Make unsupported variant on loading 1st engine non-fatal
[xboard.git] / backend.c
index ec9cfbb..24558d5 100644 (file)
--- a/backend.c
+++ b/backend.c
@@ -8893,7 +8893,11 @@ FakeBookMove: // [HGM] book: we jump here to simulate machine moves after book h
     if(sscanf(message, "piece %s %s", buf2, buf1) == 2) {
       ChessSquare piece = WhitePawn;
       char *p=buf2;
-      if(cps != &first || appData.testLegality) return;
+      if(cps != &first || appData.testLegality && *engineVariant == NULLCHAR
+      /* For variants we don't have   */       && gameInfo.variant != VariantBerolina
+      /* correct rules for, we cannot */       && gameInfo.variant != VariantCylinder
+      /* enforce legality on our own! */       && gameInfo.variant != VariantUnknown
+                                               && gameInfo.variant != VariantFairy    ) return;
       if(*p == '+') piece = CHUPROMOTED WhitePawn, p++;
       piece += CharToPiece(*p) - WhitePawn;
       if(piece < EmptySquare) {
@@ -10482,7 +10486,19 @@ InitChessProgram (ChessProgramState *cps, int setup)
       b = SupportedVariant(cps->variants, gameInfo.variant, gameInfo.boardWidth,
                            gameInfo.boardHeight, gameInfo.holdingsSize, cps->protocolVersion, cps->tidy);
       if (b == NULL) {
-       DisplayFatalError(variantError, 0, 1);
+       VariantClass v;
+       char c, *q = cps->variants, *p = strchr(q, ',');
+       if(p) *p = NULLCHAR;
+       v = StringToVariant(q);
+       DisplayError(variantError, 0);
+       if(v != VariantUnknown && cps == &first) {
+           int w, h, s;
+           if(sscanf(q, "%dx%d+%d_%c", &w, &h, &s, &c) == 4) // get size overrides the engine needs with it (if any)
+               appData.NrFiles = w, appData.NrRanks = h, appData.holdingsSize = s, q = strchr(q, '_') + 1;
+           ASSIGN(appData.variant, q);
+           Reset(TRUE, FALSE);
+       }
+       if(p) *p = ',';
        return;
       }