variants of fairy.