extern char installDir[MSG_SIZ];
VariantClass startVariant; /* [HGM] nicks: initial variant */
Boolean abortMatch;
+int deadRanks;
extern int tinyLayout, smallLayout;
ChessProgramStats programStats;
if(moveList[moveNum][4] == ';') { // [HGM] lion: move is double-step over intermediate square
char *m = moveList[moveNum];
static char c[2];
- *c = m[7]; // promoChar
+ *c = m[7]; if(*c == '\n') *c = NULLCHAR; // promoChar
if((boards[moveNum][m[6]-ONE][m[5]-AAA] < BlackPawn) == (boards[moveNum][m[1]-ONE][m[0]-AAA] < BlackPawn)) // move is kludge to indicate castling
snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d\n", m[0], m[1] - '0', // convert to two moves
m[2], m[3] - '0',
m[5], m[6] - '0',
m[2] + (m[0] > m[5] ? 1 : -1), m[3] - '0');
else if(*c && m[8]) { // kill square followed by 2 characters: 2nd kill square rather than promo suffix
- *c = m[9];
+ *c = m[9]; if(*c == '\n') *c = NULLCHAR;
snprintf(buf, MSG_SIZ, "%c%d%c%d,%c%d%c%d,%c%d%c%d%s\n", m[0], m[1] - '0', // convert to three moves
m[7], m[8] - '0',
m[7], m[8] - '0',
int r, f;
if(!appData.markers || !appData.highlightDragging) return;
for(r=0; r<BOARD_HEIGHT; r++) for(f=BOARD_LEFT; f<BOARD_RGHT; f++) legal[r][f] = 0;
- r=BOARD_HEIGHT-1; f=BOARD_LEFT;
+ r=BOARD_HEIGHT-1-deadRanks; f=BOARD_LEFT;
while(*fen) {
int s = 0;
marker[r][f] = 0;
while(message[s] && message[s++] != ' ');
if(BOARD_HEIGHT != h || BOARD_WIDTH != w + 4*(hand != 0) || gameInfo.holdingsSize != hand ||
dummy == 4 && gameInfo.variant != StringToVariant(varName) ) { // engine wants to change board format or variant
+ if(hand <= h) deadRanks = 0; else deadRanks = hand - h, h = hand; // adapt board to over-sized holdings
appData.NrFiles = w; appData.NrRanks = h; appData.holdingsSize = hand;
if(dummy == 4) gameInfo.variant = StringToVariant(varName); // parent variant
InitPosition(1); // calls InitDrawingSizes to let new parameters take effect
redraw, init, gameMode);
}
pieceDefs = FALSE; // [HGM] gen: reset engine-defined piece moves
+ deadRanks = 0; // assume entire board is used
for(i=0; i<EmptySquare; i++) { FREE(pieceDesc[i]); pieceDesc[i] = NULL; }
CleanupTail(); // [HGM] vari: delete any stored variations
CommentPopDown(); // [HGM] make sure no comments to the previous game keep hanging on
#define FUDGE 25 /* 25ms = 1/40 sec; should be plenty even for 50 Hz clocks */
+static int timeSuffix; // [HGM] This should realy be a passed parameter, but it has to pass through too many levels for my laziness...
+
/* Decrement running clock by amount of time that has passed */
void
DecrementClocks ()
{
- long timeRemaining;
+ long tRemaining;
long lastTickLength, fudge;
TimeMark now;
if (WhiteOnMove(forwardMostMove)) {
if(whiteNPS >= 0) lastTickLength = 0;
- timeRemaining = whiteTimeRemaining -= lastTickLength;
- if(timeRemaining < 0 && !appData.icsActive) {
+ tRemaining = whiteTimeRemaining -= lastTickLength;
+ if( tRemaining < 0 && !appData.icsActive) {
GetTimeQuota((forwardMostMove-whiteStartMove-1)/2, 0, whiteTC); // sets suddenDeath & nextSession;
if(suddenDeath) { // [HGM] if we run out of a non-last incremental session, go to the next
whiteStartMove = forwardMostMove; whiteTC = nextSession;
- lastWhite= timeRemaining = whiteTimeRemaining += GetTimeQuota(-1, 0, whiteTC);
+ lastWhite= tRemaining = whiteTimeRemaining += GetTimeQuota(-1, 0, whiteTC);
}
}
+ if(forwardMostMove && appData.moveTime) timeSuffix = timeRemaining[0][forwardMostMove-1] - tRemaining;
DisplayWhiteClock(whiteTimeRemaining - fudge,
WhiteOnMove(currentMove < forwardMostMove ? currentMove : forwardMostMove));
+ timeSuffix = 0;
} else {
if(blackNPS >= 0) lastTickLength = 0;
- timeRemaining = blackTimeRemaining -= lastTickLength;
- if(timeRemaining < 0 && !appData.icsActive) { // [HGM] if we run out of a non-last incremental session, go to the next
+ tRemaining = blackTimeRemaining -= lastTickLength;
+ if( tRemaining < 0 && !appData.icsActive) { // [HGM] if we run out of a non-last incremental session, go to the next
GetTimeQuota((forwardMostMove-blackStartMove-1)/2, 0, blackTC);
if(suddenDeath) {
blackStartMove = forwardMostMove;
- lastBlack = timeRemaining = blackTimeRemaining += GetTimeQuota(-1, 0, blackTC=nextSession);
+ lastBlack = tRemaining = blackTimeRemaining += GetTimeQuota(-1, 0, blackTC=nextSession);
}
}
+ if(forwardMostMove && appData.moveTime) timeSuffix = timeRemaining[1][forwardMostMove-1] - tRemaining;
DisplayBlackClock(blackTimeRemaining - fudge,
!WhiteOnMove(currentMove < forwardMostMove ? currentMove : forwardMostMove));
+ timeSuffix = 0;
}
if (CheckFlags()) return;
}
tickStartTM = now;
- intendedTickLength = NextTickLength(timeRemaining - fudge) + fudge;
+ intendedTickLength = NextTickLength( tRemaining - fudge) + fudge;
StartClockTimer(intendedTickLength);
/* if the time remaining has fallen below the alarm threshold, sound the
((gameMode == IcsPlayingBlack) && !WhiteOnMove(currentMove))
)) return;
- if (alarmSounded && (timeRemaining > appData.icsAlarmTime)) {
+ if (alarmSounded && ( tRemaining > appData.icsAlarmTime)) {
alarmSounded = FALSE;
- } else if (!alarmSounded && (timeRemaining <= appData.icsAlarmTime)) {
+ } else if (!alarmSounded && ( tRemaining <= appData.icsAlarmTime)) {
PlayAlarmSound();
alarmSounded = TRUE;
}
{
long second, minute, hour, day;
char *sign = "";
- static char buf[32];
+ static char buf[40], moveTime[8];
if (ms > 0 && ms <= 9900) {
/* convert milliseconds to tenths, rounding up */
minute = second / 60;
second = second % 60;
+ if(timeSuffix) snprintf(moveTime, 8, " (%d)", timeSuffix/1000); // [HGM] kludge alert; fraction contains move time
+ else *moveTime = NULLCHAR;
+
if (day > 0)
- snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld:%02ld ",
- sign, day, hour, minute, second);
+ snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld:%02ld%s ",
+ sign, day, hour, minute, second, moveTime);
else if (hour > 0)
- snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld ", sign, hour, minute, second);
+ snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%ld:%02ld:%02ld%s ", sign, hour, minute, second, moveTime);
else
- snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%2ld:%02ld ", sign, minute, second);
+ snprintf(buf, sizeof(buf)/sizeof(buf[0]), " %s%2ld:%02ld%s ", sign, minute, second, moveTime);
return buf;
}
p = buf;
/* Piece placement data */
- for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
+ for (i = BOARD_HEIGHT - 1 - deadRanks; i >= 0; i--) {
if(MSG_SIZ - (p - buf) < BOARD_RGHT - BOARD_LEFT + 20) { *p = 0; return StrSave(buf); }
emptycount = 0;
for (j = BOARD_LEFT; j < BOARD_RGHT; j++) {
p = fen;
+ for(i=1; i<=deadRanks; i++) for(j=BOARD_LEFT; j<BOARD_RGHT; j++) board[BOARD_HEIGHT-i][j] = DarkSquare;
+
/* Piece placement data */
- for (i = BOARD_HEIGHT - 1; i >= 0; i--) {
+ for (i = BOARD_HEIGHT - 1 - deadRanks; i >= 0; i--) {
j = 0;
for (;;) {
if (*p == '/' || *p == ' ' || *p == '[' ) {